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MaxLevel, MaxClassJob, TownCount, MaxComboLength
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1 changed files with 5 additions and 4 deletions
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@ -22,20 +22,21 @@ namespace Sapphire::Common
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const int32_t INVALID_GAME_OBJECT_ID = 0xE0000000;
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const int32_t INVALID_GAME_OBJECT_ID = 0xE0000000;
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const uint64_t INVALID_GAME_OBJECT_ID64 = 0xE0000000;
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const uint64_t INVALID_GAME_OBJECT_ID64 = 0xE0000000;
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const uint16_t MAX_PLAYER_LEVEL = 80;
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const uint16_t MAX_PLAYER_LEVEL = 90;
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const uint8_t CURRENT_EXPANSION_ID = 4;
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const uint8_t CURRENT_EXPANSION_ID = 4;
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const uint8_t CLASSJOB_TOTAL = 38;
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const uint8_t CLASSJOB_TOTAL = 40;
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const uint8_t CLASSJOB_SLOTS = 30;
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const uint8_t CLASSJOB_SLOTS = 30;
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const uint8_t TOWN_COUNT = 6;
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const uint8_t TOWN_COUNT = 7;
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/*!
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/*!
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* @brief The maximum length (in ms) of a combo before it is canceled/voided.
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* @brief The maximum length (in ms) of a combo before it is canceled/voided.
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*
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*
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* The client has a combo timer of about 12 seconds, with a 0.5 second grace on top for latency considerations.
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* The client has a combo timer of about 12 seconds, with a 0.5 second grace on top for latency considerations.
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* Changed to 15 seconds in Shadowbringers, then 30 seconds in Endwalker.
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*/
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*/
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const uint16_t MAX_COMBO_LENGTH = 12500;
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const uint16_t MAX_COMBO_LENGTH = 30000;
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struct FFXIVARR_POSITION3_U16
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struct FFXIVARR_POSITION3_U16
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{
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{
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