mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-25 22:17:45 +00:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
8979bcdd8f
83 changed files with 493 additions and 521 deletions
|
@ -1,3 +1,4 @@
|
|||
cmake_policy(SET CMP0014 NEW)
|
||||
cmake_minimum_required(VERSION 2.6)
|
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project (Sapphire)
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define _ACTION_H_
|
||||
|
||||
#include <Server_Common/Common.h>
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#include "Forwards.h"
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#include "src/servers/Server_Zone/Forwards.h"
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|
||||
namespace Core { namespace Action {
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||||
|
|
@ -6,10 +6,10 @@
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|||
#include <Server_Common/ExdData.h>
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||||
#include <Server_Common/Logger.h>
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||||
|
||||
#include "ActorControlPacket142.h"
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||||
#include "ActorControlPacket143.h"
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||||
#include "Player.h"
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||||
#include "ScriptManager.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
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||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
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||||
#include "src/servers/Server_Zone/Actor/Player.h"
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#include "src/servers/Server_Zone/Script/ScriptManager.h"
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|
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using namespace Core::Common;
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using namespace Core::Network;
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|
@ -1,7 +1,7 @@
|
|||
#ifndef _ACTIONCAST_H_
|
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#define _ACTIONCAST_H_
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|
||||
#include "Forwards.h"
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#include "src/servers/Server_Zone/Forwards.h"
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#include "Action.h"
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|
||||
namespace Core { namespace Action {
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|
@ -4,9 +4,9 @@
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|||
#include <Server_Common/ExdData.h>
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||||
#include <Server_Common/Logger.h>
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||||
|
||||
#include "ActorControlPacket142.h"
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#include "ActorControlPacket143.h"
|
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#include "Player.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
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||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
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#include "src/servers/Server_Zone/Actor/Player.h"
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||||
|
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using namespace Core::Common;
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using namespace Core::Network;
|
|
@ -1,7 +1,7 @@
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|||
#ifndef _ACTIONTELEPORT_H_
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#define _ACTIONTELEPORT_H_
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|
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#include "Forwards.h"
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#include "src/servers/Server_Zone/Forwards.h"
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#include "Action.h"
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namespace Core { namespace Action {
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|
@ -3,10 +3,10 @@
|
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#include <Server_Common/ExdData.h>
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|
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#include "EventAction.h"
|
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#include "ActorControlPacket142.h"
|
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#include "ActorControlPacket143.h"
|
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#include "Player.h"
|
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#include "Event.h"
|
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
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||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
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||||
#include "src/servers/Server_Zone/Actor/Player.h"
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#include "src/servers/Server_Zone/Event/Event.h"
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||||
|
||||
extern Core::Logger g_log;
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extern Core::Data::ExdData g_exdData;
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|
@ -3,8 +3,8 @@
|
|||
|
||||
#include <Server_Common/Common.h>
|
||||
|
||||
#include "Forwards.h"
|
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#include "Action.h"
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#include "src/servers/Server_Zone/Forwards.h"
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#include "src/servers/Server_Zone/Action/Action.h"
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|
||||
namespace Core { namespace Action {
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|
|
@ -1,11 +1,14 @@
|
|||
#include "EventItemAction.h"
|
||||
#include "ActorControlPacket142.h"
|
||||
#include "ActorControlPacket143.h"
|
||||
|
||||
#include <Server_Common/Util.h>
|
||||
#include <Server_Common/UtilMath.h>
|
||||
#include <Server_Common/Logger.h>
|
||||
|
||||
#include <string.h>
|
||||
#include "Player.h"
|
||||
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
|
||||
extern Core::Logger g_log;
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
#ifndef _EVENTITEMACTION_H_
|
||||
#define _EVENTITEMACTION_H_
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "Action.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
#include "src/servers/Server_Zone/Action/Action.h"
|
||||
|
||||
namespace Core { namespace Action {
|
||||
|
|
@ -2,21 +2,21 @@
|
|||
#include <Server_Common/UtilMath.h>
|
||||
#include <Server_Common/PacketContainer.h>
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "Action.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
#include "src/servers/Server_Zone/Action/Action.h"
|
||||
#include "Actor.h"
|
||||
#include "Zone.h"
|
||||
#include "src/servers/Server_Zone/Zone/Zone.h"
|
||||
#include <Server_Common/GamePacket.h>
|
||||
#include "GameConnection.h"
|
||||
#include "ActorControlPacket142.h"
|
||||
#include "ActorControlPacket143.h"
|
||||
#include "ActorControlPacket144.h"
|
||||
#include "UpdateHpMpTpPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket144.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/UpdateHpMpTpPacket.h"
|
||||
|
||||
#include "StatusEffectContainer.h"
|
||||
#include "StatusEffect.h"
|
||||
#include "ServerZone.h"
|
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#include "Session.h"
|
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#include "src/servers/Server_Zone/StatusEffect/StatusEffectContainer.h"
|
||||
#include "src/servers/Server_Zone/StatusEffect/StatusEffect.h"
|
||||
#include "src/servers/Server_Zone/ServerZone.h"
|
||||
#include "src/servers/Server_Zone/Session.h"
|
||||
#include "Player.h"
|
||||
|
||||
extern Core::ServerZone g_serverZone;
|
|
@ -4,7 +4,7 @@
|
|||
#include <Server_Common/Common.h>
|
||||
#include <boost/enable_shared_from_this.hpp>
