mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-26 06:27:45 +00:00
update quest_parser for c++ scripting
- fixed pcb_reader path
This commit is contained in:
parent
05e48baf7b
commit
83f88102f9
3 changed files with 185 additions and 115 deletions
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@ -6,9 +6,10 @@ file(GLOB_RECURSE SCRIPT_FILES "${CMAKE_CURRENT_SOURCE_DIR}/*.cpp")
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include_directories("${CMAKE_SOURCE_DIR}/src/servers/")
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include_directories("${CMAKE_SOURCE_DIR}/src/servers/Server_Zone/")
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include_directories("${CMAKE_CURRENT_SOURCE_DIR}")
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if(MSVC)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /Yc${CMAKE_CURRENT_SOURCE_DIR}/ScriptObject.h /FI${CMAKE_CURRENT_SOURCE_DIR}/ScriptObject.h")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /Yc\"${CMAKE_CURRENT_SOURCE_DIR}/ScriptObject.h\" /FI\"${CMAKE_CURRENT_SOURCE_DIR}/ScriptObject.h\"")
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endif()
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message( "exec: ${EXECUTABLE_OUTPUT_DIRECTORY}" )
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@ -20,6 +20,8 @@
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//#include <boost/algorithm/string.hpp>
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#endif
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std::string gamePath( "C:\\Program Files (x86)\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack\\ffxiv" );
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using namespace std::chrono_literals;
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struct face
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@ -90,7 +92,7 @@ std::string zoneNameToPath( const std::string& name )
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if( inFile.good() )
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{
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std::string line;
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std::regex re("(\\d+),\"(.*)\",\"(.*)\",.*");
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std::regex re( "(\\d+),\"(.*)\",\"(.*)\",.*" );
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while( std::getline( inFile, line ) )
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{
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std::smatch match;
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@ -103,18 +105,19 @@ std::string zoneNameToPath( const std::string& name )
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}
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}
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}
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inFile.close();
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}
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if( !path.empty() )
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{
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//path = path.substr( path.find_first_of( "/" ) + 1, path.size() - path.find_first_of( "/" ));
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//path = std::string( "ffxiv/" ) + path;
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path = std::string( "bg" ) + path.substr( 0, path.find( "/level/" ) );
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path = std::string( "bg/" ) + path.substr( 0, path.find( "/level/" ) );
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std::cout << "[Info] " << "Found path for " << name << ": " << path << std::endl;
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}
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else
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{
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throw std::runtime_error( "Unable to find path for " + name +
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".\n\tPlease open 0a0000.win32.index with FFXIV Explorer and extract territorytype.exh as CSV\n\tand copy territorytype.exh.csv into pcb_reader.exe directory" );
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".\n\tPlease double check spelling or open 0a0000.win32.index with FFXIV Explorer and extract territorytype.exh as CSV\n\tand copy territorytype.exh.csv into pcb_reader.exe directory if using standalone" );
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}
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return path;
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}
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@ -142,7 +145,6 @@ int main( int argc, char* argv[] )
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auto startTime = std::chrono::system_clock::now();
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// todo: support expansions
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std::string gamePath = "C:\\Program Files (x86)\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack\\ffxiv";
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std::string zoneName = "r1f1";
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if( argc > 1 )
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@ -163,10 +165,9 @@ int main( int argc, char* argv[] )
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std::vector< char > section;
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std::vector< char > section1;
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#ifndef STANDALONE
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#ifndef STANDALONE
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xiv::dat::GameData data1( gamePath );
