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event battle fix

This commit is contained in:
collett 2020-11-11 20:00:59 +09:00
parent 0ec4c4e4fd
commit a006900fba
2 changed files with 2 additions and 2 deletions

View file

@ -264,7 +264,7 @@ namespace Sapphire::Network::ActorControl
ToggleOrchestrionUnlock = 0x396,
EventBattleDialog = 0x39C,
EventBattleDialog = 0x39D,
/*!
* param1 = mountSpeed

View file

@ -491,7 +491,7 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( const Packets::FFX
auto packet = makeActorControlSelf( player.getId(), ActorControl::EventBattleDialog, 0, param12, param2 );
player.queuePacket( packet );
player.sendDebug( "event battle level sync: {0}, ilevel sync?: {1}", param12, param2 );
player.sendDebug( "event battle p1: {0}, p11: {1}, p12: {2}, p2: {3}, p3: {4}, p4: {5}, p5: {6}", param1, param11, param12, param2, param3, param4, param5 );
break;
}