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Ay'yaruq Dotharl 2017-12-25 19:10:23 +00:00 committed by GitHub
commit 9264cd9e8f
93 changed files with 3924 additions and 4364 deletions

42
.clang-format Normal file
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@ -0,0 +1,42 @@
---
Language: Cpp
BasedOnStyle: LLVM
AccessModifierOffset: -3
AllowShortFunctionsOnASingleLine: InlineOnly
AlwaysBreakTemplateDeclarations: true
BraceWrapping:
AfterClass: true
AfterControlStatement: true
AfterEnum: true
AfterFunction: true
AfterNamespace: false
AfterStruct: true
AfterUnion: true
AfterExternBlock: false
BeforeCatch: true
BeforeElse: true
IndentBraces: false
SplitEmptyFunction: true
SplitEmptyRecord: true
SplitEmptyNamespace: true
BreakBeforeBinaryOperators: None
BreakBeforeBraces: Custom
BreakBeforeInheritanceComma: true
BreakBeforeTernaryOperators: false
BreakConstructorInitializers: AfterColon
BreakStringLiterals: false
ColumnLimit: 120
ConstructorInitializerAllOnOneLineOrOnePerLine: true
Cpp11BracedListStyle: false
FixNamespaceComments: true
IndentWidth: 3
KeepEmptyLinesAtTheStartOfBlocks: true
NamespaceIndentation: Inner
PointerAlignment: Left
SortUsingDeclarations: false
SpaceAfterTemplateKeyword: false
SpaceBeforeParens: Never
SpacesInAngles: true
SpacesInParentheses: true
Standard: Cpp11
UseTab: Never

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@ -2,14 +2,12 @@
#include <Server_Common/Util/Util.h> #include <Server_Common/Util/Util.h>
Core::Action::Action::Action() Core::Action::Action::Action()
{ {
} }
Core::Action::Action::~Action() Core::Action::Action::~Action()
{ {
} }
uint16_t Core::Action::Action::getId() const uint16_t Core::Action::Action::getId() const

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@ -1,10 +1,11 @@
#ifndef _ACTION_H_ #ifndef _ACTION_H_
#define _ACTION_H_ #define _ACTION_H_
#include <Server_Common/Common.h>
#include "../Forwards.h" #include "../Forwards.h"
#include <Server_Common/Common.h>
namespace Core { namespace Action { namespace Core {
namespace Action {
class Action class Action
{ {
@ -33,28 +34,29 @@ namespace Core { namespace Action {
Entity::ActorPtr getActionSource() const; Entity::ActorPtr getActionSource() const;
// clang-format off
virtual void onStart() {}; virtual void onStart() {};
virtual void onFinish() {}; virtual void onFinish() {};
virtual void onInterrupt() {}; virtual void onInterrupt() {};
// clang-format on
// update action, if returns true, action is done and has to be removed from the actor // update action, if returns true, action is done and has to be removed from the actor
virtual bool update(); virtual bool update();
protected: protected:
uint16_t m_id; uint16_t m_id;
Common::HandleActionType m_handleActionType; Common::HandleActionType m_handleActionType;
uint64_t m_startTime; uint64_t m_startTime;
uint32_t m_castTime; uint32_t m_castTime;
Entity::ActorPtr m_pSource; Entity::ActorPtr m_pSource;
Entity::ActorPtr m_pTarget; Entity::ActorPtr m_pTarget;
bool m_bInterrupt; bool m_bInterrupt;
}; };
} } // namespace Action
} } // namespace Core
#endif #endif

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@ -1,15 +1,15 @@
#include "ActionCast.h" #include "ActionCast.h"
#include <Server_Common/Common.h> #include <Server_Common/Common.h>
#include <Server_Common/Util/Util.h>
#include <Server_Common/Util/UtilMath.h>
#include <Server_Common/Exd/ExdData.h> #include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Logging/Logger.h> #include <Server_Common/Logging/Logger.h>
#include <Server_Common/Util/Util.h>
#include <Server_Common/Util/UtilMath.h>
#include "Actor/Player.h"
#include "Network/PacketWrappers/ActorControlPacket142.h" #include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h" #include "Network/PacketWrappers/ActorControlPacket143.h"
#include "Network/PacketWrappers/ActorControlPacket144.h" #include "Network/PacketWrappers/ActorControlPacket144.h"
#include "Actor/Player.h"
#include "Script/ScriptManager.h" #include "Script/ScriptManager.h"
using namespace Core::Common; using namespace Core::Common;
@ -59,7 +59,6 @@ void Core::Action::ActionCast::onStart()
m_pSource->sendToInRangeSet( castPacket, true ); m_pSource->sendToInRangeSet( castPacket, true );
m_pSource->getAsPlayer()->setStateFlag( PlayerStateFlag::Casting ); m_pSource->getAsPlayer()->setStateFlag( PlayerStateFlag::Casting );
m_pSource->getAsPlayer()->sendStateFlags(); m_pSource->getAsPlayer()->sendStateFlags();
} }
void Core::Action::ActionCast::onFinish() void Core::Action::ActionCast::onFinish()
@ -89,12 +88,11 @@ void Core::Action::ActionCast::onInterrupt()
m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Casting ); m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Casting );
m_pSource->getAsPlayer()->sendStateFlags(); m_pSource->getAsPlayer()->sendStateFlags();
auto control = ActorControlPacket142( m_pSource->getId(), ActorControlType::CastInterrupt, auto control = ActorControlPacket142( m_pSource->getId(), ActorControlType::CastInterrupt, 0x219, 1, m_id, 0 );
0x219, 1, m_id, 0 );
// Note: When cast interrupt from taking too much damage, set the last value to 1. This enables the cast interrupt effect. Example: // Note: When cast interrupt from taking too much damage, set the last value to 1. This enables the cast interrupt
// auto control = ActorControlPacket142( m_pSource->getId(), ActorControlType::CastInterrupt, 0x219, 1, m_id, 0 ); // effect. Example: auto control = ActorControlPacket142( m_pSource->getId(), ActorControlType::CastInterrupt, 0x219,
// 1, m_id, 0 );
m_pSource->sendToInRangeSet( control, true ); m_pSource->sendToInRangeSet( control, true );
} }

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@ -10,7 +10,6 @@ namespace Action {
class ActionCast : public Action class ActionCast : public Action
{ {
private: private:
public: public:
ActionCast(); ActionCast();
~ActionCast(); ~ActionCast();
@ -20,10 +19,9 @@ namespace Action {
void onStart() override; void onStart() override;
void onFinish() override; void onFinish() override;
void onInterrupt() override; void onInterrupt() override;
}; };
} } // namespace Action
} } // namespace Core
#endif #endif

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@ -1,13 +1,13 @@
#include <Server_Common/Util/Util.h>
#include <Server_Common/Exd/ExdData.h> #include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Util/Util.h>
#include <Server_Common/Util/UtilMath.h> #include <Server_Common/Util/UtilMath.h>
#include "ActionCollision.h" #include "ActionCollision.h"
#include "Actor/Actor.h" #include "Actor/Actor.h"
#include "Actor/Player.h" #include "Actor/Player.h"
#include <cmath>
#include <boost/make_shared.hpp> #include <boost/make_shared.hpp>
#include <cmath>
using namespace Core::Entity; using namespace Core::Entity;
using namespace Core::Common; using namespace Core::Common;
@ -51,10 +51,10 @@ bool ActionCollision::isActorApplicable( ActorPtr actorPtr, TargetFilter targetF
return ( actorApplicable && actorPtr->isAlive() ); return ( actorApplicable && actorPtr->isAlive() );
} }
std::set< Core::Entity::ActorPtr > ActionCollision::getActorsHitFromAction( FFXIVARR_POSITION3 aoePosition, std::set< Core::Entity::ActorPtr >
std::set< ActorPtr > actorsInRange, ActionCollision::getActorsHitFromAction( FFXIVARR_POSITION3 aoePosition, std::set< ActorPtr > actorsInRange,
boost::shared_ptr< Core::Data::ActionInfo > actionInfo, boost::shared_ptr< Core::Data::ActionInfo > actionInfo,
TargetFilter targetFilter ) TargetFilter targetFilter )
{ {
std::set< ActorPtr > actorsCollided; std::set< ActorPtr > actorsCollided;
@ -71,11 +71,11 @@ std::set< Core::Entity::ActorPtr > ActionCollision::getActorsHitFromAction( FFXI
assert( pActor ); assert( pActor );
// Don't bother wasting on collision if actor doesn't apply for it // Don't bother wasting on collision if actor doesn't apply for it
if ( !isActorApplicable( pActor, targetFilter ) ) if( !isActorApplicable( pActor, targetFilter ) )
continue; continue;
// Test our collision from actor with the area generated by the action from the AoE data // Test our collision from actor with the area generated by the action from the AoE data
if ( radiusCollision( pActor->getPos(), aoePosition, actionInfo->aoe_width ) ) if( radiusCollision( pActor->getPos(), aoePosition, actionInfo->aoe_width ) )
{ {
// Add it to the actors collided with the area // Add it to the actors collided with the area
actorsCollided.insert( pActor ); actorsCollided.insert( pActor );
@ -89,10 +89,10 @@ std::set< Core::Entity::ActorPtr > ActionCollision::getActorsHitFromAction( FFXI
{ {
assert( pActor ); assert( pActor );
if ( !isActorApplicable( pActor, targetFilter ) ) if( !isActorApplicable( pActor, targetFilter ) )
continue; continue;
if ( radiusCollision( pActor->getPos(), aoePosition, actionInfo->aoe_range ) ) if( radiusCollision( pActor->getPos(), aoePosition, actionInfo->aoe_range ) )
actorsCollided.insert( pActor ); actorsCollided.insert( pActor );
} }
break; break;
@ -103,10 +103,10 @@ std::set< Core::Entity::ActorPtr > ActionCollision::getActorsHitFromAction( FFXI
{ {
assert( pActor ); assert( pActor );
if ( !isActorApplicable( pActor, targetFilter ) ) if( !isActorApplicable( pActor, targetFilter ) )
continue; continue;
if ( boxCollision( pActor->getPos(), aoePosition, actionInfo->aoe_width, actionInfo->aoe_range ) ) if( boxCollision( pActor->getPos(), aoePosition, actionInfo->aoe_width, actionInfo->aoe_range ) )
{ {
// todo: does this actually work? // todo: does this actually work?
@ -124,16 +124,16 @@ std::set< Core::Entity::ActorPtr > ActionCollision::getActorsHitFromAction( FFXI
return actorsCollided; return actorsCollided;
} }
bool ActionCollision::radiusCollision( FFXIVARR_POSITION3 actorPosition, FFXIVARR_POSITION3 aoePosition, uint16_t radius ) bool ActionCollision::radiusCollision( FFXIVARR_POSITION3 actorPosition, FFXIVARR_POSITION3 aoePosition,
uint16_t radius )
{ {
return Core::Math::Util::distance( actorPosition.x, actorPosition.y, actorPosition.z, return Core::Math::Util::distance( actorPosition.x, actorPosition.y, actorPosition.z, aoePosition.x, aoePosition.y,
aoePosition.x, aoePosition.y, aoePosition.z ) <= radius; aoePosition.z ) <= radius;
} }
bool ActionCollision::boxCollision( FFXIVARR_POSITION3 actorPosition, FFXIVARR_POSITION3 aoePosition, uint16_t width, uint16_t height ) bool ActionCollision::boxCollision( FFXIVARR_POSITION3 actorPosition, FFXIVARR_POSITION3 aoePosition, uint16_t width,
uint16_t height )
{ {
return actorPosition.x < aoePosition.x + width && return actorPosition.x < aoePosition.x + width && actorPosition.x > aoePosition.x &&
actorPosition.x > aoePosition.x && actorPosition.y < aoePosition.y + height && actorPosition.y > aoePosition.y;
actorPosition.y < aoePosition.y + height &&
actorPosition.y > aoePosition.y;
} }

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@ -3,25 +3,24 @@
#include <Server_Common/Common.h> #include <Server_Common/Common.h>
#include "Actor/Actor.h"
#include "Action.h" #include "Action.h"
#include "Actor/Actor.h"
namespace Core { namespace Core {
namespace Entity { namespace Entity {
enum class TargetFilter enum class TargetFilter
{ {
All, // All actors in the AoE are applicable for collision All, // All actors in the AoE are applicable for collision
Players, // Only players Players, // Only players
Allies, // Only allies (players, ally NPCs) Allies, // Only allies (players, ally NPCs)
Party, // Only party members Party, // Only party members
Enemies // Only enemies Enemies // Only enemies
}; };
class ActionCollision class ActionCollision
{ {
public: public:
static bool isActorApplicable( ActorPtr actorPtr, TargetFilter targetFilter ); static bool isActorApplicable( ActorPtr actorPtr, TargetFilter targetFilter );
static std::set< ActorPtr > getActorsHitFromAction( Common::FFXIVARR_POSITION3 aoePosition, static std::set< ActorPtr > getActorsHitFromAction( Common::FFXIVARR_POSITION3 aoePosition,
std::set< ActorPtr > actorsInRange, std::set< ActorPtr > actorsInRange,
@ -34,10 +33,9 @@ namespace Entity {
static bool boxCollision( Common::FFXIVARR_POSITION3 actorPosition, Common::FFXIVARR_POSITION3 aoePosition, static bool boxCollision( Common::FFXIVARR_POSITION3 actorPosition, Common::FFXIVARR_POSITION3 aoePosition,
uint16_t width, uint16_t height ); uint16_t width, uint16_t height );
}; };
} } // namespace Entity
} } // namespace Core
#endif #endif

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@ -1,15 +1,15 @@
#include "ActionMount.h" #include "ActionMount.h"
#include <Server_Common/Common.h> #include <Server_Common/Common.h>
#include <Server_Common/Util/Util.h>
#include <Server_Common/Util/UtilMath.h>
#include <Server_Common/Exd/ExdData.h> #include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Logging/Logger.h> #include <Server_Common/Logging/Logger.h>
#include <Server_Common/Util/Util.h>
#include <Server_Common/Util/UtilMath.h>
#include "Actor/Player.h"
#include "Network/PacketWrappers/ActorControlPacket142.h" #include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h" #include "Network/PacketWrappers/ActorControlPacket143.h"
#include "Network/PacketWrappers/ActorControlPacket144.h" #include "Network/PacketWrappers/ActorControlPacket144.h"
#include "Actor/Player.h"
#include "Script/ScriptManager.h" #include "Script/ScriptManager.h"
using namespace Core::Common; using namespace Core::Common;
@ -38,7 +38,6 @@ Core::Action::ActionMount::ActionMount( Entity::ActorPtr pActor, uint16_t mountI
Core::Action::ActionMount::~ActionMount() Core::Action::ActionMount::~ActionMount()
{ {
} }
void Core::Action::ActionMount::onStart() void Core::Action::ActionMount::onStart()
@ -61,7 +60,6 @@ void Core::Action::ActionMount::onStart()
m_pSource->sendToInRangeSet( castPacket, true ); m_pSource->sendToInRangeSet( castPacket, true );
m_pSource->getAsPlayer()->setStateFlag( PlayerStateFlag::Casting ); m_pSource->getAsPlayer()->setStateFlag( PlayerStateFlag::Casting );
m_pSource->getAsPlayer()->sendStateFlags(); m_pSource->getAsPlayer()->sendStateFlags();
} }
void Core::Action::ActionMount::onFinish() void Core::Action::ActionMount::onFinish()
@ -102,12 +100,11 @@ void Core::Action::ActionMount::onInterrupt()
m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Casting ); m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Casting );
m_pSource->getAsPlayer()->sendStateFlags(); m_pSource->getAsPlayer()->sendStateFlags();
auto control = ActorControlPacket142( m_pSource->getId(), ActorControlType::CastInterrupt, auto control = ActorControlPacket142( m_pSource->getId(), ActorControlType::CastInterrupt, 0x219, 1, m_id, 0 );
0x219, 1, m_id, 0 );
// Note: When cast interrupt from taking too much damage, set the last value to 1. This enables the cast interrupt effect. Example: // Note: When cast interrupt from taking too much damage, set the last value to 1. This enables the cast interrupt
// auto control = ActorControlPacket142( m_pSource->getId(), ActorControlType::CastInterrupt, 0x219, 1, m_id, 0 ); // effect. Example: auto control = ActorControlPacket142( m_pSource->getId(), ActorControlType::CastInterrupt, 0x219,
// 1, m_id, 0 );
m_pSource->sendToInRangeSet( control, true ); m_pSource->sendToInRangeSet( control, true );
} }

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@ -10,7 +10,6 @@ namespace Action {
class ActionMount : public Action class ActionMount : public Action
{ {
private: private:
public: public:
ActionMount(); ActionMount();
~ActionMount(); ~ActionMount();
@ -20,10 +19,9 @@ namespace Action {
void onStart() override; void onStart() override;
void onFinish() override; void onFinish() override;
void onInterrupt() override; void onInterrupt() override;
}; };
} } // namespace Action
} } // namespace Core
#endif #endif

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@ -1,12 +1,12 @@
#include "ActionTeleport.h" #include "ActionTeleport.h"
#include <Server_Common/Util/Util.h>
#include <Server_Common/Exd/ExdData.h> #include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Logging/Logger.h> #include <Server_Common/Logging/Logger.h>
#include <Server_Common/Util/Util.h>
#include "Actor/Player.h"
#include "Network/PacketWrappers/ActorControlPacket142.h" #include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h" #include "Network/PacketWrappers/ActorControlPacket143.h"
#include "Actor/Player.h"
using namespace Core::Common; using namespace Core::Common;
using namespace Core::Network; using namespace Core::Network;
@ -26,7 +26,7 @@ Core::Action::ActionTeleport::ActionTeleport( Entity::ActorPtr pActor, uint16_t
m_startTime = 0; m_startTime = 0;
m_id = 5; m_id = 5;
m_handleActionType = HandleActionType::Teleport; m_handleActionType = HandleActionType::Teleport;
m_castTime = g_exdData.getActionInfo(5)->cast_time; // TODO: Add security checks. m_castTime = g_exdData.getActionInfo( 5 )->cast_time; // TODO: Add security checks.
m_pSource = pActor; m_pSource = pActor;
m_bInterrupt = false; m_bInterrupt = false;
m_targetAetheryte = targetZone; m_targetAetheryte = targetZone;
@ -35,7 +35,6 @@ Core::Action::ActionTeleport::ActionTeleport( Entity::ActorPtr pActor, uint16_t
Core::Action::ActionTeleport::~ActionTeleport() Core::Action::ActionTeleport::~ActionTeleport()
{ {
} }
void Core::Action::ActionTeleport::onStart() void Core::Action::ActionTeleport::onStart()
@ -55,7 +54,6 @@ void Core::Action::ActionTeleport::onStart()
m_pSource->sendToInRangeSet( castPacket, true ); m_pSource->sendToInRangeSet( castPacket, true );
m_pSource->getAsPlayer()->setStateFlag( PlayerStateFlag::Casting ); m_pSource->getAsPlayer()->setStateFlag( PlayerStateFlag::Casting );
m_pSource->getAsPlayer()->sendStateFlags(); m_pSource->getAsPlayer()->sendStateFlags();
} }
void Core::Action::ActionTeleport::onFinish() void Core::Action::ActionTeleport::onFinish()
@ -78,25 +76,25 @@ void Core::Action::ActionTeleport::onFinish()
pPlayer->sendStateFlags(); pPlayer->sendStateFlags();
// TODO: not sure if this ever gets sent // TODO: not sure if this ever gets sent
//auto control = Network::Packets::Server::ActorControlPacket142( m_pSource->getId(), Common::ActorControlType::TeleportDone ); // auto control = Network::Packets::Server::ActorControlPacket142( m_pSource->getId(),
//m_pSource->sendToInRangeSet( control, false ); // Common::ActorControlType::TeleportDone
// ); m_pSource->sendToInRangeSet( control, false );
pPlayer->setZoningType( ZoneingType::Teleport ); pPlayer->setZoningType( ZoneingType::Teleport );
ZoneChannelPacket< FFXIVIpcEffect > effectPacket( pPlayer->getId() ); ZoneChannelPacket< FFXIVIpcEffect > effectPacket( pPlayer->getId() );
effectPacket.data().targetId = pPlayer->getId(); effectPacket.data().targetId = pPlayer->getId();
effectPacket.data().actionAnimationId = 5; effectPacket.data().actionAnimationId = 5;
//effectPacket.data().unknown_3 = 1; // effectPacket.data().unknown_3 = 1;
effectPacket.data().actionTextId = 5; effectPacket.data().actionTextId = 5;
effectPacket.data().unknown_5 = 1; effectPacket.data().unknown_5 = 1;
effectPacket.data().numEffects = 1; effectPacket.data().numEffects = 1;
effectPacket.data().rotation = static_cast< uint16_t >( 0x8000 * ( ( pPlayer->getRotation() + 3.1415926 ) ) / 3.1415926 ); effectPacket.data().rotation =
static_cast< uint16_t >( 0x8000 * ( ( pPlayer->getRotation() + 3.1415926 ) ) / 3.1415926 );
effectPacket.data().effectTarget = pPlayer->getId(); effectPacket.data().effectTarget = pPlayer->getId();
pPlayer->sendToInRangeSet( effectPacket, true ); pPlayer->sendToInRangeSet( effectPacket, true );
pPlayer->teleport( m_targetAetheryte ); pPlayer->teleport( m_targetAetheryte );
} }
void Core::Action::ActionTeleport::onInterrupt() void Core::Action::ActionTeleport::onInterrupt()
@ -107,8 +105,6 @@ void Core::Action::ActionTeleport::onInterrupt()
m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Casting ); m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Casting );
m_pSource->getAsPlayer()->sendStateFlags(); m_pSource->getAsPlayer()->sendStateFlags();
auto control = ActorControlPacket142( m_pSource->getId(), ActorControlType::CastInterrupt, auto control = ActorControlPacket142( m_pSource->getId(), ActorControlType::CastInterrupt, 0x219, 0x04, m_id, 0 );
0x219, 0x04, m_id, 0 );
m_pSource->sendToInRangeSet( control, true ); m_pSource->sendToInRangeSet( control, true );
} }

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@ -22,10 +22,9 @@ namespace Action {
void onStart() override; void onStart() override;
void onFinish() override; void onFinish() override;
void onInterrupt() override; void onInterrupt() override;
}; };
} } // namespace Action
} } // namespace Core
#endif #endif

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@ -1,6 +1,6 @@
#include <Server_Common/Util/Util.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Exd/ExdData.h> #include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Util/Util.h>
#include "EventAction.h" #include "EventAction.h"
#include "Network/PacketWrappers/ActorControlPacket142.h" #include "Network/PacketWrappers/ActorControlPacket142.h"
@ -37,7 +37,6 @@ Core::Action::EventAction::EventAction( Entity::ActorPtr pActor, uint32_t eventI
Core::Action::EventAction::~EventAction() Core::Action::EventAction::~EventAction()
{ {
} }
void Core::Action::EventAction::onStart() void Core::Action::EventAction::onStart()
@ -47,8 +46,7 @@ void Core::Action::EventAction::onStart()
m_startTime = Util::getTimeMs(); m_startTime = Util::getTimeMs();
auto control = ActorControlPacket142( m_pSource->getId(), Common::ActorControlType::CastStart, auto control = ActorControlPacket142( m_pSource->getId(), Common::ActorControlType::CastStart, 1, m_id, 0x4000004E );
1, m_id, 0x4000004E );
if( m_pSource->isPlayer() ) if( m_pSource->isPlayer() )
{ {
@ -94,7 +92,6 @@ void Core::Action::EventAction::onFinish()
{ {
g_log.error( e.what() ); g_log.error( e.what() );
} }
} }
void Core::Action::EventAction::onInterrupt() void Core::Action::EventAction::onInterrupt()
@ -105,8 +102,7 @@ void Core::Action::EventAction::onInterrupt()
try try
{ {
auto control = ActorControlPacket142( m_pSource->getId(), ActorControlType::CastInterrupt, auto control = ActorControlPacket142( m_pSource->getId(), ActorControlType::CastInterrupt, 0x219, 0x04, m_id );
0x219, 0x04, m_id );
if( m_pSource->isPlayer() ) if( m_pSource->isPlayer() )
{ {
@ -121,18 +117,15 @@ void Core::Action::EventAction::onInterrupt()
m_pSource->getAsPlayer()->queuePacket( control1 ); m_pSource->getAsPlayer()->queuePacket( control1 );
m_pSource->getAsPlayer()->queuePacket( control ); m_pSource->getAsPlayer()->queuePacket( control );
m_pSource->getAsPlayer()->eventFinish( m_eventId, 1 ); m_pSource->getAsPlayer()->eventFinish( m_eventId, 1 );
} }
else else
m_pSource->sendToInRangeSet( control ); m_pSource->sendToInRangeSet( control );
if( m_onActionInterruptClb ) if( m_onActionInterruptClb )
m_onActionInterruptClb( *m_pSource->getAsPlayer(), m_eventId, m_additional ); m_onActionInterruptClb( *m_pSource->getAsPlayer(), m_eventId, m_additional );
} }
catch( std::exception& e ) catch( std::exception& e )
{ {
g_log.error( e.what() ); g_log.error( e.what() );
} }
} }

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@ -16,8 +16,8 @@ namespace Action {
EventAction(); EventAction();
~EventAction(); ~EventAction();
EventAction( Entity::ActorPtr pActor, uint32_t eventId, uint16_t action, EventAction( Entity::ActorPtr pActor, uint32_t eventId, uint16_t action, ActionCallback finishRef,
ActionCallback finishRef, ActionCallback interruptRef, uint64_t additional ); ActionCallback interruptRef, uint64_t additional );
void onStart() override; void onStart() override;
void onFinish() override; void onFinish() override;
@ -29,10 +29,9 @@ namespace Action {
ActionCallback m_onActionFinishClb; ActionCallback m_onActionFinishClb;
ActionCallback m_onActionInterruptClb; ActionCallback m_onActionInterruptClb;
}; };
} } // namespace Action
} } // namespace Core
#endif #endif

View file

@ -1,8 +1,8 @@
#include "EventItemAction.h" #include "EventItemAction.h"
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Util/Util.h> #include <Server_Common/Util/Util.h>
#include <Server_Common/Util/UtilMath.h> #include <Server_Common/Util/UtilMath.h>
#include <Server_Common/Logging/Logger.h>
#include <string.h> #include <string.h>
@ -23,7 +23,8 @@ Core::Action::EventItemAction::EventItemAction()
} }
Core::Action::EventItemAction::EventItemAction( Entity::ActorPtr pActor, uint32_t eventId, uint16_t action, Core::Action::EventItemAction::EventItemAction( Entity::ActorPtr pActor, uint32_t eventId, uint16_t action,
ActionCallback finishRef, ActionCallback interruptRef, uint64_t additional ) ActionCallback finishRef, ActionCallback interruptRef,
uint64_t additional )
{ {
m_additional = additional; m_additional = additional;
m_handleActionType = HandleActionType::Event; m_handleActionType = HandleActionType::Event;
@ -57,7 +58,6 @@ void Core::Action::EventItemAction::onStart()
m_pSource->sendToInRangeSet( castPacket, true ); m_pSource->sendToInRangeSet( castPacket, true );
m_pSource->getAsPlayer()->setStateFlag( PlayerStateFlag::Casting ); m_pSource->getAsPlayer()->setStateFlag( PlayerStateFlag::Casting );
m_pSource->getAsPlayer()->sendStateFlags(); m_pSource->getAsPlayer()->sendStateFlags();
} }
void Core::Action::EventItemAction::onFinish() void Core::Action::EventItemAction::onFinish()
@ -70,7 +70,7 @@ void Core::Action::EventItemAction::onFinish()
GamePacketNew< FFXIVIpcEffect, ServerZoneIpcType > effectPacket( m_pSource->getId() ); GamePacketNew< FFXIVIpcEffect, ServerZoneIpcType > effectPacket( m_pSource->getId() );
effectPacket.data().targetId = static_cast< uint32_t >( m_additional ); effectPacket.data().targetId = static_cast< uint32_t >( m_additional );
effectPacket.data().actionAnimationId = 1; effectPacket.data().actionAnimationId = 1;
// effectPacket.data().unknown_3 = 3; // effectPacket.data().unknown_3 = 3;
effectPacket.data().actionTextId = m_id; effectPacket.data().actionTextId = m_id;
effectPacket.data().unknown_5 = 2; effectPacket.data().unknown_5 = 2;
effectPacket.data().numEffects = 1; effectPacket.data().numEffects = 1;
@ -88,7 +88,6 @@ void Core::Action::EventItemAction::onFinish()
{ {
g_log.error( e.what() ); g_log.error( e.what() );
} }
} }
void Core::Action::EventItemAction::onInterrupt() void Core::Action::EventItemAction::onInterrupt()
@ -99,8 +98,7 @@ void Core::Action::EventItemAction::onInterrupt()
try try
{ {
auto control = ActorControlPacket142( m_pSource->getId(), ActorControlType::CastInterrupt, auto control = ActorControlPacket142( m_pSource->getId(), ActorControlType::CastInterrupt, 0x219, 0x04, m_id );
0x219, 0x04, m_id );
if( m_pSource->isPlayer() ) if( m_pSource->isPlayer() )
{ {
m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Casting ); m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Casting );
@ -112,11 +110,9 @@ void Core::Action::EventItemAction::onInterrupt()
if( m_onActionInterruptClb ) if( m_onActionInterruptClb )
m_onActionInterruptClb( *m_pSource->getAsPlayer(), m_eventId, m_additional ); m_onActionInterruptClb( *m_pSource->getAsPlayer(), m_eventId, m_additional );
} }
catch( std::exception& e ) catch( std::exception& e )
{ {
g_log.error( e.what() ); g_log.error( e.what() );
} }
} }

View file

@ -14,8 +14,8 @@ namespace Action {
EventItemAction(); EventItemAction();
~EventItemAction(); ~EventItemAction();
EventItemAction( Entity::ActorPtr pActor, uint32_t eventId, uint16_t action, EventItemAction( Entity::ActorPtr pActor, uint32_t eventId, uint16_t action, ActionCallback finishRef,
ActionCallback finishRef, ActionCallback interruptRef, uint64_t additional ); ActionCallback interruptRef, uint64_t additional );
void onStart() override; void onStart() override;
void onFinish() override; void onFinish() override;
@ -27,10 +27,9 @@ namespace Action {
ActionCallback m_onActionFinishClb; ActionCallback m_onActionFinishClb;
ActionCallback m_onActionInterruptClb; ActionCallback m_onActionInterruptClb;
}; };
} } // namespace Action
} } // namespace Core
#endif #endif

View file

@ -1,11 +1,11 @@
#include <Server_Common/Util/Util.h>
#include <Server_Common/Util/UtilMath.h>
#include <Server_Common/Network/PacketContainer.h>
#include <Server_Common/Exd/ExdData.h> #include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Network/GamePacket.h> #include <Server_Common/Network/GamePacket.h>
#include <Server_Common/Network/PacketContainer.h>
#include <Server_Common/Util/Util.h>
#include <Server_Common/Util/UtilMath.h>
#include "Forwards.h"
#include "Action/Action.h" #include "Action/Action.h"
#include "Forwards.h"
#include "Zone/Zone.h" #include "Zone/Zone.h"
@ -15,13 +15,13 @@
#include "Network/PacketWrappers/ActorControlPacket144.h" #include "Network/PacketWrappers/ActorControlPacket144.h"
#include "Network/PacketWrappers/UpdateHpMpTpPacket.h" #include "Network/PacketWrappers/UpdateHpMpTpPacket.h"
#include "StatusEffect/StatusEffect.h"
#include "Action/ActionCollision.h" #include "Action/ActionCollision.h"
#include "Actor.h"
#include "Math/CalcBattle.h"
#include "Player.h"
#include "ServerZone.h" #include "ServerZone.h"
#include "Session.h" #include "Session.h"
#include "Math/CalcBattle.h" #include "StatusEffect/StatusEffect.h"
#include "Actor.h"
#include "Player.h"
extern Core::ServerZone g_serverZone; extern Core::ServerZone g_serverZone;
extern Core::Data::ExdData g_exdData; extern Core::Data::ExdData g_exdData;
@ -75,12 +75,12 @@ bool Core::Entity::Actor::isMob() const
/*! \return list of actors currently in range */ /*! \return list of actors currently in range */
std::set< Core::Entity::ActorPtr > Core::Entity::Actor::getInRangeActors( bool includeSelf ) std::set< Core::Entity::ActorPtr > Core::Entity::Actor::getInRangeActors( bool includeSelf )
{ {
auto tempInRange = m_inRangeActors; auto tempInRange = m_inRangeActors;
if( includeSelf ) if( includeSelf )
tempInRange.insert( shared_from_this() ); tempInRange.insert( shared_from_this() );
return tempInRange; return tempInRange;
} }
/*! \return current stance of the actors */ /*! \return current stance of the actors */
@ -243,12 +243,12 @@ void Core::Entity::Actor::die()
// if the actor is a player, the update needs to be send to himself too // if the actor is a player, the update needs to be send to himself too
bool selfNeedsUpdate = isPlayer(); bool selfNeedsUpdate = isPlayer();
sendToInRangeSet( ActorControlPacket142( m_id, SetStatus, static_cast< uint8_t >( ActorStatus::Dead ) ), selfNeedsUpdate ); sendToInRangeSet( ActorControlPacket142( m_id, SetStatus, static_cast< uint8_t >( ActorStatus::Dead ) ),
selfNeedsUpdate );
// TODO: not all actor show the death animation when they die, some quest npcs might just despawn // TODO: not all actor show the death animation when they die, some quest npcs might just despawn
// although that might be handled by setting the HP to 1 and doing some script magic // although that might be handled by setting the HP to 1 and doing some script magic
sendToInRangeSet( ActorControlPacket142( m_id, DeathAnimation, 0, 0, 0, 0x20 ), selfNeedsUpdate ); sendToInRangeSet( ActorControlPacket142( m_id, DeathAnimation, 0, 0, 0, 0x20 ), selfNeedsUpdate );
} }
/*! /*!
@ -318,7 +318,6 @@ bool Core::Entity::Actor::checkAction()
m_pCurrentAction.reset(); m_pCurrentAction.reset();
return true; return true;
} }
/*! /*!
@ -330,8 +329,7 @@ void Core::Entity::Actor::changeTarget( uint64_t targetId )
{ {
setTargetId( targetId ); setTargetId( targetId );
sendToInRangeSet( ActorControlPacket144( m_id, SetTarget, sendToInRangeSet( ActorControlPacket144( m_id, SetTarget, 0, 0, 0, 0, targetId ) );
0, 0, 0, 0, targetId ) );
} }
/*! /*!
@ -355,17 +353,18 @@ void Core::Entity::Actor::takeDamage( uint32_t damage )
{ {
if( damage >= m_hp ) if( damage >= m_hp )
{ {
switch( m_invincibilityType ) { switch( m_invincibilityType )
case InvincibilityNone: {
setHp( 0 ); case InvincibilityNone:
die(); setHp( 0 );
break; die();
case InvincibilityRefill: break;
resetHp(); case InvincibilityRefill:
break; resetHp();
case InvincibilityStayAlive: break;
setHp( 0 ); case InvincibilityStayAlive:
break; setHp( 0 );
break;
} }
} }
else else
@ -455,12 +454,8 @@ Core::Entity::ActorPtr Core::Entity::Actor::getClosestActor()
for( const auto& pCurAct : m_inRangeActors ) for( const auto& pCurAct : m_inRangeActors )
{ {
float distance = Math::Util::distance( getPos().x, float distance = Math::Util::distance( getPos().x, getPos().y, getPos().z, pCurAct->getPos().x,
getPos().y, pCurAct->getPos().y, pCurAct->getPos().z );
getPos().z,
pCurAct->getPos().x,
pCurAct->getPos().y,
pCurAct->getPos().z );
if( distance < minDistance ) if( distance < minDistance )
{ {
@ -495,7 +490,7 @@ void Core::Entity::Actor::sendToInRangeSet( Network::Packets::GamePacketPtr pPac
if( m_inRangePlayers.empty() ) if( m_inRangePlayers.empty() )
return; return;
for( const auto &pCurAct : m_inRangePlayers ) for( const auto& pCurAct : m_inRangePlayers )
{ {
assert( pCurAct ); assert( pCurAct );
pPacket->setValAt< uint32_t >( 0x04, m_id ); pPacket->setValAt< uint32_t >( 0x04, m_id );
@ -593,7 +588,7 @@ Get the current cell of a region the actor is in
\return Cell* \return Cell*
*/ */
Core::Cell * Core::Entity::Actor::getCell() const Core::Cell* Core::Entity::Actor::getCell() const
{ {
return m_pCell; return m_pCell;
} }
@ -603,7 +598,7 @@ Set the current cell the actor is in
\param Cell* for the cell to be set \param Cell* for the cell to be set
*/ */
void Core::Entity::Actor::setCell( Cell * pCell ) void Core::Entity::Actor::setCell( Cell* pCell )
{ {
m_pCell = pCell; m_pCell = pCell;
} }
@ -635,7 +630,7 @@ void Core::Entity::Actor::autoAttack( ActorPtr pTarget )
effectPacket.data().targetId = pTarget->getId(); effectPacket.data().targetId = pTarget->getId();
effectPacket.data().actionAnimationId = 0x366; effectPacket.data().actionAnimationId = 0x366;
effectPacket.data().unknown_2 = variation; effectPacket.data().unknown_2 = variation;
// effectPacket.data().unknown_3 = 1; // effectPacket.data().unknown_3 = 1;
effectPacket.data().actionTextId = 0x366; effectPacket.data().actionTextId = 0x366;
effectPacket.data().numEffects = 1; effectPacket.data().numEffects = 1;
effectPacket.data().rotation = Math::Util::floatToUInt16Rot( getRotation() ); effectPacket.data().rotation = Math::Util::floatToUInt16Rot( getRotation() );
@ -660,8 +655,8 @@ ChaiScript Skill Handler.
\param GamePacketPtr to send \param GamePacketPtr to send
\param bool should be send to self? \param bool should be send to self?
*/ */
void Core::Entity::Actor::handleScriptSkill( uint32_t type, uint16_t actionId, uint64_t param1, void Core::Entity::Actor::handleScriptSkill( uint32_t type, uint16_t actionId, uint64_t param1, uint64_t param2,
uint64_t param2, Entity::Actor& pTarget ) Entity::Actor& pTarget )
{ {
if( isPlayer() ) if( isPlayer() )
@ -685,7 +680,8 @@ void Core::Entity::Actor::handleScriptSkill( uint32_t type, uint16_t actionId, u
effectPacket.data().rotation = Math::Util::floatToUInt16Rot( getRotation() ); effectPacket.data().rotation = Math::Util::floatToUInt16Rot( getRotation() );
effectPacket.data().effectTarget = pTarget.getId(); effectPacket.data().effectTarget = pTarget.getId();
// Todo: for each actor, calculate how much damage the calculated value should deal to them - 2-step damage calc. we only have 1-step // Todo: for each actor, calculate how much damage the calculated value should deal to them - 2-step damage calc. we
// only have 1-step
switch( type ) switch( type )
{ {
@ -699,16 +695,15 @@ void Core::Entity::Actor::handleScriptSkill( uint32_t type, uint16_t actionId, u
if( !actionInfoPtr->is_aoe ) if( !actionInfoPtr->is_aoe )
{ {
// If action on this specific target is valid... // If action on this specific target is valid...
if ( isPlayer() && !ActionCollision::isActorApplicable( pTarget.shared_from_this(), TargetFilter::Enemies ) ) if( isPlayer() && !ActionCollision::isActorApplicable( pTarget.shared_from_this(), TargetFilter::Enemies ) )
break; break;
sendToInRangeSet( effectPacket, true ); sendToInRangeSet( effectPacket, true );
if ( pTarget.isAlive() ) if( pTarget.isAlive() )
pTarget.onActionHostile( shared_from_this() ); pTarget.onActionHostile( shared_from_this() );
pTarget.takeDamage( static_cast< uint32_t >( param1 ) ); pTarget.takeDamage( static_cast< uint32_t >( param1 ) );
} }
else else
{ {
@ -724,17 +719,17 @@ void Core::Entity::Actor::handleScriptSkill( uint32_t type, uint16_t actionId, u
// todo: send to range of what? ourselves? when mob script hits this is going to be lacking // todo: send to range of what? ourselves? when mob script hits this is going to be lacking
sendToInRangeSet( effectPacket, true ); sendToInRangeSet( effectPacket, true );
if( pHitActor->isAlive() ) if( pHitActor->isAlive() )
pHitActor->onActionHostile( shared_from_this() ); pHitActor->onActionHostile( shared_from_this() );
pHitActor->takeDamage( static_cast< uint32_t >( param1 ) ); pHitActor->takeDamage( static_cast< uint32_t >( param1 ) );
// Debug // Debug
if ( isPlayer() ) if( isPlayer() )
{ {
if ( pHitActor->isPlayer() ) if( pHitActor->isPlayer() )
getAsPlayer()->sendDebug( "AoE hit actor " + std::to_string( pHitActor->getId() ) + " (" + pHitActor->getName() + ")" ); getAsPlayer()->sendDebug( "AoE hit actor " + std::to_string( pHitActor->getId() ) + " (" +
pHitActor->getName() + ")" );
else else
getAsPlayer()->sendDebug( "AoE hit actor " + std::to_string( pHitActor->getId() ) ); getAsPlayer()->sendDebug( "AoE hit actor " + std::to_string( pHitActor->getId() ) );
} }
@ -746,7 +741,8 @@ void Core::Entity::Actor::handleScriptSkill( uint32_t type, uint16_t actionId, u
case ActionEffectType::Heal: case ActionEffectType::Heal:
{ {
uint32_t calculatedHeal = Math::CalcBattle::calculateHealValue( getAsPlayer(), static_cast< uint32_t >( param1 ) ); uint32_t calculatedHeal =
Math::CalcBattle::calculateHealValue( getAsPlayer(), static_cast< uint32_t >( param1 ) );
effectPacket.data().effects[0].value = calculatedHeal; effectPacket.data().effects[0].value = calculatedHeal;
effectPacket.data().effects[0].effectType = ActionEffectType::Heal; effectPacket.data().effects[0].effectType = ActionEffectType::Heal;
@ -780,7 +776,8 @@ void Core::Entity::Actor::handleScriptSkill( uint32_t type, uint16_t actionId, u
if( isPlayer() ) if( isPlayer() )
{ {
if( pHitActor->isPlayer() ) if( pHitActor->isPlayer() )
getAsPlayer()->sendDebug( "AoE hit actor " + std::to_string( pHitActor->getId() ) + " (" + pHitActor->getName() + ")" ); getAsPlayer()->sendDebug( "AoE hit actor " + std::to_string( pHitActor->getId() ) + " (" +
pHitActor->getName() + ")" );
else else
getAsPlayer()->sendDebug( "AoE hit actor " + std::to_string( pHitActor->getId() ) ); getAsPlayer()->sendDebug( "AoE hit actor " + std::to_string( pHitActor->getId() ) );
} }
@ -817,7 +814,7 @@ void Core::Entity::Actor::addStatusEffect( StatusEffect::StatusEffectPtr pEffect
statusEffectAdd.data().max_hp = getMaxHp(); statusEffectAdd.data().max_hp = getMaxHp();
statusEffectAdd.data().max_mp = getMaxMp(); statusEffectAdd.data().max_mp = getMaxMp();
statusEffectAdd.data().max_something = 1; statusEffectAdd.data().max_something = 1;
//statusEffectAdd.data().unknown2 = 28; // statusEffectAdd.data().unknown2 = 28;
statusEffectAdd.data().param = pEffect->getParam(); statusEffectAdd.data().param = pEffect->getParam();
sendToInRangeSet( statusEffectAdd, isPlayer() ); sendToInRangeSet( statusEffectAdd, isPlayer() );
@ -826,23 +823,23 @@ void Core::Entity::Actor::addStatusEffect( StatusEffect::StatusEffectPtr pEffect
/*! \param StatusEffectPtr to be applied to the actor */ /*! \param StatusEffectPtr to be applied to the actor */
void Core::Entity::Actor::addStatusEffectById( uint32_t id, int32_t duration, Entity::Actor& pSource, uint16_t param ) void Core::Entity::Actor::addStatusEffectById( uint32_t id, int32_t duration, Entity::Actor& pSource, uint16_t param )
{ {
StatusEffect::StatusEffectPtr effect( new StatusEffect::StatusEffect( id, pSource.shared_from_this(), StatusEffect::StatusEffectPtr effect(
shared_from_this(), duration, 3000 ) ); new StatusEffect::StatusEffect( id, pSource.shared_from_this(), shared_from_this(), duration, 3000 ) );
effect->setParam( param ); effect->setParam( param );
addStatusEffect( effect ); addStatusEffect( effect );
} }
/*! \param StatusEffectPtr to be applied to the actor */ /*! \param StatusEffectPtr to be applied to the actor */
void Core::Entity::Actor::addStatusEffectByIdIfNotExist( uint32_t id, int32_t duration, Entity::Actor& pSource, uint16_t param ) void Core::Entity::Actor::addStatusEffectByIdIfNotExist( uint32_t id, int32_t duration, Entity::Actor& pSource,
uint16_t param )
{ {
if( hasStatusEffect( id ) ) if( hasStatusEffect( id ) )
return; return;
StatusEffect::StatusEffectPtr effect( new StatusEffect::StatusEffect( id, pSource.shared_from_this(), StatusEffect::StatusEffectPtr effect(
shared_from_this(), duration, 3000 ) ); new StatusEffect::StatusEffect( id, pSource.shared_from_this(), shared_from_this(), duration, 3000 ) );
effect->setParam( param ); effect->setParam( param );
addStatusEffect( effect ); addStatusEffect( effect );
} }
float Core::Entity::Actor::getRotation() const float Core::Entity::Actor::getRotation() const
@ -923,7 +920,8 @@ void Core::Entity::Actor::sendStatusEffectUpdate()
for( auto effectIt : m_statusEffectMap ) for( auto effectIt : m_statusEffectMap )
{ {
float timeLeft = static_cast< float >( effectIt.second->getDuration() - float timeLeft = static_cast< float >( effectIt.second->getDuration() -
( currentTimeMs - effectIt.second->getStartTimeMs() ) ) / 1000; ( currentTimeMs - effectIt.second->getStartTimeMs() ) ) /
1000;
statusEffectList.data().effect[slot].duration = timeLeft; statusEffectList.data().effect[slot].duration = timeLeft;
statusEffectList.data().effect[slot].effect_id = effectIt.second->getId(); statusEffectList.data().effect[slot].effect_id = effectIt.second->getId();
statusEffectList.data().effect[slot].sourceActorId = effectIt.second->getSrcActorId(); statusEffectList.data().effect[slot].sourceActorId = effectIt.second->getSrcActorId();
@ -931,7 +929,6 @@ void Core::Entity::Actor::sendStatusEffectUpdate()
} }
sendToInRangeSet( statusEffectList, isPlayer() ); sendToInRangeSet( statusEffectList, isPlayer() );
} }
void Core::Entity::Actor::updateStatusEffects() void Core::Entity::Actor::updateStatusEffects()
@ -980,22 +977,22 @@ void Core::Entity::Actor::updateStatusEffects()
thisTickHeal += thisEffect.second; thisTickHeal += thisEffect.second;
break; break;
} }
} }
} }
} }
if( thisTickDmg != 0 ) if( thisTickDmg != 0 )
{ {
takeDamage( thisTickDmg ); takeDamage( thisTickDmg );
sendToInRangeSet( ActorControlPacket142( getId(), HPFloatingText, 0, static_cast< uint8_t >( ActionEffectType::Damage ), thisTickDmg ) ); sendToInRangeSet( ActorControlPacket142( getId(), HPFloatingText, 0,
static_cast< uint8_t >( ActionEffectType::Damage ), thisTickDmg ) );
} }
if( thisTickHeal != 0 ) if( thisTickHeal != 0 )
{ {
heal( thisTickDmg ); heal( thisTickDmg );
sendToInRangeSet( ActorControlPacket142( getId(), HPFloatingText, 0, static_cast< uint8_t >( ActionEffectType::Heal ), thisTickHeal ) ); sendToInRangeSet( ActorControlPacket142( getId(), HPFloatingText, 0,
static_cast< uint8_t >( ActionEffectType::Heal ), thisTickHeal ) );
} }
} }

View file

@ -5,343 +5,342 @@
#include <boost/enable_shared_from_this.hpp> #include <boost/enable_shared_from_this.hpp>
#include "Forwards.h" #include "Forwards.h"
#include <set>
#include <map> #include <map>
#include <queue> #include <queue>
#include <set>
namespace Core { namespace Core {
namespace Entity { namespace Entity {
/*! /*!
\class Actor \class Actor
\brief Base class for all actors \brief Base class for all actors
\author Mordred \author Mordred
*/ */
class Actor : public boost::enable_shared_from_this< Actor > class Actor : public boost::enable_shared_from_this< Actor >
{
public:
enum ObjKind : uint8_t
{ {
None = 0x00, public:
Player = 0x01, enum ObjKind : uint8_t
BattleNpc = 0x02, {
EventNpc = 0x03, None = 0x00,
Treasure = 0x04, Player = 0x01,
Aetheryte = 0x05, BattleNpc = 0x02,
GatheringPoint = 0x06, EventNpc = 0x03,
EventObj = 0x07, Treasure = 0x04,
Mount = 0x08, Aetheryte = 0x05,
Companion = 0x09, GatheringPoint = 0x06,
Retainer = 0x0A, EventObj = 0x07,
Area = 0x0B, Mount = 0x08,
Housing = 0x0C, Companion = 0x09,
Cutscene = 0x0D, Retainer = 0x0A,
CardStand = 0x0E, Area = 0x0B,
Housing = 0x0C,
Cutscene = 0x0D,
CardStand = 0x0E,
};
enum Stance : uint8_t
{
Passive = 0,
Active = 1,
};
enum DisplayFlags : uint16_t
{
ActiveStance = 0x001,
Invisible = 0x020,
HideHead = 0x040,
HideWeapon = 0x080,
Faded = 0x100,
Visor = 0x800,
};
enum struct ActorStatus : uint8_t
{
Idle = 0x01,
Dead = 0x02,
Sitting = 0x03,
Mounted = 0x04,
Crafting = 0x05,
Gathering = 0x06,
Melding = 0x07,
SMachine = 0x08
};
struct ActorStats
{
uint32_t max_mp = 0;
uint32_t max_hp = 0;
uint32_t str = 0;
uint32_t dex = 0;
uint32_t vit = 0;
uint32_t inte = 0;
uint32_t mnd = 0;
uint32_t pie = 0;
uint32_t tenacity = 0;
uint32_t attack = 0;
uint32_t defense = 0;
uint32_t accuracy = 0;
uint32_t spellSpeed = 0;
uint32_t magicDefense = 0;
uint32_t critHitRate = 0;
uint32_t resistSlash = 0;
uint32_t resistPierce = 0;
uint32_t resistBlunt = 0;
uint32_t attackPotMagic = 0;
uint32_t healingPotMagic = 0;
uint32_t determination = 0;
uint32_t skillSpeed = 0;
uint32_t resistSlow = 0;
uint32_t resistSilence = 0;
uint32_t resistBlind = 0;
uint32_t resistPoison = 0;
uint32_t resistStun = 0;
uint32_t resistSleep = 0;
uint32_t resistBind = 0;
uint32_t resistHeavy = 0;
uint32_t resistFire = 0;
uint32_t resistIce = 0;
uint32_t resistWind = 0;
uint32_t resistEarth = 0;
uint32_t resistLightning = 0;
uint32_t resistWater = 0;
} m_baseStats;
protected:
// TODO: The position class should probably be abolished and
// the FFXIV_POS struct used instead ( the functions in there
// could be moved to a FFXIV_POS_Helper namespace and rotation to
// its own member )
/*! Position of the actor */
Common::FFXIVARR_POSITION3 m_pos;
float m_rot;
/*! Name of the actor */
char m_name[34];
/*! Id of the zone the actor currently is in */
uint32_t m_zoneId;
/*! Id of the actor */
uint32_t m_id;
/*! Type of the actor */
ObjKind m_objKind;
/*! Ptr to the ZoneObj the actor belongs to */
ZonePtr m_pCurrentZone;
/*! Last tick time for the actor ( in ms ) */
uint64_t m_lastTickTime;
/*! Last time the actor performed an autoAttack ( in ms ) */
uint64_t m_lastAttack;
/*! Last time the actor was updated ( in ms ) */
uint64_t m_lastUpdate;
/*! Current stance of the actor */
Stance m_currentStance;
/*! Current staus of the actor */
ActorStatus m_status;
/*! Max HP of the actor ( based on job / class ) */
uint32_t m_maxHp;
/*! Max MP of the actor ( based on job / class ) */
uint32_t m_maxMp;
/*! Current HP of the actor */
uint32_t m_hp;
/*! Current MP of the actor */
uint32_t m_mp;
/*! Current TP of the actor */
uint16_t m_tp;
/*! Current GP of the actor */
uint16_t m_gp;
/*! Additional look info of the actor */
uint8_t m_customize[26];
/*! Current class of the actor */
Common::ClassJob m_class;
/*! Id of the currently selected target actor */
uint64_t m_targetId;
/*! Ptr to a queued action */
Action::ActionPtr m_pCurrentAction;
/*! Invincibility type */
Common::InvincibilityType m_invincibilityType;
/*! Status effects */
const uint8_t MAX_STATUS_EFFECTS = 30;
std::queue< uint8_t > m_statusEffectFreeSlotQueue;
std::vector< std::pair< uint8_t, uint32_t > > m_statusEffectList;
std::map< uint8_t, StatusEffect::StatusEffectPtr > m_statusEffectMap;
public:
Actor();
virtual ~Actor();
virtual void calculateStats(){};
uint32_t getId() const;
/// Status effect functions
void addStatusEffect( StatusEffect::StatusEffectPtr pEffect );
void removeStatusEffect( uint8_t effectSlotId );
void removeSingleStatusEffectById( uint32_t id );
void updateStatusEffects();
bool hasStatusEffect( uint32_t id );
int8_t getStatusEffectFreeSlot();
void statusEffectFreeSlot( uint8_t slotId );
std::map< uint8_t, Core::StatusEffect::StatusEffectPtr > getStatusEffectMap() const;
void sendStatusEffectUpdate();
// add a status effect by id
void addStatusEffectById( uint32_t id, int32_t duration, Entity::Actor& pSource, uint16_t param = 0 );
// add a status effect by id if it doesn't exist
void addStatusEffectByIdIfNotExist( uint32_t id, int32_t duration, Entity::Actor& pSource, uint16_t param = 0 );
// remove a status effect by id
void removeSingleStatusEffectFromId( uint32_t id );
/// End Status Effect Functions
void setPosition( const Common::FFXIVARR_POSITION3& pos );
void setPosition( float x, float y, float z );
void setRotation( float rot );
float getRotation() const;
Common::FFXIVARR_POSITION3& getPos();
std::string getName() const;
bool isPlayer() const;
bool isMob() const;
std::set< ActorPtr > getInRangeActors( bool includeSelf = false );
bool face( const Common::FFXIVARR_POSITION3& p );
Stance getStance() const;
void setStance( Stance stance );
ActorStats getStats() const;
uint32_t getHp() const;
uint32_t getMp() const;
uint16_t getTp() const;
uint16_t getGp() const;
Common::InvincibilityType getInvincibilityType() const;
Common::ClassJob getClass() const;
uint8_t getClassAsInt() const;
void setClass( Common::ClassJob classJob );
void setTargetId( uint64_t targetId );
uint64_t getTargetId() const;
bool isAlive() const;
virtual uint32_t getMaxHp() const;
virtual uint32_t getMaxMp() const;
void resetHp();
void resetMp();
void setHp( uint32_t hp );
void setMp( uint32_t mp );
void setGp( uint32_t gp );
void setInvincibilityType( Common::InvincibilityType type );
void die();
ActorStatus getStatus() const;
void setStatus( ActorStatus status );
void handleScriptSkill( uint32_t type, uint16_t actionId, uint64_t param1, uint64_t param2,
Entity::Actor& target );
virtual void autoAttack( ActorPtr pTarget );
virtual void spawn( PlayerPtr pTarget ) {}
virtual void despawn( ActorPtr pTarget ) {}
virtual void onRemoveInRangeActor( ActorPtr pActor ) {}
virtual void onDeath(){};
virtual void onDamageTaken( Actor& pSource ){};
virtual void onActionHostile( Core::Entity::ActorPtr pSource ){};
virtual void onActionFriendly( Actor& pSource ){};
virtual void onTick(){};
virtual void changeTarget( uint64_t targetId );
virtual uint8_t getLevel() const;
virtual void sendStatusUpdate( bool toSelf = true );
virtual void takeDamage( uint32_t damage );
virtual void heal( uint32_t amount );
virtual bool checkAction();
virtual void update( int64_t currTime ){};
PlayerPtr getAsPlayer();
BattleNpcPtr getAsBattleNpc();
Action::ActionPtr getCurrentAction() const;
void setCurrentAction( Action::ActionPtr pAction );
///// IN RANGE LOGIC /////
// check if another actor is in the actors in range set
bool isInRangeSet( ActorPtr pActor ) const;
ActorPtr getClosestActor();
void sendToInRangeSet( Network::Packets::GamePacketPtr pPacket, bool bToSelf = false );
// add an actor to in range set
virtual void addInRangeActor( ActorPtr pActor );
// remove an actor from the in range set
void removeInRangeActor( ActorPtr pActor );
// return true if there is at least one actor in the in range set
bool hasInRangeActor() const;
// clear the whole in range set, this does no cleanup
virtual void clearInRangeSet();
ZonePtr getCurrentZone() const;
void setCurrentZone( ZonePtr currZone );
// get the current cell of a region the actor is in
Cell* getCell() const;
// set the current cell
void setCell( Cell* pCell );
// TODO: Why did i even declare them publicly here?!
std::set< ActorPtr > m_inRangeActors;
std::set< PlayerPtr > m_inRangePlayers;
std::map< uint32_t, ActorPtr > m_inRangeActorMap;
Core::Cell* m_pCell;
}; };
enum Stance : uint8_t } // namespace Entity
{ } // namespace Core
Passive = 0,
Active = 1,
};
enum DisplayFlags : uint16_t
{
ActiveStance = 0x001,
Invisible = 0x020,
HideHead = 0x040,
HideWeapon = 0x080,
Faded = 0x100,
Visor = 0x800,
};
enum struct ActorStatus : uint8_t
{
Idle = 0x01,
Dead = 0x02,
Sitting = 0x03,
Mounted = 0x04,
Crafting = 0x05,
Gathering = 0x06,
Melding = 0x07,
SMachine = 0x08
};
struct ActorStats
{
uint32_t max_mp = 0;
uint32_t max_hp = 0;
uint32_t str = 0;
uint32_t dex = 0;
uint32_t vit = 0;
uint32_t inte = 0;
uint32_t mnd = 0;
uint32_t pie = 0;
uint32_t tenacity = 0;
uint32_t attack = 0;
uint32_t defense = 0;
uint32_t accuracy = 0;
uint32_t spellSpeed = 0;
uint32_t magicDefense = 0;
uint32_t critHitRate = 0;
uint32_t resistSlash = 0;
uint32_t resistPierce = 0;
uint32_t resistBlunt = 0;
uint32_t attackPotMagic = 0;
uint32_t healingPotMagic = 0;
uint32_t determination = 0;
uint32_t skillSpeed = 0;
uint32_t resistSlow = 0;
uint32_t resistSilence = 0;
uint32_t resistBlind = 0;
uint32_t resistPoison = 0;
uint32_t resistStun = 0;
uint32_t resistSleep = 0;
uint32_t resistBind = 0;
uint32_t resistHeavy = 0;
uint32_t resistFire = 0;
uint32_t resistIce = 0;
uint32_t resistWind = 0;
uint32_t resistEarth = 0;
uint32_t resistLightning = 0;
uint32_t resistWater = 0;
} m_baseStats;
protected:
// TODO: The position class should probably be abolished and
// the FFXIV_POS struct used instead ( the functions in there
// could be moved to a FFXIV_POS_Helper namespace and rotation to
// its own member )
/*! Position of the actor */
Common::FFXIVARR_POSITION3 m_pos;
float m_rot;
/*! Name of the actor */
char m_name[34];
/*! Id of the zone the actor currently is in */
uint32_t m_zoneId;
/*! Id of the actor */
uint32_t m_id;
/*! Type of the actor */
ObjKind m_objKind;
/*! Ptr to the ZoneObj the actor belongs to */
ZonePtr m_pCurrentZone;
/*! Last tick time for the actor ( in ms ) */
uint64_t m_lastTickTime;
/*! Last time the actor performed an autoAttack ( in ms ) */
uint64_t m_lastAttack;
/*! Last time the actor was updated ( in ms ) */
uint64_t m_lastUpdate;
/*! Current stance of the actor */
Stance m_currentStance;
/*! Current staus of the actor */
ActorStatus m_status;
/*! Max HP of the actor ( based on job / class ) */
uint32_t m_maxHp;
/*! Max MP of the actor ( based on job / class ) */
uint32_t m_maxMp;
/*! Current HP of the actor */
uint32_t m_hp;
/*! Current MP of the actor */
uint32_t m_mp;
/*! Current TP of the actor */
uint16_t m_tp;
/*! Current GP of the actor */
uint16_t m_gp;
/*! Additional look info of the actor */
uint8_t m_customize[26];
/*! Current class of the actor */
Common::ClassJob m_class;
/*! Id of the currently selected target actor */
uint64_t m_targetId;
/*! Ptr to a queued action */
Action::ActionPtr m_pCurrentAction;
/*! Invincibility type */
Common::InvincibilityType m_invincibilityType;
/*! Status effects */
const uint8_t MAX_STATUS_EFFECTS = 30;
std::queue< uint8_t > m_statusEffectFreeSlotQueue;
std::vector< std::pair< uint8_t, uint32_t> > m_statusEffectList;
std::map< uint8_t, StatusEffect::StatusEffectPtr > m_statusEffectMap;
public:
Actor();
virtual ~Actor();
virtual void calculateStats() {};
uint32_t getId() const;
/// Status effect functions
void addStatusEffect( StatusEffect::StatusEffectPtr pEffect );
void removeStatusEffect( uint8_t effectSlotId );
void removeSingleStatusEffectById( uint32_t id );
void updateStatusEffects();
bool hasStatusEffect( uint32_t id );
int8_t getStatusEffectFreeSlot();
void statusEffectFreeSlot( uint8_t slotId );
std::map< uint8_t, Core::StatusEffect::StatusEffectPtr > getStatusEffectMap() const;
void sendStatusEffectUpdate();
// add a status effect by id
void addStatusEffectById( uint32_t id, int32_t duration, Entity::Actor& pSource, uint16_t param = 0 );
// add a status effect by id if it doesn't exist
void addStatusEffectByIdIfNotExist( uint32_t id, int32_t duration, Entity::Actor& pSource, uint16_t param = 0 );
// remove a status effect by id
void removeSingleStatusEffectFromId( uint32_t id );
/// End Status Effect Functions
void setPosition( const Common::FFXIVARR_POSITION3& pos );
void setPosition( float x, float y, float z );
void setRotation( float rot );
float getRotation() const;
Common::FFXIVARR_POSITION3& getPos();
std::string getName() const;
bool isPlayer() const;
bool isMob() const;
std::set< ActorPtr > getInRangeActors( bool includeSelf = false );
bool face( const Common::FFXIVARR_POSITION3& p );
Stance getStance() const;
void setStance( Stance stance );
ActorStats getStats() const;
uint32_t getHp() const;
uint32_t getMp() const;
uint16_t getTp() const;
uint16_t getGp() const;
Common::InvincibilityType getInvincibilityType() const;
Common::ClassJob getClass() const;
uint8_t getClassAsInt() const;
void setClass( Common::ClassJob classJob );
void setTargetId( uint64_t targetId );
uint64_t getTargetId() const;
bool isAlive() const;
virtual uint32_t getMaxHp() const;
virtual uint32_t getMaxMp() const;
void resetHp();
void resetMp();
void setHp( uint32_t hp );
void setMp( uint32_t mp );
void setGp( uint32_t gp );
void setInvincibilityType( Common::InvincibilityType type );
void die();
ActorStatus getStatus() const;
void setStatus( ActorStatus status );
void handleScriptSkill( uint32_t type, uint16_t actionId, uint64_t param1, uint64_t param2, Entity::Actor& target );
virtual void autoAttack( ActorPtr pTarget );
virtual void spawn( PlayerPtr pTarget ) {}
virtual void despawn( ActorPtr pTarget ) {}
virtual void onRemoveInRangeActor( ActorPtr pActor ) {}
virtual void onDeath() {};
virtual void onDamageTaken( Actor& pSource ) {};
virtual void onActionHostile( Core::Entity::ActorPtr pSource ) {};
virtual void onActionFriendly( Actor& pSource ) {};
virtual void onTick() {};
virtual void changeTarget( uint64_t targetId );
virtual uint8_t getLevel() const;
virtual void sendStatusUpdate( bool toSelf = true );
virtual void takeDamage( uint32_t damage );
virtual void heal( uint32_t amount );
virtual bool checkAction();
virtual void update( int64_t currTime ) {};
PlayerPtr getAsPlayer();
BattleNpcPtr getAsBattleNpc();
Action::ActionPtr getCurrentAction() const;
void setCurrentAction( Action::ActionPtr pAction );
///// IN RANGE LOGIC /////
// check if another actor is in the actors in range set
bool isInRangeSet( ActorPtr pActor ) const;
ActorPtr getClosestActor();
void sendToInRangeSet( Network::Packets::GamePacketPtr pPacket, bool bToSelf = false );
// add an actor to in range set
virtual void addInRangeActor( ActorPtr pActor );
// remove an actor from the in range set
void removeInRangeActor( ActorPtr pActor );
// return true if there is at least one actor in the in range set
bool hasInRangeActor() const;
// clear the whole in range set, this does no cleanup
virtual void clearInRangeSet();
ZonePtr getCurrentZone() const;
void setCurrentZone( ZonePtr currZone );
// get the current cell of a region the actor is in
Cell* getCell() const;
// set the current cell
void setCell( Cell* pCell );
// TODO: Why did i even declare them publicly here?!
std::set< ActorPtr > m_inRangeActors;
std::set< PlayerPtr > m_inRangePlayers;
std::map< uint32_t, ActorPtr > m_inRangeActorMap;
Core::Cell* m_pCell;
};
}
}
#endif #endif

