From 8f6e76dc55e119a63798ac71049f26a90fd9f658 Mon Sep 17 00:00:00 2001 From: dude22072 Date: Tue, 18 Jan 2022 00:07:49 -0600 Subject: [PATCH] CNJ Quests --- .../quest/classquest/CNJ/ClsCnj000.cpp | 207 ++++++ .../quest/classquest/CNJ/ClsCnj001.cpp | 207 ++++++ .../quest/classquest/CNJ/ClsCnj002.cpp | 291 ++++++++ .../quest/classquest/CNJ/ClsCnj003.cpp | 690 ++++++++++++++++++ .../quest/classquest/CNJ/ClsCnj004.cpp | 387 ++++++++++ .../quest/classquest/CNJ/ClsCnj005.cpp | 657 +++++++++++++++++ .../quest/classquest/CNJ/ClsCnj006.cpp | 567 ++++++++++++++ 7 files changed, 3006 insertions(+) create mode 100644 src/scripts/quest/classquest/CNJ/ClsCnj000.cpp create mode 100644 src/scripts/quest/classquest/CNJ/ClsCnj001.cpp create mode 100644 src/scripts/quest/classquest/CNJ/ClsCnj002.cpp create mode 100644 src/scripts/quest/classquest/CNJ/ClsCnj003.cpp create mode 100644 src/scripts/quest/classquest/CNJ/ClsCnj004.cpp create mode 100644 src/scripts/quest/classquest/CNJ/ClsCnj005.cpp create mode 100644 src/scripts/quest/classquest/CNJ/ClsCnj006.cpp diff --git a/src/scripts/quest/classquest/CNJ/ClsCnj000.cpp b/src/scripts/quest/classquest/CNJ/ClsCnj000.cpp new file mode 100644 index 00000000..efa18118 --- /dev/null +++ b/src/scripts/quest/classquest/CNJ/ClsCnj000.cpp @@ -0,0 +1,207 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: ClsCnj000_00022 +// Quest Name: Way of the Conjurer (CNJ starter version) +// Quest ID: 65558 +// Start NPC: 1000323 +// End NPC: 1000692 + +using namespace Sapphire; + +class ClsCnj000 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + // UI8BL + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000692 + /// Countable Num: 3 Seq: 2 Event: 5 Listener: 37 + /// Countable Num: 3 Seq: 2 Event: 5 Listener: 49 + /// Countable Num: 3 Seq: 2 Event: 5 Listener: 47 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000692 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000323; + static constexpr auto Actor1 = 1000692; + static constexpr auto Enemy0 = 37;//Ground Squirrel + static constexpr auto Enemy1 = 49;//Little Ladybug + static constexpr auto Enemy2 = 47;//Foest Funguar + static constexpr auto LogmessageMonsterNotePageUnlock = 1009; + static constexpr auto Seq0Actor0 = 0; + static constexpr auto Seq1Actor1 = 1; + static constexpr auto Seq3Actor1 = 2; + static constexpr auto UnlockImageMonsterNote = 32; + +public: + ClsCnj000() : Sapphire::ScriptAPI::QuestScript( 65558 ){}; + ~ClsCnj000() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00001( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00002( quest, player ); + break; + } + } + } + + void onBNpcKill( World::Quest &quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player &player ) override + { + if( nameId != Enemy0 && nameId != Enemy1 && nameId != Enemy2 ) + return; + + + auto currentKC37 = quest.getUI8AL() + 1; + auto currentKC49 = quest.getUI8BH() + 1; + auto currentKC47 = quest.getUI8BL() + 1; + + switch( nameId ) + { + case Enemy0: + { + if( currentKC37 >= 3 ) + { + quest.setUI8AL( currentKC37 ); + checkQuestCompletion( quest, player ); + eventMgr().sendEventNotice( player, getId(), 1, 2, currentKC37, 3 ); + } + else if( currentKC37 < 3 ) + { + quest.setUI8AL( currentKC37 ); + eventMgr().sendEventNotice( player, getId(), 1, 2, currentKC37, 3 ); + } + + break; + } + case Enemy1: + { + if( currentKC49 >= 3 ) + { + quest.setUI8BH( currentKC49 ); + checkQuestCompletion( quest, player ); + eventMgr().sendEventNotice( player, getId(), 2, 2, currentKC49, 3 ); + } + else if( currentKC49 < 3 ) + { + quest.setUI8BH( currentKC49 ); + eventMgr().sendEventNotice( player, getId(), 2, 2, currentKC49, 3 ); + } + + break; + } + case Enemy2: + { + if( currentKC47 >= 3 ) + { + quest.setUI8BL( currentKC47 ); + checkQuestCompletion( quest, player ); + eventMgr().sendEventNotice( player, getId(), 3, 2, currentKC47, 3 ); + } + else if( currentKC47 < 3 ) + { + quest.setUI8BL( currentKC47 ); + eventMgr().sendEventNotice( player, getId(), 3, 2, currentKC47, 3 ); + } + + break; + } + } + } + +private: + void checkQuestCompletion( World::Quest &quest, Entity::Player &player ) + { + auto currentKC37 = quest.getUI8AL(); + auto currentKC49 = quest.getUI8BH(); + auto currentKC47 = quest.getUI8BL(); + + if( currentKC37 == 3 && currentKC49 == 3 && currentKC47 == 3 ) + { + quest.setUI8AL( 0 ); + quest.setUI8BH( 0 ); + quest.setUI8BL( 0 ); + quest.setSeq( SeqFinish ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsCnj000::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + quest.setSeq( Seq1 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | HIDE_UI, bindSceneReturn( &ClsCnj000::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + if( result.getResult( 0 ) == 1 )//Said yes in the cutscene + { + quest.setSeq( Seq2 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &ClsCnj000::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( ClsCnj000 ); \ No newline at end of file diff --git a/src/scripts/quest/classquest/CNJ/ClsCnj001.cpp b/src/scripts/quest/classquest/CNJ/ClsCnj001.cpp new file mode 100644 index 00000000..07345d6a --- /dev/null +++ b/src/scripts/quest/classquest/CNJ/ClsCnj001.cpp @@ -0,0 +1,207 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: ClsCnj001_00048 +// Quest Name: Trial by Earth +// Quest ID: 65584 +// Start NPC: 1000692 +// End NPC: 1000692 + +using namespace Sapphire; + +class ClsCnj001 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000764 + /// Countable Num: 1 Seq: 2 Event: 1 Listener: 2000883 + /// Countable Num: 1 Seq: 3 Event: 5 Listener: 294 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000764 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000692; //E-Sumi-Yan + static constexpr auto Actor1 = 1000764; //Nolanel + static constexpr auto Enemy0 = 2320919; //Tainted Earth Sprite + static constexpr auto Eobject0 = 2000883;//Corrupted Soil + static constexpr auto EventActionSearch = 1; + static constexpr auto NqPoint001 = 4; + static constexpr auto Seq0Actor0 = 0; + static constexpr auto Seq1Actor1 = 1; + static constexpr auto Seq2Eobject0 = 2; + static constexpr auto Seq2Eobject0Eventactionno = 99; + static constexpr auto Seq2Eobject0Eventactionok = 100; + static constexpr auto Seq3Actor1 = 3; + static constexpr auto Seq4Actor0 = 4; + +public: + ClsCnj001() : Sapphire::ScriptAPI::QuestScript( 65584 ){}; + ~ClsCnj001() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00004( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00001( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00003( quest, player ); + break; + } + case Eobject0: + { + if( quest.getSeq() == Seq2 ) + Scene00100( quest, player ); + } + } + } + + void onBNpcKill( World::Quest &quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player &player ) override + { + switch( entityId ) + { + case Enemy0: + { + quest.setBitFlag8( 1, false ); + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + break; + } + } + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsCnj001::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + quest.setSeq( Seq1 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsCnj001::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &ClsCnj001::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 3, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ClsCnj001::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ClsCnj001::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00099( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &ClsCnj001::Scene00099Return ) ); + } + + void Scene00099Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00100( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &ClsCnj001::Scene00100Return ) ); + } + + void Scene00100Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + auto &teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + auto &instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() ); + auto enemy = instance->createBNpcFromInstanceId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy ); + enemy->hateListAdd( player.getAsPlayer(), 1 ); + + quest.setBitFlag8( 1, true ); + } +}; + +EXPOSE_SCRIPT( ClsCnj001 ); \ No newline at end of file diff --git a/src/scripts/quest/classquest/CNJ/ClsCnj002.cpp b/src/scripts/quest/classquest/CNJ/ClsCnj002.cpp new file mode 100644 index 00000000..e199e8a1 --- /dev/null +++ b/src/scripts/quest/classquest/CNJ/ClsCnj002.cpp @@ -0,0 +1,291 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" +// Quest Script: ClsCnj002_00091 +// Quest Name: Trial by Wind +// Quest ID: 65627 +// Start NPC: 1000692 +// End NPC: 1000692 + +using namespace Sapphire; + +class ClsCnj002 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000767 + /// Countable Num: 1 Seq: 2 Event: 1 Listener: 2000885 + /// Countable Num: 1 Seq: 3 Event: 5 Listener: 295 + /// Countable Num: 1 Seq: 4 Event: 1 Listener: 1000767 + /// Countable Num: 1 Seq: 5 Event: 1 Listener: 2000887 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000767 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + Seq5 = 5, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000692; //E-Sumi-Yan (Guildmaster) + static constexpr auto Actor1 = 1000767; //Wulfiue + static constexpr auto Enemy0 = 3768148; //Honeybee Swarm + static constexpr auto Eobject0 = 2000885;//Destination (Seq2) + static constexpr auto Eobject1 = 2000887;//Corrupted Air + static constexpr auto EventActionSearch = 1; + static constexpr auto LocActor0 = 1003003; + static constexpr auto LocActor1 = 1000693; + static constexpr auto LocFace1 = 617; + static constexpr auto LocFace2 = 611; + static constexpr auto LocFace3 = 604; + static constexpr auto LocPosActor0 = 1170797; + static constexpr auto Questbattle0 = 54; + static constexpr auto Territorytype0 = 289; + static constexpr auto UnlockImageClassCange = 22; + static constexpr auto UnlockImageGearSet = 29; + +public: + ClsCnj002() : Sapphire::ScriptAPI::QuestScript( 65627 ){}; + ~ClsCnj002() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00010( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00006( quest, player ); + else if( quest.getSeq() == Seq5 ) + Scene00009( quest, player ); + break; + } + case Eobject0: + { + if( quest.getSeq() == Seq2 ) + { + eventMgr().eventActionStart( + player, getId(), 0x01, + [ & ]( Entity::Player &player, uint32_t eventId, uint64_t additional ) { + Scene00004( quest, player ); + }, + nullptr, 0 ); + } + break; + } + case Eobject1: + { + if( quest.getSeq() == Seq4 ) + { + eventMgr().sendEventNotice( player, getId(), 3, 0 ); + playerMgr().sendUrgent( player, "QuestBattle content is currently broken. The fight has been skipped for you." ); + quest.setSeq( Seq5 ); + //Actually calling Scene00008 causes the screen to fade before the return is called, softlocking the player without this solution. + /* eventMgr().eventActionStart( + player, getId(), 0x03, + [ & ]( Entity::Player &player, uint32_t eventId, uint64_t additional ) { + Scene00008( quest, player ); + }, + nullptr, 0 );*/ + } + break; + } + } + } + + void onBNpcKill( World::Quest &quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player &player ) override + { + switch( entityId ) + { + case Enemy0: + { + quest.setBitFlag8( 1, false ); + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + break; + } + } + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsCnj002::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &ClsCnj002::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsCnj002::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ClsCnj002::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ClsCnj002::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + auto &teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + auto &instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() ); + auto enemy = instance->createBNpcFromInstanceId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy ); + enemy->hateListAdd( player.getAsPlayer(), 1 ); + quest.setBitFlag8( 1, true ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &ClsCnj002::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &ClsCnj002::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setSeq( Seq4 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &ClsCnj002::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ClsCnj002::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + //TODO: Quest Battle + if( result.getResult( 0 ) == 1 ) + { + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsCnj002::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + eventMgr().sendEventNotice( player, getId(), 4, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 10, FADE_OUT | HIDE_UI, bindSceneReturn( &ClsCnj002::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } +}; + +EXPOSE_SCRIPT( ClsCnj002 ); \ No newline at end of file diff --git a/src/scripts/quest/classquest/CNJ/ClsCnj003.cpp b/src/scripts/quest/classquest/CNJ/ClsCnj003.cpp new file mode 100644 index 00000000..2bfe14a5 --- /dev/null +++ b/src/scripts/quest/classquest/CNJ/ClsCnj003.cpp @@ -0,0 +1,690 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: ClsCnj003_00092 +// Quest Name: Trial by Water +// Quest ID: 65628 +// Start NPC: 1000692 +// End NPC: 1000692 + +using namespace Sapphire; + +class ClsCnj003 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag24 + // BitFlag8 + // UI8AH + // UI8AL + // UI8BH + // UI8BL + // UI8CH + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 2000889 + /// Countable Num: 1 Seq: 2 Event: 8 Listener: 2000889 + /// Countable Num: 1 Seq: 3 Event: 5 Listener: 297 + /// Countable Num: 1 Seq: 4 Event: 1 Listener: 1000561 + /// Countable Num: 1 Seq: 5 Event: 1 Listener: 1000619 + /// Countable Num: 1 Seq: 6 Event: 1 Listener: 1003001 + /// Countable Num: 1 Seq: 7 Event: 18 Listener: 1003001 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1003000 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + Seq5 = 5, + Seq6 = 6, + Seq7 = 7, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Action0 = 120; + static constexpr auto Actor0 = 1000692;//E-Sumi-Yan + static constexpr auto Actor1 = 1000561;//Joacin + static constexpr auto Actor2 = 1000619;//Anuid + static constexpr auto Actor3 = 1003001;//Wounded Wood Wailer + static constexpr auto Actor4 = 1003000; + static constexpr auto Actor5 = 1003057;//Harried Healer + static constexpr auto Actor6 = 1001213;//Gods' Quiver Bow + static constexpr auto Actor7 = 1002960;//Sylphie (pre-QuestBattle) + static constexpr auto Actor8 = 1006154; + static constexpr auto Actor9 = 1006155; + static constexpr auto Actor10 = 1006156; + static constexpr auto Actor11 = 1006152; + static constexpr auto Actor12 = 1006153; + static constexpr auto Actor13 = 1006157; + static constexpr auto Actor14 = 1006158; + static constexpr auto Actor15 = 1006159; + static constexpr auto Actor16 = 1006160; + static constexpr auto Actor17 = 1006161; + static constexpr auto Actor18 = 1003006; //Sylphie (post-QuestBattle) + static constexpr auto Enemy0 = 3799227; //Tainted Water Sprite + static constexpr auto Eobject0 = 2000889;//Corrupted Water + static constexpr auto Eobject1 = 2001838; + static constexpr auto Eventrange0 = 4195892; + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2000121;//Pristine Water? UI8BH + static constexpr auto LocAction0 = 995; + static constexpr auto LocActor0 = 1000569; + static constexpr auto LocActor1 = 1000693; + static constexpr auto LocFace1 = 611; + static constexpr auto LocFace2 = 620; + static constexpr auto LocFace3 = 612; + static constexpr auto LocPosActor0 = 1170797; + static constexpr auto LocVfx = 241; + static constexpr auto LocWs = 134; + static constexpr auto NqPoint001 = 8; + static constexpr auto NqPoint002 = 9; + static constexpr auto Questbattle0 = 16; + static constexpr auto Territorytype0 = 234; + +public: + ClsCnj003() : Sapphire::ScriptAPI::QuestScript( 65628 ){}; + ~ClsCnj003() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00036( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq2 ) + Scene00007( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq3 ) + Scene00008( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == Seq4 ) + Scene00009( quest, player ); + else if( quest.getSeq() == Seq5 ) + Scene00010( quest, player ); + break; + } + case Actor4: + { + break; + } + case Actor5: + { + if( quest.getSeq() == Seq4 ) + Scene00013( quest, player ); + else if( quest.getSeq() == Seq5 ) + Scene00014( quest, player ); + else if( quest.getSeq() == Seq6 ) + Scene00021( quest, player ); + break; + } + case Actor6: + { + if( quest.getSeq() == Seq6 ) + Scene00017( quest, player );//34 is a dupe? + break; + } + case Actor7: + { + if( quest.getSeq() == Seq6 ) + Scene00018( quest, player ); + break; + } + case Actor8: + { + break; + } + case Actor9: + { + break; + } + case Actor10: + { + break; + } + case Actor11: + { + break; + } + case Actor12: + { + break; + } + case Actor13: + { + break; + } + case Actor14: + { + break; + } + case Actor15: + { + break; + } + case Actor16: + { + break; + } + case Actor17: + { + break; + } + case Actor18: + { + if( quest.getSeq() == Seq7 ) + Scene00035( quest, player ); + break; + } + case Eobject0: + { + //Opens key-item inventory + Scene00001( quest, player ); + break; + } + } + } + + void onEventItem( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override + { + auto actor = eventMgr().mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); + + if( actor == Eobject0 ) + { + Scene00002( quest, player ); + } + } + + void onBNpcKill( World::Quest &quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player &player ) override + { + if( entityId != Enemy0 ) + return; + else if( entityId == Enemy0 && quest.getSeq() == Seq1 ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setUI8BH( 0 ); + quest.setSeq( Seq2 ); + } + } + + void onEObjHit( World::Quest &quest, Sapphire::Entity::Player &player, uint64_t actorId, uint32_t actionId ) override + { + auto actor = eventMgr().mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); + + if( actor == Actor3 && actionId == Action0 ) + { + eventMgr().sendEventNotice( player, getId(), 3, 0 ); + quest.setSeq( Seq5 ); + } + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsCnj003::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &ClsCnj003::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + quest.setUI8BH( 1 ); + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsCnj003::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + auto &teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + auto &instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() ); + auto enemy = instance->createBNpcFromInstanceId( Enemy0, 319 /*Find the right value*/, Common::BNpcType::Enemy ); + enemy->hateListAdd( player.getAsPlayer(), 