From 9a26a24d31d9c8096e7433904edf175c2463e007 Mon Sep 17 00:00:00 2001 From: NotAdam Date: Thu, 25 Apr 2019 18:26:35 +1000 Subject: [PATCH] ignore soulstones in ilvl calculation --- src/world/Actor/PlayerInventory.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/world/Actor/PlayerInventory.cpp b/src/world/Actor/PlayerInventory.cpp index 3d25ad4f..77677c64 100644 --- a/src/world/Actor/PlayerInventory.cpp +++ b/src/world/Actor/PlayerInventory.cpp @@ -843,7 +843,7 @@ uint16_t Sapphire::Entity::Player::calculateEquippedGearItemLevel() { auto currItem = it->second; - if( currItem ) + if( currItem && currItem->getCategory() != Common::ItemUICategory::SoulCrystal ) { iLvlResult += currItem->getItemLevel();