mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-29 07:37:45 +00:00
Fixed quest state breaking on zoning, fixed some formatting issues in some quests, more are still messed up though
This commit is contained in:
parent
083ce1d5f2
commit
90018d0137
9 changed files with 196 additions and 187 deletions
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@ -17,50 +17,52 @@ using namespace Sapphire;
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class SubFst001 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// UI8AL
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// UI8BH
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private:
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// Basic quest information
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// Quest vars / flags used
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// UI8AL
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// UI8BH
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/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000233
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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SeqFinish = 255,
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};
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/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000233
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000206;
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static constexpr auto Actor1 = 1000233;
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static constexpr auto Item0 = 2000079;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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static constexpr auto Seq1Actor1Npctradeno = 99;
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static constexpr auto Seq1Actor1Npctradeok = 100;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000206;
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static constexpr auto Actor1 = 1000233;
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static constexpr auto Item0 = 2000079;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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static constexpr auto Seq1Actor1Npctradeno = 99;
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static constexpr auto Seq1Actor1Npctradeok = 100;
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public:
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SubFst001() : Sapphire::ScriptAPI::QuestScript( 65560 ){};
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~SubFst001() = default;
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public:
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SubFst001() : Sapphire::ScriptAPI::QuestScript( 65560 )
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{};
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~SubFst001() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if (!player.hasQuest(getId()))
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if( !player.hasQuest( getId() ) )
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Scene00000( quest, player );
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else
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Scene00001( quest, player );
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}
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case Actor1:
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{
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if (!player.hasQuest(getId()))
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if( !player.hasQuest( getId() ) )
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Scene00099( quest, player );
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else
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Scene00100( quest, player );
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@ -69,23 +71,23 @@ class SubFst001 : public Sapphire::ScriptAPI::QuestScript
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}
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private:
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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void Scene00000( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubFst001::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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if( result.getResult( 0 ) == 1 ) // accept quest
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{
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quest.setUI8AL(1);
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quest.setUI8BH( 1);
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quest.setSeq(SeqFinish);
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quest.setUI8AL( 1 );
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quest.setUI8BH( 1 );
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quest.setSeq( SeqFinish );
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}
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@ -93,12 +95,12 @@ class SubFst001 : public Sapphire::ScriptAPI::QuestScript
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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void Scene00001( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst001::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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@ -106,12 +108,12 @@ class SubFst001 : public Sapphire::ScriptAPI::QuestScript
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//////////////////////////////////////////////////////////////////////
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void Scene00099( World::Quest& quest, Entity::Player& player )
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void Scene00099( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst001::Scene00099Return ) );
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}
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void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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void Scene00099Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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@ -119,12 +121,12 @@ class SubFst001 : public Sapphire::ScriptAPI::QuestScript
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//////////////////////////////////////////////////////////////////////
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void Scene00100( World::Quest& quest, Entity::Player& player )
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void Scene00100( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubFst001::Scene00100Return ) );
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}
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void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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void Scene00100Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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if( result.getResult( 0 ) == 1 )
