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[ Class Quest ] ClsArc002 is Fixed
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1 changed files with 488 additions and 0 deletions
488
src/scripts/quest/classquest/ARC/ClsArc002.cpp
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488
src/scripts/quest/classquest/ARC/ClsArc002.cpp
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#include <Actor/Player.h>
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#include "Manager/EventMgr.h"
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#include <ScriptObject.h>
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#include <Service.h>
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using namespace Sapphire;
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// Quest Script: ClsArc002_00067
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// Quest Name: School of Hard Nocks
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// Quest ID: 65603
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// Start NPC: 1000200
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// End NPC: 1000200
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class ClsArc002 : public Sapphire::ScriptAPI::EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestBitFlag8
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// GetQuestUI8AL
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// GetQuestUI8BH
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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Seq3 = 3,
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Seq4 = 4,
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Seq5 = 5,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 100;
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static constexpr auto RewardItem = 1893;
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static constexpr auto RewardItemCount = 1;
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uint16_t RewardItemOptional[5] = { 3016, 2662, 3539, 3772, 5824 };
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uint16_t RewardItemOptionalCount[5] = { 1, 1, 1, 1, 2 };
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// Entities found in the script data of the quest
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static constexpr auto Action0 = 97;
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static constexpr auto Actor0 = 1000200;
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static constexpr auto Actor1 = 1000199;
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static constexpr auto Actor2 = 1000204;
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static constexpr auto Enemy0 = 39;
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static constexpr auto Enemy1 = 12;
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static constexpr auto Eobject0 = 2000936;
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static constexpr auto Eobject1 = 2000937;
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static constexpr auto Eobject2 = 2000938;
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static constexpr auto Eobject3 = 2000939;
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static constexpr auto Eobject4 = 2000940;
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static constexpr auto Eobject5 = 2001171;
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static constexpr auto Eobject6 = 2001173;
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static constexpr auto Eobject7 = 2001174;
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static constexpr auto UnlockCheckClassStart = 6;
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static constexpr auto UnlockImageClassCange = 22;
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static constexpr auto UnlockImageGearSet = 29;
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public:
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ClsArc002() : Sapphire::ScriptAPI::EventScript( 65603 ){};
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~ClsArc002(){};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
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auto actor = pEventMgr.mapEventActorToRealActor(static_cast<uint32_t>(actorId));
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if( actor == Actor0 && !player.hasQuest( getId() ) )
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Scene00000( player );
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if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq1 )
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Scene00001( player );
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if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq3 )
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Scene00026( player );
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if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq5 )
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Scene00029( player );
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if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
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Scene00030( player );
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}
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void onEObjHit( Entity::Player& player, uint64_t actorId, uint32_t actionId )
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{
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auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
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auto actor = pEventMgr.mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
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//Eobjects
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// eventActionStart let crash world.exe
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// eventStart is hardcode fix
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if ( actor == Eobject0 )
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{
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player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
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Scene00002( player );
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}
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else if ( actor == Eobject1 )
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{
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player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
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Scene00003( player );
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}
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else if ( actor == Eobject2 )
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{
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player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
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Scene00004( player );
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}
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else if ( actor == Eobject3 )
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{
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player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
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Scene00005( player );
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}
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else if ( actor == Eobject4 )
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{
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player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
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Scene00006( player );
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}
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else if ( actor == Eobject5 )
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{
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player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
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Scene00007( player );
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}
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else if ( actor == Eobject6 )
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{
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player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
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Scene00008( player );
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}
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else if ( actor == Eobject7 )
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{
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player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
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Scene00009( player );
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}
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}
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void onBNpcKill( uint32_t npcId, Entity::Player& player ) override
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{
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if( npcId != Enemy0 && npcId != Enemy1 )
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return;
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auto currentKC39 = player.getQuestUI8AL( getId() ) + 1;
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auto currentKC12 = player.getQuestUI8BH( getId() ) + 1;
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if ( npcId == Enemy0 )
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{
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if ( currentKC39 >= 8 )
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{
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player.setQuestUI8AL( getId(), currentKC39 );
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checkQuestCompletion( player, 2 );
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player.sendQuestMessage( getId(), 3, 2, currentKC39, 8 );
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}
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else if ( currentKC39 < 8 )
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{
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player.setQuestUI8AL( getId(), currentKC39 );
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player.sendQuestMessage( getId(), 3, 2, currentKC39, 8 );
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}
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}
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if( npcId == Enemy1 )
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{
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if ( currentKC12 >= 8 )
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{
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player.setQuestUI8BH( getId(), currentKC12 );
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checkQuestCompletion( player, 2 );
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player.sendQuestMessage( getId(), 4, 2, currentKC12, 8 );
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}
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else if ( currentKC12 < 8 )
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{
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player.setQuestUI8BH( getId(), currentKC12 );
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player.sendQuestMessage( getId(), 4, 2, currentKC12, 8 );
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}
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}
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}
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private:
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void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
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{
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if( varIdx == 1 )
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{
