mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-26 22:37:45 +00:00
Clang tidy cleanups
This commit is contained in:
parent
e285ac991e
commit
8af39dfeb8
13 changed files with 37 additions and 67 deletions
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@ -4,9 +4,7 @@
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#include <Exd/ExdData.h>
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#include <utility>
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#include <Network/CommonActorControl.h>
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#include <Network/PacketWrappers/EffectPacket.h>
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#include <Network/PacketWrappers/EffectPacket1.h>
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#include <Network/PacketDef/Zone/ClientZoneDef.h>
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#include <Logging/Logger.h>
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#include "Forwards.h"
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@ -18,24 +16,20 @@
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#include "Network/PacketWrappers/ActorControlPacket.h"
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#include "Network/PacketWrappers/ActorControlSelfPacket.h"
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#include "Network/PacketWrappers/ActorControlTargetPacket.h"
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#include "Network/PacketWrappers/UpdateHpMpTpPacket.h"
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#include "Network/PacketWrappers/NpcSpawnPacket.h"
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#include "Network/PacketWrappers/MoveActorPacket.h"
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#include "Navi/NaviProvider.h"
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#include "Math/CalcBattle.h"
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#include "Math/CalcStats.h"
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#include "WorldServer.h"
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#include "Session.h"
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#include "Chara.h"
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#include "Player.h"
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#include "BNpc.h"
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#include "Common.h"
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#include <Manager/TerritoryMgr.h>
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#include <Manager/NaviMgr.h>
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#include <Manager/RNGMgr.h>
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#include <Manager/PlayerMgr.h>
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#include <Manager/TaskMgr.h>
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@ -55,7 +49,7 @@ Sapphire::Entity::BNpc::BNpc() :
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{
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}
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Sapphire::Entity::BNpc::BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstanceObject > pInfo, TerritoryPtr pZone ) :
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Sapphire::Entity::BNpc::BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstanceObject > pInfo, const Territory& zone ) :
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Npc( ObjKind::BattleNpc )
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{
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m_id = id;
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@ -104,8 +98,8 @@ Sapphire::Entity::BNpc::BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstance
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m_class = ClassJob::Gladiator;
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m_territoryTypeId = pZone->getTerritoryTypeId();
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m_territoryId = pZone->getGuId();
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m_territoryTypeId = zone.getTerritoryTypeId();
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m_territoryId = zone.getGuId();
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m_spawnPos = m_pos;
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@ -173,7 +167,7 @@ Sapphire::Entity::BNpc::BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstance
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}
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Sapphire::Entity::BNpc::BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstanceObject > pInfo, TerritoryPtr pZone, uint32_t hp, Common::BNpcType type ) :
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Sapphire::Entity::BNpc::BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstanceObject > pInfo, const Territory& zone, uint32_t hp, Common::BNpcType type ) :
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Npc( ObjKind::BattleNpc )
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{
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m_id = id;
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@ -201,8 +195,8 @@ Sapphire::Entity::BNpc::BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstance
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m_flags = 0;
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m_rank = pInfo->BNPCRankId;
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m_territoryTypeId = pZone->getTerritoryTypeId();
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m_territoryId = pZone->getGuId();
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m_territoryTypeId = zone.getTerritoryTypeId();
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m_territoryId = zone.getGuId();
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if( pInfo->WanderingRange == 0 || pInfo->BoundInstanceID != 0 )
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setFlag( Immobile );
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@ -588,7 +582,6 @@ bool Sapphire::Entity::BNpc::hateListHasActor( const Sapphire::Entity::CharaPtr&
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{
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return std::any_of( m_hateList.begin(), m_hateList.end(),
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[ pChara ]( const auto& entry ) { return entry->m_pChara == pChara; } );
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return false;
