From 8d96779a8ec2fc60d0d56f76a1503c47544f7c58 Mon Sep 17 00:00:00 2001 From: Squall Leonhart <43782392+Squall5668@users.noreply.github.com> Date: Thu, 18 Oct 2018 07:48:34 +0300 Subject: [PATCH] Code style. --- src/servers/sapphire_zone/Actor/PlayerInventory.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/servers/sapphire_zone/Actor/PlayerInventory.cpp b/src/servers/sapphire_zone/Actor/PlayerInventory.cpp index e8c51b73..80d62605 100644 --- a/src/servers/sapphire_zone/Actor/PlayerInventory.cpp +++ b/src/servers/sapphire_zone/Actor/PlayerInventory.cpp @@ -122,8 +122,8 @@ void Core::Entity::Player::equipWeapon( ItemPtr pItem ) auto itemInfo = exdData->get< Core::Data::Item >( pItem->getId() ); auto itemClassJob = itemInfo->classJobUse; - auto classJobInfo = exdData->get< Core::Data::ClassJob >( (uint32_t)getClass() ); - auto currentParentClass = static_cast< ClassJob >(classJobInfo->classJobParent); + auto classJobInfo = exdData->get< Core::Data::ClassJob >( ( uint32_t )getClass() ); + auto currentParentClass = static_cast< ClassJob >( classJobInfo->classJobParent ); auto newClassJob = static_cast< ClassJob >( itemClassJob ); if( ( isClassJobUnlocked( newClassJob ) ) && ( currentParentClass != newClassJob ) )