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Moved script folder out of bin

This commit is contained in:
Mordred 2017-08-29 23:22:41 +02:00
parent 33768e50c0
commit 89f4fe6f48
38 changed files with 311 additions and 176 deletions

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@ -0,0 +1,61 @@
// This is an automatically generated chai script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, change its extension to .chai
// Quest Script: SubFst004_00027
// Quest Name: Preserving the Past
// Quest ID: 65563
// Start NPC: 1000194
// End NPC: 1000789
class CmnDefCutSceneReplayDef
{
// Basic quest information
var quest_name
var quest_id
// These are the quest vars / flags used in this quest
// GetQuestUI8AL
// GetQuestUI8BH
// Available Scenes in this quest, not necessarly all are used
attr onScene00000;
// Quest rewards
var RewardExpFactor;
var RewardItem;
var RewardItemCount;
// Entities found in the script data of the quest
// some of these may be useful
var ACTOR0;
var ACTOR1;
var ACTOR2;
var ITEM0;
def CmnDefCutSceneReplayDef()
{
}
def Scene00000( player, eventId, flags, unk, unk1 )
{
player.eventPlay(eventId, 0, 0x2000, unk, 1,
fun( player, eventId, subEvent, param1, param2, param3 )
{
player.eventFinish(eventId, 1);
} );
}
};
def CmnDefCutSceneReplay_START(player, actorId, eventId)
{
var quest = CmnDefCutSceneReplay();
var actor = mapActor( actorId );
player.eventStart( actorId, eventId, 1, 0, 0 );
CmnDefCutSceneReplay.Scene00000( player, eventId, 0, 0, 0 );
}

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@ -0,0 +1,75 @@
class CmnDefLinkShellDef
{
def CmnDefLinkShellDef()
{
this.ACTION_CREATE = 2;
this.ACTION_RENAME = 3;
this.ACTION_REMOVE = 4;
this.id = 0xB0006;
}
def Scene00001( player )
{
player.eventPlay( this.id, 1, 0, 0, 0,
fun( player, eventId, param1, param2, param3 )
{
switch( param2 )
{
case( CmnDefLinkShell.ACTION_CREATE )
{
CmnDefLinkShell.Scene00002( player );
break;
}
case( CmnDefLinkShell.ACTION_RENAME )
{
CmnDefLinkShell.Scene00003( player );
break;
}
case( CmnDefLinkShell.ACTION_REMOVE )
{
CmnDefLinkShell.Scene00004( player );
break;
}
}
});
}
def Scene00002( player ) // Create Linkshell
{
player.eventPlay( this.id, 2, 0, 0, 0,
fun( player, eventId, param1, param2, param3 )
{
});
}
def Scene00003( player ) // Rename Linkshell
{
player.eventPlay( this.id, 3, 0, 0, 0,
fun( player, eventId, param1, param2, param3 )
{
});
}
def Scene00004( player ) // Delete Linkshell
{
player.eventPlay( this.id, 4, 0, 0, 0,
fun( player, eventId, param1, param2, param3 )
{
});
}
def onTalk( eventId, player, actorId )
{
this.Scene00001( player );
}
};