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}
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void Sapphire::Entity::BNpc::aggro( const Sapphire::Entity::CharaPtr& pChara )
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@ -832,7 +825,6 @@ void Sapphire::Entity::BNpc::onActionHostile( Sapphire::Entity::CharaPtr pSource
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void Sapphire::Entity::BNpc::onDeath()
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{
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auto& server = Common::Service< World::WorldServer >::ref();
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auto& playerMgr = Common::Service< World::Manager::PlayerMgr >::ref();
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auto& taskMgr = Common::Service< World::Manager::TaskMgr >::ref();
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@ -893,7 +885,7 @@ void Sapphire::Entity::BNpc::checkAggro()
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if( levelDiff >= 10 )
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range = 0.f;
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else
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range = std::max< float >( 0.f, range - std::pow( 1.53f, levelDiff * 0.6f ) );
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range = std::max< float >( 0.f, range - std::pow( 1.53f, static_cast< float >( levelDiff ) * 0.6f ) );
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}
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auto distance = Util::distance( getPos(), pClosestChara->getPos() );
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@ -64,8 +64,8 @@ namespace Sapphire::Entity
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public:
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BNpc();
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BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstanceObject > pInfo, TerritoryPtr pZone );
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BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstanceObject > pInfo, TerritoryPtr pZone, uint32_t hp, Common::BNpcType type );
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BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstanceObject > pInfo, const Territory& zone );
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BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstanceObject > pInfo, const Territory& zone, uint32_t hp, Common::BNpcType type );
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virtual ~BNpc() override;
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@ -1,6 +1,5 @@
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#include <Util/Util.h>
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#include <Util/UtilMath.h>
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#include <Network/PacketContainer.h>
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#include <Exd/ExdData.h>
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#include <utility>
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#include <Network/CommonActorControl.h>
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@ -13,7 +12,6 @@
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#include "Network/GameConnection.h"
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#include "Network/PacketWrappers/ActorControlPacket.h"
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#include "Network/PacketWrappers/ActorControlSelfPacket.h"
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#include "Network/PacketWrappers/ActorControlTargetPacket.h"
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#include "Network/PacketWrappers/UpdateHpMpTpPacket.h"
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#include "Network/PacketWrappers/EffectPacket1.h"
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@ -60,7 +58,7 @@ Sapphire::Entity::Chara::~Chara()
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/*! \return the actors name */
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std::string Sapphire::Entity::Chara::getName() const
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{
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return std::string( m_name );
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return { m_name };
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}
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@ -539,7 +537,7 @@ void Sapphire::Entity::Chara::addStatusEffect( StatusEffect::StatusEffectPtr pEf
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status.Time = static_cast< float >( pEffect->getDuration() ) / 1000;
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status.Id = static_cast< uint16_t >( pEffect->getId() );
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status.Slot = static_cast< uint8_t >( nextSlot );
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status.SystemParam = pEffect->getParam();
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status.SystemParam = static_cast< int16_t >( pEffect->getParam() );
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sendToInRangeSet( statusEffectAdd, isPlayer() );
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}
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@ -585,7 +583,7 @@ void Sapphire::Entity::Chara::statusEffectFreeSlot( uint8_t slotId )
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void Sapphire::Entity::Chara::removeSingleStatusEffectById( uint32_t id )
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{
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for( auto effectIt : m_statusEffectMap )
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for( const auto& effectIt : m_statusEffectMap )
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{
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if( effectIt.second->getId() == id )
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{
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@ -645,7 +643,7 @@ void Sapphire::Entity::Chara::sendStatusEffectUpdate()
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auto statusEffectList = makeZonePacket< FFXIVIpcStatus >( getId() );
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uint8_t slot = 0;
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for( auto effectIt : m_statusEffectMap )
