diff --git a/src/scripts/instances/questbattles/UnderneaththeSultantree.cpp b/src/scripts/instances/questbattles/UnderneaththeSultantree.cpp index f5dc332f..135be4b5 100644 --- a/src/scripts/instances/questbattles/UnderneaththeSultantree.cpp +++ b/src/scripts/instances/questbattles/UnderneaththeSultantree.cpp @@ -1,5 +1,8 @@ #include #include +#include +#include +#include using namespace Sapphire; @@ -100,15 +103,126 @@ public: instance.addEObj( "Millioncornseedling", 2001255, 0, 3927161, 4, { -320.576813f, 25.833500f, -527.550171f }, 0.961304f, -0.384837f, 0); } + enum vars + { + SET_1_SPAWNED, + SET_2_SPAWNED, + SUCCESS_CALLED, + }; + + void onPlayerSetup( Sapphire::QuestBattle& instance, Entity::Player& player ) override + { + player.setRot( -71.03f ); + player.setPos( { 198.303f, 14.244f, 538.248f } ); + } void onUpdate( QuestBattle& instance, uint64_t tickCount ) override { + auto pair1Spawnd = instance.getDirectorVar( SET_1_SPAWNED ); + auto pair2Spawnd = instance.getDirectorVar( SET_2_SPAWNED ); + auto successCalled = instance.getDirectorVar( SUCCESS_CALLED ); + + auto boss = instance.getActiveBNpcByLayoutId( INIT_POP_BOSS ); + auto thancred = instance.getActiveBNpcByLayoutId( INIT_P_POP_01 ); + auto pPlayer = instance.getPlayerPtr(); + + uint32_t bossHpPercent = 0; + if( boss ) + bossHpPercent = boss->getHpPercent(); + + if( pPlayer && !pPlayer->isAlive() ) + { + instance.fail(); + return; + } + + if (!thancred) + return; + + if( pair1Spawnd == 0 && bossHpPercent <= 70 ) + { + instance.setDirectorVar( SET_1_SPAWNED, 1 ); + auto a2 = instance.createBNpcFromLayoutId( INIT_POP_01_01, 1440 /*TODO: Find the right value*/, Common::BNpcType::Enemy ); + auto a3 = instance.createBNpcFromLayoutId( INIT_POP_01_02, 1440 /*TODO: Find the right value*/, Common::BNpcType::Enemy ); + a2->setFlag( Entity::NoDeaggro ); + a3->setFlag( Entity::NoDeaggro ); + + auto pPlayer = instance.getPlayerPtr(); + a2->hateListAdd( pPlayer, 1 ); + a3->hateListAdd( pPlayer, 1 ); + + thancred->hateListAdd( a2, 9999 ); + thancred->hateListAdd( a3, 9999 ); + } + + if( pair2Spawnd == 0 && bossHpPercent <= 40 ) + { + instance.setDirectorVar( SET_2_SPAWNED, 1 ); + auto a2 = instance.createBNpcFromLayoutId( INIT_POP_02_01, 1440 /*TODO: Find the right value*/, Common::BNpcType::Enemy ); + auto a3 = instance.createBNpcFromLayoutId( INIT_POP_02_02, 1440 /*TODO: Find the right value*/, Common::BNpcType::Enemy ); + auto a4 = instance.createBNpcFromLayoutId( INIT_POP_02_03, 1440 /*TODO: Find the right value*/, Common::BNpcType::Enemy ); + auto a5 = instance.createBNpcFromLayoutId( INIT_POP_02_04, 1440 /*TODO: Find the right value*/, Common::BNpcType::Enemy ); + a2->setFlag( Entity::NoDeaggro ); + a3->setFlag( Entity::NoDeaggro ); + a4->setFlag( Entity::NoDeaggro ); + a5->setFlag( Entity::NoDeaggro ); + + auto pPlayer = instance.getPlayerPtr(); + a2->hateListAdd( pPlayer, 1 ); + a3->hateListAdd( pPlayer, 1 ); + a4->hateListAdd( pPlayer, 1 ); + a5->hateListAdd( pPlayer, 1 ); + + thancred->hateListAdd( a2, 9999 ); + thancred->hateListAdd( a3, 9999 ); + thancred->hateListAdd( a4, 9999 ); + thancred->hateListAdd( a5, 9999 ); + } + + if( instance.getCountEnemyBNpc() == 0 && successCalled == 0 ) + { + instance.setDirectorVar( SUCCESS_CALLED, 1 ); + instance.success(); + return; + } } void onEnterTerritory( QuestBattle& instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override { + eventMgr().playScene( player, instance.getDirectorId(), 1, + NO_DEFAULT_CAMERA | CONDITION_CUTSCENE | SILENT_ENTER_TERRI_ENV | + HIDE_HOTBAR | SILENT_ENTER_TERRI_BGM | SILENT_ENTER_TERRI_SE | + DISABLE_STEALTH | 0x00100000 | LOCK_HUD | LOCK_HOTBAR | + // todo: wtf is 0x00100000 + DISABLE_CANCEL_EMOTE, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { + player.setOnEnterEventDone( true ); + } ); + } + + void onDutyComplete( QuestBattle& instance, Entity::Player& player ) override + { + auto idx = player.getQuestIndex( instance.getQuestId() ); + if( idx == -1 ) + return; + auto& quest = player.getQuestByIndex( idx ); + quest.setSeq( 2 ); + } + + void onDutyCommence( QuestBattle& instance, Entity::Player& player ) override + { + // TODO: Change to correct HP values + auto boss = instance.createBNpcFromLayoutId( INIT_POP_BOSS, 10571 /*TODO: Find the right value*/, Common::BNpcType::Enemy ); + auto thancred = instance.createBNpcFromLayoutId( INIT_P_POP_01, 27780 /*TODO: Find the right value*/, Common::BNpcType::Friendly ); + + boss->setFlag( Entity::NoDeaggro ); + thancred->setFlag( Entity::NoDeaggro ); + + boss->hateListAdd( thancred, 10000 ); + boss->hateListAdd( player.getAsPlayer(), 1 ); + + thancred->hateListAdd( boss, 10000 ); } diff --git a/src/scripts/quest/ManWil005.cpp b/src/scripts/quest/ManWil005.cpp new file mode 100644 index 00000000..75ab8a97 --- /dev/null +++ b/src/scripts/quest/ManWil005.cpp @@ -0,0 +1,318 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include +#include "Manager/EventMgr.h" +#include +#include + +// Quest Script: ManWil005_00550 +// Quest Name: Underneath the Sultantree +// Quest ID: 66086 +// Start NPC: 1003995 (Papashan) +// End NPC: 1003995 (Papashan) + +using namespace Sapphire; + +class ManWil005 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1003996 + /// Countable Num: 1 Seq: 2 Event: 1 Listener: 2001853 + /// Countable Num: 0 Seq: 255 Event: 15 Listener: 5020000 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1003995; // Papashan ( Pos: 75.338402 2.138110 316.362000 Teri: 141 ) + static constexpr auto Actor1 = 1003996; // Hooded Lalafell ( Pos: 202.662994 14.104900 536.909973 Teri: 141 ) + static constexpr auto Actor2 = 1003997; // ×次女a ( Pos: 76.674599 2.137120 317.433014 Teri: 141 ) + static constexpr auto Actor3 = 1003998; // ×近衛a ( Pos: 77.176598 2.137340 315.631989 Teri: 141 ) + static constexpr auto Actor4 = 1003999; // ×近衛b ( Pos: 77.310501 2.136910 316.973999 Teri: 141 ) + static constexpr auto Actor5 = 1004000; // ×近衛c ( Pos: 78.402603 2.136520 316.269012 Teri: 141 ) + static constexpr auto Actor6 = 1004001; // Lilira ( Pos: 76.643402 2.136930 318.191010 Teri: 141 ) + static constexpr auto Actor20 = 1006171; // Lilira + static constexpr auto Actor30 = 1006167; // 侍女a + static constexpr auto Actor40 = 1006168; // 近衛a + static constexpr auto Actor50 = 1006169; // 近衛b + static constexpr auto Actor60 = 1006170; // 近衛c + static constexpr auto CutScene02 = 141; + static constexpr auto CutScene03 = 56; + static constexpr auto CutScene04 = 142; + static constexpr auto Eobject0 = 2001853; // ( Pos: 202.638000 14.137900 536.905029 Teri: 141 ) + static constexpr auto EventActionSearch = 1; // Interaction + static constexpr auto Questbattle0 = 37; + static constexpr auto Seq0Actor0Lq = 50; // Goblin Thug + static constexpr auto Territorytype0 = 270; + static constexpr auto Territorytype1 = 141; + + public: + ManWil005() : Sapphire::ScriptAPI::QuestScript( 66086 ){}; + ~ManWil005() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if (quest.getSeq() == Seq0) + { + Scene00000( quest, player ); + } + else if (quest.getSeq() == SeqFinish) + { + Scene00006( quest, player ); + } + + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + break; + } + case Actor3: + { + break; + } + case Actor4: + { + break; + } + case Actor5: + { + break; + } + case Actor6: + { + break; + } + case Actor20: + { + break; + } + case Actor30: + { + break; + } + case Actor40: + { + break; + } + case Actor50: + { + break; + } + case Actor60: + { + break; + } + } + } + + void onEnterTerritory( World::Quest& quest, Entity::Player& player, uint16_t param1, uint16_t param2 ) override + { + if( quest.getSeq() == Seq2 ) + { + Scene00005( quest, player ); + } + } + + + private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManWil005::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + Scene00001( quest, player ); + } + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManWil005::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &ManWil005::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + + eventMgr().eventFinish( player, result.eventId, 0 ); + pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ManWil005::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ManWil005::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, NO_DEFAULT_CAMERA | CONDITION_CUTSCENE | SILENT_ENTER_TERRI_ENV | HIDE_HOTBAR | SILENT_ENTER_TERRI_BGM | SILENT_ENTER_TERRI_SE | DISABLE_STEALTH | 0x00100000 | LOCK_HUD | LOCK_HOTBAR | + // todo: wtf is 0x00100000 + DISABLE_CANCEL_EMOTE, + bindSceneReturn( &ManWil005::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, FADE_OUT | HIDE_HOTBAR | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManWil005::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &ManWil005::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ManWil005::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &ManWil005::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &ManWil005::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &ManWil005::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + +}; + +EXPOSE_SCRIPT( ManWil005 ); \ No newline at end of file diff --git a/src/scripts/quest/classquest/MIN/ClsMin502.cpp b/src/scripts/quest/classquest/MIN/ClsMin502.cpp index ee123859..05505cdf 100644 --- a/src/scripts/quest/classquest/MIN/ClsMin502.cpp +++ b/src/scripts/quest/classquest/MIN/ClsMin502.cpp @@ -45,6 +45,7 @@ private: static constexpr auto Actor4 = 1013231;//Hatchling static constexpr auto BindActor1 = 5896086; static constexpr auto Item0 = 2001726; + static constexpr auto Item0Icon = 26177; static constexpr auto LocBgm1 = 313; public: @@ -137,7 +138,7 @@ private: void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8BH( 1 ); - eventMgr().sendEventNotice( player, getId(), 0, 0 );//TODO: Item Icon, probably + eventMgr().sendNotice( player, getId(), 0, { Item0Icon } ); quest.setSeq( Seq2 ); } diff --git a/src/scripts/quest/classquest/MIN/ClsMin580.cpp b/src/scripts/quest/classquest/MIN/ClsMin580.cpp index 9505ca2f..716fc951 100644 --- a/src/scripts/quest/classquest/MIN/ClsMin580.cpp +++ b/src/scripts/quest/classquest/MIN/ClsMin580.cpp @@ -64,6 +64,7 @@ private: static constexpr auto Eobject2 = 2005950; static constexpr auto EventActionGatherMiddle = 7; static constexpr auto Item0 = 2001728; + static constexpr auto Item0Icon = 21223; static constexpr auto LocActor1 = 1013860; static constexpr auto LocActor2 = 1013870; static constexpr auto LocActor3 = 1013871; @@ -207,7 +208,7 @@ public: private: void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) { - eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AL(), 3 );//TODO: Item Icon, probably + eventMgr().sendNotice( player, getId(), 1, { quest.getUI8AL(), 3, Item0Icon } ); if( quest.getUI8AL() >= 3 ) { diff --git a/src/scripts/quest/classquest/MIN/ClsMin600.cpp b/src/scripts/quest/classquest/MIN/ClsMin600.cpp index 7e733494..df5fd18f 100644 --- a/src/scripts/quest/classquest/MIN/ClsMin600.cpp +++ b/src/scripts/quest/classquest/MIN/ClsMin600.cpp @@ -56,6 +56,7 @@ private: static constexpr auto Actor7 = 1013961;//Goblin Trader (Seq5) static constexpr auto BindActor1 = 5896328; static constexpr auto Item0 = 2001729; + static constexpr auto Item0Icon = 25919; static constexpr auto LocActor1 = 1013954; static constexpr auto LocActor2 = 1013955; static constexpr auto LocBgm1 = 313; @@ -390,7 +391,7 @@ private: void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - eventMgr().sendEventNotice( player, getId(), 5, 0 );//TODO: Item Icon? + eventMgr().sendNotice( player, getId(), 5, { Item0Icon } ); quest.setSeq( SeqFinish ); quest.setUI8BH( 0 ); } diff --git a/src/scripts/quest/classquest/WHM/JobWhm001.cpp b/src/scripts/quest/classquest/WHM/JobWhm001.cpp index 4a809993..4fb8ad99 100644 --- a/src/scripts/quest/classquest/WHM/JobWhm001.cpp +++ b/src/scripts/quest/classquest/WHM/JobWhm001.cpp @@ -101,6 +101,8 @@ private: static constexpr auto Item4 = 2001029; static constexpr auto Item5 = 2001038; static constexpr auto Item6 = 2001047; + static constexpr auto Item0Icon = 21003; + static constexpr auto Item3Icon = 26002; static constexpr auto LocAction0 = 858; static constexpr auto LocAction1 = 995; static constexpr auto LocAction2 = 936; @@ -109,6 +111,7 @@ private: static constexpr auto Ritem0 = 2049;//Madman's Whispering Rod static constexpr auto Ritem1 = 2046;//Unfinished Thyrus static constexpr auto Ritem2 = 6267;//Radz-at-Han Quenching Oil + static constexpr auto Ritem1Icon = 32627; public: JobWhm001() : Sapphire::ScriptAPI::QuestScript( 66660 ){}; @@ -327,7 +330,7 @@ private: void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8BH( 1 ); - eventMgr().sendEventNotice( player, getId(), 0, 0 );//TODO:Item Icon + eventMgr().sendNotice( player, getId(), 0, { Item0Icon } ); quest.setSeq( Seq2 ); } @@ -469,7 +472,7 @@ private: void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - eventMgr().sendEventNotice( player, getId(), 7, 0 );//TODO: Item Icon + eventMgr().sendNotice( player, getId(), 7, { Item3Icon } ); quest.setSeq( Seq9 ); quest.setUI8BH( 1 ); } @@ -497,7 +500,7 @@ private: void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8BH( 0 ); - eventMgr().sendEventNotice( player, getId(), 8, 0 );//TODO: Item Icon? + eventMgr().sendNotice( player, getId(), 8, { Ritem1Icon } ); player.addItem( Ritem1 ); quest.setSeq( Seq10 ); } @@ -719,4 +722,4 @@ private: } }; -EXPOSE_SCRIPT( JobWhm001 ); \ No newline at end of file +EXPOSE_SCRIPT( JobWhm001 ); diff --git a/src/scripts/quest/classquest/WHM/JobWhm450.cpp b/src/scripts/quest/classquest/WHM/JobWhm450.cpp index 4953a214..fae06547 100644 --- a/src/scripts/quest/classquest/WHM/JobWhm450.cpp +++ b/src/scripts/quest/classquest/WHM/JobWhm450.cpp @@ -80,6 +80,10 @@ private: static constexpr auto Ritem1 = 3894; static constexpr auto Ritem2 = 3463; static constexpr auto Ritem3 = 2902; + static constexpr auto Ritem0Icon = 48242; + static constexpr auto Ritem1Icon = 48219; + static constexpr auto Ritem2Icon = 