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xiv::exd::ExdData eData( data1 );
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const xiv::dat::Cat& test = data1.get_category( "bg" );
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auto test_file = data1.get_file( bgLgbPath );
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@ -174,12 +175,12 @@ int main( int argc, char* argv[] )
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auto test_file1 = data1.get_file( listPcbPath );
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section1 = test_file1->access_data_sections().at( 0 );
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#else
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#else
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{
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readFileToBuffer( bgLgbPath, section );
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readFileToBuffer( listPcbPath, section1 );
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}
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#endif
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#endif
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int32_t list_offset = *( uint32_t* )§ion[0x18];
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int32_t size = *( uint32_t* )§ion[4];
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@ -235,15 +236,15 @@ int main( int argc, char* argv[] )
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{
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char* dataSection = nullptr;
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//std::cout << fileName << " ";
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#ifndef STANDALONE
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#ifndef STANDALONE
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auto file = data1.get_file( fileName );
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auto sections = file->get_data_sections();
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dataSection = §ions.at( 0 )[0];
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#else
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#else
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std::vector< char > buf;
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readFileToBuffer( fileName, buf );
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dataSection = &buf[0];
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#endif
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#endif
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//std::cout << sections.size() << "\n";
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uint32_t offset = 0;
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@ -287,15 +288,15 @@ int main( int argc, char* argv[] )
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{
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char* dataSection = nullptr;
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//std::cout << fileName << " ";
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#ifndef STANDALONE
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#ifndef STANDALONE
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auto file = data1.get_file( fileName );
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auto sections = file->get_data_sections();
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dataSection = §ions.at( 0 )[0];
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#else
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#else
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std::vector< char > buf;
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readFileToBuffer( fileName, buf );
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dataSection = &buf[0];
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#endif
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#endif
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sgbFile = SGB_FILE( &dataSection[0] );
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sgbFiles.insert( std::make_pair( fileName, sgbFile ) );
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return true;
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@ -9,30 +9,73 @@
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#include <set>
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#include <src/servers/Server_Common/Exd/ExdData.h>
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#include <src/servers/Server_Common/Logging/Logger.h>
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#include <boost/algorithm/string.hpp>
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#include <boost/filesystem.hpp>
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#include <locale>
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#include <fstream>
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Core::Logger g_log;
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Core::Data::ExdData g_exdData;
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const std::string onTalkStr(
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" void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId )\n"
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" {\n"
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" auto actor = Core::Event::mapEventActorToRealActor( actorId );\n"
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" }\n\n"
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);
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void createScript( boost::shared_ptr< Core::Data::QuestInfo > pQuestData, std::set< std::string > additionalList )
