diff --git a/src/scripts/quest/subquest/thanalan_central/SubWil025.cpp b/src/scripts/quest/subquest/thanalan_central/SubWil025.cpp new file mode 100644 index 00000000..aba1d54d --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_central/SubWil025.cpp @@ -0,0 +1,324 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: SubWil025_00671 +// Quest Name: Nothing to See Here +// Quest ID: 66207 +// Start NPC: 1003995 (Papashan) +// End NPC: 1003995 (Papashan) + +using namespace Sapphire; + +class SubWil025 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AH + // UI8AL + // UI8BH + // UI8BL + // UI8CH + // UI8CL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1004599 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1004600 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1003995;// Papashan ( Pos: 75.338402 2.138110 316.362000 Teri: 141 ) + static constexpr auto Actor1 = 1004599;// Stern Sultansworn ( Pos: 89.876198 4.633540 425.415009 Teri: 141 ) + static constexpr auto Actor2 = 1004600;// Serious Sultansworn ( Pos: 126.024002 14.465300 278.462006 Teri: 141 ) + static constexpr auto Actor3 = 1004601;// Servile Sultansworn ( Pos: -62.415001 4.641350 261.281006 Teri: 141 ) + static constexpr auto Item0 = 2000463; + +public: + SubWil025() : Sapphire::ScriptAPI::QuestScript( 66207 ){}; + ~SubWil025() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00010( quest, player ); + break; + } + + case Actor1: + { + if( quest.getSeq() == Seq1 ) + { + if( quest.getUI8AL() == 0 ) + Scene00001( quest, player ); + else + Scene00003( quest, player ); + } + else if( quest.getSeq() == SeqFinish ) + { + Scene00011( quest, player ); + } + break; + } + + case Actor2: + { + if( quest.getSeq() == Seq1 ) + { + if( quest.getUI8BH() == 0 ) + Scene00004( quest, player ); + else + Scene00006( quest, player ); + } + else if( quest.getSeq() == SeqFinish ) + { + Scene00012( quest, player ); + } + break; + } + + case Actor3: + { + if( quest.getSeq() == Seq1 ) + { + if( quest.getUI8BL() == 0 ) + Scene00007( quest, player ); + else + Scene00009( quest, player ); + } + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx ) + { + if( varIdx == 1 ) + { + quest.setUI8AH( quest.getUI8AH() + 1 ); + quest.setUI8CH( quest.getUI8CH() - 1 ); + auto actor1Talked = quest.getUI8AL(); + auto actor2Talked = quest.getUI8BH(); + auto actor3Talked = quest.getUI8BL(); + if( actor1Talked && actor2Talked && actor3Talked ) + { + quest.setSeq( SeqFinish ); + } + eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AH(), 3 ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + quest.setSeq( Seq1 ); + quest.setUI8CH( 3 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + Scene00002( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( 1 ); + quest.setBitFlag8( 1, true ); + checkQuestCompletion( quest, player, 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + Scene00005( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + quest.setBitFlag8( 2, true ); + checkQuestCompletion( quest, player, 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + Scene00008( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BL( 1 ); + quest.setBitFlag8( 3, true ); + checkQuestCompletion( quest, player, 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } +}; + +EXPOSE_SCRIPT( SubWil025 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/thanalan_central/SubWil060.cpp b/src/scripts/quest/subquest/thanalan_central/SubWil060.cpp new file mode 100644 index 00000000..7d04b507 --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_central/SubWil060.cpp @@ -0,0 +1,194 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include +#include "Manager/EventMgr.h" +#include +#include + +// Quest Script: SubWil060_00303 +// Quest Name: Step Nine +// Quest ID: 65839 +// Start NPC: 1001500 (Cicidoa) +// End NPC: 1001541 (Roger) + +using namespace Sapphire; + +class SubWil060 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + // UI8BL + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1001455 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1001541 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1001500; // Cicidoa ( Pos: 81.792099 1.050750 311.240997 Teri: 141 ) + static constexpr auto Actor1 = 1001455; // Gagari ( Pos: 59.952599 0.999894 255.863998 Teri: 141 ) + static constexpr auto Actor2 = 1001541; // Roger ( Pos: -99.395401 -11.380900 -41.723999 Teri: 141 ) + static constexpr auto Item0 = 2000199; + static constexpr auto Item1 = 2000238; + static constexpr auto Item1Icon = 25210; + + public: + SubWil060() : Sapphire::ScriptAPI::QuestScript( 65839 ){}; + ~SubWil060() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00001( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == SeqFinish ) + Scene00004( quest, player ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + + private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil060::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + quest.setUI8BH( 1 ); + quest.setSeq( Seq1 ); + } + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubWil060::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + Scene00002( quest, player ); + } + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubWil060::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 0 ); + quest.setUI8BL( 1 ); + eventMgr().sendNotice( player, getId(), 0, { Item1Icon } ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubWil060::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubWil060::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + Scene00005( quest, player ); + } + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &SubWil060::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &SubWil060::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + +}; + +EXPOSE_SCRIPT( SubWil060 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/thanalan_central/SubWil062.cpp b/src/scripts/quest/subquest/thanalan_central/SubWil062.cpp new file mode 100644 index 00000000..e393a57e --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_central/SubWil062.cpp @@ -0,0 +1,171 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include +#include + +// Quest Script: SubWil062_00305 +// Quest Name: Until a Quieter Time +// Quest ID: 65841 +// Start NPC: 1001541 (Roger) +// End NPC: 1001447 (Warin) + +using namespace Sapphire; + +class SubWil062 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + + /// Countable Num: 8 Seq: 1 Event: 9 Listener: 432 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1001447 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1001541; // Roger ( Pos: -99.395401 -11.380900 -41.723999 Teri: 141 ) + static constexpr auto Actor1 = 1001447; // Warin ( Pos: -32.639099 -1.033260 -148.485992 Teri: 141 ) + static constexpr auto Enemy0 = 294; // Antling Worker + static constexpr auto Item0 = 2000168; + static constexpr auto Item0Icon = 22205; + + public: + SubWil062() : Sapphire::ScriptAPI::QuestScript( 65841 ){}; + ~SubWil062() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == SeqFinish ) + Scene00002( quest, player ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override + { + if( bnpc.getBNpcNameId() != Enemy0 ) + return; + + unsigned currentKC = quest.getUI8AL() + 1; + quest.setUI8BH( currentKC ); + quest.setUI8AL( currentKC ); + + if( currentKC >= 5 ) + quest.setSeq( SeqFinish ); + + eventMgr().sendNotice( player, getId(), 0, { currentKC, 5, Item0Icon } ); + } + + private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubWil062::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + quest.setUI8AL( 0 ); + quest.setSeq( Seq1 ); + } + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubWil062::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubWil062::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + quest.setUI8BH( 0 ); + Scene00003( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubWil062::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubWil062::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + +}; + +EXPOSE_SCRIPT( SubWil062 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/thanalan_central/SubWil063.cpp b/src/scripts/quest/subquest/thanalan_central/SubWil063.cpp new file mode 100644 index 00000000..404393e1 --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_central/SubWil063.cpp @@ -0,0 +1,103 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include +#include "Manager/EventMgr.h" +#include +#include + +// Quest Script: SubWil063_00306 +// Quest Name: Prudence at This Junction +// Quest ID: 65842 +// Start NPC: 1001447 (Warin) +// End NPC: 1001447 (Warin) + +using namespace Sapphire; + +class SubWil063 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // UI8AL + + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1001447 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1001447; // Warin ( Pos: -32.639099 -1.033260 -148.485992 Teri: 141 ) + static constexpr auto Seq0Actor0 = 0; // + static constexpr auto Seq1Actor0 = 1; // + + public: + SubWil063() : Sapphire::ScriptAPI::QuestScript( 65842 ){}; + ~SubWil063() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00001( quest, player ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + + private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubWil063::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + quest.setSeq( SeqFinish ); + eventMgr().sendNotice( player, getId(), 0, {} ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubWil063::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + + } + +}; + +EXPOSE_SCRIPT( SubWil063 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/thanalan_central/SubWil064.cpp b/src/scripts/quest/subquest/thanalan_central/SubWil064.cpp new file mode 100644 index 00000000..c614aa30 --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_central/SubWil064.cpp @@ -0,0 +1,315 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: SubWil064_00307 +// Quest Name: Out of House and Home +// Quest ID: 65843 +// Start NPC: 1001447 (Warin) +// End NPC: 1001447 (Warin) + +using namespace Sapphire; + +class SubWil064 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 2000268 + /// Countable Num: 1 Seq: 255 Event: 8 Listener: 2000268 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1001447; // Warin ( Pos: -32.639099 -1.033260 -148.485992 Teri: 141 ) + static constexpr auto Enemy0 = 3785130; // + static constexpr auto Enemy1 = 3785131; // + static constexpr auto Enemy2 = 3785134; // + static constexpr auto Eobject0 = 2000268; // Narrow Fissure ( Pos: 25.690800 13.106300 47.828999 Teri: 141 ) + static constexpr auto Item0 = 2000212; + + public: + SubWil064() : Sapphire::ScriptAPI::QuestScript( 65843 ){}; + ~SubWil064() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + { + Scene00000( quest, player ); + } + else if( quest.getSeq() == SeqFinish ) + { + Scene00013( quest,player ); + } + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + if (actorId == Eobject0) + { + Scene00002( quest, player ); + } + } + + void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override + { + switch( bnpc.getLayoutId() ) + { + case Enemy0: + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy ); + auto enemy2 = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy ); + + enemy1->setTriggerOwnerId( player.getId() ); + enemy2->setTriggerOwnerId( player.getId() ); + enemy1->hateListAddDelayed( player.getAsPlayer(), 1 ); + enemy2->hateListAddDelayed( player.getAsPlayer(), 1 ); + quest.setUI8AL( 1 ); + break; + } + case Enemy1: + case Enemy2: + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + if( quest.getUI8AL() >= 4 ) + { + quest.setUI8BH( 0 ); + quest.setUI8AL( 0 ); + quest.setSeq( SeqFinish ); + eventMgr().sendNotice( player, getId(), 0, {} ); + } + break; + } + } + } + + private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubWil064::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + Scene00001( quest, player ); + } + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubWil064::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubWil064::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setBitFlag8( 1, true ); + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy ); + enemy0->setTriggerOwnerId( player.getId() ); + enemy0->hateListAddDelayed( player.getAsPlayer(), 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubWil064::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubWil064::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &SubWil064::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &SubWil064::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &SubWil064::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &SubWil064::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &SubWil064::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &SubWil064::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &SubWil064::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &SubWil064::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &SubWil064::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + + } + +}; + +EXPOSE_SCRIPT( SubWil064 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/thanalan_central/SubWil070.cpp b/src/scripts/quest/subquest/thanalan_central/SubWil070.cpp new file mode 100644 index 00000000..eb43c410 --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_central/SubWil070.cpp @@ -0,0 +1,233 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include +#include "Manager/EventMgr.h" +#include +#include + +// Quest Script: SubWil070_00324 +// Quest Name: Disorderly Conduct +// Quest ID: 65860 +// Start NPC: 1001541 (Roger) +// End NPC: 1001541 (Roger) + +using namespace Sapphire; + +class SubWil070 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + + /// Countable Num: 4 Seq: 1 Event: 1 Listener: 1001462 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1001463 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1001541; // Roger ( Pos: -99.395401 -11.380900 -41.723999 Teri: 141 ) + static constexpr auto Actor1 = 1001462; // Roundelph ( Pos: -93.339500 -11.350300 -41.367199 Teri: 141 ) + static constexpr auto Actor2 = 1001463; // Adalfuns ( Pos: -72.826401 -12.667800 -54.076199 Teri: 141 ) + static constexpr auto Actor3 = 1001465; // Solid Trunk ( Pos: -90.043503 -11.398500 -53.666000 Teri: 141 ) + static constexpr auto Actor4 = 1001466; // Ricard ( Pos: -89.735001 -11.350000 -51.539902 Teri: 141 ) + static constexpr auto Item0 = 2000234; + static constexpr auto Seq0Actor0 = 0; + static constexpr auto Seq1Actor1 = 1; + static constexpr auto Seq1Actor2 = 2; + static constexpr auto Seq1Actor3 = 3; + static constexpr auto Seq1Actor4 = 4; + static constexpr auto Seq2Actor0 = 5; + static constexpr auto Seq2Actor0Npctradeno = 99; + static constexpr auto Seq2Actor0Npctradeok = 100; + + public: + SubWil070() : Sapphire::ScriptAPI::QuestScript( 65860 ){}; + ~SubWil070() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == 0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00005( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == 1 ) + Scene00001( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == 1 ) + Scene00002( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == 1 ) + Scene00003( quest, player ); + break; + } + case Actor4: + { + if( quest.getSeq() == 1 ) + Scene00004( quest, player ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + + private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx ) + { + if( varIdx == 1 ) + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + if (quest.getUI8AL() == 4) + quest.setSeq( SeqFinish ); + } + eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 4 ); // TODO: Add item icon (Oily Order Slip) + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil070::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + quest.setUI8BH( 1 ); + quest.setSeq( Seq1 ); + } + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubWil070::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( quest, player, 1 ); + quest.setBitFlag8( 1, true ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubWil070::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( quest, player, 1 ); + quest.setBitFlag8( 2, true ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubWil070::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( quest, player, 1 ); + quest.setBitFlag8( 3, true ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubWil070::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( quest, player, 1 ); + quest.setBitFlag8( 4, true ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &SubWil070::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + Scene00100( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00099( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubWil070::Scene00099Return ) ); + } + + void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00100( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 100, HIDE_HOTBAR, bindSceneReturn( &SubWil070::Scene00100Return ) ); + } + + void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + + } + +}; + +EXPOSE_SCRIPT( SubWil070 ); \ No newline at end of file