1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-05-03 17:27:47 +00:00

Merge pull request #837 from Skyliegirl33/feature-impl

[3.x] Fix a few issues, add SubSea005 QB
This commit is contained in:
Mordred 2023-01-19 21:16:11 +01:00 committed by GitHub
commit 96249275f7
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
7 changed files with 166 additions and 23 deletions

View file

@ -1,5 +1,8 @@
#include <ScriptObject.h>
#include <Territory/QuestBattle.h>
#include <Actor/Player.h>
#include <Actor/GameObject.h>
#include <Actor/BNpc.h>
using namespace Sapphire;
@ -16,6 +19,14 @@ private:
static constexpr auto INIT_P_POP_01 = 4083622;
static constexpr auto CUT_SCENE_01 = 133;
static constexpr auto HOW_TO_QIB = 79;
static constexpr auto TEXT_YSHTOLA_BATTLETALK_01 = 82;
enum Variables : uint8_t
{
SET_1_SPAWNED,
SET_2_SPAWNED,
SUCCESS_CALLED
};
public:
LurkersintheGrotto() : Sapphire::ScriptAPI::QuestBattleScript( 35 )
@ -135,15 +146,106 @@ public:
}
void onPlayerSetup( Sapphire::QuestBattle& instance, Entity::Player& player ) override
{
player.setRot( 0 );
player.setPos( { -60, 25, -135 } );
}
void onUpdate( QuestBattle& instance, uint64_t tickCount ) override
{
auto set1Spawned = instance.getDirectorVar( Variables::SET_1_SPAWNED );
auto set2Spawned = instance.getDirectorVar( Variables::SET_2_SPAWNED );
auto successCalled = instance.getDirectorVar( Variables::SUCCESS_CALLED );
auto boss = instance.getActiveBNpcByLayoutId( INIT_POP_BOSS );
auto ysthola = instance.getActiveBNpcByLayoutId( INIT_P_POP_01 );
auto pPlayer = instance.getPlayerPtr();
auto bossHp = boss ? boss->getHpPercent() : 0;
if( pPlayer && !pPlayer->isAlive() )
{
instance.fail();
return;
}
if( !set1Spawned && bossHp <= 75 )
{
auto a1 = instance.createBNpcFromLayoutId( INIT_POP_01_01, 100, Common::BNpcType::Enemy );
auto a2 = instance.createBNpcFromLayoutId( INIT_POP_01_02, 100, Common::BNpcType::Enemy );
a1->setFlag( Entity::NoDeaggro );
a2->setFlag( Entity::NoDeaggro );
a1->hateListAdd( pPlayer, 1 );
a2->hateListAdd( pPlayer, 1 );
instance.setDirectorVar( Variables::SET_1_SPAWNED, true );
}
if( !set2Spawned && bossHp <= 25 )
{
auto a3 = instance.createBNpcFromLayoutId( INIT_POP_02_01, 150, Common::BNpcType::Enemy );
auto a4 = instance.createBNpcFromLayoutId( INIT_POP_02_02, 150, Common::BNpcType::Enemy );
auto a5 = instance.createBNpcFromLayoutId( INIT_POP_02_03, 100, Common::BNpcType::Enemy );
auto a6 = instance.createBNpcFromLayoutId( INIT_POP_02_04, 100, Common::BNpcType::Enemy );
a3->setFlag( Entity::NoDeaggro );
a4->setFlag( Entity::NoDeaggro );
a5->setFlag( Entity::NoDeaggro );
a6->setFlag( Entity::NoDeaggro );
a3->hateListAdd( pPlayer, 1 );
a4->hateListAdd( pPlayer, 1 );
a5->hateListAdd( pPlayer, 1 );
a6->hateListAdd( pPlayer, 1 );
instance.setDirectorVar( Variables::SET_2_SPAWNED, true );
}
if( !successCalled && instance.getCountEnemyBNpc() == 0 )
{
instance.setDirectorVar( Variables::SUCCESS_CALLED, true );
instance.success();
}
}
void onEnterTerritory( QuestBattle& instance, Entity::Player& player, uint32_t eventId, uint16_t param1,
uint16_t param2 ) override
{
eventMgr().playScene( player, instance.getDirectorId(), 1,
NO_DEFAULT_CAMERA | CONDITION_CUTSCENE | SILENT_ENTER_TERRI_ENV |
HIDE_HOTBAR | SILENT_ENTER_TERRI_BGM | SILENT_ENTER_TERRI_SE |
DISABLE_STEALTH | 0x00100000 | LOCK_HUD | LOCK_HOTBAR |
// todo: wtf is 0x00100000
DISABLE_CANCEL_EMOTE, [ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.setOnEnterEventDone( true );
} );
}
void onDutyComplete( QuestBattle& instance, Entity::Player& player ) override
{
auto idx = player.getQuestIndex( instance.getQuestId() );
if( idx == -1 )
return;
auto& quest = player.getQuestByIndex( idx );
quest.setSeq( 2 );
}
void onDutyCommence( QuestBattle& instance, Entity::Player& player ) override
{
auto boss = instance.createBNpcFromLayoutId( INIT_POP_BOSS, 2000, Common::BNpcType::Enemy );
auto ysthola = instance.createBNpcFromLayoutId( INIT_P_POP_01, 27780, Common::BNpcType::Friendly );
boss->setFlag( Entity::NoDeaggro );
ysthola->setFlag( Entity::NoDeaggro );
boss->hateListAdd( ysthola, 10000 );
boss->hateListAdd( player.getAsPlayer(), 1 );
ysthola->hateListAdd( boss, 10000 );
}
};

