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Merge pull request #468 from NotAdam/housing

fix a few housing related inventory issues
This commit is contained in:
Mordred 2019-01-01 14:47:44 +01:00 committed by GitHub
commit 8bf71e90d5
17 changed files with 395 additions and 73 deletions

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@ -866,13 +866,13 @@ namespace Sapphire::Common
Mansion
};
enum HouseState : uint8_t
enum HouseStatus : uint8_t
{
none,
forSale,
sold,
privateHouse,
fcHouse,
ForSale,
Sold,
PrivateEstate,
FreeCompanyEstate,
};
enum HouseIconAdd : uint8_t

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@ -176,7 +176,7 @@ namespace Sapphire::Network::Packets
DirectorVars = 0x01E1, // updated 4.4
CFAvailableContents = 0x01FD, // updated 4.2
CFAvailableContents = 0xF1FD, // updated 4.2
WeatherChange = 0x01FC, // updated 4.4
PlayerTitleList = 0x01FD, // updated 4.4
@ -264,10 +264,10 @@ namespace Sapphire::Network::Packets
LinkshellListHandler = 0x00F4, // updated 4.3
MarketBoardRequestItemInformation = 0x00FE, // updated 4.4
MarketBoardRequestItemListingInfo = 0x00FE, // updated 4.4
MarketBoardRequestItemListings = 0x00FF, // updated 4.4
MarketBoardSearch = 0x0103, // updated 4.4
SearchMarketboard = 0x0103, // updated 4.3
ReqExamineFcInfo = 0x010F, // updated 4.1
FcInfoReqHandler = 0x011A, // updated 4.2

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@ -237,8 +237,9 @@ struct FFXIVIpcSetSharedEstateSettings :
struct FFXIVIpcMarketBoardRequestItemListings :
FFXIVIpcBasePacket< MarketBoardRequestItemListings >
{
/* 0000 */ uint32_t itemCatalogId;
/* 0004 */ uint32_t padding;
/* 0000 */ uint16_t padding1;
/* 0002 */ uint16_t itemCatalogId;
/* 0004 */ uint32_t padding2;
};
struct FFXIVIpcReqPlaceHousingItem :
@ -270,6 +271,26 @@ struct FFXIVIpcHousingUpdateObjectPosition :
/* 001C */ uint32_t padding;
};
struct FFXIVIpcMarketBoardSearch :
FFXIVIpcBasePacket< MarketBoardSearch >
{
/* 0000 */ uint32_t startIdx;
/* 0004 */ uint16_t requestId;
/* 0006 */ uint8_t itemSearchCategory;
/* 0007 */ uint8_t shouldCheckClassJobId; // wat? seems only 1 there at least...
/* 0008 */ uint8_t maxEquipLevel;
/* 0009 */ uint8_t classJobId;
/* 000A */ char searchStr[40];
/* 0032 */ uint16_t unk4[43];
};
struct FFXIVIpcMarketBoardRequestItemListingInfo :
FFXIVIpcBasePacket< MarketBoardRequestItemListingInfo >
{
/* 0000 */ uint32_t catalogId;
/* 0000 */ uint32_t requestId;
};
}
}
}

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@ -1847,23 +1847,24 @@ struct FFXIVIpcMarketBoardSearchResult :
struct MarketBoardItem
{
uint32_t itemCatalogId;
uint32_t quantity;
uint16_t quantity;
uint16_t demand;
} items[20];
uint32_t itemIndexEnd;
uint32_t padding1;
uint32_t itemIndexStart;
uint32_t padding2;
uint32_t requestId;
};
struct FFFXIVIpcMarketBoardItemListingCount :
FFXIVIpcBasePacket< MarketBoardItemListingCount >
{
uint32_t itemCatalogId;
uint32_t unknown1; // does some shit if nonzero
uint16_t unknown2;
uint16_t quantity; // high/low u8s read separately?
uint32_t padding3;
uint32_t itemCatalogId;
uint32_t unknown1; // does some shit if nonzero
uint16_t requestId;
uint16_t quantity; // high/low u8s read separately?
uint32_t unknown3;
};
struct FFXIVIpcMarketBoardItemListingHistory :
@ -1875,14 +1876,14 @@ struct FFXIVIpcMarketBoardItemListingHistory :
struct MarketListing
{
uint32_t salePrice;
time_t purchaseTime;
uint32_t purchaseTime;
uint32_t quantity;
uint16_t unknown1;
uint8_t unknown2;
uint8_t isHq;
uint8_t padding;
uint8_t onMannequin;
char sellerName[32];
char buyerName[33];
uint8_t unknown3;
uint32_t itemCatalogId;
} listing[20];
};