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
#include <set>
|
||||
#include <map>
|
||||
|
|
@ -12,10 +12,10 @@
|
|||
#include "Player.h"
|
||||
#include "BattleNpc.h"
|
||||
|
||||
#include "MoveActorPacket.h"
|
||||
#include "ActorControlPacket142.h"
|
||||
#include "ActorControlPacket143.h"
|
||||
#include "StatusEffectContainer.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/MoveActorPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
#include "src/servers/Server_Zone/StatusEffect/StatusEffectContainer.h"
|
||||
|
||||
using namespace Core::Common;
|
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using namespace Core::Network::Packets;
|
|
@ -8,42 +8,42 @@
|
|||
#include <Server_Common/ExdData.h>
|
||||
#include <Server_Common/PacketContainer.h>
|
||||
|
||||
#include "Session.h"
|
||||
#include "src/servers/Server_Zone/Session.h"
|
||||
#include "Player.h"
|
||||
#include "BattleNpc.h"
|
||||
|
||||
|
||||
#include "ZoneMgr.h"
|
||||
#include "Zone.h"
|
||||
#include "src/servers/Server_Zone/Zone/ZoneMgr.h"
|
||||
#include "src/servers/Server_Zone/Zone/Zone.h"
|
||||
|
||||
#include "ServerZone.h"
|
||||
#include "src/servers/Server_Zone/ServerZone.h"
|
||||
|
||||
|
||||
#include "GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
|
||||
#include "ActorControlPacket142.h"
|
||||
#include "ActorControlPacket143.h"
|
||||
#include "InitUIPacket.h"
|
||||
#include "ServerNoticePacket.h"
|
||||
#include "ChatPacket.h"
|
||||
#include "ModelEquipPacket.h"
|
||||
#include "ActorSpawnPacket.h"
|
||||
#include "UpdateHpMpTpPacket.h"
|
||||
#include "PlayerStateFlagsPacket.h"
|
||||
#include "PlayerSpawnPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/InitUIPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ChatPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ModelEquipPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorSpawnPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/UpdateHpMpTpPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/PlayerStateFlagsPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/PlayerSpawnPacket.h"
|
||||
|
||||
#include "ScriptManager.h"
|
||||
#include "src/servers/Server_Zone/Script/ScriptManager.h"
|
||||
|
||||
#include "StatusEffectContainer.h"
|
||||
#include "src/servers/Server_Zone/StatusEffect/StatusEffectContainer.h"
|
||||
|
||||
#include "Item.h"
|
||||
#include "src/servers/Server_Zone/Inventory/Item.h"
|
||||
|
||||
#include "Inventory.h"
|
||||
#include "Event.h"
|
||||
#include "Action.h"
|
||||
#include "EventAction.h"
|
||||
#include "EventItemAction.h"
|
||||
#include "ZonePosition.h"
|
||||
#include "src/servers/Server_Zone/Inventory/Inventory.h"
|
||||
#include "src/servers/Server_Zone/Event/Event.h"
|
||||
#include "src/servers/Server_Zone/Action/Action.h"
|
||||
#include "src/servers/Server_Zone/Action/EventAction.h"
|
||||
#include "src/servers/Server_Zone/Action/EventItemAction.h"
|
||||
#include "src/servers/Server_Zone/Zone/ZonePosition.h"
|
||||
#include <boost/make_shared.hpp>
|
||||
|
||||
extern Core::Logger g_log;
|
|
@ -1,12 +1,12 @@
|
|||
#ifndef _PLAYER_H
|
||||
#define _PLAYER_H
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
#include <Server_Common/Common.h>
|
||||
|
||||
#include "Actor.h"
|
||||
#include "Inventory.h"
|
||||
#include "src/servers/Server_Zone/Inventory/Inventory.h"
|
||||
#include <map>
|
||||
#include <queue>
|
||||
|
|
@ -5,19 +5,19 @@
|
|||
|
||||
#include "Player.h"
|
||||
|
||||
#include "Zone.h"
|
||||
#include "src/servers/Server_Zone/Zone/Zone.h"
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
#include "GameConnection.h"
|
||||
#include "ActorControlPacket142.h"
|
||||
#include "InitUIPacket.h"
|
||||
#include "ServerNoticePacket.h"
|
||||
#include "EventStartPacket.h"
|
||||
#include "EventPlayPacket.h"
|
||||
#include "EventFinishPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/InitUIPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/EventStartPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/EventPlayPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/EventFinishPacket.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "src/servers/Server_Zone/Event/Event.h"
|
||||
|
||||
extern Core::Logger g_log;
|
||||
|
|
@ -2,15 +2,15 @@
|
|||
|
||||
#include "Player.h"
|
||||
|
||||
#include "ZoneMgr.h"
|
||||
#include "Zone.h"
|
||||
#include "src/servers/Server_Zone/Zone/ZoneMgr.h"
|
||||
#include "src/servers/Server_Zone/Zone/Zone.h"
|
||||
|
||||
#include <Server_Common/GamePacket.h>
|
||||
|
||||
#include "ActorControlPacket143.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
|
||||
#include "Inventory.h"
|
||||
#include "Item.h"
|
||||
#include "src/servers/Server_Zone/Inventory/Inventory.h"
|
||||
#include "src/servers/Server_Zone/Inventory/Item.h"
|
||||
|
||||
using namespace Core::Common;
|
||||
using namespace Core::Network::Packets;
|
|
@ -5,13 +5,13 @@
|
|||
#include <Server_Common/ExdData.h>
|
||||
#include <Server_Common/PacketContainer.h>
|
||||
|
||||
#include "GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
|
||||
#include "QuestMessagePacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/QuestMessagePacket.h"
|
||||
|
||||
#include "Session.h"
|
||||
#include "src/servers/Server_Zone/Session.h"
|
||||
#include "Player.h"
|
||||
#include "Inventory.h"
|
||||
#include "src/servers/Server_Zone/Inventory/Inventory.h"
|
||||
|
||||
|
||||
|
|
@ -15,17 +15,17 @@
|
|||
|
||||
#include "Player.h"
|
||||
|
||||
#include "ZoneMgr.h"
|
||||
#include "Zone.h"
|
||||
#include "src/servers/Server_Zone/Zone/ZoneMgr.h"
|
||||
#include "src/servers/Server_Zone/Zone/Zone.h"
|
||||
|
||||
#include "ServerZone.h"
|
||||
#include "src/servers/Server_Zone/ServerZone.h"
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
#include "GameConnection.h"
|
||||
#include "InitUIPacket.h"
|
||||
#include "StatusEffectContainer.h"
|
||||
#include "Inventory.h"
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/InitUIPacket.h"
|
||||
#include "src/servers/Server_Zone/StatusEffect/StatusEffectContainer.h"
|
||||
#include "src/servers/Server_Zone/Inventory/Inventory.h"
|
||||
|
||||
extern Core::Logger g_log;
|
||||
extern Core::Db::Database g_database;
|
|
@ -1,13 +1,27 @@
|
|||
cmake_minimum_required(VERSION 2.6)
|
||||
cmake_policy(SET CMP0015 NEW)
|
||||
cmake_policy(SET CMP0014 OLD)
|
||||
|
||||
project(Sapphire_Zone)
|
||||
|
||||
include_directories("../../libraries/external/ChaiScript-6.0.0/include/")
|
||||
include_directories("../../libraries/sapphire/datReader/")
|
||||
include_directories("../")
|
||||
|
||||
file(GLOB SERVER_PUBLIC_INCLUDE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/*")
|
||||
file(GLOB SERVER_SOURCE_FILES "${CMAKE_CURRENT_SOURCE_DIR}*.c*")
|
||||
file(GLOB SERVER_PUBLIC_INCLUDE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/* ${CMAKE_CURRENT_SOURCE_DIR}/Script/*)
|
||||
file(GLOB SERVER_SOURCE_FILES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
*.c*
|
||||
Actor/*.c*
|
||||
Action/*.c*
|
||||
DebugCommand/*.c*
|
||||
Event/*.c*
|
||||
Inventory/*.c*
|
||||
Network/*.c*
|
||||
Network/Handlers/*.c*
|
||||
Network/PacketWrappers/*.c*
|
||||
Script/*.c*
|
||||
StatusEffect/*.c*
|
||||
Zone/*.c*)
|
||||
|
||||
set(SERVER_COMMON_DIR ../Server_Common)
|
||||
set(Boost_USE_STATIC_LIBS ON)
|
||||
|
@ -55,6 +69,7 @@ else()
|
|||
endif()
|
||||
endif()
|
||||
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/Script)
|
||||
|
||||
include_directories(${Boost_INCLUDE_DIR})
|
||||
|
||||
|
|
|
@ -3,21 +3,21 @@
|
|||
|
||||
#include <Server_Common/Common.h>
|
||||
|
||||
#include "Player.h"
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
|
||||
class GameCommandHandler;
|
||||
class DebugCommandHandler;
|
||||
|
||||
// CGameCommand is used to define in game text command callbacks
|
||||
// TODO it should probably be renamed to something more intuitive
|
||||
// TODO the command identifier, currently '@' should probably be defined in here aswell so it is easily replaced
|
||||
class GameCommand
|
||||