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const std::string onWithinRangeStr(
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" void onWithinRange( uint32_t eventId, Entity::Player& player, uint64_t eRangeId, float x, float y, float z )\n"
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" {\n"
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" }\n\n"
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);
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const std::string onEmoteStr(
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" void onEmote( uint32_t eventId, Entity::Player& player, uint64_t actorId, uint32_t emoteId )\n"
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" {\n"
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" }\n\n"
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);
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std::string titleCase( const std::string& str )
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{
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if( str.empty() )
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return str;
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std::string retStr(str);
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std::transform( str.begin(), str.end(), retStr.begin(), ::tolower );
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std::locale loc;
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retStr[0] = std::toupper( str[0], loc );
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for( size_t i = 1; i < str.size(); ++i )
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{
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if( str[i - 1] == ' ' || str[i - 1] == '_' || ( std::isdigit( str[i - 1], loc ) && !std::isdigit( str[i], loc ) ) )
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retStr[i] = std::toupper( str[i], loc );
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}
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return retStr;
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}
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void createScript( boost::shared_ptr< Core::Data::QuestInfo >& pQuestData, std::set< std::string >& additionalList )
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{
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std::string header(
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"// This is an automatically generated chai script template\n"
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"// This is an automatically generated C++ script template\n"
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"// Content needs to be added by hand to make it function\n"
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"// In order for this script to be loaded, change its extension to .chai\n"
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"// and move it to the correct folder in bin/scripts/chai/quest\n"
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"// In order for this script to be loaded, change its extension to .cpp\n"
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"// and move it to the correct folder in <root>/scripts/native/\n"
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"\n"
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"#include <ScriptObject.h>\n\n"
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);
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std::size_t splitPos = pQuestData->name_intern.find( "_" );
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std::string className = pQuestData->name_intern.substr( 0, splitPos );
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std::size_t splitPos( pQuestData->name_intern.find( "_" ) );
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std::string className( pQuestData->name_intern.substr( 0, splitPos ) );
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//className = "Quest" + className;
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std::string sceneStr( " //////////////////////////////////////////////////////////////////////\n // Available Scenes in this quest, not necessarly all are used\n" );
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std::string seqStr;
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seqStr.reserve( 0xFFF );
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seqStr += ( " // Steps in this quest ( 0 is before accepting, \n // 1 is first, 255 means ready for turning it in\n" );
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std::string questVarStr( " // Quest vars / flags used\n" );
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std::string sceneStr = " //////////////////////////////////////////////////////////////////////\n // Available Scenes in this quest, not necessarly all are used\n";
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std::string seqStr = " // Steps in this quest ( 0 is before accepting, \n // 1 is first, 255 means ready for turning it in\n";
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std::string questVarStr = " // Quest vars / flags used\n";
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seqStr += " enum Sequence : uint8_t\n {\n";
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for( auto &entry : additionalList )
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{
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if( entry.find( "OnScene" ) != std::string::npos )
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@ -43,54 +86,64 @@ void createScript( boost::shared_ptr< Core::Data::QuestInfo > pQuestData, std::s
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std::size_t numOff = sceneId.find_first_not_of( "0" );
