mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-27 14:57:44 +00:00
Moved script folder out of bin
This commit is contained in:
parent
33768e50c0
commit
89f4fe6f48
38 changed files with 311 additions and 176 deletions
61
scripts/chai/CmnDef/CmnDefCutSceneReplay.chai_outdated
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61
scripts/chai/CmnDef/CmnDefCutSceneReplay.chai_outdated
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@ -0,0 +1,61 @@
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// This is an automatically generated chai script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, change its extension to .chai
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// Quest Script: SubFst004_00027
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// Quest Name: Preserving the Past
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// Quest ID: 65563
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// Start NPC: 1000194
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// End NPC: 1000789
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class CmnDefCutSceneReplayDef
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{
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// Basic quest information
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var quest_name
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var quest_id
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// These are the quest vars / flags used in this quest
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// GetQuestUI8AL
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// GetQuestUI8BH
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// Available Scenes in this quest, not necessarly all are used
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attr onScene00000;
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// Quest rewards
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var RewardExpFactor;
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var RewardItem;
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var RewardItemCount;
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// Entities found in the script data of the quest
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// some of these may be useful
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var ACTOR0;
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var ACTOR1;
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var ACTOR2;
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var ITEM0;
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def CmnDefCutSceneReplayDef()
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{
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}
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def Scene00000( player, eventId, flags, unk, unk1 )
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{
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player.eventPlay(eventId, 0, 0x2000, unk, 1,
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fun( player, eventId, subEvent, param1, param2, param3 )
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{
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player.eventFinish(eventId, 1);
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} );
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}
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};
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def CmnDefCutSceneReplay_START(player, actorId, eventId)
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{
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var quest = CmnDefCutSceneReplay();
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var actor = mapActor( actorId );
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player.eventStart( actorId, eventId, 1, 0, 0 );
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CmnDefCutSceneReplay.Scene00000( player, eventId, 0, 0, 0 );
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}
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75
scripts/chai/CmnDef/CmnDefLinkShell.chai
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75
scripts/chai/CmnDef/CmnDefLinkShell.chai
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@ -0,0 +1,75 @@
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class CmnDefLinkShellDef
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{
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def CmnDefLinkShellDef()
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{
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this.ACTION_CREATE = 2;
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this.ACTION_RENAME = 3;
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this.ACTION_REMOVE = 4;
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this.id = 0xB0006;
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}
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def Scene00001( player )
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{
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player.eventPlay( this.id, 1, 0, 0, 0,
