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[ Class Quest ] ClsArc002 is Fixed

This commit is contained in:
DantestyleXD 2020-06-20 02:20:22 +02:00
parent 92e0935ff2
commit a12e8e9656

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@ -0,0 +1,488 @@
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
using namespace Sapphire;
// Quest Script: ClsArc002_00067
// Quest Name: School of Hard Nocks
// Quest ID: 65603
// Start NPC: 1000200
// End NPC: 1000200
class ClsArc002 : public Sapphire::ScriptAPI::EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
Seq3 = 3,
Seq4 = 4,
Seq5 = 5,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardItem = 1893;
static constexpr auto RewardItemCount = 1;
uint16_t RewardItemOptional[5] = { 3016, 2662, 3539, 3772, 5824 };
uint16_t RewardItemOptionalCount[5] = { 1, 1, 1, 1, 2 };
// Entities found in the script data of the quest
static constexpr auto Action0 = 97;
static constexpr auto Actor0 = 1000200;
static constexpr auto Actor1 = 1000199;
static constexpr auto Actor2 = 1000204;
static constexpr auto Enemy0 = 39;
static constexpr auto Enemy1 = 12;
static constexpr auto Eobject0 = 2000936;
static constexpr auto Eobject1 = 2000937;
static constexpr auto Eobject2 = 2000938;
static constexpr auto Eobject3 = 2000939;
static constexpr auto Eobject4 = 2000940;
static constexpr auto Eobject5 = 2001171;
static constexpr auto Eobject6 = 2001173;
static constexpr auto Eobject7 = 2001174;
static constexpr auto UnlockCheckClassStart = 6;
static constexpr auto UnlockImageClassCange = 22;
static constexpr auto UnlockImageGearSet = 29;
public:
ClsArc002() : Sapphire::ScriptAPI::EventScript( 65603 ){};
~ClsArc002(){};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = pEventMgr.mapEventActorToRealActor(static_cast<uint32_t>(actorId));
if( actor == Actor0 && !player.hasQuest( getId() ) )
Scene00000( player );
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq1 )
Scene00001( player );
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq3 )
Scene00026( player );
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq5 )
Scene00029( player );
if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
Scene00030( player );
}
void onEObjHit( Entity::Player& player, uint64_t actorId, uint32_t actionId )
{
auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = pEventMgr.mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
//Eobjects
// eventActionStart let crash world.exe
// eventStart is hardcode fix
if ( actor == Eobject0 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00002( player );
}
else if ( actor == Eobject1 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00003( player );
}
else if ( actor == Eobject2 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00004( player );
}
else if ( actor == Eobject3 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00005( player );
}
else if ( actor == Eobject4 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00006( player );
}
else if ( actor == Eobject5 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00007( player );
}
else if ( actor == Eobject6 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00008( player );
}
else if ( actor == Eobject7 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00009( player );
}
}
void onBNpcKill( uint32_t npcId, Entity::Player& player ) override
{
if( npcId != Enemy0 && npcId != Enemy1 )
return;
auto currentKC39 = player.getQuestUI8AL( getId() ) + 1;
auto currentKC12 = player.getQuestUI8BH( getId() ) + 1;
if ( npcId == Enemy0 )
{
if ( currentKC39 >= 8 )
{
player.setQuestUI8AL( getId(), currentKC39 );
checkQuestCompletion( player, 2 );
player.sendQuestMessage( getId(), 3, 2, currentKC39, 8 );
}
else if ( currentKC39 < 8 )
{
player.setQuestUI8AL( getId(), currentKC39 );
player.sendQuestMessage( getId(), 3, 2, currentKC39, 8 );
}
}
if( npcId == Enemy1 )
{
if ( currentKC12 >= 8 )
{
player.setQuestUI8BH( getId(), currentKC12 );
checkQuestCompletion( player, 2 );
player.sendQuestMessage( getId(), 4, 2, currentKC12, 8 );
}
else if ( currentKC12 < 8 )
{
player.setQuestUI8BH( getId(), currentKC12 );
player.sendQuestMessage( getId(), 4, 2, currentKC12, 8 );
}
}
}
private:
void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
{
if( varIdx == 1 )
{
auto currentCC = player.getQuestUI8AL( getId() );
player.sendQuestMessage( getId(), 1, 2, currentCC + 1, 6 );
if( currentCC + 1 >= 6 )
{
player.updateQuest( getId(), Seq3 );
