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[3.x] Basic map icon support (MapMgr backport) (#896)

* Fix several structs

* Preliminary map icon support (only quests work)
Backport of #721 to 3.x

* MapMgr cleanup

* Add missing null check for ENpcBase

* Use CLASSJOB_SLOTS in PlayerSetup instead

* Use util function for getting bit fields
This commit is contained in:
Rushi 2023-02-16 22:16:01 +01:00 committed by GitHub
parent 87295a0ff6
commit a17c891c2c
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GPG key ID: 4AEE18F83AFDEB23
15 changed files with 878 additions and 24 deletions

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@ -1738,8 +1738,7 @@ namespace Excel
struct ClassJobCategory
{
ClassJobCategoryTextStruct Text;
bool ClassJob[31];
int8_t padding0[1];
bool ClassJob[34];
};
/* 264228 */
@ -1902,15 +1901,13 @@ namespace Excel
uint8_t ItemStainId[7];
uint8_t OptionalItemNum[5];
uint8_t OptionalItemStainId[5];
uint8_t CompanyPointType;
uint8_t Emote;
uint8_t unknown;
uint8_t GeneralAction[2];
uint8_t CompanyPointType;
uint8_t AllaganTomestoneType;
uint8_t AllaganTomestoneNum;
uint8_t Unknown95E;
uint8_t BeastReputationValueNum;
uint8_t unknown1[4];
uint8_t unknown[6];
};
/* 264323 */
@ -1927,27 +1924,28 @@ namespace Excel
uint32_t InstanceContent[3];
uint32_t Client;
uint32_t Finish;
uint32_t Header;
uint32_t Image;
uint32_t Inlay;
int32_t Mount;
uint16_t ClassLevel;
uint16_t Unknown9A2;
uint16_t ClassLevel2;
uint16_t AcquiredReward;
uint16_t Header;
uint16_t TimeBegin;
uint16_t TimeEnd;
uint16_t BeastReputationValue;
uint16_t ClientBehavior;
uint16_t Area;
uint16_t Sort;
uint8_t Expansion;
uint8_t ClassJob;
uint8_t QuestLevelOffset;
uint8_t ClassJob2;
uint8_t PrevQuestOperator;
uint8_t ExcludeQuestOperator;
uint8_t StartTown;
uint8_t FirstClassOperator;
uint8_t FirstClass;
uint8_t ClassJobUnlockFlag;
uint8_t ClassJobUnlock;
uint8_t GrandCompany;
uint8_t GrandCompanyRank;
uint8_t InstanceContentOperator;
@ -1956,20 +1954,20 @@ namespace Excel
uint8_t FestivalPhaseEnd;
uint8_t BeastTribe;
uint8_t BeastReputationRank;
uint8_t DeliveryQuest;
uint8_t RepeatCycle;
uint8_t RepeatFlag;
uint8_t ExpClass;
uint8_t Genre;
uint8_t Unknown9CA;
uint8_t IconType;
uint8_t Quality;
uint8_t Unknown9C9;
uint8_t Type;
uint8_t padding2 : 3;
uint8_t HideOfferIcon : 1;
uint8_t Cancellable : 1;
uint8_t Introduction : 1;
uint8_t Repeatable : 1;
uint8_t House : 1;
int8_t padding3[3];
};
/* 264324 */
@ -3328,10 +3326,11 @@ namespace Excel
/* 362341 */
struct EventIconType
{
uint32_t Announce;
uint32_t Map;
uint32_t NpcAvailable;
uint32_t MapAvailable;
uint32_t NpcInvalid;
uint32_t MapInvalid;
uint8_t Num;
int8_t padding0[3];
};
/* 362342 */

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@ -24,7 +24,7 @@ namespace Sapphire::Common
const uint16_t MAX_PLAYER_LEVEL = 60;
const uint8_t CURRENT_EXPANSION_ID = 1;
const uint8_t CLASSJOB_TOTAL = 23;
const uint8_t CLASSJOB_TOTAL = 34;
const uint8_t CLASSJOB_SLOTS = 23;
const uint8_t TOWN_COUNT = 6;