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ClsCnj003::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ClsCnj003::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &ClsCnj003::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &ClsCnj003::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 7, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &ClsCnj003::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ClsCnj003::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setSeq( Seq4 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &ClsCnj003::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &ClsCnj003::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &ClsCnj003::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &ClsCnj003::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &ClsCnj003::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ClsCnj003::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + eventMgr().sendEventNotice( player, getId(), 4, 0 ); + quest.setSeq( Seq6 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &ClsCnj003::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00016( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &ClsCnj003::Scene00016Return ) ); + } + + void Scene00016Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00017( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ClsCnj003::Scene00017Return ) ); + } + + void Scene00017Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + //TODO: QuestBattle + playerMgr().sendUrgent( player, "QuestBattle content is currently broken. The fight has been skipped for you." ); + eventMgr().sendEventNotice( player, getId(), 5, 0 ); + quest.setSeq( Seq7 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00018( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &ClsCnj003::Scene00018Return ) ); + } + + void Scene00018Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00019( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &ClsCnj003::Scene00019Return ) ); + } + + void Scene00019Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00020( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &ClsCnj003::Scene00020Return ) ); + } + + void Scene00020Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00021( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &ClsCnj003::Scene00021Return ) ); + } + + void Scene00021Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00022( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &ClsCnj003::Scene00022Return ) ); + } + + void Scene00022Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00023( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &ClsCnj003::Scene00023Return ) ); + } + + void Scene00023Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00024( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 24, NONE, bindSceneReturn( &ClsCnj003::Scene00024Return ) ); + } + + void Scene00024Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00025( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &ClsCnj003::Scene00025Return ) ); + } + + void Scene00025Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00026( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &ClsCnj003::Scene00026Return ) ); + } + + void Scene00026Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00027( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &ClsCnj003::Scene00027Return ) ); + } + + void Scene00027Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00028( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 28, NONE, bindSceneReturn( &ClsCnj003::Scene00028Return ) ); + } + + void Scene00028Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00029( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 29, NONE, bindSceneReturn( &ClsCnj003::Scene00029Return ) ); + } + + void Scene00029Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00030( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 30, NONE, bindSceneReturn( &ClsCnj003::Scene00030Return ) ); + } + + void Scene00030Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00031( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 31, NONE, bindSceneReturn( &ClsCnj003::Scene00031Return ) ); + } + + void Scene00031Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00032( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 32, NONE, bindSceneReturn( &ClsCnj003::Scene00032Return ) ); + } + + void Scene00032Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00033( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 33, NONE, bindSceneReturn( &ClsCnj003::Scene00033Return ) ); + } + + void Scene00033Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00034( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 34, NONE, bindSceneReturn( &ClsCnj003::Scene00034Return ) ); + } + + void Scene00034Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00035( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 35, HIDE_HOTBAR, bindSceneReturn( &ClsCnj003::Scene00035Return ) ); + } + + void Scene00035Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + eventMgr().sendEventNotice( player, getId(), 6, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00036( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 36, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &ClsCnj003::Scene00036Return ) ); + } + + void Scene00036Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } +}; + +EXPOSE_SCRIPT( ClsCnj003 ); \ No newline at end of file diff --git a/src/scripts/quest/classquest/CNJ/ClsCnj004.cpp b/src/scripts/quest/classquest/CNJ/ClsCnj004.cpp new file mode 100644 index 00000000..7332d3c0 --- /dev/null +++ b/src/scripts/quest/classquest/CNJ/ClsCnj004.cpp @@ -0,0 +1,387 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: ClsCnj004_00093 +// Quest Name: Sylphie's Trials +// Quest ID: 65629 +// Start NPC: 1000692 +// End NPC: 1000692 + +using namespace Sapphire; + +class ClsCnj004 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 2000891 + /// Countable Num: 1 Seq: 2 Event: 5 Listener: 294 + /// Countable Num: 1 Seq: 3 Event: 1 Listener: 1002961 + /// Countable Num: 1 Seq: 4 Event: 1 Listener: 1002961 + /// Countable Num: 1 Seq: 5 Event: 1 Listener: 2000893 + /// Countable Num: 1 Seq: 6 Event: 5 Listener: 299 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1002962 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + Seq5 = 5, + Seq6 = 6, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000692;//E-Sumi-Yan + static constexpr auto Actor1 = 1002961;//Sylphie (Seq1/Seq2) + static constexpr auto Actor2 = 1002962;//Sylphie (Seq3/Seq4) + static constexpr auto Actor3 = 1002963;//Sylphie (Seq5/Seq6) + static constexpr auto Enemy0 = 3878392; + static constexpr auto Enemy1 = 3796339; + static constexpr auto Enemy2 = 3876177; + static constexpr auto Eobject0 = 2000891;//Corrupted Soil + static constexpr auto Eobject1 = 2000893;//Corrupted Air + static constexpr auto Eobject2 = 2000895;//Corrupted Water + static constexpr auto EventActionSearch = 1; + static constexpr auto LocActor0 = 1003003; + static constexpr auto LocActor1 = 1000693; + static constexpr auto LocPosActor0 = 1170797; + static constexpr auto Seq0Actor0 = 0; + static constexpr auto Seq1Actor1 = 2; + static constexpr auto Seq1Eobject0 = 1; + static constexpr auto Seq1Eobject0Eventactionno = 99; + static constexpr auto Seq1Eobject0Eventactionok = 100; + static constexpr auto Seq2Actor1 = 3; + static constexpr auto Seq3Actor2 = 5; + static constexpr auto Seq3Eobject1 = 4; + static constexpr auto Seq3Eobject1Eventactionno = 97; + static constexpr auto Seq3Eobject1Eventactionok = 98; + static constexpr auto Seq4Actor2 = 6; + static constexpr auto Seq5Actor3 = 8; + static constexpr auto Seq5Eobject2 = 7; + static constexpr auto Seq5Eobject2Eventactionno = 95; + static constexpr auto Seq5Eobject2Eventactionok = 96; + static constexpr auto Seq6Actor3 = 9; + static constexpr auto Seq7Actor0 = 10; + +public: + ClsCnj004() : Sapphire::ScriptAPI::QuestScript( 65629 ){}; + ~ClsCnj004() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00010( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00003( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq3 ) + Scene00005( quest, player ); + else if( quest.getSeq() == Seq4 ) + Scene00006( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == Seq5 ) + Scene00008( quest, player ); + else if( quest.getSeq() == Seq6 ) + Scene00009( quest, player ); + break; + } + case Eobject0: + { + if( quest.getSeq() == Seq1 ) + Scene00096( quest, player ); + break; + } + case Eobject1: + { + if( quest.getSeq() == Seq3 ) + Scene00098( quest, player ); + break; + } + case Eobject2: + { + if( quest.getSeq() == Seq5 ) + Scene00100( quest, player ); + break; + } + } + } + + void onBNpcKill( World::Quest &quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player &player ) override + { + if( quest.getSeq() == Seq1 && entityId == Enemy0 ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + else if( quest.getSeq() == Seq3 && entityId == Enemy1 ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setSeq( Seq4 ); + } + else if( quest.getSeq() == Seq5 && entityId == Enemy2 ) + { + eventMgr().sendEventNotice( player, getId(), 4, 0 ); + quest.setSeq( Seq6 ); + } + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsCnj004::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &ClsCnj004::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsCnj004::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsCnj004::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ClsCnj004::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ClsCnj004::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsCnj004::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + eventMgr().sendEventNotice( player, getId(), 3, 0 ); + quest.setSeq( Seq5 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &ClsCnj004::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsCnj004::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsCnj004::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + eventMgr().sendEventNotice( player, getId(), 5, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 10, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &ClsCnj004::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00095( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 95, NONE, bindSceneReturn( &ClsCnj004::Scene00095Return ) ); + } + + void Scene00095Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00096( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 96, NONE, bindSceneReturn( &ClsCnj004::Scene00096Return ) ); + } + + void Scene00096Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + auto &teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + auto &instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() ); + auto enemy = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy ); + enemy->hateListAdd( player.getAsPlayer(), 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00097( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 97, NONE, bindSceneReturn( &ClsCnj004::Scene00097Return ) ); + } + + void Scene00097Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00098( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 98, NONE, bindSceneReturn( &ClsCnj004::Scene00098Return ) ); + } + + void Scene00098Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + auto &teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + auto &instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() ); + auto enemy = instance->createBNpcFromInstanceId( Enemy1, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy ); + enemy->hateListAdd( player.getAsPlayer(), 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00099( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &ClsCnj004::Scene00099Return ) ); + } + + void Scene00099Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00100( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &ClsCnj004::Scene00100Return ) ); + } + + void Scene00100Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + auto &teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + auto &instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() ); + auto enemy = instance->createBNpcFromInstanceId( Enemy2, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy ); + enemy->hateListAdd( player.getAsPlayer(), 1 ); + } +}; + +EXPOSE_SCRIPT( ClsCnj004 ); \ No newline at end of file diff --git a/src/scripts/quest/classquest/CNJ/ClsCnj005.cpp b/src/scripts/quest/classquest/CNJ/ClsCnj005.cpp new file mode 100644 index 00000000..296c27d7 --- /dev/null +++ b/src/scripts/quest/classquest/CNJ/ClsCnj005.cpp @@ -0,0 +1,657 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include "Manager/TerritoryMgr.h" +#include +#include +#include + +// Quest Script: ClsCnj005_00440 +// Quest Name: Like Mother, Like Daughter +// Quest ID: 65976 +// Start NPC: 1000692 +// End NPC: 1000692 + +using namespace Sapphire; + +class ClsCnj005 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag16 + // BitFlag8 + // UI8AL + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1008149 + /// Countable Num: 1 Seq: 2 Event: 1 Listener: 1008147 + /// Countable Num: 1 Seq: 3 Event: 1 Listener: 1008148 + /// Countable Num: 1 Seq: 4 Event: 1 Listener: 1008146 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1008147 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000692;//E-Sumi-Yan + static constexpr auto Actor1 = 1008149;//Wulfiue (Seq1/Seq2) + static constexpr auto Actor2 = 1008147;//Nolanel (Seq1/Seq2) + static constexpr auto Actor3 = 1008148;//Joacin (Seq1/Seq2) + static constexpr auto Actor4 = 1008146;//Sylphie (Seq2) + static constexpr auto Actor5 = 1008150;//Sylphie (Seq3) + static constexpr auto Actor6 = 1008151; + static constexpr auto Actor7 = 1008152; + static constexpr auto Actor8 = 1008153; + static constexpr auto Actor9 = 1008154; + static constexpr auto Actor10 = 1008155; + static constexpr auto Actor11 = 1008156; + static constexpr auto Actor12 = 1008157;//Sylphie (Seq4/SeqFinish) + static constexpr auto Actor13 = 1008158;//Nolanel (Seq4/SeqFinish) + static constexpr auto Actor14 = 1008159;//Joacin (Seq4/SeqFinish) + static constexpr auto Actor15 = 1008160;//Wulfiue (Seq4/SeqFinish) + static constexpr auto Eobject0 = 2002552; + static constexpr auto Eobject1 = 2002551; + static constexpr auto Eobject2 = 2002553; + static constexpr auto EventActionSearch = 1; + static constexpr auto LocAction1 = 1005; + static constexpr auto LocActor0 = 1003003; + static constexpr auto LocActor1 = 1000693; + static constexpr auto LocFace0 = 604; + static constexpr auto LocFace1 = 611; + static constexpr auto LocFace2 = 605; + static constexpr auto LocFace3 = 619; + static constexpr auto LocFace4 = 617; + static constexpr auto LocPosActor0 = 1170797; + static constexpr auto LocPosCam1 = 4326305; + static constexpr auto Questbattle0 = 56; + static constexpr auto Territorytype0 = 291; + +public: + ClsCnj005() : Sapphire::ScriptAPI::QuestScript( 65976 ){}; + ~ClsCnj005() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00031( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00008( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq1 ) + Scene00003( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00006( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == Seq1 ) + Scene00004( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00007( quest, player ); + break; + } + case Actor4: + { + if( quest.getSeq() == Seq2 ) + Scene00005( quest, player ); + break; + } + case Actor5: + { + if( quest.getSeq() == Seq3 ) + { + //TODO: Selecting "Procede" causes the game to fade out, so if we don't send the player to an instance it soft-locks them. + //Scene00011( quest, player ); + playerMgr().sendUrgent( player, "QuestBattle content is currently broken. The fight has been skipped for you." ); + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setSeq( Seq4 ); + } + break; + } + case Actor6: + { + break; + } + case Actor7: + { + break; + } + case Actor8: + { + break; + } + case Actor9: + { + break; + } + case Actor10: + { + break; + } + case Actor11: + { + break; + } + case Actor12: + { + if( quest.getSeq() == Seq4 ) + Scene00024( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00035( quest, player ); + break; + } + case Actor13: + { + if( quest.getSeq() == Seq4 ) + Scene00028( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00036( quest, player ); + break; + } + case Actor14: + { + if( quest.getSeq() == Seq4 ) + Scene00029( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00037( quest, player ); + break; + } + case Actor15: + { + if( quest.getSeq() == Seq4 ) + Scene00030( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00038( quest, player ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsCnj005::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 5, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &ClsCnj005::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &ClsCnj005::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &ClsCnj005::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + if( result.getResult( 0 ) == 1 )//selected "Procede" + { + //TODO: QuestBattle content + + /* auto &pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + + eventMgr().eventFinish( player, result.eventId, 0 ); + pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );*/ + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &ClsCnj005::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &ClsCnj005::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &ClsCnj005::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &ClsCnj005::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00016( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &ClsCnj005::Scene00016Return ) ); + } + + void Scene00016Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00017( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &ClsCnj005::Scene00017Return ) ); + } + + void Scene00017Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00018( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &ClsCnj005::Scene00018Return ) ); + } + + void Scene00018Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00019( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &ClsCnj005::Scene00019Return ) ); + } + + void Scene00019Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00020( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &ClsCnj005::Scene00020Return ) ); + } + + void Scene00020Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00021( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &ClsCnj005::Scene00021Return ) ); + } + + void Scene00021Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00022( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &ClsCnj005::Scene00022Return ) ); + } + + void Scene00022Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00023( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &ClsCnj005::Scene00023Return ) ); + } + + void Scene00023Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00024( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00024Return ) ); + } + + void Scene00024Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + eventMgr().sendEventNotice( player, getId(), 3, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00025( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &ClsCnj005::Scene00025Return ) ); + } + + void Scene00025Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00026( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &ClsCnj005::Scene00026Return ) ); + } + + void Scene00026Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00027( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &ClsCnj005::Scene00027Return ) ); + } + + void Scene00027Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00028( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 28, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00028Return ) ); + } + + void Scene00028Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00029( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 29, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00029Return ) ); + } + + void Scene00029Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00030( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 30, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00030Return ) ); + } + + void Scene00030Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00031( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 31, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &ClsCnj005::Scene00031Return ) ); + } + + void Scene00031Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00032( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 32, NONE, bindSceneReturn( &ClsCnj005::Scene00032Return ) ); + } + + void Scene00032Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00033( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 33, NONE, bindSceneReturn( &ClsCnj005::Scene00033Return ) ); + } + + void Scene00033Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00034( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 34, NONE, bindSceneReturn( &ClsCnj005::Scene00034Return ) ); + } + + void Scene00034Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00035( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 35, NONE, bindSceneReturn( &ClsCnj005::Scene00035Return ) ); + } + + void Scene00035Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00036( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 36, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00036Return ) ); + } + + void Scene00036Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00037( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 37, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00037Return ) ); + } + + void Scene00037Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00038( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 38, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00038Return ) ); + } + + void Scene00038Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } +}; + +EXPOSE_SCRIPT( ClsCnj005 ); \ No newline at end of file diff --git a/src/scripts/quest/classquest/CNJ/ClsCnj006.cpp b/src/scripts/quest/classquest/CNJ/ClsCnj006.cpp new file mode 100644 index 00000000..3e746e8e --- /dev/null +++ b/src/scripts/quest/classquest/CNJ/ClsCnj006.cpp @@ -0,0 +1,567 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: ClsCnj006_00441 +// Quest Name: In Nature's Embrace +// Quest ID: 65977 +// Start NPC: 1000692 +// End NPC: 1000692 + +using namespace Sapphire; + +class ClsCnj006 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 2000899 + /// Countable Num: 1 Seq: 2 Event: 5 Listener: 294 + /// Countable Num: 1 Seq: 3 Event: 1 Listener: 1002965 + /// Countable Num: 1 Seq: 4 Event: 1 Listener: 1002965 + /// Countable Num: 1 Seq: 5 Event: 1 Listener: 2000901 + /// Countable Num: 1 Seq: 6 Event: 5 Listener: 294 + /// Countable Num: 1 Seq: 7 Event: 1 Listener: 1002966 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1002966 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + Seq5 = 5, + Seq6 = 6, + Seq7 = 7, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000692;//E-Sumi-Yan + static constexpr auto Actor1 = 1002965;//Sylphie (Seq1/Seq2) + static constexpr auto Actor2 = 1002966;//Sylphie (Seq3/Seq4) + static constexpr auto Actor3 = 1002967;//Sylphie (Seq5/Seq6) + static constexpr auto Actor4 = 1002968;//Sylphie (Seq7) + static constexpr auto Enemy0 = 3876178; + static constexpr auto Enemy1 = 3876179; + static constexpr auto Enemy2 = 3876180; + static constexpr auto Eobject0 = 2000899;//Corrupted Soil (Seq1) + static constexpr auto Eobject1 = 2000901;//Corrupted Soil (Seq3) + static constexpr auto Eobject2 = 2000906;//Corrupted Soil (Seq5) + static constexpr auto Eobject3 = 2001839; + static constexpr auto EventActionSearch = 1; + static constexpr auto LocAction0 = 995; + static constexpr auto LocActor0 = 1003003; + static constexpr auto LocActor1 = 1000693; + static constexpr auto LocPosActor0 = 1170797; + static constexpr auto LocVfx = 241; + static constexpr auto LocWs = 135; + static constexpr auto NqPoint001 = 19; + static constexpr auto NqPoint002 = 20; + static constexpr auto Questbattle0 = 17; + static constexpr auto Seq0Actor0Lq = 90; + static constexpr auto Territorytype0 = 235; + +public: + ClsCnj006() : Sapphire::ScriptAPI::QuestScript( 65977 ){}; + ~ClsCnj006() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00029( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00008( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00009( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq3 ) + Scene00016( quest, player ); + else if( quest.getSeq() == Seq4 ) + Scene00017( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == Seq5 ) + Scene00024( quest, player ); + else if( quest.getSeq() == Seq6 ) + Scene00025( quest, player ); + break; + } + case Actor4: + { + if( quest.getSeq() == Seq7 ) + { + //TODO: Selecting "Procede" causes the game to fade out, so if we don't send the player to an instance it soft-locks them. + //Scene00026( quest, player ); + playerMgr().sendUrgent( player, "QuestBattle content is currently broken. The fight has been skipped for