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Fixed quest state breaking on zoning, fixed some formatting issues in some quests, more are still messed up though

This commit is contained in:
Mordred 2021-12-20 00:06:52 +01:00
parent 083ce1d5f2
commit 90018d0137
9 changed files with 196 additions and 187 deletions

View file

@ -17,7 +17,7 @@ using namespace Sapphire;
class SubFst001 : public Sapphire::ScriptAPI::QuestScript
{
private:
private:
// Basic quest information
// Quest vars / flags used
// UI8AL
@ -41,26 +41,28 @@ class SubFst001 : public Sapphire::ScriptAPI::QuestScript
static constexpr auto Seq1Actor1Npctradeno = 99;
static constexpr auto Seq1Actor1Npctradeok = 100;
public:
SubFst001() : Sapphire::ScriptAPI::QuestScript( 65560 ){};
public:
SubFst001() : Sapphire::ScriptAPI::QuestScript( 65560 )
{};
~SubFst001() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if (!player.hasQuest(getId()))
if( !player.hasQuest( getId() ) )
Scene00000( quest, player );
else
Scene00001( quest, player );
}
case Actor1:
{
if (!player.hasQuest(getId()))
if( !player.hasQuest( getId() ) )
Scene00099( quest, player );
else
Scene00100( quest, player );
@ -69,23 +71,23 @@ class SubFst001 : public Sapphire::ScriptAPI::QuestScript
}
private:
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
void Scene00000( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubFst001::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
quest.setUI8AL(1);
quest.setUI8BH( 1);
quest.setSeq(SeqFinish);
quest.setUI8AL( 1 );
quest.setUI8BH( 1 );
quest.setSeq( SeqFinish );
}
@ -93,12 +95,12 @@ class SubFst001 : public Sapphire::ScriptAPI::QuestScript
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
void Scene00001( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst001::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
@ -106,12 +108,12 @@ class SubFst001 : public Sapphire::ScriptAPI::QuestScript
//////////////////////////////////////////////////////////////////////
void Scene00099( World::Quest& quest, Entity::Player& player )
void Scene00099( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst001::Scene00099Return ) );
}
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
void Scene00099Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
@ -119,12 +121,12 @@ class SubFst001 : public Sapphire::ScriptAPI::QuestScript
//////////////////////////////////////////////////////////////////////
void Scene00100( World::Quest& quest, Entity::Player& player )
void Scene00100( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubFst001::Scene00100Return ) );
}
void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
void Scene00100Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
if( result.getResult( 0 ) == 1 )

View file

@ -17,7 +17,7 @@ using namespace Sapphire;
class SubFst003 : public Sapphire::ScriptAPI::QuestScript
{
private:
private:
// Basic quest information
// Quest vars / flags used
// UI8AL
@ -41,90 +41,92 @@ class SubFst003 : public Sapphire::ScriptAPI::QuestScript
static constexpr auto Seq1Actor1Npctradeno = 99;
static constexpr auto Seq1Actor1Npctradeok = 100;
public:
SubFst003() : Sapphire::ScriptAPI::QuestScript( 65562 ){};
public:
SubFst003() : Sapphire::ScriptAPI::QuestScript( 65562 )
{};
~SubFst003() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
Scene00000(quest, player);
Scene00000( quest, player );
break;
}
case Actor1:
{
Scene00001(quest, player);
Scene00001( quest, player );
break;
}
}
}
private:
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
void Scene00000( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst003::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
quest.setSeq(SeqFinish);
quest.setUI8BH(1);
quest.setSeq( SeqFinish );
quest.setUI8BH( 1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
void Scene00001( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst003::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
if (result.getResult(0) == 1)
Scene00100(quest, player);
if( result.getResult( 0 ) == 1 )
Scene00100( quest, player );
else
Scene00099(quest, player);
Scene00099( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00099( World::Quest& quest, Entity::Player& player )
void Scene00099( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 99, HIDE_HOTBAR, bindSceneReturn( &SubFst003::Scene00099Return ) );
}
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
void Scene00099Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
eventMgr().playScene(player, getId(), 99, 0, 0);
eventMgr().playScene( player, getId(), 99, 0, 0 );
}
//////////////////////////////////////////////////////////////////////
void Scene00100( World::Quest& quest, Entity::Player& player )
void Scene00100( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 100, HIDE_HOTBAR, bindSceneReturn( &SubFst003::Scene00100Return ) );
}
void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
void Scene00100Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
if( result.getResult( 0 ) == 1 )
{
if (player.giveQuestRewards(getId(), 0))
quest.setUI8BH(0);
if( player.giveQuestRewards( getId(), 0 ) )
quest.setUI8BH( 0 );
player.finishQuest( getId() );
}

