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Merge pull request #479 from NotAdam/develop

more housing fixes
This commit is contained in:
Mordred 2019-01-14 14:01:06 +01:00 committed by GitHub
commit 8bc9b8d4a4
5 changed files with 19 additions and 24 deletions

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@ -790,7 +790,7 @@ WARN_LOGFILE =
# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING
# Note: If this tag is empty the current directory is searched.
INPUT = ../src/servers ../src/common pages/
INPUT = pages/ ../src/api ../src/common ../src/dbm ../src/lobby ../src/world
# This tag can be used to specify the character encoding of the source files
# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses

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@ -1726,11 +1726,7 @@ struct FFXIVIpcHousingInternalObjectSpawn : FFXIVIpcBasePacket< HousingInternalO
uint8_t containerOffset;
uint8_t pad1;
uint16_t itemId;
uint8_t unk2;
uint8_t pad2;
uint16_t rotation;
Common::FFXIVARR_POSITION3 pos;
Common::HousingObject object;
};
struct FFXIVIpcHousingIndoorInitialize : FFXIVIpcBasePacket< HousingIndoorInitialize >

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@ -956,7 +956,7 @@ bool Sapphire::World::Manager::HousingMgr::isPlacedItemsInventory( Sapphire::Com
}
void Sapphire::World::Manager::HousingMgr::reqPlaceHousingItem( Sapphire::Entity::Player& player, uint16_t landId,
uint16_t containerId, uint16_t slotId,
uint16_t containerId, uint8_t slotId,
Sapphire::Common::FFXIVARR_POSITION3 pos,
float rotation )
{
@ -1038,7 +1038,7 @@ void Sapphire::World::Manager::HousingMgr::reqPlaceHousingItem( Sapphire::Entity
}
void Sapphire::World::Manager::HousingMgr::reqPlaceItemInStore( Sapphire::Entity::Player& player, uint16_t landId,
uint16_t containerId, uint16_t slotId )
uint16_t containerId, uint8_t slotId )
{
LandPtr land;
bool isOutside = false;
@ -1229,7 +1229,7 @@ void Sapphire::World::Manager::HousingMgr::sendInternalEstateInventoryBatch( Sap
}
void Sapphire::World::Manager::HousingMgr::reqMoveHousingItem( Entity::Player& player,
Common::LandIdent ident, uint16_t slot,
Common::LandIdent ident, uint8_t slot,
Common::FFXIVARR_POSITION3 pos, float rot )
{
auto landSet = toLandSetId( ident.territoryTypeId, ident.wardNum );
@ -1254,7 +1254,7 @@ void Sapphire::World::Manager::HousingMgr::reqMoveHousingItem( Entity::Player& p
}
bool Sapphire::World::Manager::HousingMgr::moveInternalItem( Entity::Player& player, Common::LandIdent ident,
Territory::Housing::HousingInteriorTerritory& terri, uint16_t slot,
Territory::Housing::HousingInteriorTerritory& terri, uint8_t slot,
Common::FFXIVARR_POSITION3 pos, float rot )
{
auto containerIdx = static_cast< uint16_t >( slot / 50 );
@ -1300,7 +1300,7 @@ bool Sapphire::World::Manager::HousingMgr::moveInternalItem( Entity::Player& pla
}
bool Sapphire::World::Manager::HousingMgr::moveExternalItem( Entity::Player& player,
Common::LandIdent ident, uint16_t slot,
Common::LandIdent ident, uint8_t slot,
Sapphire::HousingZone& terri, Common::FFXIVARR_POSITION3 pos,
float rot )
{
@ -1336,7 +1336,7 @@ bool Sapphire::World::Manager::HousingMgr::moveExternalItem( Entity::Player& pla
}
void Sapphire::World::Manager::HousingMgr::reqRemoveHousingItem( Sapphire::Entity::Player& player, uint16_t plot,
uint16_t containerId, uint16_t slot,
uint16_t containerId, uint8_t slot,
bool sendToStoreroom )
{
if( auto terri = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( player.getCurrentZone() ) )
@ -1456,7 +1456,7 @@ bool Sapphire::World::Manager::HousingMgr::removeInternalItem( Entity::Player& p
}
bool Sapphire::World::Manager::HousingMgr::removeExternalItem( Entity::Player& player, HousingZone& terri, Land& land,
Common::InventoryType containerType, uint16_t slotId,
Common::InventoryType containerType, uint8_t slotId,
bool sendToStoreroom )
{
auto& containers = getEstateInventory( land.getLandIdent() );