class DebugCommand
|
||||
{
|
||||
public:
|
||||
|
||||
typedef void (GameCommandHandler::*pFunc)(char *, Entity::PlayerPtr, boost::shared_ptr<GameCommand>);
|
||||
typedef void ( DebugCommandHandler::*pFunc )( char *, Entity::PlayerPtr, boost::shared_ptr< DebugCommand > );
|
||||
|
||||
// String for the command
|
||||
std::string m_commandName;
|
||||
|
@ -31,7 +31,7 @@ namespace Core {
|
|||
// userlevel needed to execute the command
|
||||
Common::UserLevel m_userLevel;
|
||||
|
||||
GameCommand(const std::string& n, pFunc functionPtr, const std::string& hText, Common::UserLevel uLevel)
|
||||
DebugCommand( const std::string& n, pFunc functionPtr, const std::string& hText, Common::UserLevel uLevel )
|
||||
{
|
||||
m_commandName = n;
|
||||
m_pFunc = functionPtr;
|
||||
|
@ -39,7 +39,7 @@ namespace Core {
|
|||
m_userLevel = uLevel;
|
||||
}
|
||||
|
||||
~GameCommand()
|
||||
~DebugCommand()
|
||||
{
|
||||
|
||||
}
|
|
@ -9,25 +9,25 @@
|
|||
#include <Server_Common/Logger.h>
|
||||
#include <Server_Common/ExdData.h>
|
||||
|
||||
#include "GameCommand.h"
|
||||
#include "GameCommandHandler.h"
|
||||
#include "DebugCommand.h"
|
||||
#include "DebugCommandHandler.h"
|
||||
|
||||
#include "ServerNoticePacket.h"
|
||||
#include "ActorControlPacket142.h"
|
||||
#include "ActorControlPacket143.h"
|
||||
#include "InitUIPacket.h"
|
||||
#include "GameConnection.h"
|
||||
#include "ScriptManager.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/InitUIPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Script/ScriptManager.h"
|
||||
|
||||
#include "Player.h"
|
||||
#include "BattleNpc.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Actor/BattleNpc.h"
|
||||
|
||||
#include "Zone.h"
|
||||
#include "src/servers/Server_Zone/Zone/Zone.h"
|
||||
|
||||
#include "ServerZone.h"
|
||||
#include "src/servers/Server_Zone/ServerZone.h"
|
||||
|
||||
#include "StatusEffect.h"
|
||||
#include "Session.h"
|
||||
#include "src/servers/Server_Zone/StatusEffect/StatusEffect.h"
|
||||
#include "src/servers/Server_Zone/Session.h"
|
||||
#include <boost/make_shared.hpp>
|
||||
|
||||
extern Core::Db::Database g_database;
|
||||
|
@ -37,40 +37,40 @@ extern Core::Logger g_log;
|
|||
extern Core::ServerZone g_serverZone;
|
||||
|
||||
// instanciate and initialize commands
|
||||
Core::GameCommandHandler::GameCommandHandler()
|
||||
Core::DebugCommandHandler::DebugCommandHandler()
|
||||
{
|
||||
|
||||
// Push all commands onto the register map
|
||||
registerCommand( "set", &GameCommandHandler::set, "Loads and injects a premade Packet.", Common::UserLevel::all );
|
||||
registerCommand( "get", &GameCommandHandler::get, "Loads and injects a premade Packet.", Common::UserLevel::all );
|
||||
registerCommand( "add", &GameCommandHandler::add, "Loads and injects a premade Packet.", Common::UserLevel::all );
|
||||
//registerCommand( "debug", &GameCommandHandler::debug, "Loads and injects a premade Packet.", Common::UserLevel::all );
|
||||
registerCommand( "inject", &GameCommandHandler::injectPacket, "Loads and injects a premade Packet.", Common::UserLevel::all );
|
||||
registerCommand( "script_reload", &GameCommandHandler::scriptReload, "Loads and injects a premade Packet.", Common::UserLevel::all );
|
||||
registerCommand( "nudge", &GameCommandHandler::nudge, "Nudges you forward/up/down", Common::UserLevel::all );
|
||||
registerCommand( "set", &DebugCommandHandler::set, "Loads and injects a premade Packet.", Common::UserLevel::all );
|
||||
registerCommand( "get", &DebugCommandHandler::get, "Loads and injects a premade Packet.", Common::UserLevel::all );
|
||||
registerCommand( "add", &DebugCommandHandler::add, "Loads and injects a premade Packet.", Common::UserLevel::all );
|
||||
//registerCommand( "debug", &DebugCommandHandler::debug, "Loads and injects a premade Packet.", Common::UserLevel::all );
|
||||
registerCommand( "inject", &DebugCommandHandler::injectPacket, "Loads and injects a premade Packet.", Common::UserLevel::all );
|
||||
registerCommand( "script_reload", &DebugCommandHandler::scriptReload, "Loads and injects a premade Packet.", Common::UserLevel::all );
|
||||
registerCommand( "nudge", &DebugCommandHandler::nudge, "Nudges you forward/up/down", Common::UserLevel::all );
|
||||
|
||||
}
|
||||
|
||||
// clear all loaded commands
|
||||
Core::GameCommandHandler::~GameCommandHandler()
|
||||
Core::DebugCommandHandler::~DebugCommandHandler()
|
||||
{
|
||||
for( auto it = m_commandMap.begin(); it != m_commandMap.end(); ++it )
|
||||
( *it ).second.reset();
|
||||
}
|
||||
|
||||
// add a command set to the register map
|
||||
void Core::GameCommandHandler::registerCommand( const std::string& n, Core::GameCommand::pFunc functionPtr,
|
||||
void Core::DebugCommandHandler::registerCommand( const std::string& n, Core::DebugCommand::pFunc functionPtr,
|
||||
const std::string& hText, Core::Common::UserLevel uLevel )
|
||||
{
|
||||
m_commandMap[std::string( n )] = boost::make_shared<GameCommand>( n, functionPtr, hText, uLevel );
|
||||
m_commandMap[std::string( n )] = boost::make_shared<DebugCommand>( n, functionPtr, hText, uLevel );
|
||||
}
|
||||
|
||||
// try to retrieve the command in question, execute if found
|
||||
void Core::GameCommandHandler::execCommand( char * data, Core::Entity::PlayerPtr pPlayer )
|
||||
void Core::DebugCommandHandler::execCommand( char * data, Core::Entity::PlayerPtr pPlayer )
|
||||
{
|
||||
|
||||
// define callback pointer
|
||||
void ( GameCommandHandler::*pf )( char *, Entity::PlayerPtr, boost::shared_ptr< GameCommand > );
|
||||
void ( DebugCommandHandler::*pf )( char *, Entity::PlayerPtr, boost::shared_ptr< DebugCommand > );
|
||||
|
||||
std::string commandString;
|
||||
|
||||
|
@ -109,13 +109,13 @@ void Core::GameCommandHandler::execCommand( char * data, Core::Entity::PlayerPtr
|
|||
// Definition of the commands
|
||||
///////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Core::GameCommandHandler::scriptReload( char * data, Core::Entity::PlayerPtr pPlayer,
|
||||
boost::shared_ptr<Core::GameCommand> command )
|
||||
void Core::DebugCommandHandler::scriptReload( char * data, Core::Entity::PlayerPtr pPlayer,
|
||||
boost::shared_ptr<Core::DebugCommand> command )
|
||||
{
|
||||
g_scriptMgr.reload();
|
||||
}
|
||||
|
||||
void Core::GameCommandHandler::set( char * data, Core::Entity::PlayerPtr pPlayer, boost::shared_ptr<Core::GameCommand> command )
|
||||
void Core::DebugCommandHandler::set( char * data, Core::Entity::PlayerPtr pPlayer, boost::shared_ptr<Core::DebugCommand> command )
|
||||
{
|
||||
std::string subCommand = "";
|
||||
std::string params = "";
|
||||
|
@ -285,7 +285,7 @@ void Core::GameCommandHandler::set( char * data, Core::Entity::PlayerPtr pPlayer
|
|||
|
||||
}
|
||||
|
||||
void Core::GameCommandHandler::add( char * data, Core::Entity::PlayerPtr pPlayer, boost::shared_ptr<Core::GameCommand> command )
|
||||
void Core::DebugCommandHandler::add( char * data, Core::Entity::PlayerPtr pPlayer, boost::shared_ptr<Core::DebugCommand> command )
|
||||
{
|
||||
std::string subCommand;
|
||||
std::string params = "";
|
||||
|
@ -421,7 +421,7 @@ void Core::GameCommandHandler::add( char * data, Core::Entity::PlayerPtr pPlayer
|
|||
|
||||
}
|
||||
|
||||
void Core::GameCommandHandler::get( char * data, Core::Entity::PlayerPtr pPlayer, boost::shared_ptr<Core::GameCommand> command )
|
||||
void Core::DebugCommandHandler::get( char * data, Core::Entity::PlayerPtr pPlayer, boost::shared_ptr<Core::DebugCommand> command )
|
||||
{
|
||||
std::string subCommand;
|
||||
std::string params = "";
|
||||
|
@ -461,14 +461,14 @@ void Core::GameCommandHandler::get( char * data, Core::Entity::PlayerPtr pPlayer
|
|||
|
||||
}
|
||||
|
||||
void Core::GameCommandHandler::injectPacket( char * data, Core::Entity::PlayerPtr pPlayer, boost::shared_ptr< Core::GameCommand > command )
|
||||
void Core::DebugCommandHandler::injectPacket( char * data, Core::Entity::PlayerPtr pPlayer, boost::shared_ptr< Core::DebugCommand > command )
|
||||
{
|
||||
auto pSession = g_serverZone.getSession( pPlayer->getId() );
