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[ Class Quest ] ClsArc000 fixed
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190
src/scripts/quest/classquest/ARC/ClsArc000.cpp
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190
src/scripts/quest/classquest/ARC/ClsArc000.cpp
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#include <Actor/Player.h>
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#include "Manager/EventMgr.h"
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#include <ScriptObject.h>
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#include <Service.h>
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using namespace Sapphire;
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// Quest Script: ClsArc000_00021
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// Quest Name: Way of the Archer
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// Quest ID: 65557
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// Start NPC: 1000197
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// End NPC: 1000200
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class ClsArc000 : public Sapphire::ScriptAPI::EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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// GetQuestUI8BH
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// GetQuestUI8BL
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 100;
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static constexpr auto RewardItem = 4657;
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static constexpr auto RewardItemCount = 5;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000197;
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static constexpr auto Actor1 = 1000200;
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static constexpr auto Enemy0 = 37;
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static constexpr auto Enemy1 = 49;
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static constexpr auto Enemy2 = 47;
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static constexpr auto LocFace0 = 604;
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static constexpr auto LocFace1 = 605;
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static constexpr auto LogmessageMonsterNotePageUnlock = 1008;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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static constexpr auto Seq3Actor1 = 2;
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static constexpr auto UnlockImageMonsterNote = 32;
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public:
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ClsArc000() : Sapphire::ScriptAPI::EventScript( 65557 ){};
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~ClsArc000(){};
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
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auto actor = pEventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 )
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Scene00000( player );
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if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq1 )
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Scene00001( player );
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if( actor == Actor1 && player.getQuestSeq( getId() ) == SeqFinish )
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Scene00002( player );
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}
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void onBNpcKill( uint32_t npcId, Entity::Player& player ) override
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{
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if( npcId != Enemy0 && npcId != Enemy1 && npcId != Enemy2 )
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return;
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if ( npcId == Enemy0 )
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{
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auto currentKC37 = player.getQuestUI8AL( getId() );
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if ( currentKC37 + 1 >= 3 )
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{
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checkQuestCompletion( player, 1 );
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player.setQuestUI8AL( getId(), currentKC37 + 1 );
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}
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else
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{
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player.setQuestUI8AL( getId(), currentKC37 + 1 );
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player.sendQuestMessage( getId(), 1, 2, currentKC37 + 1, 3 );
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}
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}
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if ( npcId == Enemy1 )
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{
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auto currentKC49 = player.getQuestUI8BH( getId() );
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if ( currentKC49 + 1 >= 3 )
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{
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checkQuestCompletion( player, 2 );
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player.setQuestUI8BH( getId(), currentKC49 + 1 );
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}
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else
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{
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player.setQuestUI8BH( getId(), currentKC49 + 1 );
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player.sendQuestMessage( getId(), 2, 2, currentKC49 + 1, 3 );
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}
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}
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if ( npcId == Enemy2 )
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{
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auto currentKC47 = player.getQuestUI8BL( getId() );
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if ( currentKC47 + 1 >= 3 )
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{
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checkQuestCompletion( player, 3 );
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player.setQuestUI8BL( getId(), currentKC47 + 1 );
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}
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else
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{
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player.setQuestUI8BL( getId(), currentKC47 + 1 );
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player.sendQuestMessage( getId(), 3, 2, currentKC47 + 1, 3 );
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}
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}
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}
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private:
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void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
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{
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if( varIdx == 1 )
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player.sendQuestMessage( getId(), 1, 0, 0, 0 );
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else if( varIdx == 2 )
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player.sendQuestMessage( getId(), 2, 0, 0, 0 );
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else
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player.sendQuestMessage( getId(), 3, 0, 0, 0 );
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auto questId = getId();
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auto QUEST_ONKILL_37 = player.getQuestUI8AL( questId );
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auto QUEST_ONKILL_49 = player.getQuestUI8BH( questId );
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auto QUEST_ONKILL_47 = player.getQuestUI8BL( questId );
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if( QUEST_ONKILL_37 >= 3 && QUEST_ONKILL_49 >= 3 && QUEST_ONKILL_47 >= 3 )
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{
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player.updateQuest( questId, SeqFinish );
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}
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}
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.updateQuest( getId(), Seq1 );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.sendQuestMessage( getId(), 0, 0, 0, 0 );
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player.updateQuest( getId(), Seq2 );
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}
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} );
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}
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void Scene00002( Entity::Player& player )
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{
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player.playScene( getId(), 2, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.learnAction( 21 );
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player.finishQuest( getId() );
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}
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}
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} );
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}
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};
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EXPOSE_SCRIPT( ClsArc000 );
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