global CmnDefLinkShell = CmnDefLinkShellDef();

View file

@ -1,160 +1,160 @@
/////////////////////////////////////////////////////////////////////
// Quest sequence
/////////////////////////////////////////////////////////////////////
GLOBAL SEQ_COMPLETE = 0xFF
/////////////////////////////////////////////////////////////////////
// SCENE_FLAGS
/////////////////////////////////////////////////////////////////////
GLOBAL SET_EOBJ_BASE = 0xF8400EF3
GLOBAL SET_INVIS_BASE = 0xF8400FFF
GLOBAL SET_BASE = 0xF8400EFB
GLOBAL INVIS_COMPANION = 0x80000000
GLOBAL INVIS_ALLIANCE_BUDDY = 0x40000000
GLOBAL INVIS_ALLIANCE_PC = 0x20000000
GLOBAL INVIS_AOE = 0x08000000
GLOBAL DISABLE_CANCEL_EMOTE = 0x04000000
GLOBAL LOCK_HOTBAR = 0x02000000
GLOBAL LOCK_HUD = 0x01000000
GLOBAL ROLLBACK_HIDE_UI = 0x00800000
GLOBAL DISABLE_STEALTH = 0x00400000
GLOBAL HIDE_FESTIVAL = 0x00200000
GLOBAL DISABLE_SKIP = 0x00080000
GLOBAL SILENT_ENTER_TERRI_ALL = 0x00038000
GLOBAL SILENT_ENTER_TERRI_SE = 0x00020000
GLOBAL SILENT_ENTER_TERRI_BGM = 0x00010000
GLOBAL SILENT_ENTER_TERRI_ENV = 0x00008000
GLOBAL INVINCIBLE = 0x00004000
GLOBAL HIDE_HOTBAR = 0x00002000
GLOBAL AUTO_LOC_CAMERA = 0x00001000
GLOBAL INVIS_ALL = 0xF80003FC
GLOBAL HIDE_UI = 0x00000800
GLOBAL CONDITION_CUTSCENE = 0x00000400
GLOBAL INVIS_TREASURE = 0x00000200
GLOBAL INVIS_AETHERYTE = 0x00000100
GLOBAL INVIS_GATHERING_POINT = 0x00000080
GLOBAL INVIS_PARTY_BUDDY = 0x10000000
GLOBAL INVIS_PARTY_PC = 0x00000040
GLOBAL INVIS_OTHER_PC = 0x00000020
GLOBAL INVIS_BNPC = 0x00000010
GLOBAL INVIS_EOBJ = 0x00000008
GLOBAL INVIS_ENPC = 0x00000004
GLOBAL FADE_OUT = 0x00000002
GLOBAL NO_DEFAULT_CAMERA = 0x00000001
GLOBAL NONE = 0x00000000
/////////////////////////////////////////////////////////////////////
// Event Types
/////////////////////////////////////////////////////////////////////
GLOBAL EVENT_TALK = 1
GLOBAL EVENT_EMOTE = 2
GLOBAL EVENT_DISTANCE_BELOW = 3
GLOBAL EVENT_DISTANCE_OVER = 4
GLOBAL EVENT_BATTLE_REWARD = 5
GLOBAL EVENT_CRAFT = 6
GLOBAL EVENT_NEST = 7
GLOBAL EVENT_EVENT_ITEM = 8
GLOBAL EVENT_DROP = 9
GLOBAL EVENT_WITHIN_RANGE = 10
GLOBAL EVENT_OUTSIDE_RANGE = 11
GLOBAL EVENT_GAME_START = 12
GLOBAL EVENT_GAME_PROGRESS = 13
GLOBAL EVENT_ENTER_TERRITORY = 15
GLOBAL EVENT_GAME_COME_BACK = 17
GLOBAL EVENT_ACTION_RESULT = 18
GLOBAL EVENT_MATERIA_CRAFT = 19
GLOBAL EVENT_FISHING = 20
GLOBAL EVENT_UI = 21
GLOBAL EVENT_HOUSING = 22
GLOBAL EVENT_SAY = 23
GLOBAL EVENT_TABLE_GAME = 24
/////////////////////////////////////////////////////////////////////
// Event finish states
/////////////////////////////////////////////////////////////////////
GLOBAL UNLOCK = 1
