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convert more old incoming packets to structs

This commit is contained in:
NotAdam 2018-07-06 23:36:50 +10:00
parent 09d00b8a7f
commit 833f4f1431
8 changed files with 136 additions and 71 deletions

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@ -239,6 +239,8 @@ public:
/** Gets a reference to the underlying IPC data structure. */ /** Gets a reference to the underlying IPC data structure. */
T& data() { return m_data; }; T& data() { return m_data; };
const T& data() const { return m_data; }
protected: protected:
/** Initializes the fields of the header structures */ /** Initializes the fields of the header structures */
virtual void initialize() virtual void initialize()

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@ -46,6 +46,65 @@ struct FFXIVIpcSkillHandler : FFXIVIpcBasePacket< SkillHandler >
/* 0010 */ uint64_t targetId; /* 0010 */ uint64_t targetId;
}; };
struct FFXIVIpcZoneLineHandler : FFXIVIpcBasePacket< ZoneLineHandler >
{
/* 0000 */ uint32_t zoneLineId;
};
struct FFXIVIpcDiscoveryHandler : FFXIVIpcBasePacket< DiscoveryHandler >
{
/* 0000 */ uint32_t positionRef;
};
struct FFXIVIpcEventHandlerReturn : FFXIVIpcBasePacket< ReturnEventHandler >
{
/* 0000 */ uint32_t eventId;
/* 0004 */ uint16_t scene;
/* 0006 */ uint16_t param1;
/* 0008 */ uint16_t param2;
/* 000A */ char pad_000A[2];
/* 000C */ uint16_t param3;
};
struct FFXIVIpcEnterTerritoryHandler : FFXIVIpcBasePacket< EnterTeriEventHandler >
{
/* 0000 */ uint32_t eventId;
/* 0004 */ uint16_t param1;
/* 0006 */ uint16_t param2;
};
struct FFXIVIpcEventHandlerOutsideRange : FFXIVIpcBasePacket< OutOfRangeEventHandler >
{
/* 0000 */ uint32_t param1;
/* 0004 */ uint32_t eventId;
/* 0008 */ Common::FFXIVARR_POSITION3 position;
};
struct FFXIVIpcEventHandlerWithinRange : FFXIVIpcBasePacket< WithinRangeEventHandler >
{
/* 0000 */ uint32_t param1;
/* 0004 */ uint32_t eventId;
/* 0008 */ Common::FFXIVARR_POSITION3 position;
};
struct FFXIVIpcEventHandlerEmote : FFXIVIpcBasePacket< EmoteEventHandler >
{
/* 0000 */ uint64_t actorId;
/* 0008 */ uint32_t eventId;
/* 000C */ uint16_t emoteId;
};
struct FFXIVIpcEventHandlerTalk : FFXIVIpcBasePacket< TalkEventHandler >
{
/* 0000 */ uint64_t actorId;
/* 0008 */ uint32_t eventId;
};
struct FFXIVIpcPingHandler : FFXIVIpcBasePacket< PingHandler >
{
/* 0000 */ uint32_t timestamp; // maybe lol..
