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Temp fix for 4.2 shift in action excel
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parent
83cd38c831
commit
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1 changed files with 20 additions and 20 deletions
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@ -341,34 +341,34 @@ bool Core::Data::ExdData::loadActionInfo()
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int8_t class_job = getField< int8_t >( fields, 10 ); // 10
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int8_t class_job = getField< int8_t >( fields, 10 ); // 10
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uint8_t unlock_level = getField< uint8_t >( fields, 11 ); // 11
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uint8_t unlock_level = getField< uint8_t >( fields, 11 ); // 11
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int8_t range = getField< int8_t >( fields, 13 ); // 13
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int8_t range = getField< int8_t >( fields, 14 ); // 13
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bool can_target_self = getField< bool >( fields, 14 ); // 14
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bool can_target_self = getField< bool >( fields, 15 ); // 14
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bool can_target_party = getField< bool>( fields, 15 ); // 15
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bool can_target_party = getField< bool>( fields, 16 ); // 15
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bool can_target_friendly = getField< bool >( fields, 16 ); // 16
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bool can_target_friendly = getField< bool >( fields, 17 ); // 16
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bool can_target_enemy = getField< bool >( fields, 17 ); // 17
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bool can_target_enemy = getField< bool >( fields, 18 ); // 17
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bool is_ground_aoe = getField< bool >( fields, 20 ); // 20
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bool is_ground_aoe = getField< bool >( fields, 21 ); // 20
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// Column 23: Seems to be related to raising skills (Raise, Resurrection, Reanimate)
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// Column 23: Seems to be related to raising skills (Raise, Resurrection, Reanimate)
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bool can_target_ko = getField< bool >( fields, 24 ); // 24
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bool can_target_ko = getField< bool >( fields, 25 ); // 24
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uint8_t aoe_type = getField< uint8_t >( fields, 26 ); // 26
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uint8_t aoe_type = getField< uint8_t >( fields, 27 ); // 26
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uint8_t aoe_range = getField< uint8_t >( fields, 27 ); // 27
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uint8_t aoe_range = getField< uint8_t >( fields, 28 ); // 27
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uint8_t aoe_width = getField< uint8_t >( fields, 28 ); // 28
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uint8_t aoe_width = getField< uint8_t >( fields, 29 ); // 28
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uint8_t points_type = getField< uint8_t >( fields, 30 ); // 30
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uint8_t points_type = getField< uint8_t >( fields, 31 ); // 30
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uint16_t points_cost = getField< uint16_t >( fields, 31 ); // 31
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uint16_t points_cost = getField< uint16_t >( fields, 32 ); // 31
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bool is_instant = getField< bool >( fields, 35 ); // 35
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bool is_instant = getField< bool >( fields, 36 ); // 35
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uint16_t cast_time = getField< uint16_t >( fields, 36 ); // 36
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uint16_t cast_time = getField< uint16_t >( fields, 37 ); // 36
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uint16_t recast_time = getField< uint16_t >( fields, 37 ); // 37
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uint16_t recast_time = getField< uint16_t >( fields, 38 ); // 37
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int8_t model = getField< int8_t >( fields, 39 ); // 39
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int8_t model = getField< int8_t >( fields, 40 ); // 39
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uint8_t aspect = getField< uint8_t >( fields, 40 ); // 40
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uint8_t aspect = getField< uint8_t >( fields, 41 ); // 40
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uint16_t toggle_status_id = getField< uint16_t >( fields, 42 ); // 42
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uint16_t toggle_status_id = getField< uint16_t >( fields, 43 ); // 42
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bool affects_position = getField< bool >( fields, 47 ); // 47
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bool affects_position = getField< bool >( fields, 48 ); // 47
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bool no_effect_in_battle = getField< bool >( fields, 60 ); // 60
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bool no_effect_in_battle = getField< bool >( fields, 61 ); // 60
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info->id = id;
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info->id = id;
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