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Fixed cutscene to hide UI
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1 changed files with 1 additions and 1 deletions
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@ -113,7 +113,7 @@ private:
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR | CONDITION_CUTSCENE, bindSceneReturn( &ManFst005::Scene00001Return ) );
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eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst005::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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