GLOBAL KEEPLOCK = 0
/////////////////////////////////////////////////////////////////////
// Possible Event Types
/////////////////////////////////////////////////////////////////////
GLOBAL ACTOR_EVENT_ON_CREATE = 1
GLOBAL ACTOR_EVENT_ON_SPAWN = 2
GLOBAL ACTOR_EVENT_ON_DESPAWN = 3
GLOBAL ACTOR_EVENT_ON_AI_TICK = 4
GLOBAL ACTOR_EVENT_ON_TALK_DEFAULT = 5
GLOBAL MOB_EVENT_ON_DEATH = 1
GLOBAL REGION_EVENT_ON_CREATE= 1
GLOBAL REGION_EVENT_ON_ENTER = 2
GLOBAL REGION_EVENT_ON_LEAVE = 3
GLOBAL PLAYER_EVENT_ON_FIRST_ENTER_WORLD = 1
GLOBAL PLAYER_EVENT_ON_ENTER_WORLD = 2
GLOBAL PLAYER_EVENT_ON_DEATH = 3
GLOBAL PLAYER_EVENT_ON_LOGIN = 4
GLOBAL PLAYER_EVENT_ON_LOGOUT = 5
// End Event Types
GLOBAL SLOT_MAINH = 0
GLOBAL SLOT_OFFH = 1
GLOBAL SLOT_HEAD = 2
GLOBAL SLOT_BODY = 3
GLOBAL SLOT_GLOVES = 4
GLOBAL SLOT_WAIST = 5
GLOBAL SLOT_LEGS = 6
GLOBAL SLOT_FEET = 7
GLOBAL GENDER_MALE = 0
GLOBAL GENDER_FEMALE = 1
GLOBAL ACTION_EVENT_START = 1
GLOBAL ACTION_EVENT_RETURN = 2
GLOBAL ACTION_EVENT_TRADE_RETURN = 3
GLOBAL ACTION_ERANGE_EVENT_START = 4
GLOBAL ACTION_EVENT_EMOTE = 5
GLOBAL ACTION_RETURN = 0x26
GLOBAL ACTION_TELEPORT = 0x29
GLOBAL EVENTACTION_ATTUNE = 0x13
GLOBAL CLASS_GLA = 1
GLOBAL CLASS_PUG = 2
GLOBAL CLASS_MRD = 3
GLOBAL CLASS_LNC = 4
GLOBAL CLASS_ARC = 5
GLOBAL CLASS_CON = 6
GLOBAL CLASS_THM = 7
GLOBAL CLASS_CRP = 8
GLOBAL CLASS_BSM = 9
GLOBAL CLASS_ARM = 10
GLOBAL CLASS_GLD = 11
GLOBAL CLASS_TAN = 12
GLOBAL CLASS_WVR = 13
GLOBAL CLASS_ALC = 14
GLOBAL CLASS_CUL = 15
GLOBAL CLASS_MIN = 16
GLOBAL CLASS_BOT = 17
GLOBAL CLASS_FSH = 18
GLOBAL CLASS_PLD = 19
GLOBAL CLASS_MNK = 20
GLOBAL CLASS_WAR = 21
GLOBAL CLASS_DRG = 22
GLOBAL CLASS_BRD = 23
GLOBAL CLASS_WHM = 24
GLOBAL CLASS_BLM = 25
GLOBAL CLASS_ACN = 26
GLOBAL CLASS_SMN = 27
GLOBAL CLASS_SCH = 28
GLOBAL CLASS_ROG = 29
GLOBAL CLASS_NIN = 30
GLOBAL CLASS_MCH = 31
GLOBAL CLASS_DRK = 32
GLOBAL CLASS_AST = 33
/////////////////////////////////////////////////////////////////////
// Quest sequence
/////////////////////////////////////////////////////////////////////
GLOBAL SEQ_COMPLETE = 0xFF
/////////////////////////////////////////////////////////////////////
// SCENE_FLAGS
/////////////////////////////////////////////////////////////////////
GLOBAL SET_EOBJ_BASE = 0xF8400EF3
GLOBAL SET_INVIS_BASE = 0xF8400FFF
GLOBAL SET_BASE = 0xF8400EFB
GLOBAL INVIS_COMPANION = 0x80000000
GLOBAL INVIS_ALLIANCE_BUDDY = 0x40000000
GLOBAL INVIS_ALLIANCE_PC = 0x20000000
GLOBAL INVIS_AOE = 0x08000000
GLOBAL DISABLE_CANCEL_EMOTE = 0x04000000
GLOBAL LOCK_HOTBAR = 0x02000000
GLOBAL LOCK_HUD = 0x01000000
GLOBAL ROLLBACK_HIDE_UI = 0x00800000
GLOBAL DISABLE_STEALTH = 0x00400000
