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[GM] chat now looks for the onlinestatus instead

This commit is contained in:
Biscuit Boy 2018-04-22 18:22:45 +10:00
parent ff6eeef68a
commit 990a8e231f

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@ -515,7 +515,7 @@ void Core::Network::GameConnection::chatHandler( const Packets::GamePacket& inPa
{
case ChatType::Say:
{
if (player.getGmRank() > 0)
if (player.getOnlineStatus() == OnlineStatus::GameMaster || player.getOnlineStatus() == OnlineStatus::GameMaster1 || player.getOnlineStatus() == OnlineStatus::GameMaster2 )
chatPacket.data().chatType = ChatType::GMSay;
player.getCurrentZone()->queueOutPacketForRange( player, 50, chatPacket );
@ -523,7 +523,7 @@ void Core::Network::GameConnection::chatHandler( const Packets::GamePacket& inPa
}
case ChatType::Yell:
{
if( player.getGmRank() > 0 )
if( player.getOnlineStatus() == OnlineStatus::GameMaster || player.getOnlineStatus() == OnlineStatus::GameMaster1 || player.getOnlineStatus() == OnlineStatus::GameMaster2 )
chatPacket.data().chatType = ChatType::GMYell;
player.getCurrentZone()->queueOutPacketForRange( player, 6000, chatPacket );
@ -531,7 +531,7 @@ void Core::Network::GameConnection::chatHandler( const Packets::GamePacket& inPa
}
case ChatType::Shout:
{
if( player.getGmRank() > 0 )
if( player.getOnlineStatus() == OnlineStatus::GameMaster || player.getOnlineStatus() == OnlineStatus::GameMaster1 || player.getOnlineStatus() == OnlineStatus::GameMaster2 )
chatPacket.data().chatType = ChatType::GMShout;
player.getCurrentZone()->queueOutPacketForRange( player, 6000, chatPacket );