};
} }
} }
} }

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@ -45,14 +45,14 @@ void Core::Network::GameConnection::clientTriggerHandler( const Packets::FFXIVAR
{ {
auto pLog = g_fw.get< Logger >(); auto pLog = g_fw.get< Logger >();
auto packet = ZoneChannelPacket< Client::FFXIVIpcClientTrigger >( inPacket ); const auto packet = ZoneChannelPacket< Client::FFXIVIpcClientTrigger >( inPacket );
auto commandId = packet.data().commandId; const auto& commandId = packet.data().commandId;
auto param1 = packet.data().param1; const auto& param1 = packet.data().param1;
auto param11 = *reinterpret_cast< uint32_t* >( &packet.data().param1 ); const auto& param11 = *reinterpret_cast< const uint32_t* >( &packet.data().param1 );
auto param12 = *reinterpret_cast< uint32_t* >( &packet.data().param1 + sizeof( uint32_t ) ); const auto& param12 = *reinterpret_cast< const uint32_t* >( &packet.data().param1 + sizeof( uint32_t ) );
auto param2 = packet.data().param2; const auto& param2 = packet.data().param2;
auto param3 = packet.data().param3; const auto& param3 = packet.data().param3;
pLog->debug( "[" + std::to_string( m_pSession->getId() ) + "] Incoming action: " + pLog->debug( "[" + std::to_string( m_pSession->getId() ) + "] Incoming action: " +
boost::str( boost::format( "%|04X|" ) % ( uint32_t ) ( commandId & 0xFFFF ) ) + boost::str( boost::format( "%|04X|" ) % ( uint32_t ) ( commandId & 0xFFFF ) ) +

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@ -7,6 +7,7 @@
#include <Network/PacketContainer.h> #include <Network/PacketContainer.h>
#include <Network/PacketDef/Zone/ServerZoneDef.h> #include <Network/PacketDef/Zone/ServerZoneDef.h>
#include <sapphire_zone/Event/EventHandler.h> #include <sapphire_zone/Event/EventHandler.h>
#include <Network/PacketDef/Zone/ClientZoneDef.h>
#include "Network/GameConnection.h" #include "Network/GameConnection.h"
#include "Network/PacketWrappers/ServerNoticePacket.h" #include "Network/PacketWrappers/ServerNoticePacket.h"
@ -38,10 +39,12 @@ void Core::Network::GameConnection::eventHandlerTalk( const Packets::FFXIVARR_PA
{ {
auto pScriptMgr = g_fw.get< Scripting::ScriptMgr >(); auto pScriptMgr = g_fw.get< Scripting::ScriptMgr >();
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = g_fw.get< Data::ExdDataGenerated >();
Packets::FFXIVARR_PACKET_RAW copy = inPacket;
auto actorId = *reinterpret_cast< uint64_t* >( &copy.data[0x10] ); const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerTalk >( inPacket );
auto eventId = *reinterpret_cast< uint32_t* >( &copy.data[0x18] );
const auto& actorId = packet.data().actorId;
const auto& eventId = packet.data().eventId;
auto eventType = static_cast< uint16_t >( eventId >> 16 ); auto eventType = static_cast< uint16_t >( eventId >> 16 );
std::string eventName = "onTalk"; std::string eventName = "onTalk";
@ -81,12 +84,13 @@ void Core::Network::GameConnection::eventHandlerEmote( const Packets::FFXIVARR_P
auto pScriptMgr = g_fw.get< Scripting::ScriptMgr >(); auto pScriptMgr = g_fw.get< Scripting::ScriptMgr >();
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = g_fw.get< Data::ExdDataGenerated >();
Packets::FFXIVARR_PACKET_RAW copy = inPacket;
auto actorId = *reinterpret_cast< uint64_t* >( &copy.data[0x10] ); const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerEmote >( inPacket );
auto eventId = *reinterpret_cast< uint32_t* >( &copy.data[0x18] );
auto emoteId = *reinterpret_cast< uint16_t* >( &copy.data[0x1C] ); const auto& actorId = packet.data().actorId;
