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Add structs for EventLogMessage
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1 changed files with 48 additions and 0 deletions
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@ -1442,6 +1442,54 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
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{
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};
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template< int ArgCount >
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struct FFXIVIpcEventLogMessageN
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{
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uint32_t handlerId;
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uint32_t messageId;
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uint8_t numOfArgs;
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uint8_t __padding1;
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uint8_t __padding2;
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uint8_t __padding3;
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uint32_t args[ArgCount];
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};
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struct FFXIVIpcEventLogMessageHeader :
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FFXIVIpcBasePacket< EventLogMessageHeader >,
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FFXIVIpcEventLogMessageN< 1 >
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{
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};
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struct FFXIVIpcEventLogMessage2 :
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FFXIVIpcBasePacket< EventLogMessage2 >,
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FFXIVIpcEventLogMessageN< 2 >
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{
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};
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struct FFXIVIpcEventLogMessage4 :
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FFXIVIpcBasePacket< EventLogMessage4 >,
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FFXIVIpcEventLogMessageN< 4 >
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{
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};
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struct FFXIVIpcEventLogMessage8 :
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FFXIVIpcBasePacket< EventLogMessage8 >,
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FFXIVIpcEventLogMessageN< 8 >
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{
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};
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struct FFXIVIpcEventLogMessage16 :
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FFXIVIpcBasePacket< EventLogMessage16 >,
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FFXIVIpcEventLogMessageN< 16 >
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{
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};
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struct FFXIVIpcEventLogMessage32 :
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FFXIVIpcBasePacket< EventLogMessage32 >,
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FFXIVIpcEventLogMessageN< 32 >
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{
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};
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template< int ArgCount >
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struct FFXIVIpcPlayEventSceneN
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{
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