View file

@ -1,20 +1,20 @@
#include <cmath>
#include <stdint.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <time.h> #include <time.h>
#include <stdint.h>
#include <cmath>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Exd/ExdData.h> #include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Util/Util.h> #include <Server_Common/Util/Util.h>
#include <Server_Common/Util/UtilMath.h> #include <Server_Common/Util/UtilMath.h>
#include "Player.h"
#include "BattleNpc.h" #include "BattleNpc.h"
#include "Player.h"
#include "Network/PacketWrappers/MoveActorPacket.h"
#include "Network/PacketWrappers/ActorControlPacket142.h" #include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h" #include "Network/PacketWrappers/ActorControlPacket143.h"
#include "Network/PacketWrappers/MoveActorPacket.h"
using namespace Core::Common; using namespace Core::Common;
using namespace Core::Network::Packets; using namespace Core::Network::Packets;
@ -34,16 +34,16 @@ Core::Entity::BattleNpc::BattleNpc()
Core::Entity::BattleNpc::~BattleNpc() Core::Entity::BattleNpc::~BattleNpc()
{ {
} }
Core::Entity::BattleNpc::BattleNpc( uint16_t modelId, uint16_t nameid, const Common::FFXIVARR_POSITION3& spawnPos, Core::Entity::BattleNpc::BattleNpc( uint16_t modelId, uint16_t nameid, const Common::FFXIVARR_POSITION3& spawnPos,
uint16_t bnpcBaseId, uint32_t type, uint8_t level, uint8_t behaviour, uint16_t bnpcBaseId, uint32_t type, uint8_t level, uint8_t behaviour,
uint32_t mobType ) : Actor() uint32_t mobType ) :
Actor()
{ {
BattleNpc::m_nextID++; BattleNpc::m_nextID++;
m_id = BattleNpc::m_nextID; m_id = BattleNpc::m_nextID;
//strcpy( m_name, pBNpc->m_name.c_str() ); // strcpy( m_name, pBNpc->m_name.c_str() );
m_pos = spawnPos; m_pos = spawnPos;
m_posOrigin = spawnPos; m_posOrigin = spawnPos;
@ -65,7 +65,7 @@ Core::Entity::BattleNpc::BattleNpc( uint16_t modelId, uint16_t nameid, const Com
m_currentStance = Stance::Passive; m_currentStance = Stance::Passive;
m_class = ClassJob::Gladiator; m_class = ClassJob::Gladiator;
m_level = level > uint8_t{0} ? level : uint8_t{70}; m_level = level > uint8_t{ 0 } ? level : uint8_t{ 70 };
m_modelId = modelId; m_modelId = modelId;
m_nameId = nameid; m_nameId = nameid;
@ -82,46 +82,44 @@ Core::Entity::BattleNpc::BattleNpc( uint16_t modelId, uint16_t nameid, const Com
m_invincibilityType = InvincibilityType::InvincibilityNone; m_invincibilityType = InvincibilityType::InvincibilityNone;
//m_type = static_cast< Common::ObjKind >( type ); // m_type = static_cast< Common::ObjKind >( type );
} }
// spawn this player for pTarget // spawn this player for pTarget
void Core::Entity::BattleNpc::spawn( PlayerPtr pTarget ) void Core::Entity::BattleNpc::spawn( PlayerPtr pTarget )
{ {
//GamePacketNew< FFXIVIpcActorSpawn > spawnPacket( getId(), pTarget->getId() ); // GamePacketNew< FFXIVIpcActorSpawn > spawnPacket( getId(), pTarget->getId() );
//spawnPacket.data().unknown_0 = 0; // spawnPacket.data().unknown_0 = 0;
//spawnPacket.data().ownerId = m_pOwner == nullptr ? INVALID_GAME_OBJECT_ID : m_pOwner->getId(); // spawnPacket.data().ownerId = m_pOwner == nullptr ? INVALID_GAME_OBJECT_ID : m_pOwner->getId();
//spawnPacket.data().targetId = INVALID_GAME_OBJECT_ID & 0xFFFFFFFF; // spawnPacket.data().targetId = INVALID_GAME_OBJECT_ID & 0xFFFFFFFF;
//spawnPacket.data().hPCurr = m_hp; // spawnPacket.data().hPCurr = m_hp;
//spawnPacket.data().hPMax = m_baseStats.max_hp; // spawnPacket.data().hPMax = m_baseStats.max_hp;
//spawnPacket.data().level = m_level; // spawnPacket.data().level = m_level;
////spawnPacket.data().tPCurr = 1000; ////spawnPacket.data().tPCurr = 1000;
//spawnPacket.data().model = m_modelId; // spawnPacket.data().model = m_modelId;
//spawnPacket.data().bnpcBaseId = m_bnpcBaseId; // spawnPacket.data().bnpcBaseId = m_bnpcBaseId;
//spawnPacket.data().nameId = m_nameId; // spawnPacket.data().nameId = m_nameId;
//spawnPacket.data().spawnIndex = pTarget->getSpawnIdForActorId( getId() ); // spawnPacket.data().spawnIndex = pTarget->getSpawnIdForActorId( getId() );
//g_log.info(std::to_string(spawnPacket.data().spawnIndex) + " " + std::to_string(getId())); // g_log.info(std::to_string(spawnPacket.data().spawnIndex) + " " + std::to_string(getId()));
//spawnPacket.data().status = static_cast< uint8_t >( m_status ); // spawnPacket.data().status = static_cast< uint8_t >( m_status );
//spawnPacket.data().mobAgressive = m_behavior; // spawnPacket.data().mobAgressive = m_behavior;
//spawnPacket.data().type = static_cast< uint8_t >( m_type ); // spawnPacket.data().type = static_cast< uint8_t >( m_type );
//spawnPacket.data().mobTypeIcon = m_mobType; // spawnPacket.data().mobTypeIcon = m_mobType;
//spawnPacket.data().unknown_33 = 5; // spawnPacket.data().unknown_33 = 5;
//spawnPacket.data().typeFlags = 4; // spawnPacket.data().typeFlags = 4;
//spawnPacket.data().pos.x = m_pos.x; // spawnPacket.data().pos.x = m_pos.x;
//spawnPacket.data().pos.y = m_pos.y; // spawnPacket.data().pos.y = m_pos.y;
//spawnPacket.data().pos.z = m_pos.z; // spawnPacket.data().pos.z = m_pos.z;
//spawnPacket.data().rotation = Math::Util::floatToUInt16Rot( getRotation() ); // spawnPacket.data().rotation = Math::Util::floatToUInt16Rot( getRotation() );
////spawnPacket.data().unknown_B0[11] = 1; ////spawnPacket.data().unknown_B0[11] = 1;
////spawnPacket.data().unknown_B0[12] = 4; ////spawnPacket.data().unknown_B0[12] = 4;
////spawnPacket.data().unknown_B0[14] = 20; ////spawnPacket.data().unknown_B0[14] = 20;
//pTarget->queuePacket( spawnPacket ); // pTarget->queuePacket( spawnPacket );
ZoneChannelPacket< FFXIVIpcNpcSpawn > spawnPacket( getId(), pTarget->getId() ); ZoneChannelPacket< FFXIVIpcNpcSpawn > spawnPacket( getId(), pTarget->getId() );
spawnPacket.data().pos.x = m_pos.x; spawnPacket.data().pos.x = m_pos.x;
spawnPacket.data().pos.y = m_pos.y; spawnPacket.data().pos.y = m_pos.y;
spawnPacket.data().pos.z = m_pos.z; spawnPacket.data().pos.z = m_pos.z;
@ -158,7 +156,6 @@ void Core::Entity::BattleNpc::despawn( ActorPtr pTarget )
ActorControlPacket143 controlPacket( m_id, DespawnZoneScreenMsg, 0x04, getId(), 0x01 ); ActorControlPacket143 controlPacket( m_id, DespawnZoneScreenMsg, 0x04, getId(), 0x01 );
pPlayer->queuePacket( controlPacket ); pPlayer->queuePacket( controlPacket );
} }
uint8_t Core::Entity::BattleNpc::getLevel() const uint8_t Core::Entity::BattleNpc::getLevel() const
@ -224,12 +221,11 @@ void Core::Entity::BattleNpc::setOwner( PlayerPtr pPlayer )
} }
else else
{ {
ZoneChannelPacket< FFXIVIpcActorOwner > setOwnerPacket(getId(), INVALID_GAME_OBJECT_ID ); ZoneChannelPacket< FFXIVIpcActorOwner > setOwnerPacket( getId(), INVALID_GAME_OBJECT_ID );
setOwnerPacket.data().type = 0x01; setOwnerPacket.data().type = 0x01;
setOwnerPacket.data().actorId = INVALID_GAME_OBJECT_ID; setOwnerPacket.data().actorId = INVALID_GAME_OBJECT_ID;
sendToInRangeSet( setOwnerPacket ); sendToInRangeSet( setOwnerPacket );
} }
} }
void Core::Entity::BattleNpc::sendPositionUpdate() void Core::Entity::BattleNpc::sendPositionUpdate()
@ -241,8 +237,7 @@ void Core::Entity::BattleNpc::sendPositionUpdate()
bool Core::Entity::BattleNpc::moveTo( Common::FFXIVARR_POSITION3& pos ) bool Core::Entity::BattleNpc::moveTo( Common::FFXIVARR_POSITION3& pos )
{ {
if( Math::Util::distance( getPos().x, getPos().y, getPos().z, if( Math::Util::distance( getPos().x, getPos().y, getPos().z, pos.x, pos.y, pos.z ) <= 4 )
pos.x, pos.y, pos.z ) <= 4 )
// reached destination // reached destination
return true; return true;
@ -270,12 +265,11 @@ bool Core::Entity::BattleNpc::moveTo( Common::FFXIVARR_POSITION3& pos )
tmpPos.z = getPos().z + z; tmpPos.z = getPos().z + z;
setPosition( tmpPos ); setPosition( tmpPos );
setRotation(newRot); setRotation( newRot );
sendPositionUpdate(); sendPositionUpdate();
return false; return false;
} }
void Core::Entity::BattleNpc::aggro( ActorPtr pActor ) void Core::Entity::BattleNpc::aggro( ActorPtr pActor )
@ -321,7 +315,6 @@ void Core::Entity::BattleNpc::hateListClear()
m_hateList.clear(); m_hateList.clear();
} }
void Core::Entity::BattleNpc::hateListRemove( ActorPtr pActor ) void Core::Entity::BattleNpc::hateListRemove( ActorPtr pActor )
{ {
auto it = m_hateList.begin(); auto it = m_hateList.begin();
@ -384,7 +377,7 @@ void Core::Entity::BattleNpc::hateListUpdate( ActorPtr pActor, int32_t hateAmoun
void Core::Entity::BattleNpc::onDeath() void Core::Entity::BattleNpc::onDeath()
{ {
//LuaManager->onMobDeath( this ); // LuaManager->onMobDeath( this );
setTimeOfDeath( static_cast< uint32_t >( time( nullptr ) ) ); setTimeOfDeath( static_cast< uint32_t >( time( nullptr ) ) );
setTargetId( INVALID_GAME_OBJECT_ID ); setTargetId( INVALID_GAME_OBJECT_ID );
@ -410,13 +403,13 @@ void Core::Entity::BattleNpc::onDeath()
totalHate += pHateEntry->m_hateAmount; totalHate += pHateEntry->m_hateAmount;
} }
//uint32_t plsBeHatedThisMuchAtLeast = totalHate / ( maxHate + 2 ) / clamp( m_hateList.size(), 1.0f, 1.5f ); // uint32_t plsBeHatedThisMuchAtLeast = totalHate / ( maxHate + 2 ) / clamp( m_hateList.size(), 1.0f, 1.5f );
for( auto& pHateEntry : m_hateList ) for( auto& pHateEntry : m_hateList )
{ {
// todo: this is pure retarded // todo: this is pure retarded
// todo: check for companion // todo: check for companion
if( pHateEntry->m_pActor->isPlayer() ) // && pHateEntry->m_hateAmount >= plsBeHatedThisMuchAtLeast ) if( pHateEntry->m_pActor->isPlayer() ) // && pHateEntry->m_hateAmount >= plsBeHatedThisMuchAtLeast )
{ {
uint8_t level = pHateEntry->m_pActor->getLevel(); uint8_t level = pHateEntry->m_pActor->getLevel();
auto levelDiff = static_cast< int32_t >( this->m_level ) - level; auto levelDiff = static_cast< int32_t >( this->m_level ) - level;
@ -427,21 +420,26 @@ void Core::Entity::BattleNpc::onDeath()
// todo: arbitrary numbers pulled out of my ass // todo: arbitrary numbers pulled out of my ass
if( m_level <= 14 ) if( m_level <= 14 )
exp = ( expNeeded / ( 100 - levelDiff) ) + cappedLevelDiff + ( cappedLevelDiff * ( ( rand() % ( cappedLevelDiff * 9 ) ) + 1 ) ); exp = ( expNeeded / ( 100 - levelDiff ) ) + cappedLevelDiff +
( cappedLevelDiff * ( ( rand() % ( cappedLevelDiff * 9 ) ) + 1 ) );
else if( m_level <= 24 ) else if( m_level <= 24 )
exp = ( expNeeded / ( 150 - levelDiff) ) + cappedLevelDiff + ( cappedLevelDiff * ( ( rand() % ( cappedLevelDiff * 8 ) ) + 1 ) ); exp = ( expNeeded / ( 150 - levelDiff ) ) + cappedLevelDiff +
( cappedLevelDiff * ( ( rand() % ( cappedLevelDiff * 8 ) ) + 1 ) );
else if( m_level <= 34 ) else if( m_level <= 34 )
exp = ( expNeeded / ( 350 - levelDiff ) ) + cappedLevelDiff + ( cappedLevelDiff * ( ( rand() % ( cappedLevelDiff * 7 ) ) + 1 ) ); exp = ( expNeeded / ( 350 - levelDiff ) ) + cappedLevelDiff +
( cappedLevelDiff * ( ( rand() % ( cappedLevelDiff * 7 ) ) + 1 ) );
else if( m_level <= 44 ) else if( m_level <= 44 )
exp = ( expNeeded / ( 550 - levelDiff ) ) + cappedLevelDiff + ( cappedLevelDiff * ( ( rand() % ( cappedLevelDiff * 6 ) ) + 1 ) ); exp = ( expNeeded / ( 550 - levelDiff ) ) + cappedLevelDiff +
( cappedLevelDiff * ( ( rand() % ( cappedLevelDiff * 6 ) ) + 1 ) );
else if( m_level <= 50 ) else if( m_level <= 50 )
exp = ( expNeeded / ( 750 - levelDiff ) ) + cappedLevelDiff + ( cappedLevelDiff * ( ( rand() % ( cappedLevelDiff * 5 ) ) + 1 ) ); exp = ( expNeeded / ( 750 - levelDiff ) ) + cappedLevelDiff +
( cappedLevelDiff * ( ( rand() % ( cappedLevelDiff * 5 ) ) + 1 ) );
else else
exp = ( expNeeded / ( 1200 - levelDiff ) ) + cappedLevelDiff + ( cappedLevelDiff * ( ( rand() % ( cappedLevelDiff * 4 ) ) + 1 ) ); exp = ( expNeeded / ( 1200 - levelDiff ) ) + cappedLevelDiff +
( cappedLevelDiff * ( ( rand() % ( cappedLevelDiff * 4 ) ) + 1 ) );
// todo: this is actually retarded, we need real rand() // todo: this is actually retarded, we need real rand()
srand( static_cast< uint32_t > ( time( nullptr ) ) ); srand( static_cast< uint32_t >( time( nullptr ) ) );
auto pPlayer = pHateEntry->m_pActor->getAsPlayer(); auto pPlayer = pHateEntry->m_pActor->getAsPlayer();
pPlayer->gainExp( exp ); pPlayer->gainExp( exp );
@ -467,7 +465,6 @@ Core::Entity::ActorPtr Core::Entity::BattleNpc::getClaimer() const
return m_pOwner; return m_pOwner;
} }
// HACK: this is highly experimental code, will have to be changed eventually // HACK: this is highly experimental code, will have to be changed eventually
// since there are different types of mobs... (stationary, moving...) likely to be // since there are different types of mobs... (stationary, moving...) likely to be
// handled by scripts entirely. // handled by scripts entirely.
@ -482,8 +479,7 @@ void Core::Entity::BattleNpc::update( int64_t currTime )
} }
updateStatusEffects(); updateStatusEffects();
float distance = Math::Util::distance( m_pos.x, m_pos.y, m_pos.z, float distance = Math::Util::distance( m_pos.x, m_pos.y, m_pos.z, m_posOrigin.x, m_posOrigin.y, m_posOrigin.z );
m_posOrigin.x, m_posOrigin.y, m_posOrigin.z );
if( ( distance > 70 ) && m_mode != MODE_RETREAT ) if( ( distance > 70 ) && m_mode != MODE_RETREAT )
{ {
@ -509,12 +505,10 @@ void Core::Entity::BattleNpc::update( int64_t currTime )
if( pClosestActor && pClosestActor->isAlive() ) if( pClosestActor && pClosestActor->isAlive() )
{ {
distance = Math::Util::distance( getPos().x, getPos().y, getPos().z, distance = Math::Util::distance( getPos().x, getPos().y, getPos().z, pClosestActor->getPos().x,
pClosestActor->getPos().x, pClosestActor->getPos().y, pClosestActor->getPos().z );
pClosestActor->getPos().y,
pClosestActor->getPos().z );
//if( distance < 8 && getbehavior() == 2 ) // if( distance < 8 && getbehavior() == 2 )
// aggro( pClosestActor ); // aggro( pClosestActor );
} }
} }
@ -532,10 +526,8 @@ void Core::Entity::BattleNpc::update( int64_t currTime )
if( pClosestActor != nullptr ) if( pClosestActor != nullptr )
{ {
distance = Math::Util::distance( getPos().x, getPos().y, getPos().z, distance = Math::Util::distance( getPos().x, getPos().y, getPos().z, pClosestActor->getPos().x,
pClosestActor->getPos().x, pClosestActor->getPos().y, pClosestActor->getPos().z );
pClosestActor->getPos().y,
pClosestActor->getPos().z );
if( distance > 4 ) if( distance > 4 )
moveTo( pClosestActor->getPos() ); moveTo( pClosestActor->getPos() );
@ -554,11 +546,9 @@ void Core::Entity::BattleNpc::update( int64_t currTime )
setOwner( nullptr ); setOwner( nullptr );
m_mode = MODE_RETREAT; m_mode = MODE_RETREAT;
} }
} }
break; break;
} }
} }
uint32_t Core::Entity::BattleNpc::getTimeOfDeath() const uint32_t Core::Entity::BattleNpc::getTimeOfDeath() const
@ -570,4 +560,3 @@ void Core::Entity::BattleNpc::setTimeOfDeath( uint32_t tod )
{ {
m_timeOfDeath = tod; m_timeOfDeath = tod;
} }

View file

@ -6,110 +6,108 @@
namespace Core { namespace Core {
namespace Entity { namespace Entity {
enum StateMode enum StateMode
{ {
MODE_COMBAT, MODE_COMBAT,
MODE_RETREAT, MODE_RETREAT,
MODE_IDLE, MODE_IDLE,
}; };
typedef struct typedef struct
{ {
uint32_t m_hateAmount; uint32_t m_hateAmount;
ActorPtr m_pActor; ActorPtr m_pActor;
} HateListEntry; } HateListEntry;
// class for Mobs inheriting from Actor // class for Mobs inheriting from Actor
class BattleNpc : public Actor class BattleNpc : public Actor
{ {
public: public:
BattleNpc(); BattleNpc();
~BattleNpc(); ~BattleNpc();
BattleNpc( uint16_t modelId, uint16_t nameid, const Common::FFXIVARR_POSITION3& spawnPos, uint16_t bnpcBaseId = 0, BattleNpc( uint16_t modelId, uint16_t nameid, const Common::FFXIVARR_POSITION3& spawnPos, uint16_t bnpcBaseId = 0,
uint32_t type = 2, uint8_t level = 0, uint8_t behaviour = 1, uint32_t mobType = 0 ); uint32_t type = 2, uint8_t level = 0, uint8_t behaviour = 1, uint32_t mobType = 0 );
//BattleNpc( uint32_t modelId, // BattleNpc( uint32_t modelId,
// uint32_t nameId, // uint32_t nameId,
// uint32_t bnpcBaseId, // uint32_t bnpcBaseId,
// uint32_t level, // uint32_t level,
// const Common::FFXIVARR_POSITION3& spawnPos, // const Common::FFXIVARR_POSITION3& spawnPos,
// uint32_t type = 2, uint32_t behaviour = 1, uint32_t mobType = 0 ); // uint32_t type = 2, uint32_t behaviour = 1, uint32_t mobType = 0 );
void initStatusEffectContainer(); void initStatusEffectContainer();
// send spawn packets to pTarget // send spawn packets to pTarget
void spawn( PlayerPtr pTarget ) override; void spawn( PlayerPtr pTarget ) override;
// send despawn packets to pTarget // send despawn packets to pTarget
void despawn( ActorPtr pTarget ) override; void despawn( ActorPtr pTarget ) override;
uint8_t getLevel() const override; uint8_t getLevel() const override;
StateMode getMode() const; StateMode getMode() const;
void setMode( StateMode mode ); void setMode( StateMode mode );
uint8_t getbehavior() const; uint8_t getbehavior() const;
void hateListAdd( ActorPtr pActor, int32_t hateAmount ); void hateListAdd( ActorPtr pActor, int32_t hateAmount );
void hateListUpdate( ActorPtr pActor, int32_t hateAmount ); void hateListUpdate( ActorPtr pActor, int32_t hateAmount );
void hateListRemove( ActorPtr pActor ); void hateListRemove( ActorPtr pActor );
bool hateListHasActor( ActorPtr pActor ); bool hateListHasActor( ActorPtr pActor );
void resetPos(); void resetPos();
uint32_t getNameId() const; uint32_t getNameId() const;
void hateListClear(); void hateListClear();
ActorPtr hateListGetHighest(); ActorPtr hateListGetHighest();
void aggro( ActorPtr pActor ); void aggro( ActorPtr pActor );
void deaggro( ActorPtr pActor ); void deaggro( ActorPtr pActor );
void setOwner( PlayerPtr pPlayer ); void setOwner( PlayerPtr pPlayer );
void onDeath() override; void onDeath() override;
void onActionHostile( ActorPtr pSource ) override; void onActionHostile( ActorPtr pSource ) override;
ActorPtr getClaimer() const; ActorPtr getClaimer() const;
void sendPositionUpdate(); void sendPositionUpdate();
// return true if it reached the position // return true if it reached the position
bool moveTo( Common::FFXIVARR_POSITION3& pos ); bool moveTo( Common::FFXIVARR_POSITION3& pos );
void update( int64_t currTime ) override; void update( int64_t currTime ) override;
uint32_t getTimeOfDeath() const; uint32_t getTimeOfDeath() const;
void setTimeOfDeath( uint32_t tod ); void setTimeOfDeath( uint32_t tod );
private: private:
static uint32_t m_nextID;
StateMode m_mode;
Common::FFXIVARR_POSITION3 m_posOrigin;
uint8_t m_level;
uint16_t m_modelId;
uint16_t m_nameId;
uint16_t m_bnpcBaseId;
uint8_t m_behavior;
uint32_t m_unk1;
uint32_t m_unk2;
std::set< HateListEntry* > m_hateList;
ActorPtr m_pOwner;
uint32_t m_timeOfDeath;
uint32_t m_mobType;
};
static uint32_t m_nextID; } // namespace Entity
StateMode m_mode; } // namespace Core
Common::FFXIVARR_POSITION3 m_posOrigin;
uint8_t m_level;
uint16_t m_modelId;
uint16_t m_nameId;
uint16_t m_bnpcBaseId;
uint8_t m_behavior;
uint32_t m_unk1;
uint32_t m_unk2;
std::set< HateListEntry* > m_hateList;
ActorPtr m_pOwner;
uint32_t m_timeOfDeath;
uint32_t m_mobType;
};
}
}
#endif #endif

View file

@ -2,23 +2,20 @@
Core::Entity::BattleNpcTemplate::BattleNpcTemplate() Core::Entity::BattleNpcTemplate::BattleNpcTemplate()
{ {
} }
Core::Entity::BattleNpcTemplate::BattleNpcTemplate( std::string templateName, uint32_t bnpcBaseId, Core::Entity::BattleNpcTemplate::BattleNpcTemplate( std::string templateName, uint32_t bnpcBaseId, uint32_t bnpcNameId,
uint32_t bnpcNameId, uint32_t modelId, std::string aiName ) : uint32_t modelId, std::string aiName ) :
m_templateName( templateName ), m_templateName( templateName ),
m_bnpcBaseId( bnpcBaseId ), m_bnpcBaseId( bnpcBaseId ),
m_bnpcNameId( bnpcNameId ), m_bnpcNameId( bnpcNameId ),
m_modelId( modelId ), m_modelId( modelId ),
m_aiName( aiName ) m_aiName( aiName )
{ {
} }
Core::Entity::BattleNpcTemplate::~BattleNpcTemplate() Core::Entity::BattleNpcTemplate::~BattleNpcTemplate()
{ {
} }
uint32_t Core::Entity::BattleNpcTemplate::getBnpcBaseId() const uint32_t Core::Entity::BattleNpcTemplate::getBnpcBaseId() const

View file

@ -14,7 +14,8 @@ namespace Entity {
{ {
public: public:
BattleNpcTemplate(); BattleNpcTemplate();
BattleNpcTemplate( std::string templateName, uint32_t bnpcBaseId, uint32_t bnpcNameId, uint32_t modelId, std::string aiName ); BattleNpcTemplate( std::string templateName, uint32_t bnpcBaseId, uint32_t bnpcNameId, uint32_t modelId,
std::string aiName );
~BattleNpcTemplate(); ~BattleNpcTemplate();
@ -28,11 +29,9 @@ namespace Entity {
uint32_t m_bnpcBaseId = 0; uint32_t m_bnpcBaseId = 0;
uint32_t m_bnpcNameId = 0; uint32_t m_bnpcNameId = 0;
uint32_t m_modelId = 0; uint32_t m_modelId = 0;
}; };
} } // namespace Entity
} } // namespace Core
#endif #endif

View file

@ -1,45 +1,45 @@
#include <Server_Common/Common.h> #include <Server_Common/Common.h>
#include <Server_Common/Config/XMLConfig.h>
#include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Network/GamePacket.h>
#include <Server_Common/Network/PacketContainer.h>
#include <Server_Common/Util/Util.h> #include <Server_Common/Util/Util.h>
#include <Server_Common/Util/UtilMath.h> #include <Server_Common/Util/UtilMath.h>
#include <Server_Common/Config/XMLConfig.h>
#include <Server_Common/Network/GamePacket.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Network/PacketContainer.h>
#include "Session.h"
#include "Player.h"
#include "BattleNpc.h" #include "BattleNpc.h"
#include "Player.h"
#include "Session.h"
#include "Zone/ZoneMgr.h"
#include "Zone/Zone.h" #include "Zone/Zone.h"
#include "Zone/ZoneMgr.h"
#include "ServerZone.h" #include "ServerZone.h"
#include "Network/GameConnection.h" #include "Network/GameConnection.h"
#include "Network/PacketWrappers/ActorControlPacket142.h" #include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h" #include "Network/PacketWrappers/ActorControlPacket143.h"
#include "Network/PacketWrappers/InitUIPacket.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Network/PacketWrappers/ChatPacket.h"
#include "Network/PacketWrappers/ModelEquipPacket.h"
#include "Network/PacketWrappers/ActorSpawnPacket.h" #include "Network/PacketWrappers/ActorSpawnPacket.h"
#include "Network/PacketWrappers/UpdateHpMpTpPacket.h" #include "Network/PacketWrappers/ChatPacket.h"
#include "Network/PacketWrappers/PlayerStateFlagsPacket.h" #include "Network/PacketWrappers/InitUIPacket.h"
#include "Network/PacketWrappers/ModelEquipPacket.h"
#include "Network/PacketWrappers/PlayerSpawnPacket.h" #include "Network/PacketWrappers/PlayerSpawnPacket.h"
#include "Network/PacketWrappers/PlayerStateFlagsPacket.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Network/PacketWrappers/UpdateHpMpTpPacket.h"
#include "Script/ScriptManager.h" #include "Script/ScriptManager.h"
#include "Inventory/Item.h" #include "Inventory/Item.h"
#include "Inventory/Inventory.h"
#include "Event/Event.h"
#include "Action/Action.h" #include "Action/Action.h"
#include "Action/EventAction.h" #include "Action/EventAction.h"
#include "Action/EventItemAction.h" #include "Action/EventItemAction.h"
#include "Zone/ZonePosition.h" #include "Event/Event.h"
#include "Math/CalcStats.h" #include "Inventory/Inventory.h"
#include "Math/CalcBattle.h" #include "Math/CalcBattle.h"
#include "Math/CalcStats.h"
#include "Zone/ZonePosition.h"
#include <boost/make_shared.hpp> #include <boost/make_shared.hpp>
extern Core::Logger g_log; extern Core::Logger g_log;
@ -54,24 +54,24 @@ using namespace Core::Network::Packets::Server;
// player constructor // player constructor
Core::Entity::Player::Player() : Core::Entity::Player::Player() :
Actor(), Actor(),
m_lastWrite( 0 ), m_lastWrite( 0 ),
m_lastPing( 0 ), m_lastPing( 0 ),
m_bIsLogin( false ), m_bIsLogin( false ),
m_contentId( 0 ), m_contentId( 0 ),
m_modelMainWeapon( 0 ), m_modelMainWeapon( 0 ),
m_modelSubWeapon( 0 ), m_modelSubWeapon( 0 ),
m_homePoint( 0 ), m_homePoint( 0 ),
m_startTown( 0 ), m_startTown( 0 ),
m_townWarpFstFlags( 0 ), m_townWarpFstFlags( 0 ),
m_playTime( 0 ), m_playTime( 0 ),
m_bInCombat( false ), m_bInCombat( false ),
m_bLoadingComplete( false ), m_bLoadingComplete( false ),
m_bMarkedForZoning( false ), m_bMarkedForZoning( false ),
m_zoningType( Common::ZoneingType::None ), m_zoningType( Common::ZoneingType::None ),
m_bAutoattack( false ), m_bAutoattack( false ),
m_markedForRemoval( false ), m_markedForRemoval( false ),
m_mount( 0 ) m_mount( 0 )
{ {
m_id = 0; m_id = 0;
m_objKind = ObjKind::Player; m_objKind = ObjKind::Player;
@ -157,7 +157,7 @@ Core::Common::OnlineStatus Core::Entity::Player::getOnlineStatus()
OnlineStatus status = OnlineStatus::Online; OnlineStatus status = OnlineStatus::Online;
//if( hasStateFlag( Common::PlayerStateFlag::NewAdventurer ) ) // if( hasStateFlag( Common::PlayerStateFlag::NewAdventurer ) )
if( m_onlineStatus & newMask ) if( m_onlineStatus & newMask )
status = OnlineStatus::NewAdventurer; status = OnlineStatus::NewAdventurer;
@ -182,7 +182,8 @@ Core::Common::OnlineStatus Core::Entity::Player::getOnlineStatus()
if( hasStateFlag( PlayerStateFlag::WatchingCutscene ) || hasStateFlag( PlayerStateFlag::WatchingCutscene1 ) ) if( hasStateFlag( PlayerStateFlag::WatchingCutscene ) || hasStateFlag( PlayerStateFlag::WatchingCutscene1 ) )
status = OnlineStatus::ViewingCutscene; status = OnlineStatus::ViewingCutscene;
// TODO: add all the logic for returning the proper online status, there probably is a better way for this alltogether // TODO: add all the logic for returning the proper online status, there probably is a better way for this
// alltogether
return status; return status;
} }
@ -216,8 +217,7 @@ void Core::Entity::Player::calculateStats()
auto tribeInfoIt = g_exdData.m_tribeInfoMap.find( tribe ); auto tribeInfoIt = g_exdData.m_tribeInfoMap.find( tribe );
auto paramGrowthInfoIt = g_exdData.m_paramGrowthInfoMap.find( level ); auto paramGrowthInfoIt = g_exdData.m_paramGrowthInfoMap.find( level );
if( tribeInfoIt == g_exdData.m_tribeInfoMap.end() || if( tribeInfoIt == g_exdData.m_tribeInfoMap.end() || classInfoIt == g_exdData.m_classJobInfoMap.end() ||
classInfoIt == g_exdData.m_classJobInfoMap.end() ||
paramGrowthInfoIt == g_exdData.m_paramGrowthInfoMap.end() ) paramGrowthInfoIt == g_exdData.m_paramGrowthInfoMap.end() )
return; return;
@ -228,20 +228,26 @@ void Core::Entity::Player::calculateStats()
// TODO: put formula somewhere else... // TODO: put formula somewhere else...
float base = Math::CalcStats::calculateBaseStat( getAsPlayer() ); float base = Math::CalcStats::calculateBaseStat( getAsPlayer() );
m_baseStats.str = static_cast< uint32_t >( base * ( static_cast< float >( classInfo.mod_str ) / 100 ) + tribeInfo.mod_str ); m_baseStats.str =
m_baseStats.dex = static_cast< uint32_t >( base * ( static_cast< float >( classInfo.mod_dex ) / 100 ) + tribeInfo.mod_dex ); static_cast< uint32_t >( base * ( static_cast< float >( classInfo.mod_str ) / 100 ) + tribeInfo.mod_str );
m_baseStats.vit = static_cast< uint32_t >( base * ( static_cast< float >( classInfo.mod_vit ) / 100 ) + tribeInfo.mod_vit ); m_baseStats.dex =
m_baseStats.inte = static_cast< uint32_t >( base * ( static_cast< float >( classInfo.mod_int ) / 100 ) + tribeInfo.mod_int ); static_cast< uint32_t >( base * ( static_cast< float >( classInfo.mod_dex ) / 100 ) + tribeInfo.mod_dex );
m_baseStats.mnd = static_cast< uint32_t >( base * ( static_cast< float >( classInfo.mod_mnd ) / 100 ) + tribeInfo.mod_mnd ); m_baseStats.vit =
m_baseStats.pie = static_cast< uint32_t >( base * ( static_cast< float >( classInfo.mod_pie ) / 100 ) + tribeInfo.mod_pie ); static_cast< uint32_t >( base * ( static_cast< float >( classInfo.mod_vit ) / 100 ) + tribeInfo.mod_vit );
m_baseStats.inte =
static_cast< uint32_t >( base * ( static_cast< float >( classInfo.mod_int ) / 100 ) + tribeInfo.mod_int );
m_baseStats.mnd =
static_cast< uint32_t >( base * ( static_cast< float >( classInfo.mod_mnd ) / 100 ) + tribeInfo.mod_mnd );
m_baseStats.pie =
static_cast< uint32_t >( base * ( static_cast< float >( classInfo.mod_pie ) / 100 ) + tribeInfo.mod_pie );
m_baseStats.skillSpeed = paramGrowthInfo.base_secondary; m_baseStats.skillSpeed = paramGrowthInfo.base_secondary;
m_baseStats.spellSpeed = paramGrowthInfo.base_secondary; m_baseStats.spellSpeed = paramGrowthInfo.base_secondary;
m_baseStats.accuracy = paramGrowthInfo.base_secondary; m_baseStats.accuracy = paramGrowthInfo.base_secondary;
m_baseStats.critHitRate = paramGrowthInfo.base_secondary; m_baseStats.critHitRate = paramGrowthInfo.base_secondary;
m_baseStats.attackPotMagic = paramGrowthInfo.base_secondary; m_baseStats.attackPotMagic = paramGrowthInfo.base_secondary;
m_baseStats.healingPotMagic = paramGrowthInfo.base_secondary; m_baseStats.healingPotMagic = paramGrowthInfo.base_secondary;
m_baseStats.tenacity = paramGrowthInfo.base_secondary; m_baseStats.tenacity = paramGrowthInfo.base_secondary;
m_baseStats.max_mp = Math::CalcStats::calculateMaxMp( getAsPlayer() ); m_baseStats.max_mp = Math::CalcStats::calculateMaxMp( getAsPlayer() );
@ -253,13 +259,10 @@ void Core::Entity::Player::calculateStats()
if( m_hp > m_baseStats.max_hp ) if( m_hp > m_baseStats.max_hp )
m_hp = m_baseStats.max_hp; m_hp = m_baseStats.max_hp;
m_baseStats.determination = static_cast< uint32_t >( base ); m_baseStats.determination = static_cast< uint32_t >( base );
} }
void Core::Entity::Player::setAutoattack( bool mode )
void Core::Entity::Player::setAutoattack(bool mode)
{ {
m_bAutoattack = mode; m_bAutoattack = mode;
m_lastAttack = Util::getTimeMs(); m_lastAttack = Util::getTimeMs();
@ -325,8 +328,8 @@ void Core::Entity::Player::teleport( uint16_t aetheryteId, uint8_t type )
rot = z_pos->getTargetRotation(); rot = z_pos->getTargetRotation();
} }
sendDebug( "Teleport: " + data->placename + " " + data->placename_aethernet + sendDebug( "Teleport: " + data->placename + " " + data->placename_aethernet + "(" + std::to_string( data->levelId ) +
"(" + std::to_string( data->levelId ) + ")" ); ")" );
// TODO: this should be simplified and a type created in server_common/common.h. // TODO: this should be simplified and a type created in server_common/common.h.
if( type == 1 ) // teleport if( type == 1 ) // teleport
@ -349,14 +352,12 @@ void Core::Entity::Player::teleport( uint16_t aetheryteId, uint8_t type )
} }
m_queuedZoneing = boost::make_shared< QueuedZoning >( data->target_zone, pos, Util::getTimeMs(), rot ); m_queuedZoneing = boost::make_shared< QueuedZoning >( data->target_zone, pos, Util::getTimeMs(), rot );
} }
void Core::Entity::Player::forceZoneing( uint32_t zoneId ) void Core::Entity::Player::forceZoneing( uint32_t zoneId )
{ {
m_queuedZoneing = boost::make_shared< QueuedZoning >( zoneId, getPos(), Util::getTimeMs(), 0.f ); m_queuedZoneing = boost::make_shared< QueuedZoning >( zoneId, getPos(), Util::getTimeMs(), 0.f );
//performZoning( zoneId, Common::ZoneingType::None, getPos() ); // performZoning( zoneId, Common::ZoneingType::None, getPos() );
} }
void Core::Entity::Player::returnToHomepoint() void Core::Entity::Player::returnToHomepoint()
@ -371,7 +372,6 @@ void Core::Entity::Player::setZone( uint32_t zoneId )
auto pZone = g_zoneMgr.getZone( zoneId ); auto pZone = g_zoneMgr.getZone( zoneId );
if( !pZone /*|| ( ( pZone == m_pCurrentZone ) && m_lastPing )*/ ) if( !pZone /*|| ( ( pZone == m_pCurrentZone ) && m_lastPing )*/ )
{ {
g_log.error( "Zone " + std::to_string( zoneId ) + " not found on this server." ); g_log.error( "Zone " + std::to_string( zoneId ) + " not found on this server." );
@ -397,7 +397,7 @@ void Core::Entity::Player::setZone( uint32_t zoneId )
if( isLogin() ) if( isLogin() )
{ {
queuePacket(ActorControlPacket143( getId(), SetCharaGearParamUI, m_equipDisplayFlags, 1 ) ); queuePacket( ActorControlPacket143( getId(), SetCharaGearParamUI, m_equipDisplayFlags, 1 ) );
} }
// set flags, will be reset automatically by zoning ( only on client side though ) // set flags, will be reset automatically by zoning ( only on client side though )
@ -517,7 +517,6 @@ void Core::Entity::Player::registerAetheryte( uint8_t aetheryteId )
m_aetheryte[index] |= value; m_aetheryte[index] |= value;
queuePacket( ActorControlPacket143( getId(), LearnTeleport, aetheryteId, 1 ) ); queuePacket( ActorControlPacket143( getId(), LearnTeleport, aetheryteId, 1 ) );
} }
bool Core::Entity::Player::isAetheryteRegistered( uint8_t aetheryteId ) const bool Core::Entity::Player::isAetheryteRegistered( uint8_t aetheryteId ) const
@ -529,7 +528,7 @@ bool Core::Entity::Player::isAetheryteRegistered( uint8_t aetheryteId ) const
return ( m_aetheryte[index] & value ) != 0; return ( m_aetheryte[index] & value ) != 0;
} }
uint8_t * Core::Entity::Player::getDiscoveryBitmask() uint8_t* Core::Entity::Player::getDiscoveryBitmask()
{ {
return m_discovery; return m_discovery;
} }
@ -561,9 +560,6 @@ void Core::Entity::Player::discover( int16_t map_id, int16_t sub_id )
uint32_t exp = ( g_exdData.m_paramGrowthInfoMap[level].needed_exp * 5 / 100 ); uint32_t exp = ( g_exdData.m_paramGrowthInfoMap[level].needed_exp * 5 / 100 );
gainExp( exp ); gainExp( exp );
} }
bool Core::Entity::Player::isNewAdventurer() const bool Core::Entity::Player::isNewAdventurer() const
@ -573,11 +569,11 @@ bool Core::Entity::Player::isNewAdventurer() const
void Core::Entity::Player::setNewAdventurer( bool state ) void Core::Entity::Player::setNewAdventurer( bool state )
{ {
//if( !state ) // if( !state )
//{ //{
// unsetStateFlag( PlayerStateFlag::NewAdventurer ); // unsetStateFlag( PlayerStateFlag::NewAdventurer );
//} //}
//else // else
//{ //{
// setStateFlag( PlayerStateFlag::NewAdventurer ); // setStateFlag( PlayerStateFlag::NewAdventurer );
//} //}
@ -596,7 +592,7 @@ void Core::Entity::Player::changePosition( float x, float y, float z, float o )
pos.x = x; pos.x = x;
pos.y = y; pos.y = y;
pos.z = z; pos.z = z;
m_queuedZoneing = boost::make_shared<QueuedZoning>( getZoneId(), pos, Util::getTimeMs(), o ); m_queuedZoneing = boost::make_shared< QueuedZoning >( getZoneId(), pos, Util::getTimeMs(), o );
} }
void Core::Entity::Player::learnAction( uint8_t actionId ) void Core::Entity::Player::learnAction( uint8_t actionId )
@ -652,16 +648,16 @@ void Core::Entity::Player::gainExp( uint32_t amount )
{ {
// levelup // levelup
amount = ( currentExp + amount - neededExpToLevel ) > neededExpToLevelplus1 ? amount = ( currentExp + amount - neededExpToLevel ) > neededExpToLevelplus1 ?
neededExpToLevelplus1 - 1 : neededExpToLevelplus1 - 1 :
( currentExp + amount - neededExpToLevel ); ( currentExp + amount - neededExpToLevel );
setExp( amount ); setExp( amount );
gainLevel(); gainLevel();
queuePacket( ActorControlPacket143( getId(), UpdateUiExp, static_cast< uint8_t >( getClass() ), amount ) ); queuePacket( ActorControlPacket143( getId(), UpdateUiExp, static_cast< uint8_t >( getClass() ), amount ) );
} }
else else
{ {
queuePacket( ActorControlPacket143( getId(), UpdateUiExp, static_cast< uint8_t >( getClass() ), currentExp + amount ) ); queuePacket(
ActorControlPacket143( getId(), UpdateUiExp, static_cast< uint8_t >( getClass() ), currentExp + amount ) );
setExp( currentExp + amount ); setExp( currentExp + amount );
} }
@ -680,8 +676,8 @@ void Core::Entity::Player::gainLevel()
m_mp = getMaxMp(); m_mp = getMaxMp();
ZoneChannelPacket< FFXIVIpcStatusEffectList > effectListPacket( getId() ); ZoneChannelPacket< FFXIVIpcStatusEffectList > effectListPacket( getId() );
effectListPacket.data().classId = static_cast< uint8_t > ( getClass() ); effectListPacket.data().classId = static_cast< uint8_t >( getClass() );
effectListPacket.data().classId1 = static_cast< uint8_t > ( getClass() ); effectListPacket.data().classId1 = static_cast< uint8_t >( getClass() );
effectListPacket.data().level = getLevel(); effectListPacket.data().level = getLevel();
effectListPacket.data().current_hp = getMaxHp(); effectListPacket.data().current_hp = getMaxHp();
effectListPacket.data().current_mp = getMaxMp(); effectListPacket.data().current_mp = getMaxMp();
@ -690,18 +686,17 @@ void Core::Entity::Player::gainLevel()
effectListPacket.data().max_mp = getMaxMp(); effectListPacket.data().max_mp = getMaxMp();
sendToInRangeSet( effectListPacket, true ); sendToInRangeSet( effectListPacket, true );
sendToInRangeSet( ActorControlPacket142( getId(), LevelUpEffect, static_cast< uint8_t >( getClass() ), sendToInRangeSet( ActorControlPacket142( getId(), LevelUpEffect, static_cast< uint8_t >( getClass() ), getLevel(),
getLevel(), getLevel() - 1 ), true ); getLevel() - 1 ),
true );
ZoneChannelPacket< FFXIVIpcUpdateClassInfo > classInfoPacket( getId() ); ZoneChannelPacket< FFXIVIpcUpdateClassInfo > classInfoPacket( getId() );
classInfoPacket.data().classId = static_cast< uint8_t > ( getClass() ); classInfoPacket.data().classId = static_cast< uint8_t >( getClass() );
classInfoPacket.data().classId1 = static_cast< uint8_t > ( getClass() ); classInfoPacket.data().classId1 = static_cast< uint8_t >( getClass() );
classInfoPacket.data().level = getLevel(); classInfoPacket.data().level = getLevel();
classInfoPacket.data().nextLevelIndex = getLevel(); classInfoPacket.data().nextLevelIndex = getLevel();
classInfoPacket.data().currentExp = getExp(); classInfoPacket.data().currentExp = getExp();
queuePacket( classInfoPacket ); queuePacket( classInfoPacket );
} }
void Core::Entity::Player::unlock() void Core::Entity::Player::unlock()
@ -713,7 +708,7 @@ void Core::Entity::Player::sendStatusUpdate( bool toSelf )
{ {
// CGamePacket* pPE = new CGamePacket(0x140, 0x0128, getId(), getId()); // CGamePacket* pPE = new CGamePacket(0x140, 0x0128, getId(), getId());
//pPE->setInt8At(0x20, static_cast<uint8_t>(getClass())); // pPE->setInt8At(0x20, static_cast<uint8_t>(getClass()));
// pPE->setInt8At(0x21, getLevel()); // pPE->setInt8At(0x21, getLevel());
// pPE->setInt8At(0x22, getLevel()); // pPE->setInt8At(0x22, getLevel());
@ -733,7 +728,6 @@ void Core::Entity::Player::sendStatusUpdate( bool toSelf )
// sendToInRangeSet(pPE, toSelf); // sendToInRangeSet(pPE, toSelf);
sendToInRangeSet( UpdateHpMpTpPacket( shared_from_this() ), true ); sendToInRangeSet( UpdateHpMpTpPacket( shared_from_this() ), true );
} }
uint8_t Core::Entity::Player::getLevel() const uint8_t Core::Entity::Player::getLevel() const
@ -767,7 +761,7 @@ bool Core::Entity::Player::isInCombat() const
void Core::Entity::Player::setInCombat( bool mode ) void Core::Entity::Player::setInCombat( bool mode )
{ {
//m_lastAttack = GetTickCount(); // m_lastAttack = GetTickCount();
m_bInCombat = mode; m_bInCombat = mode;
} }
@ -796,14 +790,15 @@ void Core::Entity::Player::setClassJob( Common::ClassJob classJob )
void Core::Entity::Player::setLevel( uint8_t level ) void Core::Entity::Player::setLevel( uint8_t level )
{ {
uint8_t classJobIndex = g_exdData.m_classJobInfoMap[static_cast< uint8_t >( static_cast< uint8_t >( getClass() ) )].exp_idx; uint8_t classJobIndex =
g_exdData.m_classJobInfoMap[static_cast< uint8_t >( static_cast< uint8_t >( getClass() ) )].exp_idx;
m_classArray[classJobIndex] = level; m_classArray[classJobIndex] = level;
} }
void Core::Entity::Player::setLevelForClass( uint8_t level, Common::ClassJob classjob ) void Core::Entity::Player::setLevelForClass( uint8_t level, Common::ClassJob classjob )
{ {
uint8_t classJobIndex = g_exdData.m_classJobInfoMap[static_cast< uint8_t >( classjob )].exp_idx; uint8_t classJobIndex = g_exdData.m_classJobInfoMap[static_cast< uint8_t >( classjob )].exp_idx;
m_classArray[classJobIndex] = level; m_classArray[classJobIndex] = level;
} }
void Core::Entity::Player::sendModel() void Core::Entity::Player::sendModel()
@ -872,9 +867,7 @@ void Core::Entity::Player::setLookAt( uint8_t index, uint8_t value )
// spawn this player for pTarget // spawn this player for pTarget
void Core::Entity::Player::spawn( Entity::PlayerPtr pTarget ) void Core::Entity::Player::spawn( Entity::PlayerPtr pTarget )
{ {
g_log.debug( "[" + std::to_string( pTarget->getId() ) + "] Spawning " + g_log.debug( "[" + std::to_string( pTarget->getId() ) + "] Spawning " + getName() + " for " + pTarget->getName() );
getName() + " for " +
pTarget->getName() );
PlayerSpawnPacket spawnActor( *getAsPlayer(), *pTarget ); PlayerSpawnPacket spawnActor( *getAsPlayer(), *pTarget );
pTarget->queuePacket( spawnActor ); pTarget->queuePacket( spawnActor );
@ -946,14 +939,13 @@ const uint8_t* Core::Entity::Player::getStateFlags() const
return m_stateFlags; return m_stateFlags;
} }
bool Core::Entity::Player::actionHasCastTime( uint32_t actionId ) //TODO: Add logic for special cases bool Core::Entity::Player::actionHasCastTime( uint32_t actionId ) // TODO: Add logic for special cases
{ {
auto actionInfoPtr = g_exdData.getActionInfo( actionId ); auto actionInfoPtr = g_exdData.getActionInfo( actionId );
if( actionInfoPtr->is_instant ) if( actionInfoPtr->is_instant )
return false; return false;
return actionInfoPtr->cast_time != 0; return actionInfoPtr->cast_time != 0;
} }
bool Core::Entity::Player::hasStateFlag( Common::PlayerStateFlag flag ) const bool Core::Entity::Player::hasStateFlag( Common::PlayerStateFlag flag ) const
@ -976,7 +968,6 @@ void Core::Entity::Player::setStateFlag( Common::PlayerStateFlag flag )
Util::valueToFlagByteIndexValue( iFlag, value, index ); Util::valueToFlagByteIndexValue( iFlag, value, index );
m_stateFlags[index] |= value; m_stateFlags[index] |= value;
} }
void Core::Entity::Player::setStateFlags( std::vector< Common::PlayerStateFlag > flags ) void Core::Entity::Player::setStateFlags( std::vector< Common::PlayerStateFlag > flags )
@ -1010,7 +1001,6 @@ void Core::Entity::Player::unsetStateFlag( Common::PlayerStateFlag flag )
Util::valueToFlagByteIndexValue( iFlag, value, index ); Util::valueToFlagByteIndexValue( iFlag, value, index );
m_stateFlags[index] ^= value; m_stateFlags[index] ^= value;
} }
void Core::Entity::Player::update( int64_t currTime ) void Core::Entity::Player::update( int64_t currTime )
@ -1022,7 +1012,7 @@ void Core::Entity::Player::update( int64_t currTime )
Common::FFXIVARR_POSITION3 targetPos = m_queuedZoneing->m_targetPosition; Common::FFXIVARR_POSITION3 targetPos = m_queuedZoneing->m_targetPosition;
if( getCurrentZone()->getId() != m_queuedZoneing->m_targetZone ) if( getCurrentZone()->getId() != m_queuedZoneing->m_targetZone )
{ {
performZoning( m_queuedZoneing->m_targetZone, targetPos, m_queuedZoneing->m_targetRotation); performZoning( m_queuedZoneing->m_targetZone, targetPos, m_queuedZoneing->m_targetRotation );
} }
else else
{ {
@ -1055,7 +1045,8 @@ void Core::Entity::Player::update( int64_t currTime )
{ {
auto mainWeap = m_pInventory->getItemAt( Inventory::GearSet0, Inventory::EquipSlot::MainHand ); auto mainWeap = m_pInventory->getItemAt( Inventory::GearSet0, Inventory::EquipSlot::MainHand );
// @TODO i dislike this, iterating over all in range actors when you already know the id of the actor you need... // @TODO i dislike this, iterating over all in range actors when you already know the id of the actor you
// need...
for( auto actor : m_inRangeActors ) for( auto actor : m_inRangeActors )
{ {
if( actor->getId() == m_targetId && actor->isAlive() && mainWeap ) if( actor->getId() == m_targetId && actor->isAlive() && mainWeap )
@ -1065,14 +1056,11 @@ void Core::Entity::Player::update( int64_t currTime )
uint32_t range = 7; uint32_t range = 7;
// default autoattack range for ranged classes // default autoattack range for ranged classes
if( getClass() == ClassJob::Machinist || if( getClass() == ClassJob::Machinist || getClass() == ClassJob::Bard || getClass() == ClassJob::Archer )
getClass() == ClassJob::Bard ||
getClass() == ClassJob::Archer )
range = 25; range = 25;
if( Math::Util::distance( getPos().x, getPos().y, getPos().z, actor->getPos().x, actor->getPos().y,
if( Math::Util::distance(getPos().x, getPos().y, getPos().z, actor->getPos().z ) <= range )
actor->getPos().x, actor->getPos().y, actor->getPos().z) <= range )
{ {
if( ( currTime - m_lastAttack ) > mainWeap->getDelay() ) if( ( currTime - m_lastAttack ) > mainWeap->getDelay() )
@ -1080,7 +1068,6 @@ void Core::Entity::Player::update( int64_t currTime )
m_lastAttack = currTime; m_lastAttack = currTime;
autoAttack( actor ); autoAttack( actor );
} }
} }
} }
} }
@ -1111,10 +1098,9 @@ void Core::Entity::Player::freePlayerSpawnId( uint32_t actorId )
freeActorSpawnPacket.data().actorId = actorId; freeActorSpawnPacket.data().actorId = actorId;
freeActorSpawnPacket.data().spawnId = spawnId; freeActorSpawnPacket.data().spawnId = spawnId;
queuePacket( freeActorSpawnPacket ); queuePacket( freeActorSpawnPacket );
} }
uint8_t * Core::Entity::Player::getAetheryteArray() uint8_t* Core::Entity::Player::getAetheryteArray()
{ {
return m_aetheryte; return m_aetheryte;
} }
@ -1219,7 +1205,6 @@ void Core::Entity::Player::queuePacket( Network::Packets::GamePacketPtr pPacket
if( pZoneCon ) if( pZoneCon )
pZoneCon->queueOutPacket( pPacket ); pZoneCon->queueOutPacket( pPacket );
} }
void Core::Entity::Player::queueChatPacket( Network::Packets::GamePacketPtr pPacket ) void Core::Entity::Player::queueChatPacket( Network::Packets::GamePacketPtr pPacket )
@ -1245,7 +1230,7 @@ void Core::Entity::Player::setLoadingComplete( bool bComplete )
m_bLoadingComplete = bComplete; m_bLoadingComplete = bComplete;
} }
void Core::Entity::Player::performZoning( uint16_t zoneId, const Common::FFXIVARR_POSITION3 &pos, float rotation ) void Core::Entity::Player::performZoning( uint16_t zoneId, const Common::FFXIVARR_POSITION3& pos, float rotation )
{ {
m_pos = pos; m_pos = pos;
m_zoneId = zoneId; m_zoneId = zoneId;
@ -1292,17 +1277,17 @@ uint8_t Core::Entity::Player::getSearchSelectClass() const
return m_searchSelectClass; return m_searchSelectClass;
} }
void Core::Entity::Player::sendNotice( const std::string& message ) //Purple Text void Core::Entity::Player::sendNotice( const std::string& message ) // Purple Text
{ {
queuePacket( ServerNoticePacket( getId(), message ) ); queuePacket( ServerNoticePacket( getId(), message ) );
} }
void Core::Entity::Player::sendUrgent( const std::string& message ) //Red Text void Core::Entity::Player::sendUrgent( const std::string& message ) // Red Text
{ {
queuePacket( ChatPacket( *getAsPlayer(), ChatType::ServerUrgent, message ) ); queuePacket( ChatPacket( *getAsPlayer(), ChatType::ServerUrgent, message ) );
} }
void Core::Entity::Player::sendDebug( const std::string& message ) //Grey Text void Core::Entity::Player::sendDebug( const std::string& message ) // Grey Text
{ {
queuePacket( ChatPacket( *getAsPlayer(), ChatType::ServerDebug, message ) ); queuePacket( ChatPacket( *getAsPlayer(), ChatType::ServerDebug, message ) );
} }
@ -1317,7 +1302,6 @@ void Core::Entity::Player::updateHowtosSeen( uint32_t howToId )
m_howTo[index] |= value; m_howTo[index] |= value;
} }
void Core::Entity::Player::onMobAggro( BattleNpcPtr pBNpc ) void Core::Entity::Player::onMobAggro( BattleNpcPtr pBNpc )
{ {
hateListAdd( pBNpc ); hateListAdd( pBNpc );
@ -1342,7 +1326,6 @@ void Core::Entity::Player::hateListAdd( BattleNpcPtr pBNpc )
m_freeHateSlotQueue.pop(); m_freeHateSlotQueue.pop();
m_actorIdTohateSlotMap[pBNpc->getId()] = hateId; m_actorIdTohateSlotMap[pBNpc->getId()] = hateId;
sendHateList(); sendHateList();
} }
void Core::Entity::Player::hateListRemove( BattleNpcPtr pBNpc ) void Core::Entity::Player::hateListRemove( BattleNpcPtr pBNpc )
@ -1430,7 +1413,7 @@ void Core::Entity::Player::setTitle( uint16_t titleId )
uint8_t value; uint8_t value;
Util::valueToFlagByteIndexValue( titleId, value, index ); Util::valueToFlagByteIndexValue( titleId, value, index );
if ( ( m_titleList[index] & value ) == 0 ) // Player doesn't have title - bail if( ( m_titleList[index] & value ) == 0 ) // Player doesn't have title - bail
return; return;
m_activeTitle = titleId; m_activeTitle = titleId;
@ -1454,7 +1437,9 @@ uint8_t Core::Entity::Player::getEquipDisplayFlags() const
void Core::Entity::Player::mount( uint32_t id ) void Core::Entity::Player::mount( uint32_t id )
{ {
m_mount = id; m_mount = id;
sendToInRangeSet( ActorControlPacket142( getId(), ActorControlType::SetStatus, static_cast< uint8_t >( Entity::Actor::ActorStatus::Mounted )), true ); sendToInRangeSet( ActorControlPacket142( getId(), ActorControlType::SetStatus,
static_cast< uint8_t >( Entity::Actor::ActorStatus::Mounted ) ),
true );
sendToInRangeSet( ActorControlPacket143( getId(), 0x39e, 12 ), true ); //? sendToInRangeSet( ActorControlPacket143( getId(), 0x39e, 12 ), true ); //?
ZoneChannelPacket< FFXIVIpcMount > mountPacket( getId() ); ZoneChannelPacket< FFXIVIpcMount > mountPacket( getId() );
@ -1465,7 +1450,8 @@ void Core::Entity::Player::mount( uint32_t id )
void Core::Entity::Player::dismount() void Core::Entity::Player::dismount()
{ {
sendToInRangeSet( ActorControlPacket142( getId(), ActorControlType::SetStatus, sendToInRangeSet( ActorControlPacket142( getId(), ActorControlType::SetStatus,
static_cast< uint8_t >( Entity::Actor::ActorStatus::Idle )), true ); static_cast< uint8_t >( Entity::Actor::ActorStatus::Idle ) ),
true );
sendToInRangeSet( ActorControlPacket143( getId(), ActorControlType::Dismount, 1 ), true ); sendToInRangeSet( ActorControlPacket143( getId(), ActorControlType::Dismount, 1 ), true );
m_mount = 0; m_mount = 0;
} }
@ -1478,29 +1464,26 @@ uint8_t Core::Entity::Player::getCurrentMount() const
void Core::Entity::Player::autoAttack( ActorPtr pTarget ) void Core::Entity::Player::autoAttack( ActorPtr pTarget )
{ {
auto mainWeap = m_pInventory->getItemAt( Inventory::GearSet0, auto mainWeap = m_pInventory->getItemAt( Inventory::GearSet0, Inventory::EquipSlot::MainHand );
Inventory::EquipSlot::MainHand );
pTarget->onActionHostile( shared_from_this() ); pTarget->onActionHostile( shared_from_this() );
//uint64_t tick = Util::getTimeMs(); // uint64_t tick = Util::getTimeMs();
//srand(static_cast< uint32_t >(tick)); // srand(static_cast< uint32_t >(tick));
uint32_t damage = static_cast< uint32_t >( mainWeap->getAutoAttackDmg() ); uint32_t damage = static_cast< uint32_t >( mainWeap->getAutoAttackDmg() );
uint32_t variation = 0 + rand() % 3; uint32_t variation = 0 + rand() % 3;
if( getClass() == ClassJob::Machinist || if( getClass() == ClassJob::Machinist || getClass() == ClassJob::Bard || getClass() == ClassJob::Archer )
getClass() == ClassJob::Bard ||
getClass() == ClassJob::Archer )
{ {
ZoneChannelPacket< FFXIVIpcEffect > effectPacket(getId()); ZoneChannelPacket< FFXIVIpcEffect > effectPacket( getId() );
effectPacket.data().targetId = pTarget->getId(); effectPacket.data().targetId = pTarget->getId();
effectPacket.data().actionAnimationId = 8; effectPacket.data().actionAnimationId = 8;
// effectPacket.data().unknown_2 = variation; // effectPacket.data().unknown_2 = variation;
effectPacket.data().numEffects = 1; effectPacket.data().numEffects = 1;
effectPacket.data().unknown_61 = 1; effectPacket.data().unknown_61 = 1;
effectPacket.data().unknown_62 = 1; effectPacket.data().unknown_62 = 1;
effectPacket.data().actionTextId = 8; effectPacket.data().actionTextId = 8;
effectPacket.data().rotation = Math::Util::floatToUInt16Rot(getRotation()); effectPacket.data().rotation = Math::Util::floatToUInt16Rot( getRotation() );
effectPacket.data().effectTargetId = pTarget->getId(); effectPacket.data().effectTargetId = pTarget->getId();
effectPacket.data().effectTarget = pTarget->getId(); effectPacket.data().effectTarget = pTarget->getId();
effectPacket.data().effects[0].value = damage; effectPacket.data().effects[0].value = damage;
@ -1508,12 +1491,12 @@ void Core::Entity::Player::autoAttack( ActorPtr pTarget )
effectPacket.data().effects[0].hitSeverity = Common::ActionHitSeverityType::NormalDamage; effectPacket.data().effects[0].hitSeverity = Common::ActionHitSeverityType::NormalDamage;
effectPacket.data().effects[0].unknown_3 = 7; effectPacket.data().effects[0].unknown_3 = 7;
sendToInRangeSet(effectPacket, true); sendToInRangeSet( effectPacket, true );
} }
else else
{ {
ZoneChannelPacket< FFXIVIpcEffect > effectPacket(getId()); ZoneChannelPacket< FFXIVIpcEffect > effectPacket( getId() );
effectPacket.data().targetId = pTarget->getId(); effectPacket.data().targetId = pTarget->getId();
effectPacket.data().actionAnimationId = 7; effectPacket.data().actionAnimationId = 7;
// effectPacket.data().unknown_2 = variation; // effectPacket.data().unknown_2 = variation;
@ -1521,21 +1504,19 @@ void Core::Entity::Player::autoAttack( ActorPtr pTarget )
effectPacket.data().unknown_61 = 1; effectPacket.data().unknown_61 = 1;
effectPacket.data().unknown_62 = 1; effectPacket.data().unknown_62 = 1;
effectPacket.data().actionTextId = 7; effectPacket.data().actionTextId = 7;
effectPacket.data().rotation = Math::Util::floatToUInt16Rot(getRotation()); effectPacket.data().rotation = Math::Util::floatToUInt16Rot( getRotation() );
effectPacket.data().effectTarget = pTarget->getId(); effectPacket.data().effectTarget = pTarget->getId();
effectPacket.data().effects[0].value = damage; effectPacket.data().effects[0].value = damage;
effectPacket.data().effects[0].effectType = Common::ActionEffectType::Damage; effectPacket.data().effects[0].effectType = Common::ActionEffectType::Damage;
effectPacket.data().effects[0].hitSeverity = Common::ActionHitSeverityType::NormalDamage; effectPacket.data().effects[0].hitSeverity = Common::ActionHitSeverityType::NormalDamage;
effectPacket.data().effects[0].unknown_3 = 71; effectPacket.data().effects[0].unknown_3 = 71;
sendToInRangeSet(effectPacket, true); sendToInRangeSet( effectPacket, true );
} }
pTarget->takeDamage(damage); pTarget->takeDamage( damage );
} }
///////////////////////////// /////////////////////////////
// Content Finder // Content Finder
///////////////////////////// /////////////////////////////
@ -1559,7 +1540,7 @@ uint32_t Core::Entity::Player::getCFPenaltyMinutes() const
return 0; return 0;
auto deltaTime = endTimestamp - currentTimestamp; auto deltaTime = endTimestamp - currentTimestamp;
return static_cast< uint32_t > ( ceil( static_cast< float > (deltaTime) / 60 ) ); return static_cast< uint32_t >( ceil( static_cast< float >( deltaTime ) / 60 ) );
} }
void Core::Entity::Player::setCFPenaltyMinutes( uint32_t minutes ) void Core::Entity::Player::setCFPenaltyMinutes( uint32_t minutes )
@ -1587,7 +1568,7 @@ uint16_t Core::Entity::Player::getItemLevel() const
void Core::Entity::Player::setEorzeaTimeOffset( uint64_t timestamp ) void Core::Entity::Player::setEorzeaTimeOffset( uint64_t timestamp )
{ {
// TODO: maybe change to persistent? // TODO: maybe change to persistent?
ZoneChannelPacket< FFXIVIpcEorzeaTimeOffset > packet ( getId() ); ZoneChannelPacket< FFXIVIpcEorzeaTimeOffset > packet( getId() );
packet.data().timestamp = timestamp; packet.data().timestamp = timestamp;
// Send to single player // Send to single player

