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Clang tidy cleanups

This commit is contained in:
Mordred 2023-01-17 08:28:06 +01:00
parent e285ac991e
commit 8af39dfeb8
13 changed files with 37 additions and 67 deletions

View file

@ -4,9 +4,7 @@
#include <Exd/ExdData.h>
#include <utility>
#include <Network/CommonActorControl.h>
#include <Network/PacketWrappers/EffectPacket.h>
#include <Network/PacketWrappers/EffectPacket1.h>
#include <Network/PacketDef/Zone/ClientZoneDef.h>
#include <Logging/Logger.h>
#include "Forwards.h"
@ -18,24 +16,20 @@
#include "Network/PacketWrappers/ActorControlPacket.h"
#include "Network/PacketWrappers/ActorControlSelfPacket.h"
#include "Network/PacketWrappers/ActorControlTargetPacket.h"
#include "Network/PacketWrappers/UpdateHpMpTpPacket.h"
#include "Network/PacketWrappers/NpcSpawnPacket.h"
#include "Network/PacketWrappers/MoveActorPacket.h"
#include "Navi/NaviProvider.h"
#include "Math/CalcBattle.h"
#include "Math/CalcStats.h"
#include "WorldServer.h"
#include "Session.h"
#include "Chara.h"
#include "Player.h"
#include "BNpc.h"
#include "Common.h"
#include <Manager/TerritoryMgr.h>
#include <Manager/NaviMgr.h>
#include <Manager/RNGMgr.h>
#include <Manager/PlayerMgr.h>
#include <Manager/TaskMgr.h>
@ -55,7 +49,7 @@ Sapphire::Entity::BNpc::BNpc() :
{
}
Sapphire::Entity::BNpc::BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstanceObject > pInfo, TerritoryPtr pZone ) :
Sapphire::Entity::BNpc::BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstanceObject > pInfo, const Territory& zone ) :
Npc( ObjKind::BattleNpc )
{
m_id = id;
@ -104,8 +98,8 @@ Sapphire::Entity::BNpc::BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstance
m_class = ClassJob::Gladiator;
m_territoryTypeId = pZone->getTerritoryTypeId();
m_territoryId = pZone->getGuId();
m_territoryTypeId = zone.getTerritoryTypeId();
m_territoryId = zone.getGuId();
m_spawnPos = m_pos;
@ -173,7 +167,7 @@ Sapphire::Entity::BNpc::BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstance
}
Sapphire::Entity::BNpc::BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstanceObject > pInfo, TerritoryPtr pZone, uint32_t hp, Common::BNpcType type ) :
Sapphire::Entity::BNpc::BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstanceObject > pInfo, const Territory& zone, uint32_t hp, Common::BNpcType type ) :
Npc( ObjKind::BattleNpc )
{
m_id = id;
@ -201,8 +195,8 @@ Sapphire::Entity::BNpc::BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstance
m_flags = 0;
m_rank = pInfo->BNPCRankId;
m_territoryTypeId = pZone->getTerritoryTypeId();
m_territoryId = pZone->getGuId();
m_territoryTypeId = zone.getTerritoryTypeId();
m_territoryId = zone.getGuId();
if( pInfo->WanderingRange == 0 || pInfo->BoundInstanceID != 0 )
setFlag( Immobile );
@ -588,7 +582,6 @@ bool Sapphire::Entity::BNpc::hateListHasActor( const Sapphire::Entity::CharaPtr&
{
return std::any_of( m_hateList.begin(), m_hateList.end(),
[ pChara ]( const auto& entry ) { return entry->m_pChara == pChara; } );
return false;
}
void Sapphire::Entity::BNpc::aggro( const Sapphire::Entity::CharaPtr& pChara )
@ -832,7 +825,6 @@ void Sapphire::Entity::BNpc::onActionHostile( Sapphire::Entity::CharaPtr pSource
void Sapphire::Entity::BNpc::onDeath()
{
auto& server = Common::Service< World::WorldServer >::ref();
auto& playerMgr = Common::Service< World::Manager::PlayerMgr >::ref();
auto& taskMgr = Common::Service< World::Manager::TaskMgr >::ref();
@ -893,7 +885,7 @@ void Sapphire::Entity::BNpc::checkAggro()
if( levelDiff >= 10 )
range = 0.f;
else
range = std::max< float >( 0.f, range - std::pow( 1.53f, levelDiff * 0.6f ) );
range = std::max< float >( 0.f, range - std::pow( 1.53f, static_cast< float >( levelDiff ) * 0.6f ) );
}
auto distance = Util::distance( getPos(), pClosestChara->getPos() );