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@ -17,115 +17,117 @@ using namespace Sapphire;
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class SubFst003 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// UI8AL
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// UI8BH
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private:
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// Basic quest information
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// Quest vars / flags used
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// UI8AL
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// UI8BH
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/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000315
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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SeqFinish = 255,
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};
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/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000315
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000297;
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static constexpr auto Actor1 = 1000315;
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static constexpr auto Item0 = 2000028;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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static constexpr auto Seq1Actor1Npctradeno = 99;
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static constexpr auto Seq1Actor1Npctradeok = 100;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000297;
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static constexpr auto Actor1 = 1000315;
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static constexpr auto Item0 = 2000028;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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static constexpr auto Seq1Actor1Npctradeno = 99;
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static constexpr auto Seq1Actor1Npctradeok = 100;
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public:
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SubFst003() : Sapphire::ScriptAPI::QuestScript( 65562 ){};
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~SubFst003() = default;
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public:
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SubFst003() : Sapphire::ScriptAPI::QuestScript( 65562 )
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{};
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~SubFst003() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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Scene00000(quest, player);
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Scene00000( quest, player );
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break;
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}
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case Actor1:
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{
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Scene00001(quest, player);
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Scene00001( quest, player );
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break;
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}
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}
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}
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private:
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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void Scene00000( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst003::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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if( result.getResult( 0 ) == 1 ) // accept quest
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{
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quest.setSeq(SeqFinish);
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quest.setUI8BH(1);
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quest.setSeq( SeqFinish );
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quest.setUI8BH( 1 );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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void Scene00001( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst003::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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if (result.getResult(0) == 1)
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Scene00100(quest, player);
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if( result.getResult( 0 ) == 1 )
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Scene00100( quest, player );
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else
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Scene00099(quest, player);
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Scene00099( quest, player );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00099( World::Quest& quest, Entity::Player& player )
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void Scene00099( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 99, HIDE_HOTBAR, bindSceneReturn( &SubFst003::Scene00099Return ) );
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}
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void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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void Scene00099Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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eventMgr().playScene(player, getId(), 99, 0, 0);
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eventMgr().playScene( player, getId(), 99, 0, 0 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00100( World::Quest& quest, Entity::Player& player )
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void Scene00100( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 100, HIDE_HOTBAR, bindSceneReturn( &SubFst003::Scene00100Return ) );
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}
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void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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void Scene00100Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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if (player.giveQuestRewards(getId(), 0))
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quest.setUI8BH(0);
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player.finishQuest( getId() );
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if( player.giveQuestRewards( getId(), 0 ) )
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quest.setUI8BH( 0 );
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player.finishQuest( getId() );
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}
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}
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@ -57,17 +57,17 @@ class SubFst004 : public Sapphire::ScriptAPI::QuestScript