GLOBAL HIDE_FESTIVAL = 0x00200000
GLOBAL DISABLE_SKIP = 0x00080000
GLOBAL SILENT_ENTER_TERRI_ALL = 0x00038000
GLOBAL SILENT_ENTER_TERRI_SE = 0x00020000
GLOBAL SILENT_ENTER_TERRI_BGM = 0x00010000
GLOBAL SILENT_ENTER_TERRI_ENV = 0x00008000
GLOBAL INVINCIBLE = 0x00004000
GLOBAL HIDE_HOTBAR = 0x00002000
GLOBAL AUTO_LOC_CAMERA = 0x00001000
GLOBAL INVIS_ALL = 0xF80003FC
GLOBAL HIDE_UI = 0x00000800
GLOBAL CONDITION_CUTSCENE = 0x00000400
GLOBAL INVIS_TREASURE = 0x00000200
GLOBAL INVIS_AETHERYTE = 0x00000100
GLOBAL INVIS_GATHERING_POINT = 0x00000080
GLOBAL INVIS_PARTY_BUDDY = 0x10000000
GLOBAL INVIS_PARTY_PC = 0x00000040
GLOBAL INVIS_OTHER_PC = 0x00000020
GLOBAL INVIS_BNPC = 0x00000010
GLOBAL INVIS_EOBJ = 0x00000008
GLOBAL INVIS_ENPC = 0x00000004
GLOBAL FADE_OUT = 0x00000002
GLOBAL NO_DEFAULT_CAMERA = 0x00000001
GLOBAL NONE = 0x00000000
/////////////////////////////////////////////////////////////////////
// Event Types
/////////////////////////////////////////////////////////////////////
GLOBAL EVENT_TALK = 1
GLOBAL EVENT_EMOTE = 2
GLOBAL EVENT_DISTANCE_BELOW = 3
GLOBAL EVENT_DISTANCE_OVER = 4
GLOBAL EVENT_BATTLE_REWARD = 5
GLOBAL EVENT_CRAFT = 6
GLOBAL EVENT_NEST = 7
GLOBAL EVENT_EVENT_ITEM = 8
GLOBAL EVENT_DROP = 9
GLOBAL EVENT_WITHIN_RANGE = 10
GLOBAL EVENT_OUTSIDE_RANGE = 11
GLOBAL EVENT_GAME_START = 12
GLOBAL EVENT_GAME_PROGRESS = 13
GLOBAL EVENT_ENTER_TERRITORY = 15
GLOBAL EVENT_GAME_COME_BACK = 17
GLOBAL EVENT_ACTION_RESULT = 18
GLOBAL EVENT_MATERIA_CRAFT = 19
GLOBAL EVENT_FISHING = 20
GLOBAL EVENT_UI = 21
GLOBAL EVENT_HOUSING = 22
GLOBAL EVENT_SAY = 23
GLOBAL EVENT_TABLE_GAME = 24
/////////////////////////////////////////////////////////////////////
// Event finish states
/////////////////////////////////////////////////////////////////////
GLOBAL UNLOCK = 1
GLOBAL KEEPLOCK = 0
/////////////////////////////////////////////////////////////////////
// Possible Event Types
/////////////////////////////////////////////////////////////////////
GLOBAL ACTOR_EVENT_ON_CREATE = 1
GLOBAL ACTOR_EVENT_ON_SPAWN = 2
GLOBAL ACTOR_EVENT_ON_DESPAWN = 3
GLOBAL ACTOR_EVENT_ON_AI_TICK = 4
GLOBAL ACTOR_EVENT_ON_TALK_DEFAULT = 5
GLOBAL MOB_EVENT_ON_DEATH = 1
GLOBAL REGION_EVENT_ON_CREATE= 1
GLOBAL REGION_EVENT_ON_ENTER = 2
GLOBAL REGION_EVENT_ON_LEAVE = 3
GLOBAL PLAYER_EVENT_ON_FIRST_ENTER_WORLD = 1
GLOBAL PLAYER_EVENT_ON_ENTER_WORLD = 2
GLOBAL PLAYER_EVENT_ON_DEATH = 3
GLOBAL PLAYER_EVENT_ON_LOGIN = 4
GLOBAL PLAYER_EVENT_ON_LOGOUT = 5
// End Event Types
GLOBAL SLOT_MAINH = 0
GLOBAL SLOT_OFFH = 1
GLOBAL SLOT_HEAD = 2
GLOBAL SLOT_BODY = 3
GLOBAL SLOT_GLOVES = 4
GLOBAL SLOT_WAIST = 5