File diff suppressed because it is too large Load diff

View file

@ -1,8 +1,8 @@
#include <Server_Common/Common.h> #include <Server_Common/Common.h>
#include <Server_Common/Network/GamePacket.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Network/PacketContainer.h>
#include <Server_Common/Config/XMLConfig.h> #include <Server_Common/Config/XMLConfig.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Network/GamePacket.h>
#include <Server_Common/Network/PacketContainer.h>
#include "Player.h" #include "Player.h"
@ -12,16 +12,15 @@
#include "Network/GameConnection.h" #include "Network/GameConnection.h"
#include "Network/PacketWrappers/ActorControlPacket142.h" #include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/EventFinishPacket.h"
#include "Network/PacketWrappers/EventPlayPacket.h"
#include "Network/PacketWrappers/EventStartPacket.h"
#include "Network/PacketWrappers/InitUIPacket.h" #include "Network/PacketWrappers/InitUIPacket.h"
#include "Network/PacketWrappers/ServerNoticePacket.h" #include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Network/PacketWrappers/EventStartPacket.h"
#include "Network/PacketWrappers/EventPlayPacket.h"
#include "Network/PacketWrappers/EventFinishPacket.h"
#include "Action/EventAction.h" #include "Action/EventAction.h"
#include "Action/EventItemAction.h" #include "Action/EventItemAction.h"
#include "Event/Event.h"
#include "Event/Event.h" #include "Event/Event.h"
#include "ServerZone.h" #include "ServerZone.h"
@ -74,9 +73,7 @@ void Core::Entity::Player::checkEvent( uint32_t eventId )
eventFinish( eventId, 1 ); eventFinish( eventId, 1 );
} }
void Core::Entity::Player::eventStart( uint64_t actorId, uint32_t eventId, uint8_t eventType, uint8_t eventParam1,
void Core::Entity::Player::eventStart( uint64_t actorId, uint32_t eventId,
uint8_t eventType, uint8_t eventParam1,
uint32_t eventParam2 ) uint32_t eventParam2 )
{ {
Event::EventPtr newEvent( new Event::Event( actorId, eventId, eventType, eventParam1, eventParam2 ) ); Event::EventPtr newEvent( new Event::Event( actorId, eventId, eventType, eventParam1, eventParam2 ) );
@ -88,18 +85,16 @@ void Core::Entity::Player::eventStart( uint64_t actorId, uint32_t eventId,
EventStartPacket eventStart( getId(), actorId, eventId, eventType, eventParam1, eventParam2 ); EventStartPacket eventStart( getId(), actorId, eventId, eventType, eventParam1, eventParam2 );
queuePacket( eventStart ); queuePacket( eventStart );
} }
void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene, void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene, uint32_t flags, uint32_t eventParam2,
uint32_t flags, uint32_t eventParam2,
uint32_t eventParam3 ) uint32_t eventParam3 )
{ {
eventPlay( eventId, scene, flags, eventParam2, eventParam3, nullptr ); eventPlay( eventId, scene, flags, eventParam2, eventParam3, nullptr );
} }
void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene, void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene, uint32_t flags,
uint32_t flags, Scripting::EventReturnCallback eventCallback ) Scripting::EventReturnCallback eventCallback )
{ {
eventPlay( eventId, scene, flags, 0, 0, eventCallback ); eventPlay( eventId, scene, flags, 0, 0, eventCallback );
} }
@ -109,15 +104,14 @@ void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene, uint32_t
eventPlay( eventId, scene, flags, 0, 0, nullptr ); eventPlay( eventId, scene, flags, 0, 0, nullptr );
} }
void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene, void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene, uint32_t flags, uint32_t eventParam2,
uint32_t flags, uint32_t eventParam2,
uint32_t eventParam3, Scripting::EventReturnCallback eventCallback ) uint32_t eventParam3, Scripting::EventReturnCallback eventCallback )
{ {
if( flags & 0x02 ) if( flags & 0x02 )
{ {
setStateFlag( PlayerStateFlag::WatchingCutscene ); setStateFlag( PlayerStateFlag::WatchingCutscene );
sendToInRangeSet( ActorControlPacket142( getId(), SetStatusIcon, sendToInRangeSet( ActorControlPacket142( getId(), SetStatusIcon, static_cast< uint8_t >( getOnlineStatus() ) ),
static_cast< uint8_t >( getOnlineStatus() ) ), true ); true );
} }
auto pEvent = getEvent( eventId ); auto pEvent = getEvent( eventId );
@ -135,21 +129,20 @@ void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene,
pEvent->setPlayedScene( true ); pEvent->setPlayedScene( true );
pEvent->setEventReturnCallback( eventCallback ); pEvent->setEventReturnCallback( eventCallback );
EventPlayPacket eventPlay( getId(), pEvent->getActorId(), pEvent->getId(), EventPlayPacket eventPlay( getId(), pEvent->getActorId(), pEvent->getId(), scene, flags, eventParam2, eventParam3 );
scene, flags, eventParam2, eventParam3 );
queuePacket( eventPlay ); queuePacket( eventPlay );
} }
void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene, void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene, uint32_t flags, uint32_t eventParam2,
uint32_t flags, uint32_t eventParam2, uint32_t eventParam3, uint32_t eventParam4,
uint32_t eventParam3, uint32_t eventParam4, Scripting::EventReturnCallback eventCallback ) Scripting::EventReturnCallback eventCallback )
{ {
if( flags & 0x02 ) if( flags & 0x02 )
{ {
setStateFlag( PlayerStateFlag::WatchingCutscene ); setStateFlag( PlayerStateFlag::WatchingCutscene );
sendToInRangeSet( ActorControlPacket142( getId(), SetStatusIcon, sendToInRangeSet( ActorControlPacket142( getId(), SetStatusIcon, static_cast< uint8_t >( getOnlineStatus() ) ),
static_cast< uint8_t >( getOnlineStatus() ) ), true ); true );
} }
auto pEvent = getEvent( eventId ); auto pEvent = getEvent( eventId );
@ -167,8 +160,8 @@ void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene,
pEvent->setPlayedScene( true ); pEvent->setPlayedScene( true );
pEvent->setEventReturnCallback( eventCallback ); pEvent->setEventReturnCallback( eventCallback );
EventPlayPacket eventPlay( getId(), pEvent->getActorId(), pEvent->getId(), EventPlayPacket eventPlay( getId(), pEvent->getActorId(), pEvent->getId(), scene, flags, eventParam2, eventParam3,
scene, flags, eventParam2, eventParam3, eventParam4 ); eventParam4 );
queuePacket( eventPlay ); queuePacket( eventPlay );
} }
@ -204,7 +197,8 @@ void Core::Entity::Player::eventFinish( uint32_t eventId, uint32_t freePlayer )
if( it.second->hasPlayedScene() == false ) if( it.second->hasPlayedScene() == false )
{ {
// TODO: not happy with this, this is also prone to break wit more than one remaining event in there // TODO: not happy with this, this is also prone to break wit more than one remaining event in there
queuePacket( EventFinishPacket( getId(), it.second->getId(), it.second->getEventType(), it.second->getEventParam3() ) ); queuePacket( EventFinishPacket( getId(), it.second->getId(), it.second->getEventType(),
it.second->getEventParam3() ) );
removeEvent( it.second->getId() ); removeEvent( it.second->getId() );
} }
} }
@ -221,8 +215,8 @@ void Core::Entity::Player::eventFinish( uint32_t eventId, uint32_t freePlayer )
if( hasStateFlag( PlayerStateFlag::WatchingCutscene ) ) if( hasStateFlag( PlayerStateFlag::WatchingCutscene ) )
{ {
unsetStateFlag( PlayerStateFlag::WatchingCutscene ); unsetStateFlag( PlayerStateFlag::WatchingCutscene );
sendToInRangeSet( ActorControlPacket142( getId(), SetStatusIcon, sendToInRangeSet( ActorControlPacket142( getId(), SetStatusIcon, static_cast< uint8_t >( getOnlineStatus() ) ),
static_cast< uint8_t >( getOnlineStatus() ) ), true ); true );
} }
removeEvent( pEvent->getId() ); removeEvent( pEvent->getId() );
@ -234,14 +228,11 @@ void Core::Entity::Player::eventFinish( uint32_t eventId, uint32_t freePlayer )
} }
} }
void Core::Entity::Player::eventActionStart( uint32_t eventId, void Core::Entity::Player::eventActionStart( uint32_t eventId, uint32_t action, ActionCallback finishCallback,
uint32_t action, ActionCallback interruptCallback, uint64_t additional )
ActionCallback finishCallback,
ActionCallback interruptCallback,
uint64_t additional )
{ {
Action::ActionPtr pEventAction( new Action::EventAction( shared_from_this(), eventId, action, Action::ActionPtr pEventAction(
finishCallback, interruptCallback, additional ) ); new Action::EventAction( shared_from_this(), eventId, action, finishCallback, interruptCallback, additional ) );
setCurrentAction( pEventAction ); setCurrentAction( pEventAction );
auto pEvent = getEvent( eventId ); auto pEvent = getEvent( eventId );
@ -263,15 +254,11 @@ void Core::Entity::Player::eventActionStart( uint32_t eventId,
pEventAction->onStart(); pEventAction->onStart();
} }
void Core::Entity::Player::eventItemActionStart( uint32_t eventId, uint32_t action, ActionCallback finishCallback,
void Core::Entity::Player::eventItemActionStart( uint32_t eventId, ActionCallback interruptCallback, uint64_t additional )
uint32_t action,
ActionCallback finishCallback,
ActionCallback interruptCallback,
uint64_t additional )
{ {
Action::ActionPtr pEventItemAction( new Action::EventItemAction( shared_from_this(), eventId, action, Action::ActionPtr pEventItemAction( new Action::EventItemAction( shared_from_this(), eventId, action, finishCallback,
finishCallback, interruptCallback, additional ) ); interruptCallback, additional ) );
setCurrentAction( pEventItemAction ); setCurrentAction( pEventItemAction );
@ -290,20 +277,16 @@ void Core::Entity::Player::onLogin()
void Core::Entity::Player::onZoneStart() void Core::Entity::Player::onZoneStart()
{ {
} }
void Core::Entity::Player::onZoneDone() void Core::Entity::Player::onZoneDone()
{ {
} }
void Core::Entity::Player::onDeath() void Core::Entity::Player::onDeath()
{ {
} }
// TODO: slightly ugly here and way too static. Needs too be done properly // TODO: slightly ugly here and way too static. Needs too be done properly
void Core::Entity::Player::onTick() void Core::Entity::Player::onTick()
{ {

View file

@ -1,12 +1,12 @@
#include <Server_Common/Common.h> #include <Server_Common/Common.h>
#include <Server_Common/Exd/ExdData.h> #include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Network/GamePacket.h>
#include <Server_Common/Logging/Logger.h> #include <Server_Common/Logging/Logger.h>
#include <Server_Common/Network/GamePacket.h>
#include "Player.h" #include "Player.h"
#include "Zone/ZoneMgr.h"
#include "Zone/Zone.h" #include "Zone/Zone.h"
#include "Zone/ZoneMgr.h"
#include "Network/PacketWrappers/ActorControlPacket142.h" #include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h" #include "Network/PacketWrappers/ActorControlPacket143.h"
@ -38,45 +38,37 @@ void Core::Entity::Player::equipWeapon( ItemPtr pItem )
switch( pItem->getCategory() ) switch( pItem->getCategory() )
{ {
case ItemUICategory::PugilistsArm: case ItemUICategory::PugilistsArm:
if( currentClass != ClassJob::Pugilist && if( currentClass != ClassJob::Pugilist && currentClass != ClassJob::Monk )
currentClass != ClassJob::Monk )
setClassJob( ClassJob::Pugilist ); setClassJob( ClassJob::Pugilist );
break; break;
case ItemUICategory::GladiatorsArm: case ItemUICategory::GladiatorsArm:
if( currentClass != ClassJob::Gladiator && if( currentClass != ClassJob::Gladiator && currentClass != ClassJob::Paladin )
currentClass != ClassJob::Paladin )
setClassJob( ClassJob::Gladiator ); setClassJob( ClassJob::Gladiator );
break; break;
case ItemUICategory::MaraudersArm: case ItemUICategory::MaraudersArm:
if( currentClass != ClassJob::Marauder && if( currentClass != ClassJob::Marauder && currentClass != ClassJob::Warrior )
currentClass != ClassJob::Warrior )
setClassJob( ClassJob::Marauder ); setClassJob( ClassJob::Marauder );
break; break;
case ItemUICategory::ArchersArm: case ItemUICategory::ArchersArm:
if( currentClass != ClassJob::Archer && if( currentClass != ClassJob::Archer && currentClass != ClassJob::Bard )
currentClass != ClassJob::Bard )
setClassJob( ClassJob::Archer ); setClassJob( ClassJob::Archer );
break; break;
case ItemUICategory::LancersArm: case ItemUICategory::LancersArm:
if( currentClass != ClassJob::Lancer && if( currentClass != ClassJob::Lancer && currentClass != ClassJob::Dragoon )
currentClass != ClassJob::Dragoon )
setClassJob( ClassJob::Lancer ); setClassJob( ClassJob::Lancer );
break; break;
case ItemUICategory::OnehandedThaumaturgesArm: case ItemUICategory::OnehandedThaumaturgesArm:
case ItemUICategory::TwohandedThaumaturgesArm: case ItemUICategory::TwohandedThaumaturgesArm:
if( currentClass != ClassJob::Thaumaturge && if( currentClass != ClassJob::Thaumaturge && currentClass != ClassJob::Blackmage )
currentClass != ClassJob::Blackmage )
setClassJob( ClassJob::Thaumaturge ); setClassJob( ClassJob::Thaumaturge );
break; break;
case ItemUICategory::OnehandedConjurersArm: case ItemUICategory::OnehandedConjurersArm:
case ItemUICategory::TwohandedConjurersArm: case ItemUICategory::TwohandedConjurersArm:
if( currentClass != ClassJob::Conjurer && if( currentClass != ClassJob::Conjurer && currentClass != ClassJob::Whitemage )
currentClass != ClassJob::Whitemage )
setClassJob( ClassJob::Conjurer ); setClassJob( ClassJob::Conjurer );
break; break;
case ItemUICategory::ArcanistsGrimoire: case ItemUICategory::ArcanistsGrimoire:
if( currentClass != ClassJob::Arcanist && if( currentClass != ClassJob::Arcanist && currentClass != ClassJob::Summoner &&
currentClass != ClassJob::Summoner &&
currentClass != ClassJob::Scholar ) currentClass != ClassJob::Scholar )
setClassJob( ClassJob::Arcanist ); setClassJob( ClassJob::Arcanist );
break; break;
@ -89,7 +81,7 @@ void Core::Entity::Player::equipWeapon( ItemPtr pItem )
void Core::Entity::Player::equipItem( Inventory::EquipSlot equipSlotId, ItemPtr pItem, bool sendUpdate ) void Core::Entity::Player::equipItem( Inventory::EquipSlot equipSlotId, ItemPtr pItem, bool sendUpdate )
{ {
//g_log.debug( "Equipping into slot " + std::to_string( equipSlotId ) ); // g_log.debug( "Equipping into slot " + std::to_string( equipSlotId ) );
uint64_t model = pItem->getModelId1(); uint64_t model = pItem->getModelId1();
uint64_t model2 = pItem->getModelId2(); uint64_t model2 = pItem->getModelId2();
@ -115,7 +107,6 @@ void Core::Entity::Player::equipItem( Inventory::EquipSlot equipSlotId, ItemPtr
default: // any other slot default: // any other slot
m_modelEquip[static_cast< uint8_t >( equipSlotId )] = static_cast< uint32_t >( model ); m_modelEquip[static_cast< uint8_t >( equipSlotId )] = static_cast< uint32_t >( model );
break; break;
} }
if( sendUpdate ) if( sendUpdate )
@ -169,7 +160,6 @@ void Core::Entity::Player::removeCurrency( uint8_t type, uint32_t amount )
queuePacket( invUpPacket ); queuePacket( invUpPacket );
} }
uint32_t Core::Entity::Player::getCrystal( uint8_t type ) const uint32_t Core::Entity::Player::getCrystal( uint8_t type ) const
{ {
return m_pInventory->getCrystal( static_cast< Inventory::CrystalType >( type ) ); return m_pInventory->getCrystal( static_cast< Inventory::CrystalType >( type ) );
@ -228,4 +218,3 @@ void Core::Entity::Player::sendInventory() const
{ {
m_pInventory->send(); m_pInventory->send();
} }

View file

@ -1,16 +1,16 @@
#include <Server_Common/Common.h> #include <Server_Common/Common.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <Server_Common/Network/GamePacket.h>
#include <Server_Common/Exd/ExdData.h> #include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Network/GamePacket.h>
#include <Server_Common/Network/PacketContainer.h> #include <Server_Common/Network/PacketContainer.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include "Network/GameConnection.h" #include "Network/GameConnection.h"
#include "Network/PacketWrappers/QuestMessagePacket.h" #include "Network/PacketWrappers/QuestMessagePacket.h"
#include "Server_Zone/Session.h"
#include "Player.h" #include "Player.h"
#include "Server_Zone/Inventory/Inventory.h" #include "Server_Zone/Inventory/Inventory.h"
#include "Server_Zone/Session.h"
extern Core::Data::ExdData g_exdData; extern Core::Data::ExdData g_exdData;
@ -27,7 +27,6 @@ void Core::Entity::Player::finishQuest( uint16_t questId )
updateQuestsCompleted( questId ); updateQuestsCompleted( questId );
sendQuestTracker(); sendQuestTracker();
} }
void Core::Entity::Player::unfinishQuest( uint16_t questId ) void Core::Entity::Player::unfinishQuest( uint16_t questId )
@ -72,7 +71,6 @@ void Core::Entity::Player::removeQuest( uint16_t questId )
} }
sendQuestTracker(); sendQuestTracker();
} }
bool Core::Entity::Player::hasQuest( uint16_t questId ) bool Core::Entity::Player::hasQuest( uint16_t questId )
@ -408,7 +406,7 @@ uint16_t Core::Entity::Player::getQuestUI16A( uint16_t questId )
if( idx != -1 ) if( idx != -1 )
{ {
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx]; boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
// value = pNewQuest->d.UI16A; // value = pNewQuest->d.UI16A;
} }
return value; return value;
@ -421,7 +419,7 @@ uint16_t Core::Entity::Player::getQuestUI16B( uint16_t questId )
if( idx != -1 ) if( idx != -1 )
{ {
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx]; boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
// value = pNewQuest->d.UI16B; // value = pNewQuest->d.UI16B;
} }
return value; return value;
@ -434,7 +432,7 @@ uint16_t Core::Entity::Player::getQuestUI16C( uint16_t questId )
if( idx != -1 ) if( idx != -1 )
{ {
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx]; boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
// value = pNewQuest->d.UI16C; // value = pNewQuest->d.UI16C;
} }
return value; return value;
@ -447,7 +445,7 @@ uint32_t Core::Entity::Player::getQuestUI32A( uint16_t questId )
if( idx != -1 ) if( idx != -1 )
{ {
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx]; boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
// value = pNewQuest->e.UI32A; // value = pNewQuest->e.UI32A;
} }
return value; return value;
@ -713,7 +711,7 @@ void Core::Entity::Player::setQuestUI16A( uint16_t questId, uint16_t val )
{ {
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx]; boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
// pNewQuest->d.UI16A = val; // pNewQuest->d.UI16A = val;
updateQuest( questId, pNewQuest->c.sequence ); updateQuest( questId, pNewQuest->c.sequence );
} }
@ -728,7 +726,7 @@ void Core::Entity::Player::setQuestUI16B( uint16_t questId, uint16_t val )
{ {
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx]; boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
// pNewQuest->d.UI16B = val; // pNewQuest->d.UI16B = val;
updateQuest( questId, pNewQuest->c.sequence ); updateQuest( questId, pNewQuest->c.sequence );
} }
@ -742,7 +740,7 @@ void Core::Entity::Player::setQuestUI16C( uint16_t questId, uint16_t val )
{ {
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx]; boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
// pNewQuest->d.UI16C = val; // pNewQuest->d.UI16C = val;
updateQuest( questId, pNewQuest->c.sequence ); updateQuest( questId, pNewQuest->c.sequence );
} }
@ -756,7 +754,7 @@ void Core::Entity::Player::setQuestUI32A( uint16_t questId, uint32_t val )
{ {
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx]; boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
// pNewQuest->e.UI32A = val; // pNewQuest->e.UI32A = val;
updateQuest( questId, pNewQuest->c.sequence ); updateQuest( questId, pNewQuest->c.sequence );
} }
@ -845,8 +843,6 @@ void Core::Entity::Player::setQuestBitFlag48( uint16_t questId, uint8_t val )
} }
} }
uint8_t Core::Entity::Player::getQuestSeq( uint16_t questId ) uint8_t Core::Entity::Player::getQuestSeq( uint16_t questId )
{ {
int8_t idx = getQuestIndex( questId ); int8_t idx = getQuestIndex( questId );
@ -870,7 +866,6 @@ void Core::Entity::Player::updateQuest( uint16_t questId, uint8_t sequence )
pe_qa.data().slot = index; pe_qa.data().slot = index;
pe_qa.data().questInfo = *pNewQuest; pe_qa.data().questInfo = *pNewQuest;
queuePacket( pe_qa ); queuePacket( pe_qa );
} }
else else
{ {
@ -911,7 +906,6 @@ void Core::Entity::Player::updateQuest( uint16_t questId, uint8_t sequence )
insertQuest( questId, idx, sequence ); insertQuest( questId, idx, sequence );
sendQuestTracker(); sendQuestTracker();
} }
} }
@ -934,7 +928,7 @@ void Core::Entity::Player::setQuestTracker( uint16_t index, int16_t flag )
{ {
if( flag == 0 ) if( flag == 0 )
{ {
//remove // remove
for( uint8_t ii = 0; ii < 5; ii++ ) for( uint8_t ii = 0; ii < 5; ii++ )
{ {
if( m_questTracking[ii] == index ) if( m_questTracking[ii] == index )
@ -946,7 +940,7 @@ void Core::Entity::Player::setQuestTracker( uint16_t index, int16_t flag )
} }
else else
{ {
//add // add
for( uint8_t ii = 0; ii < 5; ii++ ) for( uint8_t ii = 0; ii < 5; ii++ )
{ {
if( m_questTracking[ii] == -1 ) if( m_questTracking[ii] == -1 )
@ -956,10 +950,8 @@ void Core::Entity::Player::setQuestTracker( uint16_t index, int16_t flag )
} }
} }
} }
} }
void Core::Entity::Player::sendQuestInfo() void Core::Entity::Player::sendQuestInfo()
{ {
ZoneChannelPacket< FFXIVIpcQuestActiveList > pe_qa( getId() ); ZoneChannelPacket< FFXIVIpcQuestActiveList > pe_qa( getId() );
@ -972,7 +964,6 @@ void Core::Entity::Player::sendQuestInfo()
auto& quest = pe_qa.data().activeQuests[i]; auto& quest = pe_qa.data().activeQuests[i];
quest = *m_activeQuests[i]; quest = *m_activeQuests[i];
} }
} }
@ -985,12 +976,12 @@ void Core::Entity::Player::sendQuestInfo()
sendQuestTracker(); sendQuestTracker();
} }
void Core::Entity::Player::sendQuestMessage( uint32_t questId, int8_t msgId, uint8_t type, uint32_t var1, uint32_t var2 ) void Core::Entity::Player::sendQuestMessage( uint32_t questId, int8_t msgId, uint8_t type, uint32_t var1,
uint32_t var2 )
{ {
queuePacket( QuestMessagePacket( getAsPlayer(), questId, msgId, type, var1, var2 ) ); queuePacket( QuestMessagePacket( getAsPlayer(), questId, msgId, type, var1, var2 ) );
} }
void Core::Entity::Player::updateQuestsCompleted( uint32_t questId ) void Core::Entity::Player::updateQuestsCompleted( uint32_t questId )
{ {
uint8_t index = questId / 8; uint8_t index = questId / 8;
@ -1009,7 +1000,6 @@ void Core::Entity::Player::removeQuestsCompleted( uint32_t questId )
uint8_t value = 0x80 >> bitIndex; uint8_t value = 0x80 >> bitIndex;
m_questCompleteFlags[index] ^= value; m_questCompleteFlags[index] ^= value;
} }
bool Core::Entity::Player::giveQuestRewards( uint32_t questId, uint32_t optionalChoice ) bool Core::Entity::Player::giveQuestRewards( uint32_t questId, uint32_t optionalChoice )
@ -1017,14 +1007,14 @@ bool Core::Entity::Player::giveQuestRewards( uint32_t questId, uint32_t optional
uint32_t playerLevel = getLevel(); uint32_t playerLevel = getLevel();
auto questInfo = g_exdData.getQuestInfo( questId ); auto questInfo = g_exdData.getQuestInfo( questId );
if( !questInfo ) if( !questInfo )
return false; return false;
auto paramGrowth = g_exdData.m_paramGrowthInfoMap[questInfo->quest_level]; auto paramGrowth = g_exdData.m_paramGrowthInfoMap[questInfo->quest_level];
// TODO: use the correct formula, this one is wrong // TODO: use the correct formula, this one is wrong
uint32_t exp = ( questInfo->reward_exp_factor * paramGrowth.quest_exp_mod * ( 45 + 5 * questInfo->quest_level) ) / 100; uint32_t exp =
( questInfo->reward_exp_factor * paramGrowth.quest_exp_mod * ( 45 + 5 * questInfo->quest_level ) ) / 100;
exp = exp + ( questInfo->reward_exp_factor / 100 ) * 10000; exp = exp + ( questInfo->reward_exp_factor / 100 ) * 10000;
exp = questInfo->reward_exp_factor; exp = questInfo->reward_exp_factor;
@ -1060,8 +1050,7 @@ bool Core::Entity::Player::giveQuestRewards( uint32_t questId, uint32_t optional
return true; return true;
} }
boost::shared_ptr<QuestActive> Core::Entity::Player::getQuestActive( uint16_t index ) boost::shared_ptr< QuestActive > Core::Entity::Player::getQuestActive( uint16_t index )
{ {
return m_activeQuests[index]; return m_activeQuests[index];
} }

View file

@ -1,13 +1,12 @@
#include <Server_Common/Common.h> #include <Server_Common/Common.h>
#include <Server_Common/Config/XMLConfig.h>
#include <Server_Common/Database/DatabaseDef.h>
#include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Network/GamePacket.h> #include <Server_Common/Network/GamePacket.h>
#include <Server_Common/Network/PacketContainer.h>
#include <Server_Common/Util/Util.h> #include <Server_Common/Util/Util.h>
#include <Server_Common/Util/UtilMath.h> #include <Server_Common/Util/UtilMath.h>
#include <Server_Common/Config/XMLConfig.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Network/PacketContainer.h>
#include <Server_Common/Common.h>
#include <Server_Common/Database/DatabaseDef.h>
#include <set> #include <set>
#include <stdio.h> #include <stdio.h>
@ -16,24 +15,22 @@
#include "Player.h" #include "Player.h"
#include "Zone/ZoneMgr.h"
#include "Zone/Zone.h" #include "Zone/Zone.h"
#include "Zone/ZoneMgr.h"
#include "ServerZone.h" #include "ServerZone.h"
#include "Forwards.h" #include "Forwards.h"
#include "Inventory/Inventory.h"
#include "Network/GameConnection.h" #include "Network/GameConnection.h"
#include "Network/PacketWrappers/InitUIPacket.h" #include "Network/PacketWrappers/InitUIPacket.h"
#include "Inventory/Inventory.h"
extern Core::Logger g_log; extern Core::Logger g_log;
extern Core::ServerZone g_serverZone; extern Core::ServerZone g_serverZone;
extern Core::ZoneMgr g_zoneMgr; extern Core::ZoneMgr g_zoneMgr;
extern Core::Data::ExdData g_exdData; extern Core::Data::ExdData g_exdData;
using namespace Core::Common; using namespace Core::Common;
using namespace Core::Network::Packets; using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server; using namespace Core::Network::Packets::Server;
@ -183,7 +180,7 @@ bool Core::Entity::Player::load( uint32_t charId, SessionPtr pSession )
// first login, run the script event // first login, run the script event
if( m_bNewGame ) if( m_bNewGame )
{ {
//g_scriptMgr.onPlayerFirstEnterWorld( pPlayer ); // g_scriptMgr.onPlayerFirstEnterWorld( pPlayer );
m_bNewGame = false; m_bNewGame = false;
m_hp = getMaxHp(); m_hp = getMaxHp();
m_mp = getMaxMp(); m_mp = getMaxMp();
@ -198,8 +195,8 @@ bool Core::Entity::Player::load( uint32_t charId, SessionPtr pSession )
if( m_hp == 0 ) if( m_hp == 0 )
m_status = ActorStatus::Dead; m_status = ActorStatus::Dead;
// if( m_bNewAdventurer ) // if( m_bNewAdventurer )
// setStateFlag( PlayerStateFlag::NewAdventurer ); // setStateFlag( PlayerStateFlag::NewAdventurer );
setStateFlag( PlayerStateFlag::BetweenAreas ); setStateFlag( PlayerStateFlag::BetweenAreas );
@ -243,12 +240,9 @@ bool Core::Entity::Player::loadActiveQuests()
m_questIdToQuestIdx[pActiveQuest->c.questId] = slotId; m_questIdToQuestIdx[pActiveQuest->c.questId] = slotId;
m_questIdxToQuestId[slotId] = pActiveQuest->c.questId; m_questIdxToQuestId[slotId] = pActiveQuest->c.questId;
} }
return true; return true;
} }
bool Core::Entity::Player::loadClassData() bool Core::Entity::Player::loadClassData()
@ -288,29 +282,28 @@ bool Core::Entity::Player::loadSearchInfo()
return true; return true;
} }
void Core::Entity::Player::updateSql() void Core::Entity::Player::updateSql()
{ {
/*"Hp 1, Mp 2, Tp 3, Gp 4, Mode 5, Mount 6, InvincibleGM 7, Voice 8, " /*"Hp 1, Mp 2, Tp 3, Gp 4, Mode 5, Mount 6, InvincibleGM 7, Voice 8, "
"Customize 9, ModelMainWeapon 10, ModelSubWeapon 11, ModelSystemWeapon 12, " "Customize 9, ModelMainWeapon 10, ModelSubWeapon 11, ModelSystemWeapon 12, "
"ModelEquip 13, EmoteModeType 14, Language 15, IsNewGame 16, IsNewAdventurer 17, " "ModelEquip 13, EmoteModeType 14, Language 15, IsNewGame 16, IsNewAdventurer 17, "
"TerritoryType 18, TerritoryId 19, PosX 20, PosY 21, PosZ 22, PosR 23, " "TerritoryType 18, TerritoryId 19, PosX 20, PosY 21, PosZ 22, PosR 23, "
"OTerritoryType 24, OTerritoryId 25, OPosX 26, OPosY 27, OPosZ 28, OPosR 29, " "OTerritoryType 24, OTerritoryId 25, OPosX 26, OPosY 27, OPosZ 28, OPosR 29, "
"Class 30, Status 31, TotalPlayTime 32, HomePoint 33, FavoritePoint 34, RestPoint 35, " "Class 30, Status 31, TotalPlayTime 32, HomePoint 33, FavoritePoint 34, RestPoint 35, "
"ActiveTitle 36, TitleList 37, Achievement 38, Aetheryte 39, HowTo 40, Minions 41, Mounts 42, Orchestrion 43, " "ActiveTitle 36, TitleList 37, Achievement 38, Aetheryte 39, HowTo 40, Minions 41, Mounts 42, Orchestrion 43, "
"EquippedMannequin 44, ConfigFlags 45, QuestCompleteFlags 46, OpeningSequence 47, " "EquippedMannequin 44, ConfigFlags 45, QuestCompleteFlags 46, OpeningSequence 47, "
"QuestTracking 48, GrandCompany 49, GrandCompanyRank 50, Discovery 51, GMRank 52, Unlocks 53, " "QuestTracking 48, GrandCompany 49, GrandCompanyRank 50, Discovery 51, GMRank 52, Unlocks 53, "
"CFPenaltyUntil 54"*/ "CFPenaltyUntil 54"*/
auto stmt = g_charaDb.getPreparedStatement( Db::CharaDbStatements::CHARA_UP ); auto stmt = g_charaDb.getPreparedStatement( Db::CharaDbStatements::CHARA_UP );
stmt->setInt( 1, getHp() ); stmt->setInt( 1, getHp() );
stmt->setInt( 2, getMp() ); stmt->setInt( 2, getMp() );
stmt->setInt( 3, 0 ); // TP stmt->setInt( 3, 0 ); // TP
stmt->setInt( 4, 0 ); // GP stmt->setInt( 4, 0 ); // GP
stmt->setInt( 5, 0 ); // Mode stmt->setInt( 5, 0 ); // Mode
stmt->setInt( 6, m_mount ); // Mount stmt->setInt( 6, m_mount ); // Mount
stmt->setInt( 7, 0 ); // InvicibleGM stmt->setInt( 7, 0 ); // InvicibleGM
stmt->setInt( 8, m_voice ); stmt->setInt( 8, m_voice );
std::vector< uint8_t > customVec( sizeof( m_customize ) ); std::vector< uint8_t > customVec( sizeof( m_customize ) );
@ -331,7 +324,7 @@ void Core::Entity::Player::updateSql()
stmt->setInt( 16, static_cast< uint32_t >( m_bNewGame ) ); stmt->setInt( 16, static_cast< uint32_t >( m_bNewGame ) );
stmt->setInt( 17, static_cast< uint32_t >( m_bNewAdventurer ) ); stmt->setInt( 17, static_cast< uint32_t >( m_bNewAdventurer ) );
stmt->setInt( 18, 0 ); // TerritoryType stmt->setInt( 18, 0 ); // TerritoryType
stmt->setInt( 19, m_zoneId ); // TerritoryId stmt->setInt( 19, m_zoneId ); // TerritoryId
stmt->setDouble( 20, m_pos.x ); stmt->setDouble( 20, m_pos.x );
stmt->setDouble( 21, m_pos.y ); stmt->setDouble( 21, m_pos.y );
@ -351,10 +344,10 @@ void Core::Entity::Player::updateSql()
stmt->setInt( 33, m_homePoint ); stmt->setInt( 33, m_homePoint );
stmt->setBinary( 34, { 0, 0, 0 } ); // FavoritePoint stmt->setBinary( 34, { 0, 0, 0 } ); // FavoritePoint
stmt->setInt( 35, 0 ); // RestPoint stmt->setInt( 35, 0 ); // RestPoint
stmt->setInt( 36, 0 ); // ActiveTitle stmt->setInt( 36, 0 ); // ActiveTitle
std::vector< uint8_t > titleListVec( sizeof ( m_titleList ) ); std::vector< uint8_t > titleListVec( sizeof( m_titleList ) );
stmt->setBinary( 37, titleListVec ); stmt->setBinary( 37, titleListVec );
std::vector< uint8_t > achievementVec( 16 ); std::vector< uint8_t > achievementVec( 16 );
@ -421,14 +414,13 @@ void Core::Entity::Player::updateSql()
////// Class ////// Class
updateDbClass(); updateDbClass();
} }
void Core::Entity::Player::updateDbClass() const void Core::Entity::Player::updateDbClass() const
{ {
uint8_t classJobIndex = g_exdData.m_classJobInfoMap[static_cast< uint8_t >( getClass() )].exp_idx; uint8_t classJobIndex = g_exdData.m_classJobInfoMap[static_cast< uint8_t >( getClass() )].exp_idx;
//Exp = ?, Lvl = ? WHERE CharacterId = ? AND ClassIdx = ? // Exp = ?, Lvl = ? WHERE CharacterId = ? AND ClassIdx = ?
auto stmtS = g_charaDb.getPreparedStatement( Db::CHARA_CLASS_UP ); auto stmtS = g_charaDb.getPreparedStatement( Db::CHARA_CLASS_UP );
stmtS->setInt( 1, getExp() ); stmtS->setInt( 1, getExp() );
stmtS->setInt( 2, getLevel() ); stmtS->setInt( 2, getLevel() );
@ -473,10 +465,9 @@ void Core::Entity::Player::updateDbAllQuests() const
stmtS3->setInt( 7, m_activeQuests[i]->c.UI8E ); stmtS3->setInt( 7, m_activeQuests[i]->c.UI8E );
stmtS3->setInt( 8, m_activeQuests[i]->c.UI8F ); stmtS3->setInt( 8, m_activeQuests[i]->c.UI8F );
stmtS3->setInt( 9, m_activeQuests[i]->c.padding1 ); stmtS3->setInt( 9, m_activeQuests[i]->c.padding1 );
stmtS3->setInt( 10, m_id); stmtS3->setInt( 10, m_id );
stmtS3->setInt( 11, m_activeQuests[i]->c.questId ); stmtS3->setInt( 11, m_activeQuests[i]->c.questId );
g_charaDb.execute( stmtS3 ); g_charaDb.execute( stmtS3 );
} }
} }

View file

@ -3,5 +3,4 @@
#include "../Forwards.h" #include "../Forwards.h"
#endif #endif

View file

@ -8,57 +8,42 @@
namespace Core { namespace Core {
class DebugCommandHandler; class DebugCommandHandler;
class DebugCommand class DebugCommand
{
public:
using pFunc = void ( DebugCommandHandler::* )( char*, Entity::Player&, boost::shared_ptr< DebugCommand > );
// String for the command
std::string m_commandName;
// command callback
pFunc m_pFunc;
// helptext
std::string m_helpText;
// userlevel needed to execute the command
uint8_t m_gmLevel;
DebugCommand( const std::string& n, pFunc functionPtr, const std::string& hText, uint8_t uLevel )
{ {
public: m_commandName = n;
m_pFunc = functionPtr;
m_helpText = hText;
m_gmLevel = uLevel;
}
using pFunc = void ( DebugCommandHandler::* )( char *, Entity::Player&, boost::shared_ptr< DebugCommand > ); ~DebugCommand() {}
// String for the command const std::string& getName() const { return m_commandName; }
std::string m_commandName;
// command callback const std::string& getHelpText() const { return m_helpText; }
pFunc m_pFunc;
// helptext uint8_t getRequiredGmLevel() const { return m_gmLevel; }
std::string m_helpText; };
// userlevel needed to execute the command
uint8_t m_gmLevel;
DebugCommand( const std::string& n, pFunc functionPtr, const std::string& hText, uint8_t uLevel )
{
m_commandName = n;
m_pFunc = functionPtr;
m_helpText = hText;
m_gmLevel = uLevel;
}
~DebugCommand()
{
}
const std::string& getName() const
{
return m_commandName;
}
const std::string& getHelpText() const
{
return m_helpText;
}
uint8_t getRequiredGmLevel() const
{
return m_gmLevel;
}
};
}
} // namespace Core
#endif #endif

View file

@ -1,37 +1,36 @@
#include <boost/lexical_cast.hpp> #include <boost/lexical_cast.hpp>
#include <Server_Common/Common.h> #include <Server_Common/Common.h>
#include <Server_Common/Version.h>
#include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Network/CommonNetwork.h>
#include <Server_Common/Util/UtilMath.h>
#include <Server_Common/Network/PacketContainer.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Database/DatabaseDef.h> #include <Server_Common/Database/DatabaseDef.h>
#include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Network/CommonNetwork.h>
#include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Network/PacketContainer.h>
#include <Server_Common/Util/UtilMath.h>
#include <Server_Common/Version.h>
#include "DebugCommand.h" #include "DebugCommand.h"
#include "DebugCommandHandler.h" #include "DebugCommandHandler.h"
#include "Network/PacketWrappers/ServerNoticePacket.h" #include "Network/GameConnection.h"
#include "Network/PacketWrappers/ActorControlPacket142.h" #include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h" #include "Network/PacketWrappers/ActorControlPacket143.h"
#include "Network/PacketWrappers/InitUIPacket.h" #include "Network/PacketWrappers/InitUIPacket.h"
#include "Network/GameConnection.h" #include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Script/ScriptManager.h" #include "Script/ScriptManager.h"
#include "Actor/Player.h"
#include "Actor/BattleNpc.h" #include "Actor/BattleNpc.h"
#include "Actor/Player.h"
#include "Zone/Zone.h" #include "Zone/Zone.h"
#include "ServerZone.h" #include "ServerZone.h"
#include "StatusEffect/StatusEffect.h"
#include "Session.h" #include "Session.h"
#include "StatusEffect/StatusEffect.h"
#include <boost/make_shared.hpp> #include <boost/make_shared.hpp>
#include <cinttypes> #include <cinttypes>
extern Core::Scripting::ScriptManager g_scriptMgr; extern Core::Scripting::ScriptManager g_scriptMgr;
@ -70,11 +69,11 @@ void Core::DebugCommandHandler::registerCommand( const std::string& n, DebugComm
} }
// try to retrieve the command in question, execute if found // try to retrieve the command in question, execute if found
void Core::DebugCommandHandler::execCommand( char * data, Entity::Player& player ) void Core::DebugCommandHandler::execCommand( char* data, Entity::Player& player )
{ {
// define callback pointer // define callback pointer
void ( DebugCommandHandler::*pf )( char *, Entity::Player&, boost::shared_ptr< DebugCommand > ); void ( DebugCommandHandler::*pf )( char*, Entity::Player&, boost::shared_ptr< DebugCommand > );
std::string commandString; std::string commandString;
@ -108,16 +107,13 @@ void Core::DebugCommandHandler::execCommand( char * data, Entity::Player& player
( this->*pf )( data, player, ( *it ).second ); ( this->*pf )( data, player, ( *it ).second );
return; return;
} }
} }
/////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////
// Definition of the commands // Definition of the commands
/////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////
void Core::DebugCommandHandler::scriptReload( char * data, Entity::Player& player, void Core::DebugCommandHandler::scriptReload( char* data, Entity::Player& player,
boost::shared_ptr< DebugCommand > command ) boost::shared_ptr< DebugCommand > command )
{ {
g_scriptMgr.reload(); g_scriptMgr.reload();
@ -127,16 +123,16 @@ void Core::DebugCommandHandler::scriptReload( char * data, Entity::Player& playe
void Core::DebugCommandHandler::help( char* data, Entity::Player& player, boost::shared_ptr< DebugCommand > command ) void Core::DebugCommandHandler::help( char* data, Entity::Player& player, boost::shared_ptr< DebugCommand > command )
{ {
player.sendDebug( "Registered debug commands:" ); player.sendDebug( "Registered debug commands:" );
for ( auto cmd : m_commandMap ) for( auto cmd : m_commandMap )
{ {
if ( player.getGmRank( ) >= cmd.second->m_gmLevel ) if( player.getGmRank() >= cmd.second->m_gmLevel )
{ {
player.sendDebug( " - " + cmd.first + " - " + cmd.second->getHelpText( ) ); player.sendDebug( " - " + cmd.first + " - " + cmd.second->getHelpText() );
} }
} }
} }
void Core::DebugCommandHandler::set( char * data, Entity::Player& player, boost::shared_ptr< DebugCommand > command ) void Core::DebugCommandHandler::set( char* data, Entity::Player& player, boost::shared_ptr< DebugCommand > command )
{ {
std::string subCommand = ""; std::string subCommand = "";
std::string params = ""; std::string params = "";
@ -156,9 +152,7 @@ void Core::DebugCommandHandler::set( char * data, Entity::Player& player, boost:
if( command->getName().length() + 1 + pos + 1 < strlen( data ) ) if( command->getName().length() + 1 + pos + 1 < strlen( data ) )
params = std::string( data + command->getName().length() + 1 + pos + 1 ); params = std::string( data + command->getName().length() + 1 + pos + 1 );
g_log.debug( "[" + std::to_string( player.getId() ) + "] " + g_log.debug( "[" + std::to_string( player.getId() ) + "] " + "subCommand " + subCommand + " params: " + params );
"subCommand " + subCommand + " params: " + params );
if( ( ( subCommand == "pos" ) || ( subCommand == "posr" ) ) && ( params != "" ) ) if( ( ( subCommand == "pos" ) || ( subCommand == "posr" ) ) && ( params != "" ) )
{ {
@ -175,21 +169,18 @@ void Core::DebugCommandHandler::set( char * data, Entity::Player& player, boost:
} }
if( subCommand == "pos" ) if( subCommand == "pos" )
player.setPosition( static_cast< float >( posX ), player.setPosition( static_cast< float >( posX ), static_cast< float >( posY ), static_cast< float >( posZ ) );
static_cast< float >( posY ),
static_cast< float >( posZ ) );
else else
player.setPosition( player.getPos().x + static_cast< float >( posX ), player.setPosition( player.getPos().x + static_cast< float >( posX ),
player.getPos().y + static_cast< float >( posY ), player.getPos().y + static_cast< float >( posY ),
player.getPos().z + static_cast< float >( posZ ) ); player.getPos().z + static_cast< float >( posZ ) );
Network::Packets::ZoneChannelPacket< Network::Packets::Server::FFXIVIpcActorSetPos > Network::Packets::ZoneChannelPacket< Network::Packets::Server::FFXIVIpcActorSetPos > setActorPosPacket(
setActorPosPacket( player.getId() ); player.getId() );
setActorPosPacket.data().x = player.getPos().x; setActorPosPacket.data().x = player.getPos().x;
setActorPosPacket.data().y = player.getPos().y; setActorPosPacket.data().y = player.getPos().y;
setActorPosPacket.data().z = player.getPos().z; setActorPosPacket.data().z = player.getPos().z;
player.queuePacket( setActorPosPacket ); player.queuePacket( setActorPosPacket );
} }
else if( ( subCommand == "tele" ) && ( params != "" ) ) else if( ( subCommand == "tele" ) && ( params != "" ) )
{ {
@ -204,7 +195,8 @@ void Core::DebugCommandHandler::set( char * data, Entity::Player& player, boost:
int32_t discover_id; int32_t discover_id;
sscanf( params.c_str(), "%i %i", &map_id, &discover_id ); sscanf( params.c_str(), "%i %i", &map_id, &discover_id );
Network::Packets::ZoneChannelPacket< Network::Packets::Server::FFXIVIpcDiscovery > discoveryPacket( player.getId() ); Network::Packets::ZoneChannelPacket< Network::Packets::Server::FFXIVIpcDiscovery > discoveryPacket(
player.getId() );
discoveryPacket.data().map_id = map_id; discoveryPacket.data().map_id = map_id;
discoveryPacket.data().map_part_id = discover_id; discoveryPacket.data().map_part_id = discover_id;
player.queuePacket( discoveryPacket ); player.queuePacket( discoveryPacket );
@ -218,15 +210,14 @@ void Core::DebugCommandHandler::set( char * data, Entity::Player& player, boost:
sscanf( params.c_str(), "%i %i %i", &pos_id, &map_id, &discover_id ); sscanf( params.c_str(), "%i %i %i", &pos_id, &map_id, &discover_id );
std::string query2 = "UPDATE IGNORE `discoveryinfo` SET `discover_id` = '" + std::to_string( discover_id ) + std::string query2 = "UPDATE IGNORE `discoveryinfo` SET `discover_id` = '" + std::to_string( discover_id ) +
"' WHERE `discoveryinfo`.`id` = " + std::to_string( pos_id ) + ";"; "' WHERE `discoveryinfo`.`id` = " + std::to_string( pos_id ) + ";";
std::string query1 = "INSERT IGNORE INTO `discoveryinfo` (`id`, `map_id`, `discover_id`) VALUES ('" + std::to_string( pos_id ) + std::string query1 = "INSERT IGNORE INTO `discoveryinfo` (`id`, `map_id`, `discover_id`) VALUES ('" +
"', '" + std::to_string( map_id ) + std::to_string( pos_id ) + "', '" + std::to_string( map_id ) + "', '" +
"', '" + std::to_string( discover_id ) + "')"; std::to_string( discover_id ) + "')";
g_charaDb.execute( query1 ); g_charaDb.execute( query1 );
g_charaDb.execute( query2 ); g_charaDb.execute( query2 );
} }
else if( subCommand == "discovery_reset" ) else if( subCommand == "discovery_reset" )
@ -236,26 +227,26 @@ void Core::DebugCommandHandler::set( char * data, Entity::Player& player, boost:
} }
else if( subCommand == "classjob" ) else if( subCommand == "classjob" )
{ {
int32_t id; int32_t id;
sscanf( params.c_str(), "%d", &id ); sscanf( params.c_str(), "%d", &id );
if( player.getLevelForClass( static_cast< Common::ClassJob > ( id ) ) == 0 ) if( player.getLevelForClass( static_cast< Common::ClassJob >( id ) ) == 0 )
{ {
player.setLevelForClass( 1, static_cast< Common::ClassJob > ( id ) ); player.setLevelForClass( 1, static_cast< Common::ClassJob >( id ) );
player.setClassJob( static_cast< Common::ClassJob > ( id ) ); player.setClassJob( static_cast< Common::ClassJob >( id ) );
} }
else else
player.setClassJob( static_cast< Common::ClassJob > ( id ) ); player.setClassJob( static_cast< Common::ClassJob >( id ) );
} }
else if ( subCommand == "cfpenalty" ) else if( subCommand == "cfpenalty" )
{ {
int32_t minutes; int32_t minutes;
sscanf( params.c_str(), "%d", &minutes ); sscanf( params.c_str(), "%d", &minutes );
player.setCFPenaltyMinutes( minutes ); player.setCFPenaltyMinutes( minutes );
} }
else if ( subCommand == "eorzeatime" ) else if( subCommand == "eorzeatime" )
{ {
uint64_t timestamp; uint64_t timestamp;
sscanf( params.c_str(), "%" SCNu64, &timestamp ); sscanf( params.c_str(), "%" SCNu64, &timestamp );
@ -263,7 +254,7 @@ void Core::DebugCommandHandler::set( char * data, Entity::Player& player, boost:
player.setEorzeaTimeOffset( timestamp ); player.setEorzeaTimeOffset( timestamp );
player.sendNotice( "Eorzea time offset: " + std::to_string( timestamp ) ); player.sendNotice( "Eorzea time offset: " + std::to_string( timestamp ) );
} }
else if ( subCommand == "model" ) else if( subCommand == "model" )
{ {
uint32_t slot; uint32_t slot;
uint32_t val; uint32_t val;
@ -273,7 +264,7 @@ void Core::DebugCommandHandler::set( char * data, Entity::Player& player, boost:
player.sendModel(); player.sendModel();
player.sendDebug( "Model updated" ); player.sendDebug( "Model updated" );
} }
else if ( subCommand == "mount" ) else if( subCommand == "mount" )
{ {
int32_t id; int32_t id;
sscanf( params.c_str(), "%d", &id ); sscanf( params.c_str(), "%d", &id );
@ -285,10 +276,9 @@ void Core::DebugCommandHandler::set( char * data, Entity::Player& player, boost:
{ {
player.sendUrgent( subCommand + " is not a valid SET command." ); player.sendUrgent( subCommand + " is not a valid SET command." );
} }
} }
void Core::DebugCommandHandler::add( char * data, Entity::Player& player, boost::shared_ptr< DebugCommand > command ) void Core::DebugCommandHandler::add( char* data, Entity::Player& player, boost::shared_ptr< DebugCommand > command )
{ {
std::string subCommand; std::string subCommand;
std::string params = ""; std::string params = "";
@ -308,9 +298,7 @@ void Core::DebugCommandHandler::add( char * data, Entity::Player& player, boost:
if( command->getName().length() + 1 + pos + 1 < strlen( data ) ) if( command->getName().length() + 1 + pos + 1 < strlen( data ) )
params = std::string( data + command->getName().length() + 1 + pos + 1 ); params = std::string( data + command->getName().length() + 1 + pos + 1 );
g_log.debug( "[" + std::to_string( player.getId() ) + "] " + g_log.debug( "[" + std::to_string( player.getId() ) + "] " + "subCommand " + subCommand + " params: " + params );
"subCommand " + subCommand + " params: " + params );
if( subCommand == "status" ) if( subCommand == "status" )
{ {
@ -320,7 +308,8 @@ void Core::DebugCommandHandler::add( char * data, Entity::Player& player, boost:
sscanf( params.c_str(), "%d %d %hu", &id, &duration, &param ); sscanf( params.c_str(), "%d %d %hu", &id, &duration, &param );
StatusEffect::StatusEffectPtr effect( new StatusEffect::StatusEffect( id, player.getAsPlayer(), player.getAsPlayer(), duration, 3000 ) ); StatusEffect::StatusEffectPtr effect(
new StatusEffect::StatusEffect( id, player.getAsPlayer(), player.getAsPlayer(), duration, 3000 ) );
effect->setParam( param ); effect->setParam( param );
player.addStatusEffect( effect ); player.addStatusEffect( effect );
@ -344,14 +333,14 @@ void Core::DebugCommandHandler::add( char * data, Entity::Player& player, boost:
auto pZone = player.getCurrentZone(); auto pZone = player.getCurrentZone();
pBNpc->setCurrentZone( pZone ); pBNpc->setCurrentZone( pZone );
pZone->pushActor( pBNpc ); pZone->pushActor( pBNpc );
} }
else if( subCommand == "op" ) else if( subCommand == "op" )
{ {
// temporary research packet // temporary research packet
int32_t opcode; int32_t opcode;
sscanf( params.c_str(), "%x", &opcode ); sscanf( params.c_str(), "%x", &opcode );
Network::Packets::GamePacketPtr pPe( new Network::Packets::GamePacket( opcode, 0x30, player.getId(), player.getId() ) ); Network::Packets::GamePacketPtr pPe(
new Network::Packets::GamePacket( opcode, 0x30, player.getId(), player.getId() ) );
player.queuePacket( pPe ); player.queuePacket( pPe );
} }
else if( subCommand == "actrl" ) else if( subCommand == "actrl" )
@ -368,11 +357,13 @@ void Core::DebugCommandHandler::add( char * data, Entity::Player& player, boost:
int32_t param6; int32_t param6;
int32_t playerId; int32_t playerId;
sscanf( params.c_str(), "%x %x %x %x %x %x %x %x", &opcode, &param1, &param2, &param3, &param4, &param5, &param6, &playerId ); sscanf( params.c_str(), "%x %x %x %x %x %x %x %x", &opcode, &param1, &param2, &param3, &param4, &param5, &param6,
&playerId );
player.sendNotice( "Injecting ACTOR_CONTROL " + std::to_string( opcode ) ); player.sendNotice( "Injecting ACTOR_CONTROL " + std::to_string( opcode ) );
Network::Packets::ZoneChannelPacket< Network::Packets::Server::FFXIVIpcActorControl143 > actorControl( playerId, player.getId() ); Network::Packets::ZoneChannelPacket< Network::Packets::Server::FFXIVIpcActorControl143 > actorControl(
playerId, player.getId() );
actorControl.data().category = opcode; actorControl.data().category = opcode;
actorControl.data().param1 = param1; actorControl.data().param1 = param1;
actorControl.data().param2 = param2; actorControl.data().param2 = param2;
@ -382,27 +373,25 @@ void Core::DebugCommandHandler::add( char * data, Entity::Player& player, boost:
actorControl.data().param6 = param6; actorControl.data().param6 = param6;
player.queuePacket( actorControl ); player.queuePacket( actorControl );
/*sscanf(params.c_str(), "%x %x %x %x %x %x %x", &opcode, &param1, &param2, &param3, &param4, &param5, &param6,
&playerId);
/*sscanf(params.c_str(), "%x %x %x %x %x %x %x", &opcode, &param1, &param2, &param3, &param4, &param5, &param6, &playerId); Network::Packets::Server::ServerNoticePacket noticePacket( player, "Injecting ACTOR_CONTROL " + std::to_string(
opcode ) );
Network::Packets::Server::ServerNoticePacket noticePacket( player, "Injecting ACTOR_CONTROL " + std::to_string( opcode ) );
player.queuePacket( noticePacket ); player.queuePacket( noticePacket );
Network::Packets::Server::ActorControlPacket143 controlPacket( player, opcode, Network::Packets::Server::ActorControlPacket143 controlPacket( player, opcode,
param1, param2, param3, param4, param5, param6, playerId ); param1, param2, param3, param4, param5, param6, playerId );
player.queuePacket( controlPacket );*/ player.queuePacket( controlPacket );*/
} }
else else
{ {
player.sendUrgent( subCommand + " is not a valid ADD command." ); player.sendUrgent( subCommand + " is not a valid ADD command." );
} }
} }
void Core::DebugCommandHandler::get( char * data, Entity::Player& player, boost::shared_ptr< DebugCommand > command ) void Core::DebugCommandHandler::get( char* data, Entity::Player& player, boost::shared_ptr< DebugCommand > command )
{ {
std::string subCommand; std::string subCommand;
std::string params = ""; std::string params = "";
@ -422,45 +411,41 @@ void Core::DebugCommandHandler::get( char * data, Entity::Player& player, boost:
if( command->getName().length() + 1 + pos + 1 < strlen( data ) ) if( command->getName().length() + 1 + pos + 1 < strlen( data ) )
params = std::string( data + command->getName().length() + 1 + pos + 1 ); params = std::string( data + command->getName().length() + 1 + pos + 1 );
g_log.debug( "[" + std::to_string( player.getId() ) + "] " + g_log.debug( "[" + std::to_string( player.getId() ) + "] " + "subCommand " + subCommand + " params: " + params );
"subCommand " + subCommand + " params: " + params );
if( ( subCommand == "pos" ) ) if( ( subCommand == "pos" ) )
{ {
int16_t map_id = g_exdData.m_zoneInfoMap[player.getCurrentZone()->getId()].map_id; int16_t map_id = g_exdData.m_zoneInfoMap[player.getCurrentZone()->getId()].map_id;
player.sendNotice( "Pos:\n" + player.sendNotice( "Pos:\n" + std::to_string( player.getPos().x ) + "\n" + std::to_string( player.getPos().y ) +
std::to_string( player.getPos().x ) + "\n" + "\n" + std::to_string( player.getPos().z ) + "\n" + std::to_string( player.getRotation() ) +
std::to_string( player.getPos().y ) + "\n" + "\nMapId: " + std::to_string( map_id ) +
std::to_string( player.getPos().z ) + "\n" + "\nZoneID: " + std::to_string( player.getCurrentZone()->getId() ) + "\n" );
std::to_string( player.getRotation() ) + "\nMapId: " +
std::to_string( map_id ) + "\nZoneID: " +
std::to_string( player.getCurrentZone()->getId() ) + "\n" );
} }
else else
{ {
player.sendUrgent( subCommand + " is not a valid GET command." ); player.sendUrgent( subCommand + " is not a valid GET command." );
} }
} }
void Core::DebugCommandHandler::injectPacket( char * data, Entity::Player& player, boost::shared_ptr< DebugCommand > command ) void Core::DebugCommandHandler::injectPacket( char* data, Entity::Player& player,
boost::shared_ptr< DebugCommand > command )
{ {
auto pSession = g_serverZone.getSession( player.getId() ); auto pSession = g_serverZone.getSession( player.getId() );
if( pSession ) if( pSession )
pSession->getZoneConnection()->injectPacket( data + 7, player ); pSession->getZoneConnection()->injectPacket( data + 7, player );
} }
void Core::DebugCommandHandler::injectChatPacket( char * data, Entity::Player& player, boost::shared_ptr< DebugCommand > command ) void Core::DebugCommandHandler::injectChatPacket( char* data, Entity::Player& player,
boost::shared_ptr< DebugCommand > command )
{ {
auto pSession = g_serverZone.getSession( player.getId() ); auto pSession = g_serverZone.getSession( player.getId() );
if( pSession ) if( pSession )
pSession->getChatConnection()->injectPacket( data + 8, player ); pSession->getChatConnection()->injectPacket( data + 8, player );
} }
void Core::DebugCommandHandler::nudge( char * data, Entity::Player& player, boost::shared_ptr< DebugCommand > command ) void Core::DebugCommandHandler::nudge( char* data, Entity::Player& player, boost::shared_ptr< DebugCommand > command )
{ {
std::string subCommand; std::string subCommand;
@ -486,7 +471,6 @@ void Core::DebugCommandHandler::nudge( char * data, Entity::Player& player, boos
{ {
pos.y -= offset; pos.y -= offset;
player.sendNotice( "nudge: Placing down " + std::to_string( offset ) + " yalms" ); player.sendNotice( "nudge: Placing down " + std::to_string( offset ) + " yalms" );
} }
else else
{ {
@ -497,8 +481,8 @@ void Core::DebugCommandHandler::nudge( char * data, Entity::Player& player, boos
} }
if( offset != 0 ) if( offset != 0 )
{ {
Network::Packets::ZoneChannelPacket< Network::Packets::Server::FFXIVIpcActorSetPos > Network::Packets::ZoneChannelPacket< Network::Packets::Server::FFXIVIpcActorSetPos > setActorPosPacket(
setActorPosPacket( player.getId() ); player.getId() );
setActorPosPacket.data().x = player.getPos().x; setActorPosPacket.data().x = player.getPos().x;
setActorPosPacket.data().y = player.getPos().y; setActorPosPacket.data().y = player.getPos().y;
setActorPosPacket.data().z = player.getPos().z; setActorPosPacket.data().z = player.getPos().z;
@ -507,14 +491,16 @@ void Core::DebugCommandHandler::nudge( char * data, Entity::Player& player, boos
} }
} }
void Core::DebugCommandHandler::serverInfo( char * data, Entity::Player& player, boost::shared_ptr< DebugCommand > command ) void Core::DebugCommandHandler::serverInfo( char* data, Entity::Player& player,
boost::shared_ptr< DebugCommand > command )
{ {
player.sendDebug( "SapphireServer " + Version::VERSION + "\nRev: " + Version::GIT_HASH ); player.sendDebug( "SapphireServer " + Version::VERSION + "\nRev: " + Version::GIT_HASH );
player.sendDebug( "Compiled: " __DATE__ " " __TIME__ ); player.sendDebug( "Compiled: " __DATE__ " " __TIME__ );
player.sendDebug( "Sessions: " + std::to_string( g_serverZone.getSessionCount() ) ); player.sendDebug( "Sessions: " + std::to_string( g_serverZone.getSessionCount() ) );
} }
void Core::DebugCommandHandler::unlockCharacter( char* data, Entity::Player& player, boost::shared_ptr< DebugCommand > command ) void Core::DebugCommandHandler::unlockCharacter( char* data, Entity::Player& player,
boost::shared_ptr< DebugCommand > command )
{ {
player.unlock( ); player.unlock();
} }