|
||||
if( pSession )
|
||||
pSession->getZoneConnection()->injectPacket( data + 7, pPlayer );
|
||||
}
|
||||
|
||||
void Core::GameCommandHandler::nudge( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<GameCommand> command )
|
||||
void Core::DebugCommandHandler::nudge( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<DebugCommand> command )
|
||||
{
|
||||
std::string subCommand;
|
||||
|
|
@ -3,39 +3,39 @@
|
|||
|
||||
#include <map>
|
||||
|
||||
#include "GameCommand.h"
|
||||
#include "DebugCommand.h"
|
||||
#include <Server_Common/Common.h>
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
|
||||
|
||||
// handler for in game commands
|
||||
class GameCommandHandler
|
||||
class DebugCommandHandler
|
||||
{
|
||||
private:
|
||||
// container mapping command string to command object
|
||||
std::map<std::string, boost::shared_ptr<GameCommand> > m_commandMap;
|
||||
std::map<std::string, boost::shared_ptr<DebugCommand> > m_commandMap;
|
||||
|
||||
public:
|
||||
GameCommandHandler();
|
||||
~GameCommandHandler();
|
||||
DebugCommandHandler();
|
||||
~DebugCommandHandler();
|
||||
|
||||
// register command to command map
|
||||
void registerCommand( const std::string& n, GameCommand::pFunc, const std::string& hText, Common::UserLevel uLevel );
|
||||
void registerCommand( const std::string& n, DebugCommand::pFunc, const std::string& hText, Common::UserLevel uLevel );
|
||||
|
||||
// execute command if registered
|
||||
void execCommand( char * data, Entity::PlayerPtr pPlayer );
|
||||
|
||||
// command handler callbacks
|
||||
void set( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<GameCommand> command );
|
||||
void get( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<GameCommand> command );
|
||||
void add( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<GameCommand> command );
|
||||
//void debug( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<GameCommand> command );
|
||||
void scriptReload( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<GameCommand> command );
|
||||
void set( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<DebugCommand> command );
|
||||
void get( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<DebugCommand> command );
|
||||
void add( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<DebugCommand> command );
|
||||
//void debug( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<DebugCommand> command );
|
||||
void scriptReload( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<DebugCommand> command );
|
||||
|
||||
void injectPacket( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<GameCommand> command );
|
||||
void nudge( char* data, Entity::PlayerPtr pPlayer, boost::shared_ptr<GameCommand> command );
|
||||
void injectPacket( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<DebugCommand> command );
|
||||
void nudge( char* data, Entity::PlayerPtr pPlayer, boost::shared_ptr<DebugCommand> command );
|
||||
|
||||
};
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
#ifndef _EVENT_H
|
||||
#define _EVENT_H
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "../Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Event {
|
|
@ -6,17 +6,17 @@
|
|||
|
||||
#include "Inventory.h"
|
||||
|
||||
#include "Player.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
|
||||
#include "ItemContainer.h"
|
||||
#include "Item.h"
|
||||
|
||||
#include "ServerNoticePacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
|
||||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "ActorControlPacket143.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
|
||||
extern Core::Logger g_log;
|
||||
extern Core::Db::Database g_database;
|
|
@ -2,7 +2,7 @@
|
|||
#define INVENTORY_H_
|
||||
#include <map>
|
||||
#include <Server_Common/Common.h>
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core
|
||||
{
|
|
@ -1,11 +1,11 @@
|
|||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
#include "ItemContainer.h"
|
||||
|
||||
#include <Server_Common/Common.h>
|
||||
#include <Server_Common/Logger.h>
|
||||
#include <Server_Common/Database.h>
|
||||
|
||||
#include "Player.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
|
||||
#include "Item.h"
|
||||
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include <Server_Common/Common.h>
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "../Forwards.h"
|
||||
|
||||
namespace Core
|
||||
{
|
|
@ -9,20 +9,15 @@
|
|||
|
||||
#include "GameConnection.h"
|
||||
|
||||
#include "ServerZone.h"
|
||||
#include "src/servers/Server_Zone/ServerZone.h"
|
||||
#include "src/servers/Server_Zone/Session.h"
|
||||
#include "src/servers/Server_Zone/Zone/Zone.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/InitUIPacket.h"
|
||||
#include "src/servers/Server_Zone/DebugCommand/DebugCommandHandler.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
#include "Session.h"
|
||||
#include "Zone.h"
|
||||
|
||||
#include "InitUIPacket.h"
|
||||
|
||||
#include "GameCommandHandler.h"
|
||||
|
||||
#include "Player.h"
|
||||
|
||||
#include "Forwards.h"
|
||||
|
||||
extern Core::GameCommandHandler g_gameCommandMgr;
|
||||
extern Core::DebugCommandHandler g_gameCommandMgr;
|
||||
extern Core::Logger g_log;
|
||||
extern Core::ServerZone g_serverZone;
|
||||
|
|
@ -10,7 +10,7 @@
|
|||
|
||||
#include <Server_Common/LockedQueue.h>
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
#define DECLARE_HANDLER( x ) void x( const Packets::GamePacket& inPacket, Entity::PlayerPtr pPlayer )
|
||||
|
|
@ -9,45 +9,40 @@
|
|||
#include <boost/format.hpp>
|
||||
|
||||
|
||||
#include "GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
|
||||
#include "Session.h"
|
||||
#include "Zone.h"
|
||||
#include "ZonePosition.h"
|
||||
#include "ServerZone.h"
|
||||
#include "ZoneMgr.h"
|
||||
#include "src/servers/Server_Zone/Session.h"
|
||||
#include "src/servers/Server_Zone/Zone/Zone.h"
|
||||
#include "src/servers/Server_Zone/Zone/ZonePosition.h"
|
||||
#include "src/servers/Server_Zone/ServerZone.h"
|
||||
#include "src/servers/Server_Zone/Zone/ZoneMgr.h"
|
||||
|
||||
#include "InitUIPacket.h"
|
||||
#include "PingPacket.h"
|
||||
#include "MoveActorPacket.h"
|
||||
#include "ChatPacket.h"
|
||||
#include "ServerNoticePacket.h"
|
||||
#include "ActorControlPacket142.h"
|
||||
#include "ActorControlPacket143.h"
|
||||
#include "ActorControlPacket144.h"
|
||||
#include "EventStartPacket.h"
|
||||
#include "EventFinishPacket.h"
|
||||
#include "PlayerStateFlagsPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/InitUIPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/PingPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/MoveActorPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ChatPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket144.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/EventStartPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/EventFinishPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/PlayerStateFlagsPacket.h"
|
||||
|
||||
|
||||
#include "GameCommandHandler.h"
|
||||
|
||||
#include "Player.h"
|
||||
#include "Inventory.h"
|
||||
|
||||
#include "Forwards.h"
|
||||
|
||||
#include "EventHelper.h"
|
||||
|
||||
#include "Action.h"
|
||||
#include "ActionTeleport.h"
|
||||
#include "src/servers/Server_Zone/DebugCommand/DebugCommandHandler.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Inventory/Inventory.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
#include "src/servers/Server_Zone/Event/EventHelper.h"
|
||||
#include "src/servers/Server_Zone/Action/Action.h"
|
||||
#include "src/servers/Server_Zone/Action/ActionTeleport.h"
|
||||
|
||||
extern Core::Logger g_log;
|
||||
extern Core::Db::Database g_database;
|
||||
extern Core::ServerZone g_serverZone;
|
||||
extern Core::ZoneMgr g_zoneMgr;
|
||||
extern Core::Data::ExdData g_exdData;
|
||||
extern Core::GameCommandHandler g_gameCommandMgr;
|
||||
extern Core::DebugCommandHandler g_gameCommandMgr;
|
||||
|
||||
using namespace Core::Common;
|
||||