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@ -179,8 +179,8 @@ void Sapphire::World::Manager::HousingMgr::initLandCache()
entry.m_landId = res->getUInt( "LandId" );
entry.m_type = static_cast< Common::LandType >( res->getUInt( "Type" ) );
entry.m_size = res->getUInt8( "Size" );
entry.m_status = res->getUInt8( "Status" );
entry.m_size = static_cast< Common::HouseSize >( res->getUInt8( "Size" ) );
entry.m_status = static_cast< Common::HouseStatus >( res->getUInt8( "Status" ) );
entry.m_currentPrice = res->getUInt64( "LandPrice" );
entry.m_updateTime = res->getUInt64( "UpdateTime" );
entry.m_ownerId = res->getUInt64( "OwnerId" );
@ -365,7 +365,7 @@ Sapphire::LandPurchaseResult Sapphire::World::Manager::HousingMgr::purchaseLand(
if( !pLand )
return LandPurchaseResult::ERR_INTERNAL;
if( pLand->getState() != HouseState::forSale )
if( pLand->getStatus() != HouseStatus::ForSale )
return LandPurchaseResult::ERR_NOT_AVAILABLE;
if( gilAvailable < plotPrice )
@ -388,7 +388,7 @@ Sapphire::LandPurchaseResult Sapphire::World::Manager::HousingMgr::purchaseLand(
player.removeCurrency( CurrencyType::Gil, plotPrice );
pLand->setOwnerId( player.getId() );
pLand->setState( HouseState::sold );
pLand->setStatus( HouseStatus::Sold );
pLand->setLandType( Common::LandType::Private );
player.setLandFlags( LandFlagsSlot::Private, 0x00, pLand->getLandIdent() );
@ -437,7 +437,7 @@ bool Sapphire::World::Manager::HousingMgr::relinquishLand( Entity::Player& playe
pLand->setCurrentPrice( pLand->getMaxPrice() );
pLand->setOwnerId( 0 );
pLand->setState( HouseState::forSale );
pLand->setStatus( HouseStatus::ForSale );
pLand->setLandType( Common::LandType::none );
pLand->updateLandDb();
@ -477,11 +477,11 @@ void Sapphire::World::Manager::HousingMgr::sendWardLandInfo( Entity::Player& pla
auto& entry = wardInfoPacket->data().houseInfoEntry[ i ];
// retail always sends the house price in this packet, even after the house has been sold
// retail always sends the house price in this packet, even after the house has been Sold
// so I guess we do the same
entry.housePrice = land->getCurrentPrice();
if( land->getState() == Common::HouseState::forSale )
if( land->getStatus() == Common::HouseStatus::ForSale )
continue;
if( auto house = land->getHouse() )
@ -568,7 +568,7 @@ bool Sapphire::World::Manager::HousingMgr::initHouseModels( Entity::Player& play
if( !player.findFirstItemWithId( presetCatalogId, foundItem ) )
return false;
auto item = player.dropInventoryItem( foundItem.first, foundItem.second );
auto item = getHousingItemFromPlayer( player, foundItem.first, foundItem.second );
if( !item )
return false;
@ -682,7 +682,7 @@ void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& pl
createHouse( house );
pLand->setState( HouseState::privateHouse );
pLand->setStatus( HouseStatus::PrivateEstate );
pLand->setLandType( LandType::Private );
hZone->sendLandUpdate( plotNum );
@ -1002,12 +1002,10 @@ void Sapphire::World::Manager::HousingMgr::reqPlaceHousingItem( Sapphire::Entity