GLOBAL SLOT_LEGS = 6
GLOBAL SLOT_FEET = 7
GLOBAL GENDER_MALE = 0
GLOBAL GENDER_FEMALE = 1
GLOBAL ACTION_EVENT_START = 1
GLOBAL ACTION_EVENT_RETURN = 2
GLOBAL ACTION_EVENT_TRADE_RETURN = 3
GLOBAL ACTION_ERANGE_EVENT_START = 4
GLOBAL ACTION_EVENT_EMOTE = 5
GLOBAL ACTION_RETURN = 0x26
GLOBAL ACTION_TELEPORT = 0x29
GLOBAL EVENTACTION_ATTUNE = 0x13
GLOBAL CLASS_GLA = 1
GLOBAL CLASS_PUG = 2
GLOBAL CLASS_MRD = 3
GLOBAL CLASS_LNC = 4
GLOBAL CLASS_ARC = 5
GLOBAL CLASS_CON = 6
GLOBAL CLASS_THM = 7
GLOBAL CLASS_CRP = 8
GLOBAL CLASS_BSM = 9
GLOBAL CLASS_ARM = 10
GLOBAL CLASS_GLD = 11
GLOBAL CLASS_TAN = 12
GLOBAL CLASS_WVR = 13
GLOBAL CLASS_ALC = 14
GLOBAL CLASS_CUL = 15
GLOBAL CLASS_MIN = 16
GLOBAL CLASS_BOT = 17
GLOBAL CLASS_FSH = 18
GLOBAL CLASS_PLD = 19
GLOBAL CLASS_MNK = 20
GLOBAL CLASS_WAR = 21
GLOBAL CLASS_DRG = 22
GLOBAL CLASS_BRD = 23
GLOBAL CLASS_WHM = 24
GLOBAL CLASS_BLM = 25
GLOBAL CLASS_ACN = 26
GLOBAL CLASS_SMN = 27
GLOBAL CLASS_SCH = 28
GLOBAL CLASS_ROG = 29
GLOBAL CLASS_NIN = 30
GLOBAL CLASS_MCH = 31
GLOBAL CLASS_DRK = 32
GLOBAL CLASS_AST = 33
///////////////////////////////////////////////////////////////
// Inventory Enums
@ -205,7 +205,7 @@ GLOBAL INVENTORY_FREECOMPANYBAG0 = 20000
GLOBAL INVENTORY_FREECOMPANYBAG1 = 20001
GLOBAL INVENTORY_FREECOMPANYBAG2 = 20002
GLOBAL INVENTORY_FREECOMPANYGIL = 22000
GLOBAL INVENTORY_FREECOMPANYCRYSTAL = 22001
GLOBAL INVENTORY_FREECOMPANYCRYSTAL = 22001
////////////////////////////////////////////////////////////
// Currency types
@ -224,10 +224,10 @@ GLOBAL CURRENCY_MGP = 0X0B
GLOBAL CURRENCY_TOMESTONELAW = 0X0C
GLOBAL CURRENCY_TOMESTONEESO = 0X0D
GLOBAL CURRENCY_TOMESTONELORE = 0X0E
////////////////////////////////////////////////////////////
// Skill handle types
////////////////////////////////////////////////////////////
GLOBAL STD_DAMAGE = 0X00
GLOBAL STD_HEAL = 0X01
////////////////////////////////////////////////////////////
// Skill handle types
////////////////////////////////////////////////////////////
GLOBAL STD_DAMAGE = 0X00
GLOBAL STD_HEAL = 0X01
GLOBAL STD_DOT = 0X02

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@ -1,11 +1,11 @@
def onFirstEnterWorld(player)
{
var name = player.getName();
var race = player.getRace();
var gender = player.getGender();
//var class = player.getClass();
return name;
}
def onFirstEnterWorld(player)
{
var name = player.getName();
var race = player.getRace();
var gender = player.getGender();
//var class = player.getClass();
return name;
}

View file

@ -27,7 +27,6 @@ bool Core::LinkshellMgr::loadLinkshells()
Db::Field *field = res->fetch();
do
{
uint32_t linkshellId = field[0].getUInt32();