From 9c90b34c2bd050c9717f597cfef14ab8b55a65e4 Mon Sep 17 00:00:00 2001 From: JeidoUran Date: Sun, 6 Jan 2019 16:32:06 +0100 Subject: [PATCH] Added prepareZoning research + fixed typo --- src/common/Network/PacketDef/Zone/ServerZoneDef.h | 2 +- src/world/Actor/Player.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/common/Network/PacketDef/Zone/ServerZoneDef.h b/src/common/Network/PacketDef/Zone/ServerZoneDef.h index e1f3980e..84ce832d 100644 --- a/src/common/Network/PacketDef/Zone/ServerZoneDef.h +++ b/src/common/Network/PacketDef/Zone/ServerZoneDef.h @@ -1439,7 +1439,7 @@ struct FFXIVIpcPrepareZoning : uint8_t fadeOut; uint8_t param7; uint8_t fadeOutTime; - uint8_t unknown; + uint8_t unknown; // this changes whether or not the destination zone's name displays during the loading screen. Seems to always be 9 (=hidden) when going to an instance and certain zones, 0 otherwise. uint16_t padding; }; diff --git a/src/world/Actor/Player.h b/src/world/Actor/Player.h index 2009e219..bdfbadc8 100644 --- a/src/world/Actor/Player.h +++ b/src/world/Actor/Player.h @@ -534,7 +534,7 @@ namespace Sapphire::Entity void teleportQuery( uint16_t aetheryteId, FrameworkPtr pFw ); /*! prepares zoning / fades out the screen */ - void prepareZoning( uint16_t targetZone, bool fadeOut, uint8_t fadoutTime = 0, uint16_t animation = 0 ); + void prepareZoning( uint16_t targetZone, bool fadeOut, uint8_t fadeOutTime = 0, uint16_t animation = 0 ); /*! get player's title list (available titles) */ uint8_t* getTitleList();