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for( const auto& effectIt : m_statusEffectMap )
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{
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float timeLeft = static_cast< float >( effectIt.second->getDuration() -
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( currentTimeMs - effectIt.second->getStartTimeMs() ) ) / 1000;
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@ -663,7 +661,7 @@ void Sapphire::Entity::Chara::updateStatusEffects()
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{
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uint64_t currentTimeMs = Util::getTimeMs();
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for( auto effectIt : m_statusEffectMap )
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for( const auto& effectIt : m_statusEffectMap )
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{
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uint8_t effectIndex = effectIt.first;
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auto effect = effectIt.second;
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@ -710,7 +708,8 @@ uint32_t Sapphire::Entity::Chara::getLastComboActionId() const
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// initially check for the time passed first, if it's more than the threshold just return 0 for the combo
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// we can hide the implementation detail this way and it just works:tm: for anything that uses it
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if( std::difftime( Util::getTimeMs(), m_lastComboActionTime ) > Common::MAX_COMBO_LENGTH )
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if( std::difftime( static_cast< time_t >( Util::getTimeMs() ),
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static_cast< time_t >( m_lastComboActionTime ) ) > Common::MAX_COMBO_LENGTH )
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{
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return 0;
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}
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@ -791,7 +790,7 @@ void Sapphire::Entity::Chara::onTick()
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uint32_t thisTickDmg = 0;
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uint32_t thisTickHeal = 0;
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for( auto effectIt : m_statusEffectMap )
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for( const auto& effectIt : m_statusEffectMap )
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{
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auto thisEffect = effectIt.second->getTickEffect();
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switch( thisEffect.first )
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@ -4,7 +4,6 @@
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#include "Actor/Player.h"
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#include "Network/PacketWrappers/ActorControlPacket.h"
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#include "Network/PacketWrappers/ActorControlSelfPacket.h"
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#include "Network/PacketWrappers/ActorControlTargetPacket.h"
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#include <Logging/Logger.h>
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@ -13,6 +12,8 @@
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#include <Util/UtilMath.h>
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#include <Service.h>
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#include <utility>
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#include "WorldServer.h"
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#include "Session.h"
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#include "Network/GameConnection.h"
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@ -70,7 +71,7 @@ Sapphire::Entity::EventObject::OnTalkEventHandler Sapphire::Entity::EventObject:
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void Sapphire::Entity::EventObject::setOnTalkHandler( Sapphire::Entity::EventObject::OnTalkEventHandler handler )
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{
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m_onTalkEventHandler = handler;
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m_onTalkEventHandler = std::move( handler );
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}
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void Sapphire::Entity::EventObject::setGimmickId( uint32_t gimmickId )
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@ -111,7 +112,7 @@ uint32_t Sapphire::Entity::EventObject::getHousingLink() const
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void Sapphire::Entity::EventObject::setParentInstance( Sapphire::TerritoryPtr instance )
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{
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m_parentInstance = instance;
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m_parentInstance = std::move( instance );
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}
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Sapphire::TerritoryPtr Sapphire::Entity::EventObject::getParentInstance() const
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@ -62,7 +62,7 @@ namespace Sapphire::Entity
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uint32_t m_ownerId;
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uint8_t m_state;
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uint8_t m_permissionInvisibility;
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float m_scale;
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float m_scale{};
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std::string m_name;
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TerritoryPtr m_parentInstance;
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OnTalkEventHandler m_onTalkEventHandler;
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@ -2,7 +2,6 @@
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#include <Network/PacketContainer.h>
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#include <Util/Util.h>
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#include <Util/UtilMath.h>
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#include <utility>
