From 9ea3aeac0ff1f414186d90b89625a8af88726fdf Mon Sep 17 00:00:00 2001 From: Lucy <44952533+Skyliegirl33@users.noreply.github.com> Date: Tue, 24 Jan 2023 06:38:05 +0100 Subject: [PATCH] Clear zoning type when finishing warp --- src/world/Manager/WarpMgr.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/world/Manager/WarpMgr.cpp b/src/world/Manager/WarpMgr.cpp index b5b23f97..92defc4c 100644 --- a/src/world/Manager/WarpMgr.cpp +++ b/src/world/Manager/WarpMgr.cpp @@ -81,6 +81,8 @@ void WarpMgr::finishWarp( Entity::Player& player ) auto zoneInPacket = makeActorControlSelf( player.getId(), Appear, warpType, 0, 0, 0 ); auto SetStatusPacket = makeActorControl( player.getId(), SetStatus, static_cast< uint8_t >( Common::ActorStatus::Idle ) ); + player.setZoningType( Common::ZoneingType::None ); + if( !player.getGmInvis() ) player.sendToInRangeSet( zoneInPacket );