using namespace Core::Network::Packets;
|
|
@ -1,26 +1,19 @@
|
|||
#include <Server_Common/Common.h>
|
||||
#include <Server_Common/CommonNetwork.h>
|
||||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include <Server_Common/Logger.h>
|
||||
|
||||
#include <Server_Common/PacketContainer.h>
|
||||
|
||||
#include "GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Session.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket144.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/PlayerStateFlagsPacket.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
|
||||
#include "Session.h"
|
||||
|
||||
#include "ServerNoticePacket.h"
|
||||
#include "ActorControlPacket142.h"
|
||||
#include "ActorControlPacket143.h"
|
||||
#include "ActorControlPacket144.h"
|
||||
|
||||
#include "PlayerStateFlagsPacket.h"
|
||||
|
||||
|
||||
#include "Player.h"
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
|
||||
|
|
@ -5,23 +5,19 @@
|
|||
|
||||
#include <boost/format.hpp>
|
||||
|
||||
#include "GameConnection.h"
|
||||
#include "Session.h"
|
||||
|
||||
#include "ServerNoticePacket.h"
|
||||
#include "ActorControlPacket142.h"
|
||||
#include "ActorControlPacket143.h"
|
||||
#include "ActorControlPacket144.h"
|
||||
#include "EventStartPacket.h"
|
||||
#include "EventFinishPacket.h"
|
||||
#include "PlayerStateFlagsPacket.h"
|
||||
#include "ScriptManager.h"
|
||||
|
||||
#include "Player.h"
|
||||
|
||||
#include "Forwards.h"
|
||||
|
||||
#include "EventHelper.h"
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Session.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket144.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/EventStartPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/EventFinishPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/PlayerStateFlagsPacket.h"
|
||||
#include "src/servers/Server_Zone/Script/ScriptManager.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
#include "src/servers/Server_Zone/Event/EventHelper.h"
|
||||
|
||||
extern Core::Scripting::ScriptManager g_scriptMgr;
|
||||
|
|
@ -8,46 +8,40 @@
|
|||
|
||||
#include <boost/format.hpp>
|
||||
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
|
||||
#include "GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Session.h"
|
||||
#include "src/servers/Server_Zone/Zone/Zone.h"
|
||||
#include "src/servers/Server_Zone/Zone/ZonePosition.h"
|
||||
#include "src/servers/Server_Zone/ServerZone.h"
|
||||
#include "src/servers/Server_Zone/Zone/ZoneMgr.h"
|
||||
|
||||
#include "Session.h"
|
||||
#include "Zone.h"
|
||||
#include "ZonePosition.h"
|
||||
#include "ServerZone.h"
|
||||
#include "ZoneMgr.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/InitUIPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/PingPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/MoveActorPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ChatPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket144.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/EventStartPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/EventFinishPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/PlayerStateFlagsPacket.h"
|
||||
|
||||
#include "InitUIPacket.h"
|
||||
#include "PingPacket.h"
|
||||
#include "MoveActorPacket.h"
|
||||
#include "ChatPacket.h"
|
||||
#include "ServerNoticePacket.h"
|
||||
#include "ActorControlPacket142.h"
|
||||
#include "ActorControlPacket143.h"
|
||||
#include "ActorControlPacket144.h"
|
||||
#include "EventStartPacket.h"
|
||||
#include "EventFinishPacket.h"
|
||||
#include "PlayerStateFlagsPacket.h"
|
||||
|
||||
|
||||
#include "GameCommandHandler.h"
|
||||
|
||||
#include "Player.h"
|
||||
#include "Inventory.h"
|
||||
|
||||
#include "Forwards.h"
|
||||
|
||||
#include "EventHelper.h"
|
||||
|
||||
#include "Action.h"
|
||||
#include "ActionTeleport.h"
|
||||
#include "src/servers/Server_Zone/DebugCommand/DebugCommandHandler.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Inventory/Inventory.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
#include "src/servers/Server_Zone/Event/EventHelper.h"
|
||||
#include "src/servers/Server_Zone/Action/Action.h"
|
||||
#include "src/servers/Server_Zone/Action/ActionTeleport.h"
|
||||
|
||||
extern Core::Logger g_log;
|
||||
extern Core::Db::Database g_database;
|
||||
extern Core::ServerZone g_serverZone;
|
||||
extern Core::ZoneMgr g_zoneMgr;
|
||||
extern Core::Data::ExdData g_exdData;
|
||||
extern Core::GameCommandHandler g_gameCommandMgr;
|
||||
extern Core::DebugCommandHandler g_gameCommandMgr;
|
||||
|
||||
using namespace Core::Common;
|
||||
using namespace Core::Network::Packets;
|
|
@ -8,46 +8,30 @@
|
|||
|
||||
#include <boost/format.hpp>
|
||||
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
|
||||
#include "GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Session.h"
|
||||
#include "src/servers/Server_Zone/Zone/Zone.h"
|
||||
#include "src/servers/Server_Zone/Zone/ZonePosition.h"
|
||||
#include "src/servers/Server_Zone/ServerZone.h"
|
||||
#include "src/servers/Server_Zone/Zone/ZoneMgr.h"
|
||||
|
||||
#include "Session.h"
|
||||
#include "Zone.h"
|
||||
#include "ZonePosition.h"
|
||||
#include "ServerZone.h"
|
||||
#include "ZoneMgr.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket144.h"
|
||||
|
||||
#include "InitUIPacket.h"
|
||||
#include "PingPacket.h"
|
||||
#include "MoveActorPacket.h"
|
||||
#include "ChatPacket.h"
|
||||
#include "ServerNoticePacket.h"
|
||||
#include "ActorControlPacket142.h"
|
||||
#include "ActorControlPacket143.h"
|
||||
#include "ActorControlPacket144.h"
|
||||
#include "EventStartPacket.h"
|
||||
#include "EventFinishPacket.h"
|
||||
#include "PlayerStateFlagsPacket.h"
|
||||
|
||||
|
||||
#include "GameCommandHandler.h"
|
||||
|
||||
#include "Player.h"
|
||||
#include "Inventory.h"
|
||||
|
||||
#include "Forwards.h"
|
||||
|
||||
#include "EventHelper.h"
|
||||
|
||||
#include "Action.h"
|
||||
#include "ActionTeleport.h"
|
||||
#include "src/servers/Server_Zone/DebugCommand/DebugCommandHandler.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Inventory/Inventory.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
extern Core::Logger g_log;
|
||||
extern Core::Db::Database g_database;
|
||||
extern Core::ServerZone g_serverZone;
|
||||
extern Core::ZoneMgr g_zoneMgr;
|
||||
extern Core::Data::ExdData g_exdData;
|
||||
extern Core::GameCommandHandler g_gameCommandMgr;
|
||||
extern Core::DebugCommandHandler g_gameCommandMgr;
|
||||
|
||||
using namespace Core::Common;
|
||||
using namespace Core::Network::Packets;
|
|
@ -9,45 +9,40 @@
|
|||
#include <boost/format.hpp>
|
||||
|
||||
|
||||
#include "GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
|
||||
#include "Session.h"
|
||||
#include "Zone.h"
|
||||
#include "ZonePosition.h"
|
||||
#include "ServerZone.h"
|
||||
#include "ZoneMgr.h"
|
||||
#include "src/servers/Server_Zone/Session.h"
|
||||
#include "src/servers/Server_Zone/Zone/Zone.h"
|
||||
#include "src/servers/Server_Zone/Zone/ZonePosition.h"
|
||||
#include "src/servers/Server_Zone/ServerZone.h"
|
||||
#include "src/servers/Server_Zone/Zone/ZoneMgr.h"
|
||||
|
||||
#include "InitUIPacket.h"
|
||||
#include "PingPacket.h"
|
||||
#include "MoveActorPacket.h"
|
||||
#include "ChatPacket.h"
|
||||
#include "ServerNoticePacket.h"
|
||||
#include "ActorControlPacket142.h"
|
||||
#include "ActorControlPacket143.h"
|
||||
#include "ActorControlPacket144.h"
|
||||
#include "EventStartPacket.h"
|
||||
#include "EventFinishPacket.h"
|
||||
#include "PlayerStateFlagsPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/InitUIPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/PingPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/MoveActorPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ChatPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket144.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/EventStartPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/EventFinishPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/PlayerStateFlagsPacket.h"