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sceneId = numOff != std::string::npos ? sceneId.substr( numOff ) : "0";
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sceneStr += " def " + sceneName + "( player )\n";
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sceneStr += " {\n";
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sceneStr += " player.eventPlay( this.id, " + sceneId + ", NONE,\n";
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sceneStr += " fun( player, eventId, param1, param2, param3 )\n";
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sceneStr += " {} );\n";
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sceneStr += " }\n\n";
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sceneStr += std::string(
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" void " +
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sceneName +
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"( Entity::Player& player )\n"
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" {\n"
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" player.eventPlay( this->getId(), " +
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sceneId +
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", 0,\n"
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" [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )\n"
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" {\n"
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" });\n"
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" }\n\n"
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);
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}
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else if( entry.find( "Flag" ) != std::string::npos ||
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entry.find( "QuestUI" ) != std::string::npos )
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{
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questVarStr += " // " + entry + "\n";
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questVarStr += " // " + entry + "\n";
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}
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else if( entry.find( "SEQ" ) != std::string::npos )
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{
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if( entry.find( "SEQ_FINISH" ) != std::string::npos )
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{
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seqStr += " this.SEQ_FINISH = 255;\n";
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seqStr += " SeqFinish = 255,\n";
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}
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else if( entry.find( "SEQ_OFFER" ) != std::string::npos )
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{
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}
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else
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{
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std::string seqName = entry;
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std::string seqName = titleCase( entry );
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boost::replace_all( seqName, "_", "" );
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std::string seqId = entry.substr( 4 );
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seqStr += " this." + seqName + " = " + seqId + ";\n";
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seqStr += " " + seqName + " = " + seqId + ",\n";
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}
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}
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}
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std::string rewards = " // Quest rewards \n";
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rewards += ( pQuestData->reward_exp_factor != 0 ) ? " this.RewardExpFactor = " + std::to_string( pQuestData->reward_exp_factor ) + ";\n" : "";
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rewards += ( pQuestData->reward_gil != 0 ) ? " this.RewardGil = " + std::to_string( pQuestData->reward_gil ) + ";\n" : "";
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rewards += ( pQuestData->reward_emote != 0 ) ? " this.RewardEmote = " + std::to_string( pQuestData->reward_emote ) + ";\n" : "";
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rewards += ( pQuestData->reward_action != 0 ) ? " this.RewardAction = " + std::to_string( pQuestData->reward_action ) + ";\n" : "";
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rewards += ( pQuestData->reward_action_general1 != 0 ) ? " this.RewardGeneralAction1 = " + std::to_string( pQuestData->reward_action_general1 ) + ";\n" : "";
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rewards += ( pQuestData->reward_action_general2 != 0 ) ? " this.RewardGeneralAction2 = " + std::to_string( pQuestData->reward_action_general2 ) + ";\n" : "";
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rewards += ( pQuestData->reward_gc_seals != 0 ) ? " this.RewardGCSeals = " + std::to_string( pQuestData->reward_gc_seals ) + ";\n" : "";
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rewards += ( pQuestData->reward_other != 0 ) ? " this.RewardOther = " + std::to_string( pQuestData->reward_other ) + ";\n" : "";
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rewards += ( pQuestData->reward_reputation != 0 ) ? " this.RewardReputation = " + std::to_string( pQuestData->reward_reputation ) + ";\n" : "";
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rewards += ( pQuestData->reward_tome_type != 0 ) ? " this.RewardTomeType = " + std::to_string( pQuestData->reward_tome_type ) + ";\n" : "";
