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SubFst009 fixed

This commit is contained in:
Dantestyle 2018-05-30 00:32:45 +02:00
parent 05bd40a646
commit 90978fce7b

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@ -0,0 +1,114 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <ScriptObject.h>
// Quest Script: SubFst009_00034
// Quest Name: Derision of Labor
// Quest ID: 65570
// Start NPC: 1000370
// End NPC: 1000408
class SubFst009 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardGil = 127;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000370;
static constexpr auto Actor1 = 1000408;
static constexpr auto Item0 = 2000080;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq1Actor1Npctradeno = 99;
static constexpr auto Seq1Actor1Npctradeok = 100;
public:
SubFst009() : EventScript( 65570 )
{};
~SubFst009()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( actorId );
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == Actor1 )
{
Scene00001( player );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), 255 );
player.setQuestUI8BH( getId(), 1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00100( player );
}
else
{
Scene00099( player );
}
} );
}
void Scene00099( Entity::Player& player )
{
player.playScene( getId(), 99, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 99, 0 );
} );
}
void Scene00100( Entity::Player& player )
{
player.playScene( getId(), 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};