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fun( player, eventId, param1, param2, param3 )
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{
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switch( param2 )
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{
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case( CmnDefLinkShell.ACTION_CREATE )
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{
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CmnDefLinkShell.Scene00002( player );
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break;
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}
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case( CmnDefLinkShell.ACTION_RENAME )
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{
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CmnDefLinkShell.Scene00003( player );
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break;
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}
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case( CmnDefLinkShell.ACTION_REMOVE )
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{
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CmnDefLinkShell.Scene00004( player );
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break;
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}
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}
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});
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}
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def Scene00002( player ) // Create Linkshell
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{
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player.eventPlay( this.id, 2, 0, 0, 0,
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fun( player, eventId, param1, param2, param3 )
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{
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});
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}
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def Scene00003( player ) // Rename Linkshell
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{
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player.eventPlay( this.id, 3, 0, 0, 0,
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fun( player, eventId, param1, param2, param3 )
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{
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});
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}
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def Scene00004( player ) // Delete Linkshell
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{
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player.eventPlay( this.id, 4, 0, 0, 0,
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fun( player, eventId, param1, param2, param3 )
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{
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});
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}
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def onTalk( eventId, player, actorId )
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{
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this.Scene00001( player );
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}
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};
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global CmnDefLinkShell = CmnDefLinkShellDef();
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@ -1,160 +1,160 @@
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/////////////////////////////////////////////////////////////////////
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// Quest sequence
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/////////////////////////////////////////////////////////////////////
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GLOBAL SEQ_COMPLETE = 0xFF
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/////////////////////////////////////////////////////////////////////
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// SCENE_FLAGS
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/////////////////////////////////////////////////////////////////////
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GLOBAL SET_EOBJ_BASE = 0xF8400EF3
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GLOBAL SET_INVIS_BASE = 0xF8400FFF
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GLOBAL SET_BASE = 0xF8400EFB
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GLOBAL INVIS_COMPANION = 0x80000000
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GLOBAL INVIS_ALLIANCE_BUDDY = 0x40000000
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GLOBAL INVIS_ALLIANCE_PC = 0x20000000
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GLOBAL INVIS_AOE = 0x08000000
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GLOBAL DISABLE_CANCEL_EMOTE = 0x04000000
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GLOBAL LOCK_HOTBAR = 0x02000000
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GLOBAL LOCK_HUD = 0x01000000