|
||||
|
||||
|
||||
#include "GameCommandHandler.h"
|
||||
|
||||
#include "Player.h"
|
||||
#include "Inventory.h"
|
||||
|
||||
#include "Forwards.h"
|
||||
|
||||
#include "EventHelper.h"
|
||||
|
||||
#include "Action.h"
|
||||
#include "ActionTeleport.h"
|
||||
#include "src/servers/Server_Zone/DebugCommand/DebugCommandHandler.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Inventory/Inventory.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
#include "src/servers/Server_Zone/Event/EventHelper.h"
|
||||
#include "src/servers/Server_Zone/Action/Action.h"
|
||||
#include "src/servers/Server_Zone/Action/ActionTeleport.h"
|
||||
|
||||
extern Core::Logger g_log;
|
||||
extern Core::Db::Database g_database;
|
||||
extern Core::ServerZone g_serverZone;
|
||||
extern Core::ZoneMgr g_zoneMgr;
|
||||
extern Core::Data::ExdData g_exdData;
|
||||
extern Core::GameCommandHandler g_gameCommandMgr;
|
||||
extern Core::DebugCommandHandler g_gameCommandMgr;
|
||||
|
||||
using namespace Core::Common;
|
||||
using namespace Core::Network::Packets;
|
|
@ -7,27 +7,27 @@
|
|||
|
||||
#include <boost/format.hpp>
|
||||
|
||||
#include "GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
|
||||
#include "Session.h"
|
||||
#include "src/servers/Server_Zone/Session.h"
|
||||
|
||||
#include "ServerNoticePacket.h"
|
||||
#include "ActorControlPacket142.h"
|
||||
#include "ActorControlPacket143.h"
|
||||
#include "ActorControlPacket144.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket144.h"
|
||||
|
||||
#include "PlayerStateFlagsPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/PlayerStateFlagsPacket.h"
|
||||
|
||||
#include "GameCommandHandler.h"
|
||||
#include "src/servers/Server_Zone/DebugCommand/DebugCommandHandler.h"
|
||||
|
||||
#include "Player.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
#include "Action.h"
|
||||
#include "ActionTeleport.h"
|
||||
#include "ActionCast.h"
|
||||
#include "ScriptManager.h"
|
||||
#include "src/servers/Server_Zone/Action/Action.h"
|
||||
#include "src/servers/Server_Zone/Action/ActionTeleport.h"
|
||||
#include "src/servers/Server_Zone/Action/ActionCast.h"
|
||||
#include "src/servers/Server_Zone/Script/ScriptManager.h"
|
||||
|
||||
|
||||
extern Core::Scripting::ScriptManager g_scriptMgr;
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include <Server_Common/ServerPacketDef.h>
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include <Server_Common/ServerPacketDef.h>
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
|
||||
namespace Core {
|
|
@ -3,8 +3,8 @@
|
|||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include <Server_Common/UtilMath.h>
|
||||
#include "Player.h"
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
||||
|
@ -12,7 +12,7 @@ namespace Packets {
|
|||
namespace Server {
|
||||
|
||||
/**
|
||||
* @brief The packet sent to finish an event.
|
||||
* @brief The packet sent to spawn an actor.
|
||||
*/
|
||||
class ActorSpawnPacket :
|
||||
public GamePacketNew<FFXIVIpcActorSpawn>
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include <Server_Common/ServerPacketDef.h>
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
|
||||
namespace Core {
|
|
@ -2,7 +2,7 @@
|
|||
#define _EVENTPLAY_H
|
||||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
|
@ -2,7 +2,7 @@
|
|||
#define _EVENTSTART_H
|
||||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
|
@ -3,8 +3,8 @@
|
|||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include <Server_Common/ServerPacketDef.h>
|
||||
#include "Player.h"
|
||||
#include "Forwards.h"
|
||||
#include "Server_Zone/Actor/Player.h"
|
||||
#include "Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
|
@ -2,8 +2,8 @@
|
|||
#define _MODELEQUIPPACKET_H
|
||||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include "Player.h"
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
|
@ -4,8 +4,8 @@
|
|||
#include <Server_Common/GamePacketNew.h>
|
||||
#include <Server_Common/ServerPacketDef.h>
|
||||
#include <Server_Common/UtilMath.h>
|
||||
#include "Player.h"
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
|
||||
namespace Core {
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
|
@ -0,0 +1,105 @@
|
|||
#ifndef _PLAYERSPAWN_H
|
||||
#define _PLAYERSPAWN_H
|
||||
|
||||
#include <Server_Common/ServerPacketDef.h>
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include <Server_Common/UtilMath.h>
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
#include "src/servers/Server_Zone/Inventory/Inventory.h"
|
||||
#include "src/servers/Server_Zone/Inventory/Item.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
||||
namespace Packets {
|
||||
namespace Server {
|
||||
|
||||
/**
|
||||
* @brief The packet sent to spawn a player.
|
||||
*/
|
||||
class PlayerSpawnPacket :
|
||||
public GamePacketNew<FFXIVIpcPlayerSpawn>
|
||||
{
|
||||
public:
|
||||
PlayerSpawnPacket( Entity::PlayerPtr pPlayer, Entity::PlayerPtr pTarget ) :
|
||||
GamePacketNew<FFXIVIpcPlayerSpawn>( pPlayer->getId(), pTarget->getId() )
|
||||
{
|
||||
initialize( pPlayer, pTarget );
|
||||
};
|
||||
|
||||
private:
|
||||
void initialize( Entity::PlayerPtr pPlayer, Entity::PlayerPtr pTarget )
|
||||
{
|
||||
// todo: figure out unkown offsets
|
||||
// TODO: temporary gm rank
|
||||
//m_data.gmRank = 0xff;
|
||||
|
||||
|
||||
m_data.currentMount = 0;
|
||||
m_data.classJob = pPlayer->getClass();
|
||||
//m_data.status = static_cast< uint8_t >( pPlayer->getStatus() );
|
||||
m_data.hPCurr = pPlayer->getHp();
|
||||
m_data.mPCurr = pPlayer->getMp();
|
||||
m_data.tPCurr = pPlayer->getTp();
|
||||
m_data.hPMax = pPlayer->getMaxHp();
|
||||
m_data.mPMax = pPlayer->getMaxMp();
|
||||
m_data.gmRank = 0xff;
|
||||
//m_data.tPMax = 3000;
|
||||
m_data.level = pPlayer->getLevel();
|
||||
memcpy( m_data.look, pPlayer->getLookArray(), 26 );
|
||||
auto item = pPlayer->getInvetory()->getItemAt( Inventory::GearSet0, 0 );
|
||||
if( item )
|
||||
m_data.mainWeaponModel = item->getModelId1();
|
||||
m_data.secWeaponModel = pPlayer->getModelSubWeapon();
|
||||
m_data.models[0] = pPlayer->getModelForSlot( Inventory::EquipSlot::Head );
|
||||
m_data.models[1] = pPlayer->getModelForSlot( Inventory::EquipSlot::Body );
|
||||
m_data.models[2] = pPlayer->getModelForSlot( Inventory::EquipSlot::Hands );
|
||||
m_data.models[3] = pPlayer->getModelForSlot( Inventory::EquipSlot::Legs );
|
||||
m_data.models[4] = pPlayer->getModelForSlot( Inventory::EquipSlot::Feet );
|
||||
strcpy( m_data.name, pPlayer->getName().c_str() );
|
||||
m_data.pos.x = pPlayer->getPos().x;
|
||||
m_data.pos.y = pPlayer->getPos().y;
|
||||
m_data.pos.z = pPlayer->getPos().z;
|
||||
m_data.voice = pPlayer->getVoiceId();
|
||||
|
||||
m_data.rotation = Math::Util::floatToUInt16Rot( pPlayer->getRotation() );
|
||||
|
||||
m_data.onlineStatus = static_cast< uint8_t >( pPlayer->getOnlineStatus() );
|
||||
|
||||
//m_data.u23 = 0x04;
|
||||
//m_data.u24 = 256;
|
||||
m_data.state = 1;
|
||||
m_data.type = 1;
|
||||
if( pTarget == pPlayer )
|
||||
{
|
||||
m_data.spawnIndex = 0x00;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_data.spawnIndex = pTarget->getSpawnIdForActorId( pPlayer->getId() );
|
||||
}
|
||||
// 0x20 == spawn hidden to be displayed by the spawneffect control
|
||||
m_data.displayFlags = pPlayer->getStance();
|
||||
|
||||
if( pPlayer->getZoningType() != Common::ZoneingType::None )
|
||||
{
|
||||
m_data.displayFlags |= 0x20;
|
||||
}
|
||||
|
||||
m_data.targetId = pPlayer->getTargetId();
|
||||
//m_data.type = 1;
|
||||
//m_data.unknown_33 = 4;
|
||||
//m_data.unknown_38 = 0x70;
|
||||
//m_data.unknown_60 = 3;
|
||||
//m_data.unknown_61 = 7;
|
||||
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif /*_PlayerSpawn_H*/
|
|
@ -2,8 +2,8 @@
|
|||
#define _PLAYERSTATE_H
|
||||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include "Player.h"
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
||||
|
@ -11,7 +11,7 @@ namespace Packets {
|
|||
namespace Server {
|
||||
|
||||
/**
|
||||
* @brief The Ping response packet.