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@ -64,8 +64,8 @@ namespace Sapphire::Entity
public:
BNpc();
BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstanceObject > pInfo, TerritoryPtr pZone );
BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstanceObject > pInfo, TerritoryPtr pZone, uint32_t hp, Common::BNpcType type );
BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstanceObject > pInfo, const Territory& zone );
BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstanceObject > pInfo, const Territory& zone, uint32_t hp, Common::BNpcType type );
virtual ~BNpc() override;

View file

@ -1,6 +1,5 @@
#include <Util/Util.h>
#include <Util/UtilMath.h>
#include <Network/PacketContainer.h>
#include <Exd/ExdData.h>
#include <utility>
#include <Network/CommonActorControl.h>
@ -13,7 +12,6 @@
#include "Network/GameConnection.h"
#include "Network/PacketWrappers/ActorControlPacket.h"
#include "Network/PacketWrappers/ActorControlSelfPacket.h"
#include "Network/PacketWrappers/ActorControlTargetPacket.h"
#include "Network/PacketWrappers/UpdateHpMpTpPacket.h"
#include "Network/PacketWrappers/EffectPacket1.h"
@ -60,7 +58,7 @@ Sapphire::Entity::Chara::~Chara()
/*! \return the actors name */
std::string Sapphire::Entity::Chara::getName() const
{
return std::string( m_name );
return { m_name };
}
@ -539,7 +537,7 @@ void Sapphire::Entity::Chara::addStatusEffect( StatusEffect::StatusEffectPtr pEf
status.Time = static_cast< float >( pEffect->getDuration() ) / 1000;
status.Id = static_cast< uint16_t >( pEffect->getId() );
status.Slot = static_cast< uint8_t >( nextSlot );
status.SystemParam = pEffect->getParam();
status.SystemParam = static_cast< int16_t >( pEffect->getParam() );
sendToInRangeSet( statusEffectAdd, isPlayer() );
}
@ -585,7 +583,7 @@ void Sapphire::Entity::Chara::statusEffectFreeSlot( uint8_t slotId )
void Sapphire::Entity::Chara::removeSingleStatusEffectById( uint32_t id )
{
for( auto effectIt : m_statusEffectMap )
for( const auto& effectIt : m_statusEffectMap )
{
if( effectIt.second->getId() == id )
{
@ -645,7 +643,7 @@ void Sapphire::Entity::Chara::sendStatusEffectUpdate()
auto statusEffectList = makeZonePacket< FFXIVIpcStatus >( getId() );
uint8_t slot = 0;
for( auto effectIt : m_statusEffectMap )
for( const auto& effectIt : m_statusEffectMap )
{
float timeLeft = static_cast< float >( effectIt.second->getDuration() -
( currentTimeMs - effectIt.second->getStartTimeMs() ) ) / 1000;
@ -663,7 +661,7 @@ void Sapphire::Entity::Chara::updateStatusEffects()
{
uint64_t currentTimeMs = Util::getTimeMs();
for( auto effectIt : m_statusEffectMap )
for( const auto& effectIt : m_statusEffectMap )
{
uint8_t effectIndex = effectIt.first;
auto effect = effectIt.second;
@ -710,7 +708,8 @@ uint32_t Sapphire::Entity::Chara::getLastComboActionId() const
// initially check for the time passed first, if it's more than the threshold just return 0 for the combo
// we can hide the implementation detail this way and it just works:tm: for anything that uses it
if( std::difftime( Util::getTimeMs(), m_lastComboActionTime ) > Common::MAX_COMBO_LENGTH )
if( std::difftime( static_cast< time_t >( Util::getTimeMs() ),
static_cast< time_t >( m_lastComboActionTime ) ) > Common::MAX_COMBO_LENGTH )
{
return 0;
}
@ -791,7 +790,7 @@ void Sapphire::Entity::Chara::onTick()
uint32_t thisTickDmg = 0;
uint32_t thisTickHeal = 0;
for( auto effectIt : m_statusEffectMap )
for( const auto& effectIt : m_statusEffectMap )
{
auto thisEffect = effectIt.second->getTickEffect();
switch( thisEffect.first )