containerId == InventoryType::Bag2 ||
containerId == InventoryType::Bag3 )
{
auto tmpItem = player.dropInventoryItem( static_cast< Common::InventoryType >( containerId ), slotId );
if( !tmpItem )
item = getHousingItemFromPlayer( player, static_cast< Common::InventoryType >( containerId ), slotId );
if( !item )
return;
item = Inventory::make_HousingItem( tmpItem->getUId(), tmpItem->getId(), framework() );
// set params
item->setPos( {
Util::floatToUInt16( pos.x ),
@ -1074,7 +1072,7 @@ void Sapphire::World::Manager::HousingMgr::reqPlaceItemInStore( Sapphire::Entity
if( freeSlot == -1 )
return;
auto item = player.dropInventoryItem( static_cast< Common::InventoryType >( containerId ), slotId );
auto item = getHousingItemFromPlayer( player, static_cast< Common::InventoryType >( containerId ), slotId );
if( !item )
return;
@ -1097,7 +1095,7 @@ void Sapphire::World::Manager::HousingMgr::reqPlaceItemInStore( Sapphire::Entity
continue;
}
auto item = player.dropInventoryItem( static_cast< Common::InventoryType >( containerId ), slotId );
auto item = getHousingItemFromPlayer( player, static_cast< Common::InventoryType >( containerId ), slotId );
if( !item )
return;
@ -1386,24 +1384,24 @@ bool Sapphire::World::Manager::HousingMgr::removeInternalItem( Entity::Player& p
{
auto& containers = getEstateInventory( terri.getLandIdent() );
// validate the container id first
// we also need the idx of the container so we can get the slot offset
bool foundContainer = false;
uint8_t containerIdx = 0;
for( auto cId : m_internalPlacedItemContainers )
int8_t containerIdx = 0;
if( isPlacedItemsInventory( static_cast< Common::InventoryType >( containerId ) ) )
{
if( containerId == cId )
for( auto cId : m_internalPlacedItemContainers )
{
foundContainer = true;
if( containerId == cId )
break;
break;
containerIdx++;
}
containerIdx++;
}
else
containerIdx = -1;
if( !foundContainer )
return false;
// its possible to remove an item from any container in basically all these remove functions
// eg, remove a permit and reuse it elsewhere
// I'm not going to bother fixing it for now, but worth noting for future reference
auto needle = containers.find( containerId );
if( needle == containers.end() )
@ -1457,8 +1455,11 @@ bool Sapphire::World::Manager::HousingMgr::removeInternalItem( Entity::Player& p
}
// despawn
auto arraySlot = ( containerIdx * 50 ) + slotId;
terri.removeHousingObject( arraySlot );
if( containerIdx != -1 )
{
auto arraySlot = ( containerIdx * 50 ) + slotId;
terri.removeHousingObject( arraySlot );
}
return true;
}
@ -1614,4 +1615,14 @@ bool Sapphire::World::Manager::HousingMgr::hasPermission( Sapphire::Entity::Play
// todo: check perms here
return false;
}
Sapphire::Inventory::HousingItemPtr Sapphire::World::Manager::HousingMgr::getHousingItemFromPlayer(
Entity::Player& player, Common::InventoryType type, uint8_t slot )
{
auto tmpItem = player.dropInventoryItem( type, slot );
if( !tmpItem )
return nullptr;
return Inventory::make_HousingItem( tmpItem->getUId(), tmpItem->getId(), framework() );
}