View file

@ -57,17 +57,17 @@ class SubFst004 : public Sapphire::ScriptAPI::QuestScript
{
case Actor0:
{
Scene00000(quest, player);
Scene00000( quest, player );
break;
}
case Actor1:
{
Scene00001(quest, player);
Scene00001( quest, player );
break;
}
case Actor2:
{
Scene00002(quest, player);
Scene00002( quest, player );
break;
}
}
@ -88,7 +88,7 @@ class SubFst004 : public Sapphire::ScriptAPI::QuestScript
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
quest.setSeq(Seq1);
quest.setSeq( Seq1 );
}
}
@ -101,9 +101,9 @@ class SubFst004 : public Sapphire::ScriptAPI::QuestScript
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
player.sendEventNotice(getId(), 0, 2, 21002, 0);
quest.setUI8BH(1);
quest.setSeq(SeqFinish);
player.sendEventNotice( getId(), 0, 2, 21002, 0);
quest.setUI8BH( 1 );
quest.setSeq( SeqFinish );
}
//////////////////////////////////////////////////////////////////////
@ -115,10 +115,10 @@ class SubFst004 : public Sapphire::ScriptAPI::QuestScript
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if (result.getResult(0) == 1)
Scene00100(quest, player);
if( result.getResult( 0) == 1)
Scene00100( quest, player );
else
Scene00099(quest, player);
Scene00099( quest, player );
}
//////////////////////////////////////////////////////////////////////
@ -130,7 +130,7 @@ class SubFst004 : public Sapphire::ScriptAPI::QuestScript
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().playScene(player, getId(), 99, 0, 0);
eventMgr().playScene( player, getId(), 99, 0, 0 );
}
//////////////////////////////////////////////////////////////////////

View file

@ -17,7 +17,7 @@ using namespace Sapphire;
class SubFst005 : public Sapphire::ScriptAPI::QuestScript
{
private:
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
@ -36,53 +36,55 @@ class SubFst005 : public Sapphire::ScriptAPI::QuestScript
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
public:
SubFst005() : Sapphire::ScriptAPI::QuestScript( 65564 ){};
public:
SubFst005() : Sapphire::ScriptAPI::QuestScript( 65564 )
{};
~SubFst005() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
{
if ( actorId == Actor0 )
if( actorId == Actor0 )
{
Scene00000( quest, player );
}
else if ( actorId == Actor1 )
else if( actorId == Actor1 )
{
Scene00001( quest, player );
}
}
private:
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
void Scene00000( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubFst005::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
if ( result.getResult( 0 ) == 1 )
if( result.getResult( 0 ) == 1 )
quest.setSeq( SeqFinish );
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
void Scene00001( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst005::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
if ( result.getResult( 0 ) == 1 )
if( result.getResult( 0 ) == 1 )
{
if ( player.giveQuestRewards( getId(), 0 ) )
if( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
}
}