View file

@ -4,7 +4,6 @@
#include "Actor/Player.h"
#include "Network/PacketWrappers/ActorControlPacket.h"
#include "Network/PacketWrappers/ActorControlSelfPacket.h"
#include "Network/PacketWrappers/ActorControlTargetPacket.h"
#include <Logging/Logger.h>
@ -13,6 +12,8 @@
#include <Util/UtilMath.h>
#include <Service.h>
#include <utility>
#include "WorldServer.h"
#include "Session.h"
#include "Network/GameConnection.h"
@ -70,7 +71,7 @@ Sapphire::Entity::EventObject::OnTalkEventHandler Sapphire::Entity::EventObject:
void Sapphire::Entity::EventObject::setOnTalkHandler( Sapphire::Entity::EventObject::OnTalkEventHandler handler )
{
m_onTalkEventHandler = handler;
m_onTalkEventHandler = std::move( handler );
}
void Sapphire::Entity::EventObject::setGimmickId( uint32_t gimmickId )
@ -111,7 +112,7 @@ uint32_t Sapphire::Entity::EventObject::getHousingLink() const
void Sapphire::Entity::EventObject::setParentInstance( Sapphire::TerritoryPtr instance )
{
m_parentInstance = instance;
m_parentInstance = std::move( instance );
}
Sapphire::TerritoryPtr Sapphire::Entity::EventObject::getParentInstance() const

View file

@ -62,7 +62,7 @@ namespace Sapphire::Entity
uint32_t m_ownerId;
uint8_t m_state;
uint8_t m_permissionInvisibility;
float m_scale;
float m_scale{};
std::string m_name;
TerritoryPtr m_parentInstance;
OnTalkEventHandler m_onTalkEventHandler;

View file

@ -2,7 +2,6 @@
#include <Network/PacketContainer.h>
#include <Util/Util.h>
#include <Util/UtilMath.h>
#include <utility>
#include <Service.h>
@ -23,8 +22,6 @@
#include "StatusEffect/StatusEffect.h"
#include "Math/CalcBattle.h"
using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets;
//using namespace Sapphire::Network::Packets::Server;
@ -245,8 +242,6 @@ void Sapphire::Entity::GameObject::removeFromInRange()
if( !hasInRangeActor() )
return;
Entity::GameObjectPtr pCurAct;
for( auto& pCurAct : m_inRangeActor )
{
pCurAct->removeInRangeActor( *this );

View file

@ -1,10 +1,7 @@
#include <Network/PacketContainer.h>
#include <Exd/ExdData.h>
#include "Action/Action.h"
#include "Territory/Territory.h"
#include "Network/PacketWrappers/UpdateHpMpTpPacket.h"
#include "WorldServer.h"
#include "Player.h"
#include "Npc.h"
#include "Common.h"

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@ -34,10 +34,8 @@
#include "Network/PacketWrappers/PlayerSetupPacket.h"
#include "Network/PacketWrappers/PlayerSpawnPacket.h"
#include "Network/PacketWrappers/EffectPacket.h"
#include "Network/PacketWrappers/EffectPacket1.h"
#include "Network/PacketWrappers/InitZonePacket.h"
#include "Network/PacketWrappers/WarpPacket.h"
#include "Action/Action.h"
@ -93,12 +91,12 @@ Player::Player() :
m_invincibilityType = InvincibilityType::InvincibilityNone;
m_radius = 1.f;
std::memset( m_questTracking.data(), 0, sizeof( m_questTracking ) );
memset( m_name, 0, sizeof( m_name ) );
memset( m_stateFlags.data(), 0, m_stateFlags.size() );
memset( m_searchMessage, 0, sizeof( m_searchMessage ) );
memset( m_classArray.data(), 0, sizeof( m_classArray.data() ) );
memset( m_expArray.data(), 0, sizeof( m_expArray.data() ) );
std::fill( std::begin( m_questTracking ), std::end( m_questTracking ), 0 );
std::fill( std::begin( m_stateFlags ), std::end( m_stateFlags ), 0 );
std::fill( std::begin( m_classArray ), std::end( m_classArray ), 0 );
std::fill( std::begin( m_expArray ), std::end( m_expArray ), 0 );
for( uint8_t i = 0; i < 80; ++i )
{

View file

@ -1,7 +1,4 @@
#include <Common.h>
#include <Network/PacketContainer.h>
#include <Service.h>
#include <Exd/ExdData.h>
#include <utility>
@ -70,14 +67,14 @@ void Sapphire::Entity::Player::onTick()
if( !isAlive() || !isLoadingComplete() )
return;
uint32_t addHp = static_cast< uint32_t >( getMaxHp() * 0.1f + 1 );
uint32_t addMp = static_cast< uint32_t >( getMaxMp() * 0.06f + 1 );
auto addHp = static_cast< uint32_t >( static_cast< float >( getMaxHp() ) * 0.1f + 1 );
auto addMp = static_cast< uint32_t >( static_cast< float >( getMaxMp() ) * 0.06f + 1 );
uint32_t addTp = 100;
if( !m_actorIdTohateSlotMap.empty() )
{
addHp = static_cast< uint32_t >( getMaxHp() * 0.01f + 1 );
addMp = static_cast< uint32_t >( getMaxMp() * 0.02f + 1 );
addHp = static_cast< uint32_t >( static_cast< float >( getMaxHp() ) * 0.01f + 1 );
addMp = static_cast< uint32_t >( static_cast< float >( getMaxMp() ) * 0.02f + 1 );
addTp = 60;
}