View file

@ -86,5 +86,5 @@ void ItemAction::handleMountItem()
auto player = getSourceChara()->getAsPlayer();
player->unlockMount( m_itemAction->data().Calcu0Arg[ 0 ] );
player->dropInventoryItem( static_cast< Common::InventoryType >( m_itemSourceContainer ), static_cast< uint8_t >( m_itemSourceSlot ) );
player->discardItem( m_itemSourceContainer, m_itemSourceSlot );
}

View file

@ -1507,6 +1507,7 @@ void Player::sendZonePackets()
initPacket->data().playerActorId = getId();
queuePacket( initPacket );
sendStatusUpdate();
sendInventory();
if( isLogin() )

View file

@ -354,18 +354,62 @@ void EventMgr::handleReturnStringEventScene( Entity::Player& player, uint32_t ev
result.sceneId = sceneId;
result.resultString = resultString;
auto eventCallback = pEvent->getEventReturnCallback();
if( eventCallback )
if( eventType == Event::EventHandler::EventHandlerType::Quest )
{
eventCallback( player, result );
auto questId = static_cast< uint16_t >( eventId );
auto eventCallback = pEvent->getQuestEventReturnCallback();
if( eventCallback )
{
World::Quest preQ;
if( player.hasQuest( eventId ) )
{
auto questIdx = player.getQuestIndex( questId );
auto& quest = player.getQuestByIndex( questIdx );
preQ = quest;
eventCallback( quest, player, result );
if( quest != preQ )
player.updateQuest( quest );
}
else
{
auto newQuest = World::Quest( questId, 0, 0 );
preQ = newQuest;
eventCallback( newQuest, player, result );
if( newQuest != preQ )
player.updateQuest( newQuest );
}
}
else if( auto chainCallback = pEvent->getQuestSceneChainCallback() )
{
if( player.hasQuest( eventId ) )
{
auto questIdx = player.getQuestIndex( questId );
auto& quest = player.getQuestByIndex( questIdx );
chainCallback( quest, player );
}
else
{
auto newQuest = World::Quest( questId, 0, 0 );
chainCallback( newQuest, player );
}
}
}
else
{
auto eventCallback = pEvent->getEventReturnCallback();
if( eventCallback )
{
eventCallback( player, result );
}
// we might have a scene chain callback instead so check for that too
else if( auto chainCallback = pEvent->getSceneChainCallback() )
chainCallback( player );
else if( auto chainCallback = pEvent->getSceneChainCallback() )
chainCallback( player );
}
}
checkEvent( player, eventId );
}
void EventMgr::handleReturnIntAndStringEventScene( Entity::Player& player, uint32_t eventId, uint16_t sceneId, const std::string& resultString, uint64_t resultInt )

View file

@ -85,6 +85,7 @@ void WarpMgr::finishWarp( Entity::Player& player )
player.sendToInRangeSet( zoneInPacket );
player.sendToInRangeSet( SetStatusPacket, true );
player.sendStatusUpdate();
auto& server = Common::Service< WorldServer >::ref();
server.queueForPlayer( player.getCharacterId(), zoneInPacket );