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rewards += ( pQuestData->reward_tome_count != 0 ) ? " this.RewardTomeCount = " + std::to_string( pQuestData->reward_tome_count ) + ";\n" : "";
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rewards += ( pQuestData->instanced_content_unlock != 0 ) ? " this.InstancedContentUnlock = " + std::to_string( pQuestData->instanced_content_unlock ) + ";\n" : "";
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seqStr += " };\n";
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std::string rewards;
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rewards.reserve( 0xFFF );
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rewards += " // Quest rewards \n";
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rewards += ( pQuestData->reward_exp_factor != 0 ) ? " static constexpr auto RewardExpFactor = " + std::to_string( pQuestData->reward_exp_factor ) + ";\n" : "";
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rewards += ( pQuestData->reward_gil != 0 ) ? " static constexpr auto RewardGil = " + std::to_string( pQuestData->reward_gil ) + ";\n" : "";
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rewards += ( pQuestData->reward_emote != 0 ) ? " static constexpr auto RewardEmote = " + std::to_string( pQuestData->reward_emote ) + ";\n" : "";
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rewards += ( pQuestData->reward_action != 0 ) ? " static constexpr auto RewardAction = " + std::to_string( pQuestData->reward_action ) + ";\n" : "";
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rewards += ( pQuestData->reward_action_general1 != 0 ) ? " static constexpr auto RewardGeneralAction1 = " + std::to_string( pQuestData->reward_action_general1 ) + ";\n" : "";
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rewards += ( pQuestData->reward_action_general2 != 0 ) ? " static constexpr auto RewardGeneralAction2 = " + std::to_string( pQuestData->reward_action_general2 ) + ";\n" : "";
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rewards += ( pQuestData->reward_gc_seals != 0 ) ? " static constexpr auto RewardGCSeals = " + std::to_string( pQuestData->reward_gc_seals ) + ";\n" : "";
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rewards += ( pQuestData->reward_other != 0 ) ? " static constexpr auto RewardOther = " + std::to_string( pQuestData->reward_other ) + ";\n" : "";
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rewards += ( pQuestData->reward_reputation != 0 ) ? " static constexpr auto RewardReputation = " + std::to_string( pQuestData->reward_reputation ) + ";\n" : "";
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rewards += ( pQuestData->reward_tome_type != 0 ) ? " static constexpr auto RewardTomeType = " + std::to_string( pQuestData->reward_tome_type ) + ";\n" : "";
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rewards += ( pQuestData->reward_tome_count != 0 ) ? " static constexpr auto RewardTomeCount = " + std::to_string( pQuestData->reward_tome_count ) + ";\n" : "";
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rewards += ( pQuestData->instanced_content_unlock != 0 ) ? " static constexpr auto InstancedContentUnlock = " + std::to_string( pQuestData->instanced_content_unlock ) + ";\n" : "";
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if( pQuestData->reward_item.size() > 0 )
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{
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rewards += " this.RewardItem = [";
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rewards += " static constexpr auto RewardItem[] = { ";
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for( size_t ca = 0; ca < pQuestData->reward_item.size(); ca++ )
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{
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rewards += std::to_string( pQuestData->reward_item.at( ca ) );
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@ -99,12 +152,12 @@ void createScript( boost::shared_ptr< Core::Data::QuestInfo > pQuestData, std::s
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rewards += ", ";
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}
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}
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rewards += "];\n";
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rewards += " };\n";
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}
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if( pQuestData->reward_item.size() > 0 )
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{
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rewards += " this.RewardItemCount = [";
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rewards += " static constexpr auto RewardItemCount[] = { ";
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for( size_t ca = 0; ca < pQuestData->reward_item_count.size(); ca++ )
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{
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rewards += std::to_string( pQuestData->reward_item_count.at( ca ) );
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@ -113,12 +166,12 @@ void createScript( boost::shared_ptr< Core::Data::QuestInfo > pQuestData, std::s
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rewards += ", ";
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}
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}
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rewards += "];\n";
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rewards += " };\n";
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}
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if( pQuestData->reward_item_optional.size() > 0 )