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GLOBAL ROLLBACK_HIDE_UI = 0x00800000
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GLOBAL DISABLE_STEALTH = 0x00400000
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GLOBAL HIDE_FESTIVAL = 0x00200000
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GLOBAL DISABLE_SKIP = 0x00080000
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GLOBAL SILENT_ENTER_TERRI_ALL = 0x00038000
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GLOBAL SILENT_ENTER_TERRI_SE = 0x00020000
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GLOBAL SILENT_ENTER_TERRI_BGM = 0x00010000
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GLOBAL SILENT_ENTER_TERRI_ENV = 0x00008000
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GLOBAL INVINCIBLE = 0x00004000
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GLOBAL HIDE_HOTBAR = 0x00002000
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GLOBAL AUTO_LOC_CAMERA = 0x00001000
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GLOBAL INVIS_ALL = 0xF80003FC
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GLOBAL HIDE_UI = 0x00000800
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GLOBAL CONDITION_CUTSCENE = 0x00000400
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GLOBAL INVIS_TREASURE = 0x00000200
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GLOBAL INVIS_AETHERYTE = 0x00000100
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GLOBAL INVIS_GATHERING_POINT = 0x00000080
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GLOBAL INVIS_PARTY_BUDDY = 0x10000000
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GLOBAL INVIS_PARTY_PC = 0x00000040
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GLOBAL INVIS_OTHER_PC = 0x00000020
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GLOBAL INVIS_BNPC = 0x00000010
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GLOBAL INVIS_EOBJ = 0x00000008
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GLOBAL INVIS_ENPC = 0x00000004
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GLOBAL FADE_OUT = 0x00000002
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GLOBAL NO_DEFAULT_CAMERA = 0x00000001
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GLOBAL NONE = 0x00000000
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/////////////////////////////////////////////////////////////////////
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// Event Types
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/////////////////////////////////////////////////////////////////////
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GLOBAL EVENT_TALK = 1
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GLOBAL EVENT_EMOTE = 2
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GLOBAL EVENT_DISTANCE_BELOW = 3
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GLOBAL EVENT_DISTANCE_OVER = 4
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GLOBAL EVENT_BATTLE_REWARD = 5
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GLOBAL EVENT_CRAFT = 6
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GLOBAL EVENT_NEST = 7
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GLOBAL EVENT_EVENT_ITEM = 8
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GLOBAL EVENT_DROP = 9
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GLOBAL EVENT_WITHIN_RANGE = 10
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GLOBAL EVENT_OUTSIDE_RANGE = 11
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GLOBAL EVENT_GAME_START = 12
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GLOBAL EVENT_GAME_PROGRESS = 13
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GLOBAL EVENT_ENTER_TERRITORY = 15
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GLOBAL EVENT_GAME_COME_BACK = 17
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GLOBAL EVENT_ACTION_RESULT = 18
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GLOBAL EVENT_MATERIA_CRAFT = 19
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GLOBAL EVENT_FISHING = 20
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GLOBAL EVENT_UI = 21
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GLOBAL EVENT_HOUSING = 22
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GLOBAL EVENT_SAY = 23
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GLOBAL EVENT_TABLE_GAME = 24
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/////////////////////////////////////////////////////////////////////
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// Event finish states
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/////////////////////////////////////////////////////////////////////
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GLOBAL UNLOCK = 1
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GLOBAL KEEPLOCK = 0
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/////////////////////////////////////////////////////////////////////
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// Possible Event Types
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/////////////////////////////////////////////////////////////////////
