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[Quests] Ul'dah sidequests + style
This commit is contained in:
parent
6a91291747
commit
8d8ce1203b
6 changed files with 507 additions and 16 deletions
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@ -49,15 +49,14 @@ private:
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static constexpr auto Territorytype0 = 129;
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public:
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SubSea001() : EventScript(65647)
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SubSea001() : EventScript( 65647 )
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{};
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~SubSea001()
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{};
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void onTalk(uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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auto currentCC = player.getQuestUI8AL( getId() );
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if( actor == Actor0 )
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{
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@ -139,8 +138,8 @@ private:
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if( currentCC + 1 >= 6 )
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{
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player.updateQuest( getId(), SeqFinish );
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player.setQuestUI8BH(getId(), currentCC + 1);
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player.setQuestUI8AL(getId(), currentCC + 1);
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player.setQuestUI8BH( getId(), currentCC + 1 );
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player.setQuestUI8AL( getId(), currentCC + 1 );
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}
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else
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{
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103
src/servers/Scripts/quest/subquest/uldah/SubWil000.cpp
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103
src/servers/Scripts/quest/subquest/uldah/SubWil000.cpp
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@ -0,0 +1,103 @@
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#include <Actor/Player.h>
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#include <Event/EventHelper.h>
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#include <ScriptObject.h>
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// Quest Script: SubWil000_00149
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// Quest Name: Due Diligence
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// Quest ID: 65685
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// Start NPC: 1001285
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// End NPC: 1002278
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class SubWil000 : public EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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// GetQuestUI8BH
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 50;
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static constexpr auto RewardGil = 103;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1001285;
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static constexpr auto Actor1 = 1002278;
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static constexpr auto Item0 = 2000136;
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public:
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SubWil000() : EventScript( 65685 ){};
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~SubWil000(){};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 )
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{
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Scene00000( player );
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}
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else if( actor == Actor1 )
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{
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Scene00001( player );
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}
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}
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private:
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.updateQuest( getId(), SeqFinish );
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player.setQuestUI8BH( getId(), 1 );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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Scene00100( player );
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}
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else return;
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} );
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}
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void Scene00099( Entity::Player& player )
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{
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player.playScene( getId(), 99, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00100( Entity::Player& player )
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{
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player.playScene( getId(), 100, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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}
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} );
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}
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};
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81
src/servers/Scripts/quest/subquest/uldah/SubWil001.cpp
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81
src/servers/Scripts/quest/subquest/uldah/SubWil001.cpp
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@ -0,0 +1,81 @@
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#include <Actor/Player.h>
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#include <Event/EventHelper.h>
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#include <ScriptObject.h>
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// Quest Script: SubWil001_00150
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// Quest Name: Motivational Speaking
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// Quest ID: 65686
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// Start NPC: 1001287
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// End NPC: 1001288
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class SubWil001 : public EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 50;
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static constexpr auto RewardItem = 4551;
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static constexpr auto RewardItemCount = 2;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1001287;
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static constexpr auto Actor1 = 1001288;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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public:
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SubWil001() : EventScript( 65686 ) {};
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~SubWil001() {};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 )
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{
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Scene00000( player );
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}
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else if( actor == Actor1 )
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{
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Scene00001( player );
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}
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}
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private:
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void Scene00000(Entity::Player& player)
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.updateQuest( getId(), SeqFinish );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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}
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} );
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}
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};
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120
src/servers/Scripts/quest/subquest/uldah/SubWil006.cpp
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120
src/servers/Scripts/quest/subquest/uldah/SubWil006.cpp
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@ -0,0 +1,120 @@
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#include <Actor/Player.h>
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#include <Event/EventHelper.h>
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#include <ScriptObject.h>
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// Quest Script: SubWil006_00165
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// Quest Name: The Great Gladiator
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// Quest ID: 65701
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// Start NPC: 1001295
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// End NPC: 1001299
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class SubWil006 : public EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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// GetQuestUI8BH
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 50;
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static constexpr auto RewardItem = 5594;
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static constexpr auto RewardItemCount = 10;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1001295;
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static constexpr auto Actor1 = 1002280;
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static constexpr auto Actor2 = 1001299;
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static constexpr auto Item0 = 2000201;
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public:
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SubWil006() : EventScript( 65701 ){};
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~SubWil006(){};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 )
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{
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Scene00000( player );
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}
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else if( actor == Actor1 )
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{
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Scene00001( player );
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}
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else if( actor == Actor2 )
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{
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Scene00004( player );
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}
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}
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private:
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.updateQuest( getId(), Seq1 );
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player.setQuestUI8BH( getId(), 1 );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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Scene00002( player );
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}
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else return;
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} );
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}
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void Scene00002( Entity::Player& player )
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{
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player.playScene( getId(), 2, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.updateQuest( getId(), SeqFinish );
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player.sendQuestMessage( getId(), 0, 2, 0, 0 );
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} );
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}
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void Scene00003( Entity::Player& player )
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{
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player.playScene( getId(), 3, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00004( Entity::Player& player )
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{
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player.playScene( getId(), 4, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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}
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} );
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}
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};
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81
src/servers/Scripts/quest/subquest/uldah/SubWil019.cpp
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81
src/servers/Scripts/quest/subquest/uldah/SubWil019.cpp
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#include <Actor/Player.h>
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#include <Event/EventHelper.h>
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#include <ScriptObject.h>
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// Quest Script: SubWil019_00392
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// Quest Name: Decisions, Decisions
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// Quest ID: 65928
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// Start NPC: 1001680
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// End NPC: 1001691
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class SubWil019 : public EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 50;
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static constexpr auto RewardGil = 111;
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static constexpr auto RewardItem = 5539;
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static constexpr auto RewardItemCount = 1;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1001680;
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static constexpr auto Actor1 = 1001691;
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public:
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SubWil019() : EventScript( 65928 ){};
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~SubWil019(){};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 )
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{
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Scene00000( player );
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}
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else if( actor == Actor1 )
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{
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Scene00001( player );
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}
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}
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private:
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.updateQuest( getId(), SeqFinish );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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}
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} );
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}
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};
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107
src/servers/Scripts/quest/subquest/uldah/SubWil021.cpp
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107
src/servers/Scripts/quest/subquest/uldah/SubWil021.cpp
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#include <Actor/Player.h>
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#include <Event/EventHelper.h>
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#include <ScriptObject.h>
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// Quest Script: SubWil021_00394
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// Quest Name: A Luxury Long Lost
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// Quest ID: 65930
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// Start NPC: 1001766
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// End NPC: 1001657
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class SubWil021 : public EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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// GetQuestUI8BH
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 50;
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static constexpr auto RewardGil = 111;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1001766;
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static constexpr auto Actor1 = 1001657;
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static constexpr auto Item0 = 2000196;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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static constexpr auto Seq1Actor1Npctradeno = 99;
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static constexpr auto Seq1Actor1Npctradeok = 100;
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public:
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SubWil021() : EventScript( 65930 ){};
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~SubWil021(){};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 )
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{
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Scene00000( player );
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}
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else if( actor == Actor1 )
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{
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Scene00001( player );
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}
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}
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private:
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.updateQuest( getId(), SeqFinish );
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player.setQuestUI8BH( getId(), 1 );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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Scene00100( player );
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}
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else return;
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} );
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}
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void Scene00099( Entity::Player& player )
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{
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player.playScene( getId(), 99, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00100( Entity::Player& player )
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{
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player.playScene( getId(), 100, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if(player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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}
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} );
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}
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};
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