auto eventType = static_cast< uint16_t >( eventId >> 16 ); const auto& eventId = packet.data().eventId;
const auto& emoteId = packet.data().emoteId;
const auto eventType = static_cast< uint16_t >( eventId >> 16 );
std::string eventName = "onEmote"; std::string eventName = "onEmote";
std::string objName = Event::getEventName( eventId ); std::string objName = Event::getEventName( eventId );
@ -118,14 +122,12 @@ void Core::Network::GameConnection::eventHandlerWithinRange( const Packets::FFXI
Entity::Player& player ) Entity::Player& player )
{ {
auto pScriptMgr = g_fw.get< Scripting::ScriptMgr >(); auto pScriptMgr = g_fw.get< Scripting::ScriptMgr >();
Packets::FFXIVARR_PACKET_RAW copy = inPacket;
auto eventId = *reinterpret_cast< uint32_t* >( &copy.data[0x14] ); const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerWithinRange >( inPacket );
auto param1 = *reinterpret_cast< uint32_t* >( &copy.data[0x10] );
auto x = *reinterpret_cast< float* >( &copy.data[0x18] ); const auto& eventId = packet.data().eventId;
auto y = *reinterpret_cast< float* >( &copy.data[0x1C] ); const auto& param1 = packet.data().param1;
auto z = *reinterpret_cast< float* >( &copy.data[0x20] ); const auto& pos = packet.data().position;
std::string eventName = "onWithinRange"; std::string eventName = "onWithinRange";
std::string objName = Event::getEventName( eventId ); std::string objName = Event::getEventName( eventId );
@ -134,7 +136,7 @@ void Core::Network::GameConnection::eventHandlerWithinRange( const Packets::FFXI
player.eventStart( player.getId(), eventId, Event::EventHandler::WithinRange, 1, param1 ); player.eventStart( player.getId(), eventId, Event::EventHandler::WithinRange, 1, param1 );
pScriptMgr->onWithinRange( player, eventId, param1, x, y, z ); pScriptMgr->onWithinRange( player, eventId, param1, pos.x, pos.y, pos.z );
player.checkEvent( eventId ); player.checkEvent( eventId );
} }
@ -145,12 +147,11 @@ void Core::Network::GameConnection::eventHandlerOutsideRange( const Packets::FFX
auto pScriptMgr = g_fw.get< Scripting::ScriptMgr >(); auto pScriptMgr = g_fw.get< Scripting::ScriptMgr >();
Packets::FFXIVARR_PACKET_RAW copy = inPacket; Packets::FFXIVARR_PACKET_RAW copy = inPacket;
auto eventId = *reinterpret_cast< uint32_t* >( &copy.data[0x14] ); const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerOutsideRange >( inPacket );
auto param1 = *reinterpret_cast< uint32_t* >( &copy.data[0x10] );
auto x = *reinterpret_cast< float* >( &copy.data[0x18] ); const auto& eventId = packet.data().eventId;
auto y = *reinterpret_cast< float* >( &copy.data[0x1C] ); const auto& param1 = packet.data().param1;
auto z = *reinterpret_cast< float* >( &copy.data[0x20] ); const auto& pos = packet.data().position;
std::string eventName = "onOutsideRange"; std::string eventName = "onOutsideRange";
std::string objName = Event::getEventName( eventId ); std::string objName = Event::getEventName( eventId );
@ -159,7 +160,7 @@ void Core::Network::GameConnection::eventHandlerOutsideRange( const Packets::FFX
player.eventStart( player.getId(), eventId, Event::EventHandler::WithinRange, 1, param1 ); player.eventStart( player.getId(), eventId, Event::EventHandler::WithinRange, 1, param1 );
pScriptMgr->onOutsideRange( player, eventId, param1, x, y, z ); pScriptMgr->onOutsideRange( player, eventId, param1, pos.x, pos.y, pos.z );
player.checkEvent( eventId ); player.checkEvent( eventId );
} }
@ -168,11 +169,12 @@ void Core::Network::GameConnection::eventHandlerEnterTerritory( const Packets::F