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auto currentCC = player.getQuestUI8AL( getId() );
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player.sendQuestMessage( getId(), 1, 2, currentCC + 1, 6 );
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if( currentCC + 1 >= 6 )
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{
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player.updateQuest( getId(), Seq3 );
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player.setQuestUI8AL( getId(), 0 );
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player.setQuestUI8BH( getId(), 0 );
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}
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else
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{
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player.setQuestUI8AL( getId(), currentCC + 1 );
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}
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}
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else if( varIdx == 2 )
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{
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auto QUEST_ONKILL_39 = player.getQuestUI8AL( getId() );
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auto QUEST_ONKILL_12 = player.getQuestUI8BH( getId() );
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if( QUEST_ONKILL_39 == 8 && QUEST_ONKILL_12 == 8 )
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{
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player.setQuestUI8AL( getId(), 0 );
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player.setQuestUI8BH( getId(), 0 );
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player.updateQuest( getId(), Seq5 );
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}
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}
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}
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.updateQuest( getId(), Seq1 );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.updateQuest( getId(), Seq2 );
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player.sendQuestMessage( getId(), 0, 2, 0, 0 );
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} );
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}
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void Scene00002( Entity::Player& player )
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{
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player.playScene( getId(), 2, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestCompletion( player, 1 );
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player.setQuestBitFlag8( getId(), 1, true );
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} );
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}
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void Scene00003( Entity::Player& player )
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{
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player.playScene( getId(), 3, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestCompletion( player, 1 );
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player.setQuestBitFlag8( getId(), 2, true );
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} );
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}
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void Scene00004( Entity::Player& player )
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{
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player.playScene( getId(), 4, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestCompletion( player, 1 );
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player.setQuestBitFlag8( getId(), 3, true );
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} );
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}
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void Scene00005( Entity::Player& player )
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{
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player.playScene( getId(), 5, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestCompletion( player, 1 );
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player.setQuestBitFlag8( getId(), 4, true );
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} );
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}
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void Scene00006( Entity::Player& player )
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{
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player.playScene( getId(), 6, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestCompletion( player, 1 );
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player.setQuestBitFlag8( getId(), 5, true );
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} );
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}
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void Scene00007( Entity::Player& player )
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{
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player.playScene( getId(), 7, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestCompletion( player, 1 );
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player.setQuestBitFlag8( getId(), 6, true );
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} );
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}
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void Scene00008( Entity::Player& player )
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{
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player.playScene( getId(), 8, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestCompletion( player, 1 );
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player.setQuestBitFlag8( getId(), 7, true );
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} );
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}
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void Scene00009( Entity::Player& player )
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{
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player.playScene( getId(), 9, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestCompletion( player, 1 );
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player.setQuestBitFlag8( getId(), 8, true );
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} );
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}
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void Scene00010( Entity::Player& player )
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{
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player.playScene( getId(), 10, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00011( Entity::Player& player )
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{
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player.playScene( getId(), 11, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00012( Entity::Player& player )
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{
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player.playScene( getId(), 12, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00013( Entity::Player& player )
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{
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player.playScene( getId(), 13, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00014( Entity::Player& player )
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{
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player.playScene( getId(), 14, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00015( Entity::Player& player )
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{
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player.playScene( getId(), 15, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00016( Entity::Player& player )
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{
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player.playScene( getId(), 16, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00017( Entity::Player& player )
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{
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player.playScene( getId(), 17, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00018( Entity::Player& player )
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{
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player.playScene( getId(), 18, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00019( Entity::Player& player )
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{
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player.playScene( getId(), 19, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00020( Entity::Player& player )
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{
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player.playScene( getId(), 20, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00021( Entity::Player& player )
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{
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|
player.playScene( getId(), 21, HIDE_HOTBAR,
|
||||||
|
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
|
{
|
||||||
|
} );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scene00022( Entity::Player& player )
|
||||||
|
{
|
||||||
|
player.playScene( getId(), 22, HIDE_HOTBAR,
|
||||||
|
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
|
{
|
||||||
|
} );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scene00023( Entity::Player& player )
|
||||||
|
{
|
||||||
|
player.playScene( getId(), 23, HIDE_HOTBAR,
|
||||||
|
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
|
{
|
||||||
|
} );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scene00024( Entity::Player& player )
|
||||||
|
{
|
||||||
|
player.playScene( getId(), 24, HIDE_HOTBAR,
|
||||||
|
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
|
{
|
||||||
|
} );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scene00025( Entity::Player& player )
|
||||||
|
{
|
||||||
|
player.playScene( getId(), 25, HIDE_HOTBAR,
|
||||||
|
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
|
{
|
||||||
|
} );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scene00026( Entity::Player& player )
|
||||||
|
{
|
||||||
|
player.playScene( getId(), 26, HIDE_HOTBAR,
|
||||||
|
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
|
{
|
||||||
|
player.sendQuestMessage( getId(), 2, 2, 0, 0 );
|
||||||
|
player.updateQuest( getId(), Seq4 );
|
||||||
|
} );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scene00027( Entity::Player& player )
|
||||||
|
{
|
||||||
|
player.playScene( getId(), 27, HIDE_HOTBAR,
|
||||||
|
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
|
{
|
||||||
|
} );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scene00028( Entity::Player& player )
|
||||||
|
{
|
||||||
|
player.playScene( getId(), 28, HIDE_HOTBAR,
|
||||||
|
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
|
{
|
||||||
|
} );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scene00029( Entity::Player& player )
|
||||||
|
{
|
||||||
|
player.playScene( getId(), 29, HIDE_HOTBAR,
|
||||||
|
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
|
{
|
||||||
|
player.sendQuestMessage( getId(), 5, 2, 0, 0 );
|
||||||
|
player.updateQuest( getId(), SeqFinish );
|
||||||
|
} );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scene00030( Entity::Player& player )
|
||||||
|
{
|
||||||
|
player.playScene( getId(), 30, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
|
||||||
|
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
|
{
|
||||||
|
if ( result.param2 == 1 )
|
||||||
|
{
|
||||||
|
if ( player.giveQuestRewards( getId(), result.param3 ) )
|
||||||
|
{
|
||||||
|
player.finishQuest( getId() );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else return;
|
||||||
|
} );
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
EXPOSE_SCRIPT( ClsArc002 );
|
Loading…
Add table
Reference in a new issue