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@ -21,6 +21,7 @@
#include "Manager/PartyMgr.h"
#include "Manager/WarpMgr.h"
#include "Manager/FreeCompanyMgr.h"
#include "Manager/MapMgr.h"
#include "Territory/Territory.h"
#include "Territory/InstanceContent.h"
@ -617,6 +618,21 @@ bool Player::hasReward( Common::UnlockEntry unlockId ) const
return ( m_unlocks[ index ] & value ) != 0;
}
bool Player::hasMount( uint32_t mountId ) const
{
auto& exdData = Common::Service< Data::ExdData >::ref();
auto mount = exdData.getRow< Excel::Mount >( mountId );
if( !mount || mount->data().MountOrder == -1 || mount->data().Model == 0 )
return false;
uint16_t index;
uint8_t value;
Util::valueToFlagByteIndexValue( mount->data().MountOrder, value, index );
return m_mountGuide[ index ] & value;
}
void Player::gainExp( uint32_t amount )
{
uint32_t currentExp = getExp();
@ -665,6 +681,7 @@ void Player::levelUp()
setLevel( getLevel() + 1 );
Service< World::Manager::PlayerMgr >::ref().onLevelUp( *this );
Service< World::Manager::MapMgr >::ref().updateQuests( *this );
}
void Player::sendStatusUpdate()
@ -743,6 +760,7 @@ void Player::setClassJob( Common::ClassJob classJob )
Service< World::Manager::PlayerMgr >::ref().onPlayerStatusUpdate( *this );
Service< World::Manager::PlayerMgr >::ref().onChangeClass( *this );
Service< World::Manager::MapMgr >::ref().updateQuests( *this );
}
void Player::setLevel( uint8_t level )

View file

@ -464,6 +464,9 @@ namespace Sapphire::Entity
/*! check if an action is already unlocked in the bitmask. */
bool hasReward( Common::UnlockEntry unlockId ) const;
/*! check if a mount is already unlocked in the bitmask. */
bool hasMount( uint32_t mountId ) const;
/*! return a const reference to the unlock bitmask array */
const UnlockList& getUnlockBitmask() const;

View file

@ -3,6 +3,7 @@
#include <Service.h>
#include "Manager/QuestMgr.h"
#include "Manager/MapMgr.h"
#include "Player.h"
@ -41,11 +42,13 @@ void Sapphire::Entity::Player::removeQuest( uint16_t questId )
}
auto& questMgr = Common::Service< World::Manager::QuestMgr >::ref();
auto& mapMgr = Common::Service< World::Manager::MapMgr >::ref();
m_quests[ idx ] = World::Quest();
removeQuestTracking( idx );
deleteDbQuest( questId );
mapMgr.updateQuests( *this );
questMgr.onRemoveQuest( *this, idx );
}
@ -77,11 +80,13 @@ int8_t Sapphire::Entity::Player::getQuestIndex( uint16_t questId )
void Sapphire::Entity::Player::updateQuest( const World::Quest& quest )
{
auto& questMgr = Common::Service< World::Manager::QuestMgr >::ref();
auto& mapMgr = Common::Service< World::Manager::MapMgr >::ref();
if( hasQuest( quest.getId() ) )
{
uint8_t index = getQuestIndex( quest.getId() );
m_quests[ index ] = quest;
mapMgr.updateQuests( *this );
questMgr.onUpdateQuest( *this, index );
}
else if( quest.getSeq() != 0 )
@ -99,12 +104,14 @@ bool Sapphire::Entity::Player::addQuest( const World::Quest& quest )
}
auto& questMgr = Common::Service< World::Manager::QuestMgr >::ref();
auto& mapMgr = Common::Service< World::Manager::MapMgr >::ref();
m_quests[ idx ] = quest;
insertDbQuest( quest, idx );
addQuestTracking( idx );
mapMgr.updateQuests( *this );
questMgr.onUpdateQuest( *this, idx );
return true;
@ -164,6 +171,7 @@ void Sapphire::Entity::Player::removeQuestsCompleted( uint32_t questId )
m_questCompleteFlags[ index ] ^= value;
Common::Service< World::Manager::MapMgr >::ref().updateQuests( *this );
}
Sapphire::World::Quest& Sapphire::Entity::Player::getQuestByIndex( uint16_t index )

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@ -107,10 +107,18 @@ namespace Sapphire::Event
SwitchTalk = 0x001F,
Adventure = 0x0020,
DailyQuestSupply = 0x0021,
TripleTriad = 0x0023,
ICDirector = 0x8003,
QuestBattleDirector = 0x8006,
};
enum class QuestAvailability : uint8_t
{
Invisible,
Available,
Locked
};
using SceneReturnCallback = std::function< void( Entity::Player&, const SceneResult& ) >;
using QuestSceneReturnCallback = std::function< void( World::Quest&, Entity::Player&, const SceneResult& ) >;
using SceneChainCallback = std::function< void( Entity::Player& ) >;
@ -182,4 +190,4 @@ namespace Sapphire::Event
QuestSceneReturnCallback m_questReturnCallback;
};
}
}