player.setQuestUI8AL( getId(), 0 );
player.setQuestUI8BH( getId(), 0 );
}
else
{
player.setQuestUI8AL( getId(), currentCC + 1 );
}
}
else if( varIdx == 2 )
{
auto QUEST_ONKILL_39 = player.getQuestUI8AL( getId() );
auto QUEST_ONKILL_12 = player.getQuestUI8BH( getId() );
if( QUEST_ONKILL_39 == 8 && QUEST_ONKILL_12 == 8 )
{
player.setQuestUI8AL( getId(), 0 );
player.setQuestUI8BH( getId(), 0 );
player.updateQuest( getId(), Seq5 );
}
}
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), Seq2 );
player.sendQuestMessage( getId(), 0, 2, 0, 0 );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player, 1 );
player.setQuestBitFlag8( getId(), 1, true );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player, 1 );
player.setQuestBitFlag8( getId(), 2, true );
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player, 1 );
player.setQuestBitFlag8( getId(), 3, true );
} );
}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player, 1 );
player.setQuestBitFlag8( getId(), 4, true );
} );
}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player, 1 );
player.setQuestBitFlag8( getId(), 5, true );
} );
}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player, 1 );
player.setQuestBitFlag8( getId(), 6, true );
} );
}
void Scene00008( Entity::Player& player )
{
player.playScene( getId(), 8, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player, 1 );
player.setQuestBitFlag8( getId(), 7, true );
} );
}
void Scene00009( Entity::Player& player )
{
player.playScene( getId(), 9, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player, 1 );
player.setQuestBitFlag8( getId(), 8, true );
} );
}
void Scene00010( Entity::Player& player )
{
player.playScene( getId(), 10, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00011( Entity::Player& player )
{
player.playScene( getId(), 11, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00012( Entity::Player& player )
{
player.playScene( getId(), 12, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00013( Entity::Player& player )
{
player.playScene( getId(), 13, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00014( Entity::Player& player )
{
player.playScene( getId(), 14, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00015( Entity::Player& player )
{
player.playScene( getId(), 15, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00016( Entity::Player& player )
{
player.playScene( getId(), 16, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00017( Entity::Player& player )
{
player.playScene( getId(), 17, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00018( Entity::Player& player )
{
player.playScene( getId(), 18, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00019( Entity::Player& player )
{
player.playScene( getId(), 19, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00020( Entity::Player& player )
{
player.playScene( getId(), 20, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00021( Entity::Player& player )
{
player.playScene( getId(), 21, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00022( Entity::Player& player )
{
player.playScene( getId(), 22, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00023( Entity::Player& player )
{
player.playScene( getId(), 23, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00024( Entity::Player& player )
{
player.playScene( getId(), 24, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00025( Entity::Player& player )
{
player.playScene( getId(), 25, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00026( Entity::Player& player )
{
player.playScene( getId(), 26, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.sendQuestMessage( getId(), 2, 2, 0, 0 );
player.updateQuest( getId(), Seq4 );
} );
}
void Scene00027( Entity::Player& player )
{
player.playScene( getId(), 27, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00028( Entity::Player& player )
{
player.playScene( getId(), 28, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00029( Entity::Player& player )
{
player.playScene( getId(), 29, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.sendQuestMessage( getId(), 5, 2, 0, 0 );
player.updateQuest( getId(), SeqFinish );
} );
}
void Scene00030( Entity::Player& player )
{
player.playScene( getId(), 30, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
{
if ( player.giveQuestRewards( getId(), result.param3 ) )
{
player.finishQuest( getId() );
}
}
else return;
} );
}
};
EXPOSE_SCRIPT( ClsArc002 );