View file

@ -25,31 +25,31 @@ bool Sapphire::World::Quest::getBitFlag8( uint8_t index )
bool Sapphire::World::Quest::getBitFlag16( uint8_t index )
{
uint8_t realIdx = 8 - index;
uint8_t realIdx = 16 - index;
return m_data.a.BitFlag16 & ( 1 << realIdx );
}
bool Sapphire::World::Quest::getBitFlag24( uint8_t index )
{
uint8_t realIdx = 8 - index;
uint8_t realIdx = 24 - index;
return m_data.a.BitFlag24 & ( 1 << realIdx );
}
bool Sapphire::World::Quest::getBitFlag32( uint8_t index )
{
uint8_t realIdx = 8 - index;
uint8_t realIdx = 32 - index;
return m_data.a.BitFlag32 & ( 1 << realIdx );
}
bool Sapphire::World::Quest::getBitFlag40( uint8_t index )
{
uint8_t realIdx = 8 - index;
uint8_t realIdx = 40 - index;
return m_data.a.BitFlag40 & ( 1 << realIdx );
}
bool Sapphire::World::Quest::getBitFlag48( uint8_t index )
{
uint8_t realIdx = 8 - index;
uint8_t realIdx = 48 - index;
return m_data.a.BitFlag48 & ( 1 << realIdx );
}
@ -312,7 +312,6 @@ void Sapphire::World::Quest::setUI32A( uint32_t val )
void Sapphire::World::Quest::setBitFlag8( uint8_t index, bool val )
{
uint8_t realIdx = 8 - index;
if( val )
m_data.a.BitFlag8 |= ( 1 << realIdx );
else
@ -321,8 +320,7 @@ void Sapphire::World::Quest::setBitFlag8( uint8_t index, bool val )
void Sapphire::World::Quest::setBitFlag16( uint8_t index, bool val )
{
uint8_t realIdx = 8 - index;
uint8_t realIdx = 16 - index;
if( val )
m_data.a.BitFlag16 |= ( 1 << realIdx );
else
@ -331,8 +329,7 @@ void Sapphire::World::Quest::setBitFlag16( uint8_t index, bool val )
void Sapphire::World::Quest::setBitFlag24( uint8_t index, bool val )
{
uint8_t realIdx = 8 - index;
uint8_t realIdx = 24 - index;
if( val )
m_data.a.BitFlag24 |= ( 1 << realIdx );
else
@ -341,8 +338,7 @@ void Sapphire::World::Quest::setBitFlag24( uint8_t index, bool val )
void Sapphire::World::Quest::setBitFlag32( uint8_t index, bool val )
{
uint8_t realIdx = 8 - index;
uint8_t realIdx = 32 - index;
if( val )
m_data.a.BitFlag32 |= ( 1 << realIdx );
else
@ -351,8 +347,7 @@ void Sapphire::World::Quest::setBitFlag32( uint8_t index, bool val )
void Sapphire::World::Quest::setBitFlag40( uint8_t index, bool val )
{
uint8_t realIdx = 8 - index;
uint8_t realIdx = 40 - index;
if( val )
m_data.a.BitFlag40 |= ( 1 << realIdx );
else
@ -361,8 +356,7 @@ void Sapphire::World::Quest::setBitFlag40( uint8_t index, bool val )
void Sapphire::World::Quest::setBitFlag48( uint8_t index, bool val )
{
uint8_t realIdx = 8 - index;
uint8_t realIdx = 48 - index;
if( val )
m_data.a.BitFlag48 |= ( 1 << realIdx );
else

View file

@ -490,7 +490,8 @@ void Territory::updateSessions( uint64_t tickCount, bool changedWeather )
}
// this session is not linked to this area anymore, remove it from zone session list
if( pPlayer->getTerritoryId() != m_guId )
// TODO: Retrieving the session is expensive, try to find a better method of removing invalid actors
if( pPlayer->getTerritoryId() != m_guId || !server.getSession( pPlayer->getId() ) )
{
Logger::debug( "[{}] removeActor( pPlayer );", pPlayer->getId() );
removeActor( pPlayer );