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@ -0,0 +1,671 @@
#include <Common.h>
#include <Service.h>
#include <datReader/DatCategories/bg/lgb.h>
#include <Exd/ExdData.h>
#include <Event/EventHandler.h>
#include <Event/Director.h>
#include <Network/CommonActorControl.h>
#include <Network/GameConnection.h>
#include <Network/PacketDef/Zone/ServerZoneDef.h>
#include <Network/PacketWrappers/ActorControlSelfPacket.h>
#include <Logging/Logger.h>
#include <Util/Util.cpp>
#include <Actor/Player.h>
#include <Inventory/Item.h>
#include "Territory/InstanceObjectCache.h"
#include "Script/ScriptMgr.h"
#include "Script/NativeScriptMgr.h"
#include "MapMgr.h"
#include "Session.h"
#include "WorldServer.h"
using namespace Sapphire::Event;
using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::WorldPackets::Server;
using namespace Sapphire::World::Manager;
bool MapMgr::loadQuests()
{
auto& exdData = Common::Service< Data::ExdData >::ref();
auto idList = exdData.getIdList< Excel::Quest >();
for( auto id : idList )
{
auto questExdData = exdData.getRow< Excel::Quest >( id );
m_quests.emplace( id, std::move( questExdData ) );
}
return true;
}
void MapMgr::updateAll( Entity::Player& player )
{
auto& exdData = Common::Service< Data::ExdData >::ref();
auto& objectCache = Common::Service< Sapphire::InstanceObjectCache >::ref();
EventSet mapData;
auto eventNpcs = objectCache.getAllENpc( player.getTerritoryTypeId() );
if( !eventNpcs )
return;
for( const auto& eventNpc : *eventNpcs )
{
auto eNpc = exdData.getRow< Excel::ENpcBase >( eventNpc.second->data.enpcId );
if( !eNpc )
continue;
auto eNpcData = eNpc->data().EventHandler;
for( int npcEvent = 0; npcEvent < 32; npcEvent++ )
{
auto npcData = eNpcData[ npcEvent ].EventHandler;
if( npcData == 0 )
continue; // Some npcs have data gaps, so we have to iterate through the entire array
EventData eventData;
eventData.layoutId = npcData;
eventData.handlerId = eventNpc.first;
auto eventHandlerType = static_cast< EventHandler::EventHandlerType >( npcData >> 16 );
switch( eventHandlerType )
{
case EventHandler::EventHandlerType::Quest:
{
auto& quest = m_quests[ npcData ]->data();
if( quest.Client == eventNpc.second->data.enpcId )
{
insertQuest( player, npcData, eventNpc.first, mapData );
}
break;
}
case EventHandler::EventHandlerType::GuildLeveAssignment:
{
if( player.hasReward( static_cast< Common::UnlockEntry >( 5 ) ) )
{
auto& guildLeve = exdData.getRow< Excel::GuildleveAssignment >( npcData )->data();
eventData.iconId = exdData.getRow< Excel::EventIconType >( 5 )->data().MapAvailable + 1;
if( player.isQuestCompleted( guildLeve.UnlockQuest ) ||
( ( guildLeve.NeedGrandCompanyRank > 0 || npcData == 393217 || npcData == 393223 || npcData == 393225 ) && // Leve npc locations: Bentbranch / Horizon / Swiftperch
( player.isQuestCompleted( 220 ) || player.isQuestCompleted( 687 ) || player.isQuestCompleted( 693 ) ) ) )
{
if( guildLeve.NeedGrandCompanyRank > 0 && player.getGc() != 0 )
{
for( int8_t i = 0; i < 3; i++ )
{
if( player.getGcRankArray()[ i ] >= guildLeve.NeedGrandCompanyRank )
{
mapData.insert( eventData );
break;
}
}
}
else
{
mapData.insert( eventData );
}
}
}
break;
}
case EventHandler::EventHandlerType::CustomTalk:
{
// Include only the beginner arena icon yet. There a few other ones, that aren't referenced in the game files (Some examples are: The Triple Triad Tournament npc which has multiple icons and the ocean fishing icon)
if( npcData == 721223 )
{
auto customTalk = exdData.getRow< Excel::CustomTalk >( npcData )->data();
eventData.iconId = customTalk.MapIcon;
mapData.insert( eventData );
}
break;
}
case EventHandler::EventHandlerType::GuildOrderGuide:
{
if( player.hasReward( static_cast< Common::UnlockEntry>( 7 ) ) )
{
eventData.iconId = exdData.getRow< Excel::EventIconType >( 6 )->data().MapAvailable + 1;