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GLOBAL ACTOR_EVENT_ON_CREATE = 1
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GLOBAL ACTOR_EVENT_ON_SPAWN = 2
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GLOBAL ACTOR_EVENT_ON_DESPAWN = 3
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GLOBAL ACTOR_EVENT_ON_AI_TICK = 4
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GLOBAL ACTOR_EVENT_ON_TALK_DEFAULT = 5
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GLOBAL MOB_EVENT_ON_DEATH = 1
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GLOBAL REGION_EVENT_ON_CREATE= 1
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GLOBAL REGION_EVENT_ON_ENTER = 2
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GLOBAL REGION_EVENT_ON_LEAVE = 3
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GLOBAL PLAYER_EVENT_ON_FIRST_ENTER_WORLD = 1
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GLOBAL PLAYER_EVENT_ON_ENTER_WORLD = 2
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GLOBAL PLAYER_EVENT_ON_DEATH = 3
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GLOBAL PLAYER_EVENT_ON_LOGIN = 4
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GLOBAL PLAYER_EVENT_ON_LOGOUT = 5
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// End Event Types
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GLOBAL SLOT_MAINH = 0
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GLOBAL SLOT_OFFH = 1
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GLOBAL SLOT_HEAD = 2
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GLOBAL SLOT_BODY = 3
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GLOBAL SLOT_GLOVES = 4
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GLOBAL SLOT_WAIST = 5
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GLOBAL SLOT_LEGS = 6
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GLOBAL SLOT_FEET = 7
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GLOBAL GENDER_MALE = 0
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GLOBAL GENDER_FEMALE = 1
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GLOBAL ACTION_EVENT_START = 1
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GLOBAL ACTION_EVENT_RETURN = 2
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GLOBAL ACTION_EVENT_TRADE_RETURN = 3
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GLOBAL ACTION_ERANGE_EVENT_START = 4
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GLOBAL ACTION_EVENT_EMOTE = 5
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GLOBAL ACTION_RETURN = 0x26
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GLOBAL ACTION_TELEPORT = 0x29
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GLOBAL EVENTACTION_ATTUNE = 0x13
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GLOBAL CLASS_GLA = 1
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GLOBAL CLASS_PUG = 2
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GLOBAL CLASS_MRD = 3
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GLOBAL CLASS_LNC = 4
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GLOBAL CLASS_ARC = 5
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GLOBAL CLASS_CON = 6
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GLOBAL CLASS_THM = 7
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GLOBAL CLASS_CRP = 8
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GLOBAL CLASS_BSM = 9
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GLOBAL CLASS_ARM = 10
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GLOBAL CLASS_GLD = 11
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GLOBAL CLASS_TAN = 12
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GLOBAL CLASS_WVR = 13
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GLOBAL CLASS_ALC = 14
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GLOBAL CLASS_CUL = 15
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GLOBAL CLASS_MIN = 16
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GLOBAL CLASS_BOT = 17
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GLOBAL CLASS_FSH = 18
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GLOBAL CLASS_PLD = 19
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GLOBAL CLASS_MNK = 20
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GLOBAL CLASS_WAR = 21
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GLOBAL CLASS_DRG = 22
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GLOBAL CLASS_BRD = 23
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GLOBAL CLASS_WHM = 24
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GLOBAL CLASS_BLM = 25
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GLOBAL CLASS_ACN = 26
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GLOBAL CLASS_SMN = 27
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GLOBAL CLASS_SCH = 28
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GLOBAL CLASS_ROG = 29
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GLOBAL CLASS_NIN = 30
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GLOBAL CLASS_MCH = 31
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GLOBAL CLASS_DRK = 32
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GLOBAL CLASS_AST = 33