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{
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rewards += " this.RewardItemOptional = [";
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rewards += " static constexpr auto RewardItemOptional[] = { ";
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for( size_t ca = 0; ca < pQuestData->reward_item_optional.size(); ca++ )
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{
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rewards += std::to_string( pQuestData->reward_item_optional.at( ca ) );
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@ -127,12 +180,12 @@ void createScript( boost::shared_ptr< Core::Data::QuestInfo > pQuestData, std::s
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rewards += ", ";
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}
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}
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rewards += "];\n";
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rewards += " };\n";
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}
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if( pQuestData->reward_item_optional_count.size() > 0 )
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{
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rewards += " this.RewardItemOptionalCount = [";
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rewards += " static constexpr auto RewardItemOptionalCount[] = { ";
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for( size_t ca = 0; ca < pQuestData->reward_item_optional_count.size(); ca++ )
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{
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rewards += std::to_string( pQuestData->reward_item_optional_count.at( ca ) );
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@ -141,7 +194,7 @@ void createScript( boost::shared_ptr< Core::Data::QuestInfo > pQuestData, std::s
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rewards += ", ";
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}
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}
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rewards += "];\n";
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rewards += " };\n";
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}
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bool hasERange = false;
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@ -149,29 +202,30 @@ void createScript( boost::shared_ptr< Core::Data::QuestInfo > pQuestData, std::s
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bool hasEnemies = false;
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std::vector< uint32_t > enemy_ids;
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std::vector< std::string > script_entities;
|
||||
std::string sentities = " // Entities found in the script data of the quest\n";
|
||||
std::string sentities = " // Entities found in the script data of the quest\n";
|
||||
|
||||
for( size_t ca = 0; ca < pQuestData->script_entity.size(); ca ++ )
|
||||
{
|
||||
if( ( pQuestData->script_entity.at( ca ).find( "HOWTO" ) != std::string::npos ) || ( pQuestData->script_entity.at( ca ).find( "HOW_TO" ) != std::string::npos ) )
|
||||
continue;
|
||||
|
||||
if( (pQuestData->script_entity.at( ca ).find( "EMOTENO" ) != std::string::npos ) || (pQuestData->script_entity.at( ca ).find( "EMOTEOK" ) != std::string::npos ) )
|
||||
if( ( pQuestData->script_entity.at( ca ).find( "EMOTENO" ) != std::string::npos ) || ( pQuestData->script_entity.at( ca ).find( "EMOTEOK" ) != std::string::npos ) )
|
||||
hasEmote = true;
|
||||
|
||||
if(pQuestData->script_entity.at(ca).find("ENEMY") != std::string::npos)
|
||||
if( pQuestData->script_entity.at( ca ).find( "ENEMY" ) != std::string::npos )
|
||||
{
|
||||
hasEnemies = true;
|
||||
enemy_ids.push_back(pQuestData->script_value.at(ca));
|
||||
enemy_ids.push_back( pQuestData->script_value.at( ca ) );
|
||||
}
|
||||
|
||||
script_entities.push_back( pQuestData->script_entity.at( ca ) + " = " + std::to_string( pQuestData->script_value.at( ca ) ) );
|
||||
}
|
||||
std::sort( script_entities.begin(), script_entities.end() );
|
||||
|
||||
for( auto& entity : script_entities )
|
||||
{
|
||||
sentities += " this." + entity + ";\n";
|
||||
auto name = titleCase( entity );
|
||||
boost::replace_all( name, "_", "" );
|
||||
sentities += " static constexpr auto " + name + ";\n";
|
||||
}
|
||||
|
||||
std::string additional = "// Quest Script: " + pQuestData->name_intern + "\n";
|
||||
|
@ -180,78 +234,81 @@ void createScript( boost::shared_ptr< Core::Data::QuestInfo > pQuestData, std::s
|
|||
additional += "// Start NPC: " + std::to_string( pQuestData->enpc_resident_start ) + "\n";
|
||||
additional += "// End NPC: " + std::to_string( pQuestData->enpc_resident_end ) + "\n\n";
|
||||
|
||||
std::string scriptEntry = " //////////////////////////////////////////////////////////////////////\n";
|
||||
scriptEntry += " // Event Handlers\n";
|
||||
scriptEntry += " def onTalk( eventId, player, actorId )\n";
|
||||
scriptEntry += " {\n";
|
||||
scriptEntry += " var actor = mapActor( actorId );\n";
|
||||
scriptEntry += " }\n\n";
|
||||
std::string scriptEntry;
|
||||
scriptEntry.reserve(0xFFFF);
|
||||
scriptEntry += " //////////////////////////////////////////////////////////////////////\n // Event Handlers\n";
|
||||
|
||||
scriptEntry += onTalkStr;
|
||||
|
||||
if( hasERange )
|
||||
{
|
||||
scriptEntry += " def onWithinRange( eventId, player, eRangeId, x, y, z )\n";
|
||||
scriptEntry += " {\n";
|
||||
scriptEntry += " }\n\n";
|
||||
scriptEntry += onWithinRangeStr;
|
||||
}
|
||||
|
||||
if( hasEmote )
|
||||
{
|
||||
