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Merge pull request #651 from Arazati/develop-serious

implemented dyeable items
This commit is contained in:
Adam 2020-03-17 12:54:08 +11:00 committed by GitHub
commit 96774b5f55
9 changed files with 77 additions and 6 deletions

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@ -372,7 +372,7 @@ namespace Sapphire::Network::ActorControl
Timers = 0x1AB, Timers = 0x1AB,
DyeItem = 0x1B5, DyeItem = 0x1B0, // updated 5.21
RequestChocoboInventory = 0x1C4, RequestChocoboInventory = 0x1C4,

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@ -289,11 +289,11 @@ namespace Sapphire::Network::Packets
FinishLoadingHandler = 0x007D, // updated 5.21 FinishLoadingHandler = 0x007D, // updated 5.21
CFCommenceHandler = 0x006F, CFCommenceHandler = 0x0201, // updated 5.21
CFRegisterDuty = 0x0071, CFRegisterDuty = 0x00C4, // updated 5.21
CFRegisterRoulette = 0xFF72, CFRegisterRoulette = 0x030F, // updated 5.21
PlayTimeHandler = 0x0276, // updated 5.1 PlayTimeHandler = 0x0276, // updated 5.1
LogoutHandler = 0x0365, // updated 5.21 LogoutHandler = 0x0365, // updated 5.21
CancelLogout = 0x008F, // updated 5.1 CancelLogout = 0x008F, // updated 5.1

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@ -1201,7 +1201,8 @@ namespace Sapphire::Network::Packets::Server
uint32_t appearanceCatalogId; uint32_t appearanceCatalogId;
uint64_t crafterId; uint64_t crafterId;
uint8_t quality; uint8_t quality;
uint8_t unknown[3]; uint8_t stain;
uint8_t unknown[2];
struct Materia struct Materia
{ {
uint16_t materiaId; uint16_t materiaId;

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@ -0,0 +1,27 @@
#include <ScriptObject.h>
#include <Actor/Player.h>
#include <Action/Action.h>
#include <Inventory/Item.h>
class ActionDye2472 :
public Sapphire::ScriptAPI::ActionScript
{
public:
ActionDye2472() :
Sapphire::ScriptAPI::ActionScript( 2472 )
{
}
void onExecute( Sapphire::World::Action::Action& action ) override
{
auto sourceChara = action.getSourceChara();
if( !sourceChara->isPlayer() )
return;
//TODO: Effect
sourceChara->getAsPlayer()->dyeItemFromDyeingInfo();
}
};
EXPOSE_SCRIPT(ActionDye2472);

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@ -1961,6 +1961,36 @@ uint8_t Sapphire::Entity::Player::getNextObjSpawnIndexForActorId( uint32_t actor
return index; return index;
} }
void Sapphire::Entity::Player::setDyeingInfo( uint32_t itemToDyeContainer, uint32_t itemToDyeSlot, uint32_t dyeBagContainer, uint32_t dyeBagSlot )
{
m_dyeingInfo.itemToDyeContainer = itemToDyeContainer;
m_dyeingInfo.itemToDyeSlot = itemToDyeSlot;
m_dyeingInfo.dyeBagContainer = dyeBagContainer;
m_dyeingInfo.dyeBagSlot = dyeBagSlot;
}
void Sapphire::Entity::Player::dyeItemFromDyeingInfo()
{
uint32_t itemToDyeContainer = m_dyeingInfo.itemToDyeContainer;
uint32_t itemToDyeSlot = m_dyeingInfo.itemToDyeSlot;
uint32_t dyeBagContainer = m_dyeingInfo.dyeBagContainer;
uint32_t dyeBagSlot = m_dyeingInfo.dyeBagSlot;
sendStateFlags(); // Retail sends all 0s to unlock player after a dye? Possibly not setting a flag when the action is started in the backend..?
auto itemToDye = getItemAt( itemToDyeContainer, itemToDyeSlot );
auto dyeToUse = getItemAt( dyeBagContainer, dyeBagSlot );
if ( !itemToDye || !dyeToUse ) return;
uint32_t stainColorID = dyeToUse->getAdditionalData();
itemToDye->setStain( stainColorID );
// TODO: subtract/remove dye used
insertInventoryItem( static_cast< Sapphire::Common::InventoryType >( itemToDyeContainer ), static_cast< uint16_t >( itemToDyeSlot ), itemToDye );
writeItem( itemToDye );
}
void Sapphire::Entity::Player::resetObjSpawnIndex() void Sapphire::Entity::Player::resetObjSpawnIndex()
{ {
m_objSpawnIndexAllocator.freeAllSpawnIndexes(); m_objSpawnIndexAllocator.freeAllSpawnIndexes();

