From 8f16c32a4b5094986c7a8e087aed41f284e4dd6c Mon Sep 17 00:00:00 2001 From: NotAdam Date: Thu, 22 Nov 2018 12:27:35 +1100 Subject: [PATCH] Fix stupid mistake stopping ward 1 from working when zoning --- src/servers/sapphire_zone/Manager/PlayerMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/servers/sapphire_zone/Manager/PlayerMgr.cpp b/src/servers/sapphire_zone/Manager/PlayerMgr.cpp index e124a477..95ae01a3 100644 --- a/src/servers/sapphire_zone/Manager/PlayerMgr.cpp +++ b/src/servers/sapphire_zone/Manager/PlayerMgr.cpp @@ -25,7 +25,7 @@ void Sapphire::World::Manager::PlayerMgr::movePlayerToLandDestination( Core::Ent if( terriPos ) { // check if its a housing zone, zoning is different here - if( terriMgr->isHousingTerritory( terriPos->getTargetZoneId() ) && param != 0 ) + if( terriMgr->isHousingTerritory( terriPos->getTargetZoneId() ) ) { auto housingMgr = g_fw.get< Core::HousingMgr >(); auto landSetId = housingMgr->toLandSetId( terriPos->getTargetZoneId(), param );