mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-05-02 08:57:44 +00:00
Merge branch 'housing' of https://github.com/SapphireMordred/Sapphire into housing
This commit is contained in:
commit
974e3a5356
28 changed files with 1873 additions and 673 deletions
33
deps/datReader/Exd.cpp
vendored
33
deps/datReader/Exd.cpp
vendored
|
@ -2,7 +2,7 @@
|
|||
|
||||
#include "bparse.h"
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#include "stream.h"
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|
||||
#include <fstream>
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#include "Exh.h"
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||||
|
||||
using xiv::utils::bparse::extract;
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|
@ -58,7 +58,7 @@ namespace xiv
|
|||
for ( auto &file_ptr : _files )
|
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{
|
||||
// Get a stream
|
||||
std::vector< char > dataCpy = file_ptr->get_data_sections().front();
|
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std::vector< char > dataCpy = file_ptr->get_data_sections().front();
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std::istringstream iss( std::string( dataCpy.begin(), dataCpy.end() ) );
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|
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// Extract the header and skip to the record indices
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|
@ -101,12 +101,17 @@ namespace xiv
|
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iss.seekg( cacheEntryIt->second.offset + 6 );
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uint8_t subRows = *reinterpret_cast< uint8_t* >( &dataCpy[ cacheEntryIt->second.offset + 5 ] );
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if( subRow >= subRows )
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throw std::runtime_error( "Out of bounds sub-row!" );
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int offset = cacheEntryIt->second.offset + 6 + ( subRow * _exh->get_header().data_offset + 2 * ( subRow + 1 ) );
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for( auto& member_entry : _exh->get_exh_members() )
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{
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||||
// Seek to the position of the member to extract.
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// Seek to the position of the member to extract.
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||||
// 6 is because we have uint32_t/uint16_t at the start of each record
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iss.seekg( cacheEntryIt->second.offset + 6 + member_entry.offset );
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iss.seekg( offset + member_entry.offset );
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||||
// Switch depending on the type to extract
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switch( member_entry.type )
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|
@ -115,9 +120,10 @@ namespace xiv
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|||
// Extract the offset to the actual string
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// Seek to it then extract the actual string
|
||||
{
|
||||
auto string_offset = extract<uint32_t>( iss, "string_offset", false );
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||||
iss.seekg( cacheEntryIt->second.offset + 6 + _exh->get_header().data_offset + string_offset );
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||||
fields.emplace_back( utils::bparse::extract_cstring( iss, "string" ) );
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throw std::runtime_error( "String not implemented for variant 2!" );
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//auto string_offset = extract<uint32_t>( iss, "string_offset", false );
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//iss.seekg( cacheEntryIt->second.offset + 6 + _exh->get_header().data_offset + string_offset );
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||||