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/////////////////////////////////////////////////////////////////////
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// Quest sequence
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/////////////////////////////////////////////////////////////////////
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GLOBAL SEQ_COMPLETE = 0xFF
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/////////////////////////////////////////////////////////////////////
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// SCENE_FLAGS
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/////////////////////////////////////////////////////////////////////
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GLOBAL SET_EOBJ_BASE = 0xF8400EF3
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GLOBAL SET_INVIS_BASE = 0xF8400FFF
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GLOBAL SET_BASE = 0xF8400EFB
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GLOBAL INVIS_COMPANION = 0x80000000
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GLOBAL INVIS_ALLIANCE_BUDDY = 0x40000000
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GLOBAL INVIS_ALLIANCE_PC = 0x20000000
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GLOBAL INVIS_AOE = 0x08000000
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GLOBAL DISABLE_CANCEL_EMOTE = 0x04000000
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GLOBAL LOCK_HOTBAR = 0x02000000
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GLOBAL LOCK_HUD = 0x01000000
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GLOBAL ROLLBACK_HIDE_UI = 0x00800000
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GLOBAL DISABLE_STEALTH = 0x00400000
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GLOBAL HIDE_FESTIVAL = 0x00200000
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GLOBAL DISABLE_SKIP = 0x00080000
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GLOBAL SILENT_ENTER_TERRI_ALL = 0x00038000
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GLOBAL SILENT_ENTER_TERRI_SE = 0x00020000
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GLOBAL SILENT_ENTER_TERRI_BGM = 0x00010000
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GLOBAL SILENT_ENTER_TERRI_ENV = 0x00008000
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GLOBAL INVINCIBLE = 0x00004000
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GLOBAL HIDE_HOTBAR = 0x00002000
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GLOBAL AUTO_LOC_CAMERA = 0x00001000
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GLOBAL INVIS_ALL = 0xF80003FC
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GLOBAL HIDE_UI = 0x00000800
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||||
GLOBAL CONDITION_CUTSCENE = 0x00000400
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||||
GLOBAL INVIS_TREASURE = 0x00000200
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GLOBAL INVIS_AETHERYTE = 0x00000100
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GLOBAL INVIS_GATHERING_POINT = 0x00000080
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GLOBAL INVIS_PARTY_BUDDY = 0x10000000
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GLOBAL INVIS_PARTY_PC = 0x00000040
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GLOBAL INVIS_OTHER_PC = 0x00000020
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GLOBAL INVIS_BNPC = 0x00000010
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GLOBAL INVIS_EOBJ = 0x00000008
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GLOBAL INVIS_ENPC = 0x00000004
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GLOBAL FADE_OUT = 0x00000002
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GLOBAL NO_DEFAULT_CAMERA = 0x00000001
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GLOBAL NONE = 0x00000000
|
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|
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/////////////////////////////////////////////////////////////////////
|
||||
// Event Types
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
GLOBAL EVENT_TALK = 1
|
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GLOBAL EVENT_EMOTE = 2
|
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GLOBAL EVENT_DISTANCE_BELOW = 3
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GLOBAL EVENT_DISTANCE_OVER = 4
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GLOBAL EVENT_BATTLE_REWARD = 5
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GLOBAL EVENT_CRAFT = 6
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GLOBAL EVENT_NEST = 7
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GLOBAL EVENT_EVENT_ITEM = 8
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||||
GLOBAL EVENT_DROP = 9
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||||
GLOBAL EVENT_WITHIN_RANGE = 10
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||||
GLOBAL EVENT_OUTSIDE_RANGE = 11
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GLOBAL EVENT_GAME_START = 12
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||||