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{
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case Actor0:
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{
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Scene00000(quest, player);
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Scene00000( quest, player );
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break;
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}
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case Actor1:
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{
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Scene00001(quest, player);
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Scene00001( quest, player );
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break;
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}
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case Actor2:
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{
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Scene00002(quest, player);
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Scene00002( quest, player );
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break;
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}
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}
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@ -88,7 +88,7 @@ class SubFst004 : public Sapphire::ScriptAPI::QuestScript
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{
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if( result.getResult( 0 ) == 1 ) // accept quest
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{
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quest.setSeq(Seq1);
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quest.setSeq( Seq1 );
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}
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}
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@ -101,9 +101,9 @@ class SubFst004 : public Sapphire::ScriptAPI::QuestScript
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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player.sendEventNotice(getId(), 0, 2, 21002, 0);
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quest.setUI8BH(1);
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quest.setSeq(SeqFinish);
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player.sendEventNotice( getId(), 0, 2, 21002, 0);
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quest.setUI8BH( 1 );
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quest.setSeq( SeqFinish );
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}
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//////////////////////////////////////////////////////////////////////
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@ -115,10 +115,10 @@ class SubFst004 : public Sapphire::ScriptAPI::QuestScript
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if (result.getResult(0) == 1)
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Scene00100(quest, player);
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if( result.getResult( 0) == 1)
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Scene00100( quest, player );
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else
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Scene00099(quest, player);
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Scene00099( quest, player );
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}
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//////////////////////////////////////////////////////////////////////
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@ -130,7 +130,7 @@ class SubFst004 : public Sapphire::ScriptAPI::QuestScript
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void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().playScene(player, getId(), 99, 0, 0);
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eventMgr().playScene( player, getId(), 99, 0, 0 );
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}
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//////////////////////////////////////////////////////////////////////
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@ -17,72 +17,74 @@ using namespace Sapphire;
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class SubFst005 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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SeqFinish = 255,
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};
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000100;
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static constexpr auto Actor1 = 1000421;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000100;
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static constexpr auto Actor1 = 1000421;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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public:
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SubFst005() : Sapphire::ScriptAPI::QuestScript( 65564 ){};
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~SubFst005() = default;
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public:
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SubFst005() : Sapphire::ScriptAPI::QuestScript( 65564 )
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{};
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~SubFst005() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
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{
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if ( actorId == Actor0 )
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if( actorId == Actor0 )
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{
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Scene00000( quest, player );
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}
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else if ( actorId == Actor1 )
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else if( actorId == Actor1 )
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{
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Scene00001( quest, player );
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}
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}
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private:
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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void Scene00000( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubFst005::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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if ( result.getResult( 0 ) == 1 )
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if( result.getResult( 0 ) == 1 )
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quest.setSeq( SeqFinish );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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void Scene00001( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst005::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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if ( result.getResult( 0 ) == 1 )