|
||||
* @brief Packet sent to set a players state, this impacts which actions he can perform.
|
||||
*/
|
||||
class PlayerStateFlagsPacket :
|
||||
public GamePacketNew< FFXIVIpcPlayerStateFlags >
|
|
@ -2,8 +2,8 @@
|
|||
#define _QUESTMESSAGE_H
|
||||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include "Player.h"
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
||||
|
@ -11,13 +11,14 @@ namespace Packets {
|
|||
namespace Server {
|
||||
|
||||
/**
|
||||
* @brief The Ping response packet.
|
||||
* @brief Packet to display a quest specific info message.
|
||||
*/
|
||||
class QuestMessagePacket :
|
||||
public GamePacketNew< FFXIVIpcQuestMessage >
|
||||
{
|
||||
public:
|
||||
QuestMessagePacket( Entity::ActorPtr pActor, uint32_t questId, int8_t msgId, uint8_t type = 0, uint32_t var1 = 0, uint32_t var2 = 0 ) :
|
||||
QuestMessagePacket( Entity::ActorPtr pActor, uint32_t questId, int8_t msgId,
|
||||
uint8_t type = 0, uint32_t var1 = 0, uint32_t var2 = 0 ) :
|
||||
GamePacketNew< FFXIVIpcQuestMessage >( pActor->getId(), pActor->getId() )
|
||||
{
|
||||
initialize( questId, msgId, type, var1, var2 );
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include <Server_Common/ServerPacketDef.h>
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
|
@ -2,7 +2,7 @@
|
|||
#define _UPDATEHPMPTP_H
|
||||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
|
@ -1,105 +0,0 @@
|
|||
#ifndef _PLAYERSPAWN_H
|
||||
#define _PLAYERSPAWN_H
|
||||
|
||||
#include <Server_Common/ServerPacketDef.h>
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include <Server_Common/UtilMath.h>
|
||||
#include "Player.h"
|
||||
#include "Forwards.h"
|
||||
#include "Inventory.h"
|
||||
#include "Item.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
||||
namespace Packets {
|
||||
namespace Server {
|
||||
|
||||
/**
|
||||
* @brief The packet sent to finish an event.
|
||||
*/
|
||||
class PlayerSpawnPacket :
|
||||
public GamePacketNew<FFXIVIpcPlayerSpawn>
|
||||
{
|
||||
public:
|
||||
PlayerSpawnPacket( Entity::PlayerPtr pPlayer, Entity::PlayerPtr pTarget ) :
|
||||
GamePacketNew<FFXIVIpcPlayerSpawn>( pPlayer->getId(), pTarget->getId() )
|
||||
{
|
||||
initialize( pPlayer, pTarget );
|
||||
};
|
||||
|
||||
private:
|
||||
void initialize( Entity::PlayerPtr pPlayer, Entity::PlayerPtr pTarget )
|
||||
{
|
||||
// todo: figure out unkown offsets
|
||||
// TODO: temporary gm rank
|
||||
//m_data.gmRank = 0xff;
|
||||
|
||||
|
||||
m_data.currentMount = 0;
|
||||
m_data.classJob = pPlayer->getClass();
|
||||
//m_data.status = static_cast< uint8_t >( pPlayer->getStatus() );
|
||||
m_data.hPCurr = pPlayer->getHp();
|
||||
m_data.mPCurr = pPlayer->getMp();
|
||||
m_data.tPCurr = pPlayer->getTp();
|
||||
m_data.hPMax = pPlayer->getMaxHp();
|
||||
m_data.mPMax = pPlayer->getMaxMp();
|
||||
m_data.gmRank = 0xff;
|
||||
//m_data.tPMax = 3000;
|
||||
m_data.level = pPlayer->getLevel();
|
||||
memcpy( m_data.look, pPlayer->getLookArray(), 26 );
|
||||
auto item = pPlayer->getInvetory()->getItemAt( Inventory::GearSet0, 0 );
|
||||
if( item )
|
||||
m_data.mainWeaponModel = item->getModelId1();
|
||||
m_data.secWeaponModel = pPlayer->getModelSubWeapon();
|
||||
m_data.models[0] = pPlayer->getModelForSlot( Inventory::EquipSlot::Head );
|
||||
m_data.models[1] = pPlayer->getModelForSlot( Inventory::EquipSlot::Body );
|
||||
m_data.models[2] = pPlayer->getModelForSlot( Inventory::EquipSlot::Hands );
|
||||
m_data.models[3] = pPlayer->getModelForSlot( Inventory::EquipSlot::Legs );
|
||||
m_data.models[4] = pPlayer->getModelForSlot( Inventory::EquipSlot::Feet );
|
||||
strcpy( m_data.name, pPlayer->getName().c_str() );
|
||||
m_data.pos.x = pPlayer->getPos().x;
|
||||
m_data.pos.y = pPlayer->getPos().y;
|
||||
m_data.pos.z = pPlayer->getPos().z;
|
||||
m_data.voice = pPlayer->getVoiceId();
|
||||
|
||||
m_data.rotation = Math::Util::floatToUInt16Rot( pPlayer->getRotation() );
|
||||
|
||||
m_data.onlineStatus = static_cast< uint8_t >( pPlayer->getOnlineStatus() );
|
||||
|
||||
//m_data.u23 = 0x04;
|
||||
//m_data.u24 = 256;
|
||||
m_data.state = 1;
|
||||
m_data.type = 1;
|
||||
if( pTarget == pPlayer )
|
||||
{
|
||||
m_data.spawnIndex = 0x00;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_data.spawnIndex = pTarget->getSpawnIdForActorId( pPlayer->getId() );
|
||||
}
|
||||
// 0x20 == spawn hidden to be displayed by the spawneffect control
|
||||
m_data.displayFlags = pPlayer->getStance();
|
||||
|
||||
if( pPlayer->getZoningType() != Common::ZoneingType::None )
|
||||
{
|
||||
m_data.displayFlags |= 0x20;
|
||||
}
|
||||
|
||||
m_data.targetId = pPlayer->getTargetId();
|
||||
//m_data.type = 1;
|
||||
//m_data.unknown_33 = 4;
|
||||
//m_data.unknown_38 = 0x70;
|
||||
//m_data.unknown_60 = 3;
|
||||
//m_data.unknown_61 = 7;
|
||||
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif /*_PlayerSpawn_H*/
|
|
@ -3,18 +3,16 @@
|
|||
#include <chaiscript/chaiscript.hpp>
|
||||
|
||||
#include <Server_Common/ChaiscriptStdLib.h>
|
||||
#include "ScriptManager.h"
|
||||
|
||||
#include "Zone.h"
|
||||
#include "Player.h"
|
||||
#include "BattleNpc.h"
|
||||
#include "ServerZone.h"
|
||||
#include "Event.h"
|
||||
#include "EventHelper.h"
|
||||
#include "ScriptManager.h"
|
||||
#include "StatusEffect.h"
|
||||
|
||||
#include "ServerNoticePacket.h"
|
||||
#include "src/servers/Server_Zone/Zone/Zone.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Actor/BattleNpc.h"
|
||||
#include "src/servers/Server_Zone/ServerZone.h"
|
||||
#include "src/servers/Server_Zone/Event/Event.h"
|
||||
#include "src/servers/Server_Zone/Event/EventHelper.h"
|
||||
#include "src/servers/Server_Zone/StatusEffect/StatusEffect.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
|
||||
#include "src/servers/Server_Zone/Script/ScriptManager.h"
|
||||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
#include <boost/shared_ptr.hpp>
|
|
@ -6,7 +6,7 @@
|
|||
#include <set>
|
||||
|
||||
#include <Server_Common/Common.h>
|
||||
#include "Forwards.h"
|
||||
#include "../Forwards.h"
|
||||
|
||||
|
||||
namespace chaiscript
|
|
@ -2,16 +2,17 @@
|
|||
#include <chaiscript/chaiscript.hpp>
|
||||
|
||||
#include <Server_Common/ChaiscriptStdLib.h>
|
||||
#include "ScriptManager.h"
|
||||
|
||||
#include "Zone.h"
|
||||
#include "Player.h"
|
||||
#include "BattleNpc.h"
|
||||
#include "Event.h"
|
||||
#include "EventHelper.h"
|
||||
#include "src/servers/Server_Zone/Script/ScriptManager.h"
|
||||
|
||||
#include "ServerNoticePacket.h"
|
||||
#include "StatusEffect.h"
|
||||
#include "src/servers/Server_Zone/Zone/Zone.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Actor/BattleNpc.h"
|
||||
#include "src/servers/Server_Zone/Event/Event.h"
|
||||
#include "src/servers/Server_Zone/Event/EventHelper.h"
|
||||
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
|
||||
#include "src/servers/Server_Zone/StatusEffect/StatusEffect.h"
|
||||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
#include <boost/shared_ptr.hpp>
|
|
@ -15,14 +15,14 @@
|
|||
#include <Server_Common/ExdData.h>
|
||||
#include <Server_Common/PacketContainer.h>
|
||||
|
||||
#include "GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
#include "Session.h"
|
||||
|
||||
#include "ZoneMgr.h"
|
||||
#include "src/servers/Server_Zone/Zone/ZoneMgr.h"
|
||||
|
||||
#include "GameCommandHandler.h"
|
||||
#include "src/servers/Server_Zone/DebugCommand/DebugCommandHandler.h"
|
||||
|
||||
#include "ScriptManager.h"
|
||||
#include "Script/ScriptManager.h"
|
||||
|
||||
#include "Forwards.h"
|
||||
#include <boost/foreach.hpp>
|
||||
|
@ -32,7 +32,7 @@
|
|||
|
||||
Core::Logger g_log;
|
||||
Core::Db::Database g_database;
|
||||
Core::GameCommandHandler g_gameCommandMgr;
|
||||
Core::DebugCommandHandler g_gameCommandMgr;
|
||||
Core::Scripting::ScriptManager g_scriptMgr;
|
||||
Core::Data::ExdData g_exdData;
|
||||
Core::ZoneMgr g_zoneMgr;
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include <map>
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "BattleNpcTemplate.h"
|
||||
#include "src/servers/Server_Zone/Actor/BattleNpcTemplate.h"
|
||||
|
||||
namespace Core {
|
||||
|
||||
|
|
|
@ -2,10 +2,10 @@
|
|||
|
||||
#include <Server_Common/Util.h>
|
||||
#include <Server_Common/PacketContainer.h>
|
||||
#include "GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
#include "Session.h"
|
||||
|
||||
#include "Player.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
|
||||
Core::Session::Session( uint32_t sessionId )
|
||||
: m_sessionId( sessionId )
|
||||
|
|
|
@ -7,10 +7,10 @@
|
|||
#include <boost/algorithm/string.hpp>
|
||||
#include <algorithm>
|
||||
|
||||
#include "Actor.h"
|
||||
#include "src/servers/Server_Zone/Actor/Actor.h"
|
||||
|
||||
#include "StatusEffect.h"
|
||||
#include "ScriptManager.h"
|
||||
#include "src/servers/Server_Zone/Script/ScriptManager.h"
|
||||
|
||||
extern Core::Logger g_log;
|
||||
extern Core::Data::ExdData g_exdData;
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include <boost/shared_ptr.hpp>
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core
|
||||
{
|
|
@ -1,11 +1,11 @@
|
|||
#include <Server_Common/Util.h>
|
||||
#include <Server_Common/ServerPacketDef.h>
|
||||
|
||||
#include "Actor.h"
|
||||
#include "src/servers/Server_Zone/Actor/Actor.h"
|
||||
#include "StatusEffect.h"
|
||||
#include "StatusEffectContainer.h"
|
||||
#include "ActorControlPacket142.h"
|
||||
#include "ActorControlPacket143.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
|
||||
|
||||
using namespace Core::Common;
|
|
@ -6,7 +6,7 @@
|
|||
#include <queue>
|
||||
#include <map>
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core
|
||||
{
|
|
@ -1,10 +1,11 @@
|
|||
|
||||
#include "Cell.h"
|
||||
|
||||
#include "Actor.h"
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Actor/Actor.h"
|
||||
#include "src/servers/Server_Zone/Actor/BattleNpc.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
#include "Zone.h"
|
||||
#include "BattleNpc.h"
|
||||
|
||||
|
||||
// TODO: the entire zone / areahandling is a bit outdated ( in parts i used this for the 1.0 iteration )
|
||||
// likely this could be greatly improved or redone
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
#include <stdint.h>
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
#include <set>
|
||||
|
||||
namespace Core {
|
|
@ -13,19 +13,19 @@
|
|||
#include <Server_Common/ServerPacketDef.h>
|
||||
#include <Server_Common/PacketContainer.h>
|
||||
|
||||
#include "Session.h"
|
||||
|
||||
#include "Actor.h"
|
||||
#include "Player.h"
|
||||
#include "BattleNpc.h"
|
||||
#include "Forwards.h"
|
||||
|
||||
#include "GameConnection.h"
|
||||
|
||||
#include "Zone.h"
|
||||
#include "ZoneMgr.h"
|
||||
#include "ServerZone.h"
|
||||
#include "ScriptManager.h"
|
||||
|
||||
#include "src/servers/Server_Zone/Session.h"
|
||||
#include "src/servers/Server_Zone/Actor/Actor.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Actor/BattleNpc.h"
|
||||
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
#include "src/servers/Server_Zone/ServerZone.h"
|
||||
#include "src/servers/Server_Zone/Script/ScriptManager.h"
|
||||
|
||||
#include "CellHandler.h"
|
||||
|
|
@ -7,7 +7,7 @@
|
|||
#include "Cell.h"
|
||||
#include "CellHandler.h"
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
#include <set>
|
||||
#include <boost/enable_shared_from_this.hpp>
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
#include <unordered_map>
|
||||
#include <map>
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
|
Loading…
Add table
Reference in a new issue