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correctly update items and select slot
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parent
901168d810
commit
86de3d98a2
1 changed files with 6 additions and 2 deletions
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@ -536,6 +536,7 @@ Core::ItemPtr Core::Entity::Player::addItem( uint32_t catalogId, uint32_t quanti
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}
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item->setStackSize( newStackSize );
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writeItem( item );
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auto slotUpdate = boost::make_shared< UpdateInventorySlotPacket >( getId(), slot, bag, *item );
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queuePacket( slotUpdate );
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@ -544,14 +545,17 @@ Core::ItemPtr Core::Entity::Player::addItem( uint32_t catalogId, uint32_t quanti
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// return existing stack if we have no overflow - items fit into a preexisting stack
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if( quantity == 0 )
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{
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queuePacket( boost::make_shared< ActorControlPacket143 >( getId(), ItemObtainIcon, catalogId, originalQuantity ) );
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return item;
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}
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}
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else if( !item && !foundFreeSlot )
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{
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freeBagSlot = { bag, slot };
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foundFreeSlot = true;
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break;
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}
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}
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}
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