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
if ( player.giveQuestRewards( getId(), 0 ) )
|
||||
if( player.giveQuestRewards( getId(), 0 ) )
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,135 +17,137 @@ using namespace Sapphire;
|
|||
|
||||
class SubFst008 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000311
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000629
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000311
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000629
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000372;
|
||||
static constexpr auto Actor1 = 1000311;
|
||||
static constexpr auto Actor2 = 1000629;
|
||||
static constexpr auto Item0 = 2000029;
|
||||
static constexpr auto Seq0Actor0 = 0;
|
||||
static constexpr auto Seq1Actor1 = 1;
|
||||
static constexpr auto Seq2Actor2 = 2;
|
||||
static constexpr auto Seq2Actor2Npctradeno = 99;
|
||||
static constexpr auto Seq2Actor2Npctradeok = 100;
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000372;
|
||||
static constexpr auto Actor1 = 1000311;
|
||||
static constexpr auto Actor2 = 1000629;
|
||||
static constexpr auto Item0 = 2000029;
|
||||
static constexpr auto Seq0Actor0 = 0;
|
||||
static constexpr auto Seq1Actor1 = 1;
|
||||
static constexpr auto Seq2Actor2 = 2;
|
||||
static constexpr auto Seq2Actor2Npctradeno = 99;
|
||||
static constexpr auto Seq2Actor2Npctradeok = 100;
|
||||
|
||||
public:
|
||||
SubFst008() : Sapphire::ScriptAPI::QuestScript( 65568 ){};
|
||||
~SubFst008() = default;
|
||||
public:
|
||||
SubFst008() : Sapphire::ScriptAPI::QuestScript( 65568 )
|
||||
{};
|
||||
|
||||
~SubFst008() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
Scene00000(quest, player);
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
Scene00001(quest, player);
|
||||
Scene00001( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
Scene00002(quest, player);
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00000( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubFst008::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 ) // accept quest
|
||||
{
|
||||
quest.setSeq(Seq1);
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00001( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst008::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
quest.setUI8BH(1);
|
||||
player.sendEventNotice(getId(), 0, 0, 0, 0);
|
||||
quest.setSeq(SeqFinish);
|
||||
quest.setUI8BH( 1 );
|
||||
player.sendEventNotice( getId(), 0, 0, 0, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00002( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubFst008::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if (result.getResult(0) == 1)
|
||||
Scene00100(quest, player);
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00100( quest, player );
|
||||
else
|
||||
Scene00099(quest, player);
|
||||
Scene00099( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00099( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00099( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst008::Scene00099Return ) );
|
||||
}
|
||||
|
||||
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00099Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
eventMgr().playScene(player, getId(), 99, 0, 0);
|
||||
eventMgr().playScene( player, getId(), 99, 0, 0 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00100( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00100( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubFst008::Scene00100Return ) );
|
||||
}
|
||||
|
||||
void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00100Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
if( player.giveQuestRewards( getId(), result.getResult(1)) )
|
||||
if( player.giveQuestRewards( getId(), result.getResult( 1 ) ) )
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
|
||||
|
|
|
@ -114,7 +114,7 @@ namespace Sapphire::Entity
|
|||
int16_t getQuestTracking( uint8_t index ) const;
|
||||
|
||||
/*! finish a given quest */
|
||||
void finishQuest( uint16_t questId );
|
||||
void finishQuest( uint16_t questId, uint8_t optionalChoice = 0 );
|
||||
|
||||
/*! finish a given quest */
|
||||
void unfinishQuest( uint16_t questId );
|
||||
|
|
|
@ -17,7 +17,7 @@ using namespace Sapphire::Common;
|
|||
using namespace Sapphire::Network::Packets;
|
||||
using namespace Sapphire::Network::Packets::WorldPackets::Server;
|
||||
|
||||
void Sapphire::Entity::Player::finishQuest( uint16_t questId )
|
||||
void Sapphire::Entity::Player::finishQuest( uint16_t questId, uint8_t optionalChoice )
|
||||
{
|
||||
removeQuest( questId );
|
||||
|
||||
|
@ -183,7 +183,7 @@ bool Sapphire::Entity::Player::giveQuestRewards( uint32_t questId, uint32_t opti
|
|||
uint32_t exp =
|
||||
( questInfo->data().Reward.ExpBonus * paramGrowth->data().EventExpRate * ( 45 + 5 * questInfo->data().ClassLevel ) ) / 100;
|
||||
|
||||
exp = questInfo->data().Reward.ExpBonus;
|
||||
//exp = questInfo->data().Reward.ExpBonus;
|
||||
|
||||
//auto rewardItemCount = questInfo->data().Reward.itemReward0.size();
|
||||
//uint16_t optionalItemCount = static_cast< uint16_t >( questInfo->itemReward1.size() );
|
||||
|
|
|
@ -350,10 +350,10 @@ void Sapphire::Network::GameConnection::zoneJumpHandler( const Packets::FFXIVARR
|
|||
pPopRange->header.transform.rotation.z,
|
||||
rotation );
|
||||
|
||||
auto preparePacket = makeZonePacket< FFXIVIpcPrepareZoning >( player.getId() );
|
||||
preparePacket->data().targetZone = pExitRange->data.destTerritoryType;
|
||||
// auto preparePacket = makeZonePacket< FFXIVIpcPrepareZoning >( player.getId() );
|
||||
// preparePacket->data().targetZone = pExitRange->data.destTerritoryType;
|
||||
|
||||
server.queueForPlayer( player.getCharacterId(), preparePacket );
|
||||
//server.queueForPlayer( player.getCharacterId(), preparePacket );
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -415,8 +415,11 @@ void Sapphire::Network::GameConnection::syncHandler( const Packets::FFXIVARR_PAC
|
|||
void Sapphire::Network::GameConnection::setLanguageHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket,
|
||||
Entity::Player& player )
|
||||
{
|
||||
auto& questMgr = Common::Service< World::Manager::QuestMgr >::ref();
|
||||
questMgr.sendQuestsInfo( player );
|
||||
if( player.isLogin() )
|
||||
{
|
||||
auto &questMgr = Common::Service< World::Manager::QuestMgr >::ref();
|
||||
questMgr.sendQuestsInfo( player );
|
||||
}
|
||||
|
||||
auto& playerMgr = Common::Service< World::Manager::PlayerMgr >::ref();
|
||||
|
||||
|
|
|
@ -258,8 +258,6 @@ void Sapphire::World::WorldServer::run( int32_t argc, char* argv[] )
|
|||
Common::Service< Manager::BlacklistMgr >::set( pBlacklistMgr );
|
||||
Common::Service< ContentFinder >::set( contentFinder );
|
||||
|
||||
auto& exdData = Common::Service< Sapphire::Data::ExdData >::ref();
|
||||
|
||||
Logger::info( "World server running on {0}:{1}", m_ip, m_port );
|
||||
|
||||
mainLoop();
|
||||
|
|
Loading…
Add table
Reference in a new issue