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[ Class Quest ] ClsArc000 fixed

This commit is contained in:
DantestyleXD 2020-06-20 02:11:20 +02:00
parent 4ff3af5a9d
commit 928e029480

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@ -0,0 +1,190 @@
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
using namespace Sapphire;
// Quest Script: ClsArc000_00021
// Quest Name: Way of the Archer
// Quest ID: 65557
// Start NPC: 1000197
// End NPC: 1000200
class ClsArc000 : public Sapphire::ScriptAPI::EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
// GetQuestUI8BL
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardItem = 4657;
static constexpr auto RewardItemCount = 5;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000197;
static constexpr auto Actor1 = 1000200;
static constexpr auto Enemy0 = 37;
static constexpr auto Enemy1 = 49;
static constexpr auto Enemy2 = 47;
static constexpr auto LocFace0 = 604;
static constexpr auto LocFace1 = 605;
static constexpr auto LogmessageMonsterNotePageUnlock = 1008;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq3Actor1 = 2;
static constexpr auto UnlockImageMonsterNote = 32;
public:
ClsArc000() : Sapphire::ScriptAPI::EventScript( 65557 ){};
~ClsArc000(){};
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = pEventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
Scene00000( player );
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq1 )
Scene00001( player );
if( actor == Actor1 && player.getQuestSeq( getId() ) == SeqFinish )
Scene00002( player );
}
void onBNpcKill( uint32_t npcId, Entity::Player& player ) override
{
if( npcId != Enemy0 && npcId != Enemy1 && npcId != Enemy2 )
return;
if ( npcId == Enemy0 )
{
auto currentKC37 = player.getQuestUI8AL( getId() );
if ( currentKC37 + 1 >= 3 )
{
checkQuestCompletion( player, 1 );
player.setQuestUI8AL( getId(), currentKC37 + 1 );
}
else
{
player.setQuestUI8AL( getId(), currentKC37 + 1 );
player.sendQuestMessage( getId(), 1, 2, currentKC37 + 1, 3 );
}
}
if ( npcId == Enemy1 )
{
auto currentKC49 = player.getQuestUI8BH( getId() );
if ( currentKC49 + 1 >= 3 )
{
checkQuestCompletion( player, 2 );
player.setQuestUI8BH( getId(), currentKC49 + 1 );
}
else
{
player.setQuestUI8BH( getId(), currentKC49 + 1 );
player.sendQuestMessage( getId(), 2, 2, currentKC49 + 1, 3 );
}
}
if ( npcId == Enemy2 )
{
auto currentKC47 = player.getQuestUI8BL( getId() );
if ( currentKC47 + 1 >= 3 )
{
checkQuestCompletion( player, 3 );
player.setQuestUI8BL( getId(), currentKC47 + 1 );
}
else
{
player.setQuestUI8BL( getId(), currentKC47 + 1 );
player.sendQuestMessage( getId(), 3, 2, currentKC47 + 1, 3 );
}
}
}
private:
void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
{
if( varIdx == 1 )
player.sendQuestMessage( getId(), 1, 0, 0, 0 );
else if( varIdx == 2 )
player.sendQuestMessage( getId(), 2, 0, 0, 0 );
else
player.sendQuestMessage( getId(), 3, 0, 0, 0 );
auto questId = getId();
auto QUEST_ONKILL_37 = player.getQuestUI8AL( questId );
auto QUEST_ONKILL_49 = player.getQuestUI8BH( questId );
auto QUEST_ONKILL_47 = player.getQuestUI8BL( questId );
if( QUEST_ONKILL_37 >= 3 && QUEST_ONKILL_49 >= 3 && QUEST_ONKILL_47 >= 3 )
{
player.updateQuest( questId, SeqFinish );
}
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.sendQuestMessage( getId(), 0, 0, 0, 0 );
player.updateQuest( getId(), Seq2 );
}
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.learnAction( 21 );
player.finishQuest( getId() );
}
}
} );
}
};
EXPOSE_SCRIPT( ClsArc000 );