View file

@ -17,7 +17,7 @@ using namespace Sapphire;
class SubFst008 : public Sapphire::ScriptAPI::QuestScript
{
private:
private:
// Basic quest information
// Quest vars / flags used
// UI8AL
@ -45,107 +45,109 @@ class SubFst008 : public Sapphire::ScriptAPI::QuestScript
static constexpr auto Seq2Actor2Npctradeno = 99;
static constexpr auto Seq2Actor2Npctradeok = 100;
public:
SubFst008() : Sapphire::ScriptAPI::QuestScript( 65568 ){};
public:
SubFst008() : Sapphire::ScriptAPI::QuestScript( 65568 )
{};
~SubFst008() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
Scene00000(quest, player);
Scene00000( quest, player );
break;
}
case Actor1:
{
Scene00001(quest, player);
Scene00001( quest, player );
break;
}
case Actor2:
{
Scene00002(quest, player);
Scene00002( quest, player );
break;
}
}
}
private:
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
void Scene00000( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubFst008::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
quest.setSeq(Seq1);
quest.setSeq( Seq1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
void Scene00001( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst008::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
quest.setUI8BH(1);
player.sendEventNotice(getId(), 0, 0, 0, 0);
quest.setSeq(SeqFinish);
quest.setUI8BH( 1 );
player.sendEventNotice( getId(), 0, 0, 0, 0 );
quest.setSeq( SeqFinish );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
void Scene00002( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubFst008::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
if (result.getResult(0) == 1)
Scene00100(quest, player);
if( result.getResult( 0 ) == 1 )
Scene00100( quest, player );
else
Scene00099(quest, player);
Scene00099( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00099( World::Quest& quest, Entity::Player& player )
void Scene00099( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst008::Scene00099Return ) );
}
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
void Scene00099Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
eventMgr().playScene(player, getId(), 99, 0, 0);
eventMgr().playScene( player, getId(), 99, 0, 0 );
}
//////////////////////////////////////////////////////////////////////
void Scene00100( World::Quest& quest, Entity::Player& player )
void Scene00100( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubFst008::Scene00100Return ) );
}
void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
void Scene00100Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
if( result.getResult( 0 ) == 1 )
{
if( player.giveQuestRewards( getId(), result.getResult(1)) )
if( player.giveQuestRewards( getId(), result.getResult( 1 ) ) )
player.finishQuest( getId() );
}

View file

@ -114,7 +114,7 @@ namespace Sapphire::Entity
int16_t getQuestTracking( uint8_t index ) const;
/*! finish a given quest */
void finishQuest( uint16_t questId );
void finishQuest( uint16_t questId, uint8_t optionalChoice = 0 );
/*! finish a given quest */
void unfinishQuest( uint16_t questId );

View file

@ -17,7 +17,7 @@ using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::WorldPackets::Server;
void Sapphire::Entity::Player::finishQuest( uint16_t questId )
void Sapphire::Entity::Player::finishQuest( uint16_t questId, uint8_t optionalChoice )
{
removeQuest( questId );
@ -183,7 +183,7 @@ bool Sapphire::Entity::Player::giveQuestRewards( uint32_t questId, uint32_t opti
uint32_t exp =
( questInfo->data().Reward.ExpBonus * paramGrowth->data().EventExpRate * ( 45 + 5 * questInfo->data().ClassLevel ) ) / 100;
exp = questInfo->data().Reward.ExpBonus;
//exp = questInfo->data().Reward.ExpBonus;
//auto rewardItemCount = questInfo->data().Reward.itemReward0.size();
//uint16_t optionalItemCount = static_cast< uint16_t >( questInfo->itemReward1.size() );

View file

@ -350,10 +350,10 @@ void Sapphire::Network::GameConnection::zoneJumpHandler( const Packets::FFXIVARR
pPopRange->header.transform.rotation.z,
rotation );
auto preparePacket = makeZonePacket< FFXIVIpcPrepareZoning >( player.getId() );
preparePacket->data().targetZone = pExitRange->data.destTerritoryType;
// auto preparePacket = makeZonePacket< FFXIVIpcPrepareZoning >( player.getId() );
// preparePacket->data().targetZone = pExitRange->data.destTerritoryType;
server.queueForPlayer( player.getCharacterId(), preparePacket );
//server.queueForPlayer( player.getCharacterId(), preparePacket );
}
}
@ -415,8 +415,11 @@ void Sapphire::Network::GameConnection::syncHandler( const Packets::FFXIVARR_PAC
void Sapphire::Network::GameConnection::setLanguageHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
auto& questMgr = Common::Service< World::Manager::QuestMgr >::ref();
if( player.isLogin() )
{
auto &questMgr = Common::Service< World::Manager::QuestMgr >::ref();
questMgr.sendQuestsInfo( player );
}
auto& playerMgr = Common::Service< World::Manager::PlayerMgr >::ref();

View file

@ -258,8 +258,6 @@ void Sapphire::World::WorldServer::run( int32_t argc, char* argv[] )
Common::Service< Manager::BlacklistMgr >::set( pBlacklistMgr );
Common::Service< ContentFinder >::set( contentFinder );
auto& exdData = Common::Service< Sapphire::Data::ExdData >::ref();
Logger::info( "World server running on {0}:{1}", m_ip, m_port );
mainLoop();