mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-22 12:47:45 +00:00
Merge pull request #962 from arieshi255/actions-fixup
[3.x] Fix StatusEffect flag application from exd and add isFacingTarget function
This commit is contained in:
commit
88ae073089
9 changed files with 120 additions and 8 deletions
|
@ -143,3 +143,23 @@ float Util::trunc( float value, uint8_t digitsToRemain )
|
|||
|
||||
return std::floor( value * factor ) / factor;
|
||||
}
|
||||
|
||||
float Util::length( const FFXIVARR_POSITION3& vec ) {
|
||||
return std::sqrt( vec.x * vec.x + vec.y * vec.y + vec.z * vec.z );
|
||||
}
|
||||
|
||||
FFXIVARR_POSITION3 Util::normalize( const FFXIVARR_POSITION3& vec ) {
|
||||
float len = length( vec );
|
||||
if( len == 0 ) return FFXIVARR_POSITION3();
|
||||
return FFXIVARR_POSITION3{ vec.x / len, vec.y / len, vec.z / len };
|
||||
}
|
||||
|
||||
float Util::dot( const FFXIVARR_POSITION3& vec1, const FFXIVARR_POSITION3& vec2 )
|
||||
{
|
||||
return vec1.x * vec2.x + vec1.y * vec2.y + vec1.z * vec2.z;
|
||||
}
|
||||
|
||||
FFXIVARR_POSITION3 Util::projectY( const FFXIVARR_POSITION3& vec )
|
||||
{
|
||||
return FFXIVARR_POSITION3{ vec.x, 0, vec.z };
|
||||
}
|
|
@ -44,6 +44,14 @@ namespace Sapphire::Common::Util
|
|||
FFXIVARR_POSITION3 transform( const FFXIVARR_POSITION3& vector, const Matrix33& matrix );
|
||||
|
||||
float eulerToDirection( const FFXIVARR_POSITION3& euler );
|
||||
|
||||
float length( const FFXIVARR_POSITION3& vec );
|
||||
|
||||
FFXIVARR_POSITION3 normalize( const FFXIVARR_POSITION3& vec );
|
||||
|
||||
float dot( const FFXIVARR_POSITION3& vec1, const FFXIVARR_POSITION3& vec2 );
|
||||
|
||||
FFXIVARR_POSITION3 projectY( const FFXIVARR_POSITION3& vec );
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -7,8 +7,17 @@ inline bool FFXIVARR_POSITION3::operator == ( const FFXIVARR_POSITION3& target )
|
|||
return x == target.x && y == target.y && z == target.z;
|
||||
}
|
||||
|
||||
FFXIVARR_POSITION3 FFXIVARR_POSITION3::operator - ( const FFXIVARR_POSITION3& target ) const
|
||||
{
|
||||
return FFXIVARR_POSITION3{ x - target.x, y - target.y, z - target.z };
|
||||
}
|
||||
|
||||
inline bool Vector3::operator == ( const Vector3& target ) const
|
||||
{
|
||||
return x == target.x && y == target.y && z == target.z && reserve == target.reserve;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator - ( const Vector3& target ) const
|
||||
{
|
||||
return Vector3{ x - target.x, y - target.y, z - target.z };
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@ namespace Sapphire::Common
|
|||
float y;
|
||||
float z;
|
||||
inline bool operator == ( const FFXIVARR_POSITION3& target ) const;
|
||||
FFXIVARR_POSITION3 operator - ( const FFXIVARR_POSITION3& target ) const;
|
||||
};
|
||||
|
||||
struct Vector3
|
||||
|
@ -17,6 +18,7 @@ namespace Sapphire::Common
|
|||
float z;
|
||||
float reserve;
|
||||
inline bool operator == ( const Vector3& target ) const;
|
||||
Vector3 operator - ( const Vector3& target ) const;
|
||||
};
|
||||
|
||||
struct Matrix33
|
||||
|
|
|
@ -813,6 +813,26 @@ float Chara::getModifier( Common::ParamModifier paramModifier ) const
|
|||
return result;
|
||||
}
|
||||
|
||||
// Compute forward direction based on rotation angle (assuming rotation around Z axis)
|
||||
FFXIVARR_POSITION3 Chara::getForwardVector() const {
|
||||
return Common::Util::normalize( FFXIVARR_POSITION3{ std::sin( getRot() ), 0, std::cos( getRot() ) } );
|
||||
}
|
||||
|
||||
// Function to check if actor is facing target
|
||||
bool Chara::isFacingTarget( const Chara& other, float threshold )
|
||||
{
|
||||
auto toActor = Common::Util::normalize( Common::Util::projectY( other.getPos() - getPos() ) );
|
||||
|
||||
auto forward = getForwardVector();
|
||||
|
||||
float dot = Common::Util::dot( forward, toActor );
|
||||
|
||||
// The threshold is used to determine how closely the actors need to be facing each other
|
||||
// 1.0 means they need to be perfectly facing each other
|
||||
// Lower values allow for some deviation
|
||||
return dot >= threshold;
|
||||
}
|
||||
|
||||
void Chara::onTick()
|
||||
{
|
||||
uint32_t thisTickDmg = 0;
|
||||
|
|
|
@ -249,6 +249,10 @@ namespace Sapphire::Entity
|
|||
|
||||
virtual void update( uint64_t tickCount );
|
||||
|
||||
Common::FFXIVARR_POSITION3 getForwardVector() const;
|
||||
|
||||
bool isFacingTarget( const Chara& other, float threshold = 0.95f );
|
||||
|
||||
World::Action::ActionPtr getCurrentAction() const;
