1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-27 22:57:45 +00:00

handle internal/external housing storeroom inventory requests

This commit is contained in:
NotAdam 2018-12-05 19:58:43 +11:00
parent c1b3e5d393
commit 899b4aead3
8 changed files with 103 additions and 3 deletions

View file

@ -311,12 +311,13 @@ enum ActorControlType : uint16_t
RequestLandSignOwned = 0x452,
RequestWardLandInfo = 0x453,
RequestLandRelinquish = 0x454,
RequestExternalHousingInventory = 0x0458,
RequestEstateRename = 0x45A,
RequestEstateEditGreeting = 0x45B,
RequestEstateGreeting = 0x45C, // sends FFXIVIpcHousingEstateGreeting in return
RequestEstateEditGuestAccessSettings = 0x45D,
RequestEstateTagSettings = 0x45F,
RequestInternalHousingInventory = 0x0461,
RequestHousingItemUI = 0x463,
RequestSharedEstateSettings = 0x46F,
UpdateEstateLightingLevel = 0x471,

View file

@ -17,6 +17,7 @@
#include "TerritoryMgr.h"
#include "Territory/Zone.h"
#include "Territory/HousingZone.h"
#include "Territory/Housing/HousingInteriorTerritory.h"
#include "HousingMgr.h"
#include "Territory/Land.h"
#include "Framework.h"
@ -462,4 +463,45 @@ Sapphire::Common::LandIdent Sapphire::World::Manager::HousingMgr::clientTriggerP
ident.landId = param12 & 0xFFFF;
return ident;
}
void Sapphire::World::Manager::HousingMgr::sendHousingInventory( Entity::Player& player, uint16_t inventoryType, uint8_t plotNum )
{
Sapphire::LandPtr targetLand;
// plotNum will be 255 in the event that it's an internal zone
// and we have to switch up our way of getting the LandPtr
if( plotNum == 255 )
{
auto internalZone = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( player.getCurrentZone() );
if( !internalZone )
return;
auto ident = internalZone->getIdent();
auto landSetId = toLandSetId( ident.territoryTypeId, ident.wardNum );
auto exteriorZone = getHousingZoneByLandSetId( landSetId );
if( !exteriorZone )
return;
targetLand = exteriorZone->getLand( ident.landId );
}
else
{
auto zone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() );
if( !zone )
return;
targetLand = zone->getLand( plotNum );
}
if( !targetLand )
return;
// todo: add proper permissions checks
if( targetLand->getPlayerOwner() != player.getId() )
return;
player.sendDebug( "got inventory for plot: " + targetLand->getHouse()->getHouseName() );
}

View file

@ -30,6 +30,9 @@ namespace Sapphire::World::Manager
void sendLandSignFree( Entity::Player& player, const Common::LandIdent ident );
LandPurchaseResult purchaseLand( Entity::Player& player, uint8_t plot, uint8_t state );
/*!
* @brief Converts param1 of a client trigger into a Common::LandIndent
*/
Common::LandIdent clientTriggerParamsToLandIdent( uint32_t param11, uint32_t param12 ) const;
void sendWardLandInfo( Entity::Player& player, uint8_t wardId, uint16_t territoryTypeId );
@ -47,6 +50,13 @@ namespace Sapphire::World::Manager
void sendEstateGreeting( Entity::Player& player, const Common::LandIdent ident );
/*!
* @brief Sends the house inventory for the specified type to a player.
*
* This enforces permissions on the inventory too so random players can't request a houses items
*/
void sendHousingInventory( Entity::Player& player, uint16_t inventoryType, uint8_t plotNum );
};
}

View file

@ -421,6 +421,35 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( const Packets::FFX
break;
}
case ClientTriggerType::RequestExternalHousingInventory:
{
if( param2 != 1 )
return;
uint8_t plot = ( param12 & 0xFF );
auto housingMgr = g_fw.get< HousingMgr >();
if( !housingMgr )
break;
housingMgr->sendHousingInventory( player, Common::InventoryType::HousingOutdoorItemStoreroom, plot );
break;
}
case ClientTriggerType::RequestInternalHousingInventory:
{
// only sent if param1 is 1, because the client sends this with 0 when you open the ui for whatever reason
if( param1 != 1 )
return;
auto housingMgr = g_fw.get< HousingMgr >();
if( !housingMgr )
break;
housingMgr->sendHousingInventory( player, Common::InventoryType::HousingIndoorItemStoreroom, 255 );
break;
}
default:
{

View file

@ -68,7 +68,7 @@ void Housing::HousingInteriorTerritory::onPlayerZoneIn( Entity::Player& player )
for( auto i = 0; i < 10; i++ )
{
indoorInitPacket->data().indoorItems[ i ] = pHouse->getHouseInteriorPart( (Common::HousingInteriorSlot)i );
indoorInitPacket->data().indoorItems[ i ] = pHouse->getHouseInteriorPart( static_cast< Common::HousingInteriorSlot >( i ) );
}
@ -102,4 +102,9 @@ void Housing::HousingInteriorTerritory::onUpdate( uint32_t currTime )
uint32_t Housing::HousingInteriorTerritory::getLastActivityTime() const
{
return m_lastActivityTime;
}
const Common::LandIdent Housing::HousingInteriorTerritory::getIdent() const
{
return m_landIdent;
}

View file

@ -20,6 +20,8 @@ namespace Sapphire::World::Territory::Housing
uint32_t getLastActivityTime() const;
const Common::LandIdent getIdent() const;
private:
Common::LandIdent m_landIdent;
uint32_t m_lastActivityTime;

View file

@ -355,3 +355,12 @@ bool Sapphire::Land::setPreset( uint32_t itemId )
return true;
}
Sapphire::ItemContainerPtr Sapphire::Land::getInventory( uint16_t inventoryType ) const
{
auto container = m_landInventoryMap.find( inventoryType );
if( container == m_landInventoryMap.end() )
return nullptr;
return container->second;
}

View file

@ -18,7 +18,7 @@ namespace Sapphire
Land( uint16_t zoneId, uint8_t wardNum, uint8_t landId, uint32_t landSetId, Sapphire::Data::HousingLandSetPtr info );
virtual ~Land();
using LandInventoryMap = std::unordered_map< uint32_t, ItemContainerPtr >;
using LandInventoryMap = std::unordered_map< uint16_t, ItemContainerPtr >;
//Primary state
void setSize( uint8_t size );
@ -61,6 +61,8 @@ namespace Sapphire
void setLandTag( uint8_t slot, uint8_t tag );
uint8_t getLandTag( uint8_t slot );
ItemContainerPtr getInventory( uint16_t inventoryType ) const;
private:
uint32_t convertItemIdToHousingItemId( uint32_t itemId );
void init();