From 8e74681db1c69e171237ee7d9e1f844d031e7efd Mon Sep 17 00:00:00 2001 From: NotAdam Date: Mon, 11 Feb 2019 14:51:56 +1100 Subject: [PATCH] cleanup some unneeded log output --- .../playeractions/archer/ActionHeavyShot97.cpp | 7 ------- src/world/Action/Action.cpp | 15 +++------------ src/world/Manager/ActionMgr.cpp | 2 -- src/world/Network/Handlers/ActionHandler.cpp | 6 +++--- 4 files changed, 6 insertions(+), 24 deletions(-) diff --git a/src/scripts/action/playeractions/archer/ActionHeavyShot97.cpp b/src/scripts/action/playeractions/archer/ActionHeavyShot97.cpp index 9f3d6bf7..26a7d9e8 100644 --- a/src/scripts/action/playeractions/archer/ActionHeavyShot97.cpp +++ b/src/scripts/action/playeractions/archer/ActionHeavyShot97.cpp @@ -12,13 +12,6 @@ public: { } - void onCastFinish( Sapphire::Action::Action& currentAction ) override - { - auto source = currentAction.getSourceChara(); - if( auto player = source->getAsPlayer() ) - player->sendDebug( "cast finished" ); - } - void onCharaHit( Sapphire::Action::Action& currentAction, Sapphire::Entity::Chara& hitActor ) override { currentAction.damageTarget( 150, hitActor ); diff --git a/src/world/Action/Action.cpp b/src/world/Action/Action.cpp index 3a07709e..c0c7f8ee 100644 --- a/src/world/Action/Action.cpp +++ b/src/world/Action/Action.cpp @@ -172,10 +172,6 @@ void Sapphire::Action::Action::castStart() m_startTime = Util::getTimeMs(); auto player = m_pSource->getAsPlayer(); - if( player ) - { - player->sendDebug( "castStart()" ); - } if( hasCastTime() ) { @@ -233,8 +229,6 @@ void Sapphire::Action::Action::castInterrupt() // reset state flag //player->unsetStateFlag( PlayerStateFlag::Occupied1 ); player->unsetStateFlag( PlayerStateFlag::Casting ); - - player->sendDebug( "castInterrupt()" ); } if( hasCastTime() ) @@ -261,9 +255,6 @@ void Sapphire::Action::Action::castFinish() auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >(); - auto pPlayer = m_pSource->getAsPlayer(); - pPlayer->sendDebug( "castFinish()" ); - if( hasCastTime() ) { /*auto control = ActorControlPacket143( m_pTarget->getId(), ActorControlType::Unk7, @@ -280,9 +271,9 @@ void Sapphire::Action::Action::castFinish() // todo: calculate final hit targets and call onCharaHit in action script pScriptMgr->onCharaHit( *this, *m_pTarget ); } - else + else if( auto player = m_pSource->getAsPlayer() ) { - pScriptMgr->onEObjHit( *pPlayer, m_targetId ); + pScriptMgr->onEObjHit( *player, m_targetId ); return; } @@ -372,7 +363,7 @@ void Sapphire::Action::Action::damageTarget( uint32_t potency, Entity::Chara& ch chara.takeDamage( potency ); if( auto player = m_pSource->getAsPlayer() ) - player->sendDebug( "hit actorId#{0} for damage: {1}", chara.getId(), potency ); + player->sendDebug( "hit actorId#{0} for potency: {1}", chara.getId(), potency ); m_effects[ EffectPacketIdentity::DamageEffect ].m_entries.emplace_back( entry ); diff --git a/src/world/Manager/ActionMgr.cpp b/src/world/Manager/ActionMgr.cpp index 4222e182..5b23cb67 100644 --- a/src/world/Manager/ActionMgr.cpp +++ b/src/world/Manager/ActionMgr.cpp @@ -31,8 +31,6 @@ void World::Manager::ActionMgr::handleAoEPlayerAction( Entity::Player& player, u void World::Manager::ActionMgr::handleTargetedPlayerAction( Entity::Player& player, uint32_t actionId, Data::ActionPtr actionData, uint64_t targetId ) { - player.sendDebug( "got act: {0}", actionData->name ); - auto action = Action::make_Action( player.getAsPlayer(), actionId, actionData, framework() ); if( targetId != player.getId() ) diff --git a/src/world/Network/Handlers/ActionHandler.cpp b/src/world/Network/Handlers/ActionHandler.cpp index cb71bb6e..e7a5020c 100644 --- a/src/world/Network/Handlers/ActionHandler.cpp +++ b/src/world/Network/Handlers/ActionHandler.cpp @@ -27,7 +27,7 @@ void Sapphire::Network::GameConnection::actionHandler( FrameworkPtr pFw, const auto itemSourceSlot = packet.data().itemSourceSlot; const auto itemSourceContainer = packet.data().itemSourceContainer; - player.sendDebug( "Skill type: {0}, sequence: {1}, actionId: {2}, targetId: {3}", type, sequence, actionId, targetId ); +// player.sendDebug( "Skill type: {0}, sequence: {1}, actionId: {2}, targetId: {3}", type, sequence, actionId, targetId ); auto exdData = m_pFw->get< Data::ExdDataGenerated >(); assert( exdData ); @@ -99,8 +99,8 @@ void Sapphire::Network::GameConnection::aoeActionHandler( FrameworkPtr pFw, return; } - player.sendDebug( "Skill type: {0}, sequence: {1}, actionId: {2}, x:{3}, y:{4}, z:{5}", - type, sequence, actionId, pos.x, pos.y, pos.z ); +// player.sendDebug( "Skill type: {0}, sequence: {1}, actionId: {2}, x:{3}, y:{4}, z:{5}", +// type, sequence, actionId, pos.x, pos.y, pos.z ); auto exdData = m_pFw->get< Data::ExdDataGenerated >(); assert( exdData );