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Implemented onTriggerOwnerDeaggro for handling forced spawn mobs
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198e641420
commit
8a55a8b42c
5 changed files with 48 additions and 1 deletions
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@ -39,6 +39,7 @@
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#include <Manager/RNGMgr.h>
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#include <Manager/PlayerMgr.h>
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#include <Manager/TaskMgr.h>
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#include <Script/ScriptMgr.h>
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#include <Task/RemoveBNpcTask.h>
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#include <Task/FadeBNpcTask.h>
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#include <Task/DelayedEmnityTask.h>
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@ -574,6 +575,13 @@ void Sapphire::Entity::BNpc::deaggro( const Sapphire::Entity::CharaPtr& pChara )
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sendToInRangeSet( makeActorControl( getId(), ActorControlType::ToggleWeapon, 0, 1, 1 ) );
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sendToInRangeSet( makeActorControl( getId(), ActorControlType::SetBattle, 0, 0, 0 ) );
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tmpPlayer->onMobDeaggro( *this );
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if( getTriggerOwnerId() == pChara->getId() )
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{
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auto pScript = std::make_shared< Scripting::ScriptMgr >();
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pScript->onTriggerOwnerDeaggro( *pChara->getAsPlayer(), getLayoutId(), getId() );
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}
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}
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}
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@ -150,6 +150,10 @@ namespace Sapphire::ScriptAPI
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{
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}
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void QuestScript::onTriggerOwnerDeaggro( World::Quest& quest, uint32_t layoutId, uint32_t entityId, Sapphire::Entity::Player& player )
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{
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}
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void QuestScript::onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Entity::Player& player )
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{
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}
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@ -220,6 +220,8 @@ namespace Sapphire::ScriptAPI
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virtual void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player );
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virtual void onTriggerOwnerDeaggro( World::Quest& quest, uint32_t layoutId, uint32_t entityId, Sapphire::Entity::Player& player );
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virtual void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Sapphire::Entity::Player& player );
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virtual void onEnterTerritory( World::Quest& quest, Sapphire::Entity::Player& player, uint16_t param1, uint16_t param2 );
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@ -410,6 +410,37 @@ bool Sapphire::Scripting::ScriptMgr::onEventItem( Entity::Player& player, uint32
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return false;
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}
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bool Sapphire::Scripting::ScriptMgr::onTriggerOwnerDeaggro( Entity::Player& player, uint32_t layoutId, uint32_t entityId )
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{
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auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
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// loop through all active quests and try to call available onBNpcKill callbacks
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for( size_t i = 0; i < 30; i++ )
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{
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auto quest = player.getQuestByIndex( static_cast< uint16_t >( i ) );
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if( quest.getId() == 0 )
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continue;
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uint32_t questId = quest.getId() | Event::EventHandler::EventHandlerType::Quest << 16;
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auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::QuestScript >( questId );
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if( script )
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{
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std::string objName = eventMgr.getEventName( questId );
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PlayerMgr::sendDebug( player, "Calling: {0}.onTriggerOwnerDeaggro layoutId#{1}", objName, layoutId );
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World::Quest preQ = quest;
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script->onTriggerOwnerDeaggro( quest, layoutId, entityId, player );
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if( quest != preQ )
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player.updateQuest( quest );
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}
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}
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return true;
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}
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bool Sapphire::Scripting::ScriptMgr::onBNpcKill( Entity::Player& player, uint16_t nameId, uint32_t layoutId )
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{
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auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
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@ -66,7 +66,9 @@ namespace Sapphire::Scripting
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bool onEventItem( Entity::Player& player, uint32_t eventItemId, uint32_t eventId, uint64_t targetId );
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bool onBNpcKill( Entity::Player& player, uint16_t nameId, uint32_t lyoutId );
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bool onBNpcKill( Entity::Player& player, uint16_t nameId, uint32_t layoutId );
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bool onTriggerOwnerDeaggro( Entity::Player& player, uint32_t layoutId, uint32_t entityId );
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bool onEObjHit( Entity::Player& player, uint64_t actorId, uint32_t actionId );
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