GLOBAL EVENT_GAME_PROGRESS = 13
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GLOBAL EVENT_ENTER_TERRITORY = 15
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GLOBAL EVENT_GAME_COME_BACK = 17
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GLOBAL EVENT_ACTION_RESULT = 18
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GLOBAL EVENT_MATERIA_CRAFT = 19
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GLOBAL EVENT_FISHING = 20
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||||
GLOBAL EVENT_UI = 21
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||||
GLOBAL EVENT_HOUSING = 22
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GLOBAL EVENT_SAY = 23
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||||
GLOBAL EVENT_TABLE_GAME = 24
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// Event finish states
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
GLOBAL UNLOCK = 1
|
||||
GLOBAL KEEPLOCK = 0
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// Possible Event Types
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLOBAL ACTOR_EVENT_ON_CREATE = 1
|
||||
GLOBAL ACTOR_EVENT_ON_SPAWN = 2
|
||||
GLOBAL ACTOR_EVENT_ON_DESPAWN = 3
|
||||
GLOBAL ACTOR_EVENT_ON_AI_TICK = 4
|
||||
GLOBAL ACTOR_EVENT_ON_TALK_DEFAULT = 5
|
||||
|
||||
GLOBAL MOB_EVENT_ON_DEATH = 1
|
||||
|
||||
GLOBAL REGION_EVENT_ON_CREATE= 1
|
||||
GLOBAL REGION_EVENT_ON_ENTER = 2
|
||||
GLOBAL REGION_EVENT_ON_LEAVE = 3
|
||||
|
||||
GLOBAL PLAYER_EVENT_ON_FIRST_ENTER_WORLD = 1
|
||||
GLOBAL PLAYER_EVENT_ON_ENTER_WORLD = 2
|
||||
GLOBAL PLAYER_EVENT_ON_DEATH = 3
|
||||
GLOBAL PLAYER_EVENT_ON_LOGIN = 4
|
||||
GLOBAL PLAYER_EVENT_ON_LOGOUT = 5
|
||||
|
||||
// End Event Types
|
||||
|
||||
GLOBAL SLOT_MAINH = 0
|
||||
GLOBAL SLOT_OFFH = 1
|
||||
GLOBAL SLOT_HEAD = 2
|
||||
GLOBAL SLOT_BODY = 3
|
||||
GLOBAL SLOT_GLOVES = 4
|
||||
GLOBAL SLOT_WAIST = 5
|
||||
GLOBAL SLOT_LEGS = 6
|
||||
GLOBAL SLOT_FEET = 7
|
||||
|
||||
GLOBAL GENDER_MALE = 0
|
||||
GLOBAL GENDER_FEMALE = 1
|
||||
|
||||
GLOBAL ACTION_EVENT_START = 1
|
||||
GLOBAL ACTION_EVENT_RETURN = 2
|
||||
GLOBAL ACTION_EVENT_TRADE_RETURN = 3
|
||||
GLOBAL ACTION_ERANGE_EVENT_START = 4
|
||||
GLOBAL ACTION_EVENT_EMOTE = 5
|
||||
|
||||
GLOBAL ACTION_RETURN = 0x26
|
||||
GLOBAL ACTION_TELEPORT = 0x29
|
||||
|
||||
GLOBAL EVENTACTION_ATTUNE = 0x13
|
||||
|
||||
GLOBAL CLASS_GLA = 1
|
||||
GLOBAL CLASS_PUG = 2
|
||||
GLOBAL CLASS_MRD = 3
|
||||
GLOBAL CLASS_LNC = 4
|
||||
GLOBAL CLASS_ARC = 5
|
||||
GLOBAL CLASS_CON = 6
|
||||
GLOBAL CLASS_THM = 7
|
||||
GLOBAL CLASS_CRP = 8
|
||||
GLOBAL CLASS_BSM = 9
|
||||
GLOBAL CLASS_ARM = 10
|
||||
GLOBAL CLASS_GLD = 11
|
||||
GLOBAL CLASS_TAN = 12
|
||||
GLOBAL CLASS_WVR = 13
|
||||
GLOBAL CLASS_ALC = 14
|
||||
GLOBAL CLASS_CUL = 15
|
||||
GLOBAL CLASS_MIN = 16
|
||||
GLOBAL CLASS_BOT = 17
|
||||
GLOBAL CLASS_FSH = 18
|
||||
GLOBAL CLASS_PLD = 19
|
||||
GLOBAL CLASS_MNK = 20
|
||||
GLOBAL CLASS_WAR = 21
|
||||
GLOBAL CLASS_DRG = 22
|
||||
GLOBAL CLASS_BRD = 23
|
||||
GLOBAL CLASS_WHM = 24
|
||||
GLOBAL CLASS_BLM = 25
|
||||
GLOBAL CLASS_ACN = 26
|
||||
GLOBAL CLASS_SMN = 27
|
||||
GLOBAL CLASS_SCH = 28
|
||||
GLOBAL CLASS_ROG = 29
|
||||
GLOBAL CLASS_NIN = 30
|
||||
GLOBAL CLASS_MCH = 31
|
||||
GLOBAL CLASS_DRK = 32
|
||||
GLOBAL CLASS_AST = 33
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
// Inventory Enums
|
||||
|
@ -205,7 +205,7 @@ GLOBAL INVENTORY_FREECOMPANYBAG0 = 20000
|
|||
GLOBAL INVENTORY_FREECOMPANYBAG1 = 20001
|
||||
GLOBAL INVENTORY_FREECOMPANYBAG2 = 20002
|
||||
GLOBAL INVENTORY_FREECOMPANYGIL = 22000
|
||||
GLOBAL INVENTORY_FREECOMPANYCRYSTAL = 22001
|
||||
GLOBAL INVENTORY_FREECOMPANYCRYSTAL = 22001
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Currency types
|
||||
|
@ -224,10 +224,10 @@ GLOBAL CURRENCY_MGP = 0X0B
|
|||
GLOBAL CURRENCY_TOMESTONELAW = 0X0C
|
||||
GLOBAL CURRENCY_TOMESTONEESO = 0X0D
|
||||
GLOBAL CURRENCY_TOMESTONELORE = 0X0E
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Skill handle types
|
||||
////////////////////////////////////////////////////////////
|
||||
GLOBAL STD_DAMAGE = 0X00
|
||||
GLOBAL STD_HEAL = 0X01
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Skill handle types
|
||||
////////////////////////////////////////////////////////////
|
||||
GLOBAL STD_DAMAGE = 0X00
|
||||
GLOBAL STD_HEAL = 0X01
|
||||
GLOBAL STD_DOT = 0X02
|
|
@ -1,11 +1,11 @@
|
|||
|
||||
def onFirstEnterWorld(player)
|
||||
{
|
||||
var name = player.getName();
|
||||
var race = player.getRace();
|
||||
var gender = player.getGender();
|
||||
//var class = player.getClass();
|
||||
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
def onFirstEnterWorld(player)
|
||||
{
|
||||
var name = player.getName();
|
||||
var race = player.getRace();
|
||||
var gender = player.getGender();
|
||||
//var class = player.getClass();
|
||||
|
||||
|
||||
return name;
|
||||
}
|
|
@ -27,7 +27,6 @@ bool Core::LinkshellMgr::loadLinkshells()
|
|||
|
||||
Db::Field *field = res->fetch();
|
||||
|
||||
|
||||
do
|
||||
{
|
||||
uint32_t linkshellId = field[0].getUInt32();
|
||||
|
|
Loading…
Add table
Reference in a new issue