View file

@ -4,12 +4,11 @@
#include <map> #include <map>
#include "DebugCommand.h" #include "DebugCommand.h"
#include <Server_Common/Common.h>
#include "Forwards.h" #include "Forwards.h"
#include <Server_Common/Common.h>
namespace Core { namespace Core {
// handler for in game commands // handler for in game commands
class DebugCommandHandler class DebugCommandHandler
{ {
@ -25,27 +24,26 @@ public:
void registerCommand( const std::string& n, DebugCommand::pFunc, const std::string& hText, uint8_t uLevel ); void registerCommand( const std::string& n, DebugCommand::pFunc, const std::string& hText, uint8_t uLevel );
// execute command if registered // execute command if registered
void execCommand( char * data, Entity::Player& player ); void execCommand( char* data, Entity::Player& player );
// help command // help command
void help( char* data, Entity::Player& player, boost::shared_ptr< DebugCommand > command ); void help( char* data, Entity::Player& player, boost::shared_ptr< DebugCommand > command );
// command handler callbacks // command handler callbacks
void set( char * data, Entity::Player& player, boost::shared_ptr< DebugCommand > command ); void set( char* data, Entity::Player& player, boost::shared_ptr< DebugCommand > command );
void get( char * data, Entity::Player& player, boost::shared_ptr< DebugCommand > command ); void get( char* data, Entity::Player& player, boost::shared_ptr< DebugCommand > command );
void add( char * data, Entity::Player& player, boost::shared_ptr< DebugCommand > command ); void add( char* data, Entity::Player& player, boost::shared_ptr< DebugCommand > command );
//void debug( char * data, Entity::Player& player, boost::shared_ptr< DebugCommand > command ); // void debug( char * data, Entity::Player& player, boost::shared_ptr< DebugCommand > command );
void scriptReload( char * data, Entity::Player& player, boost::shared_ptr< DebugCommand > command ); void scriptReload( char* data, Entity::Player& player, boost::shared_ptr< DebugCommand > command );
void injectPacket( char * data, Entity::Player& player, boost::shared_ptr< DebugCommand > command ); void injectPacket( char* data, Entity::Player& player, boost::shared_ptr< DebugCommand > command );
void injectChatPacket( char * data, Entity::Player& player, boost::shared_ptr< DebugCommand > command ); void injectChatPacket( char* data, Entity::Player& player, boost::shared_ptr< DebugCommand > command );
void nudge( char* data, Entity::Player& player, boost::shared_ptr< DebugCommand > command ); void nudge( char* data, Entity::Player& player, boost::shared_ptr< DebugCommand > command );
void serverInfo( char * data, Entity::Player& player, boost::shared_ptr< DebugCommand > command ); void serverInfo( char* data, Entity::Player& player, boost::shared_ptr< DebugCommand > command );
void unlockCharacter( char* data, Entity::Player& player, boost::shared_ptr< DebugCommand > command ); void unlockCharacter( char* data, Entity::Player& player, boost::shared_ptr< DebugCommand > command );
void targetInfo( char* data, Entity::Player& player, boost::shared_ptr< DebugCommand > command ); void targetInfo( char* data, Entity::Player& player, boost::shared_ptr< DebugCommand > command );
}; };
} } // namespace Core
#endif #endif

View file

@ -1,9 +1,10 @@
#include "Event.h" #include "Event.h"
Core::Event::Event::Event( uint64_t actorId, uint32_t eventId, uint8_t eventType, uint8_t eventParam2, uint32_t eventParam3 ) Core::Event::Event::Event( uint64_t actorId, uint32_t eventId, uint8_t eventType, uint8_t eventParam2,
: m_actorId( actorId ), uint32_t eventParam3 ) :
m_eventId( eventId ), m_actorId( actorId ),
m_playedScene( false ) m_eventId( eventId ),
m_playedScene( false )
{ {
m_param1 = static_cast< uint16_t >( eventId ); m_param1 = static_cast< uint16_t >( eventId );
@ -61,7 +62,6 @@ void Core::Event::Event::setEventReturnCallback( Scripting::EventReturnCallback
m_callback = callback; m_callback = callback;
} }
bool Core::Event::Event::hasPlayedScene() const bool Core::Event::Event::hasPlayedScene() const
{ {
return m_playedScene; return m_playedScene;

View file

@ -4,75 +4,75 @@
#include "../Forwards.h" #include "../Forwards.h"
namespace Core { namespace Core {
namespace Event { namespace Event {
class Event class Event
{
public:
Event( uint64_t actorId, uint32_t eventId, uint8_t eventType, uint8_t eventParam2, uint32_t eventParam3 );
~Event() {}
uint64_t getActorId() const;
uint32_t getId() const;
uint32_t getParam1() const;
uint16_t getParam2() const;
uint8_t getEventType() const;
uint32_t getEventParam2() const;
uint32_t getEventParam3() const;
bool hasPlayedScene() const;
void setPlayedScene( bool playedScene );
Scripting::EventReturnCallback getEventReturnCallback() const;
void setEventReturnCallback( Scripting::EventReturnCallback callback );
enum EventType : uint8_t
{ {
public: Talk = 1,
Event( uint64_t actorId, uint32_t eventId, uint8_t eventType, uint8_t eventParam2, uint32_t eventParam3 ); Emote = 2,
DistanceBelow = 3,
~Event() {} DistanceOver = 4,
BattleReward = 5,
uint64_t getActorId() const; Craft = 6,
Nest = 7,
uint32_t getId() const; Item = 8,
Drop = 9,
uint32_t getParam1() const; WithinRange = 10,
OutsideRange = 11,
uint16_t getParam2() const; GameStart = 12,
GameProgress = 13,
uint8_t getEventType() const; EnterTerritory = 15,
GameComeBack = 17,
uint32_t getEventParam2() const; ActionResult = 18,
MateriaCraft = 19,
uint32_t getEventParam3() const; Fishing = 20,
UI = 21,
bool hasPlayedScene() const; Housing = 22,
Say = 23,
void setPlayedScene( bool playedScene ); TableGame = 24,
Scripting::EventReturnCallback getEventReturnCallback() const;
void setEventReturnCallback( Scripting::EventReturnCallback callback );
enum EventType : uint8_t
{
Talk = 1,
Emote = 2,
DistanceBelow = 3,
DistanceOver = 4,
BattleReward = 5,
Craft = 6,
Nest = 7,
Item = 8,
Drop = 9,
WithinRange = 10,
OutsideRange = 11,
GameStart = 12,
GameProgress = 13,
EnterTerritory = 15,
GameComeBack = 17,
ActionResult = 18,
MateriaCraft = 19,
Fishing = 20,
UI = 21,
Housing = 22,
Say = 23,
TableGame = 24,
};
protected:
uint64_t m_actorId;
uint32_t m_eventId;
uint32_t m_param1;
uint16_t m_param2;
uint8_t m_eventType;
uint8_t m_eventParam2;
uint32_t m_eventParam3;
bool m_playedScene;
Scripting::EventReturnCallback m_callback;
}; };
} protected:
} uint64_t m_actorId;
uint32_t m_eventId;
uint32_t m_param1;
uint16_t m_param2;
uint8_t m_eventType;
uint8_t m_eventParam2;
uint32_t m_eventParam3;
bool m_playedScene;
Scripting::EventReturnCallback m_callback;
};
} // namespace Event
} // namespace Core
#endif #endif

View file

@ -5,12 +5,12 @@
#include <string> #include <string>
namespace Core { namespace Core {
namespace Event { namespace Event {
std::string getEventName( uint32_t eventId ); std::string getEventName( uint32_t eventId );
uint32_t mapEventActorToRealActor( uint32_t eventActorId ); uint32_t mapEventActorToRealActor( uint32_t eventActorId );
} } // namespace Event
} } // namespace Core
#endif #endif

View file

@ -4,78 +4,68 @@
#include <boost/shared_ptr.hpp> #include <boost/shared_ptr.hpp>
#include <vector> #include <vector>
#define TYPE_FORWARD( x ) \ #define TYPE_FORWARD( x ) \
class x; \ class x; \
typedef boost::shared_ptr< x > x ## Ptr; \ typedef boost::shared_ptr< x > x##Ptr; \
typedef std::vector< x > x ## PtrList; typedef std::vector< x > x##PtrList;
namespace Core namespace Core {
{ TYPE_FORWARD( Cell );
TYPE_FORWARD( Cell ); TYPE_FORWARD( Zone );
TYPE_FORWARD( Zone ); TYPE_FORWARD( Item );
TYPE_FORWARD( Item ); TYPE_FORWARD( ItemContainer );
TYPE_FORWARD( ItemContainer ); TYPE_FORWARD( Inventory );
TYPE_FORWARD( Inventory ); TYPE_FORWARD( Session );
TYPE_FORWARD( Session ); TYPE_FORWARD( XMLConfig );
TYPE_FORWARD( XMLConfig ); TYPE_FORWARD( ZonePosition )
TYPE_FORWARD( ZonePosition )
namespace StatusEffect namespace StatusEffect {
{ TYPE_FORWARD( StatusEffect );
TYPE_FORWARD( StatusEffect ); TYPE_FORWARD( StatusEffectContainer );
TYPE_FORWARD( StatusEffectContainer ); } // namespace StatusEffect
}
namespace Entity namespace Entity {
{ TYPE_FORWARD( Actor );
TYPE_FORWARD( Actor ); TYPE_FORWARD( Player );
TYPE_FORWARD( Player ); TYPE_FORWARD( BattleNpc );
TYPE_FORWARD( BattleNpc ); TYPE_FORWARD( BattleNpcTemplate );
TYPE_FORWARD( BattleNpcTemplate ); } // namespace Entity
}
namespace Event
{
TYPE_FORWARD( Event );
}
namespace Action
{
TYPE_FORWARD( Action );
TYPE_FORWARD( ActionTeleport );
TYPE_FORWARD( ActionCast );
TYPE_FORWARD( ActionMount );
TYPE_FORWARD( EventAction );
}
namespace Network
{
TYPE_FORWARD( Hive );
TYPE_FORWARD( Acceptor );
TYPE_FORWARD( Connection );
TYPE_FORWARD( GameConnection );
TYPE_FORWARD( SessionConnection );
TYPE_FORWARD( CustomMsgClientConnection );
namespace Packets
{
TYPE_FORWARD( GamePacket );
}
}
namespace ContentFinder
{
TYPE_FORWARD( ContentFinder );
}
namespace Scripting
{
typedef std::function< void( Entity::Player&, uint32_t, uint16_t, uint16_t, uint16_t ) > EventReturnCallback;
}
typedef std::function< void( Entity::Player&, uint32_t, uint64_t ) > ActionCallback;
namespace Event {
TYPE_FORWARD( Event );
} }
namespace Action {
TYPE_FORWARD( Action );
TYPE_FORWARD( ActionTeleport );
TYPE_FORWARD( ActionCast );
TYPE_FORWARD( ActionMount );
TYPE_FORWARD( EventAction );
} // namespace Action
namespace Network {
TYPE_FORWARD( Hive );
TYPE_FORWARD( Acceptor );
TYPE_FORWARD( Connection );
TYPE_FORWARD( GameConnection );
TYPE_FORWARD( SessionConnection );
TYPE_FORWARD( CustomMsgClientConnection );
namespace Packets {
TYPE_FORWARD( GamePacket );
}
} // namespace Network
namespace ContentFinder {
TYPE_FORWARD( ContentFinder );
}
namespace Scripting {
typedef std::function< void( Entity::Player&, uint32_t, uint16_t, uint16_t, uint16_t ) > EventReturnCallback;
}
typedef std::function< void( Entity::Player&, uint32_t, uint64_t ) > ActionCallback;
} // namespace Core
#endif #endif

View file

@ -1,19 +1,19 @@
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <Server_Common/Common.h> #include <Server_Common/Common.h>
#include <Server_Common/Exd/ExdData.h> #include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Logging/Logger.h> #include <Server_Common/Logging/Logger.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include "Inventory.h" #include "Inventory.h"
#include "Actor/Player.h" #include "Actor/Player.h"
#include "ItemContainer.h"
#include "Item.h" #include "Item.h"
#include "ItemContainer.h"
#include "Network/PacketWrappers/ServerNoticePacket.h" #include "Network/PacketWrappers/ServerNoticePacket.h"
#include <boost/lexical_cast.hpp>
#include <boost/algorithm/clamp.hpp> #include <boost/algorithm/clamp.hpp>
#include <boost/lexical_cast.hpp>
#include "../Forwards.h" #include "../Forwards.h"
#include "Network/PacketWrappers/ActorControlPacket143.h" #include "Network/PacketWrappers/ActorControlPacket143.h"
@ -35,8 +35,9 @@ Core::Inventory::Inventory( Core::Entity::Player* pOwner )
// shortcut for setting up inventory // shortcut for setting up inventory
// TODO: use a loop to set theese up? // TODO: use a loop to set theese up?
auto setupContainer = []( InventoryMap& map, InventoryType type ) auto setupContainer = []( InventoryMap& map, InventoryType type ) {
{ map[type] = ItemContainerPtr( new ItemContainer( type ) ); }; map[type] = ItemContainerPtr( new ItemContainer( type ) );
};
// main bags // main bags
setupContainer( m_inventoryMap, Bag0 ); setupContainer( m_inventoryMap, Bag0 );
@ -52,8 +53,8 @@ Core::Inventory::Inventory( Core::Entity::Player* pOwner )
// crystals?? // crystals??
setupContainer( m_inventoryMap, Crystal ); setupContainer( m_inventoryMap, Crystal );
//m_inventoryMap[0x07D3] = ItemContainerPtr( new ItemContainer( UNKNOWN_0 ) ); // m_inventoryMap[0x07D3] = ItemContainerPtr( new ItemContainer( UNKNOWN_0 ) );
//m_inventoryMap[0x07D8] = ItemContainerPtr( new ItemContainer( UNKNOWN_1 ) ); // m_inventoryMap[0x07D8] = ItemContainerPtr( new ItemContainer( UNKNOWN_1 ) );
// armory weapons - 0 // armory weapons - 0
setupContainer( m_inventoryMap, ArmoryMain ); setupContainer( m_inventoryMap, ArmoryMain );
@ -61,41 +62,40 @@ Core::Inventory::Inventory( Core::Entity::Player* pOwner )
// armory offhand - 1 // armory offhand - 1
setupContainer( m_inventoryMap, ArmoryOff ); setupContainer( m_inventoryMap, ArmoryOff );
//armory head - 2 // armory head - 2
setupContainer( m_inventoryMap, ArmoryHead ); setupContainer( m_inventoryMap, ArmoryHead );
//armory body - 3 // armory body - 3
setupContainer( m_inventoryMap, ArmoryBody ); setupContainer( m_inventoryMap, ArmoryBody );
//armory hand - 4 // armory hand - 4
setupContainer( m_inventoryMap, ArmoryHand ); setupContainer( m_inventoryMap, ArmoryHand );
//armory waist - 5 // armory waist - 5
setupContainer( m_inventoryMap, ArmoryWaist ); setupContainer( m_inventoryMap, ArmoryWaist );
//armory legs - 6 // armory legs - 6
setupContainer( m_inventoryMap, ArmoryLegs ); setupContainer( m_inventoryMap, ArmoryLegs );
//armory feet - 7 // armory feet - 7
setupContainer( m_inventoryMap, ArmoryFeet ); setupContainer( m_inventoryMap, ArmoryFeet );
//neck // neck
setupContainer( m_inventoryMap, ArmotyNeck ); setupContainer( m_inventoryMap, ArmotyNeck );
//earring // earring
setupContainer( m_inventoryMap, ArmoryEar ); setupContainer( m_inventoryMap, ArmoryEar );
//wrist // wrist
setupContainer( m_inventoryMap, ArmoryWrist ); setupContainer( m_inventoryMap, ArmoryWrist );
//armory rings - 11 // armory rings - 11
setupContainer( m_inventoryMap, ArmoryRing ); setupContainer( m_inventoryMap, ArmoryRing );
//soul crystals - 13 // soul crystals - 13
setupContainer( m_inventoryMap, ArmorySoulCrystal ); setupContainer( m_inventoryMap, ArmorySoulCrystal );
} }
Core::Inventory::~Inventory() Core::Inventory::~Inventory()
{ {
} }
@ -157,17 +157,13 @@ Core::ItemPtr Core::Inventory::createItem( uint32_t catalogId, uint8_t quantity
pItem->setCategory( static_cast< ItemUICategory >( itemInfo->ui_category ) ); pItem->setCategory( static_cast< ItemUICategory >( itemInfo->ui_category ) );
g_charaDb.execute( "INSERT INTO charaglobalitem ( CharacterId, itemId, catalogId, stack, flags ) VALUES ( " + g_charaDb.execute( "INSERT INTO charaglobalitem ( CharacterId, itemId, catalogId, stack, flags ) VALUES ( " +
std::to_string( m_pOwner->getId() ) + ", " + std::to_string( m_pOwner->getId() ) + ", " + std::to_string( pItem->getUId() ) + ", " +
std::to_string( pItem->getUId() ) + ", " + std::to_string( pItem->getId() ) + ", " + std::to_string( itemAmount ) + ", " +
std::to_string( pItem->getId() ) + ", " +
std::to_string( itemAmount ) + ", " +
std::to_string( flags ) + ");" ); std::to_string( flags ) + ");" );
return pItem; return pItem;
} }
uint32_t Core::Inventory::getCurrency( CurrencyType type ) uint32_t Core::Inventory::getCurrency( CurrencyType type )
{ {
@ -177,7 +173,6 @@ uint32_t Core::Inventory::getCurrency( CurrencyType type )
return 0; return 0;
return currItem->getStackSize(); return currItem->getStackSize();
} }
uint32_t Core::Inventory::getCrystal( CrystalType type ) uint32_t Core::Inventory::getCrystal( CrystalType type )
@ -189,7 +184,6 @@ uint32_t Core::Inventory::getCrystal( CrystalType type )
return 0; return 0;
return currItem->getStackSize(); return currItem->getStackSize();
} }
bool Core::Inventory::addCrystal( CrystalType type, uint32_t amount ) bool Core::Inventory::addCrystal( CrystalType type, uint32_t amount )
@ -211,7 +205,6 @@ bool Core::Inventory::addCrystal( CrystalType type, uint32_t amount )
updateItemDb( currItem ); updateItemDb( currItem );
return true; return true;
} }
bool Core::Inventory::addCurrency( CurrencyType type, uint32_t amount ) bool Core::Inventory::addCurrency( CurrencyType type, uint32_t amount )
@ -233,7 +226,6 @@ bool Core::Inventory::addCurrency( CurrencyType type, uint32_t amount )
updateItemDb( currItem ); updateItemDb( currItem );
return true; return true;
} }
void Core::Inventory::updateCurrencyDb() void Core::Inventory::updateCurrencyDb()
@ -262,7 +254,6 @@ void Core::Inventory::updateCurrencyDb()
g_charaDb.execute( query ); g_charaDb.execute( query );
} }
void Core::Inventory::updateCrystalDb() void Core::Inventory::updateCrystalDb()
{ {
int32_t firstItemPos = -1; int32_t firstItemPos = -1;
@ -304,25 +295,17 @@ void Core::Inventory::updateBagDb( InventoryType type )
} }
query += " WHERE CharacterId = " + std::to_string( m_pOwner->getId() ) + query += " WHERE CharacterId = " + std::to_string( m_pOwner->getId() ) +
" AND storageId = " + std::to_string( static_cast< uint16_t >( type ) ); " AND storageId = " + std::to_string( static_cast< uint16_t >( type ) );
g_charaDb.execute( query ); g_charaDb.execute( query );
} }
bool Core::Inventory::isArmory( uint16_t containerId ) bool Core::Inventory::isArmory( uint16_t containerId )
{ {
return return containerId == ArmoryBody || containerId == ArmoryEar || containerId == ArmoryFeet ||
containerId == ArmoryBody || containerId == ArmoryHand || containerId == ArmoryHead || containerId == ArmoryLegs ||
containerId == ArmoryEar || containerId == ArmoryMain || containerId == ArmoryOff || containerId == ArmoryRing ||
containerId == ArmoryFeet || containerId == ArmoryWaist || containerId == ArmoryWrist;
containerId == ArmoryHand ||
containerId == ArmoryHead ||
containerId == ArmoryLegs ||
containerId == ArmoryMain ||
containerId == ArmoryOff ||
containerId == ArmoryRing ||
containerId == ArmoryWaist ||
containerId == ArmoryWrist;
} }
uint16_t Core::Inventory::getArmoryToEquipSlot( uint8_t slotId ) uint16_t Core::Inventory::getArmoryToEquipSlot( uint8_t slotId )
@ -364,14 +347,11 @@ uint16_t Core::Inventory::getArmoryToEquipSlot( uint8_t slotId )
return 0; return 0;
} }
bool Core::Inventory::isEquipment( uint16_t containerId ) bool Core::Inventory::isEquipment( uint16_t containerId )
{ {
return containerId == GearSet0; return containerId == GearSet0;
} }
void Core::Inventory::updateMannequinDb( InventoryType type ) void Core::Inventory::updateMannequinDb( InventoryType type )
{ {
std::string query = "UPDATE charaitemgearset SET "; std::string query = "UPDATE charaitemgearset SET ";
@ -387,18 +367,17 @@ void Core::Inventory::updateMannequinDb( InventoryType type )
} }
query += " WHERE CharacterId = " + std::to_string( m_pOwner->getId() ) + query += " WHERE CharacterId = " + std::to_string( m_pOwner->getId() ) +
" AND storageId = " + std::to_string( static_cast< uint16_t >( type ) ); " AND storageId = " + std::to_string( static_cast< uint16_t >( type ) );
g_log.Log( LoggingSeverity::debug, query ); g_log.Log( LoggingSeverity::debug, query );
g_charaDb.execute( query ); g_charaDb.execute( query );
} }
void Core::Inventory::updateItemDb( Core::ItemPtr pItem ) const void Core::Inventory::updateItemDb( Core::ItemPtr pItem ) const
{ {
g_charaDb.execute( "UPDATE charaglobalitem SET stack = " + std::to_string( pItem->getStackSize() ) + " " + g_charaDb.execute( "UPDATE charaglobalitem SET stack = " + std::to_string( pItem->getStackSize() ) + " " +
// TODO: add other attributes // TODO: add other attributes
" WHERE itemId = " + std::to_string( pItem->getUId() ) ); " WHERE itemId = " + std::to_string( pItem->getUId() ) );
} }
bool Core::Inventory::removeCurrency( CurrencyType type, uint32_t amount ) bool Core::Inventory::removeCurrency( CurrencyType type, uint32_t amount )
@ -441,7 +420,7 @@ bool Core::Inventory::removeCrystal( CrystalType type, uint32_t amount )
bool Core::Inventory::isOneHandedWeapon( ItemUICategory weaponCategory ) bool Core::Inventory::isOneHandedWeapon( ItemUICategory weaponCategory )
{ {
switch ( weaponCategory ) switch( weaponCategory )
{ {
case ItemUICategory::AlchemistsPrimaryTool: case ItemUICategory::AlchemistsPrimaryTool:
case ItemUICategory::ArmorersPrimaryTool: case ItemUICategory::ArmorersPrimaryTool:
@ -469,7 +448,6 @@ bool Core::Inventory::isObtainable( uint32_t catalogId, uint8_t quantity )
return true; return true;
} }
int16_t Core::Inventory::addItem( uint16_t inventoryId, int8_t slotId, uint32_t catalogId, uint8_t quantity ) int16_t Core::Inventory::addItem( uint16_t inventoryId, int8_t slotId, uint32_t catalogId, uint8_t quantity )
{ {
@ -483,13 +461,13 @@ int16_t Core::Inventory::addItem( uint16_t inventoryId, int8_t slotId, uint32_t
int8_t rSlotId = -1; int8_t rSlotId = -1;
//if( itemInfo->stack_size > 1 ) // if( itemInfo->stack_size > 1 )
//{ //{
// auto itemList = this->getSlotsOfItemsInInventory( catalogId ); // auto itemList = this->getSlotsOfItemsInInventory( catalogId );
// // TODO: this is a stacked item so we need to see if the item is already in inventory and // // TODO: this is a stacked item so we need to see if the item is already in inventory and
// // check how much free space we have on existing stacks before looking for empty slots. // // check how much free space we have on existing stacks before looking for empty slots.
//} //}
//else // else
{ {
auto freeSlot = this->getFreeBagSlot(); auto freeSlot = this->getFreeBagSlot();
inventoryId = freeSlot.first; inventoryId = freeSlot.first;
@ -506,8 +484,8 @@ int16_t Core::Inventory::addItem( uint16_t inventoryId, int8_t slotId, uint32_t
m_inventoryMap[inventoryId]->setItem( rSlotId, item ); m_inventoryMap[inventoryId]->setItem( rSlotId, item );
g_charaDb.execute( "UPDATE charaiteminventory SET container_" + std::to_string( rSlotId ) + " = " + std::to_string( item->getUId() ) + g_charaDb.execute( "UPDATE charaiteminventory SET container_" + std::to_string( rSlotId ) + " = " +
" WHERE storageId = " + std::to_string( inventoryId ) + std::to_string( item->getUId() ) + " WHERE storageId = " + std::to_string( inventoryId ) +
" AND CharacterId = " + std::to_string( m_pOwner->getId() ) ); " AND CharacterId = " + std::to_string( m_pOwner->getId() ) );
ZoneChannelPacket< FFXIVIpcUpdateInventorySlot > invUpPacket( m_pOwner->getId() ); ZoneChannelPacket< FFXIVIpcUpdateInventorySlot > invUpPacket( m_pOwner->getId() );
@ -519,12 +497,11 @@ int16_t Core::Inventory::addItem( uint16_t inventoryId, int8_t slotId, uint32_t
invUpPacket.data().condition = 30000; invUpPacket.data().condition = 30000;
m_pOwner->queuePacket( invUpPacket ); m_pOwner->queuePacket( invUpPacket );
m_pOwner->queuePacket( ActorControlPacket143( m_pOwner->getId(), ItemObtainIcon, catalogId, item->getStackSize() ) ); m_pOwner->queuePacket(
ActorControlPacket143( m_pOwner->getId(), ItemObtainIcon, catalogId, item->getStackSize() ) );
} }
return rSlotId; return rSlotId;
} }
void Core::Inventory::moveItem( uint16_t fromInventoryId, uint8_t fromSlotId, uint16_t toInventoryId, uint8_t toSlot ) void Core::Inventory::moveItem( uint16_t fromInventoryId, uint8_t fromSlotId, uint16_t toInventoryId, uint8_t toSlot )
@ -557,8 +534,6 @@ void Core::Inventory::moveItem( uint16_t fromInventoryId, uint8_t fromSlotId, ui
m_pOwner->unequipItem( static_cast< EquipSlot >( fromSlotId ), tmpItem ); m_pOwner->unequipItem( static_cast< EquipSlot >( fromSlotId ), tmpItem );
updateMannequinDb( static_cast< InventoryType >( fromInventoryId ) ); updateMannequinDb( static_cast< InventoryType >( fromInventoryId ) );
} }
} }
bool Core::Inventory::updateContainer( uint16_t containerId, uint8_t slotId, ItemPtr pItem ) bool Core::Inventory::updateContainer( uint16_t containerId, uint8_t slotId, ItemPtr pItem )
@ -569,26 +544,26 @@ bool Core::Inventory::updateContainer( uint16_t containerId, uint8_t slotId, Ite
switch( containerType ) switch( containerType )
{ {
case Armory: case Armory:
case CurrencyCrystal: case CurrencyCrystal:
case Bag: case Bag:
{ {
updateBagDb( static_cast< InventoryType >( containerId ) ); updateBagDb( static_cast< InventoryType >( containerId ) );
break; break;
} }
case GearSet: case GearSet:
{ {
if( pItem ) if( pItem )
m_pOwner->equipItem( static_cast< EquipSlot >( slotId ), pItem, true ); m_pOwner->equipItem( static_cast< EquipSlot >( slotId ), pItem, true );
else else
m_pOwner->unequipItem( static_cast< EquipSlot >( slotId ), pItem ); m_pOwner->unequipItem( static_cast< EquipSlot >( slotId ), pItem );
updateMannequinDb( static_cast< InventoryType >( containerId ) ); updateMannequinDb( static_cast< InventoryType >( containerId ) );
break; break;
} }
default: default:
break; break;
} }
return true; return true;
@ -605,13 +580,11 @@ void Core::Inventory::swapItem( uint16_t fromInventoryId, uint8_t fromSlotId, ui
// An item is being moved from bag0-3 to equippment, meaning // An item is being moved from bag0-3 to equippment, meaning
// the swapped out item will be placed in the matching armory. // the swapped out item will be placed in the matching armory.
if( isEquipment( toInventoryId ) if( isEquipment( toInventoryId ) && !isEquipment( fromInventoryId ) && !isArmory( fromInventoryId ) )
&& !isEquipment( fromInventoryId )
&& !isArmory( fromInventoryId ) )
{ {
updateContainer( fromInventoryId, fromSlotId, nullptr ); updateContainer( fromInventoryId, fromSlotId, nullptr );
fromInventoryId = getArmoryToEquipSlot( toSlot ); fromInventoryId = getArmoryToEquipSlot( toSlot );
fromSlotId = static_cast < uint8_t >( m_inventoryMap[fromInventoryId]->getFreeSlot() ); fromSlotId = static_cast< uint8_t >( m_inventoryMap[fromInventoryId]->getFreeSlot() );
} }
auto containerTypeFrom = getContainerType( fromInventoryId ); auto containerTypeFrom = getContainerType( fromInventoryId );
@ -650,7 +623,8 @@ void Core::Inventory::discardItem( uint16_t fromInventoryId, uint8_t fromSlotId
Core::ItemPtr Core::Inventory::loadItem( uint64_t uId ) Core::ItemPtr Core::Inventory::loadItem( uint64_t uId )
{ {
// load actual item // load actual item
auto itemRes = g_charaDb.query( "SELECT catalogId, stack, flags FROM charaglobalitem WHERE itemId = " + std::to_string( uId ) + ";" ); auto itemRes = g_charaDb.query(
"SELECT catalogId, stack, flags FROM charaglobalitem WHERE itemId = " + std::to_string( uId ) + ";" );
if( !itemRes->next() ) if( !itemRes->next() )
return nullptr; return nullptr;
@ -658,12 +632,8 @@ Core::ItemPtr Core::Inventory::loadItem( uint64_t uId )
{ {
auto itemInfo = g_exdData.getItemInfo( itemRes->getUInt( 1 ) ); auto itemInfo = g_exdData.getItemInfo( itemRes->getUInt( 1 ) );
bool isHq = itemRes->getUInt( 3 ) == 1 ? true : false; bool isHq = itemRes->getUInt( 3 ) == 1 ? true : false;
ItemPtr pItem( new Item( uId, ItemPtr pItem( new Item( uId, itemInfo->id, itemInfo->model_primary, itemInfo->model_secondary,
itemInfo->id, static_cast< ItemUICategory >( itemInfo->ui_category ), isHq ) );
itemInfo->model_primary,
itemInfo->model_secondary,
static_cast< ItemUICategory >( itemInfo->ui_category ),
isHq ) );
pItem->setStackSize( itemRes->getUInt( 2 ) ); pItem->setStackSize( itemRes->getUInt( 2 ) );
return pItem; return pItem;
@ -682,8 +652,10 @@ bool Core::Inventory::load()
"container_4, container_5, container_6, container_7, " "container_4, container_5, container_6, container_7, "
"container_8, container_9, container_10, container_11, " "container_8, container_9, container_10, container_11, "
"container_12, container_13 " "container_12, container_13 "
"FROM charaitemgearset " \ "FROM charaitemgearset "
"WHERE CharacterId = " + std::to_string( m_pOwner->getId() ) + " " \ "WHERE CharacterId = " +
std::to_string( m_pOwner->getId() ) +
" "
"ORDER BY storageId ASC;" ); "ORDER BY storageId ASC;" );
while( res->next() ) while( res->next() )
@ -716,8 +688,10 @@ bool Core::Inventory::load()
"container_20, container_21, container_22, container_23, container_24, " "container_20, container_21, container_22, container_23, container_24, "
"container_25, container_26, container_27, container_28, container_29, " "container_25, container_26, container_27, container_28, container_29, "
"container_30, container_31, container_32, container_33, container_34 " "container_30, container_31, container_32, container_33, container_34 "
"FROM charaiteminventory " \ "FROM charaiteminventory "
"WHERE CharacterId = " + std::to_string( m_pOwner->getId() ) + " " \ "WHERE CharacterId = " +
std::to_string( m_pOwner->getId() ) +
" "
"ORDER BY storageId ASC;" ); "ORDER BY storageId ASC;" );
while( bagRes->next() ) while( bagRes->next() )
@ -738,15 +712,16 @@ bool Core::Inventory::load()
} }
} }
/////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////
// Load Currency // Load Currency
auto curRes = g_charaDb.query( "SELECT storageId, " auto curRes = g_charaDb.query( "SELECT storageId, "
"container_0, container_1, container_2, container_3, container_4, " "container_0, container_1, container_2, container_3, container_4, "
"container_5, container_6, container_7, container_8, container_9, " "container_5, container_6, container_7, container_8, container_9, "
"container_10, container_11 " "container_10, container_11 "
"FROM charaitemcurrency " \ "FROM charaitemcurrency "
"WHERE CharacterId = " + std::to_string( m_pOwner->getId() ) + " " \ "WHERE CharacterId = " +
std::to_string( m_pOwner->getId() ) +
" "
"ORDER BY storageId ASC;" ); "ORDER BY storageId ASC;" );
while( curRes->next() ) while( curRes->next() )
@ -767,7 +742,6 @@ bool Core::Inventory::load()
} }
} }
/////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////
// Load Crystals // Load Crystals
auto crystalRes = g_charaDb.query( "SELECT storageId, " auto crystalRes = g_charaDb.query( "SELECT storageId, "
@ -775,8 +749,10 @@ bool Core::Inventory::load()
"container_5, container_6, container_7, container_8, container_9, " "container_5, container_6, container_7, container_8, container_9, "
"container_10, container_11, container_12, container_13, container_14, " "container_10, container_11, container_12, container_13, container_14, "
"container_15, container_16, container_17 " "container_15, container_16, container_17 "
"FROM charaitemcrystal " \ "FROM charaitemcrystal "
"WHERE CharacterId = " + std::to_string( m_pOwner->getId() ) + " " \ "WHERE CharacterId = " +
std::to_string( m_pOwner->getId() ) +
" "
"ORDER BY storageId ASC;" ); "ORDER BY storageId ASC;" );
while( crystalRes->next() ) while( crystalRes->next() )
@ -800,7 +776,6 @@ bool Core::Inventory::load()
return true; return true;
} }
void Core::Inventory::send() void Core::Inventory::send()
{ {
InventoryMap::iterator it; InventoryMap::iterator it;
@ -848,10 +823,7 @@ void Core::Inventory::send()
containerInfoPacket.data().numItems = it->second->getEntryCount(); containerInfoPacket.data().numItems = it->second->getEntryCount();
containerInfoPacket.data().containerId = it->second->getId(); containerInfoPacket.data().containerId = it->second->getId();
m_pOwner->queuePacket( containerInfoPacket ); m_pOwner->queuePacket( containerInfoPacket );
} }
} }
uint16_t Core::Inventory::calculateEquippedGearItemLevel() uint16_t Core::Inventory::calculateEquippedGearItemLevel()
@ -862,16 +834,16 @@ uint16_t Core::Inventory::calculateEquippedGearItemLevel()
auto it = gearSetMap.begin(); auto it = gearSetMap.begin();
while ( it != gearSetMap.end() ) while( it != gearSetMap.end() )
{ {
auto currItem = it->second; auto currItem = it->second;
if ( currItem ) if( currItem )
{ {
iLvlResult += currItem->getItemLevel(); iLvlResult += currItem->getItemLevel();
// If item is weapon and isn't one-handed // If item is weapon and isn't one-handed
if ( currItem->isWeapon() && !isOneHandedWeapon( currItem->getCategory() ) ) if( currItem->isWeapon() && !isOneHandedWeapon( currItem->getCategory() ) )
{ {
iLvlResult += currItem->getItemLevel(); iLvlResult += currItem->getItemLevel();
} }
@ -887,7 +859,6 @@ uint16_t Core::Inventory::calculateEquippedGearItemLevel()
return boost::algorithm::clamp( iLvlResult / 13, 0, 9999 ); return boost::algorithm::clamp( iLvlResult / 13, 0, 9999 );
} }
uint8_t Core::Inventory::getFreeSlotsInBags() uint8_t Core::Inventory::getFreeSlotsInBags()
{ {
uint8_t slots = 0; uint8_t slots = 0;
@ -898,7 +869,6 @@ uint8_t Core::Inventory::getFreeSlotsInBags()
return slots; return slots;
} }
Core::Inventory::ContainerType Core::Inventory::getContainerType( uint32_t containerId ) Core::Inventory::ContainerType Core::Inventory::getContainerType( uint32_t containerId )
{ {
if( containerId < 5 ) if( containerId < 5 )

View file

@ -1,11 +1,10 @@
#ifndef INVENTORY_H_ #ifndef INVENTORY_H_
#define INVENTORY_H_ #define INVENTORY_H_
#include <map>
#include <Server_Common/Common.h>
#include "../Forwards.h" #include "../Forwards.h"
#include <Server_Common/Common.h>
#include <map>
namespace Core namespace Core {
{
class ItemContainer; class ItemContainer;
@ -37,10 +36,10 @@ public:
Currency = 2000, Currency = 2000,
Crystal = 2001, Crystal = 2001,
//UNKNOWN_0 = 2003, // UNKNOWN_0 = 2003,
KeyItem = 2004, KeyItem = 2004,
DamagedGear = 2007, DamagedGear = 2007,
//UNKNOWN_1 = 2008, // UNKNOWN_1 = 2008,
ArmoryOff = 3200, ArmoryOff = 3200,
ArmoryHead = 3201, ArmoryHead = 3201,
@ -193,11 +192,10 @@ public:
uint32_t getNextUId(); uint32_t getNextUId();
private: private:
Entity::Player* m_pOwner; Entity::Player* m_pOwner;
InventoryMap m_inventoryMap; InventoryMap m_inventoryMap;
}; };
} } // namespace Core
#endif #endif

View file

@ -1,28 +1,25 @@
#include "Item.h"
#include <Server_Common/Common.h> #include <Server_Common/Common.h>
#include <Server_Common/Exd/ExdData.h> #include <Server_Common/Exd/ExdData.h>
#include "Item.h"
extern Core::Data::ExdData g_exdData; extern Core::Data::ExdData g_exdData;
Core::Item::Item() Core::Item::Item()
{ {
} }
Core::Item::Item( uint32_t catalogId ) : Core::Item::Item( uint32_t catalogId ) : m_id( catalogId ), m_isHq( false )
m_id( catalogId ),
m_isHq( false )
{ {
} }
Core::Item::Item( uint64_t uId, uint32_t catalogId, uint64_t model1, uint64_t model2, Common::ItemUICategory categoryId, bool isHq ) : Core::Item::Item( uint64_t uId, uint32_t catalogId, uint64_t model1, uint64_t model2, Common::ItemUICategory categoryId,
m_id( catalogId ), bool isHq ) :
m_uId( uId ), m_id( catalogId ),
m_category( static_cast< Common::ItemUICategory >( categoryId ) ), m_uId( uId ),
m_model1( model1 ), m_category( static_cast< Common::ItemUICategory >( categoryId ) ),
m_model2( model2 ), m_model1( model1 ),
m_isHq( isHq ) m_model2( model2 ),
m_isHq( isHq )
{ {
auto itemInfo = g_exdData.getItemInfo( catalogId ); auto itemInfo = g_exdData.getItemInfo( catalogId );
m_delayMs = itemInfo->delayMs; m_delayMs = itemInfo->delayMs;
@ -35,7 +32,6 @@ Core::Item::Item( uint64_t uId, uint32_t catalogId, uint64_t model1, uint64_t mo
Core::Item::~Item() Core::Item::~Item()
{ {
} }
float Core::Item::getAutoAttackDmg() const float Core::Item::getAutoAttackDmg() const
@ -70,7 +66,7 @@ uint16_t Core::Item::getWeaponDmg() const
bool Core::Item::isWeapon() const bool Core::Item::isWeapon() const
{ {
return (m_weaponDmg != 0); return ( m_weaponDmg != 0 );
} }
uint32_t Core::Item::getId() const uint32_t Core::Item::getId() const

View file

@ -11,7 +11,8 @@ class Item
public: public:
Item(); Item();
Item( uint32_t catalogId ); Item( uint32_t catalogId );
Item( uint64_t uId, uint32_t catalogId, uint64_t model1, uint64_t model2, Common::ItemUICategory categoryId, bool isHq = false ); Item( uint64_t uId, uint32_t catalogId, uint64_t model1, uint64_t model2, Common::ItemUICategory categoryId,
bool isHq = false );
~Item(); ~Item();
uint32_t getId() const; uint32_t getId() const;
@ -54,31 +55,29 @@ public:
uint16_t getItemLevel() const; uint16_t getItemLevel() const;
protected: protected:
uint32_t m_id; uint32_t m_id;
uint64_t m_uId; uint64_t m_uId;
Common::ItemUICategory m_category; Common::ItemUICategory m_category;
uint32_t m_stackSize; uint32_t m_stackSize;
std::vector< uint8_t > m_classJobList; std::vector< uint8_t > m_classJobList;
uint64_t m_model1; uint64_t m_model1;
uint64_t m_model2; uint64_t m_model2;
bool m_isHq; bool m_isHq;
uint16_t m_delayMs;
uint16_t m_physicalDmg;
uint16_t m_magicalDmg;
uint16_t m_weaponDmg;
float m_autoAttackDmg;
uint16_t m_itemLevel;
uint16_t m_delayMs;
uint16_t m_physicalDmg;
uint16_t m_magicalDmg;
uint16_t m_weaponDmg;
float m_autoAttackDmg;
uint16_t m_itemLevel;
}; };
} } // namespace Core
#endif #endif

View file

@ -1,27 +1,22 @@
#include "../Forwards.h"
#include "ItemContainer.h" #include "ItemContainer.h"
#include "../Forwards.h"
#include <Server_Common/Common.h> #include <Server_Common/Common.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Database/DatabaseDef.h> #include <Server_Common/Database/DatabaseDef.h>
#include <Server_Common/Logging/Logger.h>
#include "Actor/Player.h" #include "Actor/Player.h"
#include "Item.h" #include "Item.h"
extern Core::Logger g_log; extern Core::Logger g_log;
Core::ItemContainer::ItemContainer( uint16_t locationId ) : Core::ItemContainer::ItemContainer( uint16_t locationId ) : m_id( locationId ), m_size( 25 )
m_id( locationId ),
m_size( 25 )
{ {
} }
Core::ItemContainer::~ItemContainer() Core::ItemContainer::~ItemContainer()
{ {
} }
uint16_t Core::ItemContainer::getId() const uint16_t Core::ItemContainer::getId() const
@ -52,12 +47,12 @@ void Core::ItemContainer::removeItem( uint8_t slotId )
} }
} }
Core::ItemMap & Core::ItemContainer::getItemMap() Core::ItemMap& Core::ItemContainer::getItemMap()
{ {
return m_itemMap; return m_itemMap;
} }
const Core::ItemMap & Core::ItemContainer::getItemMap() const const Core::ItemMap& Core::ItemContainer::getItemMap() const
{ {
return m_itemMap; return m_itemMap;
} }
@ -67,8 +62,7 @@ int16_t Core::ItemContainer::getFreeSlot()
for( uint8_t slotId = 0; slotId < m_size; slotId++ ) for( uint8_t slotId = 0; slotId < m_size; slotId++ )
{ {
ItemMap::iterator it = m_itemMap.find( slotId ); ItemMap::iterator it = m_itemMap.find( slotId );
if( it == m_itemMap.end() || if( it == m_itemMap.end() || it->second == nullptr )
it->second == nullptr )
return slotId; return slotId;
} }
return -1; return -1;

View file

@ -7,41 +7,40 @@
#include "../Forwards.h" #include "../Forwards.h"
namespace Core namespace Core {
typedef std::map< uint8_t, ItemPtr > ItemMap;
class ItemContainer
{ {
typedef std::map< uint8_t, ItemPtr > ItemMap; public:
ItemContainer( uint16_t locationId );
~ItemContainer();
class ItemContainer uint16_t getId() const;
{
public: uint8_t getEntryCount() const;
ItemContainer( uint16_t locationId );
~ItemContainer();
uint16_t getId() const; void removeItem( uint8_t slotId );
uint8_t getEntryCount() const; ItemMap& getItemMap();
void removeItem( uint8_t slotId ); const ItemMap& getItemMap() const;
ItemMap& getItemMap(); ItemPtr getItem( uint8_t slotId );
const ItemMap& getItemMap() const; void setItem( uint8_t slotId, ItemPtr item );
ItemPtr getItem( uint8_t slotId ); int16_t getFreeSlot();
void setItem( uint8_t slotId, ItemPtr item ); private:
uint16_t m_id;
uint8_t m_size;
ItemMap m_itemMap;
Entity::PlayerPtr m_pOwner;
};
int16_t getFreeSlot(); } // namespace Core
private:
uint16_t m_id;
uint8_t m_size;
ItemMap m_itemMap;
Entity::PlayerPtr m_pOwner;
};
}
#endif #endif

View file

@ -1,20 +1,15 @@
#include "Linkshell.h" #include "Linkshell.h"
Core::Linkshell::Linkshell( uint64_t id, const std::string& name, uint64_t masterId,
Core::Linkshell::Linkshell( uint64_t id, const std::set< uint64_t >& members, const std::set< uint64_t >& leaders,
const std::string &name, const std::set< uint64_t >& invites ) :
uint64_t masterId, m_linkshellId( id ),
const std::set<uint64_t> &members, m_name( name ),
const std::set<uint64_t> &leaders, m_masterCharacterId( masterId ),
const std::set<uint64_t> &invites ) : m_memberIds( members ),
m_linkshellId( id ), m_leaderIds( leaders ),
m_name( name ), m_inviteIds( invites )
m_masterCharacterId( masterId ),
m_memberIds( members ),
m_leaderIds( leaders ),
m_inviteIds( invites )
{ {
} }
uint64_t Core::Linkshell::getId() const uint64_t Core::Linkshell::getId() const
@ -57,7 +52,7 @@ const std::set< uint64_t >& Core::Linkshell::getInviteIdList() const
return m_inviteIds; return m_inviteIds;
} }
std::set< uint64_t > &Core::Linkshell::getInviteIdList() std::set< uint64_t >& Core::Linkshell::getInviteIdList()
{ {
return m_inviteIds; return m_inviteIds;
} }
@ -91,6 +86,3 @@ void Core::Linkshell::removeInvite( uint64_t memberId )
{ {
m_inviteIds.erase( memberId ); m_inviteIds.erase( memberId );
} }

View file

@ -4,8 +4,7 @@
#include <Server_Common/Common.h> #include <Server_Common/Common.h>
#include <set> #include <set>
namespace Core namespace Core {
{
class Linkshell class Linkshell
{ {
@ -24,12 +23,8 @@ private:
std::set< uint64_t > m_inviteIds; std::set< uint64_t > m_inviteIds;
public: public:
Linkshell( uint64_t id, Linkshell( uint64_t id, const std::string& name, uint64_t masterId, const std::set< uint64_t >& members,
const std::string& name, const std::set< uint64_t >& leaders, const std::set< uint64_t >& invites );
uint64_t masterId,
const std::set< uint64_t >& members,
const std::set< uint64_t >& leaders,
const std::set< uint64_t >& invites );
uint64_t getId() const; uint64_t getId() const;
@ -54,9 +49,7 @@ public:
void addInvite( uint64_t memberId ); void addInvite( uint64_t memberId );
void removeInvite( uint64_t memberId ); void removeInvite( uint64_t memberId );
}; };
} } // namespace Core
#endif //SAPPHIRE_LINKSHELL_H #endif // SAPPHIRE_LINKSHELL_H

View file

@ -9,26 +9,23 @@ extern Core::Logger g_log;
Core::LinkshellMgr::LinkshellMgr() Core::LinkshellMgr::LinkshellMgr()
{ {
} }
bool Core::LinkshellMgr::loadLinkshells() bool Core::LinkshellMgr::loadLinkshells()
{ {
auto res = g_charaDb.query( "SELECT LinkshellId, MasterCharacterId, CharacterIdList, " auto res = g_charaDb.query( "SELECT LinkshellId, MasterCharacterId, CharacterIdList, "
"LinkshellName, LeaderIdList, InviteIdList " "LinkshellName, LeaderIdList, InviteIdList "
"FROM infolinkshell " "FROM infolinkshell "
"ORDER BY LinkshellId ASC;" ); "ORDER BY LinkshellId ASC;" );
while( res->next() ) while( res->next() )
{ {
uint64_t linkshellId = res->getUInt64( 1 ); uint64_t linkshellId = res->getUInt64( 1 );
uint32_t masterId = res->getUInt( 2 ); uint32_t masterId = res->getUInt( 2 );
std::string name = res->getString( 4 ); std::string name = res->getString( 4 );
auto func = []( std::set< uint64_t >& outList, std::vector< char >& inData ) auto func = []( std::set< uint64_t >& outList, std::vector< char >& inData ) {
{
if( inData.size() ) if( inData.size() )
{ {
std::vector< uint64_t > list( inData.size() / 8 ); std::vector< uint64_t > list( inData.size() / 8 );
@ -54,11 +51,9 @@ bool Core::LinkshellMgr::loadLinkshells()
auto lsPtr = boost::make_shared< Linkshell >( linkshellId, name, masterId, members, leaders, invites ); auto lsPtr = boost::make_shared< Linkshell >( linkshellId, name, masterId, members, leaders, invites );
m_linkshellIdMap[linkshellId] = lsPtr; m_linkshellIdMap[linkshellId] = lsPtr;
m_linkshellNameMap[name] = lsPtr; m_linkshellNameMap[name] = lsPtr;
} }
return true; return true;
} }
Core::LinkshellPtr Core::LinkshellMgr::getLinkshellByName( const std::string& name ) Core::LinkshellPtr Core::LinkshellMgr::getLinkshellByName( const std::string& name )

View file

@ -4,8 +4,7 @@
#include <boost/shared_ptr.hpp> #include <boost/shared_ptr.hpp>
#include <map> #include <map>
namespace Core namespace Core {
{
class Linkshell; class Linkshell;
using LinkshellPtr = boost::shared_ptr< Linkshell >; using LinkshellPtr = boost::shared_ptr< Linkshell >;
@ -24,5 +23,5 @@ public:
bool loadLinkshells(); bool loadLinkshells();
}; };
} } // namespace Core
#endif //CORE_LINKSHELLMGR_H #endif // CORE_LINKSHELLMGR_H

View file

@ -1,11 +1,10 @@
#include <cmath> #include <cmath>
#include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Common.h>
#include "Actor/Actor.h" #include "Actor/Actor.h"
#include "Actor/Player.h" #include "Actor/Player.h"
#include "CalcBattle.h" #include "CalcBattle.h"
#include <Server_Common/Common.h>
#include <Server_Common/Exd/ExdData.h>
using namespace Core::Math; using namespace Core::Math;
using namespace Core::Entity; using namespace Core::Entity;
@ -33,8 +32,7 @@ uint32_t CalcBattle::calculateHealValue( PlayerPtr pPlayer, uint32_t potency )
auto classInfoIt = g_exdData.m_classJobInfoMap.find( static_cast< uint8_t >( pPlayer->getClass() ) ); auto classInfoIt = g_exdData.m_classJobInfoMap.find( static_cast< uint8_t >( pPlayer->getClass() ) );
auto paramGrowthInfoIt = g_exdData.m_paramGrowthInfoMap.find( pPlayer->getLevel() ); auto paramGrowthInfoIt = g_exdData.m_paramGrowthInfoMap.find( pPlayer->getLevel() );
if ( classInfoIt == g_exdData.m_classJobInfoMap.end() || if( classInfoIt == g_exdData.m_classJobInfoMap.end() || paramGrowthInfoIt == g_exdData.m_paramGrowthInfoMap.end() )
paramGrowthInfoIt == g_exdData.m_paramGrowthInfoMap.end())
return 0; return 0;
auto jobModVal = classInfoIt->second; auto jobModVal = classInfoIt->second;

View file

@ -1,8 +1,8 @@
#ifndef _CALCBATTLE_H #ifndef _CALCBATTLE_H
#define _CALCBATTLE_H #define _CALCBATTLE_H
#include <Server_Common/Common.h>
#include "Actor/Actor.h" #include "Actor/Actor.h"
#include <Server_Common/Common.h>
using namespace Core::Entity; using namespace Core::Entity;
@ -15,10 +15,9 @@ namespace Math {
static uint32_t calculateHealValue( PlayerPtr pPlayer, uint32_t potency ); static uint32_t calculateHealValue( PlayerPtr pPlayer, uint32_t potency );
private: private:
}; };
} } // namespace Math
} } // namespace Core
#endif #endif

View file

@ -1,13 +1,12 @@
#include <cmath> #include <cmath>
#include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Common.h>
#include "Actor/Actor.h" #include "Actor/Actor.h"
#include "Actor/Player.h" #include "Actor/Player.h"
#include <Server_Common/Common.h>
#include <Server_Common/Exd/ExdData.h>
#include "CalcStats.h" #include "CalcStats.h"
using namespace Core::Math; using namespace Core::Math;
using namespace Core::Entity; using namespace Core::Entity;
@ -38,12 +37,12 @@ float CalcStats::calculateBaseStat( PlayerPtr pPlayer )
uint8_t level = pPlayer->getLevel(); uint8_t level = pPlayer->getLevel();
// SB Base Stat Formula (Aligned) // SB Base Stat Formula (Aligned)
if ( level > 60 ) if( level > 60 )
{ {
base = static_cast< float >( ( ( ( level == 61 ) ? 224 : 220 ) + ( level - 61 ) * 8) ); base = static_cast< float >( ( ( ( level == 61 ) ? 224 : 220 ) + ( level - 61 ) * 8 ) );
} }
// HW Base Stat Formula (Aligned) // HW Base Stat Formula (Aligned)
else if ( level > 50 ) else if( level > 50 )
base = 1.63f * level + 121.02f; base = 1.63f * level + 121.02f;
// ARR Base Stat Formula (Off by one in several cases) // ARR Base Stat Formula (Off by one in several cases)
else else
@ -58,14 +57,14 @@ float CalcStats::calculateBaseStat( PlayerPtr pPlayer )
uint32_t CalcStats::calculateMaxHp( PlayerPtr pPlayer ) uint32_t CalcStats::calculateMaxHp( PlayerPtr pPlayer )
{ {
// TODO: Replace ApproxBaseHP with something that can get us an accurate BaseHP. // TODO: Replace ApproxBaseHP with something that can get us an accurate BaseHP.
// Is there any way to pull reliable BaseHP without having to manually use a pet for every level, and using the values from a table? // Is there any way to pull reliable BaseHP without having to manually use a pet for every level, and using the
// More info here: https://docs.google.com/spreadsheets/d/1de06KGT0cNRUvyiXNmjNgcNvzBCCQku7jte5QxEQRbs/edit?usp=sharing // values from a table? More info here:
// https://docs.google.com/spreadsheets/d/1de06KGT0cNRUvyiXNmjNgcNvzBCCQku7jte5QxEQRbs/edit?usp=sharing
auto classInfoIt = g_exdData.m_classJobInfoMap.find( static_cast< uint8_t >( pPlayer->getClass() ) ); auto classInfoIt = g_exdData.m_classJobInfoMap.find( static_cast< uint8_t >( pPlayer->getClass() ) );
auto paramGrowthInfoIt = g_exdData.m_paramGrowthInfoMap.find( pPlayer->getLevel() ); auto paramGrowthInfoIt = g_exdData.m_paramGrowthInfoMap.find( pPlayer->getLevel() );
if ( classInfoIt == g_exdData.m_classJobInfoMap.end() || if( classInfoIt == g_exdData.m_classJobInfoMap.end() || paramGrowthInfoIt == g_exdData.m_paramGrowthInfoMap.end() )
paramGrowthInfoIt == g_exdData.m_paramGrowthInfoMap.end() )
return 0; return 0;
uint8_t level = pPlayer->getLevel(); uint8_t level = pPlayer->getLevel();
@ -78,14 +77,15 @@ uint32_t CalcStats::calculateMaxHp( PlayerPtr pPlayer )
// These values are not precise. // These values are not precise.
if ( level >= 60 ) if( level >= 60 )
approxBaseHp = static_cast< float >( 2600 + ( level - 60 ) * 100 ); approxBaseHp = static_cast< float >( 2600 + ( level - 60 ) * 100 );
else if ( level >= 50 ) else if( level >= 50 )
approxBaseHp = 1700 + ( ( level - 50 ) * ( 1700 * 1.04325f ) ); approxBaseHp = 1700 + ( ( level - 50 ) * ( 1700 * 1.04325f ) );
else else
approxBaseHp = paramGrowthInfoIt->second.mp_const * 0.7667f; approxBaseHp = paramGrowthInfoIt->second.mp_const * 0.7667f;
uint16_t result = static_cast< uint16_t >( floor( jobModHp * ( approxBaseHp / 100.0f ) ) + floor( hpMod / 100.0f * ( vitStat - baseStat ) ) ); uint16_t result = static_cast< uint16_t >( floor( jobModHp * ( approxBaseHp / 100.0f ) ) +
floor( hpMod / 100.0f * ( vitStat - baseStat ) ) );
return result; return result;
} }
@ -98,8 +98,7 @@ uint32_t CalcStats::calculateMaxMp( PlayerPtr pPlayer )
auto classInfoIt = g_exdData.m_classJobInfoMap.find( static_cast< uint8_t >( pPlayer->getClass() ) ); auto classInfoIt = g_exdData.m_classJobInfoMap.find( static_cast< uint8_t >( pPlayer->getClass() ) );
auto paramGrowthInfoIt = g_exdData.m_paramGrowthInfoMap.find( pPlayer->getLevel() ); auto paramGrowthInfoIt = g_exdData.m_paramGrowthInfoMap.find( pPlayer->getLevel() );
if ( classInfoIt == g_exdData.m_classJobInfoMap.end() || if( classInfoIt == g_exdData.m_classJobInfoMap.end() || paramGrowthInfoIt == g_exdData.m_paramGrowthInfoMap.end() )
paramGrowthInfoIt == g_exdData.m_paramGrowthInfoMap.end() )
return 0; return 0;
float baseStat = calculateBaseStat( pPlayer ); float baseStat = calculateBaseStat( pPlayer );
@ -108,7 +107,8 @@ uint32_t CalcStats::calculateMaxMp( PlayerPtr pPlayer )
uint16_t jobModMp = classInfoIt->second.mod_mpcpgp; uint16_t jobModMp = classInfoIt->second.mod_mpcpgp;
uint16_t baseMp = paramGrowthInfoIt->second.mp_const; uint16_t baseMp = paramGrowthInfoIt->second.mp_const;
uint16_t result = static_cast< uint16_t >( floor( floor( piety - baseStat ) * ( pietyScalar / 100 ) + baseMp ) * jobModMp / 100 ); uint16_t result =
static_cast< uint16_t >( floor( floor( piety - baseStat ) * ( pietyScalar / 100 ) + baseMp ) * jobModMp / 100 );
return result; return result;
} }

View file

@ -1,8 +1,8 @@
#ifndef _CALCSTATS_H #ifndef _CALCSTATS_H
#define _CALCSTATS_H #define _CALCSTATS_H
#include <Server_Common/Common.h>
#include "Actor/Actor.h" #include "Actor/Actor.h"
#include <Server_Common/Common.h>
using namespace Core::Entity; using namespace Core::Entity;
@ -17,10 +17,9 @@ namespace Math {
static uint32_t calculateMaxHp( PlayerPtr pPlayer ); static uint32_t calculateMaxHp( PlayerPtr pPlayer );
private: private:
}; };
} } // namespace Math
} } // namespace Core
#endif #endif