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#include <Service.h>
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@ -23,8 +22,6 @@
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#include "StatusEffect/StatusEffect.h"
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#include "Math/CalcBattle.h"
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using namespace Sapphire::Common;
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using namespace Sapphire::Network::Packets;
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//using namespace Sapphire::Network::Packets::Server;
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@ -245,8 +242,6 @@ void Sapphire::Entity::GameObject::removeFromInRange()
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if( !hasInRangeActor() )
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return;
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Entity::GameObjectPtr pCurAct;
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for( auto& pCurAct : m_inRangeActor )
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{
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pCurAct->removeInRangeActor( *this );
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@ -1,10 +1,7 @@
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#include <Network/PacketContainer.h>
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#include <Exd/ExdData.h>
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#include "Action/Action.h"
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#include "Territory/Territory.h"
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#include "Network/PacketWrappers/UpdateHpMpTpPacket.h"
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#include "WorldServer.h"
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#include "Player.h"
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#include "Npc.h"
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#include "Common.h"
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@ -34,10 +34,8 @@
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#include "Network/PacketWrappers/PlayerSetupPacket.h"
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#include "Network/PacketWrappers/PlayerSpawnPacket.h"
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#include "Network/PacketWrappers/EffectPacket.h"
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#include "Network/PacketWrappers/EffectPacket1.h"
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#include "Network/PacketWrappers/InitZonePacket.h"
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#include "Network/PacketWrappers/WarpPacket.h"
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#include "Action/Action.h"
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@ -93,12 +91,12 @@ Player::Player() :
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m_invincibilityType = InvincibilityType::InvincibilityNone;
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m_radius = 1.f;
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std::memset( m_questTracking.data(), 0, sizeof( m_questTracking ) );
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memset( m_name, 0, sizeof( m_name ) );
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memset( m_stateFlags.data(), 0, m_stateFlags.size() );
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memset( m_searchMessage, 0, sizeof( m_searchMessage ) );
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memset( m_classArray.data(), 0, sizeof( m_classArray.data() ) );
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memset( m_expArray.data(), 0, sizeof( m_expArray.data() ) );
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std::fill( std::begin( m_questTracking ), std::end( m_questTracking ), 0 );
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std::fill( std::begin( m_stateFlags ), std::end( m_stateFlags ), 0 );
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std::fill( std::begin( m_classArray ), std::end( m_classArray ), 0 );
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std::fill( std::begin( m_expArray ), std::end( m_expArray ), 0 );
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for( uint8_t i = 0; i < 80; ++i )
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{
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@ -1,7 +1,4 @@
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#include <Common.h>
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#include <Network/PacketContainer.h>
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#include <Service.h>
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#include <Exd/ExdData.h>
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#include <utility>
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@ -70,14 +67,14 @@ void Sapphire::Entity::Player::onTick()
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if( !isAlive() || !isLoadingComplete() )
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return;
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uint32_t addHp = static_cast< uint32_t >( getMaxHp() * 0.1f + 1 );
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uint32_t addMp = static_cast< uint32_t >( getMaxMp() * 0.06f + 1 );
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auto addHp = static_cast< uint32_t >( static_cast< float >( getMaxHp() ) * 0.1f + 1 );
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auto addMp = static_cast< uint32_t >( static_cast< float >( getMaxMp() ) * 0.06f + 1 );
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uint32_t addTp = 100;
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if( !m_actorIdTohateSlotMap.empty() )
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{
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addHp = static_cast< uint32_t >( getMaxHp() * 0.01f + 1 );
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addMp = static_cast< uint32_t >( getMaxMp() * 0.02f + 1 );
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addHp = static_cast< uint32_t >( static_cast< float >( getMaxHp() ) * 0.01f + 1 );
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addMp = static_cast< uint32_t >( static_cast< float >( getMaxMp() ) * 0.02f + 1 );
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addTp = 60;
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}
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@ -9,7 +9,6 @@