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@ -536,6 +536,9 @@ namespace Sapphire::Entity
void clearTeleportQuery(); void clearTeleportQuery();
void setDyeingInfo( uint32_t itemToDyeContainer, uint32_t itemToDyeSlot, uint32_t dyeBagContainer, uint32_t dyeBagSlot );
void dyeItemFromDyeingInfo();
/*! prepares zoning / fades out the screen */ /*! prepares zoning / fades out the screen */
void prepareZoning( uint16_t targetZone, bool fadeOut, uint8_t fadeOutTime = 0, uint16_t animation = 0 ); void prepareZoning( uint16_t targetZone, bool fadeOut, uint8_t fadeOutTime = 0, uint16_t animation = 0 );
@ -1114,6 +1117,14 @@ namespace Sapphire::Entity
Common::PlayerTeleportQuery m_teleportQuery; Common::PlayerTeleportQuery m_teleportQuery;
struct PlayerDyeingInfo
{
uint32_t itemToDyeContainer;
uint32_t itemToDyeSlot;
uint32_t dyeBagContainer;
uint32_t dyeBagSlot;
} m_dyeingInfo;
Common::Util::SpawnIndexAllocator< uint8_t > m_objSpawnIndexAllocator; Common::Util::SpawnIndexAllocator< uint8_t > m_objSpawnIndexAllocator;
Common::Util::SpawnIndexAllocator< uint8_t > m_actorSpawnIndexAllocator; Common::Util::SpawnIndexAllocator< uint8_t > m_actorSpawnIndexAllocator;

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@ -282,6 +282,7 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( const Packets::FFX
// param12 = item to dye slot // param12 = item to dye slot
// param2 = dye bag container // param2 = dye bag container
// param4 = dye bag slot // param4 = dye bag slot
player.setDyeingInfo( param11, param12, param2, param4 );
break; break;
} }
case ClientTriggerType::DirectorInitFinish: // Director init finish case ClientTriggerType::DirectorInitFinish: // Director init finish

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@ -74,6 +74,7 @@ namespace Sapphire::Network::Packets::Server
auto& entry = m_data.entries[i]; auto& entry = m_data.entries[i];
entry.catalogId = pItem->getId(); entry.catalogId = pItem->getId();
entry.quality = pItem->isHq(); entry.quality = pItem->isHq();
entry.stain = static_cast< uint8_t >( pItem->getStain() );
//entry.appearanceCatalogId = pItem->getGlamourId() //entry.appearanceCatalogId = pItem->getGlamourId()
// todo: glamour/materia etc. // todo: glamour/materia etc.
} }

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@ -34,7 +34,7 @@ namespace Sapphire::Network::Packets::Server
m_data.hqFlag = item.isHq() ? 1 : 0; m_data.hqFlag = item.isHq() ? 1 : 0;
m_data.condition = 60000; // 200% m_data.condition = 60000; // 200%
m_data.spiritBond = item.getSpiritbond(); m_data.spiritBond = item.getSpiritbond();
m_data.color = 0; m_data.color = item.getStain();
m_data.glamourCatalogId = 0; m_data.glamourCatalogId = 0;
m_data.materia1 = 0; m_data.materia1 = 0;
m_data.materia2 = 0; m_data.materia2 = 0;