View file

@ -1,20 +1,20 @@
#include <Server_Common/Common.h> #include <Server_Common/Common.h>
#include <Server_Common/Network/CommonNetwork.h>
#include <Server_Common/Util/Util.h>
#include <Server_Common/Logging/Logger.h> #include <Server_Common/Logging/Logger.h>
#include <Server_Common/Network/PacketContainer.h> #include <Server_Common/Network/CommonNetwork.h>
#include <Server_Common/Network/GamePacketParser.h> #include <Server_Common/Network/GamePacketParser.h>
#include <Server_Common/Network/PacketContainer.h>
#include <Server_Common/Util/Util.h>
#include <boost/format.hpp> #include <boost/format.hpp>
#include "GameConnection.h" #include "GameConnection.h"
#include "Actor/Player.h"
#include "DebugCommand/DebugCommandHandler.h"
#include "Forwards.h"
#include "Network/PacketWrappers/InitUIPacket.h"
#include "ServerZone.h" #include "ServerZone.h"
#include "Session.h" #include "Session.h"
#include "Zone/Zone.h" #include "Zone/Zone.h"
#include "Network/PacketWrappers/InitUIPacket.h"
#include "DebugCommand/DebugCommandHandler.h"
#include "Actor/Player.h"
#include "Forwards.h"
extern Core::DebugCommandHandler g_gameCommandMgr; extern Core::DebugCommandHandler g_gameCommandMgr;
extern Core::Logger g_log; extern Core::Logger g_log;
@ -24,87 +24,89 @@ using namespace Core::Common;
using namespace Core::Network::Packets; using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server; using namespace Core::Network::Packets::Server;
Core::Network::GameConnection::GameConnection( Core::Network::HivePtr pHive, Core::Network::GameConnection::GameConnection( Core::Network::HivePtr pHive, Core::Network::AcceptorPtr pAcceptor ) :
Core::Network::AcceptorPtr pAcceptor ) Connection( pHive ),
: Connection( pHive ) m_pAcceptor( pAcceptor ),
, m_pAcceptor( pAcceptor ) m_conType( ConnectionType::None )
, m_conType( ConnectionType::None )
{ {
auto setZoneHandler = [=]( uint16_t opcode, std::string handlerName, GameConnection::Handler pHandler ) auto setZoneHandler = [=]( uint16_t opcode, std::string handlerName, GameConnection::Handler pHandler ) {
{
m_zoneHandlerMap[opcode] = pHandler; m_zoneHandlerMap[opcode] = pHandler;
m_zoneHandlerStrMap[opcode] = handlerName; m_zoneHandlerStrMap[opcode] = handlerName;
}; };
auto setChatHandler = [=]( uint16_t opcode, std::string handlerName, GameConnection::Handler pHandler ) auto setChatHandler = [=]( uint16_t opcode, std::string handlerName, GameConnection::Handler pHandler ) {
{
m_chatHandlerMap[opcode] = pHandler; m_chatHandlerMap[opcode] = pHandler;
m_chatHandlerStrMap[opcode] = handlerName; m_chatHandlerStrMap[opcode] = handlerName;
}; };
setZoneHandler( ClientZoneIpcType::PingHandler, "PingHandler", &GameConnection::pingHandler ); setZoneHandler( ClientZoneIpcType::PingHandler, "PingHandler", &GameConnection::pingHandler );
setZoneHandler( ClientZoneIpcType::InitHandler, "InitHandler", &GameConnection::initHandler ); setZoneHandler( ClientZoneIpcType::InitHandler, "InitHandler", &GameConnection::initHandler );
setZoneHandler( ClientZoneIpcType::ChatHandler, "ChatHandler", &GameConnection::chatHandler ); setZoneHandler( ClientZoneIpcType::ChatHandler, "ChatHandler", &GameConnection::chatHandler );
setZoneHandler( ClientZoneIpcType::FinishLoadingHandler, "FinishLoadingHandler", &GameConnection::finishLoadingHandler ); setZoneHandler( ClientZoneIpcType::FinishLoadingHandler, "FinishLoadingHandler",
&GameConnection::finishLoadingHandler );
setZoneHandler( ClientZoneIpcType::PlayTimeHandler, "PlayTimeHandler", &GameConnection::playTimeHandler ); setZoneHandler( ClientZoneIpcType::PlayTimeHandler, "PlayTimeHandler", &GameConnection::playTimeHandler );
setZoneHandler( ClientZoneIpcType::LogoutHandler, "LogoutHandler", &GameConnection::logoutHandler ); setZoneHandler( ClientZoneIpcType::LogoutHandler, "LogoutHandler", &GameConnection::logoutHandler );
setZoneHandler( ClientZoneIpcType::SocialListHandler, "SocialListHandler", &GameConnection::socialListHandler ); setZoneHandler( ClientZoneIpcType::SocialListHandler, "SocialListHandler", &GameConnection::socialListHandler );
setZoneHandler( ClientZoneIpcType::SetSearchInfoHandler, "SetSearchInfoHandler", &GameConnection::setSearchInfoHandler ); setZoneHandler( ClientZoneIpcType::SetSearchInfoHandler, "SetSearchInfoHandler",
setZoneHandler( ClientZoneIpcType::ReqSearchInfoHandler, "ReqSearchInfoHandler", &GameConnection::reqSearchInfoHandler ); &GameConnection::setSearchInfoHandler );
setZoneHandler( ClientZoneIpcType::ReqSearchInfoHandler, "ReqSearchInfoHandler",
&GameConnection::reqSearchInfoHandler );
setZoneHandler( ClientZoneIpcType::BlackListHandler, "BlackListHandler", &GameConnection::blackListHandler ); setZoneHandler( ClientZoneIpcType::BlackListHandler, "BlackListHandler", &GameConnection::blackListHandler );
setZoneHandler( ClientZoneIpcType::LinkshellListHandler, "LinkshellListHandler", &GameConnection::linkshellListHandler ); setZoneHandler( ClientZoneIpcType::LinkshellListHandler, "LinkshellListHandler",
&GameConnection::linkshellListHandler );
setZoneHandler( ClientZoneIpcType::FcInfoReqHandler, "FcInfoReqHandler", &GameConnection::fcInfoReqHandler ); setZoneHandler( ClientZoneIpcType::FcInfoReqHandler, "FcInfoReqHandler", &GameConnection::fcInfoReqHandler );
setZoneHandler( ClientZoneIpcType::ZoneLineHandler, "ZoneLineHandler", &GameConnection::zoneLineHandler ); setZoneHandler( ClientZoneIpcType::ZoneLineHandler, "ZoneLineHandler", &GameConnection::zoneLineHandler );
setZoneHandler( ClientZoneIpcType::ActionHandler, "ActionHandler", &GameConnection::actionHandler ); setZoneHandler( ClientZoneIpcType::ActionHandler, "ActionHandler", &GameConnection::actionHandler );
setZoneHandler( ClientZoneIpcType::DiscoveryHandler, "DiscoveryHandler", &GameConnection::discoveryHandler ); setZoneHandler( ClientZoneIpcType::DiscoveryHandler, "DiscoveryHandler", &GameConnection::discoveryHandler );
setZoneHandler( ClientZoneIpcType::SkillHandler, "SkillHandler", &GameConnection::skillHandler ); setZoneHandler( ClientZoneIpcType::SkillHandler, "SkillHandler", &GameConnection::skillHandler );
setZoneHandler( ClientZoneIpcType::GMCommand1, "GMCommand1", &GameConnection::gm1Handler ); setZoneHandler( ClientZoneIpcType::GMCommand1, "GMCommand1", &GameConnection::gm1Handler );
setZoneHandler( ClientZoneIpcType::GMCommand2, "GMCommand2", &GameConnection::gm2Handler ); setZoneHandler( ClientZoneIpcType::GMCommand2, "GMCommand2", &GameConnection::gm2Handler );
setZoneHandler( ClientZoneIpcType::UpdatePositionHandler,"UpdatePositionHandler", &GameConnection::updatePositionHandler ); setZoneHandler( ClientZoneIpcType::UpdatePositionHandler, "UpdatePositionHandler",
&GameConnection::updatePositionHandler );
setZoneHandler( ClientZoneIpcType::InventoryModifyHandler,"InventoryModifyHandler", &GameConnection::inventoryModifyHandler ); setZoneHandler( ClientZoneIpcType::InventoryModifyHandler, "InventoryModifyHandler",
&GameConnection::inventoryModifyHandler );
setZoneHandler( ClientZoneIpcType::TalkEventHandler, "EventHandler", &GameConnection::eventHandler ); setZoneHandler( ClientZoneIpcType::TalkEventHandler, "EventHandler", &GameConnection::eventHandler );
setZoneHandler( ClientZoneIpcType::EmoteEventHandler, "EventHandler", &GameConnection::eventHandler ); setZoneHandler( ClientZoneIpcType::EmoteEventHandler, "EventHandler", &GameConnection::eventHandler );
setZoneHandler( ClientZoneIpcType::WithinRangeEventHandler, "EventHandler", &GameConnection::eventHandler ); setZoneHandler( ClientZoneIpcType::WithinRangeEventHandler, "EventHandler", &GameConnection::eventHandler );
setZoneHandler( ClientZoneIpcType::OutOfRangeEventHandler, "EventHandler", &GameConnection::eventHandler ); setZoneHandler( ClientZoneIpcType::OutOfRangeEventHandler, "EventHandler", &GameConnection::eventHandler );
setZoneHandler( ClientZoneIpcType::EnterTeriEventHandler, "EventHandler", &GameConnection::eventHandler ); setZoneHandler( ClientZoneIpcType::EnterTeriEventHandler, "EventHandler", &GameConnection::eventHandler );
setZoneHandler( ClientZoneIpcType::ReturnEventHandler, "EventHandlerReturn", &GameConnection::eventHandler ); setZoneHandler( ClientZoneIpcType::ReturnEventHandler, "EventHandlerReturn", &GameConnection::eventHandler );
setZoneHandler( ClientZoneIpcType::TradeReturnEventHandler, "EventHandlerReturn", &GameConnection::eventHandler ); setZoneHandler( ClientZoneIpcType::TradeReturnEventHandler, "EventHandlerReturn", &GameConnection::eventHandler );
setZoneHandler( ClientZoneIpcType::LinkshellEventHandler, "LinkshellEventHandler", &GameConnection::eventHandler ); setZoneHandler( ClientZoneIpcType::LinkshellEventHandler, "LinkshellEventHandler", &GameConnection::eventHandler );
setZoneHandler( ClientZoneIpcType::LinkshellEventHandler1, "LinkshellEventHandler1", &GameConnection::eventHandler ); setZoneHandler( ClientZoneIpcType::LinkshellEventHandler1, "LinkshellEventHandler1", &GameConnection::eventHandler );
setZoneHandler( ClientZoneIpcType::CFDutyInfoHandler, "CFDutyInfoRequest", &GameConnection::cfDutyInfoRequest ); setZoneHandler( ClientZoneIpcType::CFDutyInfoHandler, "CFDutyInfoRequest", &GameConnection::cfDutyInfoRequest );
setZoneHandler( ClientZoneIpcType::CFRegisterDuty, "CFRegisterDuty", &GameConnection::cfRegisterDuty ); setZoneHandler( ClientZoneIpcType::CFRegisterDuty, "CFRegisterDuty", &GameConnection::cfRegisterDuty );
setZoneHandler( ClientZoneIpcType::CFRegisterRoulette, "CFRegisterRoulette", &GameConnection::cfRegisterRoulette ); setZoneHandler( ClientZoneIpcType::CFRegisterRoulette, "CFRegisterRoulette", &GameConnection::cfRegisterRoulette );
setZoneHandler( ClientZoneIpcType::CFCommenceHandler, "CFDutyAccepted", &GameConnection::cfDutyAccepted); setZoneHandler( ClientZoneIpcType::CFCommenceHandler, "CFDutyAccepted", &GameConnection::cfDutyAccepted );
setZoneHandler( ClientZoneIpcType::ReqEquipDisplayFlagsChange, "ReqEquipDisplayFlagsChange", &GameConnection::reqEquipDisplayFlagsHandler ); setZoneHandler( ClientZoneIpcType::ReqEquipDisplayFlagsChange, "ReqEquipDisplayFlagsChange",
&GameConnection::reqEquipDisplayFlagsHandler );
setZoneHandler( ClientZoneIpcType::PerformNoteHandler, "PerformNoteHandler", &GameConnection::performNoteHandler ); setZoneHandler( ClientZoneIpcType::PerformNoteHandler, "PerformNoteHandler", &GameConnection::performNoteHandler );
setChatHandler( ClientChatIpcType::TellReq, "TellReq", &GameConnection::tellHandler); setChatHandler( ClientChatIpcType::TellReq, "TellReq", &GameConnection::tellHandler );
} }
Core::Network::GameConnection::~GameConnection() = default; Core::Network::GameConnection::~GameConnection() = default;
// overwrite the parents onConnect for our game socket needs // overwrite the parents onConnect for our game socket needs
void Core::Network::GameConnection::OnAccept( const std::string & host, uint16_t port ) void Core::Network::GameConnection::OnAccept( const std::string& host, uint16_t port )
{ {
GameConnectionPtr connection( new GameConnection( m_hive, m_pAcceptor ) ); GameConnectionPtr connection( new GameConnection( m_hive, m_pAcceptor ) );
m_pAcceptor->Accept( connection ); m_pAcceptor->Accept( connection );
@ -112,14 +114,13 @@ void Core::Network::GameConnection::OnAccept( const std::string & host, uint16_t
g_log.info( "Connect from " + m_socket.remote_endpoint().address().to_string() ); g_log.info( "Connect from " + m_socket.remote_endpoint().address().to_string() );
} }
void Core::Network::GameConnection::OnDisconnect() void Core::Network::GameConnection::OnDisconnect()
{ {
g_log.debug( "GameConnection DISCONNECT" ); g_log.debug( "GameConnection DISCONNECT" );
m_pSession = nullptr; m_pSession = nullptr;
} }
void Core::Network::GameConnection::OnRecv( std::vector< uint8_t > & buffer ) void Core::Network::GameConnection::OnRecv( std::vector< uint8_t >& buffer )
{ {
// This is assumed packet always start with valid FFXIVARR_PACKET_HEADER for now. // This is assumed packet always start with valid FFXIVARR_PACKET_HEADER for now.
@ -142,8 +143,8 @@ void Core::Network::GameConnection::OnRecv( std::vector< uint8_t > & buffer )
// Dissect packet list // Dissect packet list
std::vector< Packets::FFXIVARR_PACKET_RAW > packetList; std::vector< Packets::FFXIVARR_PACKET_RAW > packetList;
const auto packetResult = Packets::getPackets( buffer, sizeof( struct FFXIVARR_PACKET_HEADER ), const auto packetResult =
packetHeader, packetList ); Packets::getPackets( buffer, sizeof( struct FFXIVARR_PACKET_HEADER ), packetHeader, packetList );
if( packetResult == Incomplete ) if( packetResult == Incomplete )
{ {
@ -163,7 +164,7 @@ void Core::Network::GameConnection::OnRecv( std::vector< uint8_t > & buffer )
handlePackets( packetHeader, packetList ); handlePackets( packetHeader, packetList );
} }
void Core::Network::GameConnection::OnError( const boost::system::error_code & error ) void Core::Network::GameConnection::OnError( const boost::system::error_code& error )
{ {
g_log.debug( "GameConnection ERROR: " + error.message() ); g_log.debug( "GameConnection ERROR: " + error.message() );
} }
@ -189,25 +190,24 @@ void Core::Network::GameConnection::handleZonePacket( const Packets::GamePacket&
auto itStr = m_zoneHandlerStrMap.find( pPacket.getSubType() ); auto itStr = m_zoneHandlerStrMap.find( pPacket.getSubType() );
std::string name = itStr != m_zoneHandlerStrMap.end() ? itStr->second : "unknown"; std::string name = itStr != m_zoneHandlerStrMap.end() ? itStr->second : "unknown";
// dont display packet notification if it is a ping or pos update, don't want the spam // dont display packet notification if it is a ping or pos update, don't want the spam
if( pPacket.getSubType() != PingHandler && if( pPacket.getSubType() != PingHandler && pPacket.getSubType() != UpdatePositionHandler )
pPacket.getSubType() != UpdatePositionHandler )
g_log.debug( sessionStr + " Handling Zone IPC : " + name + "( " + g_log.debug(
boost::str( boost::format( "%|04X|" ) % sessionStr + " Handling Zone IPC : " + name + "( " +
static_cast< uint32_t >( pPacket.getSubType() & 0xFFFF ) ) + " )" ); boost::str( boost::format( "%|04X|" ) % static_cast< uint32_t >( pPacket.getSubType() & 0xFFFF ) ) +
" )" );
( this->*( it->second ) )( pPacket, *m_pSession->getPlayer() ); ( this->*( it->second ) )( pPacket, *m_pSession->getPlayer() );
} }
else else
{ {
g_log.debug( sessionStr + " Undefined Zone IPC : Unknown ( " + g_log.debug( sessionStr + " Undefined Zone IPC : Unknown ( " +
boost::str( boost::format( "%|04X|" ) % boost::str( boost::format( "%|04X|" ) % static_cast< uint32_t >( pPacket.getSubType() & 0xFFFF ) ) +
static_cast< uint32_t >( pPacket.getSubType() & 0xFFFF ) ) + " )" ); " )" );
g_log.debug( "\n" + pPacket.toString() ); g_log.debug( "\n" + pPacket.toString() );
} }
} }
void Core::Network::GameConnection::handleChatPacket( const Packets::GamePacket& pPacket ) void Core::Network::GameConnection::handleChatPacket( const Packets::GamePacket& pPacket )
{ {
auto it = m_chatHandlerMap.find( pPacket.getSubType() ); auto it = m_chatHandlerMap.find( pPacket.getSubType() );
@ -221,16 +221,16 @@ void Core::Network::GameConnection::handleChatPacket( const Packets::GamePacket&
// dont display packet notification if it is a ping or pos update, don't want the spam // dont display packet notification if it is a ping or pos update, don't want the spam
g_log.debug( sessionStr + " Handling Chat IPC : " + name + "( " + g_log.debug( sessionStr + " Handling Chat IPC : " + name + "( " +
boost::str( boost::format( "%|04X|" ) % boost::str( boost::format( "%|04X|" ) % static_cast< uint32_t >( pPacket.getSubType() & 0xFFFF ) ) +
static_cast< uint32_t >( pPacket.getSubType() & 0xFFFF ) ) + " )" ); " )" );
( this->*( it->second ) )( pPacket, *m_pSession->getPlayer() ); ( this->*( it->second ) )( pPacket, *m_pSession->getPlayer() );
} }
else else
{ {
g_log.debug( sessionStr + " Undefined Chat IPC : Unknown ( " + g_log.debug( sessionStr + " Undefined Chat IPC : Unknown ( " +
boost::str( boost::format( "%|04X|" ) % boost::str( boost::format( "%|04X|" ) % static_cast< uint32_t >( pPacket.getSubType() & 0xFFFF ) ) +
static_cast< uint32_t >( pPacket.getSubType() & 0xFFFF ) ) + " )" ); " )" );
g_log.debug( pPacket.toString() ); g_log.debug( pPacket.toString() );
} }
} }
@ -242,20 +242,19 @@ void Core::Network::GameConnection::handlePacket( Core::Network::Packets::GamePa
switch( m_conType ) switch( m_conType )
{ {
case Network::ConnectionType::Zone: case Network::ConnectionType::Zone:
handleZonePacket( *pPacket ); handleZonePacket( *pPacket );
break; break;
case Network::ConnectionType::Chat: case Network::ConnectionType::Chat:
handleChatPacket( *pPacket ); handleChatPacket( *pPacket );
break; break;
} }
} }
void Core::Network::GameConnection::sendPackets( Packets::PacketContainer* pPacket ) void Core::Network::GameConnection::sendPackets( Packets::PacketContainer* pPacket )
{ {
//g_log.Log(LoggingSeverity::info, pPacket->toString()); // g_log.Log(LoggingSeverity::info, pPacket->toString());
std::vector< uint8_t > sendBuffer; std::vector< uint8_t > sendBuffer;
pPacket->fillSendBuffer( sendBuffer ); pPacket->fillSendBuffer( sendBuffer );
@ -297,7 +296,6 @@ void Core::Network::GameConnection::processOutQueue()
if( totalSize > 0 ) if( totalSize > 0 )
sendPackets( &pRP ); sendPackets( &pRP );
} }
void Core::Network::GameConnection::sendSinglePacket( Packets::GamePacket* pPacket ) void Core::Network::GameConnection::sendSinglePacket( Packets::GamePacket* pPacket )
@ -314,7 +312,7 @@ void Core::Network::GameConnection::injectPacket( const std::string& packetpath,
memset( packet, 0, 0x11570 ); memset( packet, 0, 0x11570 );
// get the packet name / path from the command arguments // get the packet name / path from the command arguments
FILE *fp = nullptr; FILE* fp = nullptr;
fp = fopen( packetpath.c_str(), "rb" ); fp = fopen( packetpath.c_str(), "rb" );
if( fp == nullptr ) if( fp == nullptr )
{ {
@ -326,7 +324,7 @@ void Core::Network::GameConnection::injectPacket( const std::string& packetpath,
fseek( fp, 0, SEEK_END ); fseek( fp, 0, SEEK_END );
int32_t size = ftell( fp ); int32_t size = ftell( fp );
rewind( fp ); rewind( fp );
if ( fread( packet, sizeof( char ), size, fp ) != size ) if( fread( packet, sizeof( char ), size, fp ) != size )
{ {
g_log.error( "Packet " + packetpath + " did not read full size: " + std::to_string( size ) ); g_log.error( "Packet " + packetpath + " did not read full size: " + std::to_string( size ) );
return; return;
@ -356,8 +354,9 @@ void Core::Network::GameConnection::injectPacket( const std::string& packetpath,
} }
} }
void Core::Network::GameConnection::handlePackets( const Core::Network::Packets::FFXIVARR_PACKET_HEADER& ipcHeader, void Core::Network::GameConnection::handlePackets(
const std::vector< Core::Network::Packets::FFXIVARR_PACKET_RAW >& packetData ) const Core::Network::Packets::FFXIVARR_PACKET_HEADER& ipcHeader,
const std::vector< Core::Network::Packets::FFXIVARR_PACKET_RAW >& packetData )
{ {
// if a session is set, update the last time it recieved a game packet // if a session is set, update the last time it recieved a game packet
if( m_pSession ) if( m_pSession )
@ -369,7 +368,7 @@ void Core::Network::GameConnection::handlePackets( const Core::Network::Packets:
{ {
case 1: case 1:
{ {
char* id = ( char* ) &( inPacket.data[4] ); char* id = (char*)&( inPacket.data[4] );
uint32_t playerId = boost::lexical_cast< uint32_t >( id ); uint32_t playerId = boost::lexical_cast< uint32_t >( id );
auto pCon = boost::static_pointer_cast< GameConnection, Connection >( shared_from_this() ); auto pCon = boost::static_pointer_cast< GameConnection, Connection >( shared_from_this() );
@ -387,10 +386,10 @@ void Core::Network::GameConnection::handlePackets( const Core::Network::Packets:
} }
session = g_serverZone.getSession( playerId ); session = g_serverZone.getSession( playerId );
} }
//TODO: Catch more things in lobby and send real errors // TODO: Catch more things in lobby and send real errors
else if( !session->isValid() || ( session->getPlayer() && session->getPlayer()->getLastPing() != 0 ) ) else if( !session->isValid() || ( session->getPlayer() && session->getPlayer()->getLastPing() != 0 ) )
{ {
g_log.error( "[" + std::string(id) + "] Session INVALID, disconnecting" ); g_log.error( "[" + std::string( id ) + "] Session INVALID, disconnecting" );
Disconnect(); Disconnect();
return; return;
} }
@ -400,7 +399,7 @@ void Core::Network::GameConnection::handlePackets( const Core::Network::Packets:
m_pSession = session; m_pSession = session;
GamePacket pPe( 0x00, 0x18, 0, 0, 0x07 ); GamePacket pPe( 0x00, 0x18, 0, 0, 0x07 );
//pPe.setValAt< uint32_t >( 0x10, 0xE0000005 ); // pPe.setValAt< uint32_t >( 0x10, 0xE0000005 );
pPe.setValAt< uint32_t >( 0x10, 0xE0037603 ); pPe.setValAt< uint32_t >( 0x10, 0xE0037603 );
pPe.setValAt< uint32_t >( 0x14, static_cast< uint32_t >( time( nullptr ) ) ); pPe.setValAt< uint32_t >( 0x14, static_cast< uint32_t >( time( nullptr ) ) );
sendSinglePacket( &pPe ); sendSinglePacket( &pPe );
@ -428,7 +427,6 @@ void Core::Network::GameConnection::handlePackets( const Core::Network::Packets:
} }
break; break;
} }
case 3: // game packet case 3: // game packet
{ {
@ -438,8 +436,8 @@ void Core::Network::GameConnection::handlePackets( const Core::Network::Packets:
} }
case 7: // keep alive case 7: // keep alive
{ {
uint32_t id = *( uint32_t* ) &inPacket.data[0]; uint32_t id = *(uint32_t*)&inPacket.data[0];
uint32_t timeStamp = *( uint32_t* ) &inPacket.data[4]; uint32_t timeStamp = *(uint32_t*)&inPacket.data[4];
GamePacket pPe( 0x00, 0x18, 0, 0, 0x08 ); GamePacket pPe( 0x00, 0x18, 0, 0, 0x08 );
pPe.setValAt< uint32_t >( 0x10, id ); pPe.setValAt< uint32_t >( 0x10, id );
@ -453,6 +451,5 @@ void Core::Network::GameConnection::handlePackets( const Core::Network::Packets:
break; break;
} }
} }
} }
} }

View file

@ -1,9 +1,9 @@
#ifndef GAMECONNECTION_H #ifndef GAMECONNECTION_H
#define GAMECONNECTION_H #define GAMECONNECTION_H
#include <Server_Common/Network/Connection.h>
#include <Server_Common/Network/Acceptor.h> #include <Server_Common/Network/Acceptor.h>
#include <Server_Common/Network/CommonNetwork.h> #include <Server_Common/Network/CommonNetwork.h>
#include <Server_Common/Network/Connection.h>
#include <Server_Common/Network/GamePacket.h> #include <Server_Common/Network/GamePacket.h>
#include <Server_Common/Util/LockedQueue.h> #include <Server_Common/Util/LockedQueue.h>
@ -14,117 +14,112 @@
namespace Core { namespace Core {
namespace Network { namespace Network {
enum ConnectionType : uint8_t enum ConnectionType : uint8_t
{ {
Zone = 1, Zone = 1,
Chat = 2, Chat = 2,
Lobby = 3, Lobby = 3,
None None
}; };
class GameConnection : public Connection class GameConnection : public Connection
{ {
private: private:
typedef void ( GameConnection::* Handler )( const Packets::GamePacket& inPacket, Entity::Player& player ); typedef void ( GameConnection::*Handler )( const Packets::GamePacket& inPacket, Entity::Player& player );
using HandlerMap = std::map< uint16_t, Handler >; using HandlerMap = std::map< uint16_t, Handler >;
using HandlerStrMap = std::map< uint16_t, std::string >; using HandlerStrMap = std::map< uint16_t, std::string >;
AcceptorPtr m_pAcceptor; AcceptorPtr m_pAcceptor;
// handler for game packets ( main type 0x03, connection type 1 ) // handler for game packets ( main type 0x03, connection type 1 )
HandlerMap m_zoneHandlerMap; HandlerMap m_zoneHandlerMap;
HandlerStrMap m_zoneHandlerStrMap; HandlerStrMap m_zoneHandlerStrMap;
// handler for game packets ( main type 0x03, connection type 2 ) // handler for game packets ( main type 0x03, connection type 2 )
HandlerMap m_chatHandlerMap; HandlerMap m_chatHandlerMap;
HandlerStrMap m_chatHandlerStrMap; HandlerStrMap m_chatHandlerStrMap;
SessionPtr m_pSession; SessionPtr m_pSession;
LockedQueue< Packets::GamePacketPtr > m_inQueue; LockedQueue< Packets::GamePacketPtr > m_inQueue;
LockedQueue< Packets::GamePacketPtr > m_outQueue; LockedQueue< Packets::GamePacketPtr > m_outQueue;
public: public:
ConnectionType m_conType; ConnectionType m_conType;
GameConnection( HivePtr pHive, AcceptorPtr pAcceptor ); GameConnection( HivePtr pHive, AcceptorPtr pAcceptor );
~GameConnection(); ~GameConnection();
// overwrite the parents onConnect for our game socket needs // overwrite the parents onConnect for our game socket needs
void OnAccept( const std::string & host, uint16_t port ) override; void OnAccept( const std::string& host, uint16_t port ) override;
void OnDisconnect() override; void OnDisconnect() override;
void OnRecv( std::vector< uint8_t > & buffer ) override; void OnRecv( std::vector< uint8_t >& buffer ) override;
void OnError( const boost::system::error_code & error ) override; void OnError( const boost::system::error_code& error ) override;
void handlePackets( const Packets::FFXIVARR_PACKET_HEADER& ipcHeader, void handlePackets( const Packets::FFXIVARR_PACKET_HEADER& ipcHeader,
const std::vector< Packets::FFXIVARR_PACKET_RAW >& packetData ); const std::vector< Packets::FFXIVARR_PACKET_RAW >& packetData );
void queueInPacket( Packets::GamePacketPtr inPacket ); void queueInPacket( Packets::GamePacketPtr inPacket );
void queueOutPacket( Packets::GamePacketPtr outPacket ); void queueOutPacket( Packets::GamePacketPtr outPacket );
void processInQueue(); void processInQueue();
void processOutQueue(); void processOutQueue();
void handlePacket( Packets::GamePacketPtr pPacket ); void handlePacket( Packets::GamePacketPtr pPacket );
void handleZonePacket( const Packets::GamePacket& pPacket ); void handleZonePacket( const Packets::GamePacket& pPacket );
void handleChatPacket( const Packets::GamePacket& pPacket ); void handleChatPacket( const Packets::GamePacket& pPacket );
void sendPackets( Packets::PacketContainer* pPacket ); void sendPackets( Packets::PacketContainer* pPacket );
void sendSinglePacket( Packets::GamePacket* pPacket ); void sendSinglePacket( Packets::GamePacket* pPacket );
void injectPacket( const std::string& packetpath, Entity::Player& player ); void injectPacket( const std::string& packetpath, Entity::Player& player );
DECLARE_HANDLER( initHandler ); DECLARE_HANDLER( initHandler );
DECLARE_HANDLER( finishLoadingHandler ); DECLARE_HANDLER( finishLoadingHandler );
DECLARE_HANDLER( blackListHandler ); DECLARE_HANDLER( blackListHandler );
DECLARE_HANDLER( socialListHandler ); DECLARE_HANDLER( socialListHandler );
DECLARE_HANDLER( linkshellListHandler ); DECLARE_HANDLER( linkshellListHandler );
DECLARE_HANDLER( playTimeHandler ); DECLARE_HANDLER( playTimeHandler );
DECLARE_HANDLER( pingHandler ); DECLARE_HANDLER( pingHandler );
DECLARE_HANDLER( fcInfoReqHandler ); DECLARE_HANDLER( fcInfoReqHandler );
DECLARE_HANDLER( setSearchInfoHandler ); DECLARE_HANDLER( setSearchInfoHandler );
DECLARE_HANDLER( reqSearchInfoHandler ); DECLARE_HANDLER( reqSearchInfoHandler );
DECLARE_HANDLER( updatePositionHandler ); DECLARE_HANDLER( updatePositionHandler );
DECLARE_HANDLER( chatHandler ); DECLARE_HANDLER( chatHandler );
DECLARE_HANDLER( zoneLineHandler ); DECLARE_HANDLER( zoneLineHandler );
DECLARE_HANDLER( actionHandler ); DECLARE_HANDLER( actionHandler );
DECLARE_HANDLER( inventoryModifyHandler ); DECLARE_HANDLER( inventoryModifyHandler );
DECLARE_HANDLER( discoveryHandler ); DECLARE_HANDLER( discoveryHandler );
DECLARE_HANDLER( eventHandler ); DECLARE_HANDLER( eventHandler );
DECLARE_HANDLER( logoutHandler ); DECLARE_HANDLER( logoutHandler );
DECLARE_HANDLER( cfDutyInfoRequest ); DECLARE_HANDLER( cfDutyInfoRequest );
DECLARE_HANDLER( cfRegisterDuty ); DECLARE_HANDLER( cfRegisterDuty );
DECLARE_HANDLER( cfRegisterRoulette ); DECLARE_HANDLER( cfRegisterRoulette );
DECLARE_HANDLER( cfDutyAccepted ); DECLARE_HANDLER( cfDutyAccepted );
DECLARE_HANDLER( skillHandler );
DECLARE_HANDLER( skillHandler ); DECLARE_HANDLER( gm1Handler );
DECLARE_HANDLER( gm2Handler );
DECLARE_HANDLER( gm1Handler ); DECLARE_HANDLER( reqEquipDisplayFlagsHandler );
DECLARE_HANDLER( gm2Handler );
DECLARE_HANDLER( reqEquipDisplayFlagsHandler ); DECLARE_HANDLER( performNoteHandler );
DECLARE_HANDLER( performNoteHandler ); DECLARE_HANDLER( tellHandler );
};
DECLARE_HANDLER( tellHandler );
};
}
}
} // namespace Network
} // namespace Core
#endif #endif

View file

@ -1,39 +1,39 @@
#include <Server_Common/Common.h> #include <Server_Common/Common.h>
#include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Network/CommonNetwork.h> #include <Server_Common/Network/CommonNetwork.h>
#include <Server_Common/Network/GamePacketNew.h> #include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Network/PacketContainer.h> #include <Server_Common/Network/PacketContainer.h>
#include <boost/format.hpp> #include <boost/format.hpp>
#include "Network/GameConnection.h" #include "Network/GameConnection.h"
#include "ServerZone.h"
#include "Session.h" #include "Session.h"
#include "Zone/Zone.h" #include "Zone/Zone.h"
#include "Zone/ZonePosition.h"
#include "ServerZone.h"
#include "Zone/ZoneMgr.h" #include "Zone/ZoneMgr.h"
#include "Zone/ZonePosition.h"
#include "Network/PacketWrappers/InitUIPacket.h"
#include "Network/PacketWrappers/PingPacket.h"
#include "Network/PacketWrappers/MoveActorPacket.h"
#include "Network/PacketWrappers/ChatPacket.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Network/PacketWrappers/ActorControlPacket142.h" #include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h" #include "Network/PacketWrappers/ActorControlPacket143.h"
#include "Network/PacketWrappers/ActorControlPacket144.h" #include "Network/PacketWrappers/ActorControlPacket144.h"
#include "Network/PacketWrappers/EventStartPacket.h" #include "Network/PacketWrappers/ChatPacket.h"
#include "Network/PacketWrappers/EventFinishPacket.h" #include "Network/PacketWrappers/EventFinishPacket.h"
#include "Network/PacketWrappers/EventStartPacket.h"
#include "Network/PacketWrappers/InitUIPacket.h"
#include "Network/PacketWrappers/MoveActorPacket.h"
#include "Network/PacketWrappers/PingPacket.h"
#include "Network/PacketWrappers/PlayerStateFlagsPacket.h" #include "Network/PacketWrappers/PlayerStateFlagsPacket.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include "DebugCommand/DebugCommandHandler.h"
#include "Actor/Player.h"
#include "Inventory/Inventory.h"
#include "Forwards.h"
#include "Event/EventHelper.h"
#include "Action/Action.h" #include "Action/Action.h"
#include "Action/ActionTeleport.h" #include "Action/ActionTeleport.h"
#include "Actor/Player.h"
#include "DebugCommand/DebugCommandHandler.h"
#include "Event/EventHelper.h"
#include "Forwards.h"
#include "Inventory/Inventory.h"
extern Core::Logger g_log; extern Core::Logger g_log;
extern Core::ServerZone g_serverZone; extern Core::ServerZone g_serverZone;
@ -45,198 +45,201 @@ using namespace Core::Common;
using namespace Core::Network::Packets; using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server; using namespace Core::Network::Packets::Server;
void Core::Network::GameConnection::actionHandler( const Packets::GamePacket& inPacket, void Core::Network::GameConnection::actionHandler( const Packets::GamePacket& inPacket, Entity::Player& player )
Entity::Player& player )
{ {
uint16_t commandId = inPacket.getValAt< uint16_t >( 0x20 ); uint16_t commandId = inPacket.getValAt< uint16_t >( 0x20 );
uint64_t param1 = inPacket.getValAt< uint64_t >( 0x24 ); uint64_t param1 = inPacket.getValAt< uint64_t >( 0x24 );
uint32_t param11 = inPacket.getValAt< uint32_t >( 0x24 ); uint32_t param11 = inPacket.getValAt< uint32_t >( 0x24 );
uint32_t param12 = inPacket.getValAt< uint32_t >( 0x28 ); uint32_t param12 = inPacket.getValAt< uint32_t >( 0x28 );
uint32_t param2 = inPacket.getValAt< uint32_t >( 0x2C ); uint32_t param2 = inPacket.getValAt< uint32_t >( 0x2C );
uint64_t param3 = inPacket.getValAt< uint64_t >( 0x38 ); uint64_t param3 = inPacket.getValAt< uint64_t >( 0x38 );
g_log.debug( "[" + std::to_string( m_pSession->getId() ) + "] Incoming action: " + g_log.debug( "[" + std::to_string( m_pSession->getId() ) +
boost::str( boost::format( "%|04X|" ) % ( uint32_t ) ( commandId & 0xFFFF ) ) + "] Incoming action: " + boost::str( boost::format( "%|04X|" ) % ( uint32_t )( commandId & 0xFFFF ) ) +
"\nparam1: " + boost::str( boost::format( "%|016X|" ) % ( uint64_t ) ( param1 & 0xFFFFFFFFFFFFFFF ) ) + "\nparam1: " + boost::str( boost::format( "%|016X|" ) % ( uint64_t )( param1 & 0xFFFFFFFFFFFFFFF ) ) +
"\nparam2: " + boost::str( boost::format( "%|08X|" ) % ( uint32_t ) ( param2 & 0xFFFFFFFF ) ) + "\nparam2: " + boost::str( boost::format( "%|08X|" ) % ( uint32_t )( param2 & 0xFFFFFFFF ) ) +
"\nparam3: " + boost::str( boost::format( "%|016X|" ) % ( uint64_t ) ( param3 & 0xFFFFFFFFFFFFFFF ) ) "\nparam3: " + boost::str( boost::format( "%|016X|" ) % ( uint64_t )( param3 & 0xFFFFFFFFFFFFFFF ) ) );
);
// g_log.Log(LoggingSeverity::debug, "[" + std::to_string(m_pSession->getId()) + "] " + pInPacket->toString());
//g_log.Log(LoggingSeverity::debug, "[" + std::to_string(m_pSession->getId()) + "] " + pInPacket->toString()); switch( commandId )
{
case 0x01: // Toggle sheathe
{
if( param11 == 1 )
player.setStance( Entity::Actor::Stance::Active );
else
{
player.setStance( Entity::Actor::Stance::Passive );
player.setAutoattack( false );
}
switch( commandId ) player.sendToInRangeSet( ActorControlPacket142( player.getId(), 0, param11, 1 ) );
{
case 0x01: // Toggle sheathe
{
if ( param11 == 1 )
player.setStance( Entity::Actor::Stance::Active );
else
{
player.setStance( Entity::Actor::Stance::Passive );
player.setAutoattack( false );
}
player.sendToInRangeSet( ActorControlPacket142( player.getId(), 0, param11, 1 ) ); break;
}
case 0x02: // Toggle auto-attack
{
if( param11 == 1 )
{
player.setAutoattack( true );
player.setStance( Entity::Actor::Stance::Active );
}
else
player.setAutoattack( false );
break; player.sendToInRangeSet( ActorControlPacket142( player.getId(), 1, param11, 1 ) );
}
case 0x02: // Toggle auto-attack
{
if ( param11 == 1 )
{
player.setAutoattack( true );
player.setStance( Entity::Actor::Stance::Active );
}
else
player.setAutoattack( false );
player.sendToInRangeSet( ActorControlPacket142( player.getId(), 1, param11, 1 ) ); break;
}
case 0x03: // Change target
{
break; uint64_t targetId = inPacket.getValAt< uint64_t >( 0x24 );
} player.changeTarget( targetId );
case 0x03: // Change target break;
{ }
case 0x65:
{
player.dismount();
break;
}
case 0x68: // Remove status (clicking it off)
{
// todo: check if status can be removed by client from exd
player.removeSingleStatusEffectById( static_cast< uint32_t >( param1 ) );
break;
}
case 0x69: // Cancel cast
{
if( player.getCurrentAction() )
player.getCurrentAction()->setInterrupted();
break;
}
case 0x12E: // Set player title
{
player.setTitle( static_cast< uint16_t >( param1 ) );
break;
}
case 0x12F: // Get title list
{
ZoneChannelPacket< FFXIVIpcPlayerTitleList > titleListPacket( player.getId() );
memcpy( titleListPacket.data().titleList, player.getTitleList(), sizeof( titleListPacket.data().titleList ) );
uint64_t targetId = inPacket.getValAt< uint64_t >( 0x24 ); player.queuePacket( titleListPacket );
player.changeTarget( targetId ); break;
break; }
} case 0x133: // Update howtos seen
case 0x65: {
{ uint32_t howToId = static_cast< uint32_t >( param1 );
player.dismount(); player.updateHowtosSeen( howToId );
break; break;
} }
case 0x68: // Remove status (clicking it off) case 0x1F4: // emote
{ {
// todo: check if status can be removed by client from exd uint64_t targetId = player.getTargetId();
player.removeSingleStatusEffectById( static_cast< uint32_t >( param1 ) ); uint32_t emoteId = inPacket.getValAt< uint32_t >( 0x24 );
break;
}
case 0x69: // Cancel cast
{
if( player.getCurrentAction() )
player.getCurrentAction()->setInterrupted();
break;
}
case 0x12E: // Set player title
{
player.setTitle( static_cast< uint16_t >( param1 ) );
break;
}
case 0x12F: // Get title list
{
ZoneChannelPacket< FFXIVIpcPlayerTitleList > titleListPacket( player.getId() );
memcpy( titleListPacket.data().titleList, player.getTitleList(), sizeof( titleListPacket.data().titleList ) );
player.queuePacket( titleListPacket ); player.sendToInRangeSet( ActorControlPacket144( player.getId(), Emote, emoteId, 0, 0, 0, targetId ) );
break; break;
} }
case 0x133: // Update howtos seen case 0xC8: // return dead
{ {
uint32_t howToId = static_cast< uint32_t >( param1 ); switch( static_cast< ResurrectType >( param1 ) )
player.updateHowtosSeen( howToId ); {
break; case ResurrectType::RaiseSpell:
} // todo: handle raise case (set position to raiser, apply weakness status, set hp/mp/tp as well as packet)
case 0x1F4: // emote player.returnToHomepoint();
{ break;
uint64_t targetId = player.getTargetId(); case ResurrectType::Return:
uint32_t emoteId = inPacket.getValAt< uint32_t >( 0x24 ); player.returnToHomepoint();
break;
default:
break;
}
}
case 0xC9: // Finish zoning
{
switch( player.getZoningType() )
{
case ZoneingType::None:
player.sendToInRangeSet( ActorControlPacket143( player.getId(), ZoneIn, 0x01 ), true );
break;
case ZoneingType::Teleport:
player.sendToInRangeSet( ActorControlPacket143( player.getId(), ZoneIn, 0x01, 0, 0, 110 ), true );
break;
case ZoneingType::Return:
case ZoneingType::ReturnDead:
{
if( player.getStatus() == Entity::Actor::ActorStatus::Dead )
{
player.resetHp();
player.resetMp();
player.setStatus( Entity::Actor::ActorStatus::Idle );
player.sendToInRangeSet( ActorControlPacket144( player.getId(), Emote, emoteId, 0, 0, 0, targetId ) ); player.sendToInRangeSet( ActorControlPacket143( player.getId(), ZoneIn, 0x01, 0x01, 0, 111 ), true );
break; player.sendToInRangeSet(
} ActorControlPacket142( player.getId(), SetStatus,
case 0xC8: // return dead static_cast< uint8_t >( Entity::Actor::ActorStatus::Idle ) ),
{ true );
switch ( static_cast < ResurrectType >( param1 ) ) }
{ else
case ResurrectType::RaiseSpell: player.sendToInRangeSet( ActorControlPacket143( player.getId(), ZoneIn, 0x01, 0x00, 0, 111 ), true );
// todo: handle raise case (set position to raiser, apply weakness status, set hp/mp/tp as well as packet) }
player.returnToHomepoint(); break;
break; case ZoneingType::FadeIn:
case ResurrectType::Return: break;
player.returnToHomepoint(); }
break;
default:
break;
}
} player.setZoningType( Common::ZoneingType::None );
case 0xC9: // Finish zoning
{
switch( player.getZoningType() )
{
case ZoneingType::None:
player.sendToInRangeSet( ActorControlPacket143( player.getId(), ZoneIn, 0x01 ), true );
break;
case ZoneingType::Teleport:
player.sendToInRangeSet( ActorControlPacket143( player.getId(), ZoneIn, 0x01, 0, 0, 110 ), true );
break;
case ZoneingType::Return:
case ZoneingType::ReturnDead:
{
if( player.getStatus() == Entity::Actor::ActorStatus::Dead )
{
player.resetHp();
player.resetMp();
player.setStatus( Entity::Actor::ActorStatus::Idle );
player.sendToInRangeSet( ActorControlPacket143( player.getId(), ZoneIn, 0x01, 0x01, 0, 111 ), true ); player.unsetStateFlag( PlayerStateFlag::BetweenAreas );
player.sendToInRangeSet( ActorControlPacket142( player.getId(), SetStatus, static_cast< uint8_t >( Entity::Actor::ActorStatus::Idle ) ), true ); player.unsetStateFlag( PlayerStateFlag::BetweenAreas1 );
} player.sendStateFlags();
else break;
player.sendToInRangeSet( ActorControlPacket143( player.getId(), ZoneIn, 0x01, 0x00, 0, 111 ), true ); }
}
break;
case ZoneingType::FadeIn:
break;
}
player.setZoningType( Common::ZoneingType::None ); case 0xCA: // Teleport
{
// TODO: only register this action if enough gil is in possession
auto targetAetheryte = g_exdData.getAetheryteInfo( param11 );
player.unsetStateFlag( PlayerStateFlag::BetweenAreas ); if( targetAetheryte )
player.unsetStateFlag( PlayerStateFlag::BetweenAreas1 ); {
player.sendStateFlags(); auto fromAetheryte = g_exdData.getAetheryteInfo( g_exdData.m_zoneInfoMap[player.getZoneId()].aetheryte_index );
break;
}
case 0xCA: // Teleport // calculate cost - does not apply for favorite points or homepoints neither checks for aether tickets
{ auto cost =
// TODO: only register this action if enough gil is in possession static_cast< uint16_t >( ( sqrt( pow( fromAetheryte->map_coord_x - targetAetheryte->map_coord_x, 2 ) +
auto targetAetheryte = g_exdData.getAetheryteInfo( param11 ); pow( fromAetheryte->map_coord_y - targetAetheryte->map_coord_y, 2 ) ) /
2 ) +
100 );
if( targetAetheryte ) // cap at 999 gil
{ cost = cost > uint16_t{ 999 } ? uint16_t{ 999 } : cost;
auto fromAetheryte = g_exdData.getAetheryteInfo( g_exdData.m_zoneInfoMap[player.getZoneId()].aetheryte_index );
// calculate cost - does not apply for favorite points or homepoints neither checks for aether tickets bool insufficientGil = player.getCurrency( Inventory::CurrencyType::Gil ) < cost;
auto cost = static_cast< uint16_t > ( ( sqrt( pow( fromAetheryte->map_coord_x - targetAetheryte->map_coord_x, 2 ) + // todo: figure out what param1 really does
pow( fromAetheryte->map_coord_y - targetAetheryte->map_coord_y, 2 ) ) / 2 ) + 100 ); player.queuePacket( ActorControlPacket143( player.getId(), TeleportStart, insufficientGil ? 2 : 0, param11 ) );
// cap at 999 gil if( !insufficientGil )
cost = cost > uint16_t{999} ? uint16_t{999} : cost; {
Action::ActionTeleportPtr pActionTeleport(
bool insufficientGil = player.getCurrency( Inventory::CurrencyType::Gil ) < cost; new Action::ActionTeleport( player.getAsPlayer(), param11, cost ) );
// todo: figure out what param1 really does player.setCurrentAction( pActionTeleport );
player.queuePacket( ActorControlPacket143( player.getId(), TeleportStart, insufficientGil ? 2 : 0, param11 ) ); }
}
if( !insufficientGil ) break;
{ }
Action::ActionTeleportPtr pActionTeleport( new Action::ActionTeleport( player.getAsPlayer(), param11, cost ) ); case 0x1B5: // Dye item
player.setCurrentAction( pActionTeleport ); {
} break;
} }
break; default:
} {
case 0x1B5: // Dye item g_log.debug( "[" + std::to_string( m_pSession->getId() ) + "] Unhandled action: " +
{ boost::str( boost::format( "%|04X|" ) % ( uint32_t )( commandId & 0xFFFF ) ) );
break; break;
} }
default: }
{
g_log.debug( "[" + std::to_string( m_pSession->getId() ) + "] Unhandled action: " +
boost::str( boost::format( "%|04X|" ) % (uint32_t) ( commandId & 0xFFFF ) ) );
break;
}
}
} }

View file

@ -1,17 +1,17 @@
#include <Server_Common/Common.h> #include <Server_Common/Common.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Network/CommonNetwork.h> #include <Server_Common/Network/CommonNetwork.h>
#include <Server_Common/Network/GamePacketNew.h> #include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Network/PacketContainer.h> #include <Server_Common/Network/PacketContainer.h>
#include "Actor/Player.h"
#include "Network/GameConnection.h" #include "Network/GameConnection.h"
#include "Session.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Network/PacketWrappers/ActorControlPacket142.h" #include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h" #include "Network/PacketWrappers/ActorControlPacket143.h"
#include "Network/PacketWrappers/ActorControlPacket144.h" #include "Network/PacketWrappers/ActorControlPacket144.h"
#include "Network/PacketWrappers/PlayerStateFlagsPacket.h" #include "Network/PacketWrappers/PlayerStateFlagsPacket.h"
#include "Actor/Player.h" #include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Session.h"
#include "Forwards.h" #include "Forwards.h"
@ -21,14 +21,12 @@ using namespace Core::Common;
using namespace Core::Network::Packets; using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server; using namespace Core::Network::Packets::Server;
void Core::Network::GameConnection::cfDutyInfoRequest( const Packets::GamePacket& inPacket, Entity::Player& player )
void Core::Network::GameConnection::cfDutyInfoRequest( const Packets::GamePacket& inPacket,
Entity::Player& player )
{ {
ZoneChannelPacket< FFXIVIpcCFDutyInfo > dutyInfoPacket( player.getId() ); ZoneChannelPacket< FFXIVIpcCFDutyInfo > dutyInfoPacket( player.getId() );
auto penaltyMinutes = player.getCFPenaltyMinutes(); auto penaltyMinutes = player.getCFPenaltyMinutes();
if (penaltyMinutes > 255) if( penaltyMinutes > 255 )
{ {
// cap it since it's uint8_t in packets // cap it since it's uint8_t in packets
penaltyMinutes = 255; penaltyMinutes = 255;
@ -39,11 +37,9 @@ void Core::Network::GameConnection::cfDutyInfoRequest( const Packets::GamePacket
ZoneChannelPacket< FFXIVIpcCFPlayerInNeed > inNeedsPacket( player.getId() ); ZoneChannelPacket< FFXIVIpcCFPlayerInNeed > inNeedsPacket( player.getId() );
queueOutPacket( inNeedsPacket ); queueOutPacket( inNeedsPacket );
} }
void Core::Network::GameConnection::cfRegisterDuty( const Packets::GamePacket& inPacket, void Core::Network::GameConnection::cfRegisterDuty( const Packets::GamePacket& inPacket, Entity::Player& player )
Entity::Player& player)
{ {
// TODO use for loop for this // TODO use for loop for this
auto contentId1 = inPacket.getValAt< uint16_t >( 46 ); auto contentId1 = inPacket.getValAt< uint16_t >( 46 );
@ -52,12 +48,12 @@ void Core::Network::GameConnection::cfRegisterDuty( const Packets::GamePacket& i
auto contentId4 = inPacket.getValAt< uint16_t >( 52 ); auto contentId4 = inPacket.getValAt< uint16_t >( 52 );
auto contentId5 = inPacket.getValAt< uint16_t >( 54 ); auto contentId5 = inPacket.getValAt< uint16_t >( 54 );
player.sendDebug("Duty register request"); player.sendDebug( "Duty register request" );
player.sendDebug("ContentId1" + std::to_string(contentId1)); player.sendDebug( "ContentId1" + std::to_string( contentId1 ) );
player.sendDebug("ContentId2" + std::to_string(contentId2)); player.sendDebug( "ContentId2" + std::to_string( contentId2 ) );
player.sendDebug("ContentId3" + std::to_string(contentId3)); player.sendDebug( "ContentId3" + std::to_string( contentId3 ) );
player.sendDebug("ContentId4" + std::to_string(contentId4)); player.sendDebug( "ContentId4" + std::to_string( contentId4 ) );
player.sendDebug("ContentId5" + std::to_string(contentId5)); player.sendDebug( "ContentId5" + std::to_string( contentId5 ) );
// let's cancel it because otherwise you can't register it again // let's cancel it because otherwise you can't register it again
ZoneChannelPacket< FFXIVIpcCFNotify > cfCancelPacket( player.getId() ); ZoneChannelPacket< FFXIVIpcCFNotify > cfCancelPacket( player.getId() );
@ -66,14 +62,12 @@ void Core::Network::GameConnection::cfRegisterDuty( const Packets::GamePacket& i
queueOutPacket( cfCancelPacket ); queueOutPacket( cfCancelPacket );
} }
void Core::Network::GameConnection::cfRegisterRoulette( const Packets::GamePacket& inPacket, void Core::Network::GameConnection::cfRegisterRoulette( const Packets::GamePacket& inPacket, Entity::Player& player )
Entity::Player& player)
{ {
player.sendDebug("Roulette register"); player.sendDebug( "Roulette register" );
} }
void Core::Network::GameConnection::cfDutyAccepted( const Packets::GamePacket& inPacket, void Core::Network::GameConnection::cfDutyAccepted( const Packets::GamePacket& inPacket, Entity::Player& player )
Entity::Player& player)
{ {
player.sendDebug("TODO: Duty accept"); player.sendDebug( "TODO: Duty accept" );
} }

View file

@ -6,19 +6,19 @@
#include <boost/format.hpp> #include <boost/format.hpp>
#include "Actor/Player.h"
#include "Event/EventHelper.h"
#include "Forwards.h"
#include "Network/GameConnection.h" #include "Network/GameConnection.h"
#include "Session.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Network/PacketWrappers/ActorControlPacket142.h" #include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h" #include "Network/PacketWrappers/ActorControlPacket143.h"
#include "Network/PacketWrappers/ActorControlPacket144.h" #include "Network/PacketWrappers/ActorControlPacket144.h"
#include "Network/PacketWrappers/EventStartPacket.h"
#include "Network/PacketWrappers/EventFinishPacket.h" #include "Network/PacketWrappers/EventFinishPacket.h"
#include "Network/PacketWrappers/EventStartPacket.h"
#include "Network/PacketWrappers/PlayerStateFlagsPacket.h" #include "Network/PacketWrappers/PlayerStateFlagsPacket.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Script/ScriptManager.h" #include "Script/ScriptManager.h"
#include "Actor/Player.h" #include "Session.h"
#include "Forwards.h"
#include "Event/EventHelper.h"
extern Core::Scripting::ScriptManager g_scriptMgr; extern Core::Scripting::ScriptManager g_scriptMgr;
@ -26,21 +26,20 @@ using namespace Core::Common;
using namespace Core::Network::Packets; using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server; using namespace Core::Network::Packets::Server;
void Core::Network::GameConnection::eventHandler( const Packets::GamePacket& inPacket, void Core::Network::GameConnection::eventHandler( const Packets::GamePacket& inPacket, Entity::Player& player )
Entity::Player& player )
{ {
uint16_t eventHandlerId = inPacket.getValAt< uint16_t >( 0x12 ); uint16_t eventHandlerId = inPacket.getValAt< uint16_t >( 0x12 );
// we need to abort the event in case it has not been scripted so the player wont be locked up // we need to abort the event in case it has not been scripted so the player wont be locked up
auto abortEventFunc = []( Core::Entity::Player& player, uint64_t actorId, uint32_t eventId ) auto abortEventFunc = []( Core::Entity::Player& player, uint64_t actorId, uint32_t eventId ) {
{
player.queuePacket( EventStartPacket( player.getId(), actorId, eventId, 1, 0, 0 ) ); player.queuePacket( EventStartPacket( player.getId(), actorId, eventId, 1, 0, 0 ) );
player.queuePacket( EventFinishPacket( player.getId(), eventId, 1, 0 ) ); player.queuePacket( EventFinishPacket( player.getId(), eventId, 1, 0 ) );
// this isn't ideal as it will also reset any other status that might be active // this isn't ideal as it will also reset any other status that might be active
player.queuePacket( PlayerStateFlagsPacket( player, PlayerStateFlagList{} ) ); player.queuePacket( PlayerStateFlagsPacket( player, PlayerStateFlagList{} ) );
}; };
std::string eventIdStr = boost::str( boost::format( "%|04X|" ) % static_cast< uint32_t >( eventHandlerId & 0xFFFF ) ); std::string eventIdStr =
boost::str( boost::format( "%|04X|" ) % static_cast< uint32_t >( eventHandlerId & 0xFFFF ) );
player.sendDebug( "---------------------------------------" ); player.sendDebug( "---------------------------------------" );
player.sendDebug( "EventHandler ( " + eventIdStr + " )" ); player.sendDebug( "EventHandler ( " + eventIdStr + " )" );
@ -70,7 +69,6 @@ void Core::Network::GameConnection::eventHandler( const Packets::GamePacket& inP
break; break;
} }
case ClientZoneIpcType::WithinRangeEventHandler: case ClientZoneIpcType::WithinRangeEventHandler:
{ {
uint32_t eventId = inPacket.getValAt< uint32_t >( 0x24 ); uint32_t eventId = inPacket.getValAt< uint32_t >( 0x24 );
@ -144,14 +142,8 @@ void Core::Network::GameConnection::eventHandler( const Packets::GamePacket& inP
linkshellEvent.data().unknown1 = 0x15a; linkshellEvent.data().unknown1 = 0x15a;
player.queuePacket( linkshellEvent ); player.queuePacket( linkshellEvent );
// abortEventFunc( pPlayer, 0, eventId ); // abortEventFunc( pPlayer, 0, eventId );
break; break;
} }
} }
} }

View file

@ -1,39 +1,39 @@
#include <Server_Common/Common.h> #include <Server_Common/Common.h>
#include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Network/CommonNetwork.h> #include <Server_Common/Network/CommonNetwork.h>
#include <Server_Common/Network/GamePacketNew.h> #include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Network/PacketContainer.h> #include <Server_Common/Network/PacketContainer.h>
#include <boost/format.hpp> #include <boost/format.hpp>
#include "Network/GameConnection.h" #include "Network/GameConnection.h"
#include "ServerZone.h"
#include "Session.h" #include "Session.h"
#include "Zone/Zone.h" #include "Zone/Zone.h"
#include "Zone/ZonePosition.h"
#include "ServerZone.h"
#include "Zone/ZoneMgr.h" #include "Zone/ZoneMgr.h"
#include "Zone/ZonePosition.h"
#include "Network/PacketWrappers/InitUIPacket.h"
#include "Network/PacketWrappers/PingPacket.h"
#include "Network/PacketWrappers/MoveActorPacket.h"
#include "Network/PacketWrappers/ChatPacket.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Network/PacketWrappers/ActorControlPacket142.h" #include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h" #include "Network/PacketWrappers/ActorControlPacket143.h"
#include "Network/PacketWrappers/ActorControlPacket144.h" #include "Network/PacketWrappers/ActorControlPacket144.h"
#include "Network/PacketWrappers/EventStartPacket.h" #include "Network/PacketWrappers/ChatPacket.h"
#include "Network/PacketWrappers/EventFinishPacket.h" #include "Network/PacketWrappers/EventFinishPacket.h"
#include "Network/PacketWrappers/EventStartPacket.h"
#include "Network/PacketWrappers/InitUIPacket.h"
#include "Network/PacketWrappers/MoveActorPacket.h"
#include "Network/PacketWrappers/PingPacket.h"
#include "Network/PacketWrappers/PlayerStateFlagsPacket.h" #include "Network/PacketWrappers/PlayerStateFlagsPacket.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include "DebugCommand/DebugCommandHandler.h"
#include "Actor/Player.h"
#include "Inventory/Inventory.h"
#include "Forwards.h"
#include "Event/EventHelper.h"
#include "Action/Action.h" #include "Action/Action.h"
#include "Action/ActionTeleport.h" #include "Action/ActionTeleport.h"
#include "Actor/Player.h"
#include "DebugCommand/DebugCommandHandler.h"
#include "Event/EventHelper.h"
#include "Forwards.h"
#include "Inventory/Inventory.h"
extern Core::Logger g_log; extern Core::Logger g_log;
extern Core::ServerZone g_serverZone; extern Core::ServerZone g_serverZone;
@ -102,13 +102,11 @@ void Core::Network::GameConnection::gm1Handler( const Packets::GamePacket& inPac
uint32_t param2 = inPacket.getValAt< uint32_t >( 0x28 ); uint32_t param2 = inPacket.getValAt< uint32_t >( 0x28 );
uint32_t param3 = inPacket.getValAt< uint32_t >( 0x38 ); uint32_t param3 = inPacket.getValAt< uint32_t >( 0x38 );
g_log.debug( player.getName() + " used GM1 commandId: " + std::to_string( commandId ) + g_log.debug( player.getName() + " used GM1 commandId: " + std::to_string( commandId ) + ", params: " +
", params: " + std::to_string( param1 ) + ", " + std::to_string( param1 ) + ", " + std::to_string( param2 ) + ", " + std::to_string( param3 ) );
std::to_string( param2 ) + ", " + std::to_string( param3 ) );
Core::Entity::ActorPtr targetActor; Core::Entity::ActorPtr targetActor;
if( player.getId() == param3 ) if( player.getId() == param3 )
{ {
targetActor = player.getAsPlayer(); targetActor = player.getAsPlayer();
@ -141,7 +139,7 @@ void Core::Network::GameConnection::gm1Handler( const Packets::GamePacket& inPac
player.sendNotice( "Race for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) ); player.sendNotice( "Race for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) );
targetPlayer->spawn( targetPlayer ); targetPlayer->spawn( targetPlayer );
auto inRange = targetPlayer->getInRangeActors(); auto inRange = targetPlayer->getInRangeActors();
for ( auto actor : inRange ) for( auto actor : inRange )
{ {
targetPlayer->despawn( actor->getAsPlayer() ); targetPlayer->despawn( actor->getAsPlayer() );
targetPlayer->spawn( actor->getAsPlayer() ); targetPlayer->spawn( actor->getAsPlayer() );
@ -154,7 +152,7 @@ void Core::Network::GameConnection::gm1Handler( const Packets::GamePacket& inPac
player.sendNotice( "Tribe for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) ); player.sendNotice( "Tribe for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) );
targetPlayer->spawn( targetPlayer ); targetPlayer->spawn( targetPlayer );
auto inRange = targetPlayer->getInRangeActors(); auto inRange = targetPlayer->getInRangeActors();
for ( auto actor : inRange ) for( auto actor : inRange )
{ {
targetPlayer->despawn( actor->getAsPlayer() ); targetPlayer->despawn( actor->getAsPlayer() );
targetPlayer->spawn( actor->getAsPlayer() ); targetPlayer->spawn( actor->getAsPlayer() );
@ -167,7 +165,7 @@ void Core::Network::GameConnection::gm1Handler( const Packets::GamePacket& inPac
player.sendNotice( "Sex for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) ); player.sendNotice( "Sex for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) );
targetPlayer->spawn( targetPlayer ); targetPlayer->spawn( targetPlayer );
auto inRange = targetActor->getInRangeActors(); auto inRange = targetActor->getInRangeActors();
for ( auto actor : inRange ) for( auto actor : inRange )
{ {
targetPlayer->despawn( actor->getAsPlayer() ); targetPlayer->despawn( actor->getAsPlayer() );
targetPlayer->spawn( actor->getAsPlayer() ); targetPlayer->spawn( actor->getAsPlayer() );
@ -184,30 +182,27 @@ void Core::Network::GameConnection::gm1Handler( const Packets::GamePacket& inPac
{ {
targetPlayer->getCurrentZone()->setWeatherOverride( param1 ); targetPlayer->getCurrentZone()->setWeatherOverride( param1 );
player.sendNotice( "Weather in Zone \"" + targetPlayer->getCurrentZone()->getName() + "\" of " + player.sendNotice( "Weather in Zone \"" + targetPlayer->getCurrentZone()->getName() + "\" of " +
targetPlayer->getName() + " set in range." ); targetPlayer->getName() + " set in range." );
break; break;
} }
case GmCommand::Call: case GmCommand::Call:
{ {
if ( targetPlayer->getZoneId() != player.getZoneId() ) if( targetPlayer->getZoneId() != player.getZoneId() )
targetPlayer->setZone( player.getZoneId() ); targetPlayer->setZone( player.getZoneId() );
targetPlayer->changePosition( player.getPos().x, player.getPos().y, player.getPos().z, targetPlayer->changePosition( player.getPos().x, player.getPos().y, player.getPos().z, player.getRotation() );
player.getRotation() );
player.sendNotice( "Calling " + targetPlayer->getName() ); player.sendNotice( "Calling " + targetPlayer->getName() );
break; break;
} }
case GmCommand::Inspect: case GmCommand::Inspect:
{ {
player.sendNotice( "Name: " + targetPlayer->getName() + player.sendNotice(
"\nGil: " + std::to_string( targetPlayer->getCurrency( 1 ) ) + "Name: " + targetPlayer->getName() + "\nGil: " + std::to_string( targetPlayer->getCurrency( 1 ) ) +
"\nZone: " + targetPlayer->getCurrentZone()->getName() + "\nZone: " + targetPlayer->getCurrentZone()->getName() + "(" + std::to_string( targetPlayer->getZoneId() ) +
"(" + std::to_string( targetPlayer->getZoneId() ) + ")" + ")" + "\nClass: " + std::to_string( static_cast< uint8_t >( targetPlayer->getClass() ) ) + "\nLevel: " +
"\nClass: " + std::to_string( static_cast< uint8_t >( targetPlayer->getClass() ) ) + std::to_string( targetPlayer->getLevel() ) + "\nExp: " + std::to_string( targetPlayer->getExp() ) +
"\nLevel: " + std::to_string( targetPlayer->getLevel() ) + "\nSearchMessage: " + targetPlayer->getSearchMessage() +
"\nExp: " + std::to_string( targetPlayer->getExp() ) + "\nPlayTime: " + std::to_string( targetPlayer->getPlayTime() ) );
"\nSearchMessage: " + targetPlayer->getSearchMessage() +
"\nPlayTime: " + std::to_string( targetPlayer->getPlayTime() ) );
break; break;
} }
case GmCommand::Speed: case GmCommand::Speed:
@ -236,9 +231,9 @@ void Core::Network::GameConnection::gm1Handler( const Packets::GamePacket& inPac
strcpy( searchInfoPacket.data().searchMessage, targetPlayer->getSearchMessage() ); strcpy( searchInfoPacket.data().searchMessage, targetPlayer->getSearchMessage() );
targetPlayer->queuePacket( searchInfoPacket ); targetPlayer->queuePacket( searchInfoPacket );
targetPlayer->sendToInRangeSet( ActorControlPacket142( player.getId(), SetStatusIcon, targetPlayer->sendToInRangeSet(
static_cast< uint8_t >( player.getOnlineStatus() ) ), ActorControlPacket142( player.getId(), SetStatusIcon, static_cast< uint8_t >( player.getOnlineStatus() ) ),
true ); true );
player.sendNotice( "Icon for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) ); player.sendNotice( "Icon for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) );
break; break;
} }
@ -268,32 +263,30 @@ void Core::Network::GameConnection::gm1Handler( const Packets::GamePacket& inPac
} }
case GmCommand::Inv: case GmCommand::Inv:
{ {
if ( targetActor->getInvincibilityType() == Common::InvincibilityType::InvincibilityRefill ) if( targetActor->getInvincibilityType() == Common::InvincibilityType::InvincibilityRefill )
targetActor->setInvincibilityType( Common::InvincibilityType::InvincibilityNone ); targetActor->setInvincibilityType( Common::InvincibilityType::InvincibilityNone );
else else
targetActor->setInvincibilityType( Common::InvincibilityType::InvincibilityRefill ); targetActor->setInvincibilityType( Common::InvincibilityType::InvincibilityRefill );
player.sendNotice( "Invincibility for " + targetPlayer->getName() + player.sendNotice( "Invincibility for " + targetPlayer->getName() + " was switched." );
" was switched." );
break; break;
} }
case GmCommand::Orchestrion: case GmCommand::Orchestrion:
{ {
if ( param1 == 1 ) if( param1 == 1 )
{ {
if ( param2 == 0 ) if( param2 == 0 )
{ {
for ( uint8_t i = 0; i < 255; i++ ) for( uint8_t i = 0; i < 255; i++ )
targetActor->getAsPlayer()->learnSong( i, 0 ); targetActor->getAsPlayer()->learnSong( i, 0 );
player.sendNotice( "All Songs for " + targetPlayer->getName() + player.sendNotice( "All Songs for " + targetPlayer->getName() + " were turned on." );
" were turned on." );
} }
else else
{ {
targetActor->getAsPlayer()->learnSong( param2, 0 ); targetActor->getAsPlayer()->learnSong( param2, 0 );
player.sendNotice( "Song " + std::to_string( param2 ) + " for " + targetPlayer->getName() + player.sendNotice( "Song " + std::to_string( param2 ) + " for " + targetPlayer->getName() +
" was turned on." ); " was turned on." );
} }
} }
@ -326,16 +319,15 @@ void Core::Network::GameConnection::gm1Handler( const Packets::GamePacket& inPac
{ {
uint32_t gil = targetPlayer->getCurrency( 1 ); uint32_t gil = targetPlayer->getCurrency( 1 );
if ( gil < param1 ) if( gil < param1 )
{ {
player.sendUrgent( "Player does not have enough Gil(" + std::to_string( gil ) + ")" ); player.sendUrgent( "Player does not have enough Gil(" + std::to_string( gil ) + ")" );
} }
else else
{ {
targetPlayer->removeCurrency( 1, param1 ); targetPlayer->removeCurrency( 1, param1 );
player.sendNotice( "Removed " + std::to_string( param1 ) + player.sendNotice( "Removed " + std::to_string( param1 ) + " Gil from " + targetPlayer->getName() + "(" +
" Gil from " + targetPlayer->getName() + std::to_string( gil ) + " before)" );
"(" + std::to_string( gil ) + " before)" );
} }
break; break;
} }
@ -367,35 +359,34 @@ void Core::Network::GameConnection::gm1Handler( const Packets::GamePacket& inPac
case GmCommand::GC: case GmCommand::GC:
{ {
targetPlayer->setGc( param1 ); targetPlayer->setGc( param1 );
player.sendNotice( "GC for " + targetPlayer->getName() + player.sendNotice( "GC for " + targetPlayer->getName() + " was set to " +
" was set to " + std::to_string( targetPlayer->getGc() ) ); std::to_string( targetPlayer->getGc() ) );
break; break;
} }
case GmCommand::GCRank: case GmCommand::GCRank:
{ {
targetPlayer->setGcRankAt( targetPlayer->getGc() - 1, param1 ); targetPlayer->setGcRankAt( targetPlayer->getGc() - 1, param1 );
player.sendNotice( "GC Rank for " + targetPlayer->getName() + player.sendNotice( "GC Rank for " + targetPlayer->getName() + " for GC " +
" for GC " + std::to_string( targetPlayer->getGc() ) + std::to_string( targetPlayer->getGc() ) + " was set to " +
" was set to " + std::to_string( targetPlayer->getGcRankArray()[targetPlayer->getGc() - 1] ) ); std::to_string( targetPlayer->getGcRankArray()[targetPlayer->getGc() - 1] ) );
break; break;
} }
case GmCommand::Aetheryte: case GmCommand::Aetheryte:
{ {
if ( param1 == 0 ) if( param1 == 0 )
{ {
if ( param2 == 0 ) if( param2 == 0 )
{ {
for ( uint8_t i = 0; i < 255; i++ ) for( uint8_t i = 0; i < 255; i++ )
targetActor->getAsPlayer()->registerAetheryte( i ); targetActor->getAsPlayer()->registerAetheryte( i );
player.sendNotice( "All Aetherytes for " + targetPlayer->getName() + player.sendNotice( "All Aetherytes for " + targetPlayer->getName() + " were turned on." );
" were turned on." );
} }
else else
{ {
targetActor->getAsPlayer()->registerAetheryte( param2 ); targetActor->getAsPlayer()->registerAetheryte( param2 );
player.sendNotice( "Aetheryte " + std::to_string( param2 ) + " for " + targetPlayer->getName() + player.sendNotice( "Aetheryte " + std::to_string( param2 ) + " for " + targetPlayer->getName() +
" was turned on." ); " was turned on." );
} }
} }
@ -404,7 +395,7 @@ void Core::Network::GameConnection::gm1Handler( const Packets::GamePacket& inPac
case GmCommand::Teri: case GmCommand::Teri:
{ {
auto zoneInfo = g_zoneMgr.getZone( param1 ); auto zoneInfo = g_zoneMgr.getZone( param1 );
if ( !zoneInfo ) if( !zoneInfo )
{ {
player.sendUrgent( "Invalid zone " + std::to_string( param1 ) ); player.sendUrgent( "Invalid zone " + std::to_string( param1 ) );
} }
@ -412,16 +403,17 @@ void Core::Network::GameConnection::gm1Handler( const Packets::GamePacket& inPac
{ {
targetPlayer->setPosition( targetPlayer->getPos() ); targetPlayer->setPosition( targetPlayer->getPos() );
targetPlayer->performZoning( param1, targetPlayer->getPos(), 0 ); targetPlayer->performZoning( param1, targetPlayer->getPos(), 0 );
player.sendNotice( targetPlayer->getName() + " was warped to zone " + std::to_string( param1 ) + " (" + zoneInfo->getName( ) + ")" ); player.sendNotice( targetPlayer->getName() + " was warped to zone " + std::to_string( param1 ) + " (" +
zoneInfo->getName() + ")" );
} }
break; break;
} }
case GmCommand::TeriInfo: case GmCommand::TeriInfo:
{ {
player.sendNotice( "ZoneId: " + std::to_string( player.getZoneId() ) + "\nName: " + player.sendNotice( "ZoneId: " + std::to_string( player.getZoneId() ) +
player.getCurrentZone()->getName() + "\nInternalName: " + "\nName: " + player.getCurrentZone()->getName() +
player.getCurrentZone()->getInternalName() + "\nPopCount: " + "\nInternalName: " + player.getCurrentZone()->getInternalName() +
std::to_string( player.getCurrentZone()->getPopCount() ) + "\nPopCount: " + std::to_string( player.getCurrentZone()->getPopCount() ) +
"\nCurrentWeather:" + std::to_string( player.getCurrentZone()->getCurrentWeather() ) + "\nCurrentWeather:" + std::to_string( player.getCurrentZone()->getCurrentWeather() ) +
"\nNextWeather:" + std::to_string( player.getCurrentZone()->getNextWeather() ) ); "\nNextWeather:" + std::to_string( player.getCurrentZone()->getNextWeather() ) );
break; break;
@ -443,7 +435,6 @@ void Core::Network::GameConnection::gm1Handler( const Packets::GamePacket& inPac
player.sendUrgent( "GM1 Command not implemented: " + std::to_string( commandId ) ); player.sendUrgent( "GM1 Command not implemented: " + std::to_string( commandId ) );
break; break;
} }
} }
void Core::Network::GameConnection::gm2Handler( const Packets::GamePacket& inPacket, Entity::Player& player ) void Core::Network::GameConnection::gm2Handler( const Packets::GamePacket& inPacket, Entity::Player& player )
@ -490,8 +481,10 @@ void Core::Network::GameConnection::gm2Handler( const Packets::GamePacket& inPac
targetPlayer->setStatus( Entity::Actor::ActorStatus::Idle ); targetPlayer->setStatus( Entity::Actor::ActorStatus::Idle );
targetPlayer->sendToInRangeSet( ActorControlPacket143( player.getId(), ZoneIn, 0x01, 0x01, 0, 113 ), true ); targetPlayer->sendToInRangeSet( ActorControlPacket143( player.getId(), ZoneIn, 0x01, 0x01, 0, 113 ), true );
targetPlayer->sendToInRangeSet( ActorControlPacket142( player.getId(), SetStatus, targetPlayer->sendToInRangeSet(
static_cast< uint8_t >( Entity::Actor::ActorStatus::Idle ) ), true ); ActorControlPacket142( player.getId(), SetStatus,
static_cast< uint8_t >( Entity::Actor::ActorStatus::Idle ) ),
true );
player.sendNotice( "Raised " + targetPlayer->getName() ); player.sendNotice( "Raised " + targetPlayer->getName() );
break; break;
} }
@ -502,7 +495,7 @@ void Core::Network::GameConnection::gm2Handler( const Packets::GamePacket& inPac
player.setZone( targetPlayer->getZoneId() ); player.setZone( targetPlayer->getZoneId() );
} }
player.changePosition( targetActor->getPos().x, targetActor->getPos().y, targetActor->getPos().z, player.changePosition( targetActor->getPos().x, targetActor->getPos().y, targetActor->getPos().z,
targetActor->getRotation() ); targetActor->getRotation() );
player.sendNotice( "Jumping to " + targetPlayer->getName() ); player.sendNotice( "Jumping to " + targetPlayer->getName() );
break; break;
} }
@ -510,5 +503,4 @@ void Core::Network::GameConnection::gm2Handler( const Packets::GamePacket& inPac
player.sendUrgent( "GM2 Command not implemented: " + std::to_string( commandId ) ); player.sendUrgent( "GM2 Command not implemented: " + std::to_string( commandId ) );
break; break;
} }
} }

View file

@ -1,29 +1,29 @@
#include <Server_Common/Common.h> #include <Server_Common/Common.h>
#include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Network/CommonNetwork.h> #include <Server_Common/Network/CommonNetwork.h>
#include <Server_Common/Network/GamePacketNew.h> #include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Network/PacketContainer.h> #include <Server_Common/Network/PacketContainer.h>
#include <boost/format.hpp> #include <boost/format.hpp>
#include "Network/GameConnection.h" #include "Network/GameConnection.h"
#include "ServerZone.h"
#include "Session.h" #include "Session.h"
#include "Zone/Zone.h" #include "Zone/Zone.h"
#include "Zone/ZonePosition.h"
#include "ServerZone.h"
#include "Zone/ZoneMgr.h" #include "Zone/ZoneMgr.h"
#include "Zone/ZonePosition.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Network/PacketWrappers/ActorControlPacket142.h" #include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h" #include "Network/PacketWrappers/ActorControlPacket143.h"
#include "Network/PacketWrappers/ActorControlPacket144.h" #include "Network/PacketWrappers/ActorControlPacket144.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include "DebugCommand/DebugCommandHandler.h"
#include "Actor/Player.h" #include "Actor/Player.h"
#include "Inventory/Inventory.h" #include "DebugCommand/DebugCommandHandler.h"
#include "Forwards.h" #include "Forwards.h"
#include "Inventory/Inventory.h"
extern Core::Logger g_log; extern Core::Logger g_log;
extern Core::ServerZone g_serverZone; extern Core::ServerZone g_serverZone;
@ -35,7 +35,6 @@ using namespace Core::Common;
using namespace Core::Network::Packets; using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server; using namespace Core::Network::Packets::Server;
void Core::Network::GameConnection::inventoryModifyHandler( const Packets::GamePacket& inPacket, void Core::Network::GameConnection::inventoryModifyHandler( const Packets::GamePacket& inPacket,
Entity::Player& player ) Entity::Player& player )
{ {
@ -51,7 +50,6 @@ void Core::Network::GameConnection::inventoryModifyHandler( const Packets::GameP
ackPacket.data().type = 7; ackPacket.data().type = 7;
player.queuePacket( ackPacket ); player.queuePacket( ackPacket );
g_log.debug( inPacket.toString() ); g_log.debug( inPacket.toString() );
g_log.debug( "InventoryAction: " + std::to_string( action ) ); g_log.debug( "InventoryAction: " + std::to_string( action ) );
@ -59,39 +57,35 @@ void Core::Network::GameConnection::inventoryModifyHandler( const Packets::GameP
switch( action ) switch( action )
{ {
case 0x07: // discard item action case 0x07: // discard item action
{ {
player.getInventory()->discardItem( fromContainer, fromSlot ); player.getInventory()->discardItem( fromContainer, fromSlot );
} }
break;
case 0x08: // move item action
{
player.getInventory()->moveItem( fromContainer, fromSlot, toContainer, toSlot );
}
break;
case 0x09: // swap item action
{
player.getInventory()->swapItem( fromContainer, fromSlot, toContainer, toSlot );
}
break;
case 0x0C: // merge stack action
{
}
break;
case 0x0A: // split stack action
{
}
break;
default:
break; break;
case 0x08: // move item action
{
player.getInventory()->moveItem( fromContainer, fromSlot, toContainer, toSlot );
}
break;
case 0x09: // swap item action
{
player.getInventory()->swapItem( fromContainer, fromSlot, toContainer, toSlot );
}
break;
case 0x0C: // merge stack action
{
}
break;
case 0x0A: // split stack action
{
}
break;
default:
break;
} }
} }

View file

@ -1,42 +1,41 @@
#include <Server_Common/Common.h> #include <Server_Common/Common.h>
#include <Server_Common/Database/DatabaseDef.h>
#include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Network/CommonNetwork.h> #include <Server_Common/Network/CommonNetwork.h>
#include <Server_Common/Network/GamePacketNew.h> #include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Network/PacketContainer.h> #include <Server_Common/Network/PacketContainer.h>
#include <Server_Common/Network/PacketDef/Chat/ServerChatDef.h> #include <Server_Common/Network/PacketDef/Chat/ServerChatDef.h>
#include <Server_Common/Database/DatabaseDef.h>
#include <boost/format.hpp> #include <boost/format.hpp>
#include "Network/GameConnection.h" #include "Network/GameConnection.h"
#include "ServerZone.h"
#include "Session.h" #include "Session.h"
#include "Zone/Zone.h" #include "Zone/Zone.h"
#include "Zone/ZonePosition.h"
#include "ServerZone.h"
#include "Zone/ZoneMgr.h" #include "Zone/ZoneMgr.h"
#include "Zone/ZonePosition.h"
#include "Network/PacketWrappers/InitUIPacket.h"
#include "Network/PacketWrappers/PingPacket.h"
#include "Network/PacketWrappers/MoveActorPacket.h"
#include "Network/PacketWrappers/ChatPacket.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Network/PacketWrappers/ActorControlPacket142.h" #include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h" #include "Network/PacketWrappers/ActorControlPacket143.h"
#include "Network/PacketWrappers/ActorControlPacket144.h" #include "Network/PacketWrappers/ActorControlPacket144.h"
#include "Network/PacketWrappers/EventStartPacket.h" #include "Network/PacketWrappers/ChatPacket.h"
#include "Network/PacketWrappers/EventFinishPacket.h" #include "Network/PacketWrappers/EventFinishPacket.h"
#include "Network/PacketWrappers/EventStartPacket.h"
#include "Network/PacketWrappers/InitUIPacket.h"
#include "Network/PacketWrappers/MoveActorPacket.h"
#include "Network/PacketWrappers/PingPacket.h"
#include "Network/PacketWrappers/PlayerStateFlagsPacket.h" #include "Network/PacketWrappers/PlayerStateFlagsPacket.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include "DebugCommand/DebugCommandHandler.h"
#include "Actor/Player.h"
#include "Inventory/Inventory.h"
#include "Forwards.h"
#include "Event/EventHelper.h"
#include "Action/Action.h" #include "Action/Action.h"
#include "Action/ActionTeleport.h" #include "Action/ActionTeleport.h"
#include "Actor/Player.h"
#include "DebugCommand/DebugCommandHandler.h"
#include "Event/EventHelper.h"
#include "Forwards.h"
#include "Inventory/Inventory.h"
extern Core::Logger g_log; extern Core::Logger g_log;
extern Core::ServerZone g_serverZone; extern Core::ServerZone g_serverZone;
@ -48,16 +47,14 @@ using namespace Core::Common;
using namespace Core::Network::Packets; using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server; using namespace Core::Network::Packets::Server;
void Core::Network::GameConnection::fcInfoReqHandler( const Packets::GamePacket& inPacket, void Core::Network::GameConnection::fcInfoReqHandler( const Packets::GamePacket& inPacket, Entity::Player& player )
Entity::Player& player )
{ {
GamePacketPtr pPe( new GamePacket( 0xDD, 0x78, player.getId(), player.getId() ) ); GamePacketPtr pPe( new GamePacket( 0xDD, 0x78, player.getId(), player.getId() ) );
pPe->setValAt< uint8_t >( 0x48, 0x01 ); pPe->setValAt< uint8_t >( 0x48, 0x01 );
queueOutPacket( pPe ); queueOutPacket( pPe );
} }
void Core::Network::GameConnection::setSearchInfoHandler( const Packets::GamePacket& inPacket, void Core::Network::GameConnection::setSearchInfoHandler( const Packets::GamePacket& inPacket, Entity::Player& player )
Entity::Player& player )
{ {
uint32_t inval = inPacket.getValAt< uint32_t >( 0x20 ); uint32_t inval = inPacket.getValAt< uint32_t >( 0x20 );
uint32_t inval1 = inPacket.getValAt< uint32_t >( 0x24 ); uint32_t inval1 = inPacket.getValAt< uint32_t >( 0x24 );
@ -86,12 +83,12 @@ void Core::Network::GameConnection::setSearchInfoHandler( const Packets::GamePac
strcpy( searchInfoPacket.data().searchMessage, player.getSearchMessage() ); strcpy( searchInfoPacket.data().searchMessage, player.getSearchMessage() );
queueOutPacket( searchInfoPacket ); queueOutPacket( searchInfoPacket );
player.sendToInRangeSet( ActorControlPacket142( player.getId(), SetStatusIcon, player.sendToInRangeSet(
static_cast< uint8_t >( player.getOnlineStatus() ) ), true ); ActorControlPacket142( player.getId(), SetStatusIcon, static_cast< uint8_t >( player.getOnlineStatus() ) ),
true );
} }
void Core::Network::GameConnection::reqSearchInfoHandler( const Packets::GamePacket& inPacket, void Core::Network::GameConnection::reqSearchInfoHandler( const Packets::GamePacket& inPacket, Entity::Player& player )
Entity::Player& player )
{ {
ZoneChannelPacket< FFXIVIpcInitSearchInfo > searchInfoPacket( player.getId() ); ZoneChannelPacket< FFXIVIpcInitSearchInfo > searchInfoPacket( player.getId() );
searchInfoPacket.data().onlineStatusFlags = player.getOnlineStatusMask(); searchInfoPacket.data().onlineStatusFlags = player.getOnlineStatusMask();
@ -100,15 +97,13 @@ void Core::Network::GameConnection::reqSearchInfoHandler( const Packets::GamePac
queueOutPacket( searchInfoPacket ); queueOutPacket( searchInfoPacket );
} }
void Core::Network::GameConnection::linkshellListHandler( const Packets::GamePacket& inPacket, void Core::Network::GameConnection::linkshellListHandler( const Packets::GamePacket& inPacket, Entity::Player& player )
Entity::Player& player )
{ {
ZoneChannelPacket< FFXIVIpcLinkshellList > linkshellListPacket( player.getId() ); ZoneChannelPacket< FFXIVIpcLinkshellList > linkshellListPacket( player.getId() );
queueOutPacket( linkshellListPacket ); queueOutPacket( linkshellListPacket );
} }
void Core::Network::GameConnection::updatePositionHandler( const Packets::GamePacket& inPacket, void Core::Network::GameConnection::updatePositionHandler( const Packets::GamePacket& inPacket, Entity::Player& player )
Entity::Player& player )
{ {
// if the player is marked for zoning we no longer want to update his pos // if the player is marked for zoning we no longer want to update his pos
if( player.isMarkedForZoning() ) if( player.isMarkedForZoning() )
@ -142,13 +137,13 @@ void Core::Network::GameConnection::updatePositionHandler( const Packets::GamePa
uint16_t bit16 : 1; uint16_t bit16 : 1;
} IPC_OP_019AB; } IPC_OP_019AB;
uint16_t flags = inPacket.getValAt<uint16_t>( 0x28 ); uint16_t flags = inPacket.getValAt< uint16_t >( 0x28 );
memcpy( &IPC_OP_019AB, &flags, 2 ); memcpy( &IPC_OP_019AB, &flags, 2 );
uint32_t flags1 = inPacket.getValAt<uint32_t>( 0x24 ); uint32_t flags1 = inPacket.getValAt< uint32_t >( 0x24 );
memcpy( &IPC_OP_019A, &flags1, 4 ); memcpy( &IPC_OP_019A, &flags1, 4 );
//g_log.Log(LoggingSeverity::debug, "" + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit1) // g_log.Log(LoggingSeverity::debug, "" + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit1)
// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit2) // + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit2)
// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit3) // + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit3)
// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit4) // + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit4)
@ -166,26 +161,25 @@ void Core::Network::GameConnection::updatePositionHandler( const Packets::GamePa
// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit16) // + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit16)
// + " " + boost::lexical_cast<std::string>((int)flags)); // + " " + boost::lexical_cast<std::string>((int)flags));
//g_log.Log(LoggingSeverity::debug, "\n" + boost::lexical_cast<std::string>((int)IPC_OP_019A.specialMovement) + "\n" // g_log.Log(LoggingSeverity::debug, "\n" + boost::lexical_cast<std::string>((int)IPC_OP_019A.specialMovement) + "\n"
// + boost::lexical_cast<std::string>((int)IPC_OP_019A.strafe) + "\n" // + boost::lexical_cast<std::string>((int)IPC_OP_019A.strafe) + "\n"
// + boost::lexical_cast<std::string>((int)IPC_OP_019A.moveBackward) + "\n" // + boost::lexical_cast<std::string>((int)IPC_OP_019A.moveBackward) + "\n"
// + boost::lexical_cast<std::string>((int)IPC_OP_019A.strafeRight)); // + boost::lexical_cast<std::string>((int)IPC_OP_019A.strafeRight));
//g_log.Log(LoggingSeverity::debug, pInPacket->toString()); // g_log.Log(LoggingSeverity::debug, pInPacket->toString());
//pInPacket->debugPrint(); // pInPacket->debugPrint();
bool bPosChanged = false; bool bPosChanged = false;
if( ( player.getPos().x != inPacket.getValAt< float >( 0x2c ) ) || if( ( player.getPos().x != inPacket.getValAt< float >( 0x2c ) ) ||
( player.getPos().y != inPacket.getValAt< float >( 0x30 ) ) || ( player.getPos().y != inPacket.getValAt< float >( 0x30 ) ) ||
( player.getPos().z != inPacket.getValAt< float >( 0x34 ) ) ) ( player.getPos().z != inPacket.getValAt< float >( 0x34 ) ) )
bPosChanged = true; bPosChanged = true;
if( !bPosChanged && player.getRotation() == inPacket.getValAt< float >( 0x20 ) ) if( !bPosChanged && player.getRotation() == inPacket.getValAt< float >( 0x20 ) )
return; return;
player.setRotation( inPacket.getValAt< float >( 0x20 ) ); player.setRotation( inPacket.getValAt< float >( 0x20 ) );
player.setPosition( inPacket.getValAt< float >( 0x2c ), player.setPosition( inPacket.getValAt< float >( 0x2c ), inPacket.getValAt< float >( 0x30 ),
inPacket.getValAt< float >( 0x30 ),
inPacket.getValAt< float >( 0x34 ) ); inPacket.getValAt< float >( 0x34 ) );
if( ( player.getCurrentAction() != nullptr ) && bPosChanged ) if( ( player.getCurrentAction() != nullptr ) && bPosChanged )
@ -278,18 +272,17 @@ void Core::Network::GameConnection::updatePositionHandler( const Packets::GamePa
MoveActorPacket movePacket( player, unk1, unk2, unk3, unk4 ); MoveActorPacket movePacket( player, unk1, unk2, unk3, unk4 );
player.sendToInRangeSet( movePacket ); player.sendToInRangeSet( movePacket );
} }
void Core::Network::GameConnection::reqEquipDisplayFlagsHandler( const Packets::GamePacket& inPacket, void Core::Network::GameConnection::reqEquipDisplayFlagsHandler( const Packets::GamePacket& inPacket,
Entity::Player& player ) Entity::Player& player )
{ {
g_log.info( "[" + std::to_string( player.getId() ) + "] Setting EquipDisplayFlags to " + std::to_string( inPacket.getValAt< uint8_t >( 0x20 ) ) ); g_log.info( "[" + std::to_string( player.getId() ) + "] Setting EquipDisplayFlags to " +
std::to_string( inPacket.getValAt< uint8_t >( 0x20 ) ) );
player.setEquipDisplayFlags( inPacket.getValAt< uint8_t >( 0x20 ) ); player.setEquipDisplayFlags( inPacket.getValAt< uint8_t >( 0x20 ) );
} }
void Core::Network::GameConnection::zoneLineHandler( const Packets::GamePacket& inPacket, void Core::Network::GameConnection::zoneLineHandler( const Packets::GamePacket& inPacket, Entity::Player& player )
Entity::Player& player )
{ {
uint32_t zoneLineId = inPacket.getValAt< uint32_t >( 0x20 ); uint32_t zoneLineId = inPacket.getValAt< uint32_t >( 0x20 );
@ -313,7 +306,7 @@ void Core::Network::GameConnection::zoneLineHandler( const Packets::GamePacket&
ZoneChannelPacket< FFXIVIpcPrepareZoning > preparePacket( player.getId() ); ZoneChannelPacket< FFXIVIpcPrepareZoning > preparePacket( player.getId() );
preparePacket.data().targetZone = targetZone; preparePacket.data().targetZone = targetZone;
//ActorControlPacket143 controlPacket( pPlayer, ActorControlType::DespawnZoneScreenMsg, // ActorControlPacket143 controlPacket( pPlayer, ActorControlType::DespawnZoneScreenMsg,
// 0x03, player.getId(), 0x01, targetZone ); // 0x03, player.getId(), 0x01, targetZone );
player.queuePacket( preparePacket ); player.queuePacket( preparePacket );
} }
@ -327,18 +320,17 @@ void Core::Network::GameConnection::zoneLineHandler( const Packets::GamePacket&
targetZone = pZone->getId(); targetZone = pZone->getId();
} }
player.performZoning( targetZone, targetPos, rotation); player.performZoning( targetZone, targetPos, rotation );
} }
void Core::Network::GameConnection::discoveryHandler( const Packets::GamePacket& inPacket, Entity::Player& player )
void Core::Network::GameConnection::discoveryHandler( const Packets::GamePacket& inPacket,
Entity::Player& player )
{ {
uint32_t ref_position_id = inPacket.getValAt< uint32_t >( 0x20 ); uint32_t ref_position_id = inPacket.getValAt< uint32_t >( 0x20 );
auto pQR = g_charaDb.query( "SELECT id, map_id, discover_id " auto pQR = g_charaDb.query( "SELECT id, map_id, discover_id "
"FROM discoveryinfo " "FROM discoveryinfo "
"WHERE id = " + std::to_string( ref_position_id ) + ";" ); "WHERE id = " +
std::to_string( ref_position_id ) + ";" );
if( !pQR->next() ) if( !pQR->next() )
{ {
@ -354,21 +346,16 @@ void Core::Network::GameConnection::discoveryHandler( const Packets::GamePacket&
player.sendNotice( "Discovery ref pos ID: " + std::to_string( ref_position_id ) ); player.sendNotice( "Discovery ref pos ID: " + std::to_string( ref_position_id ) );
player.discover( pQR->getUInt16( 2 ), pQR->getUInt16( 3 ) ); player.discover( pQR->getUInt16( 2 ), pQR->getUInt16( 3 ) );
} }
void Core::Network::GameConnection::playTimeHandler( const Packets::GamePacket& inPacket, Entity::Player& player )
void Core::Network::GameConnection::playTimeHandler( const Packets::GamePacket& inPacket,
Entity::Player& player )
{ {
ZoneChannelPacket< FFXIVIpcPlayTime > playTimePacket( player.getId() ); ZoneChannelPacket< FFXIVIpcPlayTime > playTimePacket( player.getId() );
playTimePacket.data().playTimeInMinutes = player.getPlayTime() / 60; playTimePacket.data().playTimeInMinutes = player.getPlayTime() / 60;
player.queuePacket( playTimePacket ); player.queuePacket( playTimePacket );
} }
void Core::Network::GameConnection::initHandler( const Packets::GamePacket& inPacket, Entity::Player& player )
void Core::Network::GameConnection::initHandler( const Packets::GamePacket& inPacket,
Entity::Player& player )
{ {
// init handler means this is a login procedure // init handler means this is a login procedure
player.setIsLogin( true ); player.setIsLogin( true );
@ -376,24 +363,19 @@ void Core::Network::GameConnection::initHandler( const Packets::GamePacket& inPa
player.setZone( player.getZoneId() ); player.setZone( player.getZoneId() );
} }
void Core::Network::GameConnection::blackListHandler( const Packets::GamePacket& inPacket, Entity::Player& player )
void Core::Network::GameConnection::blackListHandler( const Packets::GamePacket& inPacket,
Entity::Player& player )
{ {
uint8_t count = inPacket.getValAt< uint8_t >( 0x21 ); uint8_t count = inPacket.getValAt< uint8_t >( 0x21 );
ZoneChannelPacket< FFXIVIpcBlackList > blackListPacket( player.getId() ); ZoneChannelPacket< FFXIVIpcBlackList > blackListPacket( player.getId() );
blackListPacket.data().sequence = count; blackListPacket.data().sequence = count;
// TODO: Fill with actual blacklist data // TODO: Fill with actual blacklist data
//blackListPacket.data().entry[0].contentId = 1; // blackListPacket.data().entry[0].contentId = 1;
//sprintf( blackListPacket.data().entry[0].name, "Test Test" ); // sprintf( blackListPacket.data().entry[0].name, "Test Test" );
queueOutPacket( blackListPacket ); queueOutPacket( blackListPacket );
} }
void Core::Network::GameConnection::pingHandler( const Packets::GamePacket& inPacket, Entity::Player& player )
void Core::Network::GameConnection::pingHandler( const Packets::GamePacket& inPacket,
Entity::Player& player )
{ {
int32_t inVal = inPacket.getValAt< int32_t >( 0x20 ); int32_t inVal = inPacket.getValAt< int32_t >( 0x20 );
PingPacket pingPacket( player, inVal ); PingPacket pingPacket( player, inVal );
@ -402,9 +384,7 @@ void Core::Network::GameConnection::pingHandler( const Packets::GamePacket& inPa
player.setLastPing( static_cast< uint32_t >( time( nullptr ) ) ); player.setLastPing( static_cast< uint32_t >( time( nullptr ) ) );
} }
void Core::Network::GameConnection::finishLoadingHandler( const Packets::GamePacket& inPacket, Entity::Player& player )
void Core::Network::GameConnection::finishLoadingHandler( const Packets::GamePacket& inPacket,
Entity::Player& player )
{ {
// player is done zoning // player is done zoning
player.setLoadingComplete( true ); player.setLoadingComplete( true );
@ -424,8 +404,7 @@ void Core::Network::GameConnection::finishLoadingHandler( const Packets::GamePac
player.getCurrentZone()->changeActorPosition( player.getAsPlayer() ); player.getCurrentZone()->changeActorPosition( player.getAsPlayer() );
} }
void Core::Network::GameConnection::socialListHandler( const Packets::GamePacket& inPacket, void Core::Network::GameConnection::socialListHandler( const Packets::GamePacket& inPacket, Entity::Player& player )
Entity::Player& player )
{ {
uint8_t type = inPacket.getValAt< uint8_t >( 0x2A ); uint8_t type = inPacket.getValAt< uint8_t >( 0x2A );
@ -453,18 +432,17 @@ void Core::Network::GameConnection::socialListHandler( const Packets::GamePacket
listPacket.data().entries[0].zoneId = player.getCurrentZone()->getId(); listPacket.data().entries[0].zoneId = player.getCurrentZone()->getId();
listPacket.data().entries[0].zoneId1 = 0x0100; listPacket.data().entries[0].zoneId1 = 0x0100;
// TODO: no idea what this does // TODO: no idea what this does
//listPacket.data().entries[0].one = 1; // listPacket.data().entries[0].one = 1;
memcpy( listPacket.data().entries[0].name, player.getName().c_str(), strlen( player.getName().c_str() ) ); memcpy( listPacket.data().entries[0].name, player.getName().c_str(), strlen( player.getName().c_str() ) );
// TODO: actually store and read language from somewhere // TODO: actually store and read language from somewhere
listPacket.data().entries[0].bytes1[0] = 0x01;//flags (lang) listPacket.data().entries[0].bytes1[0] = 0x01; // flags (lang)
// TODO: these flags need to be figured out // TODO: these flags need to be figured out
//listPacket.data().entries[0].bytes1[1] = 0x00;//flags // listPacket.data().entries[0].bytes1[1] = 0x00;//flags
listPacket.data().entries[0].onlineStatusMask = player.getOnlineStatusMask(); listPacket.data().entries[0].onlineStatusMask = player.getOnlineStatusMask();
queueOutPacket( listPacket ); queueOutPacket( listPacket );
} }
else if( type == 0x0b ) else if( type == 0x0b )
{ // friend list { // friend list
@ -473,17 +451,14 @@ void Core::Network::GameConnection::socialListHandler( const Packets::GamePacket
listPacket.data().type = 0x0B; listPacket.data().type = 0x0B;
listPacket.data().sequence = count; listPacket.data().sequence = count;
memset( listPacket.data().entries, 0, sizeof( listPacket.data().entries ) ); memset( listPacket.data().entries, 0, sizeof( listPacket.data().entries ) );
} }
else if( type == 0x0e ) else if( type == 0x0e )
{ // player search result { // player search result
// TODO: implement player search // TODO: implement player search
} }
} }
void Core::Network::GameConnection::chatHandler( const Packets::GamePacket& inPacket, void Core::Network::GameConnection::chatHandler( const Packets::GamePacket& inPacket, Entity::Player& player )
Entity::Player& player )
{ {
std::string chatString( inPacket.getStringAt( 0x3a ) ); std::string chatString( inPacket.getStringAt( 0x3a ) );
@ -493,13 +468,13 @@ void Core::Network::GameConnection::chatHandler( const Packets::GamePacket& inPa
if( chatString.at( 0 ) == '!' ) if( chatString.at( 0 ) == '!' )
{ {
// execute game console command // execute game console command
g_gameCommandMgr.execCommand( const_cast< char * >( chatString.c_str() ) + 1, player ); g_gameCommandMgr.execCommand( const_cast< char* >( chatString.c_str() ) + 1, player );
return; return;
} }
ChatType chatType = static_cast< ChatType >( inPacket.getValAt< uint8_t >( 0x38 ) ); ChatType chatType = static_cast< ChatType >( inPacket.getValAt< uint8_t >( 0x38 ) );
//ToDo, need to implement sending GM chat types. // ToDo, need to implement sending GM chat types.
ChatPacket chatPacket( player, chatType, chatString ); ChatPacket chatPacket( player, chatType, chatString );
switch( chatType ) switch( chatType )
@ -525,15 +500,13 @@ void Core::Network::GameConnection::chatHandler( const Packets::GamePacket& inPa
break; break;
} }
} }
} }
// TODO: this handler needs to be improved for timed logout, also the session should be instantly removed // TODO: this handler needs to be improved for timed logout, also the session should be instantly removed
// currently we wait for the session to just time out after logout, this can be a problem is the user tries to // currently we wait for the session to just time out after logout, this can be a problem is the user tries to
// log right back in. // log right back in.
// Also the packet needs to be converted to an ipc structure // Also the packet needs to be converted to an ipc structure
void Core::Network::GameConnection::logoutHandler( const Packets::GamePacket& inPacket, void Core::Network::GameConnection::logoutHandler( const Packets::GamePacket& inPacket, Entity::Player& player )
Entity::Player& player )
{ {
ZoneChannelPacket< FFXIVIpcLogout > logoutPacket( player.getId() ); ZoneChannelPacket< FFXIVIpcLogout > logoutPacket( player.getId() );
logoutPacket.data().flags1 = 0x02; logoutPacket.data().flags1 = 0x02;
@ -543,9 +516,7 @@ void Core::Network::GameConnection::logoutHandler( const Packets::GamePacket& in
player.setMarkedForRemoval(); player.setMarkedForRemoval();
} }
void Core::Network::GameConnection::tellHandler( const Packets::GamePacket& inPacket, Entity::Player& player )
void Core::Network::GameConnection::tellHandler( const Packets::GamePacket& inPacket,
Entity::Player& player )
{ {
std::string targetPcName = inPacket.getStringAt( 0x21 ); std::string targetPcName = inPacket.getStringAt( 0x21 );
std::string msg = inPacket.getStringAt( 0x41 ); std::string msg = inPacket.getStringAt( 0x41 );
@ -591,15 +562,13 @@ void Core::Network::GameConnection::tellHandler( const Packets::GamePacket& inPa
strcpy( tellPacket.data().msg, msg.c_str() ); strcpy( tellPacket.data().msg, msg.c_str() );
strcpy( tellPacket.data().receipientName, player.getName().c_str() ); strcpy( tellPacket.data().receipientName, player.getName().c_str() );
// TODO: do these have a meaning? // TODO: do these have a meaning?
//tellPacket.data().u1 = 0x92CD7337; // tellPacket.data().u1 = 0x92CD7337;
//tellPacket.data().u2a = 0x2E; // tellPacket.data().u2a = 0x2E;
//tellPacket.data().u2b = 0x40; // tellPacket.data().u2b = 0x40;
pTargetPlayer->queueChatPacket( tellPacket ); pTargetPlayer->queueChatPacket( tellPacket );
} }
void Core::Network::GameConnection::performNoteHandler( const Packets::GamePacket& inPacket, void Core::Network::GameConnection::performNoteHandler( const Packets::GamePacket& inPacket, Entity::Player& player )
Entity::Player& player )
{ {
ZoneChannelPacket< FFXIVIpcPerformNote > performPacket( player.getId() ); ZoneChannelPacket< FFXIVIpcPerformNote > performPacket( player.getId() );

View file

@ -1,9 +1,9 @@
#include <Server_Common/Common.h> #include <Server_Common/Common.h>
#include <Server_Common/Network/CommonNetwork.h>
#include <Server_Common/Exd/ExdData.h> #include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Network/CommonNetwork.h>
#include <Server_Common/Network/GamePacketNew.h> #include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Network/PacketContainer.h> #include <Server_Common/Network/PacketContainer.h>
#include <Server_Common/Logging/Logger.h>
#include <boost/format.hpp> #include <boost/format.hpp>
@ -11,11 +11,11 @@
#include "Session.h" #include "Session.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Network/PacketWrappers/ActorControlPacket142.h" #include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h" #include "Network/PacketWrappers/ActorControlPacket143.h"
#include "Network/PacketWrappers/ActorControlPacket144.h" #include "Network/PacketWrappers/ActorControlPacket144.h"
#include "Network/PacketWrappers/MoveActorPacket.h" #include "Network/PacketWrappers/MoveActorPacket.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Network/PacketWrappers/PlayerStateFlagsPacket.h" #include "Network/PacketWrappers/PlayerStateFlagsPacket.h"
@ -30,7 +30,6 @@
#include "Action/ActionMount.h" #include "Action/ActionMount.h"
#include "Script/ScriptManager.h" #include "Script/ScriptManager.h"
extern Core::Scripting::ScriptManager g_scriptMgr; extern Core::Scripting::ScriptManager g_scriptMgr;
extern Core::Data::ExdData g_exdData; extern Core::Data::ExdData g_exdData;
extern Core::Logger g_log; extern Core::Logger g_log;
@ -39,92 +38,86 @@ using namespace Core::Common;
using namespace Core::Network::Packets; using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server; using namespace Core::Network::Packets::Server;
void Core::Network::GameConnection::skillHandler( const Packets::GamePacket& inPacket, void Core::Network::GameConnection::skillHandler( const Packets::GamePacket& inPacket, Entity::Player& player )
Entity::Player& player )
{ {
uint8_t type = inPacket.getValAt< uint32_t >( 0x21 ); uint8_t type = inPacket.getValAt< uint32_t >( 0x21 );
uint32_t action = inPacket.getValAt< uint32_t >( 0x24 ); uint32_t action = inPacket.getValAt< uint32_t >( 0x24 );
uint32_t useCount = inPacket.getValAt< uint32_t >( 0x28 ); uint32_t useCount = inPacket.getValAt< uint32_t >( 0x28 );
uint64_t targetId = inPacket.getValAt< uint64_t >( 0x30 ); uint64_t targetId = inPacket.getValAt< uint64_t >( 0x30 );
player.sendDebug( "Skill type:" + std::to_string( type ) ); player.sendDebug( "Skill type:" + std::to_string( type ) );
switch( type ) switch( type )
{ {
case Common::SkillType::Normal: case Common::SkillType::Normal:
if( action < 1000000 ) // normal action if( action < 1000000 ) // normal action
{ {
std::string actionIdStr = boost::str( boost::format( "%|04X|" ) % action ); std::string actionIdStr = boost::str( boost::format( "%|04X|" ) % action );
player.sendDebug( "---------------------------------------" ); player.sendDebug( "---------------------------------------" );
player.sendDebug( "ActionHandler ( " + actionIdStr + " | " + player.sendDebug( "ActionHandler ( " + actionIdStr + " | " + g_exdData.getActionInfo( action )->name + " | " +
g_exdData.getActionInfo( action )->name + std::to_string( targetId ) + " )" );
" | " + std::to_string( targetId ) + " )" );
player.queuePacket( ActorControlPacket142( player.getId(), ActorControlType::ActionStart, 0x01, action ) ); player.queuePacket( ActorControlPacket142( player.getId(), ActorControlType::ActionStart, 0x01, action ) );
if( action == 5 ) if( action == 5 )
{ {
auto currentAction = player.getCurrentAction(); auto currentAction = player.getCurrentAction();
// we should always have an action here, if not there is a bug // we should always have an action here, if not there is a bug
assert( currentAction ); assert( currentAction );
currentAction->onStart(); currentAction->onStart();
} }
else else
{ {
Core::Entity::ActorPtr targetActor = player.getAsPlayer(); Core::Entity::ActorPtr targetActor = player.getAsPlayer();
if( targetId != player.getId() ) if( targetId != player.getId() )
{ {
targetActor = player.lookupTargetById( targetId ); targetActor = player.lookupTargetById( targetId );
} }
if( !player.actionHasCastTime( action ) ) if( !player.actionHasCastTime( action ) )
{ {
g_scriptMgr.onCastFinish( player, targetActor, action ); g_scriptMgr.onCastFinish( player, targetActor, action );
} }
else else
{ {
Action::ActionCastPtr pActionCast( new Action::ActionCast( player.getAsPlayer(), targetActor, action ) ); Action::ActionCastPtr pActionCast( new Action::ActionCast( player.getAsPlayer(), targetActor, action ) );
player.setCurrentAction( pActionCast ); player.setCurrentAction( pActionCast );
player.sendDebug( "setCurrentAction()" ); player.sendDebug( "setCurrentAction()" );
player.getCurrentAction()->onStart(); player.getCurrentAction()->onStart();
} }
} }
} }
else if( action < 2000000 ) // craft action else if( action < 2000000 ) // craft action
{ {
}
} else if( action < 3000000 ) // item action
else if( action < 3000000 ) // item action {
{ auto info = g_exdData.getEventItemInfo( action );
auto info = g_exdData.getEventItemInfo( action ); if( info )
if( info ) {
{
g_log.debug( info->name ); g_log.debug( info->name );
g_scriptMgr.onEventItem( player, action, info->eventId, info->castTime, targetId ); g_scriptMgr.onEventItem( player, action, info->eventId, info->castTime, targetId );
} }
} }
else if( action > 3000000 ) // unknown else if( action > 3000000 ) // unknown
{ {
}
} break;
break; case Common::SkillType::MountSkill:
case Common::SkillType::MountSkill: player.sendDebug( "Request mount " + std::to_string( action ) );
player.sendDebug( "Request mount " + std::to_string( action ) ); Action::ActionMountPtr pActionMount( new Action::ActionMount( player.getAsPlayer(), action ) );
player.setCurrentAction( pActionMount );
Action::ActionMountPtr pActionMount( new Action::ActionMount( player.getAsPlayer(), action ) ); player.sendDebug( "setCurrentAction()" );
player.setCurrentAction( pActionMount ); player.getCurrentAction()->onStart();
player.sendDebug( "setCurrentAction()" );
player.getCurrentAction()->onStart();
break;
}
break;
}
} }

View file

@ -1,49 +1,43 @@
#ifndef _ACTORCONTROL142_H #ifndef _ACTORCONTROL142_H
#define _ACTORCONTROL142_H #define _ACTORCONTROL142_H
#include "Forwards.h"
#include <Server_Common/Network/GamePacketNew.h> #include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h> #include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include "Forwards.h"
namespace Core { namespace Core {
namespace Network { namespace Network {
namespace Packets { namespace Packets {
namespace Server { namespace Server {
/** /**
* @brief The Ping response packet. * @brief The Ping response packet.
*/ */
class ActorControlPacket142 : class ActorControlPacket142 : public ZoneChannelPacket< FFXIVIpcActorControl142 >
public ZoneChannelPacket< FFXIVIpcActorControl142 > {
{ public:
public: ActorControlPacket142( uint32_t actorId, uint16_t category, uint32_t param1 = 0, uint32_t param2 = 0,
ActorControlPacket142( uint32_t actorId, uint32_t param3 = 0, uint32_t param4 = 0, uint32_t padding1 = 0 ) :
uint16_t category, ZoneChannelPacket< FFXIVIpcActorControl142 >( actorId, actorId )
uint32_t param1 = 0, {
uint32_t param2 = 0, initialize( category, param1, param2, param3, param4 );
uint32_t param3 = 0, };
uint32_t param4 = 0,
uint32_t padding1 = 0 ) :
ZoneChannelPacket< FFXIVIpcActorControl142 >( actorId, actorId )
{
initialize( category, param1, param2, param3, param4 );
};
private: private:
void initialize( uint16_t category, uint32_t param1, uint32_t param2, uint32_t param3, uint32_t param4 ) void initialize( uint16_t category, uint32_t param1, uint32_t param2, uint32_t param3, uint32_t param4 )
{ {
m_data.padding = 0; m_data.padding = 0;
m_data.category = category; m_data.category = category;
m_data.param1 = param1; m_data.param1 = param1;
m_data.param2 = param2; m_data.param2 = param2;
m_data.param3 = param3; m_data.param3 = param3;
m_data.param4 = param4; m_data.param4 = param4;
}; };
}; };
} } // namespace Server
} } // namespace Packets
} } // namespace Network
} } // namespace Core
#endif /*_ACTORCONTROL142_H*/ #endif /*_ACTORCONTROL142_H*/

View file

@ -1,52 +1,46 @@
#ifndef _ACTORCONTROL143_H #ifndef _ACTORCONTROL143_H
#define _ACTORCONTROL143_H #define _ACTORCONTROL143_H
#include "Forwards.h"
#include <Server_Common/Network/GamePacketNew.h> #include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h> #include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include "Forwards.h"
namespace Core { namespace Core {
namespace Network { namespace Network {
namespace Packets { namespace Packets {
namespace Server { namespace Server {
/** /**
* @brief The Ping response packet. * @brief The Ping response packet.
*/ */
class ActorControlPacket143 : class ActorControlPacket143 : public ZoneChannelPacket< FFXIVIpcActorControl143 >
public ZoneChannelPacket< FFXIVIpcActorControl143 > {
{ public:
public: ActorControlPacket143( uint32_t actorId, uint16_t category, uint32_t param1 = 0, uint32_t param2 = 0,
ActorControlPacket143( uint32_t actorId, uint32_t param3 = 0, uint32_t param4 = 0, uint32_t param5 = 0,
uint16_t category, uint32_t padding1 = 0 ) :
uint32_t param1 = 0, ZoneChannelPacket< FFXIVIpcActorControl143 >( actorId, actorId )
uint32_t param2 = 0, {
uint32_t param3 = 0, initialize( category, param1, param2, param3, param4, param5 );
uint32_t param4 = 0, };
uint32_t param5 = 0,
uint32_t padding1 = 0 ) :
ZoneChannelPacket< FFXIVIpcActorControl143 >( actorId, actorId )
{
initialize( category, param1, param2, param3, param4, param5 );
};
private: private:
void initialize( uint16_t category, uint32_t param1, uint32_t param2, uint32_t param3, uint32_t param4, uint32_t param5 ) void initialize( uint16_t category, uint32_t param1, uint32_t param2, uint32_t param3, uint32_t param4,
{ uint32_t param5 )
m_data.padding = 0; {
m_data.category = category; m_data.padding = 0;
m_data.param1 = param1; m_data.category = category;
m_data.param2 = param2; m_data.param1 = param1;
m_data.param3 = param3; m_data.param2 = param2;
m_data.param4 = param4; m_data.param3 = param3;
m_data.param5 = param5; m_data.param4 = param4;
}; m_data.param5 = param5;
}; };
};
} } // namespace Server
} } // namespace Packets
} } // namespace Network
} } // namespace Core
#endif /*_ACTORCONTROL143_H*/ #endif /*_ACTORCONTROL143_H*/

View file

@ -6,45 +6,40 @@
namespace Core { namespace Core {
namespace Network { namespace Network {
namespace Packets { namespace Packets {
namespace Server { namespace Server {
/** /**
* @brief The Ping response packet. * @brief The Ping response packet.
*/ */
class ActorControlPacket144 : class ActorControlPacket144 : public ZoneChannelPacket< FFXIVIpcActorControl144 >
public ZoneChannelPacket< FFXIVIpcActorControl144 > {
{ public:
public: ActorControlPacket144( uint32_t actorId, uint16_t category, uint32_t param1 = 0, uint32_t param2 = 0,
ActorControlPacket144( uint32_t actorId, uint32_t param3 = 0, uint32_t param4 = 0, uint64_t targetId = 0,
uint16_t category, uint32_t padding1 = 0 ) :
uint32_t param1 = 0, ZoneChannelPacket< FFXIVIpcActorControl144 >( actorId, actorId )
uint32_t param2 = 0, {
uint32_t param3 = 0, initialize( category, param1, param2, param3, param4, targetId );
uint32_t param4 = 0, };
uint64_t targetId = 0,
uint32_t padding1 = 0 ) :
ZoneChannelPacket< FFXIVIpcActorControl144 >( actorId, actorId )
{
initialize( category, param1, param2, param3, param4, targetId );
};
private: private:
void initialize( uint16_t category, uint32_t param1, uint32_t param2, uint32_t param3, uint32_t param4, uint64_t targetId ) void initialize( uint16_t category, uint32_t param1, uint32_t param2, uint32_t param3, uint32_t param4,
{ uint64_t targetId )
m_data.padding = 0; {
m_data.category = category; m_data.padding = 0;
m_data.param1 = param1; m_data.category = category;
m_data.param2 = param2; m_data.param1 = param1;
m_data.param3 = param3; m_data.param2 = param2;
m_data.param4 = param4; m_data.param3 = param3;
m_data.targetId = targetId; m_data.param4 = param4;
}; m_data.targetId = targetId;
}; };
};
} } // namespace Server
} } // namespace Packets
} } // namespace Network
} } // namespace Core
#endif /*_ACTORCONTROL144_H*/ #endif /*_ACTORCONTROL144_H*/

View file

@ -1,91 +1,88 @@
#ifndef _ACTORSPAWN_H #ifndef _ACTORSPAWN_H
#define _ACTORSPAWN_H #define _ACTORSPAWN_H
#include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Util/UtilMath.h>
#include "Actor/Player.h" #include "Actor/Player.h"
#include "Forwards.h" #include "Forwards.h"
#include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Util/UtilMath.h>
namespace Core { namespace Core {
namespace Network { namespace Network {
namespace Packets { namespace Packets {
namespace Server { namespace Server {
/** /**
* @brief The packet sent to spawn an actor. * @brief The packet sent to spawn an actor.
*/ */
class ActorSpawnPacket : class ActorSpawnPacket : public GamePacketNew< FFXIVIpcActorSpawn, ServerZoneIpcType >
public GamePacketNew< FFXIVIpcActorSpawn, ServerZoneIpcType > {
{ public:
public: ActorSpawnPacket( Entity::PlayerPtr pPlayer, Entity::PlayerPtr pTarget ) :
ActorSpawnPacket( Entity::PlayerPtr pPlayer, Entity::PlayerPtr pTarget ) : GamePacketNew< FFXIVIpcActorSpawn, ServerZoneIpcType >( pPlayer->getId(), pTarget->getId() )
GamePacketNew< FFXIVIpcActorSpawn, ServerZoneIpcType >( pPlayer->getId(), pTarget->getId() ) {
{ initialize( pPlayer, pTarget );
initialize( pPlayer, pTarget ); };
};
private: private:
void initialize( Entity::PlayerPtr pPlayer, Entity::PlayerPtr pTarget ) void initialize( Entity::PlayerPtr pPlayer, Entity::PlayerPtr pTarget )
{ {
// TODO: temporary gm rank // TODO: temporary gm rank
m_data.gmRank = 0xff; m_data.gmRank = 0xff;
m_data.classJob = static_cast< uint8_t >( pPlayer->getClass() ); m_data.classJob = static_cast< uint8_t >( pPlayer->getClass() );
m_data.status = static_cast< uint8_t >( pPlayer->getStatus() ); m_data.status = static_cast< uint8_t >( pPlayer->getStatus() );
m_data.hPCurr = pPlayer->getHp(); m_data.hPCurr = pPlayer->getHp();
m_data.mPCurr = pPlayer->getMp(); m_data.mPCurr = pPlayer->getMp();
m_data.tPCurr = pPlayer->getTp(); m_data.tPCurr = pPlayer->getTp();
m_data.hPMax = pPlayer->getMaxHp(); m_data.hPMax = pPlayer->getMaxHp();
m_data.mPMax = pPlayer->getMaxMp(); m_data.mPMax = pPlayer->getMaxMp();
m_data.tPMax = 3000; m_data.tPMax = 3000;
m_data.level = pPlayer->getLevel(); m_data.level = pPlayer->getLevel();
memcpy( m_data.look, pPlayer->getLookArray(), 26 ); memcpy( m_data.look, pPlayer->getLookArray(), 26 );
m_data.mainWeaponModel = pPlayer->getModelMainWeapon(); m_data.mainWeaponModel = pPlayer->getModelMainWeapon();
m_data.secWeaponModel = pPlayer->getModelSubWeapon(); m_data.secWeaponModel = pPlayer->getModelSubWeapon();
m_data.models[0] = pPlayer->getModelForSlot( Inventory::EquipSlot::Head ); m_data.models[0] = pPlayer->getModelForSlot( Inventory::EquipSlot::Head );
m_data.models[1] = pPlayer->getModelForSlot( Inventory::EquipSlot::Body ); m_data.models[1] = pPlayer->getModelForSlot( Inventory::EquipSlot::Body );
m_data.models[2] = pPlayer->getModelForSlot( Inventory::EquipSlot::Hands ); m_data.models[2] = pPlayer->getModelForSlot( Inventory::EquipSlot::Hands );
m_data.models[3] = pPlayer->getModelForSlot( Inventory::EquipSlot::Legs ); m_data.models[3] = pPlayer->getModelForSlot( Inventory::EquipSlot::Legs );
m_data.models[4] = pPlayer->getModelForSlot( Inventory::EquipSlot::Feet ); m_data.models[4] = pPlayer->getModelForSlot( Inventory::EquipSlot::Feet );
strcpy( m_data.name, pPlayer->getName().c_str() ); strcpy( m_data.name, pPlayer->getName().c_str() );
m_data.pos.x = pPlayer->getPos().x; m_data.pos.x = pPlayer->getPos().x;
m_data.pos.y = pPlayer->getPos().y; m_data.pos.y = pPlayer->getPos().y;
m_data.pos.z = pPlayer->getPos().z; m_data.pos.z = pPlayer->getPos().z;
m_data.voice = pPlayer->getVoiceId(); m_data.voice = pPlayer->getVoiceId();
m_data.rotation = Math::Util::floatToUInt16Rot( pPlayer->getRotation() ); m_data.rotation = Math::Util::floatToUInt16Rot( pPlayer->getRotation() );
m_data.statusIcon = pPlayer->getOnlineStatus(); m_data.statusIcon = pPlayer->getOnlineStatus();
if( pTarget == pPlayer ) if( pTarget == pPlayer )
{ {
m_data.spawnIndex = 0x00; m_data.spawnIndex = 0x00;
} }
else else
{ {
m_data.spawnIndex = pTarget->getSpawnIdForActorId( pPlayer->getId() ); m_data.spawnIndex = pTarget->getSpawnIdForActorId( pPlayer->getId() );
} }
// 0x20 == spawn hidden to be displayed by the spawneffect control // 0x20 == spawn hidden to be displayed by the spawneffect control
m_data.displayFlags = pPlayer->getStance(); m_data.displayFlags = pPlayer->getStance();
if( pPlayer->getZoningType() != Common::ZoneingType::None ) if( pPlayer->getZoningType() != Common::ZoneingType::None )
{ {
m_data.displayFlags |= 0x20; m_data.displayFlags |= 0x20;
} }
m_data.targetId = pPlayer->getTargetId(); m_data.targetId = pPlayer->getTargetId();
m_data.type = 1; m_data.type = 1;
m_data.unknown_33 = 4; m_data.unknown_33 = 4;
//m_data.unknown_38 = 0x70; // m_data.unknown_38 = 0x70;
//m_data.unknown_60 = 3; // m_data.unknown_60 = 3;
//m_data.unknown_61 = 7; // m_data.unknown_61 = 7;
};
};
} // namespace Server
}; } // namespace Packets
}; } // namespace Network
} // namespace Core
}
}
}
}
#endif /*_ACTORSPAWN_H*/ #endif /*_ACTORSPAWN_H*/

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@ -1,41 +1,39 @@
#ifndef _CHATPACKET_H #ifndef _CHATPACKET_H
#define _CHATPACKET_H #define _CHATPACKET_H
#include "Forwards.h"
#include <Server_Common/Network/GamePacketNew.h> #include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h> #include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include "Forwards.h"
namespace Core { namespace Core {
namespace Network { namespace Network {
namespace Packets { namespace Packets {
namespace Server { namespace Server {
/** /**
* @brief The Chat packet. * @brief The Chat packet.
*/ */
class ChatPacket : class ChatPacket : public ZoneChannelPacket< FFXIVIpcChat >
public ZoneChannelPacket< FFXIVIpcChat > {
{ public:
public: ChatPacket( Entity::Player& player, Common::ChatType chatType, const std::string& msg ) :
ChatPacket( Entity::Player& player, Common::ChatType chatType, const std::string& msg ) : ZoneChannelPacket< FFXIVIpcChat >( player.getId(), player.getId() )
ZoneChannelPacket< FFXIVIpcChat >( player.getId(), player.getId() ) {
{ initialize( player, chatType, msg );
initialize( player, chatType, msg ); };
};
private: private:
void initialize( Entity::Player& player, Common::ChatType chatType, const std::string& msg ) void initialize( Entity::Player& player, Common::ChatType chatType, const std::string& msg )
{ {
m_data.chatType = chatType; m_data.chatType = chatType;
strcpy( m_data.name, player.getName().c_str() ); strcpy( m_data.name, player.getName().c_str() );
strcpy( m_data.msg, msg.c_str() ); strcpy( m_data.msg, msg.c_str() );
}; };
}; };
} } // namespace Server
} } // namespace Packets
} } // namespace Network
} } // namespace Core
#endif /*_CHATPACKET_H*/ #endif /*_CHATPACKET_H*/

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@ -5,40 +5,34 @@
namespace Core { namespace Core {
namespace Network { namespace Network {
namespace Packets { namespace Packets {
namespace Server { namespace Server {
/** /**
* @brief The packet sent to finish an event. * @brief The packet sent to finish an event.
*/ */
class EventFinishPacket : public ZoneChannelPacket< FFXIVIpcEventFinish > class EventFinishPacket : public ZoneChannelPacket< FFXIVIpcEventFinish >
{ {
public: public:
EventFinishPacket( uint32_t playerId, EventFinishPacket( uint32_t playerId, uint32_t eventId, uint8_t param1, uint32_t param3 ) :
uint32_t eventId, ZoneChannelPacket< FFXIVIpcEventFinish >( playerId, playerId )
uint8_t param1, {
uint32_t param3 ) : initialize( eventId, param1, param3 );
ZoneChannelPacket< FFXIVIpcEventFinish >( playerId, playerId ) };
{
initialize( eventId, param1, param3 );
};
private: private:
void initialize( uint32_t eventId, void initialize( uint32_t eventId, uint8_t param1, uint32_t param3 )
uint8_t param1, {
uint32_t param3 ) m_data.eventId = eventId;
{ m_data.param1 = param1;
m_data.eventId = eventId; m_data.param2 = 1;
m_data.param1 = param1; m_data.param3 = param3;
m_data.param2 = 1; };
m_data.param3 = param3; };
}; } // namespace Server
}; } // namespace Packets
} // namespace Network
} } // namespace Core
}
}
}
#endif /*_EVENTFINISH_H*/ #endif /*_EVENTFINISH_H*/

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@ -1,55 +1,44 @@
#ifndef _EVENTPLAY_H #ifndef _EVENTPLAY_H
#define _EVENTPLAY_H #define _EVENTPLAY_H
#include <Server_Common/Network/GamePacketNew.h>
#include "Forwards.h" #include "Forwards.h"
#include <Server_Common/Network/GamePacketNew.h>
namespace Core { namespace Core {
namespace Network { namespace Network {
namespace Packets { namespace Packets {
namespace Server { namespace Server {
/** /**
* @brief The packet sent to play an event. * @brief The packet sent to play an event.
*/ */
class EventPlayPacket : public ZoneChannelPacket< FFXIVIpcEventPlay > class EventPlayPacket : public ZoneChannelPacket< FFXIVIpcEventPlay >
{ {
public: public:
EventPlayPacket( uint32_t playerId, EventPlayPacket( uint32_t playerId, uint64_t actorId, uint32_t eventId, uint16_t scene, uint32_t flags,
uint64_t actorId, uint8_t param3, uint32_t param4 = 0, uint32_t param5 = 0 ) :
uint32_t eventId, ZoneChannelPacket< FFXIVIpcEventPlay >( playerId, playerId )
uint16_t scene, {
uint32_t flags, initialize( actorId, eventId, scene, flags, param3, param4, param5 );
uint8_t param3, };
uint32_t param4 = 0,
uint32_t param5 = 0 ) :
ZoneChannelPacket< FFXIVIpcEventPlay >( playerId, playerId )
{
initialize( actorId, eventId, scene, flags, param3, param4, param5 );
};
private: private:
void initialize( uint64_t actorId, void initialize( uint64_t actorId, uint32_t eventId, uint16_t scene, uint32_t flags, uint8_t param3,
uint32_t eventId, uint32_t param4, uint32_t param5 )
uint16_t scene, {
uint32_t flags, m_data.actorId = actorId;
uint8_t param3, m_data.eventId = eventId;
uint32_t param4, m_data.scene = scene;
uint32_t param5 ) m_data.flags = flags;
{ m_data.param3 = param3;
m_data.actorId = actorId; m_data.param4 = param4;
m_data.eventId = eventId; m_data.param5 = param5;
m_data.scene = scene; };
m_data.flags = flags; };
m_data.param3 = param3;
m_data.param4 = param4;
m_data.param5 = param5;
};
};
} } // namespace Server
} } // namespace Packets
} } // namespace Network
} } // namespace Core
#endif /*_EVENTPLAY_H*/ #endif /*_EVENTPLAY_H*/

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@ -1,50 +1,41 @@
#ifndef _EVENTSTART_H #ifndef _EVENTSTART_H
#define _EVENTSTART_H #define _EVENTSTART_H
#include <Server_Common/Network/GamePacketNew.h>
#include "Forwards.h" #include "Forwards.h"
#include <Server_Common/Network/GamePacketNew.h>
namespace Core { namespace Core {
namespace Network { namespace Network {
namespace Packets { namespace Packets {
namespace Server { namespace Server {
/** /**
* @brief The packet sent to start an event. * @brief The packet sent to start an event.
*/ */
class EventStartPacket : public ZoneChannelPacket< FFXIVIpcEventStart > class EventStartPacket : public ZoneChannelPacket< FFXIVIpcEventStart >
{ {
public: public:
EventStartPacket( uint32_t playerId, EventStartPacket( uint32_t playerId, uint64_t actorId, uint32_t eventId, uint8_t param1 = 0,
uint64_t actorId, uint8_t param2 = 0, uint32_t param3 = 0 ) :
uint32_t eventId, ZoneChannelPacket< FFXIVIpcEventStart >( playerId, playerId )
uint8_t param1 = 0, {
uint8_t param2 = 0, initialize( actorId, eventId, param1, param2, param3 );
uint32_t param3 = 0 ) : };
ZoneChannelPacket< FFXIVIpcEventStart >( playerId, playerId )
{
initialize( actorId, eventId, param1, param2, param3 );
};
private: private:
void initialize( uint64_t actorId, void initialize( uint64_t actorId, uint32_t eventId, uint8_t param1, uint8_t param2, uint32_t param3 )
uint32_t eventId, {
uint8_t param1, m_data.actorId = actorId;
uint8_t param2, m_data.eventId = eventId;
uint32_t param3 ) m_data.param1 = param1;
{ m_data.param2 = param2;
m_data.actorId = actorId; m_data.param3 = param3;
m_data.eventId = eventId; };
m_data.param1 = param1; };
m_data.param2 = param2;
m_data.param3 = param3;
}; } // namespace Server
}; } // namespace Packets
} // namespace Network
} } // namespace Core
}
}
}
#endif /*_EVENTSTART_H*/ #endif /*_EVENTSTART_H*/