//fields.emplace_back( utils::bparse::extract_cstring( iss, "string" ) );
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}
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||||
break;
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||||
|
||||
|
@ -129,9 +135,18 @@ namespace xiv
|
|||
fields.emplace_back( extract<int8_t>( iss, "int8_t" ) );
|
||||
break;
|
||||
|
||||
case DataType::uint8:
|
||||
fields.emplace_back( extract<uint8_t>( iss, "uint8_t" ) );
|
||||
break;
|
||||
|
||||
case DataType::int16:
|
||||
fields.emplace_back( extract<int16_t>( iss, "int16_t", false ) );
|
||||
break;
|
||||
|
||||
case DataType::uint16:
|
||||
fields.emplace_back( extract<uint16_t>( iss, "uint16_t", false ) );
|
||||
break;
|
||||
|
||||
case DataType::int32:
|
||||
fields.emplace_back( extract<int32_t>( iss, "int32_t", false ) );
|
||||
break;
|
||||
|
@ -184,7 +199,7 @@ namespace xiv
|
|||
fields.reserve( member_count );
|
||||
iss.seekg( cacheEntryIt->second.offset + 6 );
|
||||
|
||||
uint8_t subRows = *reinterpret_cast< uint8_t* >( &dataCpy[ cacheEntryIt->second.offset + 5 ] );
|
||||
uint8_t subRows = *reinterpret_cast< uint8_t* >( &dataCpy[ cacheEntryIt->second.offset + 5 ] );
|
||||
|
||||
for( auto& member_entry : _exh->get_exh_members() )
|
||||
{
|
||||
|
|
6
deps/datReader/Exh.h
vendored
6
deps/datReader/Exh.h
vendored
|
@ -31,9 +31,9 @@ namespace xiv
|
|||
uint16_t field_count;
|
||||
uint16_t exd_count;
|
||||
uint16_t language_count;
|
||||
uint16_t unknown1;
|
||||
uint8_t u2;
|
||||
uint8_t variant;
|
||||
uint16_t unknown1;
|
||||
uint8_t u2;
|
||||
uint8_t variant;
|
||||
};
|
||||
|
||||
struct ExhMember
|
||||
|
|
|
@ -805,8 +805,8 @@ namespace Core::Common
|
|||
none,
|
||||
forSale,
|
||||
sold,
|
||||
privateHouse,
|
||||
fcHouse,
|
||||
privateHouse
|
||||
};
|
||||
|
||||
enum HouseIconAdd : uint8_t
|
||||
|
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -290,6 +290,8 @@ enum ActorControlType : uint16_t
|
|||
AchievementList = 0x3E9,
|
||||
|
||||
RequestHousingBuildPreset = 0x44C,
|
||||
RequestEstateHallRemoval = 0x44F,
|
||||
RequestBuildPreset = 0x450, // no idea what this is, it gets sent with BuildPresetHandler and has the plot id in param1
|
||||
RequestLandSignFree = 0x451,
|
||||
RequestLandSignOwned = 0x452,
|
||||
RequestWardLandInfo = 0x453,
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
#include <ScriptObject.h>
|
||||
#include <Actor/Player.h>
|
||||
|
||||
#include <Framework.h>
|
||||
#include <Manager/ShopMgr.h>
|
||||
|
||||
using namespace Core;
|
||||
|
||||
class GilShop :
|
||||
|
@ -16,11 +19,11 @@ public:
|
|||
|
||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
player.playScene( eventId, 0, SCENE_FLAGS, 0, 2, shopCallback );
|
||||
player.playScene( eventId, 0, SCENE_FLAGS, 0, 2, std::bind( &GilShop::shopCallback, this, std::placeholders::_1, std::placeholders::_2 ) );
|
||||
}
|
||||
|
||||
private:
|
||||
static void shopInteractionCallback( Entity::Player& player, const Event::SceneResult& result )
|
||||
void shopInteractionCallback( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
// item purchase
|
||||
if( result.param1 == 768 )
|
||||
|
@ -28,17 +31,19 @@ private:
|
|||
// buy
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
auto shopMgr = getFramework()->get< Sapphire::World::Manager::ShopMgr >();
|
||||
|
||||
shopMgr->purchaseGilShopItem( player, result.eventId, result.param3, result.param4 );
|
||||
}
|
||||
|
||||
// sell
|
||||
else if( result.param2 == 2 )
|
||||
// sell
|
||||
// can't sell if the vendor is yourself (eg, housing permit shop)
|
||||
else if( result.param2 == 2 && result.actorId != player.getId() )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
player.sendDebug( "got tradeQuantity: " + std::to_string( result.param4 ) );
|
||||
player.playGilShop( result.eventId, SCENE_FLAGS, shopInteractionCallback );
|
||||
player.playGilShop( result.eventId, SCENE_FLAGS, std::bind( &GilShop::shopInteractionCallback, this, std::placeholders::_1, std::placeholders::_2 ) );
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -46,8 +51,8 @@ private:
|
|||
player.playScene( result.eventId, 255, SCENE_FLAGS );
|
||||
}
|
||||
|
||||
static void shopCallback( Entity::Player& player, const Event::SceneResult& result )
|
||||
void shopCallback( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.playGilShop( result.eventId, SCENE_FLAGS, shopInteractionCallback );
|
||||
player.playGilShop( result.eventId, SCENE_FLAGS, std::bind( &GilShop::shopInteractionCallback, this, std::placeholders::_1, std::placeholders::_2 ) );
|
||||
}
|
||||
};
|
|
@ -61,7 +61,8 @@ public:
|
|||
if( !warp )
|
||||
return;
|
||||
|
||||
player.eventStart( actorId, warp->defaultTalk1, Event::EventHandler::Nest, 0, 0, std::bind( &WarpTaxi::inner2, this, std::placeholders::_1, std::placeholders::_2 ) );
|
||||
player.playScene( warp->defaultTalk1, 0, HIDE_HOTBAR, 0, 0, 7, nullptr );
|
||||
player.eventStart( actorId, warp->conditionSuccessEvent, Event::EventHandler::Nest, 0, 0,
|
||||
std::bind( &WarpTaxi::inner2, this, std::placeholders::_1, std::placeholders::_2 ) );
|
||||
player.playScene( warp->conditionSuccessEvent, 0, HIDE_HOTBAR, 0, 0, 7, nullptr );
|
||||
}
|
||||
};
|
|
@ -1580,7 +1580,7 @@ void Core::Entity::Player::sendZonePackets()
|
|||
auto pHousingMgr = g_fw.get< HousingMgr >();
|
||||
if( Core::LandPtr pLand = pHousingMgr->getLandByOwnerId( getId() ) )
|
||||
{
|
||||
setLandPermissions( LandPermissionSlot::Private, 0x00, pLand->getLandId(), pLand->getWardNum(), pLand->getZoneId() );
|
||||
setLandPermissions( LandPermissionSlot::Private, 0x00, pLand->getLandId(), pLand->getWardNum(), pLand->getTerritoryTypeId() );
|
||||
}
|
||||
|
||||
sendLandPermissions();
|
||||
|
|
|
@ -8,6 +8,7 @@ namespace Core::Event
|
|||
|
||||
struct SceneResult
|
||||
{
|
||||
uint64_t actorId;
|
||||
uint32_t eventId;
|
||||
uint16_t param1;
|
||||
uint16_t param2;
|
||||
|
|
34
src/servers/sapphire_zone/Manager/ShopMgr.cpp
Normal file
34
src/servers/sapphire_zone/Manager/ShopMgr.cpp
Normal file
|
@ -0,0 +1,34 @@
|
|||
#include "ShopMgr.h"
|
||||
|
||||
#include <Framework.h>
|
||||
#include <Exd/ExdDataGenerated.h>
|
||||
#include <Actor/Player.h>
|
||||
#include <Common.h>
|
||||
|
||||
extern Core::Framework g_fw;
|
||||
using namespace Core;
|
||||
|
||||
bool Sapphire::World::Manager::ShopMgr::purchaseGilShopItem( Entity::Player& player, uint32_t shopId, uint16_t itemId, uint32_t quantity )
|
||||
{
|
||||
auto exdData = g_fw.get< Data::ExdDataGenerated >();
|
||||
if( !exdData )
|
||||
return false;
|
||||
|
||||
auto gilShopItem = exdData->get< Data::GilShopItem >( shopId, itemId );
|
||||
if( !gilShopItem )
|
||||
return false;
|
||||
|
||||
auto item = exdData->get< Data::Item >( gilShopItem->item );
|
||||
if( !item )
|
||||
return false;
|
||||
|
||||
if( player.getCurrency( Common::CurrencyType::Gil ) < item->priceMid )
|
||||
return false;
|
||||
|
||||
if( !player.addItem( gilShopItem->item, quantity ) )
|
||||
return false;
|
||||
|
||||
player.removeCurrency( Common::CurrencyType::Gil, item->priceMid );
|
||||
|
||||
return true;
|
||||
}
|
10
src/servers/sapphire_zone/Manager/ShopMgr.h
Normal file
10
src/servers/sapphire_zone/Manager/ShopMgr.h
Normal file
|
@ -0,0 +1,10 @@
|
|||
#include "ForwardsZone.h"
|
||||
|
||||
namespace Sapphire::World::Manager
|
||||
{
|
||||
class ShopMgr
|
||||
{
|
||||
public:
|
||||
bool purchaseGilShopItem( Core::Entity::Player& player, uint32_t shopId, uint16_t itemId, uint32_t quantity );
|
||||
};
|
||||
}
|
|
@ -321,6 +321,10 @@ void Core::Network::GameConnection::processOutQueue()
|
|||
|
||||
pRP.addPacket( pPacket );
|
||||
totalSize += pPacket->getSize();
|
||||
|
||||
// todo: figure out a good max set size and make it configurable
|
||||
if( totalSize > 15000 )
|
||||
break;
|
||||
}
|
||||
|
||||
if( totalSize > 0 )
|
||||
|
|
|
@ -77,7 +77,7 @@ void Core::Network::GameConnection::cfRegisterDuty( const Packets::FFXIVARR_PACK
|
|||
if( !cfCondition )
|
||||
return;
|
||||
|
||||
auto instance = pTeriMgr->createInstanceContent( cfCondition->instanceContent );
|
||||
auto instance = pTeriMgr->createInstanceContent( cfCondition->content );
|
||||
if( !instance )
|
||||
return;
|
||||
|
||||
|
|
|
@ -221,6 +221,7 @@ void Core::Network::GameConnection::eventHandlerReturn( const Packets::FFXIVARR_
|
|||
if( eventCallback )
|
||||
{
|
||||
Event::SceneResult result;
|
||||
result.actorId = pEvent->getActorId();
|
||||
result.eventId = eventId;
|
||||
result.param1 = param1;
|
||||
result.param2 = param2;
|
||||
|
@ -273,7 +274,9 @@ void Core::Network::GameConnection::eventHandlerShop( const Packets::FFXIVARR_PA
|
|||
" (0x" + Util::intToHexString( static_cast< uint64_t >( eventId & 0xFFFFFFF ), 8 ) + ")" );
|
||||
|
||||
player.sendDebug( "Calling: " + objName + "." + eventName );
|
||||
player.eventStart( 0, eventId, Event::EventHandler::UI, 0, packet.data().param );
|
||||
player.eventStart( player.getId(), eventId, Event::EventHandler::UI, 0, packet.data().param );
|
||||
|
||||
pScriptMgr->onTalk( player, player.getId(), eventId );
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -673,40 +673,6 @@ void Core::Network::GameConnection::buildPresetHandler( const Core::Network::Pac
|
|||
{
|
||||
const auto packet = ZoneChannelPacket< Client::FFXIVIpcBuildPresetHandler >( inPacket );
|
||||
|
||||
auto zone = player.getCurrentZone();
|
||||
auto plotNum = packet.data().plotNum;
|
||||
auto preset = packet.data().itemId;
|
||||
std::string landString = std::string( packet.data().stateString );
|
||||
auto hZone = std::dynamic_pointer_cast< HousingZone >( zone );
|
||||
|
||||
if( !hZone )
|
||||
return;
|
||||
|
||||
auto pLand = hZone->getLand( plotNum );
|
||||
/*
|
||||
if (!pLand)
|
||||
player.sendDebug( "Something went wrong..." );
|
||||
|
||||
if( stateString.find( "Private" ) )
|
||||
{
|
||||
pLand->setPreset( preset );
|
||||
pLand->setState( HouseState::privateHouse );
|
||||
pLand->UpdateLandDb();
|
||||
hZone->sendLandUpdate( plotNum );
|
||||
}
|
||||
else if( stateString.find("Free") )
|
||||
{
|
||||
pLand->setPreset( preset );
|
||||
pLand->setState( HouseState::fcHouse );
|
||||
pLand->UpdateLandDb();
|
||||
hZone->sendLandUpdate( plotNum );
|
||||
}
|
||||
else
|
||||
{
|
||||
player.sendDebug( "You tried to build a preset on not supported land." );
|
||||
}
|
||||
|
||||
auto pSuccessBuildingPacket = makeActorControl142( player.getId(), BuildPresetResponse, plotNum );
|
||||
|
||||
player.queuePacket( pSuccessBuildingPacket );*/
|
||||
auto pHousingMgr = g_fw.get< HousingMgr >();
|
||||
pHousingMgr->buildPresetEstate( player, packet.data().plotNum, packet.data().itemId );
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include <Logging/Logger.h>
|
||||
#include <Exd/ExdDataGenerated.h>
|
||||
#include <Database/DatabaseDef.h>
|
||||
|
||||
#include "House.h"
|
||||
|
||||
|
@ -20,6 +21,18 @@ Core::House::House( uint32_t houseId, uint32_t landSetId, uint8_t landId, uint8_
|
|||
{
|
||||
memset( &m_houseParts, 0x00, sizeof( m_houseParts ) );
|
||||
memset( &m_commentMsg, 0x00, sizeof( m_commentMsg ) );
|
||||
|
||||
auto pDB = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
|
||||
auto res = pDB->query("SELECT * FROM house WHERE HouseId = " + std::to_string( houseId ) );
|
||||
|
||||
if( !res->next() )
|
||||
{
|
||||
pDB->directExecute("INSERT INTO house ( LandSetId, HouseId ) VALUES ( " + std::to_string( m_landSetId ) + ", " + std::to_string( m_houseId ) + " )" );
|
||||
}
|
||||
else
|
||||
{
|
||||
// todo
|
||||
}
|
||||
}
|
||||
|
||||
Core::House::~House()
|
||||
|
@ -70,4 +83,4 @@ void Core::House::setHousePartColor( Common::HousePartSlot slot, uint32_t id )
|
|||
uint32_t Core::House::getHousePart( Common::HousePartSlot slot ) const
|
||||
{
|
||||
return m_houseParts[ slot ];
|
||||
}
|
||||
}
|
|
@ -98,7 +98,7 @@ void Core::HousingMgr::sendLandSignOwned( Entity::Player& player, uint8_t wardId
|
|||
memcpy( &landInfoSignPacket->data().ownerName, playerName.c_str(), playerName.size() );
|
||||
landInfoSignPacket->data().wardNum = land->getWardNum();
|
||||
landInfoSignPacket->data().worldId = 67;
|
||||
landInfoSignPacket->data().zoneId = land->getZoneId();
|
||||
landInfoSignPacket->data().zoneId = land->getTerritoryTypeId();
|
||||
player.queuePacket( landInfoSignPacket );
|
||||
}
|
||||
|
||||
|
@ -273,3 +273,32 @@ void Core::HousingMgr::sendWardLandInfo( Entity::Player& player, uint8_t wardId,
|
|||
player.queuePacket( wardInfoPacket );
|
||||
}
|
||||
|
||||
void Core::HousingMgr::buildPresetEstate( Entity::Player& player, uint8_t plotNum, uint32_t presetItem )
|
||||
{
|
||||
auto hZone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() );
|
||||
|
||||
if( !hZone )
|
||||
return;
|
||||
|
||||
auto pLand = hZone->getLand( plotNum );
|
||||
if( !pLand )
|
||||
return;
|
||||
|
||||
// todo: when doing FC houses, look up the type from the original purchase and check perms from FC and set state accordingly
|
||||
if( pLand->getPlayerOwner() != player.getId() )
|
||||
return;
|
||||
|
||||
// todo: check if permit is in inventory and remove one
|
||||
|
||||
if( !pLand->setPreset( presetItem ) )
|
||||
return;
|
||||
|
||||
pLand->setState( HouseState::privateHouse );
|
||||
pLand->setLandType( LandType::Private );
|
||||
pLand->updateLandDb();
|
||||
hZone->sendLandUpdate( plotNum );
|
||||
|
||||
auto pSuccessBuildingPacket = makeActorControl142( player.getId(), ActorControl::BuildPresetResponse, plotNum );
|
||||
|
||||
player.queuePacket( pSuccessBuildingPacket );
|
||||
}
|
||||
|
|
|
@ -34,6 +34,8 @@ namespace Core
|
|||
|
||||
bool relinquishLand( Entity::Player& player, uint8_t plot );
|
||||
|
||||
void buildPresetEstate( Entity::Player& player, uint8_t plotNum, uint32_t presetItem );
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "Actor/Player.h"
|
||||
#include "Actor/Actor.h"
|
||||
#include "Land.h"
|
||||
#include "House.h"
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "HousingZone.h"
|
||||
|
@ -149,12 +150,24 @@ void Core::HousingZone::sendLandUpdate( uint8_t landId )
|
|||
landUpdatePacket->data().landId = landId;
|
||||
landUpdatePacket->data().land.plotSize = pLand->getSize();
|
||||
landUpdatePacket->data().land.houseState = pLand->getState();
|
||||
landUpdatePacket->data().land.type = static_cast< uint8_t >( pLand->getLandType() );
|
||||
landUpdatePacket->data().land.type = 0;
|
||||
landUpdatePacket->data().land.iconAddIcon = pLand->getSharing();
|
||||
landUpdatePacket->data().land.fcId = pLand->getFcId();
|
||||
landUpdatePacket->data().land.fcIcon = pLand->getFcIcon();
|
||||
landUpdatePacket->data().land.fcIconColor = pLand->getFcColor();
|
||||
|
||||
if( auto house = pLand->getHouse() )
|
||||
{
|
||||
// todo: this is retarded, need a getter to the internal array
|
||||
for( int i = 0; i < 8; i++ )
|
||||
{
|
||||
auto slot = static_cast< Common::HousePartSlot >( i );
|
||||
auto part = pLand->getHouse()->getHousePart( slot );
|
||||
|
||||
landUpdatePacket->data().land.housePart[ slot ] = part;
|
||||
}
|
||||
}
|
||||
|
||||
pPlayer->queuePacket( landUpdatePacket );
|
||||
}
|
||||
}
|
||||
|
|
|
@ -20,14 +20,15 @@
|
|||
#include "Forwards.h"
|
||||
#include "Land.h"
|
||||
#include "Framework.h"
|
||||
#include "House.h"
|
||||
|
||||
extern Core::Framework g_fw;
|
||||
|
||||
using namespace Core::Common;
|
||||
|
||||
Core::Land::Land( uint16_t zoneId, uint8_t wardNum, uint8_t landId, uint32_t landSetId,
|
||||
Core::Land::Land( uint16_t territoryTypeId, uint8_t wardNum, uint8_t landId, uint32_t landSetId,
|
||||
Core::Data::HousingLandSetPtr info ) :
|
||||
m_zoneId( zoneId ),
|
||||
m_territoryTypeId( territoryTypeId ),
|
||||
m_wardNum( wardNum ),
|
||||
m_landId( landId ),
|
||||
m_currentPrice( 0 ),
|
||||
|
@ -36,7 +37,11 @@ Core::Land::Land( uint16_t zoneId, uint8_t wardNum, uint8_t landId, uint32_t lan
|
|||
m_ownerPlayerId( 0 ),
|
||||
m_landSetId( landSetId ),
|
||||
m_landInfo( info ),
|
||||
m_type( Common::LandType::Private )
|
||||
m_type( Common::LandType::none ),
|
||||
m_fcIcon( 0 ),
|
||||
m_fcIconColor( 0 ),
|
||||
m_fcId( 0 ),
|
||||
m_iconAddIcon( 0 )
|
||||
{
|
||||
memset( &m_tag, 0x00, 3 );
|
||||
|
||||
|
@ -55,15 +60,15 @@ void Core::Land::load()
|
|||
"AND LandId = " + std::to_string( m_landId ) );
|
||||
if( !res->next() )
|
||||
{
|
||||
pDb->directExecute( "INSERT INTO land ( landsetid, landid, type, size, status, landprice ) "
|
||||
pDb->directExecute( "INSERT INTO land ( landsetid, landid, type, size, status, landprice, UpdateTime, OwnerId, HouseId ) "
|
||||
"VALUES ( " + std::to_string( m_landSetId ) + "," + std::to_string( m_landId ) + ","
|
||||
+ std::to_string( static_cast< uint8_t >( m_type ) ) + ","
|
||||
+ std::to_string( m_landInfo->sizes[ m_landId ] ) + ","
|
||||
+ " 1, " + std::to_string( m_landInfo->prices[ m_landId ] ) + " );" );
|
||||
+ std::to_string( m_landInfo->plotSize[ m_landId ] ) + ","
|
||||
+ " 1, " + std::to_string( m_landInfo->initialPrice[ m_landId ] ) + ", 0, 0, 0 );" );
|
||||
|
||||
m_currentPrice = m_landInfo->prices[ m_landId ];
|
||||
m_minPrice = m_landInfo->minPrices[ m_landId ];
|
||||
m_size = m_landInfo->sizes[ m_landId ];
|
||||
m_currentPrice = m_landInfo->initialPrice[ m_landId ];
|
||||
m_minPrice = m_landInfo->minPrice[ m_landId ];
|
||||
m_size = m_landInfo->plotSize[ m_landId ];
|
||||
m_state = HouseState::forSale;
|
||||
}
|
||||
else
|
||||
|
@ -73,13 +78,13 @@ void Core::Land::load()
|
|||
m_state = res->getUInt( "Status" );
|
||||
m_currentPrice = res->getUInt( "LandPrice" );
|
||||
m_ownerPlayerId = res->getUInt( "OwnerId" );
|
||||
m_minPrice = m_landInfo->minPrices[ m_landId ];
|
||||
m_maxPrice = m_landInfo->prices[ m_landId ];
|
||||
m_minPrice = m_landInfo->minPrice[ m_landId ];
|
||||
m_maxPrice = m_landInfo->initialPrice[ m_landId ];
|
||||
}
|
||||
init();
|
||||
}
|
||||
|
||||
uint16_t Core::Land::convertItemIdToHousingItemId( uint16_t itemId )
|
||||
uint32_t Core::Land::convertItemIdToHousingItemId( uint32_t itemId )
|
||||
{
|
||||
auto pExdData = g_fw.get< Data::ExdDataGenerated >();
|
||||
auto info = pExdData->get< Core::Data::Item >( itemId );
|
||||
|
@ -147,9 +152,9 @@ uint8_t Core::Land::getLandId() const
|
|||
return m_landId;
|
||||
}
|
||||
|
||||
uint16_t Core::Land::getZoneId() const
|
||||
uint16_t Core::Land::getTerritoryTypeId() const
|
||||
{
|
||||
return m_zoneId;
|
||||
return m_territoryTypeId;
|
||||
}
|
||||
|
||||
Core::HousePtr Core::Land::getHouse() const
|
||||
|
@ -242,12 +247,17 @@ void Core::Land::init()
|
|||
|
||||
void Core::Land::updateLandDb()
|
||||
{
|
||||
uint32_t houseId = 0;
|
||||
|
||||
if( getHouse() )
|
||||
houseId = getHouse()->getHouseId();
|
||||
|
||||
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
|
||||
pDb->directExecute( "UPDATE land SET status = " + std::to_string( m_state )
|
||||
+ ", LandPrice = " + std::to_string( getCurrentPrice() )
|
||||
+ ", UpdateTime = " + std::to_string( getDevaluationTime() )
|
||||
+ ", OwnerId = " + std::to_string( getPlayerOwner() )
|
||||
+ ", HouseId = " + std::to_string( 0 ) //TODO: add house id
|
||||
+ ", OwnerId = " + std::to_string( getPlayerOwner() )
|
||||
+ ", HouseId = " + std::to_string( houseId )
|
||||
+ ", Type = " + std::to_string( static_cast< uint32_t >( m_type ) ) //TODO: add house id
|
||||
+ " WHERE LandSetId = " + std::to_string( m_landSetId )
|
||||
+ " AND LandId = " + std::to_string( m_landId ) + ";" );
|
||||
|
@ -265,3 +275,41 @@ void Core::Land::update( uint32_t currTime )
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t Core::Land::getNextHouseId()
|
||||
{
|
||||
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
|
||||
auto pQR = pDb->query( "SELECT MAX( HouseId ) FROM house" );
|
||||
|
||||
if( !pQR->next() )
|
||||
return 0;
|
||||
|
||||
return pQR->getUInt( 1 ) + 1;
|
||||
}
|
||||
|
||||
bool Core::Land::setPreset( uint32_t itemId )
|
||||
{
|
||||
auto housingItemId = convertItemIdToHousingItemId( itemId );
|
||||
|
||||
auto exdData = g_fw.get< Core::Data::ExdDataGenerated >();
|
||||
if( !exdData )
|
||||
return false;
|
||||
|
||||
auto housingPreset = exdData->get< Core::Data::HousingPreset >( housingItemId );
|
||||
if( !housingPreset )
|
||||
return false;
|
||||
|
||||
if( !getHouse() )
|
||||
{
|
||||
// todo: i guess we'd create a house here?
|
||||
auto newId = getNextHouseId();
|
||||
m_pHouse = make_House( newId, getLandSetId(), getLandId(), getWardNum(), getTerritoryTypeId() );
|
||||
}
|
||||
|
||||
getHouse()->setHousePart( Common::HousePartSlot::ExteriorRoof, housingPreset->exteriorRoof );
|
||||
getHouse()->setHousePart( Common::HousePartSlot::ExteriorWall, housingPreset->exteriorWall );
|
||||
getHouse()->setHousePart( Common::HousePartSlot::ExteriorWindow, housingPreset->exteriorWindow );
|
||||
getHouse()->setHousePart( Common::HousePartSlot::ExteriorDoor, housingPreset->exteriorDoor );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -33,7 +33,7 @@ namespace Core
|
|||
uint32_t getLandSetId() const;
|
||||
uint8_t getWardNum() const;
|
||||
uint8_t getLandId() const;
|
||||
uint16_t getZoneId() const;
|
||||
uint16_t getTerritoryTypeId() const;
|
||||
Common::LandType getLandType() const;
|
||||
Core::HousePtr getHouse() const;
|
||||
|
||||
|
@ -48,7 +48,7 @@ namespace Core
|
|||
uint32_t getPlayerOwner();
|
||||
//Housing Functions
|
||||
void setCurrentPrice( uint32_t currentPrice );
|
||||
void setPreset( uint32_t itemId );
|
||||
bool setPreset( uint32_t itemId );
|
||||
void updateLandDb();
|
||||
void update( uint32_t currTime );
|
||||
|
||||
|
@ -62,13 +62,14 @@ namespace Core
|
|||
uint8_t getLandTag( uint8_t slot );
|
||||
|
||||
private:
|
||||
uint16_t convertItemIdToHousingItemId( uint16_t itemId );
|
||||
uint32_t convertItemIdToHousingItemId( uint32_t itemId );
|
||||
void init();
|
||||
uint32_t getNextHouseId();
|
||||
|
||||
uint8_t m_wardNum;
|
||||
uint8_t m_landId;
|
||||
uint32_t m_landSetId;
|
||||
uint16_t m_zoneId;
|
||||
uint16_t m_territoryTypeId;
|
||||
uint8_t m_size;
|
||||
uint8_t m_state;
|
||||
Common::LandType m_type;
|
||||
|
|
|
@ -249,7 +249,7 @@ Core::ZonePtr Core::TerritoryMgr::createInstanceContent( uint32_t contentFinderC
|
|||
auto pContentFinderCondition = pExdData->get< Core::Data::ContentFinderCondition >( contentFinderConditionId );
|
||||
if( !pContentFinderCondition )
|
||||
return nullptr;
|
||||
auto instanceContentId = pContentFinderCondition->instanceContent;
|
||||
auto instanceContentId = pContentFinderCondition->content;
|
||||
|
||||
auto pInstanceContent = pExdData->get< Core::Data::InstanceContent >( instanceContentId );
|
||||
if( !pInstanceContent )
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "Zone/HousingMgr.h"
|
||||
#include "DebugCommand/DebugCommandHandler.h"
|
||||
#include "Manager/PlayerMgr.h"
|
||||
#include "Manager/ShopMgr.h"
|
||||
|
||||
#include <Config/ConfigMgr.h>
|
||||
|
||||
|
@ -32,6 +33,7 @@ bool setupFramework()
|
|||
auto pDebugCom = std::make_shared< DebugCommandHandler >();
|
||||
auto pConfig = std::make_shared< ConfigMgr >();
|
||||
auto pPlayerMgr = std::make_shared< Sapphire::World::Manager::PlayerMgr >();
|
||||
auto pShopMgr = std::make_shared< Sapphire::World::Manager::ShopMgr >();
|
||||
|
||||
pLogger->setLogPath( "log/SapphireZone" );
|
||||
pLogger->init();
|
||||
|
@ -47,6 +49,7 @@ bool setupFramework()
|
|||
g_fw.set< DebugCommandHandler >( pDebugCom );
|
||||
g_fw.set< ConfigMgr >( pConfig );
|
||||
g_fw.set< Sapphire::World::Manager::PlayerMgr >( pPlayerMgr );
|
||||
g_fw.set< Sapphire::World::Manager::ShopMgr >( pShopMgr );
|
||||
|
||||
// actuall catch errors here...
|
||||
return true;
|
||||
|
|
|
@ -36,8 +36,8 @@ bool Core::Data::ExdDataGenerated::init( const std::string& path )
|
|||
{
|
||||
try
|
||||
{
|
||||
m_data = boost::make_shared< xiv::dat::GameData >( path );
|
||||
m_exd_data = boost::make_shared< xiv::exd::ExdData >( *m_data );
|
||||
m_data = std::make_shared< xiv::dat::GameData >( path );
|
||||
m_exd_data = std::make_shared< xiv::exd::ExdData >( *m_data );
|
||||
|
||||
SETUPDATACCESS
|
||||
}
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
#include <ExdCat.h>
|
||||
#include <Exd.h>
|
||||
#include <set>
|
||||
#include <boost/make_shared.hpp>
|
||||
#include <variant>
|
||||
|
||||
namespace Core {
|
||||
namespace Data {
|
||||
|
@ -35,13 +35,13 @@ STRUCTS
|
|||
template< class T >
|
||||
T getField( std::vector< xiv::exd::Field >& fields, uint32_t index )
|
||||
{
|
||||
return *boost::get< T >( &fields.at( index ) );
|
||||
return std::get< T >( fields.at( index ) );
|
||||
}
|
||||
|
||||
void loadIdList( xiv::exd::Exd& data, std::set< uint32_t >& outIdList );
|
||||
|
||||
boost::shared_ptr< xiv::dat::GameData > m_data;
|
||||
boost::shared_ptr< xiv::exd::ExdData > m_exd_data;
|
||||
std::shared_ptr< xiv::dat::GameData > m_data;
|
||||
std::shared_ptr< xiv::exd::ExdData > m_exd_data;
|
||||
|
||||
DATACCESS
|
||||
|
||||
|
|
|
@ -45,8 +45,8 @@ std::vector< std::string > cppKeyWords
|
|||
"class"
|
||||
};
|
||||
|
||||
std::string datLocation( "/home/mordred/sqpack" );
|
||||
//std::string datLocation( "C:\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack" );
|
||||
//std::string datLocation( "/home/mordred/sqpack" );
|
||||
std::string datLocation( "C:\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack" );
|
||||
std::map< uint8_t, std::string > g_typeMap;
|
||||
|
||||
|
||||
|
|
|
@ -21,8 +21,8 @@ Core::Logger g_log;
|
|||
Core::Data::ExdDataGenerated g_exdData;
|
||||
|
||||
|
||||
const std::string datLocation( "/opt/sapphire_3_15_0/bin/sqpack" );
|
||||
//const std::string datLocation( "C:\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack\\ffxiv" );
|
||||
//const std::string datLocation( "/opt/sapphire_3_15_0/bin/sqpack" );
|
||||
const std::string datLocation( "C:\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack" );
|
||||
|
||||
|
||||
int main()
|
||||
|
@ -38,15 +38,20 @@ int main()
|
|||
}
|
||||
|
||||
|
||||
g_log.info( "getting id list " );
|
||||
auto idList = g_exdData.getTerritoryTypeIdList();
|
||||
//g_log.info( "getting id list " );
|
||||
//auto idList = g_exdData.getGilShopIdList();
|
||||
|
||||
g_log.info( "getting id list done" );
|
||||
for( auto id : idList )
|
||||
//g_log.info( "getting id list done" );
|
||||
//for( auto id : idList )
|
||||
{
|
||||
auto teri1 = g_exdData.get< Core::Data::TerritoryType >( id );
|
||||
auto teri1 = g_exdData.get< Core::Data::GilShopItem >( 262440, 0 );
|
||||
g_log.info( "0 -> " + std::to_string( teri1->item ) );
|
||||
|
||||
g_log.info( teri1->name );
|
||||
auto teri2 = g_exdData.get< Core::Data::GilShopItem >( 262440, 1 );
|
||||
g_log.info( "1 -> " + std::to_string( teri2->item ) );
|
||||
|
||||
auto teri3 = g_exdData.get< Core::Data::GilShopItem >( 262440, 2 );
|
||||
g_log.info( "2 -> " + std::to_string( teri3->item ) );
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
|
Loading…
Add table
Reference in a new issue