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Fixed The Formatting Again
Please be the last time
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parent
9b3026b4a6
commit
98e2415c65
1 changed files with 31 additions and 0 deletions
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@ -26,6 +26,7 @@ private:
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{
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player.updateQuest( getId(), SEQ_1 );
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}
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<<<<<<< HEAD
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};
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player.eventPlay( getId (), 0, NONE, callback );
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@ -33,6 +34,15 @@ private:
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void Scene00001(Entity::Player& player)
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{
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=======
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};
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player.eventPlay( getId (), 0, NONE, callback );
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}
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void Scene00001(Entity::Player& player)
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{
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>>>>>>> 8dc9faa... Fixed The Formatting Again
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auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
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{
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if( param2 == 1 ) // finish quest
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@ -40,6 +50,7 @@ private:
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if( player.giveQuestRewards( getId(), 0 ) )
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player.finishQuest( getId() );
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}
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<<<<<<< HEAD
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};
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player.eventPlay( getId (), 1, NONE, callback );
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@ -58,6 +69,26 @@ public:
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Scene00001( player );
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}
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=======
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};
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player.eventPlay( getId (), 1, NONE, callback );
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}
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public:
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SubFst002() : EventScript( "SubFst002", 65561 ) {}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >(actorId) );
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if( actor == ACTOR0 && !player.hasQuest( getId() ) )
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Scene00000( player );
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else if( actor == ACTOR0 && player.getQuestSeq( getId() ) == SEQ_FINISH )
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Scene00001( player );
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}
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>>>>>>> 8dc9faa... Fixed The Formatting Again
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void onNpcKill( uint32_t npcId, Entity::Player& player ) override
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{
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if( npcId != ENEMY0 )
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