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@ -31,8 +31,8 @@ namespace Sapphire::World::Manager
uint16_t m_landId;
Common::LandType m_type;
uint8_t m_size;
uint8_t m_status;
Common::HouseSize m_size;
Common::HouseStatus m_status;
uint64_t m_currentPrice;
@ -185,6 +185,8 @@ namespace Sapphire::World::Manager
private:
Inventory::HousingItemPtr getHousingItemFromPlayer( Entity::Player& player, Common::InventoryType type, uint8_t slot );
ItemContainerPtr getFreeEstateInventorySlot( Common::LandIdent ident,
Inventory::InventoryContainerPair& pair,
Inventory::InventoryTypeList bagList );

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@ -0,0 +1,159 @@
#include "MarketMgr.h"
#include <Exd/ExdDataGenerated.h>
#include <Framework.h>
#include <Logging/Logger.h>
#include <Network/CommonNetwork.h>
#include <Network/GamePacketNew.h>
#include <Network/PacketDef/Zone/ServerZoneDef.h>
#include "Actor/Player.h"
#include <algorithm>
using namespace Sapphire::Network::Packets;
Sapphire::World::Manager::MarketMgr::MarketMgr( Sapphire::FrameworkPtr pFw ) :
BaseManager( pFw )
{
}
bool Sapphire::World::Manager::MarketMgr::init()
{
// Logger::info( "MarketMgr: warming up marketable item cache..." );
//
// // build item cache
// auto exdData = framework()->get< Sapphire::Data::ExdDataGenerated >();
// auto idList = exdData->getItemIdList();
//
// for( auto id : idList )
// {
// if( id > 10000 )
// break;
//
// auto item = exdData->get< Sapphire::Data::Item >( id );
// if( !item )
// continue;
//
// if( item->isUntradable )
// continue;
//
// MarketableItem cacheEntry {};
// cacheEntry.catalogId = id;
// cacheEntry.itemSearchCategory = item->itemSearchCategory;
// cacheEntry.maxEquipLevel = item->levelEquip;
// cacheEntry.name = item->name;
// cacheEntry.classJob = item->classJobUse;
// cacheEntry.itemLevel = item->levelItem;
//
// m_marketItemCache.push_back( std::move( cacheEntry ) );
// }
//
// std::sort( m_marketItemCache.begin(), m_marketItemCache.end(), []( const MarketableItem& a, const MarketableItem& b )
// {
// return a.itemLevel > b.itemLevel;
// } );
//
// Logger::info( "MarketMgr: Cached " + std::to_string( m_marketItemCache.size() ) + " marketable items" );
return true;
}
void Sapphire::World::Manager::MarketMgr::requestItemListingInfo( Sapphire::Entity::Player& player, uint32_t catalogId,
uint32_t requestId )
{
auto countPkt = makeZonePacket< Server::FFFXIVIpcMarketBoardItemListingCount >( player.getId() );
countPkt->data().quantity = 1 << 8;
countPkt->data().itemCatalogId = catalogId;
countPkt->data().requestId = requestId;
player.queuePacket( countPkt );
auto historyPkt = makeZonePacket< Server::FFXIVIpcMarketBoardItemListingHistory >( player.getId() );
historyPkt->data().itemCatalogId = catalogId;
historyPkt->data().itemCatalogId2 = catalogId;
std::string name = "fix game pls se :(((";
for( int i = 0; i < 10; i++ )
{
auto& listing = historyPkt->data().listing[ i ];
listing.itemCatalogId = catalogId;
listing.quantity = i + 1;
listing.purchaseTime = time( nullptr );
listing.salePrice = 69420420;
listing.isHq = 1;
listing.onMannequin = 1;
strcpy( listing.buyerName, name.c_str() );
}
player.queuePacket( historyPkt );
}
void Sapphire::World::Manager::MarketMgr::searchMarketboard( Entity::Player& player, uint8_t itemSearchCategory,
uint8_t maxEquipLevel, uint8_t classJob,
const std::string_view& searchStr, uint32_t requestId,
uint32_t startIdx )
{
ItemSearchResultList resultList;
findItems( searchStr, itemSearchCategory, maxEquipLevel, classJob, resultList );
auto numResults = resultList.size();
if( startIdx > numResults )
return;
auto endIdx = std::min< size_t >( startIdx + 20, numResults );
auto size = endIdx - startIdx;
auto resultPkt = makeZonePacket< Server::FFXIVIpcMarketBoardSearchResult >( player.getId() );
resultPkt->data().itemIndexStart = startIdx;
resultPkt->data().requestId = requestId;
for( auto i = 0; i < size; i++ )
{
auto& item = resultList.at( startIdx + i );
auto& data = resultPkt->data().items[ i ];
data.itemCatalogId = item.catalogId;
data.quantity = item.quantity;
data.demand = 420;
}
if( size < 20 )
resultPkt->data().itemIndexEnd = 0;
else
resultPkt->data().itemIndexEnd = startIdx + 20;
player.queuePacket( resultPkt );
}
void Sapphire::World::Manager::MarketMgr::requestItemListings( Sapphire::Entity::Player& player, uint16_t catalogId )
{
}
void Sapphire::World::Manager::MarketMgr::findItems( const std::string_view& searchStr, uint8_t itemSearchCat,
uint8_t maxEquipLevel, uint8_t classJob,
Sapphire::World::Manager::MarketMgr::ItemSearchResultList& resultList )
{
for( const auto& item : m_marketItemCache )
{
if( item.itemSearchCategory != itemSearchCat )
continue;
if( maxEquipLevel > 0 && item.maxEquipLevel > maxEquipLevel )
continue;
if( classJob > 0 && item.classJob != classJob )
continue;
resultList.push_back( { item.catalogId, 1 } );
}
}