45189; + static constexpr auto Ritem3Icon = 40616; static constexpr auto VfxReaction = 177; public: @@ -214,7 +218,7 @@ private: void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - eventMgr().sendEventNotice( player, getId(), 0, 0 );//TODO:Item Icon, Cleric's Gloves + eventMgr().sendNotice( player, getId(), 0, { Ritem0Icon } ); playerMgr().sendLogMessage( player, Logmessage0 ); quest.setUI8AL( 1 ); quest.setUI8CH( 0 ); @@ -241,7 +245,7 @@ private: void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - eventMgr().sendEventNotice( player, getId(), 1, 0 );//TODO:Item Icon, Cleric's Culottes + eventMgr().sendNotice( player, getId(), 1, { Ritem2Icon } ); playerMgr().sendLogMessage( player, Logmessage0 ); quest.setUI8BH( 1 ); quest.setUI8CL( 0 ); @@ -268,7 +272,7 @@ private: void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - eventMgr().sendEventNotice( player, getId(), 2, 0 );//TODO:Item Icon, Cleric's Boots + eventMgr().sendNotice( player, getId(), 2, {Ritem1Icon} ); playerMgr().sendLogMessage( player, Logmessage0 ); quest.setUI8BL( 1 ); quest.setUI8DH( 0 ); @@ -436,7 +440,7 @@ private: void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - eventMgr().sendEventNotice( player, getId(), 6, 0 );//TODO:Item Icon, Cleric's Circlet + eventMgr().sendNotice( player, getId(), 6, { Ritem3Icon } ); playerMgr().sendLogMessage( player, Logmessage0 ); quest.setSeq( SeqFinish ); quest.setUI8BH( 0 ); diff --git a/src/scripts/quest/subquest/blackshroud_central/SubFst033.cpp b/src/scripts/quest/subquest/blackshroud_central/SubFst033.cpp index 05dafa7b..eb6b8abb 100644 --- a/src/scripts/quest/subquest/blackshroud_central/SubFst033.cpp +++ b/src/scripts/quest/subquest/blackshroud_central/SubFst033.cpp @@ -54,6 +54,7 @@ private: static constexpr auto Eobject1 = 2000017;//Decaying Tree (South) static constexpr auto Eobject2 = 2000018;//Decaying Tree (East) static constexpr auto Item0 = 2000061; + static constexpr auto Item0Icon = 20661; static constexpr auto Seq0Actor0 = 0; static constexpr auto Seq1Eobject0 = 1; static constexpr auto Seq1Eobject0Useitemno = 99; @@ -184,7 +185,7 @@ public: private: void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) { - eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AH(), 3 );//TODO: Probably needs item icon + eventMgr().sendNotice( player, getId(), 0, { quest.getUI8AH(), 3, Item0Icon } ); if( quest.getUI8AH() >= 3 ) { diff --git a/src/scripts/quest/subquest/blackshroud_central/SubFst052.cpp b/src/scripts/quest/subquest/blackshroud_central/SubFst052.cpp index ed0a3e02..f91b170a 100644 --- a/src/scripts/quest/subquest/blackshroud_central/SubFst052.cpp +++ b/src/scripts/quest/subquest/blackshroud_central/SubFst052.cpp @@ -45,6 +45,8 @@ private: static constexpr auto Enemy0 = 54;//Hornet Swarm (INCORRECT: 57) static constexpr auto Item0 = 2000099; static constexpr auto Item1 = 2000094; + static constexpr auto Item0Icon = 22623; + static constexpr auto Item1Icon = 24403; static constexpr auto Seq0Actor0 = 0; static constexpr auto Seq2Actor0 = 1; static constexpr auto Seq2Actor0Npctradeno = 99; @@ -88,7 +90,7 @@ public: { quest.setUI8BH( quest.getUI8BH() + 1 ); quest.setUI8AL( quest.getUI8AL() + 1 ); - eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 4 );//TODO: Probably needs item icon + eventMgr().sendNotice( player, getId(), 0, { quest.getUI8AL(), 4, Item0Icon } ); // item Icon 2 missing if( quest.getUI8AL() >= 4 ) { diff --git a/src/scripts/quest/subquest/blackshroud_central/SubFst067.cpp b/src/scripts/quest/subquest/blackshroud_central/SubFst067.cpp index 6433ed1d..a8c3da0f 100644 --- a/src/scripts/quest/subquest/blackshroud_central/SubFst067.cpp +++ b/src/scripts/quest/subquest/blackshroud_central/SubFst067.cpp @@ -53,6 +53,7 @@ private: static constexpr auto Eventrange0 = 3841476; static constexpr auto EventActionSearch = 1; static constexpr auto Item0 = 2000192; + static constexpr auto Item0Icon = 22627; public: SubFst067() : Sapphire::ScriptAPI::QuestScript( 65919 ){}; @@ -182,7 +183,7 @@ public: private: void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) { - eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AL(), 3 );//TODO: Item Icon + eventMgr().sendNotice( player, getId(), 1, { quest.getUI8AL(), 3, Item0Icon } ); if( quest.getUI8AL() >= 3 ) { quest.setUI8AL( 0 ); diff --git a/src/scripts/quest/subquest/blackshroud_central/SubFst069.cpp b/src/scripts/quest/subquest/blackshroud_central/SubFst069.cpp index 855624f1..14a68e7b 100644 --- a/src/scripts/quest/subquest/blackshroud_central/SubFst069.cpp +++ b/src/scripts/quest/subquest/blackshroud_central/SubFst069.cpp @@ -39,6 +39,7 @@ private: static constexpr auto Eobject0 = 2000685;//Well-worn Fishing Rod static constexpr auto EventActionSearch = 1; static constexpr auto Item0 = 2000185; + static constexpr auto Item0Icon = 38201; static constexpr auto Seq0Actor0 = 0; static constexpr auto Seq1Eobject0 = 1; static constexpr auto Seq1Eobject0Eventactionno = 99; @@ -169,7 +170,7 @@ private: void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - eventMgr().sendEventNotice( player, getId(), 0, 0 );//TODO: Probably Item Icon + eventMgr().sendNotice( player, getId(), 0, { Item0Icon } ); quest.setUI8BH( 1 ); quest.setSeq( SeqFinish ); } diff --git a/src/scripts/quest/subquest/blackshroud_north/GaiUsa803.cpp b/src/scripts/quest/subquest/blackshroud_north/GaiUsa803.cpp index 15fcf1da..341a8e8b 100644 --- a/src/scripts/quest/subquest/blackshroud_north/GaiUsa803.cpp +++ b/src/scripts/quest/subquest/blackshroud_north/GaiUsa803.cpp @@ -55,6 +55,7 @@ private: static constexpr auto EventActionSearchMiddle = 3; static constexpr auto Item0 = 2000616; static constexpr auto Item1 = 2000617; + static constexpr auto Item1Icon = 20005; public: GaiUsa803() : Sapphire::ScriptAPI::QuestScript( 66323 ){}; @@ -140,7 +141,7 @@ public: private: void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) { - eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AH(), 5 );//TODO:Show Item Icon + eventMgr().sendNotice( player, getId(), 1, { quest.getUI8AH(), 5, Item1Icon } ); if( quest.getUI8AH() >= 5 ) { quest.setUI8BH( quest.getUI8DH() ); diff --git a/src/scripts/quest/subquest/coerthas_central/GaiUsb808.cpp b/src/scripts/quest/subquest/coerthas_central/GaiUsb808.cpp index 5ef10f23..3630fb8f 100644 --- a/src/scripts/quest/subquest/coerthas_central/GaiUsb808.cpp +++ b/src/scripts/quest/subquest/coerthas_central/GaiUsb808.cpp @@ -55,6 +55,7 @@ private: static constexpr auto Item0 = 2000720; static constexpr auto Item1 = 2000721; static constexpr auto Item2 = 2000722; + static constexpr auto Item0Icon = 26002; public: GaiUsb808() : Sapphire::ScriptAPI::QuestScript( 66453 ){}; @@ -162,7 +163,7 @@ private: void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - eventMgr().sendEventNotice( player, getId(), 1, 0 );//TODO:Show Item Icon (Needs func update) + eventMgr().sendNotice( player, getId(), 1, { Item0Icon } ); quest.setUI8BH( 1 ); quest.setSeq( Seq3 ); } diff --git a/src/scripts/quest/subquest/gridania/GaiUsc609.cpp b/src/scripts/quest/subquest/gridania/GaiUsc609.cpp index 7b1b1047..a5cff6f2 100644 --- a/src/scripts/quest/subquest/gridania/GaiUsc609.cpp +++ b/src/scripts/quest/subquest/gridania/GaiUsc609.cpp @@ -61,6 +61,8 @@ private: static constexpr auto EventActionSearch = 1; static constexpr auto Item0 = 2000963; static constexpr auto Item1 = 2000965; + static constexpr auto Item0Icon = 22614; + static constexpr auto Item1Icon = 21452; static constexpr auto Poprange0 = 3884000; static constexpr auto Territorytype0 = 204; @@ -263,7 +265,7 @@ private: void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - eventMgr().sendEventNotice( player, getId(), 0, 0 ); + eventMgr().sendNotice( player, getId(), 0, { Item0Icon } ); quest.setUI8BH( 1 ); quest.setSeq( Seq2 ); } @@ -393,7 +395,7 @@ private: { quest.setSeq( Seq4 ); quest.setUI8BH( 1 ); - eventMgr().sendEventNotice( player, getId(), 2, 0 /*1, Item1*/ );//TODO:Item Icon Event Notice + eventMgr().sendNotice( player, getId(), 2, { Item1Icon } ); } ////////////////////////////////////////////////////////////////////// diff --git a/src/scripts/quest/subquest/lanoscea_outer/GaiUsb406.cpp b/src/scripts/quest/subquest/lanoscea_outer/GaiUsb406.cpp index 176978e3..17913967 100644 --- a/src/scripts/quest/subquest/lanoscea_outer/GaiUsb406.cpp +++ b/src/scripts/quest/subquest/lanoscea_outer/GaiUsb406.cpp @@ -55,6 +55,8 @@ private: static constexpr auto EventActionSearch = 1; static constexpr auto Item0 = 2000669; static constexpr auto Item1 = 2000929; + static constexpr auto Item0Icon = 27241; + static constexpr auto Item1Icon = 22301; public: GaiUsb406() : Sapphire::ScriptAPI::QuestScript( 66398 ){}; @@ -143,7 +145,11 @@ private: { if( quest.getSeq() == Seq1 ) { - eventMgr().sendEventNotice( player, getId(), type, 2, ( type == 0 ) ? quest.getUI8AL() : quest.getUI8BH(), 3 ); //TODO: Item Icons + if( type == 0 ) + eventMgr().sendNotice( player, getId(), type, { quest.getUI8AL(), 3, Item1Icon } ); + else + eventMgr().sendNotice( player, getId(), type, { quest.getUI8BH(), 3, Item0Icon } ); + if( quest.getUI8BL() >= 3 && quest.getUI8CH() >= 3 ) { quest.setUI8BH( quest.getUI8BL() ); diff --git a/src/scripts/quest/subquest/limsa/SubSea002.cpp b/src/scripts/quest/subquest/limsa/SubSea002.cpp index 406c22d5..9ec72292 100644 --- a/src/scripts/quest/subquest/limsa/SubSea002.cpp +++ b/src/scripts/quest/subquest/limsa/SubSea002.cpp @@ -8,7 +8,7 @@ #include // Quest Script: SubSea002_00112 -// Quest Name: Suspiciously SoberF +// Quest Name: Suspiciously Sober // Quest ID: 65648 // Start NPC: 1003604 (Ahldskyf) // End NPC: 1003275 (Frydwyb) diff --git a/src/scripts/quest/subquest/limsa/SubSea004.cpp b/src/scripts/quest/subquest/limsa/SubSea004.cpp index 6b08ea21..b3e3ccf6 100644 --- a/src/scripts/quest/subquest/limsa/SubSea004.cpp +++ b/src/scripts/quest/subquest/limsa/SubSea004.cpp @@ -145,6 +145,7 @@ private: { eventMgr().sendEventNotice( player, getId(), 0, 0 ); quest.setUI8AL( 1 ); + quest.setBitFlag8( 1, true ); checkQuestCompletion( quest, player, 1 ); } @@ -159,6 +160,7 @@ private: { eventMgr().sendEventNotice( player, getId(), 1, 0 ); quest.setUI8BH( 1 ); + quest.setBitFlag8( 2, true ); checkQuestCompletion( quest, player, 1 ); } @@ -173,6 +175,7 @@ private: { eventMgr().sendEventNotice( player, getId(), 2, 0 ); quest.setUI8BL( 1 ); + quest.setBitFlag8( 3, true ); checkQuestCompletion( quest, player, 1 ); } diff --git a/src/scripts/quest/subquest/limsa/SubSea007.cpp b/src/scripts/quest/subquest/limsa/SubSea007.cpp index 26feaf98..4475010a 100644 --- a/src/scripts/quest/subquest/limsa/SubSea007.cpp +++ b/src/scripts/quest/subquest/limsa/SubSea007.cpp @@ -41,6 +41,7 @@ class SubSea007 : public Sapphire::ScriptAPI::QuestScript static constexpr auto Actor1 = 1000957; // R'sushmo ( Pos: -49.240898 43.991699 -146.380005 Teri: 128 ) static constexpr auto Actor2 = 1000937; // Godebert ( Pos: -12.222500 44.998798 -251.850006 Teri: 128 ) static constexpr auto Item0 = 2000455; + static constexpr auto Item0Icon = 25906; public: SubSea007() : Sapphire::ScriptAPI::QuestScript( 65653 ){}; @@ -117,7 +118,7 @@ class SubSea007 : public Sapphire::ScriptAPI::QuestScript void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - eventMgr().sendEventNotice( player, getId(), 0, 0 ); // TODO: Show item icon + eventMgr().sendNotice( player, getId(), 0, { Item0Icon } ); quest.setUI8BH( 1 ); quest.setSeq( Seq2 ); } diff --git a/src/scripts/quest/subquest/limsa/SubSea008.cpp b/src/scripts/quest/subquest/limsa/SubSea008.cpp index 6e7c013e..6a220f83 100644 --- a/src/scripts/quest/subquest/limsa/SubSea008.cpp +++ b/src/scripts/quest/subquest/limsa/SubSea008.cpp @@ -45,6 +45,7 @@ class SubSea008 : public Sapphire::ScriptAPI::QuestScript static constexpr auto Actor2 = 1000938; // Ginnade ( Pos: -4.651690 45.018398 -241.815002 Teri: 128 ) static constexpr auto Actor3 = 1000947; // Lyngsath ( Pos: -54.642601 43.991699 -151.201996 Teri: 128 ) static constexpr auto Item0 = 2000451; + static constexpr auto Item0Icon = 25919; public: SubSea008() : Sapphire::ScriptAPI::QuestScript( 65654 ){}; @@ -58,7 +59,8 @@ class SubSea008 : public Sapphire::ScriptAPI::QuestScript { case Actor0: { - Scene00000( quest, player ); + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); break; } case Actor1: @@ -71,12 +73,14 @@ class SubSea008 : public Sapphire::ScriptAPI::QuestScript } case Actor2: { - Scene00003( quest, player ); + if( quest.getSeq() == Seq2 ) + Scene00003( quest, player ); break; } case Actor3: { - Scene00005( quest, player ); + if( quest.getSeq() == Seq2 ) + Scene00005( quest, player ); break; } } @@ -137,7 +141,7 @@ private: void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8BL( 1 ); - eventMgr().sendEventNotice( player, getId(), 0, 0 ); //TODO: add item icon + eventMgr().sendNotice( player, getId(), 0, { Item0Icon } ); quest.setSeq( Seq2 ); } @@ -167,6 +171,7 @@ private: { eventMgr().sendEventNotice( player, getId(), 1, 0 ); quest.setUI8AL( 1 ); + quest.setBitFlag8( 1, true ); checkQuestCompletion( quest, player, 1 ); } @@ -197,6 +202,7 @@ private: { eventMgr().sendEventNotice( player, getId(), 2, 0 ); quest.setUI8BH( 1 ); + quest.setBitFlag8( 2, true ); checkQuestCompletion( quest, player, 1 ); } diff --git a/src/scripts/quest/subquest/limsa/SubSea016.cpp b/src/scripts/quest/subquest/limsa/SubSea016.cpp index bd263eea..48d8d5c3 100644 --- a/src/scripts/quest/subquest/limsa/SubSea016.cpp +++ b/src/scripts/quest/subquest/limsa/SubSea016.cpp @@ -64,7 +64,8 @@ class SubSea016 : public Sapphire::ScriptAPI::QuestScript } case Actor1: { - Scene00002( quest, player ); + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); break; } } @@ -131,6 +132,7 @@ class SubSea016 : public Sapphire::ScriptAPI::QuestScript void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setBitFlag8( 1, true ); quest.setSeq( SeqFinish ); } diff --git a/src/scripts/quest/subquest/thanalan_central/SubWil025.cpp b/src/scripts/quest/subquest/thanalan_central/SubWil025.cpp new file mode 100644 index 00000000..aba1d54d --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_central/SubWil025.cpp @@ -0,0 +1,324 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: SubWil025_00671 +// Quest Name: Nothing to See Here +// Quest ID: 66207 +// Start NPC: 1003995 (Papashan) +// End NPC: 1003995 (Papashan) + +using namespace Sapphire; + +class SubWil025 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AH + // UI8AL + // UI8BH + // UI8BL + // UI8CH + // UI8CL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1004599 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1004600 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1003995;// Papashan ( Pos: 75.338402 2.138110 316.362000 Teri: 141 ) + static constexpr auto Actor1 = 1004599;// Stern Sultansworn ( Pos: 89.876198 4.633540 425.415009 Teri: 141 ) + static constexpr auto Actor2 = 1004600;// Serious Sultansworn ( Pos: 126.024002 14.465300 278.462006 Teri: 141 ) + static constexpr auto Actor3 = 1004601;// Servile Sultansworn ( Pos: -62.415001 4.641350 261.281006 Teri: 141 ) + static constexpr auto Item0 = 2000463; + +public: + SubWil025() : Sapphire::ScriptAPI::QuestScript( 66207 ){}; + ~SubWil025() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00010( quest, player ); + break; + } + + case Actor1: + { + if( quest.getSeq() == Seq1 ) + { + if( quest.getUI8AL() == 0 ) + Scene00001( quest, player ); + else + Scene00003( quest, player ); + } + else if( quest.getSeq() == SeqFinish ) + { + Scene00011( quest, player ); + } + break; + } + + case Actor2: + { + if( quest.getSeq() == Seq1 ) + { + if( quest.getUI8BH() == 0 ) + Scene00004( quest, player ); + else + Scene00006( quest, player ); + } + else if( quest.getSeq() == SeqFinish ) + { + Scene00012( quest, player ); + } + break; + } + + case Actor3: + { + if( quest.getSeq() == Seq1 ) + { + if( quest.getUI8BL() == 0 ) + Scene00007( quest, player ); + else + Scene00009( quest, player ); + } + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx ) + { + if( varIdx == 1 ) + { + quest.setUI8AH( quest.getUI8AH() + 1 ); + quest.setUI8CH( quest.getUI8CH() - 1 ); + auto actor1Talked = quest.getUI8AL(); + auto actor2Talked = quest.getUI8BH(); + auto actor3Talked = quest.getUI8BL(); + if( actor1Talked && actor2Talked && actor3Talked ) + { + quest.setSeq( SeqFinish ); + } + eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AH(), 3 ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + quest.setSeq( Seq1 ); + quest.setUI8CH( 3 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + Scene00002( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( 1 ); + quest.setBitFlag8( 1, true ); + checkQuestCompletion( quest, player, 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + Scene00005( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + quest.setBitFlag8( 2, true ); + checkQuestCompletion( quest, player, 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + Scene00008( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BL( 1 ); + quest.setBitFlag8( 3, true ); + checkQuestCompletion( quest, player, 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } +}; + +EXPOSE_SCRIPT( SubWil025 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/thanalan_central/SubWil026.cpp b/src/scripts/quest/subquest/thanalan_central/SubWil026.cpp new file mode 100644 index 00000000..5ae382c0 --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_central/SubWil026.cpp @@ -0,0 +1,117 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include +#include "Manager/EventMgr.h" +#include +#include + +// Quest Script: SubWil026_00623 +// Quest Name: Takin' What They're Givin' +// Quest ID: 66159 +// Start NPC: 1001353 (Momodi) +// End NPC: 1002065 (Dadanen) + +using namespace Sapphire; + +class SubWil026 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // UI8AL + + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1002065 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1001353; // Momodi ( Pos: 21.072599 7.450000 -78.782303 Teri: 130 ) + static constexpr auto Actor1 = 1002065; // Dadanen ( Pos: 60.946701 45.145302 -204.985992 Teri: 140 ) + + public: + SubWil026() : Sapphire::ScriptAPI::QuestScript( 66159 ){}; + ~SubWil026() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == SeqFinish ) + Scene00001( quest, player ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + + private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil026::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + quest.setUI8AL( 1 ); + quest.setSeq( SeqFinish ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &SubWil026::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + Scene00002( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubWil026::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } + +}; + +EXPOSE_SCRIPT( SubWil026 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/thanalan_central/SubWil060.cpp b/src/scripts/quest/subquest/thanalan_central/SubWil060.cpp new file mode 100644 index 00000000..7d04b507 --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_central/SubWil060.cpp @@ -0,0 +1,194 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include +#include "Manager/EventMgr.h" +#include +#include + +// Quest Script: SubWil060_00303 +// Quest Name: Step Nine +// Quest ID: 65839 +// Start NPC: 1001500 (Cicidoa) +// End NPC: 1001541 (Roger) + +using namespace Sapphire; + +class SubWil060 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + // UI8BL + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1001455 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1001541 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1001500; // Cicidoa ( Pos: 81.792099 1.050750 311.240997 Teri: 141 ) + static constexpr auto Actor1 = 1001455; // Gagari ( Pos: 59.952599 0.999894 255.863998 Teri: 141 ) + static constexpr auto Actor2 = 1001541; // Roger ( Pos: -99.395401 -11.380900 -41.723999 Teri: 141 ) + static constexpr auto Item0 = 2000199; + static constexpr auto Item1 = 2000238; + static constexpr auto Item1Icon = 25210; + + public: + SubWil060() : Sapphire::ScriptAPI::QuestScript( 65839 ){}; + ~SubWil060() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00001( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == SeqFinish ) + Scene00004( quest, player ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + + private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil060::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + quest.setUI8BH( 1 ); + quest.setSeq( Seq1 ); + } + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubWil060::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + Scene00002( quest, player ); + } + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubWil060::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 0 ); + quest.setUI8BL( 1 ); + eventMgr().sendNotice( player, getId(), 0, { Item1Icon } ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubWil060::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubWil060::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + Scene00005( quest, player ); + } + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &SubWil060::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &SubWil060::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + +}; + +EXPOSE_SCRIPT( SubWil060 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/thanalan_central/SubWil062.cpp b/src/scripts/quest/subquest/thanalan_central/SubWil062.cpp new file mode 100644 index 00000000..ce041da3 --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_central/SubWil062.cpp @@ -0,0 +1,169 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include +#include + +// Quest Script: SubWil062_00305 +// Quest Name: Until a Quieter Time +// Quest ID: 65841 +// Start NPC: 1001541 (Roger) +// End NPC: 1001447 (Warin) + +using namespace Sapphire; + +class SubWil062 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + + /// Countable Num: 8 Seq: 1 Event: 9 Listener: 432 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1001447 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1001541; // Roger ( Pos: -99.395401 -11.380900 -41.723999 Teri: 141 ) + static constexpr auto Actor1 = 1001447; // Warin ( Pos: -32.639099 -1.033260 -148.485992 Teri: 141 ) + static constexpr auto Enemy0 = 294; // Antling Worker + static constexpr auto Item0 = 2000168; + static constexpr auto Item0Icon = 22205; + + public: + SubWil062() : Sapphire::ScriptAPI::QuestScript( 65841 ){}; + ~SubWil062() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == SeqFinish ) + Scene00002( quest, player ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override + { + if( bnpc.getBNpcNameId() != Enemy0 ) + return; + + unsigned currentKC = quest.getUI8AL() + 1; + quest.setUI8BH( currentKC ); + quest.setUI8AL( currentKC ); + + if( currentKC >= 5 ) + quest.setSeq( SeqFinish ); + + eventMgr().sendNotice( player, getId(), 0, { currentKC, 5, Item0Icon } ); + } + + private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil062::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + quest.setUI8AL( 0 ); + quest.setSeq( Seq1 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubWil062::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubWil062::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + quest.setUI8BH( 0 ); + Scene00003( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubWil062::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubWil062::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + +}; + +EXPOSE_SCRIPT( SubWil062 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/thanalan_central/SubWil063.cpp b/src/scripts/quest/subquest/thanalan_central/SubWil063.cpp new file mode 100644 index 00000000..e1fec028 --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_central/SubWil063.cpp @@ -0,0 +1,103 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include +#include "Manager/EventMgr.h" +#include +#include + +// Quest Script: SubWil063_00306 +// Quest Name: Prudence at This Junction +// Quest ID: 65842 +// Start NPC: 1001447 (Warin) +// End NPC: 1001447 (Warin) + +using namespace Sapphire; + +class SubWil063 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // UI8AL + + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1001447 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1001447; // Warin ( Pos: -32.639099 -1.033260 -148.485992 Teri: 141 ) + static constexpr auto Seq0Actor0 = 0; // + static constexpr auto Seq1Actor0 = 1; // + + public: + SubWil063() : Sapphire::ScriptAPI::QuestScript( 65842 ){}; + ~SubWil063() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00001( quest, player ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + + private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil063::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + quest.setSeq( SeqFinish ); + eventMgr().sendNotice( player, getId(), 0, {} ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubWil063::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + + } + +}; + +EXPOSE_SCRIPT( SubWil063 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/thanalan_central/SubWil064.cpp b/src/scripts/quest/subquest/thanalan_central/SubWil064.cpp new file mode 100644 index 00000000..c614aa30 --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_central/SubWil064.cpp @@ -0,0 +1,315 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: SubWil064_00307 +// Quest Name: Out of House and Home +// Quest ID: 65843 +// Start NPC: 1001447 (Warin) +// End NPC: 1001447 (Warin) + +using namespace Sapphire; + +class SubWil064 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 2000268 + /// Countable Num: 1 Seq: 255 Event: 8 Listener: 2000268 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1001447; // Warin ( Pos: -32.639099 -1.033260 -148.485992 Teri: 141 ) + static constexpr auto Enemy0 = 3785130; // + static constexpr auto Enemy1 = 3785131; // + static constexpr auto Enemy2 = 3785134; // + static constexpr auto Eobject0 = 2000268; // Narrow Fissure ( Pos: 25.690800 13.106300 47.828999 Teri: 141 ) + static constexpr auto Item0 = 2000212; + + public: + SubWil064() : Sapphire::ScriptAPI::QuestScript( 65843 ){}; + ~SubWil064() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + { + Scene00000( quest, player ); + } + else if( quest.getSeq() == SeqFinish ) + { + Scene00013( quest,player ); + } + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + if (actorId == Eobject0) + { + Scene00002( quest, player ); + } + } + + void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override + { + switch( bnpc.getLayoutId() ) + { + case Enemy0: + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy ); + auto enemy2 = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy ); + + enemy1->setTriggerOwnerId( player.getId() ); + enemy2->setTriggerOwnerId( player.getId() ); + enemy1->hateListAddDelayed( player.getAsPlayer(), 1 ); + enemy2->hateListAddDelayed( player.getAsPlayer(), 1 ); + quest.setUI8AL( 1 ); + break; + } + case Enemy1: + case Enemy2: + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + if( quest.getUI8AL() >= 4 ) + { + quest.setUI8BH( 0 ); + quest.setUI8AL( 0 ); + quest.setSeq( SeqFinish ); + eventMgr().sendNotice( player, getId(), 0, {} ); + } + break; + } + } + } + + private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubWil064::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + Scene00001( quest, player ); + } + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubWil064::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubWil064::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setBitFlag8( 1, true ); + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy ); + enemy0->setTriggerOwnerId( player.getId() ); + enemy0->hateListAddDelayed( player.getAsPlayer(), 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubWil064::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubWil064::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &SubWil064::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &SubWil064::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &SubWil064::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &SubWil064::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &SubWil064::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &SubWil064::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &SubWil064::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &SubWil064::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &SubWil064::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + + } + +}; + +EXPOSE_SCRIPT( SubWil064 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/thanalan_central/SubWil070.cpp b/src/scripts/quest/subquest/thanalan_central/SubWil070.cpp new file mode 100644 index 00000000..92b69313 --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_central/SubWil070.cpp @@ -0,0 +1,234 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include +#include "Manager/EventMgr.h" +#include +#include + +// Quest Script: SubWil070_00324 +// Quest Name: Disorderly Conduct +// Quest ID: 65860 +// Start NPC: 1001541 (Roger) +// End NPC: 1001541 (Roger) + +using namespace Sapphire; + +class SubWil070 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + + /// Countable Num: 4 Seq: 1 Event: 1 Listener: 1001462 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1001463 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1001541; // Roger ( Pos: -99.395401 -11.380900 -41.723999 Teri: 141 ) + static constexpr auto Actor1 = 1001462; // Roundelph ( Pos: -93.339500 -11.350300 -41.367199 Teri: 141 ) + static constexpr auto Actor2 = 1001463; // Adalfuns ( Pos: -72.826401 -12.667800 -54.076199 Teri: 141 ) + static constexpr auto Actor3 = 1001465; // Solid Trunk ( Pos: -90.043503 -11.398500 -53.666000 Teri: 141 ) + static constexpr auto Actor4 = 1001466; // Ricard ( Pos: -89.735001 -11.350000 -51.539902 Teri: 141 ) + static constexpr auto Item0 = 2000234; + static constexpr auto Item0Icon = 26153; + static constexpr auto Seq0Actor0 = 0; + static constexpr auto Seq1Actor1 = 1; + static constexpr auto Seq1Actor2 = 2; + static constexpr auto Seq1Actor3 = 3; + static constexpr auto Seq1Actor4 = 4; + static constexpr auto Seq2Actor0 = 5; + static constexpr auto Seq2Actor0Npctradeno = 99; + static constexpr auto Seq2Actor0Npctradeok = 100; + + public: + SubWil070() : Sapphire::ScriptAPI::QuestScript( 65860 ){}; + ~SubWil070() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == 0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00005( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == 1 ) + Scene00001( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == 1 ) + Scene00002( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == 1 ) + Scene00003( quest, player ); + break; + } + case Actor4: + { + if( quest.getSeq() == 1 ) + Scene00004( quest, player ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + + private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx ) + { + if( varIdx == 1 ) + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + if (quest.getUI8AL() == 4) + quest.setSeq( SeqFinish ); + } + eventMgr().sendNotice( player, getId(), 0, { quest.getUI8AL(), 4, Item0Icon } ); + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil070::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + quest.setUI8BH( 1 ); + quest.setSeq( Seq1 ); + } + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubWil070::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( quest, player, 1 ); + quest.setBitFlag8( 1, true ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubWil070::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( quest, player, 1 ); + quest.setBitFlag8( 2, true ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubWil070::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( quest, player, 1 ); + quest.setBitFlag8( 3, true ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubWil070::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( quest, player, 1 ); + quest.setBitFlag8( 4, true ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &SubWil070::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + Scene00100( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00099( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubWil070::Scene00099Return ) ); + } + + void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00100( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 100, HIDE_HOTBAR, bindSceneReturn( &SubWil070::Scene00100Return ) ); + } + + void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + + } + +}; + +EXPOSE_SCRIPT( SubWil070 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/thanalan_central/SubWil073.cpp b/src/scripts/quest/subquest/thanalan_central/SubWil073.cpp new file mode 100644 index 00000000..857f5c21 --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_central/SubWil073.cpp @@ -0,0 +1,415 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: SubWil073_00327 +// Quest Name: Spriggan Cleaning +// Quest ID: 65863 +// Start NPC: 1001447 (Warin) +// End NPC: 1001447 (Warin) + +using namespace Sapphire; + +class SubWil073 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AH + // UI8AL + // UI8BH + // UI8BL + // UI8CH + // UI8CL + // UI8DH + // UI8DL + // UI8EH + + /// Countable Num: 4 Seq: 1 Event: 1 Listener: 2000377 + /// Countable Num: 1 Seq: 255 Event: 5 Listener: 100 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1001447; // Warin ( Pos: -32.639099 -1.033260 -148.485992 Teri: 141 ) + static constexpr auto Enemy0 = 3742257; // + static constexpr auto Enemy1 = 3742258; // + static constexpr auto Enemy2 = 3742259; // + static constexpr auto Enemy3 = 3742261; // + static constexpr auto Eobject0 = 2000377; // Pockmarked Silver Ore ( Pos: -134.695999 6.168210 -116.594002 Teri: 141 ) + static constexpr auto Eobject1 = 2000378; // Pockmarked Silver Ore ( Pos: -95.958298 -1.021940 -163.731003 Teri: 141 ) + static constexpr auto Eobject2 = 2000379; // Pockmarked Silver Ore ( Pos: -103.938004 0.491295 -213.695007 Teri: 141 ) + static constexpr auto Eobject3 = 2000380; // Pockmarked Silver Ore ( Pos: -1.174590 -1.322410 -111.265999 Teri: 141 ) + static constexpr auto EventActionSearch = 1; + static constexpr auto Seq0Actor0 = 0; // + static constexpr auto Seq1Eobject0 = 1; // + static constexpr auto Seq1Eobject0Eventactionno = 99; // Hecatoncheir Piledriver + static constexpr auto Seq1Eobject0Eventactionok = 100; // Hecatoncheir Blastmaster ( Pos: -135.210007 5.708900 -117.417999 Teri: 141 ) + static constexpr auto Seq1Eobject1 = 2; // Ruins Runner ( Pos: -5.462710 -1.142520 27.215000 Teri: 5 ) + static constexpr auto Seq1Eobject1Eventactionno = 97; // Hecatoncheir Stonehauler + static constexpr auto Seq1Eobject1Eventactionok = 98; // Hecatoncheir Shockblocker + static constexpr auto Seq1Eobject2 = 3; // Antelope Doe + static constexpr auto Seq1Eobject2Eventactionno = 95; // Flux Flan + static constexpr auto Seq1Eobject2Eventactionok = 96; // Hecatoncheir Overseer + static constexpr auto Seq1Eobject3 = 4; // Antelope Stag + static constexpr auto Seq1Eobject3Eventactionno = 93; // Sargas + static constexpr auto Seq1Eobject3Eventactionok = 94; // Shaula + static constexpr auto Seq2Actor0 = 5; // Opo-opo + + public: + SubWil073() : Sapphire::ScriptAPI::QuestScript( 65863 ){}; + ~SubWil073() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00005( quest, player ); + break; + } + case Eobject0: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00094( quest, player ); + }, + nullptr, 0 ); + break; + + } + case Eobject1: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00095( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject2: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00096( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject3: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00097( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override + { + switch (bnpc.getLayoutId()) + { + case Enemy0: + { + quest.setUI8AL( 1 ); + quest.setUI8BH( 1 ); + checkQuestCompletion( quest, player ); + break; + } + case Enemy1: + { + quest.setUI8BL( 1 ); + quest.setUI8CH( 1 ); + checkQuestCompletion( quest, player ); + break; + } + case Enemy2: + { + quest.setUI8CL( 1 ); + quest.setUI8DH( 1 ); + checkQuestCompletion( quest, player ); + break; + } + case Enemy3: + { + quest.setUI8DL( 1 ); + quest.setUI8EH( 1 ); + checkQuestCompletion( quest, player ); + break; + } + } + } + + private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + quest.setUI8AH( quest.getUI8AH() + 1 ); + eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AH(), 4 ); + + if( quest.getUI8AH() >= 4 ) + { + quest.setUI8AL( 0 ); + quest.setUI8BH( 0 ); + quest.setUI8BL( 0 ); + quest.setUI8CH( 0 ); + quest.setUI8CL( 0 ); + quest.setUI8DH( 0 ); + quest.setUI8DL( 0 ); + quest.setUI8EH( 0 ); + quest.setUI8AH( 0 ); + quest.setBitFlag8( 1, false ); + quest.setBitFlag8( 2, false ); + quest.setBitFlag8( 3, false ); + quest.setBitFlag8( 4, false ); + quest.setSeq( SeqFinish ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil073::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + Scene00001( quest, player ); + } + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubWil073::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubWil073::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubWil073::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubWil073::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &SubWil073::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00093( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 93, NONE, bindSceneReturn( &SubWil073::Scene00093Return ) ); + } + + void Scene00093Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00094( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 94, NONE, bindSceneReturn( &SubWil073::Scene00094Return ) ); + } + + void Scene00094Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + auto enemy = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy ); + + enemy->setTriggerOwnerId( player.getId() ); + enemy->hateListAddDelayed( player.getAsPlayer(), 1 ); + quest.setBitFlag8( 1, true ); + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00095( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 95, NONE, bindSceneReturn( &SubWil073::Scene00095Return ) ); + } + + void Scene00095Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + auto enemy = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy ); + + enemy->setTriggerOwnerId( player.getId() ); + enemy->hateListAddDelayed( player.getAsPlayer(), 1 ); + quest.setBitFlag8( 2, true ); + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00096( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 96, NONE, bindSceneReturn( &SubWil073::Scene00096Return ) ); + } + + void Scene00096Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + auto enemy = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy ); + + enemy->setTriggerOwnerId( player.getId() ); + enemy->hateListAddDelayed( player.getAsPlayer(), 1 ); + quest.setBitFlag8( 3, true ); + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00097( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 97, NONE, bindSceneReturn( &SubWil073::Scene00097Return ) ); + } + + void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + auto enemy = instance->createBNpcFromLayoutId( Enemy3, 1220 /*Find the right value*/, Common::BNpcType::Enemy ); + + enemy->setTriggerOwnerId( player.getId() ); + enemy->hateListAddDelayed( player.getAsPlayer(), 1 ); + quest.setBitFlag8( 4, true ); + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00098( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 98, NONE, bindSceneReturn( &SubWil073::Scene00098Return ) ); + } + + void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00099( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubWil073::Scene00099Return ) ); + } + + void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00100( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubWil073::Scene00100Return ) ); + } + + void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + +}; + +EXPOSE_SCRIPT( SubWil073 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/thanalan_central/SubWil080.cpp b/src/scripts/quest/subquest/thanalan_central/SubWil080.cpp new file mode 100644 index 00000000..9619e8fe --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_central/SubWil080.cpp @@ -0,0 +1,136 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include +#include "Manager/EventMgr.h" +#include +#include + +// Quest Script: SubWil080_00328 +// Quest Name: Supply and Demands +// Quest ID: 65864 +// Start NPC: 1002065 (Dadanen) +// End NPC: 1002061 (Drunken Stag) + +using namespace Sapphire; + +class SubWil080 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1002061 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1002065; // Dadanen ( Pos: 60.946701 45.145302 -204.985992 Teri: 140 ) + static constexpr auto Actor1 = 1002061; // Drunken Stag ( Pos: 240.998993 58.318298 -160.998001 Teri: 140 ) + static constexpr auto Item0 = 2000368; + + public: + SubWil080() : Sapphire::ScriptAPI::QuestScript( 65864 ){}; + ~SubWil080() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == SeqFinish ) + Scene00001( quest, player ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + + private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil080::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + quest.setUI8BH( 1 ); + quest.setSeq( SeqFinish ); + } + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubWil080::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if (result.getResult(0) == 1) + { + Scene00002( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubWil080::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubWil080::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + } + +}; + +EXPOSE_SCRIPT( SubWil080 ); \ No newline at end of file