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@ -9,7 +9,6 @@
#include "Inventory/ItemContainer.h"
#include <Exd/ExdData.h>
#include <Logging/Logger.h>
#include <Database/DatabaseDef.h>
#include "Actor/Player.h"
@ -18,7 +17,6 @@
#include "Network/PacketWrappers/ActorControlPacket.h"
#include "Network/PacketWrappers/ActorControlSelfPacket.h"
#include "Network/PacketWrappers/UpdateInventorySlotPacket.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include <Network/PacketDef/Zone/ServerZoneDef.h>
#include "Manager/InventoryMgr.h"
@ -438,9 +436,9 @@ void Sapphire::Entity::Player::sendInventory()
{
auto& invMgr = Common::Service< World::Manager::InventoryMgr >::ref();
for( auto it = m_storageMap.begin(); it != m_storageMap.end(); ++it )
for( auto& it : m_storageMap )
{
invMgr.sendInventoryContainer( *this, it->second );
invMgr.sendInventoryContainer( *this, it.second );
}
}
@ -450,7 +448,7 @@ Sapphire::Entity::Player::InvSlotPairVec Sapphire::Entity::Player::getSlotsOfIte
for( auto i : { Bag0, Bag1, Bag2, Bag3 } )
{
auto inv = m_storageMap[ i ];
for( auto item : inv->getItemMap() )
for( const auto& item : inv->getItemMap() )
{
if( item.second && item.second->getId() == catalogId )
outVec.push_back( std::make_pair( i, static_cast< int8_t >( item.first ) ) );
@ -1046,7 +1044,7 @@ void Sapphire::Entity::Player::addSoldItem( uint32_t itemId, uint8_t stackSize )
{
if( m_soldItems.size() > 10 )
m_soldItems.pop_back();
m_soldItems.push_front( std::make_pair( itemId, stackSize ) );
m_soldItems.emplace_front( itemId, stackSize );
}
std::deque< std::pair< uint32_t, uint8_t > > *Sapphire::Entity::Player::getSoldItems()
@ -1069,7 +1067,7 @@ bool Sapphire::Entity::Player::getFreeInventoryContainerSlot( Inventory::Invento
auto& container = needle->second;
for( uint8_t idx = 0; idx < container->getMaxSize(); idx++ )
for( uint16_t idx = 0; idx < container->getMaxSize(); idx++ )
{
auto item = container->getItem( idx );
if( !item )

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@ -1,15 +1,11 @@
#include <Common.h>
#include <Network/PacketDef/Zone/ServerZoneDef.h>
#include <Exd/ExdData.h>
#include <Network/PacketContainer.h>
#include <Service.h>
#include "Network/GameConnection.h"
#include "Network/PacketWrappers/Notice2Packet.h"
#include "Manager/QuestMgr.h"
#include "Session.h"
#include "Player.h"
@ -118,8 +114,7 @@ bool Sapphire::Entity::Player::addQuest( const World::Quest& quest )
int8_t Sapphire::Entity::Player::getFreeQuestSlot()
{
int8_t idx = 0;
int result = -1;
int8_t result = -1;
for( int8_t idx = 0; idx < 30; idx++ )
if( m_quests[ idx ].getId() == 0 )
{

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@ -3,14 +3,12 @@
#include <Common.h>
#include <Logging/Logger.h>
#include <Exd/ExdData.h>
#include <Network/PacketContainer.h>
#include <Database/DatabaseDef.h>
#include <Service.h>
#include "Network/PacketWrappers/PlayerSetupPacket.h"
#include "Manager/TerritoryMgr.h"
#include "Territory/Territory.h"
#include "Inventory/Item.h"
#include "Inventory/ItemContainer.h"
#include "Manager/ItemMgr.h"

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@ -828,7 +828,7 @@ Entity::BNpcPtr Territory::createBNpcFromLayoutId( uint32_t levelId, uint32_t hp
if( infoPtr == m_bNpcBaseMap.end() )
return nullptr;
auto pBNpc = std::make_shared< Entity::BNpc >( getNextActorId(), infoPtr->second, shared_from_this(), hp, bnpcType );
auto pBNpc = std::make_shared< Entity::BNpc >( getNextActorId(), infoPtr->second, *this, hp, bnpcType );
pBNpc->setTriggerOwnerId( triggerOwnerId );
pushActor( pBNpc );
return pBNpc;