Entity::Player& player ) Entity::Player& player )
{ {
auto pScriptMgr = g_fw.get< Scripting::ScriptMgr >(); auto pScriptMgr = g_fw.get< Scripting::ScriptMgr >();
Packets::FFXIVARR_PACKET_RAW copy = inPacket;
auto eventId = *reinterpret_cast< uint32_t* >( &copy.data[0x10] ); const auto packet = ZoneChannelPacket< Client::FFXIVIpcEnterTerritoryHandler >( inPacket );
auto param1 = *reinterpret_cast< uint16_t* >( &copy.data[0x14] );
auto param2 = *reinterpret_cast< uint16_t* >( &copy.data[0x16] ); const auto& eventId = packet.data().eventId;
const auto& param1 = packet.data().param1;
const auto& param2 = packet.data().param2;
std::string eventName = "onEnterTerritory"; std::string eventName = "onEnterTerritory";
@ -197,13 +199,12 @@ void Core::Network::GameConnection::eventHandlerEnterTerritory( const Packets::F
void Core::Network::GameConnection::eventHandlerReturn( const Packets::FFXIVARR_PACKET_RAW& inPacket, void Core::Network::GameConnection::eventHandlerReturn( const Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player ) Entity::Player& player )
{ {
Packets::FFXIVARR_PACKET_RAW copy = inPacket; const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerReturn >( inPacket );
const auto& eventId = packet.data().eventId;
auto eventId = *reinterpret_cast< uint32_t* >( &copy.data[0x10] ); const auto& scene = packet.data().scene;
auto scene = *reinterpret_cast< uint16_t* >( &copy.data[0x14] ); const auto& param1 = packet.data().param1;
auto param1 = *reinterpret_cast< uint16_t* >( &copy.data[0x16] ); const auto& param2 = packet.data().param2;
auto param2 = *reinterpret_cast< uint16_t* >( &copy.data[0x18] ); const auto& param3 = packet.data().param3;
auto param3 = *reinterpret_cast< uint16_t* >( &copy.data[0x1C] );
std::string eventName = Event::getEventName( eventId ); std::string eventName = Event::getEventName( eventId );

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@ -92,11 +92,11 @@ void Core::Network::GameConnection::gm1Handler( const Packets::FFXIVARR_PACKET_R
if( player.getGmRank() <= 0 ) if( player.getGmRank() <= 0 )
return; return;
auto packet = ZoneChannelPacket< Client::FFXIVIpcGmCommand1 >( inPacket ); const auto packet = ZoneChannelPacket< Client::FFXIVIpcGmCommand1 >( inPacket );
auto commandId = packet.data().commandId; const auto& commandId = packet.data().commandId;
auto param1 = packet.data().param1; const auto& param1 = packet.data().param1;
auto param2 = packet.data().param2; const auto& param2 = packet.data().param2;
auto param3 = packet.data().param3; const auto& param3 = packet.data().param3;
auto pLog = g_fw.get< Logger >(); auto pLog = g_fw.get< Logger >();
pLog->debug( player.getName() + " used GM1 commandId: " + std::to_string( commandId ) + pLog->debug( player.getName() + " used GM1 commandId: " + std::to_string( commandId ) +
@ -310,9 +310,11 @@ void Core::Network::GameConnection::gm1Handler( const Packets::FFXIVARR_PACKET_R
} }
case GmCommand::Item: case GmCommand::Item:
{ {
if( param2 < 1 || param2 > 99 ) auto quantity = param2;
if( quantity < 1 || quantity > 999 )
{ {
param2 = 1; quantity = 1;
} }
if( ( param1 == 0xcccccccc ) ) if( ( param1 == 0xcccccccc ) )
@ -321,7 +323,7 @@ void Core::Network::GameConnection::gm1Handler( const Packets::FFXIVARR_PACKET_R
return; return;
} }
if( !targetPlayer->addItem( -1, param1, param2 ) ) if( !targetPlayer->addItem( -1, param1, quantity ) )