|
||||
|
||||
void setCurrentAction( World::Action::ActionPtr pAction );
|
||||
|
|
|
@ -80,6 +80,7 @@ DebugCommandMgr::DebugCommandMgr()
|
|||
registerCommand( "cf", &DebugCommandMgr::contentFinder, "Content-Finder", 1 );
|
||||
registerCommand( "ew", &DebugCommandMgr::easyWarp, "Easy warping", 1 );
|
||||
registerCommand( "reload", &DebugCommandMgr::hotReload, "Reloads a resource", 1 );
|
||||
registerCommand( "facing", &DebugCommandMgr::facing, "Checks if you are facing an actor", 1 );
|
||||
}
|
||||
|
||||
// clear all loaded commands
|
||||
|
@ -1482,3 +1483,42 @@ void DebugCommandMgr::hotReload( char* data, Sapphire::Entity::Player& player, s
|
|||
PlayerMgr::sendDebug( player, "Unknown sub command." );
|
||||
}
|
||||
}
|
||||
|
||||
void DebugCommandMgr::facing( char* data, Sapphire::Entity::Player& player, std::shared_ptr< DebugCommand > command )
|
||||
{
|
||||
std::string subCommand;
|
||||
std::string params = "";
|
||||
|
||||
// check if the command has parameters
|
||||
std::string tmpCommand = std::string( data + command->getName().length() + 1 );
|
||||
|
||||
std::size_t pos = tmpCommand.find_first_of( ' ' );
|
||||
|
||||
if( pos != std::string::npos )
|
||||
// command has parameters, grab the first part
|
||||
subCommand = tmpCommand.substr( 0, pos );
|
||||
else
|
||||
// no subcommand given
|
||||
subCommand = tmpCommand;
|
||||
|
||||
if( command->getName().length() + 1 + pos + 1 < strlen( data ) )
|
||||
params = std::string( data + command->getName().length() + 1 + pos + 1 );
|
||||
|
||||
Logger::debug( "[{0}] subCommand: {1} params: {2}", player.getId(), subCommand, params );
|
||||
|
||||
float threshold = 0.95f;
|
||||
sscanf( params.c_str(), "%f", &threshold );
|
||||
|
||||
if( player.getTargetId() != 0 )
|
||||
{
|
||||
auto target = player.lookupTargetById( player.getTargetId() );
|
||||
|
||||
if( !target )
|
||||
return;
|
||||
|
||||
if( auto bnpc = target->getAsBNpc() )
|
||||
{
|
||||
PlayerMgr::sendDebug( player, "Player facing target {0}: {1}", bnpc->getLayoutId(), player.isFacingTarget( *bnpc->getAsChara(), threshold ) );
|
||||
}
|
||||
}
|
||||
}
|
|
@ -65,6 +65,8 @@ namespace Sapphire::World::Manager
|
|||
|
||||
void hotReload( char* data, Sapphire::Entity::Player& player, std::shared_ptr< DebugCommand > command );
|
||||
|
||||
void facing( char* data, Sapphire::Entity::Player& player, std::shared_ptr< DebugCommand > command );
|
||||
|
||||
};
|
||||
|
||||
}
|
|
@ -57,13 +57,20 @@ Sapphire::StatusEffect::StatusEffect::StatusEffect( uint32_t id, Entity::CharaPt
|
|||
Util::eraseAll( m_name, ')' );
|
||||
|
||||
m_flag |= entry->data().Category;
|
||||
m_flag |= static_cast< uint32_t >( entry->data().Forever ) << static_cast< uint32_t >( Common::StatusEffectFlag::Permanent );
|
||||
m_flag |= static_cast< uint32_t >( entry->data().CanOff ) << static_cast< uint32_t >( Common::StatusEffectFlag::CanStatusOff );
|
||||
m_flag |= static_cast< uint32_t >( entry->data().NotAction ) << static_cast< uint32_t >( Common::StatusEffectFlag::LockActions );
|
||||
m_flag |= static_cast< uint32_t >( entry->data().NotControl ) << static_cast< uint32_t >( Common::StatusEffectFlag::LockControl );
|
||||
m_flag |= static_cast< uint32_t >( entry->data().NotMove ) << static_cast< uint32_t >( Common::StatusEffectFlag::LockMovement );
|
||||
m_flag |= static_cast< uint32_t >( entry->data().NotLookAt ) << static_cast< uint32_t >( Common::StatusEffectFlag::IsGaze );
|
||||
m_flag |= static_cast< uint32_t >( entry->data().FcAction ) << static_cast< uint32_t >( Common::StatusEffectFlag::FcBuff );
|
||||
if( entry->data().Forever )
|
||||
m_flag |= static_cast< uint32_t >( Common::StatusEffectFlag::Permanent );
|
||||
if( entry->data().CanOff )
|
||||
m_flag |= static_cast< uint32_t >( Common::StatusEffectFlag::CanStatusOff );
|
||||
if( entry->data().NotAction )
|
||||
m_flag |= static_cast< uint32_t >( Common::StatusEffectFlag::LockActions );
|
||||
if( entry->data().NotControl )
|
||||
m_flag |= static_cast< uint32_t >( Common::StatusEffectFlag::LockControl );
|
||||
if( entry->data().NotMove )
|
||||
m_flag |= static_cast< uint32_t >( Common::StatusEffectFlag::LockMovement );
|
||||
if( entry->data().NotLookAt )
|
||||
m_flag |= static_cast< uint32_t >( Common::StatusEffectFlag::IsGaze );
|
||||
if( entry->data().FcAction )
|
||||
m_flag |= static_cast< uint32_t >( Common::StatusEffectFlag::FcBuff );
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue