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Block //gm terri <territorytype> usage for instanced territories
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2 changed files with 7 additions and 1 deletions
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@ -456,6 +456,12 @@ void Core::Network::GameConnection::gm1Handler( const Packets::FFXIVARR_PACKET_R
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player.sendUrgent( "No zone instance found for " + std::to_string( param1 ) );
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break;
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}
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if( !pTeriMgr->isDefaultTerritory( param1 ) )
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{
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player.sendUrgent( pZone->getName() + " is an instanced area - instance ID required to zone in." );
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break;
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}
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bool doTeleport = false;
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uint16_t teleport;
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@ -29,7 +29,7 @@ class TerritoryMgr
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public:
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enum TerritoryIntendedUse :
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uint8_t //ToDo: Add The Rest of The Territory Types and Have Better Names For Them
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uint8_t //TODO: Add the rest of the territory types and have better names for them
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{
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Town = 0,
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OpenWorld = 1,
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