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@ -156,10 +156,10 @@ namespace Sapphire::World::Manager
*/
bool initHouseModels( Entity::Player& player, LandPtr land, uint32_t presetCatalogId );
void reqPlaceHousingItem( Entity::Player& player, uint16_t landId, uint16_t containerId, uint16_t slotId,
void reqPlaceHousingItem( Entity::Player& player, uint16_t landId, uint16_t containerId, uint8_t slotId,
Common::FFXIVARR_POSITION3 pos, float rotation );
void reqPlaceItemInStore( Entity::Player& player, uint16_t landId, uint16_t containerId, uint16_t slotId );
void reqPlaceItemInStore( Entity::Player& player, uint16_t landId, uint16_t containerId, uint8_t slotId );
/*!
* @brief Returns the equivalent YardObject for a HousingItem
@ -169,13 +169,12 @@ namespace Sapphire::World::Manager
Common::HousingObject getYardObjectForItem( Inventory::HousingItemPtr item ) const;
void reqMoveHousingItem( Entity::Player& player, Common::LandIdent ident, uint16_t slot,
void reqMoveHousingItem( Entity::Player& player, Common::LandIdent ident, uint8_t slot,
Common::FFXIVARR_POSITION3 pos, float rot );
void reqRemoveHousingItem( Sapphire::Entity::Player& player, uint16_t plot,
uint16_t containerId, uint16_t slot,
bool sendToStoreroom );
uint16_t containerId, uint8_t slot, bool sendToStoreroom );
void reqEstateExteriorRemodel( Entity::Player& player, uint16_t plot );
@ -212,7 +211,7 @@ namespace Sapphire::World::Manager
* @return
*/
bool removeExternalItem( Entity::Player& player, HousingZone& terri, Land& land,
Common::InventoryType containerType, uint16_t slotId,
Common::InventoryType containerType, uint8_t slotId,
bool sendToStoreroom );
/*!
@ -228,7 +227,7 @@ namespace Sapphire::World::Manager
* @param rot The new rotation
* @return true if moved successfully
*/
bool moveExternalItem( Entity::Player& player, Common::LandIdent ident, uint16_t slot,
bool moveExternalItem( Entity::Player& player, Common::LandIdent ident, uint8_t slot,
Sapphire::HousingZone& terri, Common::FFXIVARR_POSITION3 pos, float rot );
/*!
@ -245,7 +244,7 @@ namespace Sapphire::World::Manager
* @return true if moved successfully
*/
bool moveInternalItem( Entity::Player& player, Common::LandIdent ident,
Territory::Housing::HousingInteriorTerritory& terri, uint16_t slot,
Territory::Housing::HousingInteriorTerritory& terri, uint8_t slot,
Common::FFXIVARR_POSITION3 pos, float rot );
/*!

View file

@ -186,9 +186,9 @@ void Sapphire::World::Territory::Housing::HousingInteriorTerritory::spawnHousing
objectSpawnPkt->data().containerId = containerType;
objectSpawnPkt->data().containerOffset = slot;
objectSpawnPkt->data().itemId = item->getAdditionalData() & 0xFFFF;
objectSpawnPkt->data().rotation = item->getRot();
objectSpawnPkt->data().pos = item->getPos();
objectSpawnPkt->data().object.itemId = item->getAdditionalData() & 0xFFFF;
objectSpawnPkt->data().object.rotation = item->getRot();
objectSpawnPkt->data().object.pos = item->getPos();
player.second->queuePacket( objectSpawnPkt );
}