player.sendUrgent( "Item " + std::to_string( param1 ) + " not found..." ); player.sendUrgent( "Item " + std::to_string( param1 ) + " not found..." );
break; break;
} }
@ -489,10 +491,10 @@ void Core::Network::GameConnection::gm2Handler( const Packets::FFXIVARR_PACKET_R
auto pLog = g_fw.get< Logger >(); auto pLog = g_fw.get< Logger >();
auto pServerZone = g_fw.get< ServerZone >(); auto pServerZone = g_fw.get< ServerZone >();
auto packet = ZoneChannelPacket< Client::FFXIVIpcGmCommand2 >( inPacket ); const auto packet = ZoneChannelPacket< Client::FFXIVIpcGmCommand2 >( inPacket );
auto commandId = packet.data().commandId; const auto& commandId = packet.data().commandId;
auto param1 = std::string( packet.data().param1 ); const auto& param1 = std::string( packet.data().param1 );
pLog->debug( player.getName() + " used GM2 commandId: " + std::to_string( commandId ) + ", params: " + param1 ); pLog->debug( player.getName() + " used GM2 commandId: " + std::to_string( commandId ) + ", params: " + param1 );

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@ -42,16 +42,16 @@ void Core::Network::GameConnection::inventoryModifyHandler( const Packets::FFXIV
Entity::Player& player ) Entity::Player& player )
{ {
Packets::FFXIVARR_PACKET_RAW copy = inPacket; Packets::FFXIVARR_PACKET_RAW copy = inPacket;
auto seq = *reinterpret_cast< uint32_t* >( &copy.data[0x10] ); auto seq = *reinterpret_cast< uint32_t* >( &copy.data[0x1] );
auto action = *reinterpret_cast< uint8_t* >( &copy.data[0x14] ); auto action = *reinterpret_cast< uint8_t* >( &copy.data[0x4] );
auto fromSlot = *reinterpret_cast< uint8_t* >( &copy.data[0x20] ); auto fromSlot = *reinterpret_cast< uint8_t* >( &copy.data[0x10] );
auto toSlot = *reinterpret_cast< uint8_t* >( &copy.data[0x34] ); auto toSlot = *reinterpret_cast< uint8_t* >( &copy.data[0x24] );
auto fromContainer = *reinterpret_cast< uint16_t* >( &copy.data[0x1C] ); auto fromContainer = *reinterpret_cast< uint16_t* >( &copy.data[0xC] );
auto toContainer = *reinterpret_cast< uint16_t* >( &copy.data[0x30] ); auto toContainer = *reinterpret_cast< uint16_t* >( &copy.data[0x20] );
// todo: check packet handler in game and see if this is sent as a u16 or u32 // todo: check packet handler in game and see if this is sent as a u16 or u32
auto splitCount = *reinterpret_cast< uint16_t* >( &copy.data[0x38] ); auto splitCount = *reinterpret_cast< uint16_t* >( &copy.data[0x28] );
auto ackPacket = makeZonePacket< FFXIVIpcInventoryActionAck >( player.getId() ); auto ackPacket = makeZonePacket< FFXIVIpcInventoryActionAck >( player.getId() );
ackPacket->data().sequence = seq; ackPacket->data().sequence = seq;

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@ -10,6 +10,7 @@
#include <Database/DatabaseDef.h> #include <Database/DatabaseDef.h>
#include <unordered_map> #include <unordered_map>
#include <Network/PacketDef/Zone/ClientZoneDef.h>
#include "Network/GameConnection.h" #include "Network/GameConnection.h"
#include "Zone/TerritoryMgr.h" #include "Zone/TerritoryMgr.h"
@ -299,8 +300,8 @@ void Core::Network::GameConnection::zoneLineHandler( const Core::Network::Packet
{ {
auto pTeriMgr = g_fw.get< TerritoryMgr >(); auto pTeriMgr = g_fw.get< TerritoryMgr >();
Packets::FFXIVARR_PACKET_RAW copy = inPacket; const auto packet = ZoneChannelPacket< Client::FFXIVIpcZoneLineHandler >( inPacket );
auto zoneLineId = *reinterpret_cast< uint32_t* >( &copy.data[0x10] ); const auto& zoneLineId = packet.data().zoneLineId;
player.sendDebug( "Walking ZoneLine " + std::to_string( zoneLineId ) ); player.sendDebug( "Walking ZoneLine " + std::to_string( zoneLineId ) );
