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Merge pull request #15 from NotAdam/housing

Housing
This commit is contained in:
XeAri 2018-11-30 16:35:00 +01:00 committed by GitHub
commit 967dc9a823
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GPG key ID: 4AEE18F83AFDEB23
323 changed files with 570 additions and 405 deletions

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@ -2909,6 +2909,10 @@ Sapphire::Data::HousingFurniture::HousingFurniture( uint32_t row_id, Sapphire::D
Sapphire::Data::HousingMapMarkerInfo::HousingMapMarkerInfo( uint32_t row_id, uint32_t subRow, Sapphire::Data::ExdDataGenerated* exdData ) Sapphire::Data::HousingMapMarkerInfo::HousingMapMarkerInfo( uint32_t row_id, uint32_t subRow, Sapphire::Data::ExdDataGenerated* exdData )
{ {
auto row = exdData->m_HousingMapMarkerInfoDat.get_row( row_id, subRow ); auto row = exdData->m_HousingMapMarkerInfoDat.get_row( row_id, subRow );
x = exdData->getField< float >( row, 0 );
y = exdData->getField< float >( row, 1 );
z = exdData->getField< float >( row, 2 );
plotNumberDistance = exdData->getField< float >( row, 3 );
map = exdData->getField< uint16_t >( row, 4 ); map = exdData->getField< uint16_t >( row, 4 );
} }

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@ -3048,6 +3048,10 @@ struct HousingFurniture
struct HousingMapMarkerInfo struct HousingMapMarkerInfo
{ {
uint16_t map; uint16_t map;
float x;
float y;
float z;
float plotNumberDistance;
HousingMapMarkerInfo( uint32_t row_id, uint32_t subRow, Sapphire::Data::ExdDataGenerated* exdData ); HousingMapMarkerInfo( uint32_t row_id, uint32_t subRow, Sapphire::Data::ExdDataGenerated* exdData );
}; };

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@ -1794,7 +1794,7 @@ struct FFXIVIpcObjectSpawn :
int16_t unknown24b; int16_t unknown24b;
uint16_t unknown28a; uint16_t unknown28a;
int16_t unknown28c; int16_t unknown28c;
uint32_t unknown2C; uint32_t housingLink;
Common::FFXIVARR_POSITION3 position; Common::FFXIVARR_POSITION3 position;
int16_t unknown3C; int16_t unknown3C;
int16_t unknown3E; int16_t unknown3E;

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@ -1,8 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Zone/Zone.h> #include <Territory/Zone.h>
#include <Zone/HousingZone.h> #include <Territory/HousingZone.h>
#include <Zone/HousingMgr.h> #include <Manager/HousingMgr.h>
#include <Network/PacketWrappers/ActorControlPacket143.h> #include <Network/PacketWrappers/ActorControlPacket143.h>
#include <Network/CommonActorControl.h> #include <Network/CommonActorControl.h>
#include "Framework.h" #include "Framework.h"
@ -12,6 +12,7 @@ using namespace Sapphire;
using namespace Network; using namespace Network;
using namespace Packets; using namespace Packets;
using namespace Server; using namespace Server;
using namespace Sapphire::World::Manager;
class CmnDefHousingSignboard : public Sapphire::ScriptAPI::EventScript class CmnDefHousingSignboard : public Sapphire::ScriptAPI::EventScript
{ {
@ -26,7 +27,7 @@ public:
{ {
auto pFw = getFramework(); auto pFw = getFramework();
if( !pFw ) if( !pFw )
return LandPurchaseResult::ERR_INTERNAL; return LandPurchaseResult::ERR_INTERNAL;
// Purchase Land // Purchase Land
if( result.param2 == 2 ) if( result.param2 == 2 )
{ {
@ -35,8 +36,8 @@ public:
auto pTerritory = player.getCurrentZone(); auto pTerritory = player.getCurrentZone();
auto pHousing = std::dynamic_pointer_cast< HousingZone >( pTerritory ); auto pHousing = std::dynamic_pointer_cast< HousingZone >( pTerritory );
auto pHouMgr = pFw->get< Sapphire::HousingMgr >(); auto pHouMgr = pFw->get< HousingMgr >();
LandPurchaseResult res = pHouMgr->purchaseLand( player, activeLand.plot, LandPurchaseResult res = pHouMgr->purchaseLand( player, activeLand.plot,
static_cast< uint8_t >( result.param2 ) ); static_cast< uint8_t >( result.param2 ) );

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@ -3,7 +3,7 @@
#include <Framework.h> #include <Framework.h>
#include <Exd/ExdDataGenerated.h> #include <Exd/ExdDataGenerated.h>
#include <Zone/Zone.h> #include <Territory/Zone.h>
using namespace Sapphire; using namespace Sapphire;

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@ -0,0 +1,30 @@
#include <ScriptObject.h>
#include <Actor/Player.h>
#include "Actor/EventObject.h"
using namespace Sapphire;
class HousingEstateEntrance :
public Sapphire::ScriptAPI::EventObjectScript
{
public:
HousingEstateEntrance() :
Sapphire::ScriptAPI::EventObjectScript( 2002737 )
{
}
void onTalk( uint32_t eventId, Entity::Player& player, Entity::EventObject& eobj ) override
{
player.sendDebug( "Found plot entrance for plot: " + std::to_string( eobj.getHousingLink() >> 8 ) );
player.playScene( eventId, 0, 0, []( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 != 1 )
return;
// param2 == 1, zone into instance
} );
}
};

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
#include <Actor/Player.h> #include <Actor/Player.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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