diff --git a/src/servers/Scripts/quest/subquest/uldah/SubWil007.cpp b/src/servers/Scripts/quest/subquest/uldah/SubWil007.cpp new file mode 100644 index 00000000..a6e0de72 --- /dev/null +++ b/src/servers/Scripts/quest/subquest/uldah/SubWil007.cpp @@ -0,0 +1,319 @@ +#include +#include +#include +#include + +// Quest Script: SubWil007_00167 +// Quest Name: With Open Arms +// Quest ID: 65703 +// Start NPC: 1007621 +// End NPC: 1007621 + +class SubWil007 : public EventScript +{ + private: + // Basic quest information + // Quest vars / flags used + // GetQuestBitFlag8 + // GetQuestUI8AL + + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + SeqFinish = 255, + }; + + // Quest rewards + static constexpr auto RewardExpFactor = 50; + static constexpr auto RewardGil = 102; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1007621; + static constexpr auto Actor1 = 1001297; + static constexpr auto Actor2 = 1001692; + static constexpr auto Actor3 = 1001693; + static constexpr auto Actor4 = 1001697; + static constexpr auto Actor5 = 1001698; + static constexpr auto FirstQuest = 66130; + + public: + SubWil007() : EventScript( 65703 ){}; + ~SubWil007(){}; + + void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override + { + auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); + + if( actor == Actor0 && !player.hasQuest( getId() ) ) + { + Scene00000( player ); + } + if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish ) + { + Scene00020( player ); + } + else if( actor == Actor1 ) + { + Scene00005( player ); + } + else if( actor == Actor2 ) + { + Scene00008( player ); + } + else if( actor == Actor3 ) + { + Scene00011( player ); + } + else if( actor == Actor4 ) + { + Scene00014( player ); + } + else if( actor == Actor5 ) + { + Scene00017( player ); + } + } + + void onEmote( uint64_t actorId, uint32_t eventId, uint32_t emoteId, Entity::Player& player ) override + { + auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); + + if( actor == Actor0 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq1 ) + { + Scene00003( player ); + } + else if( actor == Actor1 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 ) + { + Scene00006( player ); + } + else if( actor == Actor2 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 ) + { + Scene00009( player ); + } + else if( actor == Actor3 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 ) + { + Scene00012( player ); + } + else if( actor == Actor4 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 ) + { + Scene00015( player ); + } + else if( actor == Actor5 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 ) + { + Scene00018( player ); + } + } + + private: + + void checkQuestCompletion( Entity::Player& player ) + { + auto currentQC = player.getQuestUI8AL( getId() ) + 1; + + if( currentQC >= 5 ) + { + player.updateQuest( getId(), SeqFinish ); + player.sendQuestMessage( getId(), 1, 2, currentQC, 5 ); + } + else + { + player.setQuestUI8AL( getId(), currentQC ); + player.sendQuestMessage( getId(), 1, 2, currentQC, 5 ); + } + } + + void Scene00000( Entity::Player& player ) + { + player.playScene( getId(), 0, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + Scene00001( player ); + } + } ); + } + + void Scene00001( Entity::Player& player ) + { + player.playScene( getId(), 1, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.updateQuest( getId(), Seq1 ); + } ); + } + + void Scene00002( Entity::Player& player ) + { + player.playScene( getId(), 2, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00003( Entity::Player& player ) + { + player.playScene( getId(), 3, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.updateQuest( getId(), Seq2 ); + player.sendQuestMessage( getId(), 0, 1, 0, 0 ); + } ); + } + + void Scene00004( Entity::Player& player ) + { + player.playScene( getId(), 4, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00005( Entity::Player& player ) + { + player.playScene( getId(), 5, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00006( Entity::Player& player ) + { + player.playScene( getId(), 6, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(player); + player.setQuestBitFlag8(getId(), 7, true); + } ); + } + + void Scene00007( Entity::Player& player ) + { + player.playScene( getId(), 7, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00008( Entity::Player& player ) + { + player.playScene( getId(), 8, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00009( Entity::Player& player ) + { + player.playScene( getId(), 9, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player ); + player.setQuestBitFlag8( getId(), 6, true ); + } ); + } + + void Scene00010( Entity::Player& player ) + { + player.playScene( getId(), 10, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00011( Entity::Player& player ) + { + player.playScene( getId(), 11, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00012( Entity::Player& player ) + { + player.playScene( getId(), 12, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player ); + player.setQuestBitFlag8( getId(), 5, true ); + } ); + } + + void Scene00013( Entity::Player& player ) + { + player.playScene( getId(), 13, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00014( Entity::Player& player ) + { + player.playScene( getId(), 14, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00015( Entity::Player& player ) + { + player.playScene( getId(), 15, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player ); + player.setQuestBitFlag8( getId(), 4, true ); + } ); + } + + void Scene00016( Entity::Player& player ) + { + player.playScene( getId(), 16, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00017( Entity::Player& player ) + { + player.playScene( getId(), 17, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00018( Entity::Player& player ) + { + player.playScene( getId(), 18, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player ); + player.setQuestBitFlag8( getId(), 3, true ); + } ); + } + + void Scene00019( Entity::Player& player ) + { + player.playScene( getId(), 19, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00020( Entity::Player& player ) + { + player.playScene( getId(), 20, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + if( player.giveQuestRewards( getId(), 0 ) ) + { + player.finishQuest( getId() ); + } + } + } ); + } +}; +