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Merge pull request #547 from JeidoUran/stuff
ActorControl, OpCode and NpcSpawn findings. Also added worldId to Examine and PlayerSpawn
This commit is contained in:
commit
a03bcd6bfc
5 changed files with 15 additions and 2 deletions
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@ -77,6 +77,7 @@ enum ActorControlType : uint16_t
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TreasureScreenMsg = 0x57,
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TreasureScreenMsg = 0x57,
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SetOwnerId = 0x59,
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SetOwnerId = 0x59,
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ItemRepairMsg = 0x5C,
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ItemRepairMsg = 0x5C,
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BluActionLearn = 0x63, // Displays "Action Learned!" animation. Only used for visual, doesn't actually unlock it. param1: actionId. param2: 0 = text only, 1 = text+animation. Verification needed
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DirectorInit = 0x64,
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DirectorInit = 0x64,
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DirectorClear = 0x65,
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DirectorClear = 0x65,
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@ -287,6 +288,8 @@ enum ActorControlType : uint16_t
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SetDutyActionHud = 0x5E9, // disable/enable
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SetDutyActionHud = 0x5E9, // disable/enable
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SetDutyActionActive = 0x5EA,
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SetDutyActionActive = 0x5EA,
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SetDutyActionRemaining = 0x5EB,
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SetDutyActionRemaining = 0x5EB,
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EurekaStep = 0x73A, // alters the progress of the player on Eureka (is used for all the eureka zones)
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};
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};
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enum ClientTriggerType
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enum ClientTriggerType
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@ -182,6 +182,7 @@ namespace Sapphire::Network::Packets
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Mount = 0x01E8, // updated 4.5
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Mount = 0x01E8, // updated 4.5
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DirectorVars = 0x01EA, // updated 4.5
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DirectorVars = 0x01EA, // updated 4.5
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DirectorPopUp = 0x01F5, // display dialogue pop-ups in duties and FATEs, for example, Teraflare's countdown
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CFAvailableContents = 0xF1FD, // updated 4.2
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CFAvailableContents = 0xF1FD, // updated 4.2
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@ -610,7 +610,8 @@ namespace Sapphire::Network::Packets::Server
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uint8_t mountFeet;
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uint8_t mountFeet;
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uint8_t mountColor;
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uint8_t mountColor;
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uint8_t scale;
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uint8_t scale;
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uint32_t u29b;
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uint16_t elementalLevel; // Eureka
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uint16_t element; // Eureka
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uint32_t u30b;
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uint32_t u30b;
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Common::StatusEffect effect[30];
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Common::StatusEffect effect[30];
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Common::FFXIVARR_POSITION3 pos;
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Common::FFXIVARR_POSITION3 pos;
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@ -1039,7 +1040,9 @@ namespace Sapphire::Network::Packets::Server
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char padding1[8];
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char padding1[8];
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uint64_t mainWeaponModel;
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uint64_t mainWeaponModel;
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uint64_t secWeaponModel;
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uint64_t secWeaponModel;
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char unknown2[16];
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uint8_t unknown2;
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uint16_t worldId;
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char unknown3[12];
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struct ItemData
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struct ItemData
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{
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{
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uint32_t catalogId;
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uint32_t catalogId;
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@ -49,6 +49,8 @@ namespace Sapphire::Network::Packets::Server
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m_data.mainWeaponModel = pTarget->getModelMainWeapon();
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m_data.mainWeaponModel = pTarget->getModelMainWeapon();
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m_data.secWeaponModel = pTarget->getModelSubWeapon();
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m_data.secWeaponModel = pTarget->getModelSubWeapon();
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m_data.worldId = 67; // TODO: world id from server
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memcpy( m_data.look, pTarget->getLookArray(), sizeof( m_data.look ) );
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memcpy( m_data.look, pTarget->getLookArray(), sizeof( m_data.look ) );
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m_data.models[ Common::GearModelSlot::ModelHead ] = pTarget->getModelForSlot( Common::GearModelSlot::ModelHead );
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m_data.models[ Common::GearModelSlot::ModelHead ] = pTarget->getModelForSlot( Common::GearModelSlot::ModelHead );
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@ -31,6 +31,10 @@ namespace Sapphire::Network::Packets::Server
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m_data.classJob = static_cast< uint8_t >( player.getClass() );
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m_data.classJob = static_cast< uint8_t >( player.getClass() );
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//m_data.status = static_cast< uint8_t >( pPlayer->getStatus() );
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//m_data.status = static_cast< uint8_t >( pPlayer->getStatus() );
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// TODO: world id from server
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m_data.currentWorldId = 67;
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m_data.homeWorldId = 67;
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m_data.hPCurr = player.getHp();
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m_data.hPCurr = player.getHp();
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m_data.mPCurr = player.getMp();
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m_data.mPCurr = player.getMp();
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m_data.tPCurr = player.getTp();
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m_data.tPCurr = player.getTp();
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