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@ -1,93 +1,92 @@
#ifndef _CORE_NETWORK_PACKETS_INITUIPACKET_H #ifndef _CORE_NETWORK_PACKETS_INITUIPACKET_H
#define _CORE_NETWORK_PACKETS_INITUIPACKET_H #define _CORE_NETWORK_PACKETS_INITUIPACKET_H
#include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include "Actor/Player.h" #include "Actor/Player.h"
#include "Forwards.h" #include "Forwards.h"
#include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
namespace Core { namespace Core {
namespace Network { namespace Network {
namespace Packets { namespace Packets {
namespace Server { namespace Server {
/** /**
* @brief The Client UI Initialization packet. This must be sent to the client * @brief The Client UI Initialization packet. This must be sent to the client
* once upon connection to configure the UI. * once upon connection to configure the UI.
*/ */
class InitUIPacket : public ZoneChannelPacket< FFXIVIpcInitUI > class InitUIPacket : public ZoneChannelPacket< FFXIVIpcInitUI >
{ {
public: public:
InitUIPacket( Entity::Player& player ) : InitUIPacket( Entity::Player& player ) :
ZoneChannelPacket< FFXIVIpcInitUI >( player.getId(), player.getId() ) ZoneChannelPacket< FFXIVIpcInitUI >( player.getId(), player.getId() )
{ {
initialize( player ); initialize( player );
}; };
private: private:
void initialize( Entity::Player& player ) void initialize( Entity::Player& player )
{ {
m_data.contentId = player.getContentId(); m_data.contentId = player.getContentId();
// TODO: Support rested experience. // TODO: Support rested experience.
m_data.restedExp = 0; m_data.restedExp = 0;
//m_data.padding = 0x100; // m_data.padding = 0x100;
m_data.charId = player.getId(); m_data.charId = player.getId();
m_data.race = player.getLookAt( Common::CharaLook::Race ); m_data.race = player.getLookAt( Common::CharaLook::Race );
m_data.tribe = player.getLookAt( Common::CharaLook::Tribe ); m_data.tribe = player.getLookAt( Common::CharaLook::Tribe );
m_data.gender = player.getLookAt( Common::CharaLook::Gender ); m_data.gender = player.getLookAt( Common::CharaLook::Gender );
m_data.currentClass = static_cast< uint8_t >( player.getClass() ); m_data.currentClass = static_cast< uint8_t >( player.getClass() );
m_data.currentJob = static_cast< uint8_t >( player.getClass() ); m_data.currentJob = static_cast< uint8_t >( player.getClass() );
m_data.deity = static_cast< uint8_t >( player.getGuardianDeity() ); m_data.deity = static_cast< uint8_t >( player.getGuardianDeity() );
m_data.namedayMonth = player.getBirthMonth(); m_data.namedayMonth = player.getBirthMonth();
m_data.namedayDay = player.getBirthDay(); m_data.namedayDay = player.getBirthDay();
// TODO: Support grand company status. // TODO: Support grand company status.
m_data.grandCompany = static_cast< Common::GrandCompany >( player.getGc() ); m_data.grandCompany = static_cast< Common::GrandCompany >( player.getGc() );
//m_data.gcRank = GCRank::None; // m_data.gcRank = GCRank::None;
// TODO: Support starting city. // TODO: Support starting city.
//m_data.startCity = Town::Gridania; // m_data.startCity = Town::Gridania;
m_data.homepoint = player.getHomepoint(); m_data.homepoint = player.getHomepoint();
memset( &m_data.name[0], 0, sizeof( m_data.name ) ); memset( &m_data.name[0], 0, sizeof( m_data.name ) );
strcpy( &m_data.name[0], player.getName().c_str() ); strcpy( &m_data.name[0], player.getName().c_str() );
memcpy( m_data.aetheryte, player.getAetheryteArray(), sizeof ( m_data.aetheryte ) ); memcpy( m_data.aetheryte, player.getAetheryteArray(), sizeof( m_data.aetheryte ) );
// Set the class levels and exp. // Set the class levels and exp.
for( uint8_t i = 0; i < 25; i++ ) for( uint8_t i = 0; i < 25; i++ )
{ {
m_data.levels[i] = player.getClassArray()[i]; m_data.levels[i] = player.getClassArray()[i];
m_data.exp[i] = player.getExpArray()[i]; m_data.exp[i] = player.getExpArray()[i];
} }
memcpy( m_data.orchestrionMask, player.getOrchestrionBitmask(), sizeof( m_data.orchestrionMask ) ); memcpy( m_data.orchestrionMask, player.getOrchestrionBitmask(), sizeof( m_data.orchestrionMask ) );
memcpy( m_data.mountGuideMask, player.getMountGuideBitmask(), sizeof( m_data.mountGuideMask) ); memcpy( m_data.mountGuideMask, player.getMountGuideBitmask(), sizeof( m_data.mountGuideMask ) );
memcpy( m_data.unlockBitmask, player.getUnlockBitmask(), sizeof( m_data.unlockBitmask ) ); memcpy( m_data.unlockBitmask, player.getUnlockBitmask(), sizeof( m_data.unlockBitmask ) );
memcpy( m_data.discovery, player.getDiscoveryBitmask(), sizeof( m_data.discovery ) ); memcpy( m_data.discovery, player.getDiscoveryBitmask(), sizeof( m_data.discovery ) );
memcpy( m_data.howto, player.getHowToArray(), sizeof( m_data.howto ) ); memcpy( m_data.howto, player.getHowToArray(), sizeof( m_data.howto ) );
m_data.unknown_13 = 0x46; m_data.unknown_13 = 0x46;
m_data.expansion = 2; m_data.expansion = 2;
//memset( m_data.unlockBitmask, 0xFF, sizeof( m_data.unlockBitmask ) ); // memset( m_data.unlockBitmask, 0xFF, sizeof( m_data.unlockBitmask ) );
//memset( m_data.unknown_0344, 0xFF, sizeof( m_data.unknown_0344 ) ); // memset( m_data.unknown_0344, 0xFF, sizeof( m_data.unknown_0344 ) );
//memset( m_data.unknown_F4, 0xFF, sizeof( m_data.unknown_F4 ) ); // memset( m_data.unknown_F4, 0xFF, sizeof( m_data.unknown_F4 ) );
//m_data.pos.x = player->getPos().getX(); // m_data.pos.x = player->getPos().getX();
//m_data.pos.y = player->getPos().getY(); // m_data.pos.y = player->getPos().getY();
//m_data.pos.z = player->getPos().getZ(); // m_data.pos.z = player->getPos().getZ();
};
};
}; } // namespace Server
}; } // namespace Packets
} // namespace Network
} } // namespace Core
}
}
}
#endif /*_CORE_NETWORK_PACKETS_CINITUIPACKET_H*/ #endif /*_CORE_NETWORK_PACKETS_CINITUIPACKET_H*/

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@ -1,44 +1,43 @@
#ifndef _MODELEQUIPPACKET_H #ifndef _MODELEQUIPPACKET_H
#define _MODELEQUIPPACKET_H #define _MODELEQUIPPACKET_H
#include <Server_Common/Network/GamePacketNew.h>
#include "Actor/Player.h" #include "Actor/Player.h"
#include "Forwards.h" #include "Forwards.h"
#include <Server_Common/Network/GamePacketNew.h>
namespace Core { namespace Core {
namespace Network { namespace Network {
namespace Packets { namespace Packets {
namespace Server { namespace Server {
/** /**
* @brief The update model packet. * @brief The update model packet.
*/ */
class ModelEquipPacket : class ModelEquipPacket : public ZoneChannelPacket< FFXIVIpcModelEquip >
public ZoneChannelPacket< FFXIVIpcModelEquip > {
{ public:
public: ModelEquipPacket( Entity::Player& player ) :
ModelEquipPacket( Entity::Player& player ) : ZoneChannelPacket< FFXIVIpcModelEquip >( player.getId(), player.getId() )
ZoneChannelPacket< FFXIVIpcModelEquip >( player.getId(), player.getId() ) {
{ initialize( player );
initialize( player ); };
};
private: private:
void initialize( Entity::Player& player ) void initialize( Entity::Player& player )
{ {
m_data.mainWeapon = player.getModelMainWeapon(); m_data.mainWeapon = player.getModelMainWeapon();
m_data.offWeapon = player.getModelSubWeapon(); m_data.offWeapon = player.getModelSubWeapon();
m_data.models[0] = player.getModelForSlot( Inventory::EquipSlot::Head ); m_data.models[0] = player.getModelForSlot( Inventory::EquipSlot::Head );
m_data.models[1] = player.getModelForSlot( Inventory::EquipSlot::Body ); m_data.models[1] = player.getModelForSlot( Inventory::EquipSlot::Body );
m_data.models[2] = player.getModelForSlot( Inventory::EquipSlot::Hands ); m_data.models[2] = player.getModelForSlot( Inventory::EquipSlot::Hands );
m_data.models[3] = player.getModelForSlot( Inventory::EquipSlot::Legs ); m_data.models[3] = player.getModelForSlot( Inventory::EquipSlot::Legs );
m_data.models[4] = player.getModelForSlot( Inventory::EquipSlot::Feet ); m_data.models[4] = player.getModelForSlot( Inventory::EquipSlot::Feet );
}; };
}; };
} } // namespace Server
} } // namespace Packets
} } // namespace Network
} } // namespace Core
#endif /*_MODELEQUIPPACKET_H*/ #endif /*_MODELEQUIPPACKET_H*/

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@ -1,51 +1,48 @@
#ifndef _MOVEACTORPACKET_H #ifndef _MOVEACTORPACKET_H
#define _MOVEACTORPACKET_H #define _MOVEACTORPACKET_H
#include "Actor/Player.h"
#include "Forwards.h"
#include <Server_Common/Network/GamePacketNew.h> #include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h> #include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <Server_Common/Util/UtilMath.h> #include <Server_Common/Util/UtilMath.h>
#include "Actor/Player.h"
#include "Forwards.h"
namespace Core { namespace Core {
namespace Network { namespace Network {
namespace Packets { namespace Packets {
namespace Server { namespace Server {
/** /**
* @brief The Client UI Initialization packet. This must be sent to the client * @brief The Client UI Initialization packet. This must be sent to the client
* once upon connection to configure the UI. * once upon connection to configure the UI.
*/ */
class MoveActorPacket : class MoveActorPacket : public ZoneChannelPacket< FFXIVIpcActorMove >
public ZoneChannelPacket< FFXIVIpcActorMove > {
{ public:
public: MoveActorPacket( Entity::Actor& actor, uint8_t unk1, uint8_t unk2, uint8_t unk3, uint16_t unk4 ) :
MoveActorPacket( Entity::Actor& actor, uint8_t unk1, uint8_t unk2, uint8_t unk3, uint16_t unk4 ) : ZoneChannelPacket< FFXIVIpcActorMove >( actor.getId(), actor.getId() )
ZoneChannelPacket< FFXIVIpcActorMove >( actor.getId(), actor.getId() ) {
{ initialize( actor, unk1, unk2, unk3, unk4 );
initialize( actor, unk1, unk2, unk3, unk4 ); };
};
private: private:
void initialize( Entity::Actor& actor, uint8_t unk1, uint8_t unk2, uint8_t unk3, uint16_t unk4 ) void initialize( Entity::Actor& actor, uint8_t unk1, uint8_t unk2, uint8_t unk3, uint16_t unk4 )
{ {
m_data.rotation = Math::Util::floatToUInt8Rot( actor.getRotation() ); m_data.rotation = Math::Util::floatToUInt8Rot( actor.getRotation() );
m_data.unknown_1 = unk1; m_data.unknown_1 = unk1;
m_data.unknown_2 = unk2; m_data.unknown_2 = unk2;
m_data.unknown_3 = unk3; m_data.unknown_3 = unk3;
m_data.unknown_4 = unk4; m_data.unknown_4 = unk4;
m_data.posX = Math::Util::floatToUInt16( actor.getPos().x ); m_data.posX = Math::Util::floatToUInt16( actor.getPos().x );
m_data.posY = Math::Util::floatToUInt16( actor.getPos().y ); m_data.posY = Math::Util::floatToUInt16( actor.getPos().y );
m_data.posZ = Math::Util::floatToUInt16( actor.getPos().z ); m_data.posZ = Math::Util::floatToUInt16( actor.getPos().z );
};
};
}; } // namespace Server
}; } // namespace Packets
} // namespace Network
} } // namespace Core
}
}
}
#endif /*_MOVEACTORPACKET_H*/ #endif /*_MOVEACTORPACKET_H*/

View file

@ -7,32 +7,31 @@
namespace Core { namespace Core {
namespace Network { namespace Network {
namespace Packets { namespace Packets {
namespace Server { namespace Server {
/** /**
* @brief The Ping response packet. * @brief The Ping response packet.
*/ */
class PingPacket : class PingPacket : public ZoneChannelPacket< FFXIVIpcPing >
public ZoneChannelPacket< FFXIVIpcPing > {
{ public:
public: PingPacket( Entity::Player& player, int32_t inVal ) :
PingPacket( Entity::Player& player, int32_t inVal ) : ZoneChannelPacket< FFXIVIpcPing >( player.getId(), player.getId() )
ZoneChannelPacket< FFXIVIpcPing >( player.getId(), player.getId() ) {
{ initialize( player, inVal );
initialize( player, inVal ); };
};
private: private:
void initialize( Entity::Player& player, int32_t inVal ) void initialize( Entity::Player& player, int32_t inVal )
{ {
m_data.timeInMilliseconds = 0x000014D00000000 + inVal; m_data.timeInMilliseconds = 0x000014D00000000 + inVal;
}; };
}; };
} } // namespace Server
} } // namespace Packets
} } // namespace Network
} } // namespace Core
#endif /*_CORE_NETWORK_PACKETS_CPINGPACKET_H*/ #endif /*_CORE_NETWORK_PACKETS_CPINGPACKET_H*/

View file

@ -1,141 +1,140 @@
#ifndef _PLAYERSPAWN_H #ifndef _PLAYERSPAWN_H
#define _PLAYERSPAWN_H #define _PLAYERSPAWN_H
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Util/UtilMath.h>
#include "Actor/Player.h" #include "Actor/Player.h"
#include "Forwards.h" #include "Forwards.h"
#include "Inventory/Inventory.h" #include "Inventory/Inventory.h"
#include "Inventory/Item.h" #include "Inventory/Item.h"
#include "StatusEffect/StatusEffect.h" #include "StatusEffect/StatusEffect.h"
#include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <Server_Common/Util/UtilMath.h>
namespace Core { namespace Core {
namespace Network { namespace Network {
namespace Packets { namespace Packets {
namespace Server { namespace Server {
/** /**
* @brief The packet sent to spawn a player. * @brief The packet sent to spawn a player.
*/ */
class PlayerSpawnPacket : class PlayerSpawnPacket : public GamePacketNew< FFXIVIpcPlayerSpawn, ServerZoneIpcType >
public GamePacketNew< FFXIVIpcPlayerSpawn, ServerZoneIpcType >
{
public:
PlayerSpawnPacket( Entity::Player& player, Entity::Player& target ) :
GamePacketNew< FFXIVIpcPlayerSpawn, ServerZoneIpcType >( player.getId(), target.getId() )
{
initialize( player, target );
};
private:
void initialize( Entity::Player& player, Entity::Player& target )
{
// todo: figure out unkown offsets
// TODO: temporary gm rank
//m_data.gmRank = 0xff;
m_data.classJob = static_cast< uint8_t >( player.getClass() );
//m_data.status = static_cast< uint8_t >( pPlayer->getStatus() );
m_data.hPCurr = player.getHp();
m_data.mPCurr = player.getMp();
m_data.tPCurr = player.getTp();
m_data.hPMax = player.getMaxHp();
m_data.mPMax = player.getMaxMp();
//m_data.tPMax = 3000;
m_data.level = player.getLevel();
m_data.gmRank = player.getGmRank();
m_data.pose = 0;
memcpy( m_data.look, player.getLookArray(), 26 );
auto item = player.getInventory()->getItemAt( Inventory::GearSet0, Inventory::EquipSlot::MainHand );
if( item )
m_data.mainWeaponModel = item->getModelId1();
m_data.secWeaponModel = player.getModelSubWeapon();
m_data.models[0] = player.getModelForSlot( Inventory::EquipSlot::Head );
m_data.models[1] = player.getModelForSlot( Inventory::EquipSlot::Body );
m_data.models[2] = player.getModelForSlot( Inventory::EquipSlot::Hands );
m_data.models[3] = player.getModelForSlot( Inventory::EquipSlot::Legs );
m_data.models[4] = player.getModelForSlot( Inventory::EquipSlot::Feet );
strcpy( m_data.name, player.getName().c_str() );
m_data.pos.x = player.getPos().x;
m_data.pos.y = player.getPos().y;
m_data.pos.z = player.getPos().z;
m_data.rotation = Math::Util::floatToUInt16Rot( player.getRotation() );
m_data.title = player.getTitle();
m_data.voice = player.getVoiceId();
m_data.currentMount = player.getCurrentMount();
m_data.onlineStatus = static_cast< uint8_t >( player.getOnlineStatus() );
//m_data.u23 = 0x04;
//m_data.u24 = 256;
m_data.state = static_cast< uint8_t >( player.getStatus() );
m_data.type = 1;
if( target.getId() == player.getId() )
{ {
m_data.spawnIndex = 0x00; public:
} PlayerSpawnPacket( Entity::Player& player, Entity::Player& target ) :
else GamePacketNew< FFXIVIpcPlayerSpawn, ServerZoneIpcType >( player.getId(), target.getId() )
{ {
m_data.spawnIndex = target.getSpawnIdForActorId( player.getId() ); initialize( player, target );
} };
// 0x20 == spawn hidden to be displayed by the spawneffect control
m_data.displayFlags = player.getStance();
if( player.getZoningType() != Common::ZoneingType::None ) private:
{ void initialize( Entity::Player& player, Entity::Player& target )
m_data.displayFlags |= Entity::Actor::DisplayFlags::Invisible; {
} // todo: figure out unkown offsets
// TODO: temporary gm rank
// m_data.gmRank = 0xff;
if( player.getEquipDisplayFlags() & Core::Common::EquipDisplayFlags::HideHead ) m_data.classJob = static_cast< uint8_t >( player.getClass() );
{ // m_data.status = static_cast< uint8_t >( pPlayer->getStatus() );
m_data.displayFlags |= Entity::Actor::DisplayFlags::HideHead;
}
if( player.getEquipDisplayFlags() & Core::Common::EquipDisplayFlags::HideWeapon ) m_data.hPCurr = player.getHp();
{ m_data.mPCurr = player.getMp();
m_data.displayFlags |= Entity::Actor::DisplayFlags::HideWeapon; m_data.tPCurr = player.getTp();
} m_data.hPMax = player.getMaxHp();
m_data.mPMax = player.getMaxMp();
if( player.getEquipDisplayFlags() & Core::Common::EquipDisplayFlags::Visor ) // m_data.tPMax = 3000;
{ m_data.level = player.getLevel();
m_data.displayFlags |= Entity::Actor::DisplayFlags::Visor; m_data.gmRank = player.getGmRank();
} m_data.pose = 0;
m_data.currentMount = player.getCurrentMount(); memcpy( m_data.look, player.getLookArray(), 26 );
m_data.targetId = player.getTargetId(); auto item = player.getInventory()->getItemAt( Inventory::GearSet0, Inventory::EquipSlot::MainHand );
//m_data.type = 1; if( item )
//m_data.unknown_33 = 4; m_data.mainWeaponModel = item->getModelId1();
//m_data.unknown_38 = 0x70; m_data.secWeaponModel = player.getModelSubWeapon();
//m_data.unknown_60 = 3;
//m_data.unknown_61 = 7;
uint64_t currentTimeMs = Util::getTimeMs(); m_data.models[0] = player.getModelForSlot( Inventory::EquipSlot::Head );
m_data.models[1] = player.getModelForSlot( Inventory::EquipSlot::Body );
m_data.models[2] = player.getModelForSlot( Inventory::EquipSlot::Hands );
m_data.models[3] = player.getModelForSlot( Inventory::EquipSlot::Legs );
m_data.models[4] = player.getModelForSlot( Inventory::EquipSlot::Feet );
strcpy( m_data.name, player.getName().c_str() );
for( auto const& effect : player.getStatusEffectMap() ) m_data.pos.x = player.getPos().x;
{ m_data.pos.y = player.getPos().y;
m_data.effect[effect.first].effect_id = effect.second->getId(); m_data.pos.z = player.getPos().z;
m_data.effect[effect.first].duration = static_cast< float >( effect.second->getDuration() - m_data.rotation = Math::Util::floatToUInt16Rot( player.getRotation() );
( currentTimeMs - effect.second->getStartTimeMs() ) ) / 1000;
m_data.effect[effect.first].sourceActorId = effect.second->getSrcActorId();
m_data.effect[effect.first].unknown1 = effect.second->getParam();
}
}; m_data.title = player.getTitle();
}; m_data.voice = player.getVoiceId();
m_data.currentMount = player.getCurrentMount();
} m_data.onlineStatus = static_cast< uint8_t >( player.getOnlineStatus() );
}
} // m_data.u23 = 0x04;
} // m_data.u24 = 256;
m_data.state = static_cast< uint8_t >( player.getStatus() );
m_data.type = 1;
if( target.getId() == player.getId() )
{
m_data.spawnIndex = 0x00;
}
else
{
m_data.spawnIndex = target.getSpawnIdForActorId( player.getId() );
}
// 0x20 == spawn hidden to be displayed by the spawneffect control
m_data.displayFlags = player.getStance();
if( player.getZoningType() != Common::ZoneingType::None )
{
m_data.displayFlags |= Entity::Actor::DisplayFlags::Invisible;
}
if( player.getEquipDisplayFlags() & Core::Common::EquipDisplayFlags::HideHead )
{
m_data.displayFlags |= Entity::Actor::DisplayFlags::HideHead;
}
if( player.getEquipDisplayFlags() & Core::Common::EquipDisplayFlags::HideWeapon )
{
m_data.displayFlags |= Entity::Actor::DisplayFlags::HideWeapon;
}
if( player.getEquipDisplayFlags() & Core::Common::EquipDisplayFlags::Visor )
{
m_data.displayFlags |= Entity::Actor::DisplayFlags::Visor;
}
m_data.currentMount = player.getCurrentMount();
m_data.targetId = player.getTargetId();
// m_data.type = 1;
// m_data.unknown_33 = 4;
// m_data.unknown_38 = 0x70;
// m_data.unknown_60 = 3;
// m_data.unknown_61 = 7;
uint64_t currentTimeMs = Util::getTimeMs();
for( auto const& effect : player.getStatusEffectMap() )
{
m_data.effect[effect.first].effect_id = effect.second->getId();
m_data.effect[effect.first].duration =
static_cast< float >( effect.second->getDuration() -
( currentTimeMs - effect.second->getStartTimeMs() ) ) /
1000;
m_data.effect[effect.first].sourceActorId = effect.second->getSrcActorId();
m_data.effect[effect.first].unknown1 = effect.second->getParam();
}
};
};
} // namespace Server
} // namespace Packets
} // namespace Network
} // namespace Core
#endif /*_PlayerSpawn_H*/ #endif /*_PlayerSpawn_H*/

View file

@ -1,58 +1,54 @@
#ifndef _PLAYERSTATE_H #ifndef _PLAYERSTATE_H
#define _PLAYERSTATE_H #define _PLAYERSTATE_H
#include <Server_Common/Network/GamePacketNew.h>
#include "Actor/Player.h" #include "Actor/Player.h"
#include "Forwards.h" #include "Forwards.h"
#include <Server_Common/Network/GamePacketNew.h>
namespace Core { namespace Core {
namespace Network { namespace Network {
namespace Packets { namespace Packets {
namespace Server { namespace Server {
/** /**
* @brief Packet sent to set a players state, this impacts which actions he can perform. * @brief Packet sent to set a players state, this impacts which actions he can perform.
*/ */
class PlayerStateFlagsPacket : class PlayerStateFlagsPacket : public ZoneChannelPacket< FFXIVIpcPlayerStateFlags >
public ZoneChannelPacket< FFXIVIpcPlayerStateFlags > {
{ public:
public: PlayerStateFlagsPacket( Entity::Player& player ) :
PlayerStateFlagsPacket( Entity::Player& player ) : ZoneChannelPacket< FFXIVIpcPlayerStateFlags >( player.getId(), player.getId() )
ZoneChannelPacket< FFXIVIpcPlayerStateFlags >( player.getId(), player.getId() ) {
{ initialize( player.getStateFlags() );
initialize( player.getStateFlags() ); }
}
PlayerStateFlagsPacket( Entity::Player& player, std::vector< Common::PlayerStateFlag > flags ) : PlayerStateFlagsPacket( Entity::Player& player, std::vector< Common::PlayerStateFlag > flags ) :
ZoneChannelPacket< FFXIVIpcPlayerStateFlags >( player.getId(), player.getId() ) ZoneChannelPacket< FFXIVIpcPlayerStateFlags >( player.getId(), player.getId() )
{ {
uint8_t newFlags[7]; uint8_t newFlags[7];
memset( newFlags, 0, 7 ); memset( newFlags, 0, 7 );
for( auto& flag : flags ) for( auto& flag : flags )
{ {
int32_t iFlag = static_cast< uint32_t >( flag ); int32_t iFlag = static_cast< uint32_t >( flag );
uint8_t index = iFlag / 8; uint8_t index = iFlag / 8;
uint8_t bitIndex = iFlag % 8; uint8_t bitIndex = iFlag % 8;
uint8_t value = 1 << bitIndex; uint8_t value = 1 << bitIndex;
newFlags[index] |= value; newFlags[index] |= value;
} }
initialize( newFlags ); initialize( newFlags );
} }
private: private:
void initialize( const uint8_t* flags ) void initialize( const uint8_t* flags ) { memcpy( m_data.flags, flags, 7 ); };
{ };
memcpy( m_data.flags, flags, 7 );
};
};
} } // namespace Server
} } // namespace Packets
} } // namespace Network
} } // namespace Core
#endif /*_PLAYERSTATE_H*/ #endif /*_PLAYERSTATE_H*/

View file

@ -1,43 +1,42 @@
#ifndef _QUESTMESSAGE_H #ifndef _QUESTMESSAGE_H
#define _QUESTMESSAGE_H #define _QUESTMESSAGE_H
#include <Server_Common/Network/GamePacketNew.h>
#include "Actor/Player.h" #include "Actor/Player.h"
#include "Forwards.h" #include "Forwards.h"
#include <Server_Common/Network/GamePacketNew.h>
namespace Core { namespace Core {
namespace Network { namespace Network {
namespace Packets { namespace Packets {
namespace Server { namespace Server {
/** /**
* @brief Packet to display a quest specific info message. * @brief Packet to display a quest specific info message.
*/ */
class QuestMessagePacket : class QuestMessagePacket : public ZoneChannelPacket< FFXIVIpcQuestMessage >
public ZoneChannelPacket< FFXIVIpcQuestMessage > {
{ public:
public: QuestMessagePacket( Entity::ActorPtr pActor, uint32_t questId, int8_t msgId, uint8_t type = 0,
QuestMessagePacket( Entity::ActorPtr pActor, uint32_t questId, int8_t msgId, uint32_t var1 = 0, uint32_t var2 = 0 ) :
uint8_t type = 0, uint32_t var1 = 0, uint32_t var2 = 0 ) : ZoneChannelPacket< FFXIVIpcQuestMessage >( pActor->getId(), pActor->getId() )
ZoneChannelPacket< FFXIVIpcQuestMessage >( pActor->getId(), pActor->getId() ) {
{ initialize( questId, msgId, type, var1, var2 );
initialize( questId, msgId, type, var1, var2 ); };
};
private: private:
void initialize( uint32_t questId, int8_t msgId, uint8_t type, uint32_t var1, uint32_t var2 ) void initialize( uint32_t questId, int8_t msgId, uint8_t type, uint32_t var1, uint32_t var2 )
{ {
m_data.questId = questId; m_data.questId = questId;
m_data.msgId = msgId; m_data.msgId = msgId;
m_data.type = type; m_data.type = type;
m_data.var1 = var1; m_data.var1 = var1;
m_data.var2 = var2; m_data.var2 = var2;
}; };
}; };
} } // namespace Server
} } // namespace Packets
} } // namespace Network
} } // namespace Core
#endif /* _QUESTMESSAGE_H */ #endif /* _QUESTMESSAGE_H */

View file

@ -1,38 +1,34 @@
#ifndef _SERVERNOTICEPACKET_H #ifndef _SERVERNOTICEPACKET_H
#define _SERVERNOTICEPACKET_H #define _SERVERNOTICEPACKET_H
#include "Forwards.h"
#include <Server_Common/Network/GamePacketNew.h> #include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h> #include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include "Forwards.h"
namespace Core { namespace Core {
namespace Network { namespace Network {
namespace Packets { namespace Packets {
namespace Server { namespace Server {
/** /**
* @brief The Ping response packet. * @brief The Ping response packet.
*/ */
class ServerNoticePacket : class ServerNoticePacket : public ZoneChannelPacket< FFXIVIpcServerNotice >
public ZoneChannelPacket< FFXIVIpcServerNotice > {
{ public:
public: ServerNoticePacket( uint32_t playerId, const std::string& message ) :
ServerNoticePacket( uint32_t playerId, const std::string& message ) : ZoneChannelPacket< FFXIVIpcServerNotice >( playerId, playerId )
ZoneChannelPacket< FFXIVIpcServerNotice >( playerId, playerId ) {
{ initialize( message );
initialize( message ); };
};
private: private:
void initialize( const std::string& message ) void initialize( const std::string& message ) { strcpy( m_data.message, message.c_str() ); };
{ };
strcpy( m_data.message, message.c_str() );
};
};
} } // namespace Server
} } // namespace Packets
} } // namespace Network
} } // namespace Core
#endif /*_SERVERNOTICEPACKET_H*/ #endif /*_SERVERNOTICEPACKET_H*/

View file

@ -1,40 +1,39 @@
#ifndef _UPDATEHPMPTP_H #ifndef _UPDATEHPMPTP_H
#define _UPDATEHPMPTP_H #define _UPDATEHPMPTP_H
#include <Server_Common/Network/GamePacketNew.h>
#include <Actor/Actor.h>
#include "Forwards.h" #include "Forwards.h"
#include <Actor/Actor.h>
#include <Server_Common/Network/GamePacketNew.h>
namespace Core { namespace Core {
namespace Network { namespace Network {
namespace Packets { namespace Packets {
namespace Server { namespace Server {
/** /**
* @brief The Ping response packet. * @brief The Ping response packet.
*/ */
class UpdateHpMpTpPacket : class UpdateHpMpTpPacket : public ZoneChannelPacket< FFXIVIpcUpdateHpMpTp >
public ZoneChannelPacket< FFXIVIpcUpdateHpMpTp > {
{ public:
public: UpdateHpMpTpPacket( Entity::ActorPtr pActor ) :
UpdateHpMpTpPacket( Entity::ActorPtr pActor ) : ZoneChannelPacket< FFXIVIpcUpdateHpMpTp >( pActor->getId(), pActor->getId() )
ZoneChannelPacket< FFXIVIpcUpdateHpMpTp >( pActor->getId(), pActor->getId() ) {
{ initialize( pActor );
initialize( pActor ); };
};
private: private:
void initialize( Entity::ActorPtr pActor ) void initialize( Entity::ActorPtr pActor )
{ {
m_data.hp = pActor->getHp(); m_data.hp = pActor->getHp();
m_data.mp = pActor->getMp(); m_data.mp = pActor->getMp();
m_data.tp = pActor->getTp(); m_data.tp = pActor->getTp();
}; };
}; };
} } // namespace Server
} } // namespace Packets
} } // namespace Network
} } // namespace Core
#endif /*_UPDATEHPMPTP_H*/ #endif /*_UPDATEHPMPTP_H*/

View file

@ -1,24 +1,24 @@
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Exd/ExdData.h> #include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Logging/Logger.h>
#include <chaiscript/chaiscript.hpp> #include <chaiscript/chaiscript.hpp>
#include <Server_Common/Script/ChaiscriptStdLib.h> #include <Server_Common/Script/ChaiscriptStdLib.h>
#include "Zone/Zone.h"
#include "Actor/Player.h"
#include "Actor/BattleNpc.h" #include "Actor/BattleNpc.h"
#include "ServerZone.h" #include "Actor/Player.h"
#include "Event/Event.h" #include "Event/Event.h"
#include "Event/EventHelper.h" #include "Event/EventHelper.h"
#include "StatusEffect/StatusEffect.h"
#include "Network/PacketWrappers/ServerNoticePacket.h" #include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Script/ScriptManager.h" #include "Script/ScriptManager.h"
#include "ServerZone.h"
#include "StatusEffect/StatusEffect.h"
#include "Zone/Zone.h"
#include <boost/lexical_cast.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/make_shared.hpp>
#include <boost/format.hpp>
#include <boost/foreach.hpp> #include <boost/foreach.hpp>
#include <boost/format.hpp>
#include <boost/lexical_cast.hpp>
#include <boost/make_shared.hpp>
#include <boost/shared_ptr.hpp>
extern Core::Logger g_log; extern Core::Logger g_log;
extern Core::Data::ExdData g_exdData; extern Core::Data::ExdData g_exdData;
@ -31,10 +31,9 @@ Core::Scripting::ScriptManager::ScriptManager()
Core::Scripting::ScriptManager::~ScriptManager() Core::Scripting::ScriptManager::~ScriptManager()
{ {
} }
void Core::Scripting::ScriptManager::loadDir( std::string dirname, std::set<std::string>& chaiFiles ) void Core::Scripting::ScriptManager::loadDir( std::string dirname, std::set< std::string >& chaiFiles )
{ {
g_log.info( "ScriptEngine: loading scripts from " + dirname ); g_log.info( "ScriptEngine: loading scripts from " + dirname );
@ -52,7 +51,6 @@ void Core::Scripting::ScriptManager::loadDir( std::string dirname, std::set<std:
chaiFiles.insert( i.string() ); chaiFiles.insert( i.string() );
} }
} }
} }
void Core::Scripting::ScriptManager::onPlayerFirstEnterWorld( Entity::Player& player ) void Core::Scripting::ScriptManager::onPlayerFirstEnterWorld( Entity::Player& player )
@ -61,7 +59,7 @@ void Core::Scripting::ScriptManager::onPlayerFirstEnterWorld( Entity::Player& pl
{ {
std::string test = m_onFirstEnterWorld( player ); std::string test = m_onFirstEnterWorld( player );
} }
catch( const std::exception &e ) catch( const std::exception& e )
{ {
std::string what = e.what(); std::string what = e.what();
g_log.Log( LoggingSeverity::error, what ); g_log.Log( LoggingSeverity::error, what );
@ -86,19 +84,15 @@ const boost::shared_ptr< chaiscript::ChaiScript >& Core::Scripting::ScriptManage
return m_pChaiHandler; return m_pChaiHandler;
} }
bool Core::Scripting::ScriptManager::onTalk( Entity::Player& player, uint64_t actorId, uint32_t eventId ) bool Core::Scripting::ScriptManager::onTalk( Entity::Player& player, uint64_t actorId, uint32_t eventId )
{ {
std::string eventName = "onTalk"; std::string eventName = "onTalk";
std::string objName = Event::getEventName( eventId ); std::string objName = Event::getEventName( eventId );
player.sendDebug( "Actor: " + player.sendDebug( "Actor: " + std::to_string( actorId ) + " -> " +
std::to_string( actorId ) + " -> " +
std::to_string( Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ) ) + std::to_string( Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ) ) +
" \neventId: " + " \neventId: " + std::to_string( eventId ) + " (0x" +
std::to_string( eventId ) + boost::str( boost::format( "%|08X|" ) % static_cast< uint64_t >( eventId & 0xFFFFFFF ) ) + ")" );
" (0x" + boost::str( boost::format( "%|08X|" )
% static_cast< uint64_t >( eventId & 0xFFFFFFF ) ) + ")" );
uint16_t eventType = eventId >> 16; uint16_t eventType = eventId >> 16;
@ -110,15 +104,16 @@ bool Core::Scripting::ScriptManager::onTalk( Entity::Player& player, uint64_t ac
player.eventStart( actorId, eventId, Event::Event::Talk, 0, 0 ); player.eventStart( actorId, eventId, Event::Event::Talk, 0, 0 );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, auto fn = m_pChaiHandler
uint32_t, Entity::Player&, uint64_t ) > >( eventName ); ->eval< std::function< void( chaiscript::Boxed_Value&, uint32_t, Entity::Player&, uint64_t ) > >(
eventName );
fn( obj, eventId, player, actorId ); fn( obj, eventId, player, actorId );
player.checkEvent( eventId ); player.checkEvent( eventId );
} }
catch( std::exception& e ) catch( std::exception& e )
{ {
player.sendDebug( e.what( ) ); player.sendDebug( e.what() );
if( eventType == Common::EventType::Quest ) if( eventType == Common::EventType::Quest )
{ {
@ -135,8 +130,8 @@ bool Core::Scripting::ScriptManager::onTalk( Entity::Player& player, uint64_t ac
return true; return true;
} }
bool Core::Scripting::ScriptManager::onEnterTerritory( Entity::Player& player, uint32_t eventId, bool Core::Scripting::ScriptManager::onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1,
uint16_t param1, uint16_t param2 ) uint16_t param2 )
{ {
std::string eventName = "onEnterTerritory"; std::string eventName = "onEnterTerritory";
std::string objName = Event::getEventName( eventId ); std::string objName = Event::getEventName( eventId );
@ -150,8 +145,9 @@ bool Core::Scripting::ScriptManager::onEnterTerritory( Entity::Player& player, u
player.eventStart( player.getId(), eventId, Event::Event::EnterTerritory, 0, player.getZoneId() ); player.eventStart( player.getId(), eventId, Event::Event::EnterTerritory, 0, player.getZoneId() );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, auto fn = m_pChaiHandler->eval<
Entity::Player&, uint16_t, uint16_t ) > >( eventName ); std::function< void( chaiscript::Boxed_Value&, uint32_t, Entity::Player&, uint16_t, uint16_t ) > >(
eventName );
fn( obj, eventId, player, param1, param2 ); fn( obj, eventId, player, param1, param2 );
player.checkEvent( eventId ); player.checkEvent( eventId );
@ -164,8 +160,8 @@ bool Core::Scripting::ScriptManager::onEnterTerritory( Entity::Player& player, u
return true; return true;
} }
bool Core::Scripting::ScriptManager::onWithinRange( Entity::Player& player, uint32_t eventId, uint32_t param1, bool Core::Scripting::ScriptManager::onWithinRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x,
float x, float y, float z ) float y, float z )
{ {
std::string eventName = "onWithinRange"; std::string eventName = "onWithinRange";
std::string objName = Event::getEventName( eventId ); std::string objName = Event::getEventName( eventId );
@ -173,14 +169,15 @@ bool Core::Scripting::ScriptManager::onWithinRange( Entity::Player& player, uint
try try
{ {
// Get object from engine // Get object from engine
auto obj = m_pChaiHandler->eval( Event::getEventName( eventId ) ); auto obj = m_pChaiHandler->eval( Event::getEventName( eventId ) );
player.sendDebug( "Calling: " + objName + "." + eventName ); player.sendDebug( "Calling: " + objName + "." + eventName );
player.eventStart( player.getId(), eventId, Event::Event::WithinRange, 1, param1 ); player.eventStart( player.getId(), eventId, Event::Event::WithinRange, 1, param1 );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&, uint32_t, auto fn = m_pChaiHandler->eval<
float, float, float ) > >( eventName ); std::function< void( chaiscript::Boxed_Value&, uint32_t, Entity::Player&, uint32_t, float, float, float ) > >(
eventName );
fn( obj, eventId, player, param1, x, y, z ); fn( obj, eventId, player, param1, x, y, z );
player.checkEvent( eventId ); player.checkEvent( eventId );
@ -193,8 +190,8 @@ bool Core::Scripting::ScriptManager::onWithinRange( Entity::Player& player, uint
return true; return true;
} }
bool Core::Scripting::ScriptManager::onOutsideRange( Entity::Player& player, uint32_t eventId, uint32_t param1, bool Core::Scripting::ScriptManager::onOutsideRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x,
float x, float y, float z ) float y, float z )
{ {
std::string eventName = "onOutsideRange"; std::string eventName = "onOutsideRange";
std::string objName = Event::getEventName( eventId ); std::string objName = Event::getEventName( eventId );
@ -208,8 +205,9 @@ bool Core::Scripting::ScriptManager::onOutsideRange( Entity::Player& player, uin
player.eventStart( player.getId(), eventId, Event::Event::OutsideRange, 1, param1 ); player.eventStart( player.getId(), eventId, Event::Event::OutsideRange, 1, param1 );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&, uint32_t, auto fn = m_pChaiHandler->eval<
float, float, float ) > >( eventName ); std::function< void( chaiscript::Boxed_Value&, uint32_t, Entity::Player&, uint32_t, float, float, float ) > >(
eventName );
fn( obj, eventId, player, param1, x, y, z ); fn( obj, eventId, player, param1, x, y, z );
player.checkEvent( eventId ); player.checkEvent( eventId );
@ -222,8 +220,8 @@ bool Core::Scripting::ScriptManager::onOutsideRange( Entity::Player& player, uin
return true; return true;
} }
bool Core::Scripting::ScriptManager::onEmote( Entity::Player& player, uint64_t actorId, bool Core::Scripting::ScriptManager::onEmote( Entity::Player& player, uint64_t actorId, uint32_t eventId,
uint32_t eventId, uint8_t emoteId ) uint8_t emoteId )
{ {
std::string eventName = "onEmote"; std::string eventName = "onEmote";
std::string objName = Event::getEventName( eventId ); std::string objName = Event::getEventName( eventId );
@ -236,8 +234,10 @@ bool Core::Scripting::ScriptManager::onEmote( Entity::Player& player, uint64_t a
player.eventStart( actorId, eventId, Event::Event::Emote, 0, emoteId ); player.eventStart( actorId, eventId, Event::Event::Emote, 0, emoteId );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&, auto fn =
uint64_t, uint8_t ) > >( eventName ); m_pChaiHandler
->eval< std::function< void( chaiscript::Boxed_Value&, uint32_t, Entity::Player&, uint64_t, uint8_t ) > >(
eventName );
fn( obj, eventId, player, actorId, emoteId ); fn( obj, eventId, player, actorId, emoteId );
player.checkEvent( eventId ); player.checkEvent( eventId );
@ -260,18 +260,14 @@ bool Core::Scripting::ScriptManager::onEmote( Entity::Player& player, uint64_t a
return true; return true;
} }
bool Core::Scripting::ScriptManager::onEventHandlerReturn( Entity::Player& player, uint32_t eventId, bool Core::Scripting::ScriptManager::onEventHandlerReturn( Entity::Player& player, uint32_t eventId, uint16_t subEvent,
uint16_t subEvent, uint16_t param1, uint16_t param2, uint16_t param1, uint16_t param2, uint16_t param3 )
uint16_t param3 )
{ {
player.sendDebug( "eventId: " + player.sendDebug( "eventId: " + std::to_string( eventId ) + " ( 0x" +
std::to_string( eventId ) + boost::str( boost::format( "%|08X|" ) % ( uint64_t )( eventId & 0xFFFFFFF ) ) + " ) " +
" ( 0x" + boost::str( boost::format( "%|08X|" ) % ( uint64_t ) ( eventId & 0xFFFFFFF ) ) + " ) " + " scene: " + std::to_string( subEvent ) + " p1: " + std::to_string( param1 ) +
" scene: " + std::to_string( subEvent ) + " p2: " + std::to_string( param2 ) + " p3: " + std::to_string( param3 ) );
" p1: " + std::to_string( param1 ) +
" p2: " + std::to_string( param2 ) +
" p3: " + std::to_string( param3 ) );
try try
{ {
@ -311,8 +307,9 @@ bool Core::Scripting::ScriptManager::onEventHandlerTradeReturn( Entity::Player&
try try
{ {
auto fn = m_pChaiHandler->eval< std::function< void( Entity::Player&, uint32_t, auto fn =
uint16_t, uint16_t, uint32_t ) > >( eventName ); m_pChaiHandler->eval< std::function< void( Entity::Player&, uint32_t, uint16_t, uint16_t, uint32_t ) > >(
eventName );
fn( player, eventId, subEvent, param, catalogId ); fn( player, eventId, subEvent, param, catalogId );
} }
catch( ... ) catch( ... )
@ -323,8 +320,8 @@ bool Core::Scripting::ScriptManager::onEventHandlerTradeReturn( Entity::Player&
return true; return true;
} }
bool Core::Scripting::ScriptManager::onEventItem( Entity::Player& player, uint32_t eventItemId, bool Core::Scripting::ScriptManager::onEventItem( Entity::Player& player, uint32_t eventItemId, uint32_t eventId,
uint32_t eventId, uint32_t castTime, uint64_t targetId ) uint32_t castTime, uint64_t targetId )
{ {
std::string eventName = "onEventItem"; std::string eventName = "onEventItem";
std::string objName = Event::getEventName( eventId ); std::string objName = Event::getEventName( eventId );
@ -337,8 +334,9 @@ bool Core::Scripting::ScriptManager::onEventItem( Entity::Player& player, uint32
player.eventStart( targetId, eventId, Event::Event::Item, 0, 0 ); player.eventStart( targetId, eventId, Event::Event::Item, 0, 0 );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&, auto fn = m_pChaiHandler->eval<
uint32_t, uint32_t, uint64_t ) > >( eventName ); std::function< void( chaiscript::Boxed_Value&, uint32_t, Entity::Player&, uint32_t, uint32_t, uint64_t ) > >(
eventName );
fn( obj, eventId, player, eventItemId, castTime, targetId ); fn( obj, eventId, player, eventItemId, castTime, targetId );
} }
catch( std::exception& e ) catch( std::exception& e )
@ -348,14 +346,12 @@ bool Core::Scripting::ScriptManager::onEventItem( Entity::Player& player, uint32
} }
return true; return true;
} }
bool Core::Scripting::ScriptManager::onMobKill( Entity::Player& player, uint16_t nameId ) bool Core::Scripting::ScriptManager::onMobKill( Entity::Player& player, uint16_t nameId )
{ {
std::string eventName = "onBnpcKill_" + std::to_string( nameId ); std::string eventName = "onBnpcKill_" + std::to_string( nameId );
// loop through all active quests and try to call available onMobKill callbacks // loop through all active quests and try to call available onMobKill callbacks
for( size_t i = 0; i < 30; i++ ) for( size_t i = 0; i < 30; i++ )
{ {
@ -369,18 +365,18 @@ bool Core::Scripting::ScriptManager::onMobKill( Entity::Player& player, uint16_t
auto obj = m_pChaiHandler->eval( Event::getEventName( 0x00010000 | questId ) ); auto obj = m_pChaiHandler->eval( Event::getEventName( 0x00010000 | questId ) );
std::string objName = Event::getEventName( 0x00010000 | questId ); std::string objName = Event::getEventName( 0x00010000 | questId );
player.sendDebug("Calling: " + objName + "." + eventName); player.sendDebug( "Calling: " + objName + "." + eventName );
try try
{ {
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, Entity::Player& ) > >(eventName); auto fn =
m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value&, Entity::Player& ) > >( eventName );
fn( obj, player ); fn( obj, player );
} }
catch( std::exception& e ) catch( std::exception& e )
{ {
g_log.info( e.what() ); g_log.info( e.what() );
} }
} }
} }
@ -389,24 +385,25 @@ bool Core::Scripting::ScriptManager::onMobKill( Entity::Player& player, uint16_t
bool Core::Scripting::ScriptManager::onCastFinish( Entity::Player& player, Entity::ActorPtr pTarget, uint32_t actionId ) bool Core::Scripting::ScriptManager::onCastFinish( Entity::Player& player, Entity::ActorPtr pTarget, uint32_t actionId )
{ {
std::string eventName = "onFinish"; std::string eventName = "onFinish";
try try
{ {
auto obj = m_pChaiHandler->eval( "skillDef_" + std::to_string( actionId ) ); auto obj = m_pChaiHandler->eval( "skillDef_" + std::to_string( actionId ) );
std::string objName = "skillDef_" + std::to_string( actionId ); std::string objName = "skillDef_" + std::to_string( actionId );
player.sendDebug( "Calling: " + objName + "." + eventName ); player.sendDebug( "Calling: " + objName + "." + eventName );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, Entity::Player&, auto fn =
Entity::Actor& ) > >( eventName ); m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value&, Entity::Player&, Entity::Actor& ) > >(
fn( obj, player, *pTarget ); eventName );
} fn( obj, player, *pTarget );
catch( std::exception& e ) }
{ catch( std::exception& e )
player.sendUrgent( e.what() ); {
} player.sendUrgent( e.what() );
}
return true; return true;
} }
bool Core::Scripting::ScriptManager::onStatusReceive( Entity::ActorPtr pActor, uint32_t effectId ) bool Core::Scripting::ScriptManager::onStatusReceive( Entity::ActorPtr pActor, uint32_t effectId )
@ -421,7 +418,7 @@ bool Core::Scripting::ScriptManager::onStatusReceive( Entity::ActorPtr pActor, u
if( pActor->isPlayer() ) if( pActor->isPlayer() )
pActor->getAsPlayer()->sendDebug( "Calling: " + objName + "." + eventName ); pActor->getAsPlayer()->sendDebug( "Calling: " + objName + "." + eventName );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, Entity::Actor&) > >( eventName ); auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value&, Entity::Actor& ) > >( eventName );
fn( obj, *pActor ); fn( obj, *pActor );
} }
catch( std::exception& e ) catch( std::exception& e )
@ -445,8 +442,10 @@ bool Core::Scripting::ScriptManager::onStatusTick( Entity::ActorPtr pActor, Core
if( pActor->isPlayer() ) if( pActor->isPlayer() )
pActor->getAsPlayer()->sendDebug( "Calling: " + objName + "." + eventName ); pActor->getAsPlayer()->sendDebug( "Calling: " + objName + "." + eventName );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, Entity::Actor&, auto fn =
StatusEffect::StatusEffect& ) > >( eventName ); m_pChaiHandler
->eval< std::function< void( chaiscript::Boxed_Value&, Entity::Actor&, StatusEffect::StatusEffect& ) > >(
eventName );
fn( obj, *pActor, effect ); fn( obj, *pActor, effect );
} }
catch( std::exception& e ) catch( std::exception& e )
@ -470,7 +469,7 @@ bool Core::Scripting::ScriptManager::onStatusTimeOut( Entity::ActorPtr pActor, u
if( pActor->isPlayer() ) if( pActor->isPlayer() )
pActor->getAsPlayer()->sendDebug( "Calling: " + objName + "." + eventName ); pActor->getAsPlayer()->sendDebug( "Calling: " + objName + "." + eventName );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, Entity::Actor& ) > >( eventName ); auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value&, Entity::Actor& ) > >( eventName );
fn( obj, *pActor ); fn( obj, *pActor );
} }
catch( std::exception& e ) catch( std::exception& e )
@ -498,6 +497,4 @@ bool Core::Scripting::ScriptManager::onZoneInit( ZonePtr pZone )
} }
return true; return true;
} }

View file

@ -5,67 +5,63 @@
#include <mutex> #include <mutex>
#include <set> #include <set>
#include <Server_Common/Common.h>
#include "Forwards.h" #include "Forwards.h"
#include <Server_Common/Common.h>
namespace chaiscript {
namespace chaiscript class ChaiScript;
{
class ChaiScript;
} }
namespace Core namespace Core {
{ namespace Scripting {
namespace Scripting
class ScriptManager
{ {
private:
boost::shared_ptr< chaiscript::ChaiScript > m_pChaiHandler;
class ScriptManager std::function< std::string( Entity::Player& ) > m_onFirstEnterWorld;
{ // auto fn = m_pChaiHandler->eval< std::function<const std::string( Entity::Player ) > >( "onFirstEnterWorld" );
private:
boost::shared_ptr< chaiscript::ChaiScript > m_pChaiHandler; public:
ScriptManager();
~ScriptManager();
std::function< std::string( Entity::Player& ) > m_onFirstEnterWorld; int32_t init();
// auto fn = m_pChaiHandler->eval< std::function<const std::string( Entity::Player ) > >( "onFirstEnterWorld" ); void reload();
public: const boost::shared_ptr< chaiscript::ChaiScript >& getHandler() const;
ScriptManager();
~ScriptManager();
int32_t init(); void onPlayerFirstEnterWorld( Entity::Player& player );
void reload();
const boost::shared_ptr< chaiscript::ChaiScript >& getHandler() const; static bool registerBnpcTemplate( std::string templateName, uint32_t bnpcBaseId, uint32_t bnpcNameId,
uint32_t modelId, std::string aiName );
void onPlayerFirstEnterWorld( Entity::Player& player ); bool onTalk( Entity::Player& player, uint64_t actorId, uint32_t eventId );
bool onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 );
bool onWithinRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z );
bool onOutsideRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z );
bool onEmote( Entity::Player& player, uint64_t actorId, uint32_t eventId, uint8_t emoteId );
bool onEventItem( Entity::Player& player, uint32_t eventItemId, uint32_t eventId, uint32_t castTime,
uint64_t targetId );
static bool registerBnpcTemplate( std::string templateName, uint32_t bnpcBaseId, uint32_t bnpcNameId, uint32_t modelId, std::string aiName ); bool onMobKill( Entity::Player& player, uint16_t nameId );
bool onTalk( Entity::Player& player, uint64_t actorId, uint32_t eventId ); bool onCastFinish( Entity::Player& pPlayer, Entity::ActorPtr pTarget, uint32_t actionId );
bool onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 );
bool onWithinRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z );
bool onOutsideRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z );
bool onEmote( Entity::Player& player, uint64_t actorId, uint32_t eventId, uint8_t emoteId );
bool onEventItem( Entity::Player& player, uint32_t eventItemId, uint32_t eventId, uint32_t castTime, uint64_t targetId );
bool onMobKill( Entity::Player& player, uint16_t nameId ); bool onStatusReceive( Entity::ActorPtr pActor, uint32_t effectId );
bool onStatusTick( Entity::ActorPtr pActor, Core::StatusEffect::StatusEffect& effect );
bool onStatusTimeOut( Entity::ActorPtr pActor, uint32_t effectId );
bool onCastFinish( Entity::Player& pPlayer, Entity::ActorPtr pTarget, uint32_t actionId ); bool onZoneInit( ZonePtr pZone );
bool onStatusReceive( Entity::ActorPtr pActor, uint32_t effectId ); bool onEventHandlerReturn( Entity::Player& player, uint32_t eventId, uint16_t subEvent, uint16_t param1,
bool onStatusTick( Entity::ActorPtr pActor, Core::StatusEffect::StatusEffect& effect ); uint16_t param2, uint16_t param3 );
bool onStatusTimeOut( Entity::ActorPtr pActor, uint32_t effectId ); bool onEventHandlerTradeReturn( Entity::Player& player, uint32_t eventId, uint16_t subEvent, uint16_t param,
uint32_t catalogId );
bool onZoneInit( ZonePtr pZone ); void loadDir( std::string dirname, std::set< std::string >& chaiFiles );
};
bool onEventHandlerReturn( Entity::Player& player, uint32_t eventId, uint16_t subEvent, uint16_t param1, uint16_t param2, uint16_t param3 ); } // namespace Scripting
bool onEventHandlerTradeReturn( Entity::Player& player, uint32_t eventId, uint16_t subEvent, uint16_t param, uint32_t catalogId ); } // namespace Core
void loadDir( std::string dirname, std::set<std::string>& chaiFiles );
};
}
}
#endif #endif

View file

@ -8,13 +8,13 @@
#include "Script/ScriptManager.h" #include "Script/ScriptManager.h"
#include "Zone/Zone.h"
#include "Actor/Player.h"
#include "Actor/BattleNpc.h" #include "Actor/BattleNpc.h"
#include "Actor/Player.h"
#include "Event/Event.h" #include "Event/Event.h"
#include "Event/EventHelper.h" #include "Event/EventHelper.h"
#include "Network/PacketWrappers/ServerNoticePacket.h" #include "Network/PacketWrappers/ServerNoticePacket.h"
#include "StatusEffect/StatusEffect.h" #include "StatusEffect/StatusEffect.h"
#include "Zone/Zone.h"
#include <boost/lexical_cast.hpp> #include <boost/lexical_cast.hpp>
@ -34,7 +34,8 @@ int Core::Scripting::ScriptManager::init()
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::getTargetId ), "getTargetId" ); m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::getTargetId ), "getTargetId" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::addStatusEffect ), "addStatusEffect" ); m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::addStatusEffect ), "addStatusEffect" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::addStatusEffectById ), "addStatusEffectById" ); m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::addStatusEffectById ), "addStatusEffectById" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::addStatusEffectByIdIfNotExist ), "addStatusEffectByIdIfNotExist" ); m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::addStatusEffectByIdIfNotExist ),
"addStatusEffectByIdIfNotExist" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::takeDamage ), "takeDamage" ); m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::takeDamage ), "takeDamage" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::forceZoneing ), "setZone" ); m_pChaiHandler->add( chaiscript::fun( &Entity::Player::forceZoneing ), "setZone" );
@ -137,13 +138,24 @@ int Core::Scripting::ScriptManager::init()
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestBitFlag40 ), "setQuestBitFlag40" ); m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestBitFlag40 ), "setQuestBitFlag40" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestBitFlag48 ), "setQuestBitFlag48" ); m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestBitFlag48 ), "setQuestBitFlag48" );
m_pChaiHandler->add(chaiscript::fun(&Entity::Player::giveQuestRewards), "giveQuestRewards"); m_pChaiHandler->add( chaiscript::fun( &Entity::Player::giveQuestRewards ), "giveQuestRewards" );
m_pChaiHandler->add( chaiscript::fun< void, Entity::Player, uint32_t, uint32_t, uint32_t, uint32_t, uint32_t >( &Entity::Player::eventPlay ), "eventPlay" ); m_pChaiHandler->add( chaiscript::fun< void, Entity::Player, uint32_t, uint32_t, uint32_t, uint32_t, uint32_t >(
m_pChaiHandler->add( chaiscript::fun< void, Entity::Player, uint32_t, uint32_t, uint32_t, uint32_t, uint32_t, EventReturnCallback >( &Entity::Player::eventPlay ), "eventPlay" ); &Entity::Player::eventPlay ),
m_pChaiHandler->add( chaiscript::fun< void, Entity::Player, uint32_t, uint32_t, uint32_t, uint32_t, uint32_t, uint32_t, EventReturnCallback >( &Entity::Player::eventPlay ), "eventPlay" ); "eventPlay" );
m_pChaiHandler->add( chaiscript::fun< void, Entity::Player, uint32_t, uint32_t, uint32_t, EventReturnCallback >( &Entity::Player::eventPlay ), "eventPlay" ); m_pChaiHandler->add(
m_pChaiHandler->add( chaiscript::fun< void, Entity::Player, uint32_t, uint32_t, uint32_t >( &Entity::Player::eventPlay ), "eventPlay" ); chaiscript::fun< void, Entity::Player, uint32_t, uint32_t, uint32_t, uint32_t, uint32_t, EventReturnCallback >(
&Entity::Player::eventPlay ),
"eventPlay" );
m_pChaiHandler->add( chaiscript::fun< void, Entity::Player, uint32_t, uint32_t, uint32_t, uint32_t, uint32_t,
uint32_t, EventReturnCallback >( &Entity::Player::eventPlay ),
"eventPlay" );
m_pChaiHandler->add( chaiscript::fun< void, Entity::Player, uint32_t, uint32_t, uint32_t, EventReturnCallback >(
&Entity::Player::eventPlay ),
"eventPlay" );
m_pChaiHandler->add(
chaiscript::fun< void, Entity::Player, uint32_t, uint32_t, uint32_t >( &Entity::Player::eventPlay ),
"eventPlay" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::eventActionStart ), "eventActionStart" ); m_pChaiHandler->add( chaiscript::fun( &Entity::Player::eventActionStart ), "eventActionStart" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::eventItemActionStart ), "eventItemActionStart" ); m_pChaiHandler->add( chaiscript::fun( &Entity::Player::eventItemActionStart ), "eventItemActionStart" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::changePosition ), "changePos" ); m_pChaiHandler->add( chaiscript::fun( &Entity::Player::changePosition ), "changePos" );
@ -172,7 +184,8 @@ int Core::Scripting::ScriptManager::init()
std::set< std::string > chaiFiles; std::set< std::string > chaiFiles;
loadDir( g_serverZone.getConfig()->getValue< std::string >( "Settings.General.ScriptPath", "../scripts/chai" ), chaiFiles ); loadDir( g_serverZone.getConfig()->getValue< std::string >( "Settings.General.ScriptPath", "../scripts/chai" ),
chaiFiles );
uint16_t scriptCount = 0; uint16_t scriptCount = 0;
uint16_t errorCount = 0; uint16_t errorCount = 0;
@ -190,18 +203,14 @@ int Core::Scripting::ScriptManager::init()
g_log.Log( LoggingSeverity::error, e.what() ); g_log.Log( LoggingSeverity::error, e.what() );
errorCount++; errorCount++;
} }
} }
g_log.info( "\tloaded " + std::to_string( scriptCount ) + g_log.info( "\tloaded " + std::to_string( scriptCount ) + " scripts, " + std::to_string( errorCount ) + " errors." );
" scripts, " + std::to_string( errorCount ) + " errors." );
std::function<std::string( Entity::Player& ) > f = std::function< std::string( Entity::Player& ) > f =
m_pChaiHandler->eval< std::function<std::string( Entity::Player& ) > >( "onFirstEnterWorld" ); m_pChaiHandler->eval< std::function< std::string( Entity::Player& ) > >( "onFirstEnterWorld" );
m_onFirstEnterWorld = f; m_onFirstEnterWorld = f;
return true; return true;
} }

View file

@ -1,22 +1,21 @@
#include "ServerZone.h" #include "ServerZone.h"
#include <Server_Common/Version.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Config/XMLConfig.h> #include <Server_Common/Config/XMLConfig.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Version.h> #include <Server_Common/Version.h>
#include <MySqlBase.h>
#include <Connection.h> #include <Connection.h>
#include <MySqlBase.h>
#include <Server_Common/Network/Connection.h> #include <Server_Common/Network/Connection.h>
#include <Server_Common/Network/Hive.h> #include <Server_Common/Network/Hive.h>
#include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Network/PacketContainer.h>
#include <Server_Common/Database/DbLoader.h>
#include <Server_Common/Database/CharaDbConnection.h> #include <Server_Common/Database/CharaDbConnection.h>
#include <Server_Common/Database/DbLoader.h>
#include <Server_Common/Database/DbWorkerPool.h> #include <Server_Common/Database/DbWorkerPool.h>
#include <Server_Common/Database/PreparedStatement.h> #include <Server_Common/Database/PreparedStatement.h>
#include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Network/PacketContainer.h>
#include "Network/GameConnection.h" #include "Network/GameConnection.h"
#include "Session.h" #include "Session.h"
@ -25,13 +24,13 @@
#include "DebugCommand/DebugCommandHandler.h" #include "DebugCommand/DebugCommandHandler.h"
#include "Script/ScriptManager.h"
#include "Linkshell/LinkshellMgr.h" #include "Linkshell/LinkshellMgr.h"
#include "Script/ScriptManager.h"
#include "Forwards.h" #include "Forwards.h"
#include <boost/algorithm/string.hpp>
#include <boost/foreach.hpp> #include <boost/foreach.hpp>
#include <boost/make_shared.hpp> #include <boost/make_shared.hpp>
#include <boost/algorithm/string.hpp>
#include <thread> #include <thread>
Core::Logger g_log; Core::Logger g_log;
@ -42,10 +41,10 @@ Core::ZoneMgr g_zoneMgr;
Core::LinkshellMgr g_linkshellMgr; Core::LinkshellMgr g_linkshellMgr;
Core::Db::DbWorkerPool< Core::Db::CharaDbConnection > g_charaDb; Core::Db::DbWorkerPool< Core::Db::CharaDbConnection > g_charaDb;
Core::ServerZone::ServerZone( const std::string& configPath ) Core::ServerZone::ServerZone( const std::string& configPath ) :
: m_configPath( configPath ), m_configPath( configPath ),
m_bRunning( true ), m_bRunning( true ),
m_lastDBPingTime( 0 ) m_lastDBPingTime( 0 )
{ {
m_pConfig = XMLConfigPtr( new XMLConfig ); m_pConfig = XMLConfigPtr( new XMLConfig );
} }
@ -64,8 +63,8 @@ size_t Core::ServerZone::getSessionCount() const
return m_sessionMapById.size(); return m_sessionMapById.size();
} }
bool Core::ServerZone::registerBnpcTemplate( std::string templateName, uint32_t bnpcBaseId, bool Core::ServerZone::registerBnpcTemplate( std::string templateName, uint32_t bnpcBaseId, uint32_t bnpcNameId,
uint32_t bnpcNameId, uint32_t modelId, std::string aiName ) uint32_t modelId, std::string aiName )
{ {
auto it = m_bnpcTemplates.find( templateName ); auto it = m_bnpcTemplates.find( templateName );
@ -76,7 +75,8 @@ bool Core::ServerZone::registerBnpcTemplate( std::string templateName, uint32_t
return false; return false;
} }
Entity::BattleNpcTemplatePtr pNpcTemplate( new Entity::BattleNpcTemplate( templateName, bnpcBaseId, bnpcNameId, modelId, aiName ) ); Entity::BattleNpcTemplatePtr pNpcTemplate(
new Entity::BattleNpcTemplate( templateName, bnpcBaseId, bnpcNameId, modelId, aiName ) );
m_bnpcTemplates[templateName] = pNpcTemplate; m_bnpcTemplates[templateName] = pNpcTemplate;
return true; return true;
@ -86,7 +86,7 @@ Core::Entity::BattleNpcTemplatePtr Core::ServerZone::getBnpcTemplate( std::strin
{ {
auto it = m_bnpcTemplates.find( templateName ); auto it = m_bnpcTemplates.find( templateName );
if (it != m_bnpcTemplates.end()) if( it != m_bnpcTemplates.end() )
return nullptr; return nullptr;
return it->second; return it->second;
@ -102,7 +102,7 @@ bool Core::ServerZone::loadSettings( int32_t argc, char* argv[] )
return false; return false;
} }
std::vector<std::string> args( argv + 1, argv + argc ); std::vector< std::string > args( argv + 1, argv + argc );
for( uint32_t i = 0; i + 1 < args.size(); i += 2 ) for( uint32_t i = 0; i + 1 < args.size(); i += 2 )
{ {
std::string arg( "" ); std::string arg( "" );
@ -239,12 +239,11 @@ void Core::ServerZone::run( int32_t argc, char* argv[] )
{ {
thread_entry.join(); thread_entry.join();
} }
} }
void Core::ServerZone::printBanner() const void Core::ServerZone::printBanner() const
{ {
g_log.info("===========================================================" ); g_log.info( "===========================================================" );
g_log.info( "Sapphire Server Project " ); g_log.info( "Sapphire Server Project " );
g_log.info( "Version: " + Version::VERSION ); g_log.info( "Version: " + Version::VERSION );
g_log.info( "Git Hash: " + Version::GIT_HASH ); g_log.info( "Git Hash: " + Version::GIT_HASH );
@ -273,7 +272,6 @@ void Core::ServerZone::mainLoop()
// else do it here. // else do it here.
if( !session->getPlayer()->getCurrentZone() ) if( !session->getPlayer()->getCurrentZone() )
session->update(); session->update();
} }
} }
@ -283,7 +281,6 @@ void Core::ServerZone::mainLoop()
m_lastDBPingTime = currTime; m_lastDBPingTime = currTime;
} }
auto it = this->m_sessionMapById.begin(); auto it = this->m_sessionMapById.begin();
for( ; it != this->m_sessionMapById.end(); ) for( ; it != this->m_sessionMapById.end(); )
{ {
@ -297,7 +294,7 @@ void Core::ServerZone::mainLoop()
it->second->close(); it->second->close();
// if( it->second.unique() ) // if( it->second.unique() )
{ {
g_log.info("[" + std::to_string(it->second->getId() ) + "] Session removal" ); g_log.info( "[" + std::to_string( it->second->getId() ) + "] Session removal" );
it = this->m_sessionMapById.erase( it ); it = this->m_sessionMapById.erase( it );
removeSession( pPlayer->getName() ); removeSession( pPlayer->getName() );
continue; continue;
@ -307,7 +304,7 @@ void Core::ServerZone::mainLoop()
// remove sessions that simply timed out // remove sessions that simply timed out
if( diff > 20 ) if( diff > 20 )
{ {
g_log.info("[" + std::to_string(it->second->getId() ) + "] Session time out" ); g_log.info( "[" + std::to_string( it->second->getId() ) + "] Session time out" );
it->second->close(); it->second->close();
// if( it->second.unique() ) // if( it->second.unique() )
{ {
@ -319,9 +316,7 @@ void Core::ServerZone::mainLoop()
{ {
++it; ++it;
} }
} }
} }
} }
@ -341,7 +336,7 @@ bool Core::ServerZone::createSession( uint32_t sessionId )
g_log.info( "[" + session_id_str + "] Creating new session" ); g_log.info( "[" + session_id_str + "] Creating new session" );
boost::shared_ptr<Session> newSession( new Session( sessionId ) ); boost::shared_ptr< Session > newSession( new Session( sessionId ) );
m_sessionMapById[sessionId] = newSession; m_sessionMapById[sessionId] = newSession;
if( !newSession->loadPlayer() ) if( !newSession->loadPlayer() )
@ -353,7 +348,6 @@ bool Core::ServerZone::createSession( uint32_t sessionId )
m_sessionMapByName[newSession->getPlayer()->getName()] = newSession; m_sessionMapByName[newSession->getPlayer()->getName()] = newSession;
return true; return true;
} }
void Core::ServerZone::removeSession( uint32_t sessionId ) void Core::ServerZone::removeSession( uint32_t sessionId )
@ -372,7 +366,7 @@ void Core::ServerZone::updateSession( uint32_t id )
Core::SessionPtr Core::ServerZone::getSession( uint32_t id ) Core::SessionPtr Core::ServerZone::getSession( uint32_t id )
{ {
//std::lock_guard<std::mutex> lock( m_sessionMutex ); // std::lock_guard<std::mutex> lock( m_sessionMutex );
auto it = m_sessionMapById.find( id ); auto it = m_sessionMapById.find( id );
@ -384,12 +378,12 @@ Core::SessionPtr Core::ServerZone::getSession( uint32_t id )
Core::SessionPtr Core::ServerZone::getSession( std::string playerName ) Core::SessionPtr Core::ServerZone::getSession( std::string playerName )
{ {
//std::lock_guard<std::mutex> lock( m_sessionMutex ); // std::lock_guard<std::mutex> lock( m_sessionMutex );
auto it = m_sessionMapByName.find( playerName ); auto it = m_sessionMapByName.find( playerName );
if (it != m_sessionMapByName.end()) if( it != m_sessionMapByName.end() )
return (it->second); return ( it->second );
return nullptr; return nullptr;
} }
@ -412,4 +406,3 @@ bool Core::ServerZone::isRunning() const
{ {
return m_bRunning; return m_bRunning;
} }

