diff --git a/src/servers/Scripts/quest/subquest/uldah/SubWil025.cpp b/src/servers/Scripts/quest/subquest/uldah/SubWil025.cpp new file mode 100644 index 00000000..42723e83 --- /dev/null +++ b/src/servers/Scripts/quest/subquest/uldah/SubWil025.cpp @@ -0,0 +1,266 @@ +#include +#include +#include + +// Quest Script: SubWil025_00671 +// Quest Name: Nothing to See Here +// Quest ID: 66207 +// Start NPC: 1003995 +// End NPC: 1003995 + +class SubWil025 : + public EventScript +{ + private: + // Basic quest information + // Quest vars / flags used + // GetQuestBitFlag8 + // GetQuestUI8AH KC Seq1 + // GetQuestUI8AL Despawn act1 map + // GetQuestUI8BH Despawn act2 map + // GetQuestUI8BL Despawn act3 map + // GetQuestUI8CH Items Seq1 + // GetQuestUI8CL + + enum Sequence : + uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Quest rewards + static constexpr auto RewardExpFactor = 200; + static constexpr auto RewardItem = 4551; + static constexpr auto RewardItemCount = 5; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1003995; + static constexpr auto Actor1 = 1004599; + static constexpr auto Actor2 = 1004600; + static constexpr auto Actor3 = 1004601; + static constexpr auto Item0 = 2000463; + + public: + SubWil025() : + EventScript( 66207 ) + { + }; + + void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override + { + auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); + + if( actor == Actor0 && !player.hasQuest( getId() ) ) + { + Scene00000( player ); + } + if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish ) + { + Scene00010( player ); + } + if( actor == Actor1 && player.getQuestUI8AL( getId() ) != 1 ) + { + Scene00001( player ); + } + if (actor == Actor1 && player.getQuestUI8AL( getId() ) == 1 ) + { + Scene00011( player ); + } + if( actor == Actor2 && player.getQuestUI8BH( getId() ) != 1 ) + { + Scene00004( player ); + } + if( actor == Actor2 && player.getQuestUI8BH( getId() ) == 1 ) + { + Scene00012( player ); + } + if( actor == Actor3 && player.getQuestUI8BL( getId() ) != 1 ) + { + Scene00007( player ); + } + if( actor == Actor3 && player.getQuestUI8BL( getId() ) == 1 ) + { + Scene00013( player ); + } + } + + private: + + void checkQuestCompletion( Entity::Player& player ) + { + auto currentQC = player.getQuestUI8AH( getId() ) + 1; + auto currentIC = player.getQuestUI8CH( getId() ) - 1; + + if( currentQC >= 3 ) + { + player.updateQuest( getId(), SeqFinish ); + player.sendQuestMessage( getId(), 1, 2, 0, 0 ); + } + else + { + player.setQuestUI8AH( getId(), currentQC ); + player.sendQuestMessage( getId(), 0, 2, currentQC, 3 ); + player.setQuestUI8CH( getId(), currentIC ); + } + } + + void Scene00000( Entity::Player& player ) + { + player.playScene( getId(), 0, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + player.updateQuest( getId(), Seq1 ); + player.setQuestUI8CH( getId(), 3 ); + } + } ); + } + + void Scene00001( Entity::Player& player ) + { + player.playScene( getId(), 1, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + Scene00002( player ); + } + else + { + Scene00003( player ); + } + } ); + } + + void Scene00002( Entity::Player& player ) + { + player.playScene( getId(), 2, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + player.setQuestUI8AL( getId(), 1 ); + checkQuestCompletion( player ); + player.setQuestBitFlag8( getId(), 7, true ); + } ); + } + + void Scene00003( Entity::Player& player ) + { + player.playScene( getId(), 3, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00004( Entity::Player& player ) + { + player.playScene( getId(), 4, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + Scene00005( player ); + } + else + { + Scene00006( player ); + } + } ); + } + + void Scene00005( Entity::Player& player ) + { + player.playScene( getId(), 5, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + player.setQuestUI8BH( getId(), 1 ); + checkQuestCompletion( player ); + player.setQuestBitFlag8( getId(), 6, true ); + } ); + } + + void Scene00006( Entity::Player& player ) + { + player.playScene( getId(), 6, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00007( Entity::Player& player ) + { + player.playScene( getId(), 7, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + Scene00008( player ); + } + else + { + Scene00009( player ); + } + } ); + } + + void Scene00008( Entity::Player& player ) + { + player.playScene( getId(), 8, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + player.setQuestUI8BL( getId(), 1 ); + checkQuestCompletion( player ); + player.setQuestBitFlag8( getId(), 5, true ); + } ); + } + + void Scene00009( Entity::Player& player ) + { + player.playScene( getId(), 9, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00010( Entity::Player& player ) + { + player.playScene( getId(), 10, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + if( player.giveQuestRewards( getId(), 0 ) ) + { + player.finishQuest( getId() ); + } + } + } ); + } + + void Scene00011( Entity::Player& player ) + { + player.playScene( getId(), 11, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00012( Entity::Player& player ) + { + player.playScene( getId(), 12, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00013( Entity::Player& player ) + { + player.playScene( getId(), 13, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } +}; +