you." ); + eventMgr().sendEventNotice( player, getId(), 6, 0 ); + quest.setSeq( SeqFinish ); + } + break; + } + case Eobject0: + { + if( quest.getSeq() == Seq1 ) + Scene00003( quest, player ); + break; + } + case Eobject1: + { + if( quest.getSeq() == Seq3 ) + Scene00011( quest, player ); + break; + } + case Eobject2: + { + if( quest.getSeq() == Seq5 ) + Scene00019( quest, player ); + break; + } + } + } + + void onBNpcKill( World::Quest &quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player &player ) override + { + switch( entityId ) + { + case Enemy0: + { + if( quest.getSeq() == Seq1 ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + quest.setBitFlag8( 1, false ); + } + break; + } + case Enemy1: + { + if( quest.getSeq() == Seq3 ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setSeq( Seq4 ); + quest.setBitFlag8( 1, false ); + } + break; + } + case Enemy2: + { + if( quest.getSeq() == Seq5 ) + { + eventMgr().sendEventNotice( player, getId(), 4, 0 ); + quest.setSeq( Seq6 ); + quest.setBitFlag8( 1, false ); + } + break; + } + } + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsCnj006::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &ClsCnj006::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &ClsCnj006::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ClsCnj006::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + auto &teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + auto &instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() ); + auto enemy = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy ); + enemy->hateListAdd( player.getAsPlayer(), 1 ); + quest.setBitFlag8( 1, true ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ClsCnj006::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &ClsCnj006::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &ClsCnj006::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &ClsCnj006::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ClsCnj006::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &ClsCnj006::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &ClsCnj006::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &ClsCnj006::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + auto &teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + auto &instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() ); + auto enemy = instance->createBNpcFromInstanceId( Enemy1, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy ); + enemy->hateListAdd( player.getAsPlayer(), 1 ); + quest.setBitFlag8( 1, true ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &ClsCnj006::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &ClsCnj006::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &ClsCnj006::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &ClsCnj006::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00016( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &ClsCnj006::Scene00016Return ) ); + } + + void Scene00016Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00017( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &ClsCnj006::Scene00017Return ) ); + } + + void Scene00017Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + eventMgr().sendEventNotice( player, getId(), 3, 0 ); + quest.setSeq( Seq5 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00018( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &ClsCnj006::Scene00018Return ) ); + } + + void Scene00018Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00019( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &ClsCnj006::Scene00019Return ) ); + } + + void Scene00019Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + auto &teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + auto &instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() ); + auto enemy = instance->createBNpcFromInstanceId( Enemy2, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy ); + enemy->hateListAdd( player.getAsPlayer(), 1 ); + + quest.setBitFlag8( 1, true ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00020( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &ClsCnj006::Scene00020Return ) ); + } + + void Scene00020Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00021( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &ClsCnj006::Scene00021Return ) ); + } + + void Scene00021Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00022( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &ClsCnj006::Scene00022Return ) ); + } + + void Scene00022Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00023( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &ClsCnj006::Scene00023Return ) ); + } + + void Scene00023Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00024( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 24, NONE, bindSceneReturn( &ClsCnj006::Scene00024Return ) ); + } + + void Scene00024Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00025( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &ClsCnj006::Scene00025Return ) ); + } + + void Scene00025Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + eventMgr().sendEventNotice( player, getId(), 5, 0 ); + quest.setSeq( Seq7 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00026( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &ClsCnj006::Scene00026Return ) ); + } + + void Scene00026Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + if( result.getResult( 0 ) == 1 ) + { + //TODO: QuestBattle content + + auto &pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + + eventMgr().eventFinish( player, result.eventId, 0 ); + pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00027( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &ClsCnj006::Scene00027Return ) ); + } + + void Scene00027Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00028( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 28, NONE, bindSceneReturn( &ClsCnj006::Scene00028Return ) ); + } + + void Scene00028Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00029( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 29, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &ClsCnj006::Scene00029Return ) ); + } + + void Scene00029Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } +}; + +EXPOSE_SCRIPT( ClsCnj006 ); \ No newline at end of file