View file

@ -4,73 +4,69 @@
#include <Server_Common/Common.h> #include <Server_Common/Common.h>
#include <boost/shared_ptr.hpp> #include <boost/shared_ptr.hpp>
#include <mutex>
#include <map> #include <map>
#include <mutex>
#include "Forwards.h"
#include "Actor/BattleNpcTemplate.h" #include "Actor/BattleNpcTemplate.h"
#include "Forwards.h"
namespace Core { namespace Core {
class ServerZone class ServerZone
{ {
public: public:
ServerZone( const std::string& configPath ); ServerZone( const std::string& configPath );
~ServerZone(); ~ServerZone();
void run( int32_t argc, char* argv[] ); void run( int32_t argc, char* argv[] );
bool createSession( uint32_t sessionId ); bool createSession( uint32_t sessionId );
void removeSession( uint32_t sessionId ); void removeSession( uint32_t sessionId );
void removeSession( std::string playerName ); void removeSession( std::string playerName );
bool loadSettings( int32_t argc, char* argv[] ); bool loadSettings( int32_t argc, char* argv[] );
SessionPtr getSession( uint32_t id ); SessionPtr getSession( uint32_t id );
SessionPtr getSession( std::string playerName ); SessionPtr getSession( std::string playerName );
void updateSession( uint32_t id ); void updateSession( uint32_t id );
void updateSession( std::string playerName ); void updateSession( std::string playerName );
XMLConfigPtr getConfig() const; XMLConfigPtr getConfig() const;
size_t getSessionCount() const; size_t getSessionCount() const;
bool registerBnpcTemplate( std::string templateName, uint32_t bnpcBaseId, bool registerBnpcTemplate( std::string templateName, uint32_t bnpcBaseId, uint32_t bnpcNameId, uint32_t modelId,
uint32_t bnpcNameId, uint32_t modelId, std::string aiName ); std::string aiName );
Entity::BattleNpcTemplatePtr getBnpcTemplate( std::string templateName ); Entity::BattleNpcTemplatePtr getBnpcTemplate( std::string templateName );
void mainLoop(); void mainLoop();
bool isRunning() const; bool isRunning() const;
void printBanner() const; void printBanner() const;
private:
uint16_t m_port;
std::string m_ip;
uint32_t m_lastDBPingTime;
private: bool m_bRunning;
uint16_t m_port; std::string m_configPath;
std::string m_ip;
uint32_t m_lastDBPingTime;
bool m_bRunning; XMLConfigPtr m_pConfig;
std::string m_configPath; std::mutex m_sessionMutex;
XMLConfigPtr m_pConfig; std::map< uint32_t, SessionPtr > m_sessionMapById;
std::map< std::string, SessionPtr > m_sessionMapByName;
std::mutex m_sessionMutex; std::map< uint32_t, uint32_t > m_zones;
std::map< uint32_t, SessionPtr > m_sessionMapById; std::map< std::string, Entity::BattleNpcTemplatePtr > m_bnpcTemplates;
std::map< std::string, SessionPtr > m_sessionMapByName; };
std::map< uint32_t, uint32_t > m_zones; } // namespace Core
std::map< std::string, Entity::BattleNpcTemplatePtr > m_bnpcTemplates;
};
}
#endif #endif

View file

@ -1,22 +1,21 @@
#include <time.h> #include <time.h>
#include <Server_Common/Util/Util.h>
#include <Server_Common/Network/PacketContainer.h>
#include "Network/GameConnection.h" #include "Network/GameConnection.h"
#include "Session.h" #include "Session.h"
#include <Server_Common/Network/PacketContainer.h>
#include <Server_Common/Util/Util.h>
#include "Actor/Player.h" #include "Actor/Player.h"
Core::Session::Session( uint32_t sessionId ) Core::Session::Session( uint32_t sessionId ) :
: m_sessionId( sessionId ) m_sessionId( sessionId ),
, m_lastDataTime( static_cast< uint32_t >( Util::getTimeSeconds() ) ) m_lastDataTime( static_cast< uint32_t >( Util::getTimeSeconds() ) ),
, m_lastSqlTime( static_cast< uint32_t >( Util::getTimeSeconds() ) ) m_lastSqlTime( static_cast< uint32_t >( Util::getTimeSeconds() ) ),
, m_isValid( false ) m_isValid( false )
{ {
// boost::posix_time::ptime now = boost::date_time::not_a_date_time; // boost::posix_time::ptime now = boost::date_time::not_a_date_time;
// now = boost::posix_time::microsec_clock::universal_time(); // now = boost::posix_time::microsec_clock::universal_time();
} }
Core::Session::~Session() Core::Session::~Session()
@ -31,8 +30,8 @@ void Core::Session::setZoneConnection( Network::GameConnectionPtr pZoneCon )
void Core::Session::setChatConnection( Network::GameConnectionPtr pChatCon ) void Core::Session::setChatConnection( Network::GameConnectionPtr pChatCon )
{ {
pChatCon->m_conType = Network::ConnectionType::Chat; pChatCon->m_conType = Network::ConnectionType::Chat;
m_pChatConnection = pChatCon; m_pChatConnection = pChatCon;
} }
Core::Network::GameConnectionPtr Core::Session::getZoneConnection() const Core::Network::GameConnectionPtr Core::Session::getZoneConnection() const
@ -42,10 +41,9 @@ Core::Network::GameConnectionPtr Core::Session::getZoneConnection() const
Core::Network::GameConnectionPtr Core::Session::getChatConnection() const Core::Network::GameConnectionPtr Core::Session::getChatConnection() const
{ {
return m_pChatConnection; return m_pChatConnection;
} }
bool Core::Session::loadPlayer() bool Core::Session::loadPlayer()
{ {
@ -60,7 +58,6 @@ bool Core::Session::loadPlayer()
m_isValid = true; m_isValid = true;
return true; return true;
} }
void Core::Session::close() void Core::Session::close()
@ -116,7 +113,7 @@ void Core::Session::update()
// SESSION LOGIC // SESSION LOGIC
m_pPlayer->update( Util::getTimeMs() ); m_pPlayer->update( Util::getTimeMs() );
if( ( static_cast< uint32_t >( Util::getTimeSeconds() ) - static_cast< uint32_t >( getLastSqlTime() ) ) > 10 ) if( ( static_cast< uint32_t >( Util::getTimeSeconds() ) - static_cast< uint32_t >( getLastSqlTime() ) ) > 10 )
{ {
updateLastSqlTime(); updateLastSqlTime();
m_pPlayer->updateSql(); m_pPlayer->updateSql();
@ -127,14 +124,12 @@ void Core::Session::update()
if( m_pChatConnection ) if( m_pChatConnection )
{ {
m_pChatConnection->processInQueue(); m_pChatConnection->processInQueue();
m_pChatConnection->processOutQueue(); m_pChatConnection->processOutQueue();
} }
} }
Core::Entity::PlayerPtr Core::Session::getPlayer() const Core::Entity::PlayerPtr Core::Session::getPlayer() const
{ {
return m_pPlayer; return m_pPlayer;
} }

View file

@ -7,53 +7,51 @@
namespace Core { namespace Core {
class Session : public boost::enable_shared_from_this< Session > class Session : public boost::enable_shared_from_this< Session >
{ {
public: public:
Session( uint32_t sessionId ); Session( uint32_t sessionId );
~Session(); ~Session();
void setZoneConnection( Network::GameConnectionPtr zoneCon ); void setZoneConnection( Network::GameConnectionPtr zoneCon );
void setChatConnection( Network::GameConnectionPtr chatCon ); void setChatConnection( Network::GameConnectionPtr chatCon );
Network::GameConnectionPtr getZoneConnection() const; Network::GameConnectionPtr getZoneConnection() const;
Network::GameConnectionPtr getChatConnection() const; Network::GameConnectionPtr getChatConnection() const;
uint32_t getLastDataTime() const; uint32_t getLastDataTime() const;
uint32_t getLastSqlTime() const; uint32_t getLastSqlTime() const;
void updateLastDataTime(); void updateLastDataTime();
void updateLastSqlTime(); void updateLastSqlTime();
void close(); void close();
uint32_t getId() const; uint32_t getId() const;
bool loadPlayer(); bool loadPlayer();
void update(); void update();
bool isValid() const; bool isValid() const;
Entity::PlayerPtr getPlayer() const; Entity::PlayerPtr getPlayer() const;
private: private:
uint32_t m_sessionId; uint32_t m_sessionId;
Entity::PlayerPtr m_pPlayer; Entity::PlayerPtr m_pPlayer;
uint32_t m_lastDataTime; uint32_t m_lastDataTime;
uint32_t m_lastSqlTime; uint32_t m_lastSqlTime;
bool m_isValid; bool m_isValid;
Network::GameConnectionPtr m_pZoneConnection; Network::GameConnectionPtr m_pZoneConnection;
Network::GameConnectionPtr m_pChatConnection; Network::GameConnectionPtr m_pChatConnection;
};
}; } // namespace Core
}
#endif #endif

View file

@ -1,16 +1,15 @@
#include <Server_Common/Exd/ExdData.h> #include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Util/Util.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <Server_Common/Logging/Logger.h> #include <Server_Common/Logging/Logger.h>
#include <Server_Common/Exd/ExdData.h> #include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <Server_Common/Util/Util.h>
#include <boost/algorithm/string.hpp>
#include <algorithm> #include <algorithm>
#include <boost/algorithm/string.hpp>
#include "Actor/Actor.h" #include "Actor/Actor.h"
#include "StatusEffect.h"
#include "Script/ScriptManager.h" #include "Script/ScriptManager.h"
#include "StatusEffect.h"
extern Core::Logger g_log; extern Core::Logger g_log;
extern Core::Data::ExdData g_exdData; extern Core::Data::ExdData g_exdData;
@ -20,16 +19,15 @@ using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server; using namespace Core::Network::Packets::Server;
extern Core::Scripting::ScriptManager g_scriptMgr; extern Core::Scripting::ScriptManager g_scriptMgr;
Core::StatusEffect::StatusEffect::StatusEffect( uint32_t id, Entity::ActorPtr sourceActor, Entity::ActorPtr targetActor, Core::StatusEffect::StatusEffect::StatusEffect( uint32_t id, Entity::ActorPtr sourceActor, Entity::ActorPtr targetActor,
uint32_t duration, uint32_t tickRate ) uint32_t duration, uint32_t tickRate ) :
: m_id( id ) m_id( id ),
, m_sourceActor( sourceActor ) m_sourceActor( sourceActor ),
, m_targetActor( targetActor ) m_targetActor( targetActor ),
, m_duration( duration ) m_duration( duration ),
, m_startTime( 0 ) m_startTime( 0 ),
, m_tickRate( tickRate ) m_tickRate( tickRate ),
, m_lastTick( 0 ) m_lastTick( 0 )
{ {
auto& entry = g_exdData.m_statusEffectInfoMap[id]; auto& entry = g_exdData.m_statusEffectInfoMap[id];
m_name = entry.name; m_name = entry.name;
@ -45,7 +43,6 @@ Core::StatusEffect::StatusEffect::StatusEffect( uint32_t id, Entity::ActorPtr so
boost::erase_all( m_name, ")" ); boost::erase_all( m_name, ")" );
} }
Core::StatusEffect::StatusEffect::~StatusEffect() Core::StatusEffect::StatusEffect::~StatusEffect()
{ {
} }
@ -55,7 +52,7 @@ void Core::StatusEffect::StatusEffect::registerTickEffect( uint8_t type, uint32_
m_currTickEffect = std::make_pair( type, param ); m_currTickEffect = std::make_pair( type, param );
} }
std::pair< uint8_t, uint32_t> Core::StatusEffect::StatusEffect::getTickEffect() std::pair< uint8_t, uint32_t > Core::StatusEffect::StatusEffect::getTickEffect()
{ {
auto thisTick = m_currTickEffect; auto thisTick = m_currTickEffect;
m_currTickEffect = std::make_pair( 0, 0 ); m_currTickEffect = std::make_pair( 0, 0 );
@ -90,20 +87,20 @@ void Core::StatusEffect::StatusEffect::applyStatus()
// this is only right when an action is being used by the player // this is only right when an action is being used by the player
// else you probably need to use an actorcontrol // else you probably need to use an actorcontrol
//GamePacketNew< FFXIVIpcEffect > effectPacket( m_sourceActor->getId() ); // GamePacketNew< FFXIVIpcEffect > effectPacket( m_sourceActor->getId() );
//effectPacket.data().targetId = m_sourceActor->getId(); // effectPacket.data().targetId = m_sourceActor->getId();
//effectPacket.data().actionAnimationId = 3; // effectPacket.data().actionAnimationId = 3;
//effectPacket.data().unknown_3 = 1; // effectPacket.data().unknown_3 = 1;
//effectPacket.data().actionTextId = 3; // effectPacket.data().actionTextId = 3;
//effectPacket.data().unknown_5 = 1; // effectPacket.data().unknown_5 = 1;
//effectPacket.data().unknown_6 = 321; // effectPacket.data().unknown_6 = 321;
//effectPacket.data().rotation = ( uint16_t ) ( 0x8000 * ( ( m_sourceActor->getPos().getR() + 3.1415926 ) ) / 3.1415926 ); // effectPacket.data().rotation = ( uint16_t ) ( 0x8000 * ( ( m_sourceActor->getPos().getR() + 3.1415926 ) )
//effectPacket.data().effectTargetId = m_sourceActor->getId(); // / 3.1415926 ); effectPacket.data().effectTargetId = m_sourceActor->getId();
//effectPacket.data().effects[4].unknown_1 = 17; // effectPacket.data().effects[4].unknown_1 = 17;
//effectPacket.data().effects[4].bonusPercent = 30; // effectPacket.data().effects[4].bonusPercent = 30;
//effectPacket.data().effects[4].param1 = m_id; // effectPacket.data().effects[4].param1 = m_id;
//effectPacket.data().effects[4].unknown_5 = 0x80; // effectPacket.data().effects[4].unknown_5 = 0x80;
//m_sourceActor->sendToInRangeSet( effectPacket, true ); // m_sourceActor->sendToInRangeSet( effectPacket, true );
g_log.debug( "StatusEffect applied: " + m_name ); g_log.debug( "StatusEffect applied: " + m_name );
g_scriptMgr.onStatusReceive( m_targetActor, m_id ); g_scriptMgr.onStatusReceive( m_targetActor, m_id );

View file

@ -5,53 +5,49 @@
#include "Forwards.h" #include "Forwards.h"
namespace Core namespace Core {
{ namespace StatusEffect {
namespace StatusEffect
{
class StatusEffect
{
public:
StatusEffect( uint32_t id, Entity::ActorPtr sourceActor, Entity::ActorPtr targetActor, uint32_t duration,
uint32_t tickRate );
class StatusEffect ~StatusEffect();
{
public:
StatusEffect( uint32_t id, Entity::ActorPtr sourceActor, Entity::ActorPtr targetActor,
uint32_t duration, uint32_t tickRate );
~StatusEffect(); void onTick();
void applyStatus();
void removeStatus();
void onTick(); uint32_t getId() const;
void applyStatus(); uint32_t getDuration() const;
void removeStatus(); uint32_t getTickRate() const;
uint32_t getSrcActorId() const;
uint32_t getTargetActorId() const;
uint64_t getLastTickMs() const;
uint64_t getStartTimeMs() const;
uint16_t getParam() const;
void setLastTick( uint64_t lastTick );
void setParam( uint16_t param );
void registerTickEffect( uint8_t type, uint32_t param );
std::pair< uint8_t, uint32_t > getTickEffect();
const std::string& getName() const;
uint32_t getId() const; private:
uint32_t getDuration() const; uint32_t m_id;
uint32_t getTickRate() const; Entity::ActorPtr m_sourceActor;
uint32_t getSrcActorId() const; Entity::ActorPtr m_targetActor;
uint32_t getTargetActorId() const; uint32_t m_duration;
uint64_t getLastTickMs() const; uint64_t m_startTime;
uint64_t getStartTimeMs() const; uint32_t m_tickRate;
uint16_t getParam() const; uint64_t m_lastTick;
void setLastTick( uint64_t lastTick ); uint16_t m_param;
void setParam( uint16_t param ); std::string m_name;
void registerTickEffect( uint8_t type, uint32_t param ); std::pair< uint8_t, uint32_t > m_currTickEffect;
std::pair< uint8_t, uint32_t> getTickEffect(); };
const std::string& getName() const;
private: } // namespace StatusEffect
uint32_t m_id; } // namespace Core
Entity::ActorPtr m_sourceActor;
Entity::ActorPtr m_targetActor;
uint32_t m_duration;
uint64_t m_startTime;
uint32_t m_tickRate;
uint64_t m_lastTick;
uint16_t m_param;
std::string m_name;
std::pair< uint8_t, uint32_t> m_currTickEffect;
};
}
}
#endif #endif

View file

@ -5,167 +5,149 @@
#include "Forwards.h" #include "Forwards.h"
#include "Zone.h" #include "Zone.h"
// TODO: the entire zone / areahandling is a bit outdated ( in parts i used this for the 1.0 iteration ) // TODO: the entire zone / areahandling is a bit outdated ( in parts i used this for the 1.0 iteration )
// likely this could be greatly improved or redone // likely this could be greatly improved or redone
namespace Core namespace Core {
Cell::Cell() : m_bActive( false ), m_bLoaded( false ), m_playerCount( 0 ), m_bUnloadPending( false )
{
m_bForcedActive = false;
}
Cell::~Cell()
{
removeActors();
}
void Cell::init( uint32_t x, uint32_t y, ZonePtr pZone )
{
// Console->outDebOnly("[Region:%X] Initializing a new cell[%i/%i]", pRegion->getId(), x, y );
m_pZone = pZone;
m_posX = x;
m_posY = y;
m_actors.clear();
}
void Cell::loadActors( CellCache* pCC )
{ {
m_bLoaded = true;
assert( pCC );
Cell::Cell() for( auto entry : pCC->battleNpcCache )
: m_bActive(false)
, m_bLoaded(false)
, m_playerCount(0)
, m_bUnloadPending(false)
{
m_bForcedActive = false;
}
Cell::~Cell()
{
removeActors();
}
void Cell::init(uint32_t x, uint32_t y, ZonePtr pZone)
{
//Console->outDebOnly("[Region:%X] Initializing a new cell[%i/%i]", pRegion->getId(), x, y );
m_pZone = pZone;
m_posX = x;
m_posY = y;
m_actors.clear();
}
void Cell::loadActors(CellCache* pCC)
{ {
m_bLoaded = true; entry->setCurrentZone( m_pZone );
assert(pCC); m_pZone->pushActor( entry );
for( auto entry : pCC->battleNpcCache )
{
entry->setCurrentZone( m_pZone );
m_pZone->pushActor( entry );
}
} }
void Cell::addActor(Entity::ActorPtr pAct)
{
if(pAct->isPlayer())
{
//Console->outDebOnly("[Region:%X] Adding player %i to cell[%i/%i]", m_pZone->getId(), pAct->getId(), m_posX, m_posY);
++m_playerCount;
}
m_actors.insert(pAct);
}
void Cell::removeActor(Entity::ActorPtr pAct)
{
if(pAct->isPlayer())
{
//->outDebOnly("[Region:%X] Removing player %i from cell[%i/%i]", m_pZone->getId(), pAct->getId(), m_posX, m_posY);
--m_playerCount;
}
m_actors.erase(pAct);
}
void Cell::setActivity(bool state)
{
if(!m_bActive && state)
{
// Move all objects to active set.
for(auto itr = m_actors.begin(); itr != m_actors.end(); ++itr)
{
}
if(m_bUnloadPending)
{
cancelPendingUnload();
}
}
else if(m_bActive && !state)
{
// Move all objects from active set.
for(auto itr = m_actors.begin(); itr != m_actors.end(); ++itr)
{
}
}
m_bActive = state;
}
void Cell::removeActors()
{
//uint32_t ltime = getMSTime();
m_actors.clear();
//This time it's simpler! We just remove everything
Entity::ActorPtr pAct; //do this outside the loop!
for(auto itr = m_actors.begin(); itr != m_actors.end();)
{
pAct = (*itr);
itr++;
if(!pAct)
{
continue;
}
if(m_bUnloadPending)
{
}
}
m_playerCount = 0;
m_bLoaded = false;
}
void Cell::queueUnloadPending()
{
if(m_bUnloadPending)
{
return;
}
m_bUnloadPending = true;
}
void Cell::cancelPendingUnload()
{
if(!m_bUnloadPending)
{
return;
}
}
void Cell::unload()
{
assert(m_bUnloadPending);
if(m_bActive)
{
return;
}
removeActors();
m_bUnloadPending = false;
}
} }
void Cell::addActor( Entity::ActorPtr pAct )
{
if( pAct->isPlayer() )
{
// Console->outDebOnly("[Region:%X] Adding player %i to cell[%i/%i]", m_pZone->getId(), pAct->getId(), m_posX,
// m_posY);
++m_playerCount;
}
m_actors.insert( pAct );
}
void Cell::removeActor( Entity::ActorPtr pAct )
{
if( pAct->isPlayer() )
{
//->outDebOnly("[Region:%X] Removing player %i from cell[%i/%i]", m_pZone->getId(), pAct->getId(), m_posX,
// m_posY);
--m_playerCount;
}
m_actors.erase( pAct );
}
void Cell::setActivity( bool state )
{
if( !m_bActive && state )
{
// Move all objects to active set.
for( auto itr = m_actors.begin(); itr != m_actors.end(); ++itr )
{
}
if( m_bUnloadPending )
{
cancelPendingUnload();
}
}
else if( m_bActive && !state )
{
// Move all objects from active set.
for( auto itr = m_actors.begin(); itr != m_actors.end(); ++itr )
{
}
}
m_bActive = state;
}
void Cell::removeActors()
{
// uint32_t ltime = getMSTime();
m_actors.clear();
// This time it's simpler! We just remove everything
Entity::ActorPtr pAct; // do this outside the loop!
for( auto itr = m_actors.begin(); itr != m_actors.end(); )
{
pAct = ( *itr );
itr++;
if( !pAct )
{
continue;
}
if( m_bUnloadPending )
{
}
}
m_playerCount = 0;
m_bLoaded = false;
}
void Cell::queueUnloadPending()
{
if( m_bUnloadPending )
{
return;
}
m_bUnloadPending = true;
}
void Cell::cancelPendingUnload()
{
if( !m_bUnloadPending )
{
return;
}
}
void Cell::unload()
{
assert( m_bUnloadPending );
if( m_bActive )
{
return;
}
removeActors();
m_bUnloadPending = false;
}
} // namespace Core

View file

@ -9,120 +9,77 @@
namespace Core { namespace Core {
struct CellCache
{
std::vector< Entity::BattleNpcPtr > battleNpcCache;
};
struct CellCache typedef std::set< Entity::ActorPtr > ActorSet;
{
std::vector< Entity::BattleNpcPtr > battleNpcCache;
};
typedef std::set< Entity::ActorPtr > ActorSet; class Cell
{
friend class Zone;
class Cell private:
{ bool m_bForcedActive;
friend class Zone; uint16_t m_posX;
uint16_t m_posY;
ActorSet m_actors;
bool m_bActive;
bool m_bLoaded;
bool m_bUnloadPending;
private: uint16_t m_playerCount;
bool m_bForcedActive; ZonePtr m_pZone;
uint16_t m_posX;
uint16_t m_posY;
ActorSet m_actors;
bool m_bActive;
bool m_bLoaded;
bool m_bUnloadPending;
uint16_t m_playerCount; public:
ZonePtr m_pZone; Cell();
~Cell();
public: void init( uint32_t x, uint32_t y, ZonePtr pZone );
Cell();
~Cell();
void init(uint32_t x, uint32_t y, ZonePtr pZone); void addActor( Entity::ActorPtr pAct );
void addActor(Entity::ActorPtr pAct); void removeActor( Entity::ActorPtr pAct );
void removeActor(Entity::ActorPtr pAct); void loadActors( CellCache* pCC );
void loadActors(CellCache* pCC); bool hasActor( Entity::ActorPtr pAct ) { return ( m_actors.find( pAct ) != m_actors.end() ); }
bool hasActor(Entity::ActorPtr pAct) bool hasPlayers() const { return ( ( m_playerCount > 0 ) ? true : false ); }
{
return (m_actors.find(pAct) != m_actors.end());
}
bool hasPlayers() const size_t getActorCount() const { return m_actors.size(); }
{
return ((m_playerCount > 0) ? true : false);
}
size_t getActorCount() const void removeActors();
{
return m_actors.size();
}
void removeActors(); ActorSet::iterator begin() { return m_actors.begin(); }
ActorSet::iterator begin() ActorSet::iterator end() { return m_actors.end(); }
{
return m_actors.begin();
}
ActorSet::iterator end() void setActivity( bool state );
{
return m_actors.end();
}
void setActivity(bool state); bool isActive() const { return m_bActive; }
bool isActive() const bool isLoaded() const { return m_bLoaded; }
{
return m_bActive;
}
bool isLoaded() const uint32_t getPlayerCount() const { return m_playerCount; }
{
return m_bLoaded;
}
uint32_t getPlayerCount() const bool isUnloadPending() const { return m_bUnloadPending; }
{
return m_playerCount;
}
bool isUnloadPending() const void setUnloadPending( bool up ) { m_bUnloadPending = up; }
{
return m_bUnloadPending;
}
void setUnloadPending(bool up) void queueUnloadPending();
{ void cancelPendingUnload();
m_bUnloadPending = up; void unload();
}
void queueUnloadPending(); void setPermanentActivity( bool val ) { m_bForcedActive = val; }
void cancelPendingUnload();
void unload();
void setPermanentActivity(bool val) bool isForcedActive() const { return m_bForcedActive; }
{
m_bForcedActive = val;
}
bool isForcedActive() const uint16_t getPosX() const { return m_posX; }
{
return m_bForcedActive;
}
uint16_t getPosX() const uint16_t getPosY() const { return m_posY; }
{ };
return m_posX;
}
uint16_t getPosY() const } // namespace Core
{
return m_posY;
}
};
}
#endif #endif

View file

@ -3,23 +3,23 @@
#define TilesCount 32 #define TilesCount 32
#define TileSize 250.0f #define TileSize 250.0f
#define _minY (-TilesCount*TileSize/2) #define _minY ( -TilesCount * TileSize / 2 )
#define _minX (-TilesCount*TileSize/2) #define _minX ( -TilesCount * TileSize / 2 )
#define _maxY (TilesCount*TileSize/2) #define _maxY ( TilesCount * TileSize / 2 )
#define _maxX (TilesCount*TileSize/2) #define _maxX ( TilesCount * TileSize / 2 )
#define CellsPerTile 4 #define CellsPerTile 4
#define _cellSize (TileSize/CellsPerTile) #define _cellSize ( TileSize / CellsPerTile )
#define _sizeX (TilesCount*CellsPerTile) #define _sizeX ( TilesCount * CellsPerTile )
#define _sizeY (TilesCount*CellsPerTile) #define _sizeY ( TilesCount * CellsPerTile )
#define GetRelatCoord(Coord,CellCoord) ((_maxX-Coord)-CellCoord*_cellSize) #define GetRelatCoord( Coord, CellCoord ) ( ( _maxX - Coord ) - CellCoord * _cellSize )
namespace Core { namespace Core {
class Zone; class Zone;
template<class T> template< class T >
class CellHandler class CellHandler
{ {
public: public:
@ -32,10 +32,7 @@ public:
T* createByCoords( float x, float y ); T* createByCoords( float x, float y );
void remove( uint32_t x, uint32_t y ); void remove( uint32_t x, uint32_t y );
bool allocated( uint32_t x, uint32_t y ) bool allocated( uint32_t x, uint32_t y ) { return m_pCells[x][y] != nullptr; }
{
return m_pCells[x][y] != nullptr;
}
static uint32_t getPosX( float x ); static uint32_t getPosX( float x );
static uint32_t getPosY( float y ); static uint32_t getPosY( float y );
@ -43,21 +40,18 @@ public:
protected: protected:
void _init(); void _init();
T*** m_pCells;
T *** m_pCells;
}; };
template <class T> template< class T >
CellHandler<T>::CellHandler() CellHandler< T >::CellHandler()
{ {
_init(); _init();
} }
template< class T >
template <class T> void CellHandler< T >::_init()
void CellHandler<T>::_init()
{ {
m_pCells = new T**[_sizeX]; m_pCells = new T**[_sizeX];
@ -66,11 +60,10 @@ void CellHandler<T>::_init()
{ {
m_pCells[i] = nullptr; m_pCells[i] = nullptr;
} }
} }
template <class T> template< class T >
CellHandler<T>::~CellHandler() CellHandler< T >::~CellHandler()
{ {
if( m_pCells ) if( m_pCells )
{ {
@ -94,8 +87,8 @@ CellHandler<T>::~CellHandler()
} }
} }
template <class T> template< class T >
T* CellHandler<T>::create( uint32_t x, uint32_t y ) T* CellHandler< T >::create( uint32_t x, uint32_t y )
{ {
if( x >= _sizeX || y >= _sizeY ) if( x >= _sizeX || y >= _sizeY )
{ {
@ -105,25 +98,25 @@ T* CellHandler<T>::create( uint32_t x, uint32_t y )
if( !m_pCells[x] ) if( !m_pCells[x] )
{ {
m_pCells[x] = new T*[_sizeY]; m_pCells[x] = new T*[_sizeY];
memset( m_pCells[x], 0, sizeof( T* )*_sizeY ); memset( m_pCells[x], 0, sizeof( T* ) * _sizeY );
} }
assert( m_pCells[x][y] == nullptr ); assert( m_pCells[x][y] == nullptr );
T *cls = new T; T* cls = new T;
m_pCells[x][y] = cls; m_pCells[x][y] = cls;
return cls; return cls;
} }
template <class T> template< class T >
T* CellHandler<T>::createByCoords( float x, float y ) T* CellHandler< T >::createByCoords( float x, float y )
{ {
return create( getPosX( x ), getPosY( y ) ); return create( getPosX( x ), getPosY( y ) );
} }
template <class T> template< class T >
void CellHandler<T>::remove( uint32_t x, uint32_t y ) void CellHandler< T >::remove( uint32_t x, uint32_t y )
{ {
if( x >= _sizeX || y >= _sizeY ) if( x >= _sizeX || y >= _sizeY )
{ {
@ -137,14 +130,14 @@ void CellHandler<T>::remove( uint32_t x, uint32_t y )
assert( m_pCells[x][y] != nullptr ); assert( m_pCells[x][y] != nullptr );
T *cls = m_pCells[x][y]; T* cls = m_pCells[x][y];
m_pCells[x][y] = nullptr; m_pCells[x][y] = nullptr;
delete cls; delete cls;
} }
template <class T> template< class T >
T* CellHandler<T>::getCell( uint32_t x, uint32_t y ) T* CellHandler< T >::getCell( uint32_t x, uint32_t y )
{ {
if( !m_pCells[x] ) if( !m_pCells[x] )
{ {
@ -154,25 +147,25 @@ T* CellHandler<T>::getCell( uint32_t x, uint32_t y )
return m_pCells[x][y]; return m_pCells[x][y];
} }
template <class T> template< class T >
T* CellHandler<T>::getCellByCoords( float x, float y ) T* CellHandler< T >::getCellByCoords( float x, float y )
{ {
return getCell( getPosX( x ), getPosY( y ) ); return getCell( getPosX( x ), getPosY( y ) );
} }
template <class T> template< class T >
uint32_t CellHandler<T>::getPosX( float x ) uint32_t CellHandler< T >::getPosX( float x )
{ {
assert( ( x >= _minX ) && ( x <= _maxX ) ); assert( ( x >= _minX ) && ( x <= _maxX ) );
return ( uint32_t ) ( ( _maxX - x ) / _cellSize ); return ( uint32_t )( ( _maxX - x ) / _cellSize );
} }
template <class T> template< class T >
uint32_t CellHandler<T>::getPosY( float y ) uint32_t CellHandler< T >::getPosY( float y )
{ {
assert( ( y >= _minY ) && ( y <= _maxY ) ); assert( ( y >= _minY ) && ( y <= _maxY ) );
return ( uint32_t ) ( ( _maxY - y ) / _cellSize ); return ( uint32_t )( ( _maxY - y ) / _cellSize );
} }
} } // namespace Core
#endif #endif

View file

@ -1,30 +1,30 @@
#include <stdio.h> #include <stdio.h>
#include <vector> #include <vector>
#include <Server_Common/Database/DatabaseDef.h>
#include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Logging/Logger.h> #include <Server_Common/Logging/Logger.h>
#include <Server_Common/Util/Util.h> #include <Server_Common/Network/CommonNetwork.h>
#include <Server_Common/Util/UtilMath.h>
#include <Server_Common/Network/GamePacket.h> #include <Server_Common/Network/GamePacket.h>
#include <Server_Common/Network/GamePacketNew.h> #include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Network/CommonNetwork.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <Server_Common/Network/PacketContainer.h> #include <Server_Common/Network/PacketContainer.h>
#include <Server_Common/Database/DatabaseDef.h> #include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <Server_Common/Util/Util.h>
#include <Server_Common/Util/UtilMath.h>
#include "Zone.h" #include "Zone.h"
#include "ZoneMgr.h" #include "ZoneMgr.h"
#include "Session.h"
#include "Actor/Actor.h" #include "Actor/Actor.h"
#include "Actor/Player.h"
#include "Actor/BattleNpc.h" #include "Actor/BattleNpc.h"
#include "Actor/Player.h"
#include "Session.h"
#include "Forwards.h" #include "Forwards.h"
#include "Network/GameConnection.h" #include "Network/GameConnection.h"
#include "ServerZone.h"
#include "Script/ScriptManager.h" #include "Script/ScriptManager.h"
#include "ServerZone.h"
#include "CellHandler.h" #include "CellHandler.h"
@ -38,22 +38,22 @@ extern Core::Scripting::ScriptManager g_scriptMgr;
namespace Core { namespace Core {
/** /**
* \brief * \brief
*/ */
Zone::Zone() Zone::Zone() :
: m_zoneId( 0 ) m_zoneId( 0 ),
, m_layoutId( 0 ) m_layoutId( 0 ),
, m_bPrivate( false ) m_bPrivate( false ),
, m_type( Common::RegionType::normal ) m_type( Common::RegionType::normal ),
, m_currentWeather( static_cast< uint8_t >( Common::Weather::FairSkies ) ) m_currentWeather( static_cast< uint8_t >( Common::Weather::FairSkies ) ),
, m_weatherOverride( 0 ) m_weatherOverride( 0 ),
, m_lastMobUpdate( 0 ) m_lastMobUpdate( 0 )
{ {
} }
Zone::Zone( uint16_t zoneId, uint32_t layoutId, std::string name, std::string interName, bool bPrivate = false ) Zone::Zone( uint16_t zoneId, uint32_t layoutId, std::string name, std::string interName, bool bPrivate = false ) :
: m_type( Common::RegionType::normal ) m_type( Common::RegionType::normal ),
, m_currentWeather( static_cast< uint8_t >( Common::Weather::FairSkies ) ) m_currentWeather( static_cast< uint8_t >( Common::Weather::FairSkies ) )
{ {
m_layoutId = layoutId; m_layoutId = layoutId;
@ -117,12 +117,12 @@ CellCache* Zone::getCellCacheAndCreate( uint32_t cellx, uint32_t celly )
if( m_pCellCache[cellx] == nullptr ) if( m_pCellCache[cellx] == nullptr )
{ {
m_pCellCache[cellx] = new CellCache*[_sizeY]; m_pCellCache[cellx] = new CellCache*[_sizeY];
memset(m_pCellCache[cellx], 0, sizeof( CellCache* ) * _sizeY); memset( m_pCellCache[cellx], 0, sizeof( CellCache* ) * _sizeY );
} }
if( m_pCellCache[cellx][celly] == nullptr ) if( m_pCellCache[cellx][celly] == nullptr )
{ {
//m_pCellCache[cellx][celly] = new CellCache; // m_pCellCache[cellx][celly] = new CellCache;
} }
return m_pCellCache[cellx][celly]; return m_pCellCache[cellx][celly];
@ -150,7 +150,8 @@ void Zone::loadCellCache()
"Look," "Look,"
"Models," "Models,"
"type " "type "
"FROM battlenpc WHERE ZoneId = " + std::to_string( getId() ) + ";" ); "FROM battlenpc WHERE ZoneId = " +
std::to_string( getId() ) + ";" );
std::vector< Entity::BattleNpcPtr > cache; std::vector< Entity::BattleNpcPtr > cache;
@ -179,14 +180,12 @@ void Zone::loadCellCache()
pos.x = posX; pos.x = posX;
pos.y = posY; pos.y = posY;
pos.z = posZ; pos.z = posZ;
Entity::BattleNpcPtr pBNpc( new Entity::BattleNpc( modelId, nameId, pos, Entity::BattleNpcPtr pBNpc(
sizeId, type, level, behaviour, mobType ) ); new Entity::BattleNpc( modelId, nameId, pos, sizeId, type, level, behaviour, mobType ) );
pBNpc->setRotation( static_cast< float >( rotation ) ); pBNpc->setRotation( static_cast< float >( rotation ) );
cache.push_back( pBNpc ); cache.push_back( pBNpc );
} }
for( auto entry : cache ) for( auto entry : cache )
{ {
// get cell position // get cell position
@ -206,12 +205,11 @@ void Zone::loadCellCache()
// add the populace cache object to the cells list // add the populace cache object to the cells list
m_pCellCache[cellX][cellY]->battleNpcCache.push_back( entry ); m_pCellCache[cellX][cellY]->battleNpcCache.push_back( entry );
} }
} }
uint8_t Zone::getNextWeather() uint8_t Zone::getNextWeather()
{ {
auto zoneInfo = g_exdData.m_zoneInfoMap[ getLayoutId() ]; auto zoneInfo = g_exdData.m_zoneInfoMap[getLayoutId()];
uint32_t unixTime = static_cast< uint32_t >( time( nullptr ) ); uint32_t unixTime = static_cast< uint32_t >( time( nullptr ) );
// Get Eorzea hour for weather start // Get Eorzea hour for weather start
@ -227,7 +225,7 @@ uint8_t Zone::getNextWeather()
uint32_t step1 = ( calcBase << 0xB ) ^ calcBase; uint32_t step1 = ( calcBase << 0xB ) ^ calcBase;
uint32_t step2 = ( step1 >> 8 ) ^ step1; uint32_t step2 = ( step1 >> 8 ) ^ step1;
uint8_t rate = static_cast< uint8_t >(step2 % 0x64); uint8_t rate = static_cast< uint8_t >( step2 % 0x64 );
for( auto entry : zoneInfo.weather_rate_map ) for( auto entry : zoneInfo.weather_rate_map )
{ {
@ -288,7 +286,6 @@ void Zone::pushActor( Entity::ActorPtr pActor )
m_sessionSet.insert( pSession ); m_sessionSet.insert( pSession );
m_playerMap[pPlayer->getId()] = pPlayer; m_playerMap[pPlayer->getId()] = pPlayer;
updateCellActivity( cx, cy, 2 ); updateCellActivity( cx, cy, 2 );
} }
else if( pActor->isMob() ) else if( pActor->isMob() )
{ {
@ -296,9 +293,7 @@ void Zone::pushActor( Entity::ActorPtr pActor )
Entity::BattleNpcPtr pBNpc = pActor->getAsBattleNpc(); Entity::BattleNpcPtr pBNpc = pActor->getAsBattleNpc();
m_BattleNpcMap[pBNpc->getId()] = pBNpc; m_BattleNpcMap[pBNpc->getId()] = pBNpc;
pBNpc->setPosition( pBNpc->getPos() ); pBNpc->setPosition( pBNpc->getPos() );
} }
} }
void Zone::removeActor( Entity::ActorPtr pActor ) void Zone::removeActor( Entity::ActorPtr pActor )
@ -315,15 +310,14 @@ void Zone::removeActor( Entity::ActorPtr pActor )
g_log.debug( "[Zone:" + m_zoneCode + "] Removing player [" + std::to_string( pActor->getId() ) + "]" ); g_log.debug( "[Zone:" + m_zoneCode + "] Removing player [" + std::to_string( pActor->getId() ) + "]" );
// If it's a player and he's inside boundaries - update his nearby cells // If it's a player and he's inside boundaries - update his nearby cells
if( pActor->getPos().x <= _maxX && pActor->getPos().x >= _minX && if( pActor->getPos().x <= _maxX && pActor->getPos().x >= _minX && pActor->getPos().z <= _maxY &&
pActor->getPos().z <= _maxY && pActor->getPos().z >= _minY ) pActor->getPos().z >= _minY )
{ {
uint32_t x = getPosX( pActor->getPos().x ); uint32_t x = getPosX( pActor->getPos().x );
uint32_t y = getPosY( pActor->getPos().z ); uint32_t y = getPosY( pActor->getPos().z );
updateCellActivity( x, y, 3 ); updateCellActivity( x, y, 3 );
} }
m_playerMap.erase( pActor->getId() ); m_playerMap.erase( pActor->getId() );
} }
else if( pActor->isMob() ) else if( pActor->isMob() )
m_BattleNpcMap.erase( pActor->getId() ); m_BattleNpcMap.erase( pActor->getId() );
@ -341,19 +335,16 @@ void Zone::removeActor( Entity::ActorPtr pActor )
} }
} }
pActor->clearInRangeSet(); pActor->clearInRangeSet();
} }
void Zone::queueOutPacketForRange( Entity::Player& sourcePlayer, uint32_t range, Network::Packets::GamePacketPtr pPacketEntry ) void Zone::queueOutPacketForRange( Entity::Player& sourcePlayer, uint32_t range,
Network::Packets::GamePacketPtr pPacketEntry )
{ {
for( auto it = m_playerMap.begin(); it != m_playerMap.end(); ++it ) for( auto it = m_playerMap.begin(); it != m_playerMap.end(); ++it )
{ {
float distance = Math::Util::distance( sourcePlayer.getPos().x, float distance =
sourcePlayer.getPos().y, Math::Util::distance( sourcePlayer.getPos().x, sourcePlayer.getPos().y, sourcePlayer.getPos().z,
sourcePlayer.getPos().z, ( *it ).second->getPos().x, ( *it ).second->getPos().y, ( *it ).second->getPos().z );
( *it ).second->getPos().x,
( *it ).second->getPos().y,
( *it ).second->getPos().z );
if( ( distance < range ) && sourcePlayer.getId() != ( *it ).second->getId() ) if( ( distance < range ) && sourcePlayer.getId() != ( *it ).second->getId() )
{ {
@ -402,9 +393,9 @@ std::size_t Zone::getPopCount() const
bool Zone::checkWeather() bool Zone::checkWeather()
{ {
if ( m_weatherOverride != 0 ) if( m_weatherOverride != 0 )
{ {
if ( m_weatherOverride != m_currentWeather ) if( m_weatherOverride != m_currentWeather )
{ {
m_currentWeather = m_weatherOverride; m_currentWeather = m_weatherOverride;
g_log.debug( "[Zone:" + m_zoneCode + "] overriding weather to : " + std::to_string( m_weatherOverride ) ); g_log.debug( "[Zone:" + m_zoneCode + "] overriding weather to : " + std::to_string( m_weatherOverride ) );
@ -414,7 +405,7 @@ bool Zone::checkWeather()
else else
{ {
auto nextWeather = getNextWeather(); auto nextWeather = getNextWeather();
if ( nextWeather != m_currentWeather ) if( nextWeather != m_currentWeather )
{ {
m_currentWeather = nextWeather; m_currentWeather = nextWeather;
g_log.debug( "[Zone:" + m_zoneCode + "] changing weather to : " + std::to_string( nextWeather ) ); g_log.debug( "[Zone:" + m_zoneCode + "] changing weather to : " + std::to_string( nextWeather ) );
@ -451,7 +442,6 @@ void Zone::updateBnpcs( int64_t tickCount )
} }
} }
for( auto entry : m_BattleNpcMap ) for( auto entry : m_BattleNpcMap )
{ {
Entity::BattleNpcPtr pBNpc = entry.second; Entity::BattleNpcPtr pBNpc = entry.second;
@ -467,7 +457,6 @@ void Zone::updateBnpcs( int64_t tickCount )
} }
pBNpc->update( tickCount ); pBNpc->update( tickCount );
} }
} }
} }
@ -493,7 +482,8 @@ bool Zone::runZoneLogic()
} }
// this session is not linked to this area anymore, remove it from zone session list // this session is not linked to this area anymore, remove it from zone session list
if( ( !pSession->getPlayer()->getCurrentZone() ) || ( pSession->getPlayer()->getCurrentZone() != shared_from_this() ) ) if( ( !pSession->getPlayer()->getCurrentZone() ) ||
( pSession->getPlayer()->getCurrentZone() != shared_from_this() ) )
{ {
g_log.debug( "[Zone:" + m_zoneCode + "] removing session " + std::to_string( pSession->getId() ) ); g_log.debug( "[Zone:" + m_zoneCode + "] removing session " + std::to_string( pSession->getId() ) );
@ -506,8 +496,8 @@ bool Zone::runZoneLogic()
if( changedWeather ) if( changedWeather )
{ {
Network::Packets::ZoneChannelPacket< Network::Packets::Server::FFXIVIpcWeatherChange > Network::Packets::ZoneChannelPacket< Network::Packets::Server::FFXIVIpcWeatherChange > weatherChangePacket(
weatherChangePacket( pSession->getPlayer()->getId() ); pSession->getPlayer()->getId() );
weatherChangePacket.data().weatherId = m_currentWeather; weatherChangePacket.data().weatherId = m_currentWeather;
weatherChangePacket.data().delay = 5.0f; weatherChangePacket.data().delay = 5.0f;
pSession->getPlayer()->queuePacket( weatherChangePacket ); pSession->getPlayer()->queuePacket( weatherChangePacket );
@ -576,21 +566,21 @@ void Zone::updateCellActivity( uint32_t x, uint32_t y, int32_t radius )
assert( !pCell->isLoaded() ); assert( !pCell->isLoaded() );
CellCache * pCC = getCellCacheAndCreate( posX, posY ); CellCache* pCC = getCellCacheAndCreate( posX, posY );
if( pCC ) if( pCC )
pCell->loadActors( pCC ); pCell->loadActors( pCC );
} }
} }
else else
{ {
//Cell is now active // Cell is now active
if( isCellActive( posX, posY ) && !pCell->isActive() ) if( isCellActive( posX, posY ) && !pCell->isActive() )
{ {
pCell->setActivity( true ); pCell->setActivity( true );
if( !pCell->isLoaded() ) if( !pCell->isLoaded() )
{ {
CellCache * pCC = getCellCacheAndCreate( posX, posY ); CellCache* pCC = getCellCacheAndCreate( posX, posY );
if( pCC ) if( pCC )
pCell->loadActors( pCC ); pCell->loadActors( pCC );
} }
@ -613,17 +603,13 @@ void Zone::changeActorPosition( Entity::ActorPtr pActor )
Entity::ActorPtr pCurAct; Entity::ActorPtr pCurAct;
float fRange = 70.0f; float fRange = 70.0f;
for( auto iter = pActor->m_inRangeActors.begin(); iter != pActor->m_inRangeActors.end();) for( auto iter = pActor->m_inRangeActors.begin(); iter != pActor->m_inRangeActors.end(); )
{ {
pCurAct = *iter; pCurAct = *iter;
auto iter2 = iter++; auto iter2 = iter++;
float distance = Math::Util::distance( pCurAct->getPos().x, float distance = Math::Util::distance( pCurAct->getPos().x, pCurAct->getPos().y, pCurAct->getPos().z,
pCurAct->getPos().y, pActor->getPos().x, pActor->getPos().y, pActor->getPos().z );
pCurAct->getPos().z,
pActor->getPos().x,
pActor->getPos().y,
pActor->getPos().z );
if( fRange > 0.0f && distance > fRange ) if( fRange > 0.0f && distance > fRange )
{ {
@ -676,8 +662,8 @@ void Zone::changeActorPosition( Entity::ActorPtr pActor )
if( pOldCell != nullptr ) if( pOldCell != nullptr )
{ {
// only do the second check if theres -/+ 2 difference // only do the second check if theres -/+ 2 difference
if( abs( ( int32_t ) cellX - ( int32_t ) pOldCell->m_posX ) > 2 || if( abs( (int32_t)cellX - (int32_t)pOldCell->m_posX ) > 2 ||
abs( ( int32_t ) cellY - ( int32_t ) pOldCell->m_posY ) > 2 ) abs( (int32_t)cellY - (int32_t)pOldCell->m_posY ) > 2 )
updateCellActivity( pOldCell->m_posX, pOldCell->m_posY, 2 ); updateCellActivity( pOldCell->m_posX, pOldCell->m_posY, 2 );
} }
} }
@ -701,7 +687,6 @@ void Zone::changeActorPosition( Entity::ActorPtr pActor )
} }
} }
void Zone::updateInRangeSet( Entity::ActorPtr pActor, Cell* pCell ) void Zone::updateInRangeSet( Entity::ActorPtr pActor, Cell* pCell )
{ {
if( pCell == nullptr ) if( pCell == nullptr )
@ -721,12 +706,8 @@ void Zone::updateInRangeSet( Entity::ActorPtr pActor, Cell* pCell )
if( !pCurAct ) if( !pCurAct )
continue; continue;
float distance = Math::Util::distance( pCurAct->getPos().x, float distance = Math::Util::distance( pCurAct->getPos().x, pCurAct->getPos().y, pCurAct->getPos().z,
pCurAct->getPos().y, pActor->getPos().x, pActor->getPos().y, pActor->getPos().z );
pCurAct->getPos().z,
pActor->getPos().x,
pActor->getPos().y,
pActor->getPos().z );
// Add if we are not ourself and range == 0 or distance is withing range. // Add if we are not ourself and range == 0 or distance is withing range.
if( pCurAct != pActor && ( fRange == 0.0f || distance <= fRange ) ) if( pCurAct != pActor && ( fRange == 0.0f || distance <= fRange ) )
@ -760,7 +741,6 @@ void Zone::updateInRangeSet( Entity::ActorPtr pActor, Cell* pCell )
pActor->spawn( pPlayer ); pActor->spawn( pPlayer );
} }
} }
else if( pActor->isMob() && pCurAct->isPlayer() && pActor->isAlive() ) else if( pActor->isMob() && pCurAct->isPlayer() && pActor->isAlive() )
{ {
@ -781,4 +761,4 @@ void Zone::updateInRangeSet( Entity::ActorPtr pActor, Cell* pCell )
} }
} }
} } // namespace Core

View file

@ -1,25 +1,24 @@
#ifndef _ZONE_H #ifndef _ZONE_H
#define _ZONE_H #define _ZONE_H
#include <unordered_map>
#include <Server_Common/Common.h> #include <Server_Common/Common.h>
#include <unordered_map>
#include "Cell.h" #include "Cell.h"
#include "CellHandler.h" #include "CellHandler.h"
#include "Forwards.h" #include "Forwards.h"
#include <set>
#include <boost/enable_shared_from_this.hpp> #include <boost/enable_shared_from_this.hpp>
#include <set>
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
namespace Core { namespace Core {
namespace Entity namespace Entity {
{
class Actor; class Actor;
class Player; class Player;
} } // namespace Entity
class Session; class Session;
@ -27,11 +26,13 @@ class ZonePosition;
typedef std::set< SessionPtr > SessionSet; typedef std::set< SessionPtr > SessionSet;
class Zone : public CellHandler< Cell >, public boost::enable_shared_from_this< Zone > class Zone
: public CellHandler< Cell >
, public boost::enable_shared_from_this< Zone >
{ {
protected: protected:
uint32_t m_zoneId; uint32_t m_zoneId;
uint32_t m_layoutId; uint32_t m_layoutId;
std::string m_zoneName; std::string m_zoneName;
std::string m_zoneCode; std::string m_zoneCode;
@ -89,7 +90,8 @@ public:
void updateInRangeSet( Entity::ActorPtr pActor, Cell* pCell ); void updateInRangeSet( Entity::ActorPtr pActor, Cell* pCell );
void queueOutPacketForRange( Entity::Player& sourcePlayer, uint32_t range, Network::Packets::GamePacketPtr pPacketEntry ); void queueOutPacketForRange( Entity::Player& sourcePlayer, uint32_t range,
Network::Packets::GamePacketPtr pPacketEntry );
virtual uint32_t getId(); virtual uint32_t getId();
@ -108,9 +110,8 @@ public:
void updateBnpcs( int64_t tickCount ); void updateBnpcs( int64_t tickCount );
bool runZoneLogic(); bool runZoneLogic();
}; };
} } // namespace Core
#endif #endif

View file

@ -1,9 +1,9 @@
#include <src/servers/Server_Common/Logging/Logger.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
#include <boost/lexical_cast.hpp> #include <boost/lexical_cast.hpp>
#include <src/servers/Server_Common/Exd/ExdData.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include "ZoneMgr.h"
#include "Zone.h" #include "Zone.h"
#include "ZoneMgr.h"
#include "ZonePosition.h" #include "ZonePosition.h"
#include <Server_Common/Database/DatabaseDef.h> #include <Server_Common/Database/DatabaseDef.h>
@ -13,77 +13,76 @@ extern Core::Data::ExdData g_exdData;
namespace Core { namespace Core {
ZoneMgr::ZoneMgr() = default; ZoneMgr::ZoneMgr() = default;
ZoneMgr::~ZoneMgr() = default; ZoneMgr::~ZoneMgr() = default;
void ZoneMgr::loadZonePositionMap() void ZoneMgr::loadZonePositionMap()
{
auto pQR = g_charaDb.query( "SELECT id, target_zone_id, pos_x, pos_y, pos_z, pos_o, radius FROM zonepositions;" );
while( pQR->next() )
{ {
auto pQR = g_charaDb.query( "SELECT id, target_zone_id, pos_x, pos_y, pos_z, pos_o, radius FROM zonepositions;" ); uint32_t id = pQR->getUInt( 1 );
uint32_t targetZoneId = pQR->getUInt( 2 );
Common::FFXIVARR_POSITION3 pos;
pos.x = pQR->getFloat( 3 );
pos.y = pQR->getFloat( 4 );
pos.z = pQR->getFloat( 5 );
float posO = pQR->getFloat( 6 );
uint32_t radius = pQR->getUInt( 7 );
while( pQR->next() ) m_zonePositionMap[id] = ZonePositionPtr( new ZonePosition( id, targetZoneId, pos, radius, posO ) );
{
uint32_t id = pQR->getUInt( 1 );
uint32_t targetZoneId = pQR->getUInt( 2 );
Common::FFXIVARR_POSITION3 pos;
pos.x = pQR->getFloat( 3 );
pos.y = pQR->getFloat( 4 );
pos.z = pQR->getFloat( 5 );
float posO = pQR->getFloat( 6 );
uint32_t radius = pQR->getUInt( 7 );
m_zonePositionMap[id] = ZonePositionPtr( new ZonePosition( id, targetZoneId, pos, radius, posO ) );
}
} }
ZonePositionPtr ZoneMgr::getZonePosition( uint32_t zonePositionId )
{
auto it = m_zonePositionMap.find( zonePositionId );
if( it != m_zonePositionMap.end() )
return it->second;
return nullptr;
}
bool ZoneMgr::createZones()
{
loadZonePositionMap();
// find zone info from exd
for( auto zone : g_exdData.m_zoneInfoMap )
{
uint32_t zoneId = zone.first;
auto info = zone.second;
g_log.Log( LoggingSeverity::info, std::to_string( info.id ) + "\t" + info.zone_str );
ZonePtr pZone( new Zone( info.id, info.layout_id, info.zone_name, info.zone_str, false ) );
pZone->init();
m_zoneMap[info.id] = pZone;
}
return true;
}
void ZoneMgr::updateZones()
{
for( auto zone : m_zoneMap )
{
zone.second->runZoneLogic();
}
}
ZonePtr ZoneMgr::getZone( uint32_t zoneId )
{
ZoneMap::iterator it;
it = m_zoneMap.find( zoneId );
if( it != m_zoneMap.end() )
return it->second;
return nullptr;
}
} }
ZonePositionPtr ZoneMgr::getZonePosition( uint32_t zonePositionId )
{
auto it = m_zonePositionMap.find( zonePositionId );
if( it != m_zonePositionMap.end() )
return it->second;
return nullptr;
}
bool ZoneMgr::createZones()
{
loadZonePositionMap();
// find zone info from exd
for( auto zone : g_exdData.m_zoneInfoMap )
{
uint32_t zoneId = zone.first;
auto info = zone.second;
g_log.Log( LoggingSeverity::info, std::to_string( info.id ) + "\t" + info.zone_str );
ZonePtr pZone( new Zone( info.id, info.layout_id, info.zone_name, info.zone_str, false ) );
pZone->init();
m_zoneMap[info.id] = pZone;
}
return true;
}
void ZoneMgr::updateZones()
{
for( auto zone : m_zoneMap )
{
zone.second->runZoneLogic();
}
}
ZonePtr ZoneMgr::getZone( uint32_t zoneId )
{
ZoneMap::iterator it;
it = m_zoneMap.find( zoneId );
if( it != m_zoneMap.end() )
return it->second;
return nullptr;
}
} // namespace Core

View file

@ -1,39 +1,36 @@
#ifndef _ZONEMGR_H #ifndef _ZONEMGR_H
#define _ZONEMGR_H #define _ZONEMGR_H
#include <unordered_map>
#include <map>
#include "Forwards.h" #include "Forwards.h"
#include <map>
#include <unordered_map>
namespace Core { namespace Core {
using ZoneMap = std::unordered_map< uint32_t, ZonePtr >; using ZoneMap = std::unordered_map< uint32_t, ZonePtr >;
class ZoneMgr class ZoneMgr
{ {
public: public:
ZoneMgr(); ZoneMgr();
~ZoneMgr(); ~ZoneMgr();
bool createZones(); bool createZones();
ZonePtr getZone( uint32_t zoneId ); ZonePtr getZone( uint32_t zoneId );
void loadZonePositionMap(); void loadZonePositionMap();
ZonePositionPtr getZonePosition( uint32_t zonePositionId ); ZonePositionPtr getZonePosition( uint32_t zonePositionId );
void updateZones(); void updateZones();
private: private:
ZoneMap m_zoneMap; ZoneMap m_zoneMap;
std::unordered_map<int32_t, ZonePositionPtr > m_zonePositionMap; std::unordered_map< int32_t, ZonePositionPtr > m_zonePositionMap;
};
}; } // namespace Core
}
#endif #endif

View file

@ -1,13 +1,11 @@
#include "ZonePosition.h" #include "ZonePosition.h"
Core::ZonePosition::ZonePosition() Core::ZonePosition::ZonePosition() : m_id( 0 ), m_targetZoneId( 0 ), m_radius( 0 )
: m_id(0)
, m_targetZoneId(0)
, m_radius(0)
{ {
} }
Core::ZonePosition::ZonePosition( uint32_t id, uint32_t targetZoneId, const Common::FFXIVARR_POSITION3& targetPosition, uint32_t radius, float rotation ) Core::ZonePosition::ZonePosition( uint32_t id, uint32_t targetZoneId, const Common::FFXIVARR_POSITION3& targetPosition,
uint32_t radius, float rotation )
{ {
m_id = id; m_id = id;
m_targetZoneId = targetZoneId; m_targetZoneId = targetZoneId;
@ -30,7 +28,7 @@ uint32_t Core::ZonePosition::getTargetZoneId() const
return m_targetZoneId; return m_targetZoneId;
} }
const Core::Common::FFXIVARR_POSITION3 & Core::ZonePosition::getTargetPosition() const const Core::Common::FFXIVARR_POSITION3& Core::ZonePosition::getTargetPosition() const
{ {
return m_targetPos; return m_targetPos;
} }
@ -39,5 +37,3 @@ float Core::ZonePosition::getTargetRotation() const
{ {
return m_rotation; return m_rotation;
} }

View file

@ -8,15 +8,16 @@ namespace Core {
class ZonePosition class ZonePosition
{ {
protected: protected:
uint32_t m_id; uint32_t m_id;
uint32_t m_targetZoneId; uint32_t m_targetZoneId;
Common::FFXIVARR_POSITION3 m_targetPos; Common::FFXIVARR_POSITION3 m_targetPos;
float m_rotation; float m_rotation;
uint32_t m_radius; uint32_t m_radius;
public: public:
ZonePosition(); ZonePosition();
ZonePosition( uint32_t id, uint32_t targetZoneId, const Common::FFXIVARR_POSITION3& targetPosition, uint32_t radius, float rotation ); ZonePosition( uint32_t id, uint32_t targetZoneId, const Common::FFXIVARR_POSITION3& targetPosition, uint32_t radius,
float rotation );
virtual ~ZonePosition(); virtual ~ZonePosition();
uint32_t getId() const; uint32_t getId() const;
@ -26,8 +27,7 @@ public:
const Common::FFXIVARR_POSITION3& getTargetPosition() const; const Common::FFXIVARR_POSITION3& getTargetPosition() const;
float getTargetRotation() const; float getTargetRotation() const;
}; };
} } // namespace Core
#endif #endif