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Fixed cutscene to hide UI

This commit is contained in:
Pinapelz 2023-02-13 20:55:37 -08:00
parent a1e402de07
commit 86eb3ca79c

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@ -113,7 +113,7 @@ private:
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR | CONDITION_CUTSCENE, bindSceneReturn( &ManFst005::Scene00001Return ) );
eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst005::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )