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https://github.com/SapphireServer/Sapphire.git
synced 2025-04-30 16:17:46 +00:00
fix onEnterTerritory events
This commit is contained in:
parent
b26a6f3317
commit
8fd1a2e3df
9 changed files with 49 additions and 12 deletions
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@ -98,6 +98,13 @@ Core::Entity::Player::~Player()
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{
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{
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}
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}
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void Core::Entity::Player::injectPacket( std::string path )
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{
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auto session = g_serverZone.getSession( getId() );
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if( session )
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session->getZoneConnection()->injectPacket( path, *this );
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}
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// TODO: add a proper calculation based on race / job / level / gear
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// TODO: add a proper calculation based on race / job / level / gear
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uint32_t Core::Entity::Player::getMaxHp()
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uint32_t Core::Entity::Player::getMaxHp()
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{
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{
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@ -1480,7 +1487,7 @@ uint32_t Core::Entity::Player::getTerritoryId() const
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void Core::Entity::Player::sendZonePackets()
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void Core::Entity::Player::sendZonePackets()
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{
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{
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getCurrentZone()->onBeforeEnterTerritory( *this );
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getCurrentZone()->onBeforePlayerZoneIn( *this );
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ZoneChannelPacket< FFXIVIpcInit > initPacket( getId() );
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ZoneChannelPacket< FFXIVIpcInit > initPacket( getId() );
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initPacket.data().charId = getId();
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initPacket.data().charId = getId();
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@ -1490,7 +1497,7 @@ void Core::Entity::Player::sendZonePackets()
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if( isLogin() )
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if( isLogin() )
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{
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{
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queuePacket(ActorControlPacket143( getId(), SetCharaGearParamUI, m_equipDisplayFlags, 1 ) );
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queuePacket( ActorControlPacket143( getId(), SetCharaGearParamUI, m_equipDisplayFlags, 1 ) );
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}
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}
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// set flags, will be reset automatically by zoning ( only on client side though )
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// set flags, will be reset automatically by zoning ( only on client side though )
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@ -1547,7 +1554,7 @@ void Core::Entity::Player::sendZonePackets()
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if( getLastPing() == 0 )
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if( getLastPing() == 0 )
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sendQuestInfo();
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sendQuestInfo();
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getCurrentZone()->onEnterTerritory( *this );
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getCurrentZone()->onPlayerZoneIn( *this );
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m_bMarkedForZoning = false;
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m_bMarkedForZoning = false;
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}
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}
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@ -45,6 +45,8 @@ public:
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void autoAttack( CharaPtr pTarget ) override;
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void autoAttack( CharaPtr pTarget ) override;
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void injectPacket( std::string path );
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// EventHandlers
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// EventHandlers
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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/*! start an event action */
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/*! start an event action */
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@ -160,6 +160,9 @@ void Core::Network::GameConnection::eventHandlerEnterTerritory( const Packets::G
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player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId() );
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player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId() );
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if( auto instance = player.getCurrentInstance() )
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instance->onEnterTerritory( player, eventId, param1, param2 );
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else
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g_scriptMgr.onEnterTerritory( player, eventId, param1, param2 );
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g_scriptMgr.onEnterTerritory( player, eventId, param1, param2 );
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player.checkEvent( eventId );
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player.checkEvent( eventId );
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@ -360,6 +360,18 @@ bool Core::Scripting::ScriptManager::onInstanceUpdate( InstanceContentPtr instan
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return false;
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return false;
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}
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}
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bool Core::Scripting::ScriptManager::onInstanceEnterTerritory( InstanceContentPtr instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 )
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{
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auto script = m_nativeScriptManager->getScript< InstanceContentScript >( instance->getDirectorId() );
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if( script )
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{
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script->onEnterTerritory( player, eventId, param1, param2 );
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return true;
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}
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return false;
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}
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Scripting::NativeScriptManager& Core::Scripting::ScriptManager::getNativeScriptHandler()
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Scripting::NativeScriptManager& Core::Scripting::ScriptManager::getNativeScriptHandler()
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{
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{
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return *m_nativeScriptManager;
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return *m_nativeScriptManager;
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@ -59,6 +59,7 @@ namespace Core
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bool onInstanceInit( InstanceContentPtr instance );
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bool onInstanceInit( InstanceContentPtr instance );
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bool onInstanceUpdate( InstanceContentPtr instance, uint32_t currTime );
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bool onInstanceUpdate( InstanceContentPtr instance, uint32_t currTime );
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bool onInstanceEnterTerritory( InstanceContentPtr instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 );
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void loadDir( const std::string& dirname, std::set<std::string> &files, const std::string& ext );
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void loadDir( const std::string& dirname, std::set<std::string> &files, const std::string& ext );
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@ -63,9 +63,9 @@ Core::Data::ExdDataGenerated::InstanceContentPtr Core::InstanceContent::getInsta
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return m_instanceContentInfo;
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return m_instanceContentInfo;
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}
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}
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void Core::InstanceContent::onEnterTerritory( Entity::Player& player )
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void Core::InstanceContent::onPlayerZoneIn( Entity::Player &player )
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{
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{
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g_log.debug( "InstanceContent::onEnterTerritory: Zone#" + std::to_string( getGuId() ) + "|"
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g_log.debug( "InstanceContent::onPlayerZoneIn: Zone#" + std::to_string( getGuId() ) + "|"
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+ std::to_string( getInstanceContentId() ) +
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+ std::to_string( getInstanceContentId() ) +
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+ ", Entity#" + std::to_string( player.getId() ) );
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+ ", Entity#" + std::to_string( player.getId() ) );
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@ -263,7 +263,7 @@ void Core::InstanceContent::onRegisterEObj( Entity::EventObjectPtr object )
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g_log.error( "InstanceContent::onRegisterEObj Zone " + m_internalName + ": No EObj data found for EObj with ID: " + std::to_string( object->getObjectId() ) );
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g_log.error( "InstanceContent::onRegisterEObj Zone " + m_internalName + ": No EObj data found for EObj with ID: " + std::to_string( object->getObjectId() ) );
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}
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}
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void Core::InstanceContent::onBeforeEnterTerritory( Core::Entity::Player &player )
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void Core::InstanceContent::onBeforePlayerZoneIn( Core::Entity::Player &player )
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{
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{
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if( m_pEntranceEObj != nullptr )
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if( m_pEntranceEObj != nullptr )
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{
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{
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@ -302,3 +302,8 @@ void Core::InstanceContent::onTalk( Core::Entity::Player& player, uint32_t event
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player.sendDebug( "No onTalk handler found for interactable eobj with EObjID: " +
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player.sendDebug( "No onTalk handler found for interactable eobj with EObjID: " +
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std::to_string( it->second->getObjectId() ) + ", eventId: " + std::to_string( eventId ) );
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std::to_string( it->second->getObjectId() ) + ", eventId: " + std::to_string( eventId ) );
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}
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}
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void Core::InstanceContent::onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 )
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{
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g_scriptMgr.onInstanceEnterTerritory( getAsInstanceContent(), player, eventId, param1, param2 );
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}
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@ -30,13 +30,14 @@ public:
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virtual ~InstanceContent();
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virtual ~InstanceContent();
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bool init() override;
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bool init() override;
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void onBeforeEnterTerritory( Entity::Player& player ) override;
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void onBeforePlayerZoneIn( Entity::Player &player ) override;
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void onEnterTerritory( Entity::Player& player ) override;
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void onPlayerZoneIn( Entity::Player &player ) override;
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void onLeaveTerritory( Entity::Player& player ) override;
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void onLeaveTerritory( Entity::Player& player ) override;
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void onFinishLoading( Entity::Player& player ) override;
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void onFinishLoading( Entity::Player& player ) override;
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void onInitDirector( Entity::Player& player ) override;
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void onInitDirector( Entity::Player& player ) override;
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void onUpdate( uint32_t currTime ) override;
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void onUpdate( uint32_t currTime ) override;
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void onTalk( Entity::Player& player, uint32_t eventId, uint64_t actorId );
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void onTalk( Entity::Player& player, uint32_t eventId, uint64_t actorId );
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void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override;
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void onRegisterEObj( Entity::EventObjectPtr object ) override;
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void onRegisterEObj( Entity::EventObjectPtr object ) override;
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@ -631,7 +631,7 @@ void Core::Zone::updateInRangeSet( Entity::ActorPtr pActor, Cell* pCell )
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}
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}
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}
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}
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void Core::Zone::onEnterTerritory( Entity::Player& player )
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void Core::Zone::onPlayerZoneIn( Entity::Player &player )
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{
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{
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g_log.debug( "Zone::onEnterTerritory: Zone#" + std::to_string( getGuId() ) + "|" + std::to_string( getTerritoryId() ) +
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g_log.debug( "Zone::onEnterTerritory: Zone#" + std::to_string( getGuId() ) + "|" + std::to_string( getTerritoryId() ) +
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+ ", Entity#" + std::to_string( player.getId() ) );
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+ ", Entity#" + std::to_string( player.getId() ) );
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@ -658,6 +658,11 @@ void Core::Zone::onInitDirector( Entity::Player& player )
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}
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}
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void Core::Zone::onEnterTerritory( Core::Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 )
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{
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}
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void Core::Zone::registerEObj( Entity::EventObjectPtr object )
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void Core::Zone::registerEObj( Entity::EventObjectPtr object )
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{
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{
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if( !object )
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if( !object )
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@ -73,13 +73,14 @@ public:
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virtual void loadCellCache();
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virtual void loadCellCache();
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virtual uint32_t getTerritoryId() const;
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virtual uint32_t getTerritoryId() const;
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virtual void onBeforeEnterTerritory( Entity::Player& player ) {};
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virtual void onBeforePlayerZoneIn( Entity::Player &player ) {};
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virtual void onEnterTerritory( Entity::Player& player );
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virtual void onPlayerZoneIn( Entity::Player &player );
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virtual void onFinishLoading( Entity::Player& player );
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virtual void onFinishLoading( Entity::Player& player );
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virtual void onInitDirector( Entity::Player& player );
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virtual void onInitDirector( Entity::Player& player );
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virtual void onLeaveTerritory( Entity::Player& player );
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virtual void onLeaveTerritory( Entity::Player& player );
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virtual void onUpdate( uint32_t currTime );
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virtual void onUpdate( uint32_t currTime );
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virtual void onRegisterEObj( Entity::EventObjectPtr object ) {};
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virtual void onRegisterEObj( Entity::EventObjectPtr object ) {};
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virtual void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 );
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Common::Weather getNextWeather();
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Common::Weather getNextWeather();
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