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@ -0,0 +1,58 @@
#ifndef SAPPHIRE_MARKETMGR_H
#define SAPPHIRE_MARKETMGR_H
#include "ForwardsZone.h"
#include "BaseManager.h"
#include <vector>
namespace Sapphire::World::Manager
{
class MarketMgr : public Manager::BaseManager
{
public:
explicit MarketMgr( FrameworkPtr pFw );
bool init();
void searchMarketboard( Entity::Player& player, uint8_t itemSearchCategory,
uint8_t maxEquipLevel, uint8_t classJob,
const std::string_view& searchStr, uint32_t requestId,
uint32_t startIdx );
void requestItemListingInfo( Entity::Player& player, uint32_t catalogId, uint32_t requestId );
void requestItemListings( Entity::Player& player, uint16_t catalogId );
private:
struct ItemSearchResult
{
uint32_t catalogId;
uint16_t quantity;
};
struct MarketableItem
{
uint32_t catalogId;
uint8_t itemSearchCategory;
uint8_t maxEquipLevel;
uint16_t itemLevel;
uint8_t classJob;
std::string name;
};
using ItemSearchResultList = std::vector< ItemSearchResult >;
using MarketableItemCacheList = std::vector< MarketableItem >;
MarketableItemCacheList m_marketItemCache;
void findItems( const std::string_view& searchStr, uint8_t itemSearchCat, uint8_t maxEquipLevel, uint8_t classJob,
ItemSearchResultList& resultList );
};
}
#endif //SAPPHIRE_MARKETMGR_H

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@ -1,3 +1,6 @@
#ifndef SAPPHIRE_PLAYERMGR_H
#define SAPPHIRE_PLAYERMGR_H
#include "ForwardsZone.h"
#include "BaseManager.h"
@ -10,4 +13,6 @@ class PlayerMgr : public Manager::BaseManager
void movePlayerToLandDestination( Sapphire::Entity::Player& player, uint32_t landId, uint16_t param = 0 );
};
}
}
#endif // SAPPHIRE_PLAYERMGR_H

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@ -123,6 +123,12 @@ Sapphire::Network::GameConnection::GameConnection( Sapphire::Network::HivePtr pH
setZoneHandler( ClientZoneIpcType::PerformNoteHandler, "PerformNoteHandler", &GameConnection::performNoteHandler );
setZoneHandler( ClientZoneIpcType::MarketBoardSearch, "MarketBoardSearch", &GameConnection::marketBoardSearch );
setZoneHandler( ClientZoneIpcType::MarketBoardRequestItemListingInfo, "MarketBoardRequestItemListingInfo",
&GameConnection::marketBoardRequestItemInfo );
setZoneHandler( ClientZoneIpcType::MarketBoardRequestItemListings, "MarketBoardRequestItemListings",
&GameConnection::marketBoardRequestItemListings );
setChatHandler( ClientChatIpcType::TellReq, "TellReq", &GameConnection::tellHandler );
}

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@ -176,6 +176,12 @@ namespace Sapphire::Network
DECLARE_HANDLER( reqMoveHousingItem );
DECLARE_HANDLER( marketBoardSearch );
DECLARE_HANDLER( marketBoardRequestItemInfo );
DECLARE_HANDLER( marketBoardRequestItemListings );
};
}

