From 8b038147b48553ecc67b547e76f31df27dad7d4b Mon Sep 17 00:00:00 2001 From: DantestyleXD Date: Sat, 20 Jun 2020 03:23:48 +0200 Subject: [PATCH] [ Class Quest ] ClsArc003 is Fixed (Will need a revision) --- .../quest/classquest/ARC/ClsArc003.cpp | 460 ++++++++++++++++++ 1 file changed, 460 insertions(+) create mode 100644 src/scripts/quest/classquest/ARC/ClsArc003.cpp diff --git a/src/scripts/quest/classquest/ARC/ClsArc003.cpp b/src/scripts/quest/classquest/ARC/ClsArc003.cpp new file mode 100644 index 00000000..86c5050d --- /dev/null +++ b/src/scripts/quest/classquest/ARC/ClsArc003.cpp @@ -0,0 +1,460 @@ +#include +#include "Manager/EventMgr.h" +#include "Manager/TerritoryMgr.h" +#include +#include + +using namespace Sapphire; + +// Quest Script: ClsArc003_00068 +// Quest Name: Violators Will Be Shot +// Quest ID: 65604 +// Start NPC: 1000200 +// End NPC: 1000200 + +class ClsArc003 : public Sapphire::ScriptAPI::EventScript +{ + private: + // Basic quest information + // Quest vars / flags used + // GetQuestBitFlag8 + // GetQuestUI8AL + + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + Seq5 = 5, + SeqFinish = 255, + }; + + // Quest rewards + static constexpr auto RewardExpFactor = 100; + static constexpr auto RewardAction = 112; + static constexpr auto RewardItem = 1895; + static constexpr auto RewardItemCount = 1; + uint16_t RewardItemOptional[5] = { 3028, 2677, 3546, 3780, 5824 }; + uint16_t RewardItemOptionalCount[5] = { 1, 1, 1, 1, 3 }; + + // Entities found in the script data of the quest + static constexpr auto Action0 = 97; + static constexpr auto Actor0 = 1000200; + static constexpr auto Actor1 = 1000204; + static constexpr auto Actor2 = 1000199; + static constexpr auto Eobject0 = 2000941; + static constexpr auto Eobject1 = 2000942; + static constexpr auto Eobject2 = 2000943; + static constexpr auto Eobject3 = 2000944; + static constexpr auto Eobject4 = 2000945; + static constexpr auto Eobject5 = 2000946; + static constexpr auto Eobject6 = 2001179; + static constexpr auto Eobject7 = 2001180; + static constexpr auto Eobject8 = 2000962; + static constexpr auto EventActionWaiting2Middle = 12; + static constexpr auto EventMotZephyr = 366; + static constexpr auto LocAction0 = 995; + static constexpr auto LocVfx = 241; + static constexpr auto LocWs = 112; + static constexpr auto Questbattle0 = 6; + static constexpr auto Territorytype0 = 228; + + public: + ClsArc003() : Sapphire::ScriptAPI::EventScript( 65604 ){}; + ~ClsArc003(){}; + + void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override + { + auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref(); + auto actor = pEventMgr.mapEventActorToRealActor( static_cast( actorId ) ); + + if( actor == Actor0 && !player.hasQuest( getId() ) ) + Scene00000( player ); + if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq1 ) + Scene00001( player ); + if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq3 ) + Scene00026( player ); + if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq5 ) + Scene00030( player ); + if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish ) + Scene00031( player ); + } + + void onEObjHit( Entity::Player& player, uint64_t actorId, uint32_t actionId ) + { + auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref(); + auto actor = pEventMgr.mapEventActorToRealActor( static_cast( actorId ) ); + + //Eobjects + // eventActionStart let crash world.exe + // eventStart is hardcode fix + if ( actor == Eobject0 ) + { + player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 ); + Scene00002( player ); + } + else if ( actor == Eobject1 ) + { + player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 ); + Scene00003( player ); + } + else if ( actor == Eobject2 ) + { + player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 ); + Scene00004( player ); + } + else if ( actor == Eobject3 ) + { + player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 ); + Scene00005( player ); + } + else if ( actor == Eobject4 ) + { + player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 ); + Scene00006( player ); + } + else if ( actor == Eobject5 ) + { + player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 ); + Scene00007( player ); + } + else if ( actor == Eobject6 ) + { + player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 ); + Scene00008( player ); + } + else if ( actor == Eobject7 ) + { + player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 ); + Scene00009( player ); + } + else if ( actor == Eobject8 ) + { + player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 ); + Scene00027( player ); + } + } + + private: + + void checkQuestCompletion( Entity::Player& player ) + { + auto currentCC = player.getQuestUI8AL( getId() ); + + player.sendQuestMessage( getId(), 1, 2, currentCC + 1, 6 ); + + if( currentCC + 1 >= 6 ) + { + player.setQuestUI8AL( getId(), 0 ); + player.updateQuest( getId(), Seq3 ); + } + else + { + player.setQuestUI8AL( getId(), currentCC + 1 ); + } + } + + void Scene00000( Entity::Player& player ) + { + player.playScene( getId(), 0, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + player.updateQuest( getId(), Seq1 ); + } + } ); + } + + void Scene00001( Entity::Player& player ) + { + player.playScene( getId(), 1, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + player.sendQuestMessage( getId(), 0, 2, 0, 0 ); + player.updateQuest( getId(), Seq2 ); + } ); + } + + void Scene00002( Entity::Player& player ) + { + player.playScene( getId(), 2, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player ); + player.setQuestBitFlag8( getId(), 1, true ); + } ); + } + + void Scene00003( Entity::Player& player ) + { + player.playScene( getId(), 3, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player ); + player.setQuestBitFlag8( getId(), 2, true ); + } ); + } + + void Scene00004( Entity::Player& player ) + { + player.playScene( getId(), 4, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player ); + player.setQuestBitFlag8( getId(), 3, true ); + } ); + } + + void Scene00005( Entity::Player& player ) + { + player.playScene( getId(), 5, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player ); + player.setQuestBitFlag8( getId(), 4, true ); + } ); + } + + void Scene00006( Entity::Player& player ) + { + player.playScene( getId(), 6, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player ); + player.setQuestBitFlag8( getId(), 5, true ); + } ); + } + + void Scene00007( Entity::Player& player ) + { + player.playScene( getId(), 7, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player ); + player.setQuestBitFlag8( getId(), 6, true ); + } ); + } + + void Scene00008( Entity::Player& player ) + { + player.playScene( getId(), 8, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player ); + player.setQuestBitFlag8( getId(), 7, true ); + } ); + } + + void Scene00009( Entity::Player& player ) + { + player.playScene( getId(), 9, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player ); + player.setQuestBitFlag8( getId(), 8, true ); + } ); + } + + void Scene00010( Entity::Player& player ) + { + player.playScene( getId(), 10, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00011( Entity::Player& player ) + { + player.playScene( getId(), 11, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00012( Entity::Player& player ) + { + player.playScene( getId(), 12, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00013( Entity::Player& player ) + { + player.playScene( getId(), 13, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00014( Entity::Player& player ) + { + player.playScene( getId(), 14, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00015( Entity::Player& player ) + { + player.playScene( getId(), 15, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00016( Entity::Player& player ) + { + player.playScene( getId(), 16, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00017( Entity::Player& player ) + { + player.playScene( getId(), 17, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00018( Entity::Player& player ) + { + player.playScene( getId(), 18, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00019( Entity::Player& player ) + { + player.playScene( getId(), 19, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00020( Entity::Player& player ) + { + player.playScene( getId(), 20, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00021( Entity::Player& player ) + { + player.playScene( getId(), 21, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00022( Entity::Player& player ) + { + player.playScene( getId(), 22, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00023( Entity::Player& player ) + { + player.playScene( getId(), 23, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00024( Entity::Player& player ) + { + player.playScene( getId(), 24, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00025( Entity::Player& player ) + { + player.playScene( getId(), 25, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00026( Entity::Player& player ) + { + player.playScene( getId(), 26, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + player.setQuestUI8AL( getId(), 0 ); + player.sendQuestMessage( getId(), 2, 2, 0, 0 ); + player.updateQuest( getId(), Seq4 ); + } ); + } + + void Scene00027( Entity::Player& player ) + { + player.playScene( getId(), 27, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + Scene00028( player ); + } ); + } + + void Scene00028( Entity::Player& player ) + { + player.playScene( getId(), 28, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + player.updateQuest( getId(), Seq5 ); + // QuestBattle doesn't work + /*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + + player.eventFinish( result.eventId, 0 ); + pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );*/ + } + } ); + } + + void Scene00029( Entity::Player& player ) + { + player.playScene( getId(), 29, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00030( Entity::Player& player ) + { + player.playScene( getId(), 30, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + player.sendQuestMessage( getId(), 4, 2, 0, 0 ); + player.updateQuest( getId(), SeqFinish ); + } ); + } + + void Scene00031( Entity::Player& player ) + { + player.playScene( getId(), 31, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + if( player.giveQuestRewards( getId(), result.param3 ) ) + { + player.finishQuest( getId() ); + } + } + } ); + } +}; + +EXPOSE_SCRIPT(ClsArc003); \ No newline at end of file