@ -346,17 +347,18 @@ void Core::Network::GameConnection::discoveryHandler( const Core::Network::Packe
Packets::FFXIVARR_PACKET_RAW copy = inPacket; Packets::FFXIVARR_PACKET_RAW copy = inPacket;
auto ref_position_id = *reinterpret_cast< uint32_t* >( &copy.data[0x10] ); auto packet = ZoneChannelPacket< Client::FFXIVIpcDiscoveryHandler >( inPacket );
const auto& positionRef = packet.data().positionRef;
auto pDb = g_fw.get< Db::DbWorkerPool< Db::CharaDbConnection > >(); auto pDb = g_fw.get< Db::DbWorkerPool< Db::CharaDbConnection > >();
auto pQR = pDb->query( "SELECT id, map_id, discover_id " auto pQR = pDb->query( "SELECT id, map_id, discover_id "
"FROM discoveryinfo " "FROM discoveryinfo "
"WHERE id = " + std::to_string( ref_position_id ) + ";" ); "WHERE id = " + std::to_string( positionRef ) + ";" );
if( !pQR->next() ) if( !pQR->next() )
{ {
player.sendNotice( "Discovery ref pos ID: " + std::to_string( ref_position_id ) + " not found. " ); player.sendNotice( "Discovery ref pos ID: " + std::to_string( positionRef ) + " not found. " );
return; return;
} }
@ -365,7 +367,7 @@ void Core::Network::GameConnection::discoveryHandler( const Core::Network::Packe
discoveryPacket->data().map_part_id = pQR->getUInt( 3 ); discoveryPacket->data().map_part_id = pQR->getUInt( 3 );
player.queuePacket( discoveryPacket ); player.queuePacket( discoveryPacket );
player.sendNotice( "Discovery ref pos ID: " + std::to_string( ref_position_id ) ); player.sendNotice( "Discovery ref pos ID: " + std::to_string( positionRef ) );
player.discover( pQR->getUInt16( 2 ), pQR->getUInt16( 3 ) ); player.discover( pQR->getUInt16( 2 ), pQR->getUInt16( 3 ) );
@ -409,10 +411,9 @@ void Core::Network::GameConnection::blackListHandler( const Core::Network::Packe
void Core::Network::GameConnection::pingHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket, void Core::Network::GameConnection::pingHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player ) Entity::Player& player )
{ {
Packets::FFXIVARR_PACKET_RAW copy = inPacket; const auto packet = ZoneChannelPacket< Client::FFXIVIpcPingHandler >( inPacket );
auto inVal = *reinterpret_cast< uint32_t* >( &copy.data[0x10] );
queueOutPacket( boost::make_shared< PingPacket>( player, inVal ) ); queueOutPacket( boost::make_shared< Server::PingPacket >( player, packet.data().timestamp ) );
player.setLastPing( static_cast< uint32_t >( time( nullptr ) ) ); player.setLastPing( static_cast< uint32_t >( time( nullptr ) ) );
} }

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@ -39,12 +39,12 @@ using namespace Core::Network::ActorControl;
void Core::Network::GameConnection::skillHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket, void Core::Network::GameConnection::skillHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player ) Entity::Player& player )
{ {
auto packet = ZoneChannelPacket< Client::FFXIVIpcSkillHandler >( inPacket ); const auto packet = ZoneChannelPacket< Client::FFXIVIpcSkillHandler >( inPacket );
auto type = packet.data().type; const auto& type = packet.data().type;
auto action = packet.data().actionId; const auto& action = packet.data().actionId;
auto useCount = packet.data().useCount; const auto& useCount = packet.data().useCount;
auto targetId = packet.data().targetId; const auto& targetId = packet.data().targetId;
player.sendDebug( "Skill type:" + std::to_string( type ) ); player.sendDebug( "Skill type:" + std::to_string( type ) );