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#include "Inventory/ItemContainer.h"
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#include <Exd/ExdData.h>
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#include <Logging/Logger.h>
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#include <Database/DatabaseDef.h>
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#include "Actor/Player.h"
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#include "Network/PacketWrappers/ActorControlPacket.h"
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#include "Network/PacketWrappers/ActorControlSelfPacket.h"
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#include "Network/PacketWrappers/UpdateInventorySlotPacket.h"
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#include "Network/PacketWrappers/ServerNoticePacket.h"
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#include <Network/PacketDef/Zone/ServerZoneDef.h>
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#include "Manager/InventoryMgr.h"
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@ -438,9 +436,9 @@ void Sapphire::Entity::Player::sendInventory()
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{
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auto& invMgr = Common::Service< World::Manager::InventoryMgr >::ref();
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for( auto it = m_storageMap.begin(); it != m_storageMap.end(); ++it )
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for( auto& it : m_storageMap )
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{
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invMgr.sendInventoryContainer( *this, it->second );
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invMgr.sendInventoryContainer( *this, it.second );
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}
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}
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@ -450,7 +448,7 @@ Sapphire::Entity::Player::InvSlotPairVec Sapphire::Entity::Player::getSlotsOfIte
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for( auto i : { Bag0, Bag1, Bag2, Bag3 } )
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{
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auto inv = m_storageMap[ i ];
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for( auto item : inv->getItemMap() )
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for( const auto& item : inv->getItemMap() )
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{
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if( item.second && item.second->getId() == catalogId )
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outVec.push_back( std::make_pair( i, static_cast< int8_t >( item.first ) ) );
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@ -1046,7 +1044,7 @@ void Sapphire::Entity::Player::addSoldItem( uint32_t itemId, uint8_t stackSize )
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{
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if( m_soldItems.size() > 10 )
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m_soldItems.pop_back();
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m_soldItems.push_front( std::make_pair( itemId, stackSize ) );
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m_soldItems.emplace_front( itemId, stackSize );
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}
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std::deque< std::pair< uint32_t, uint8_t > > *Sapphire::Entity::Player::getSoldItems()
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@ -1069,7 +1067,7 @@ bool Sapphire::Entity::Player::getFreeInventoryContainerSlot( Inventory::Invento
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auto& container = needle->second;
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for( uint8_t idx = 0; idx < container->getMaxSize(); idx++ )
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for( uint16_t idx = 0; idx < container->getMaxSize(); idx++ )
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{
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auto item = container->getItem( idx );
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if( !item )
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@ -1,15 +1,11 @@
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#include <Common.h>
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#include <Network/PacketDef/Zone/ServerZoneDef.h>
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#include <Exd/ExdData.h>
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#include <Network/PacketContainer.h>
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#include <Service.h>
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||||
|
||||
#include "Network/GameConnection.h"
|
||||
#include "Network/PacketWrappers/Notice2Packet.h"
|
||||
|
||||
#include "Manager/QuestMgr.h"
|
||||
|
||||
#include "Session.h"
|
||||
#include "Player.h"
|
||||
|
||||
|
||||
|
@ -118,8 +114,7 @@ bool Sapphire::Entity::Player::addQuest( const World::Quest& quest )
|
|||
|
||||
int8_t Sapphire::Entity::Player::getFreeQuestSlot()
|
||||
{
|
||||
int8_t idx = 0;
|
||||
int result = -1;
|
||||
int8_t result = -1;
|
||||
for( int8_t idx = 0; idx < 30; idx++ )
|
||||
if( m_quests[ idx ].getId() == 0 )
|
||||
{
|
||||
|
|
|
@ -3,14 +3,12 @@
|
|||
#include <Common.h>
|
||||
#include <Logging/Logger.h>
|
||||
#include <Exd/ExdData.h>
|
||||
#include <Network/PacketContainer.h>
|
||||
#include <Database/DatabaseDef.h>
|
||||
#include <Service.h>
|
||||
|
||||
#include "Network/PacketWrappers/PlayerSetupPacket.h"
|
||||
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
#include "Territory/Territory.h"
|
||||
#include "Inventory/Item.h"
|
||||
#include "Inventory/ItemContainer.h"
|
||||
#include "Manager/ItemMgr.h"
|
||||
|
|
|
@ -828,7 +828,7 @@ Entity::BNpcPtr Territory::createBNpcFromLayoutId( uint32_t levelId, uint32_t hp
|
|||
if( infoPtr == m_bNpcBaseMap.end() )
|
||||
return nullptr;
|
||||
|
||||
auto pBNpc = std::make_shared< Entity::BNpc >( getNextActorId(), infoPtr->second, shared_from_this(), hp, bnpcType );
|
||||
auto pBNpc = std::make_shared< Entity::BNpc >( getNextActorId(), infoPtr->second, *this, hp, bnpcType );
|
||||
pBNpc->setTriggerOwnerId( triggerOwnerId );
|
||||
pushActor( pBNpc );
|
||||
return pBNpc;
|
||||
|
|
Loading…
Add table
Reference in a new issue