scriptEntry += " def onEmote( eventId, player, actorId, emoteId )\n";
|
||||
scriptEntry += " {\n";
|
||||
scriptEntry += " }\n\n";
|
||||
scriptEntry += onEmoteStr;
|
||||
}
|
||||
|
||||
for( auto enemy : enemy_ids )
|
||||
{
|
||||
scriptEntry += " def onMobKill_" + std::to_string(enemy) + "( player )\n";
|
||||
scriptEntry += " {\n";
|
||||
scriptEntry += " }\n\n";
|
||||
scriptEntry += std::string(
|
||||
" void onMobKill_" + std::to_string( enemy ) + "( Entity::Player& player )\n"
|
||||
" {\n"
|
||||
" }\n\n"
|
||||
);
|
||||
}
|
||||
|
||||
std::string constructor;
|
||||
constructor += " def " + className + "Def()\n";
|
||||
constructor += " {\n";
|
||||
constructor += " // Basic quest information \n";
|
||||
constructor += " this.name = \"" + pQuestData->name + "\";\n";
|
||||
constructor += " this.id = " + std::to_string( pQuestData->id ) + ";\n\n";
|
||||
constructor += std::string(
|
||||
" private:\n"
|
||||
" // Basic quest information \n");
|
||||
constructor += questVarStr + "\n";
|
||||
constructor += seqStr + "\n";
|
||||
constructor += rewards + "\n";
|
||||
constructor += sentities + "\n";
|
||||
constructor += " }\n";
|
||||
|
||||
constructor += " public:\n";
|
||||
constructor += " " + className + "() : EventScript" + "( \"" + pQuestData->name + "\", " + std::to_string( pQuestData->id ) + " ){}; \n";
|
||||
constructor += " ~" + className + "(){}; \n";
|
||||
|
||||
std::string classString(
|
||||
"class " + className + "Def \n"
|
||||
"{\n"
|
||||
+ constructor +
|
||||
"\n"
|
||||
+ sceneStr +
|
||||
"class " + className + " : public EventScript\n"
|
||||
"{\n" +
|
||||
constructor +
|
||||
"\n" +
|
||||
sceneStr +
|
||||
scriptEntry +
|
||||
"};\n\n"
|
||||
);
|
||||
|
||||
std::string objName = className;
|
||||
std::string initObj = "GLOBAL " + objName + " = " + className + "Def();\n";
|
||||
std::string initObj( "EXPORT_SCRIPTOBJECT( " + className + " );" );
|
||||
|
||||
std::ofstream outputFile;
|
||||
outputFile.open( "generated/" + className + ".chai_generated" );
|
||||
|
||||
outputFile.open( "generated/" + className + ".cpp_generated" );
|
||||
outputFile << header << additional << classString << initObj;
|
||||
outputFile.close();
|
||||
}
|
||||
|
||||
int main()
|
||||
int main( int argc, char** argv )
|
||||
{
|
||||
|
||||
g_log.init();
|
||||
|
||||
bool unluac = false;
|
||||
// std::string datLocation( "/opt/sapphire_3_15_0/bin/sqpack" );
|
||||
std::string datLocation( "C:\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack\\ffxiv" );
|
||||
std::string datLocation( "C:/Program Files (x86)/SquareEnix/FINAL FANTASY XIV - A Realm Reborn/game/sqpack/ffxiv" );
|
||||
if ( argc > 1 )
|
||||
datLocation = std::string( argv[1] );
|
||||
if ( argc > 2 )
|
||||
unluac = (bool)atoi( argv[2] );
|
||||
|
||||
g_log.info( "Setting up EXD data" );
|
||||
if( !g_exdData.init( datLocation ) )
|
||||
{
|
||||
std::cout << datLocation << "\n";
|
||||
g_log.fatal( "Error setting up EXD data " );
|
||||
std::cout << "Usage: quest_parser \"path/to/ffxiv/game/sqpack\" <1/0 unluac export toggle>\n";
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -261,9 +318,14 @@ int main()
|
|||
auto QuestDat = g_exdData.setupDatAccess( "Quest", xiv::exd::Language::en );
|
||||
auto rows = QuestDat.get_rows();
|
||||
|
||||
for( auto row : rows )
|
||||
{
|
||||
if ( !boost::filesystem::exists( "./generated" ) )
|
||||
boost::filesystem::create_directory( "./generated" );
|
||||
|
||||
std::cout << "Export in progress";
|
||||
uint32_t updateInterval = rows.size() / 20;
|
||||
uint32_t i = 0;
|
||||
for( const auto& row : rows )
|
||||
{
|
||||
auto questInfo = g_exdData.getQuestInfo( row.first );
|
||||
|
||||
if( questInfo->name.empty() || questInfo->name_intern.empty() )
|
||||
|
@ -299,14 +361,17 @@ int main()
|
|||
uint32_t offset = 0;
|
||||
|
||||
std::ofstream outputFile1;
|
||||
outputFile1.open("generated/" + questInfo->name_intern + ".luab", std::ios::binary);
|
||||
outputFile1.write(§ion[0], section.size());
|
||||
outputFile1.open( "generated/" + questInfo->name_intern + ".luab", std::ios::binary );
|
||||
outputFile1.write( §ion[0], section.size() );
|
||||
outputFile1.close();
|
||||
std::string command= std::string("java -jar unluac_2015_06_13.jar ") + "generated/" + questInfo->name_intern + ".luab" + ">> " + "generated/" + questInfo->name_intern + ".lua";
|
||||
if ( system( command.c_str() ) == -1 )
|
||||
if( unluac )
|
||||
{
|
||||
g_log.error( "Error executing java command:\n" + command + "\nerrno: " + std::strerror( errno ) );
|
||||
return errno;
|
||||
std::string command = std::string( "java -jar unluac_2015_06_13.jar " ) + "generated/" + questInfo->name_intern + ".luab" + ">> " + "generated/" + questInfo->name_intern + ".lua";
|
||||
if ( system( command.c_str() ) == -1 )
|
||||
{
|
||||
g_log.error( "Error executing java command:\n" + command + "\nerrno: " + std::strerror( errno ) );
|
||||
return errno;
|
||||
}
|
||||
}
|
||||
for( ; ; )
|
||||
{
|
||||
|
@ -315,7 +380,7 @@ int main()
|
|||
offset += entry.size() + 1;
|
||||
|
||||
if( entry.size() > 3
|
||||
&& entry.find_first_not_of( "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ01234567890_" ) == std::string::npos )
|
||||
&& entry.find_first_not_of( "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ01234567890_-" ) == std::string::npos )
|
||||
{
|
||||
if( entry.find( "SEQ" ) != std::string::npos
|
||||
|| entry.find( "QuestUI" ) != std::string::npos
|
||||
|
@ -333,8 +398,11 @@ int main()
|
|||
|
||||
|
||||
createScript( questInfo, stringList );
|
||||
++i;
|
||||
if( i % updateInterval == 0 )
|
||||
std::cout << ".";
|
||||
//break;
|
||||
}
|
||||
|
||||
std::cout << "\nDone!";
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue