mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-05-01 00:27:44 +00:00
Some style/readablity fixes
This commit is contained in:
parent
2117505991
commit
97ae40e93c
1 changed files with 106 additions and 80 deletions
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@ -164,6 +164,7 @@ void Core::Network::GameConnection::gm1Handler( Core::Network::Packets::GamePack
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g_log.debug( pPlayer->getName() + " used GM1 commandId: " + std::to_string( commandId ) + ", params: " + std::to_string( param1 ) + ", " + std::to_string( param2 ) + ", " + std::to_string( param3 ) );
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Core::Entity::ActorPtr targetActor;
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if( pPlayer->getId() == param3 )
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{
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@ -174,12 +175,14 @@ void Core::Network::GameConnection::gm1Handler( Core::Network::Packets::GamePack
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for( auto actor : inRange )
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{
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if( actor->getId() == param3 )
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{
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targetActor = actor;
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}
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}
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}
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if( !targetActor )
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return;
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auto targetPlayer = targetActor->getAsPlayer();
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switch( commandId )
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{
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case GmCommand::Kill:
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@ -190,101 +193,101 @@ void Core::Network::GameConnection::gm1Handler( Core::Network::Packets::GamePack
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}
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case GmCommand::QuestSequence:
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{
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targetActor->getAsPlayer()->updateQuest( param1, param2 );
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targetPlayer->updateQuest( param1, param2 );
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break;
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}
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case GmCommand::QuestComplete:
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{
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targetActor->getAsPlayer()->finishQuest( param1 );
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targetPlayer->finishQuest( param1 );
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break;
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}
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case GmCommand::QuestAccept:
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{
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targetActor->getAsPlayer()->updateQuest( param1, 1 );
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targetPlayer->updateQuest( param1, 1 );
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break;
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}
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case GmCommand::QuestCancel:
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{
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targetActor->getAsPlayer()->removeQuest( param1 );
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targetPlayer->removeQuest( param1 );
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break;
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}
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case GmCommand::QuestIncomplete:
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{
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targetActor->getAsPlayer()->unfinishQuest( param1 );
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targetPlayer->unfinishQuest( param1 );
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break;
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}
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case GmCommand::Speed:
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{
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targetActor->getAsPlayer()->queuePacket( ActorControlPacket143( pPlayer->getId(), Flee, param1 ) );
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pPlayer->sendNotice( "Speed for " + targetActor->getAsPlayer()->getName() + " was set to " + std::to_string( param1 ) );
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targetPlayer->queuePacket( ActorControlPacket143( pPlayer->getId(), Flee, param1 ) );
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pPlayer->sendNotice( "Speed for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) );
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break;
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}
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case GmCommand::Gil:
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{
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targetActor->getAsPlayer()->addCurrency( 1, param1 );
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pPlayer->sendNotice( "Added " + std::to_string( param1 ) + " Gil for " + targetActor->getAsPlayer()->getName() );
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targetPlayer->addCurrency( 1, param1 );
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pPlayer->sendNotice( "Added " + std::to_string( param1 ) + " Gil for " + targetPlayer->getName() );
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break;
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}
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case GmCommand::Lv:
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{
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targetActor->getAsPlayer()->setLevel( param1 );
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pPlayer->sendNotice( "Level for " + targetActor->getAsPlayer()->getName() + " was set to " + std::to_string( param1 ) );
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targetPlayer->setLevel( param1 );
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pPlayer->sendNotice( "Level for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) );
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break;
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}
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case GmCommand::Hp:
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{
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targetActor->getAsPlayer()->setHp( param1 );
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pPlayer->sendNotice( "Tp for " + targetActor->getAsPlayer()->getName() + " was set to " + std::to_string( param1 ) );
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targetPlayer->setHp( param1 );
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pPlayer->sendNotice( "Tp for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) );
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break;
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}
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case GmCommand::Mp:
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{
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targetActor->getAsPlayer()->setMp( param1 );
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pPlayer->sendNotice( "Mp for " + targetActor->getAsPlayer()->getName() + " was set to " + std::to_string( param1 ) );
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targetPlayer->setMp( param1 );
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pPlayer->sendNotice( "Mp for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) );
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break;
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}
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case GmCommand::Gp:
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{
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targetActor->getAsPlayer()->setHp( param1 );
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pPlayer->sendNotice( "Gp for " + targetActor->getAsPlayer()->getName() + " was set to " + std::to_string( param1 ) );
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targetPlayer->setHp( param1 );
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pPlayer->sendNotice( "Gp for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) );
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break;
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}
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case GmCommand::Sex:
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{
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targetActor->getAsPlayer()->setLookAt( CharaLook::Gender, param1 );
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pPlayer->sendNotice( "Sex for " + targetActor->getAsPlayer()->getName() + " was set to " + std::to_string( param1 ) );
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targetActor->spawn( targetActor->getAsPlayer() );
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targetPlayer->setLookAt( CharaLook::Gender, param1 );
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pPlayer->sendNotice( "Sex for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) );
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targetPlayer->spawn( targetPlayer );
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auto inRange = targetActor->getInRangeActors();
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for( auto actor : inRange )
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{
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targetActor->getAsPlayer()->despawn( actor->getAsPlayer() );
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targetActor->getAsPlayer()->spawn( actor->getAsPlayer() );
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targetPlayer->despawn( actor->getAsPlayer() );
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targetPlayer->spawn( actor->getAsPlayer() );
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}
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break;
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}
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case GmCommand::Race:
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{
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targetActor->getAsPlayer()->setLookAt( CharaLook::Race, param1 );
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pPlayer->sendNotice( "Race for " + targetActor->getAsPlayer()->getName() + " was set to " + std::to_string( param1 ) );
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targetActor->spawn( targetActor->getAsPlayer() );
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auto inRange = targetActor->getInRangeActors();
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targetPlayer->setLookAt( CharaLook::Race, param1 );
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pPlayer->sendNotice( "Race for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) );
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targetPlayer->spawn( targetPlayer );
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auto inRange = targetPlayer->getInRangeActors();
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for( auto actor : inRange )
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{
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targetActor->getAsPlayer()->despawn( actor->getAsPlayer() );
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targetActor->getAsPlayer()->spawn( actor->getAsPlayer() );
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targetPlayer->despawn( actor->getAsPlayer() );
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targetPlayer->spawn( actor->getAsPlayer() );
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}
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break;
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}
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case GmCommand::Tribe:
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{
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targetActor->getAsPlayer()->setLookAt( CharaLook::Tribe, param1 );
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pPlayer->sendNotice( "Tribe for " + targetActor->getAsPlayer()->getName() + " was set to " + std::to_string( param1 ) );
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targetActor->spawn( targetActor->getAsPlayer() );
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auto inRange = targetActor->getInRangeActors();
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targetPlayer->setLookAt( CharaLook::Tribe, param1 );
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pPlayer->sendNotice( "Tribe for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) );
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targetPlayer->spawn( targetPlayer );
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auto inRange = targetPlayer->getInRangeActors();
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for( auto actor : inRange )
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{
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targetActor->getAsPlayer()->despawn( actor->getAsPlayer() );
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targetActor->getAsPlayer()->spawn( actor->getAsPlayer() );
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targetPlayer->despawn( actor->getAsPlayer() );
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targetPlayer->spawn( actor->getAsPlayer() );
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}
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break;
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}
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@ -301,20 +304,25 @@ void Core::Network::GameConnection::gm1Handler( Core::Network::Packets::GamePack
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return;
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}
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if( !targetActor->getAsPlayer()->addItem( -1, param1, param2 ) )
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if( !targetPlayer->addItem( -1, param1, param2 ) )
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pPlayer->sendUrgent( "Item " + std::to_string( param1 ) + " not found..." );
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break;
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}
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case GmCommand::Weather:
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{
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targetActor->getAsPlayer()->getCurrentZone()->setWeatherOverride( param1 );
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pPlayer->sendNotice( "Weather in Zone \"" + targetActor->getAsPlayer()->getCurrentZone()->getName() + "\" of " + targetActor->getAsPlayer()->getName() + " set in range." );
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targetPlayer->getCurrentZone()->setWeatherOverride( param1 );
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pPlayer->sendNotice( "Weather in Zone \"" + targetPlayer->getCurrentZone()->getName() + "\" of " +
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targetPlayer->getName() + " set in range." );
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break;
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}
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case GmCommand::TeriInfo:
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{
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pPlayer->sendNotice( "ZoneId: " + std::to_string( pPlayer->getZoneId() ) + "\nName: " + pPlayer->getCurrentZone()->getName() + "\nInternalName: " + pPlayer->getCurrentZone()->getInternalName() + "\nPopCount: " + std::to_string( pPlayer->getCurrentZone()->getPopCount() ) +
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"\nCurrentWeather:" + std::to_string( pPlayer->getCurrentZone()->getCurrentWeather() ) + "\nNextWeather:" + std::to_string( pPlayer->getCurrentZone()->getNextWeather() ) );
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pPlayer->sendNotice( "ZoneId: " + std::to_string( pPlayer->getZoneId() ) + "\nName: " +
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pPlayer->getCurrentZone()->getName() + "\nInternalName: " +
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pPlayer->getCurrentZone()->getInternalName() + "\nPopCount: " +
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std::to_string( pPlayer->getCurrentZone()->getPopCount() ) +
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"\nCurrentWeather:" + std::to_string( pPlayer->getCurrentZone()->getCurrentWeather() ) +
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"\nNextWeather:" + std::to_string( pPlayer->getCurrentZone()->getNextWeather() ) );
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break;
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}
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case GmCommand::Jump:
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@ -323,14 +331,15 @@ void Core::Network::GameConnection::gm1Handler( Core::Network::Packets::GamePack
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auto inRange = pPlayer->getInRangeActors();
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for( auto actor : inRange )
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{
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pPlayer->changePosition( targetActor->getPos().x, targetActor->getPos().y, targetActor->getPos().z, targetActor->getRotation() );
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pPlayer->changePosition( targetActor->getPos().x, targetActor->getPos().y, targetActor->getPos().z,
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targetActor->getRotation() );
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}
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pPlayer->sendNotice( "Jumping to " + targetActor->getAsPlayer()->getName() + " in range." );
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pPlayer->sendNotice( "Jumping to " + targetPlayer->getName() + " in range." );
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break;
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}
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case GmCommand::Collect:
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{
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uint32_t gil = targetActor->getAsPlayer()->getCurrency( 1 );
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uint32_t gil = targetPlayer->getCurrency( 1 );
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if( gil < param1 )
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{
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@ -338,41 +347,46 @@ void Core::Network::GameConnection::gm1Handler( Core::Network::Packets::GamePack
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}
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else
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{
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targetActor->getAsPlayer()->removeCurrency( 1, param1 );
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pPlayer->sendNotice( "Removed " + std::to_string( param1 ) + " Gil from " + targetActor->getAsPlayer()->getName() + "(" + std::to_string( gil ) + " before)" );
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targetPlayer->removeCurrency( 1, param1 );
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pPlayer->sendNotice( "Removed " + std::to_string( param1 ) +
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" Gil from " + targetPlayer->getName() +
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"(" + std::to_string( gil ) + " before)" );
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}
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break;
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}
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case GmCommand::Icon:
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{
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targetActor->getAsPlayer()->setOnlineStatusMask( param1 );
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targetPlayer->setOnlineStatusMask( param1 );
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GamePacketNew< FFXIVIpcSetOnlineStatus > statusPacket( targetActor->getAsPlayer()->getId() );
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GamePacketNew< FFXIVIpcSetOnlineStatus > statusPacket( targetPlayer->getId() );
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statusPacket.data().onlineStatusFlags = param1;
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queueOutPacket( statusPacket );
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GamePacketNew< FFXIVIpcSetSearchInfo > searchInfoPacket( targetActor->getAsPlayer()->getId() );
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GamePacketNew< FFXIVIpcSetSearchInfo > searchInfoPacket( targetPlayer->getId() );
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searchInfoPacket.data().onlineStatusFlags = param1;
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searchInfoPacket.data().selectRegion = targetActor->getAsPlayer()->getSearchSelectRegion();
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sprintf( searchInfoPacket.data().searchMessage, targetActor->getAsPlayer()->getSearchMessage() );
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targetActor->getAsPlayer()->queuePacket( searchInfoPacket );
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searchInfoPacket.data().selectRegion = targetPlayer->getSearchSelectRegion();
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sprintf( searchInfoPacket.data().searchMessage, targetPlayer->getSearchMessage() );
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targetPlayer->queuePacket( searchInfoPacket );
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targetActor->getAsPlayer()->sendToInRangeSet( ActorControlPacket142( pPlayer->getId(), SetStatusIcon,
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static_cast< uint8_t >( pPlayer->getOnlineStatus() ) ),
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true );
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pPlayer->sendNotice( "Icon for " + targetActor->getAsPlayer()->getName() + " was set to " + std::to_string( param1 ) );
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targetPlayer->sendToInRangeSet( ActorControlPacket142( pPlayer->getId(), SetStatusIcon,
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static_cast< uint8_t >( pPlayer->getOnlineStatus() ) ),
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true );
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pPlayer->sendNotice( "Icon for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) );
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break;
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}
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case GmCommand::GC:
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{
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targetActor->getAsPlayer()->setGc( param1 );
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pPlayer->sendNotice( "GC for " + targetActor->getAsPlayer()->getName() + " was set to " + std::to_string( targetActor->getAsPlayer()->getGc() ) );
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targetPlayer->setGc( param1 );
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pPlayer->sendNotice( "GC for " + targetPlayer->getName() +
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" was set to " + std::to_string( targetPlayer->getGc() ) );
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break;
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}
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case GmCommand::GCRank:
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{
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targetActor->getAsPlayer()->setGcRankAt( targetActor->getAsPlayer()->getGc() - 1, param1 );
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pPlayer->sendNotice( "GC Rank for " + targetActor->getAsPlayer()->getName() + " for GC " + std::to_string( targetActor->getAsPlayer()->getGc()) + " was set to " + std::to_string( targetActor->getAsPlayer()->getGcRankArray()[targetActor->getAsPlayer()->getGc() - 1] ) );
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targetPlayer->setGcRankAt( targetPlayer->getGc() - 1, param1 );
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pPlayer->sendNotice( "GC Rank for " + targetPlayer->getName() +
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" for GC " + std::to_string( targetPlayer->getGc()) +
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" was set to " + std::to_string( targetPlayer->getGcRankArray()[targetPlayer->getGc() - 1] ) );
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break;
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}
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@ -411,45 +425,57 @@ void Core::Network::GameConnection::gm2Handler( Core::Network::Packets::GamePack
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}
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}
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if( !targetActor )
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return;
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auto targetPlayer = targetActor->getAsPlayer();
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switch( commandId )
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{
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case GmCommand::Raise:
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{
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targetActor->getAsPlayer()->resetHp();
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targetActor->getAsPlayer()->resetMp();
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targetActor->getAsPlayer()->setStatus( Entity::Actor::ActorStatus::Idle );
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targetActor->getAsPlayer()->setSyncFlag( Status );
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targetPlayer->resetHp();
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targetPlayer->resetMp();
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targetPlayer->setStatus( Entity::Actor::ActorStatus::Idle );
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targetPlayer->setSyncFlag( Status );
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targetActor->getAsPlayer()->sendToInRangeSet( ActorControlPacket143( pPlayer->getId(), ZoneIn, 0x01, 0x01, 0, 113 ), true );
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targetActor->getAsPlayer()->sendToInRangeSet( ActorControlPacket142( pPlayer->getId(), SetStatus, static_cast< uint8_t >( Entity::Actor::ActorStatus::Idle ) ), true );
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pPlayer->sendNotice( "Raised " + targetActor->getAsPlayer()->getName());
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targetPlayer->sendToInRangeSet( ActorControlPacket143( pPlayer->getId(), ZoneIn, 0x01, 0x01, 0, 113 ), true );
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targetPlayer->sendToInRangeSet( ActorControlPacket142( pPlayer->getId(), SetStatus,
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static_cast< uint8_t >( Entity::Actor::ActorStatus::Idle ) ), true );
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pPlayer->sendNotice( "Raised " + targetPlayer->getName());
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break;
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}
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case GmCommand::Jump:
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{
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if( targetActor->getAsPlayer()->getZoneId() != pPlayer->getZoneId() )
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if( targetPlayer->getZoneId() != pPlayer->getZoneId() )
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{
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pPlayer->setZone( targetActor->getAsPlayer()->getZoneId() );
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pPlayer->setZone( targetPlayer->getZoneId() );
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}
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pPlayer->changePosition( targetActor->getPos().x, targetActor->getPos().y, targetActor->getPos().z, targetActor->getRotation() );
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pPlayer->sendNotice( "Jumping to " + targetActor->getAsPlayer()->getName());
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pPlayer->changePosition( targetActor->getPos().x, targetActor->getPos().y, targetActor->getPos().z,
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targetActor->getRotation() );
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pPlayer->sendNotice( "Jumping to " + targetPlayer->getName());
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break;
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}
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case GmCommand::Call:
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{
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if( targetActor->getAsPlayer()->getZoneId() != pPlayer->getZoneId() )
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{
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targetActor->getAsPlayer()->setZone( pPlayer->getZoneId() );
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}
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targetActor->getAsPlayer()->changePosition( pPlayer->getPos().x, pPlayer->getPos().y, pPlayer->getPos().z, pPlayer->getRotation() );
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pPlayer->sendNotice( "Calling " + targetActor->getAsPlayer()->getName() );
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if( targetPlayer->getZoneId() != pPlayer->getZoneId() )
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targetPlayer->setZone( pPlayer->getZoneId() );
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targetPlayer->changePosition( pPlayer->getPos().x, pPlayer->getPos().y, pPlayer->getPos().z,
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pPlayer->getRotation() );
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pPlayer->sendNotice( "Calling " + targetPlayer->getName() );
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break;
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}
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case GmCommand::Inspect:
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{
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pPlayer->sendNotice( "Name: " + targetActor->getAsPlayer()->getName() + "\nGil: " + std::to_string( targetActor->getAsPlayer()->getCurrency( 1 ) ) + "\nZone: " + targetActor->getAsPlayer()->getCurrentZone()->getName() + "(" + std::to_string( targetActor->getAsPlayer()->getZoneId() ) + ")" +
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"\nClass: " + std::to_string( targetActor->getAsPlayer()->getClass() ) + "\nLevel: " + std::to_string( targetActor->getAsPlayer()->getLevel() ) + "\nExp: " + std::to_string( targetActor->getAsPlayer()->getExp() ) + "\nSearchMessage: " + targetActor->getAsPlayer()->getSearchMessage() +
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"\nPlayTime: " + std::to_string( targetActor->getAsPlayer()->getPlayTime() ) );
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pPlayer->sendNotice( "Name: " + targetPlayer->getName() +
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"\nGil: " + std::to_string( targetPlayer->getCurrency( 1 ) ) +
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"\nZone: " + targetPlayer->getCurrentZone()->getName() +
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"(" + std::to_string( targetPlayer->getZoneId() ) + ")" +
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"\nClass: " + std::to_string( targetPlayer->getClass() ) +
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"\nLevel: " + std::to_string( targetPlayer->getLevel() ) +
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"\nExp: " + std::to_string( targetPlayer->getExp() ) +
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"\nSearchMessage: " + targetPlayer->getSearchMessage() +
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"\nPlayTime: " + std::to_string( targetPlayer->getPlayTime() ) );
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break;
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}
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