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@ -36,6 +36,7 @@
#include "Manager/DebugCommandMgr.h"
#include "Manager/EventMgr.h"
#include "Manager/MarketMgr.h"
#include "Action/Action.h"
#include "Action/ActionTeleport.h"
@ -752,4 +753,41 @@ void Sapphire::Network::GameConnection::reqMoveHousingItem( FrameworkPtr pFw,
housingMgr->reqMoveHousingItem( player, data.ident, data.slot, data.pos, data.rotation );
}
void Sapphire::Network::GameConnection::marketBoardSearch( FrameworkPtr pFw,
const Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
auto marketMgr = pFw->get< MarketMgr >();
const auto packet = ZoneChannelPacket< Client::FFXIVIpcMarketBoardSearch >( inPacket );
const auto& data = packet.data();
std::string_view searchStr( data.searchStr );
marketMgr->searchMarketboard( player, data.itemSearchCategory, data.maxEquipLevel, data.classJobId, data.searchStr,
data.requestId, data.startIdx );
}
void Sapphire::Network::GameConnection::marketBoardRequestItemInfo( FrameworkPtr pFw,
const Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
const auto packet = ZoneChannelPacket< Client::FFXIVIpcMarketBoardRequestItemListingInfo >( inPacket );
auto marketMgr = pFw->get< MarketMgr >();
marketMgr->requestItemListingInfo( player, packet.data().catalogId, packet.data().requestId );
}
void Sapphire::Network::GameConnection::marketBoardRequestItemListings( FrameworkPtr pFw,
const Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
const auto packet = ZoneChannelPacket< Client::FFXIVIpcMarketBoardRequestItemListings >( inPacket );
auto marketMgr = pFw->get< MarketMgr >();
marketMgr->requestItemListings( player, packet.data().itemCatalogId );
}

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@ -39,6 +39,7 @@
#include "Manager/InventoryMgr.h"
#include "Manager/EventMgr.h"
#include "Manager/ItemMgr.h"
#include "Manager/MarketMgr.h"
using namespace Sapphire::World::Manager;
@ -160,6 +161,15 @@ void Sapphire::World::ServerMgr::run( int32_t argc, char* argv[] )
return;
}
auto pMarketMgr = std::make_shared< Manager::MarketMgr >( framework() );
framework()->set< Manager::MarketMgr >( pMarketMgr );
if( !pMarketMgr->init() )
{
Logger::fatal( "Failed to setup market manager!" );
return;
}
loadBNpcTemplates();
Network::HivePtr hive( new Network::Hive() );

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@ -76,14 +76,19 @@ void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onPlayerZone
player.queuePacket( indoorInitPacket );
bool isFcHouse = pLand->getStatus() == Common::HouseStatus::PrivateEstate;
auto yardPacketTotal = static_cast< uint8_t >( 2 + pLand->getSize() );
for( uint8_t yardPacketNum = 0; yardPacketNum < yardPacketTotal; yardPacketNum++ )
{
auto objectInitPacket = makeZonePacket< Server::FFXIVIpcHousingObjectInitialize >( player.getId() );
memcpy( &objectInitPacket->data().landIdent, &m_landIdent, sizeof( Common::LandIdent ) );
// todo: change this when FC houses become a thing
objectInitPacket->data().u1 = 2; // 2 = actrl 0x400 will hide the fc door, otherwise it will stay there
if( isFcHouse )
objectInitPacket->data().u1 = 2; // 2 = actrl 0x400 will hide the fc door, otherwise it will stay there
else
objectInitPacket->data().u1 = 0;
objectInitPacket->data().u2 = 100;
objectInitPacket->data().packetNum = yardPacketNum;
objectInitPacket->data().packetTotal = yardPacketTotal;
@ -94,8 +99,8 @@ void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onPlayerZone
player.queuePacket( objectInitPacket );
}
// todo: if in fc house, don't send this
player.queuePacket( Server::makeActorControl143( player.getId(), Network::ActorControl::HideAdditionalChambersDoor ) );
if( isFcHouse )
player.queuePacket( Server::makeActorControl143( player.getId(), Network::ActorControl::HideAdditionalChambersDoor ) );
}
void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onUpdate( uint32_t currTime )

View file

@ -220,7 +220,7 @@ void Sapphire::HousingZone::sendLandSet( Entity::Player& player )
auto& landData = landsetInitializePacket->data().land[ count ];
landData.plotSize = pLand->getSize();
landData.houseState = pLand->getState();
landData.houseState = pLand->getStatus();
landData.iconAddIcon = pLand->getSharing();
landData.fcId = pLand->getFcId();
landData.fcIcon = pLand->getFcIcon();
@ -256,7 +256,7 @@ void Sapphire::HousingZone::sendLandUpdate( uint8_t landId )
auto& landData = landUpdatePacket->data().land;
landData.plotSize = pLand->getSize();
landData.houseState = pLand->getState();
landData.houseState = pLand->getStatus();
landData.iconAddIcon = pLand->getSharing();
landData.fcId = pLand->getFcId();
landData.fcIcon = pLand->getFcIcon();

View file

@ -54,7 +54,7 @@ Sapphire::Land::Land( uint16_t territoryTypeId, uint8_t wardNum, uint8_t landId,
Sapphire::Land::~Land() = default;
void Sapphire::Land::init( Common::LandType type, uint8_t size, uint8_t state, uint32_t currentPrice,
void Sapphire::Land::init( Common::LandType type, Common::HouseSize size, Common::HouseStatus state, uint32_t currentPrice,
uint64_t ownerId, uint64_t houseId )
{
m_type = type;
@ -84,12 +84,12 @@ uint32_t Sapphire::Land::getMaxPrice() const
}
//Primary State
void Sapphire::Land::setSize( uint8_t size )
void Sapphire::Land::setSize( Common::HouseSize size )
{
m_size = size;
}
void Sapphire::Land::setState( uint8_t state )
void Sapphire::Land::setStatus( Common::HouseStatus state )
{
m_state = state;
}
@ -104,12 +104,12 @@ void Sapphire::Land::setLandType( Common::LandType type )
m_type = type;
}
uint8_t Sapphire::Land::getSize() const
Sapphire::Common::HouseSize Sapphire::Land::getSize() const
{
return m_size;
}
uint8_t Sapphire::Land::getState() const
Sapphire::Common::HouseStatus Sapphire::Land::getStatus() const
{
return m_state;
}
@ -227,7 +227,7 @@ void Sapphire::Land::updateLandDb()
void Sapphire::Land::update( uint32_t currTime )
{
if( getState() == HouseState::forSale )
if( getStatus() == HouseStatus::ForSale )
{
if( m_nextDrop < currTime && m_minPrice < m_currentPrice )
{

View file

@ -18,20 +18,20 @@ namespace Sapphire
Land( uint16_t zoneId, uint8_t wardNum, uint8_t landId, uint32_t landSetId,
Sapphire::Data::HousingLandSetPtr info, FrameworkPtr pFw );
virtual ~Land();
void init( Common::LandType type, uint8_t size, uint8_t state, uint32_t currentPrice, uint64_t ownerId, uint64_t houseId );
void init( Common::LandType type, Common::HouseSize size, Common::HouseStatus state, uint32_t currentPrice, uint64_t ownerId, uint64_t houseId );
using LandInventoryMap = std::unordered_map< uint16_t, ItemContainerPtr >;
using InvMaxItemsPair = std::pair< uint16_t, uint16_t >;
//Primary state
void setSize( uint8_t size );
void setState( uint8_t state );
void setSize( Common::HouseSize size );
void setStatus( Common::HouseStatus state );
void setSharing( uint8_t state );
void setLandType( Common::LandType type );
//Gerneral
uint8_t getSize() const;
uint8_t getState() const;
Common::HouseSize getSize() const;
Common::HouseStatus getStatus() const;
uint8_t getSharing() const;
uint32_t getLandSetId() const;
Common::LandType getLandType() const;
@ -71,8 +71,8 @@ namespace Sapphire
Common::LandIdent m_landIdent;
uint32_t m_landSetId;
uint8_t m_size;
uint8_t m_state;
Common::HouseSize m_size;
Common::HouseStatus m_state;
Common::LandType m_type;
uint8_t m_iconAddIcon;
uint32_t m_fcId; // unclear, may be wrong