mapData.insert( eventData );
}
break;
}
case EventHandler::EventHandlerType::TripleTriad:
{
if( npcData == 2293771 ) // Triple Triad Master npc for now only
{
eventData.iconId = exdData.getRow< Excel::EventIconType >( 7 )->data().MapAvailable + 1;
mapData.insert( eventData );
}
break;
}
}
}
}
auto eventObjs = objectCache.getAllEObj( player.getTerritoryTypeId() );
if( !eventObjs )
return;
for( const auto& eventObj : *eventObjs )
{
auto eObj = exdData.getRow< Excel::EObj >( eventObj.second->data.BaseId );
if( !eObj )
return;
auto eObjData = eObj->data();
EventData eventData;
eventData.handlerId = eObjData.EventHandler;
eventData.layoutId = eventObj.first;
auto eventHandlerType = static_cast< EventHandler::EventHandlerType >( eObjData.EventHandler >> 16 );
if( eventHandlerType == EventHandler::EventHandlerType::Quest )
{
auto& quest = m_quests[ eObjData.EventHandler ]->data();
if( quest.Client == eventObj.second->data.BaseId )
{
insertQuest( player, eObjData.EventHandler, eventObj.first, mapData );
}
}
}
sendPackets( player, mapData, All );
}
void MapMgr::updateQuests( Entity::Player& player )
{
auto& exdData = Common::Service< Data::ExdData >::ref();
auto& objectCache = Common::Service< Sapphire::InstanceObjectCache >::ref();
EventSet mapData;
auto eventNpcs = objectCache.getAllENpc( player.getTerritoryTypeId() );
if( !eventNpcs )
return;
for( const auto& eventNpc : *eventNpcs )
{
auto eNpc = exdData.getRow< Excel::ENpcBase >( eventNpc.second->data.enpcId );
if( !eNpc )
continue;
auto eNpcData = eNpc->data().EventHandler;
for( int npcEvent = 0; npcEvent < 32; npcEvent++ )
{
auto npcData = eNpcData[ npcEvent ].EventHandler;
if( npcData == 0 )
continue; // Some npcs have data gaps, so we have to iterate through the entire array
EventData eventData;
eventData.handlerId = npcData;
eventData.layoutId = eventNpc.first;
auto eventHandlerType = static_cast< EventHandler::EventHandlerType >( npcData >> 16 );
if( eventHandlerType == EventHandler::EventHandlerType::Quest )
{
auto& quest = m_quests[ npcData ]->data();
if( quest.Client == eventNpc.second->data.enpcId )
{
insertQuest( player, npcData, eventNpc.first, mapData );
}
}
}
}
auto eventObjs = objectCache.getAllEObj( player.getTerritoryTypeId() );
if( !eventObjs )
return;
for( const auto& eventObj : *eventObjs )
{
auto eObj = exdData.getRow< Excel::EObj >( eventObj.second->data.BaseId );
if( !eObj )
return;
auto eObjData = eObj->data();
EventData eventData;
eventData.handlerId = eObjData.EventHandler;
eventData.layoutId = eventObj.first;
auto eventHandlerType = static_cast< EventHandler::EventHandlerType >( eObjData.EventHandler >> 16 );
if( eventHandlerType == EventHandler::EventHandlerType::Quest )
{
auto& quest = m_quests[ eObjData.EventHandler ]->data();
if( quest.Client == eventObj.second->data.BaseId )
{
insertQuest( player, eObjData.EventHandler, eventObj.first, mapData );
}
}
}
sendPackets( player, mapData, Quest );
}
void MapMgr::insertQuest( Entity::Player& player, uint32_t questId, uint32_t layoutId, EventSet& mapData )
{
auto& exdData = Common::Service< Data::ExdData >::ref();
auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
auto& quest = m_quests[ questId ]->data();
if( isQuestVisible( player, questId, quest ) )
{
auto script = scriptMgr.getNativeScriptHandler().getScript< Sapphire::ScriptAPI::QuestScript >( questId );
// Just don't show quests on map, that aren't implemented yet
if( !script )
return;
EventData eventData;
eventData.handlerId = questId;
eventData.layoutId = layoutId;
auto eventState = script->getQuestAvailability( player, questId );
if( eventState == Event::EventHandler::QuestAvailability::Available || eventState == Event::EventHandler::QuestAvailability::Locked )
{
if( eventState == Event::EventHandler::QuestAvailability::Available && isQuestAvailable( player, questId, quest ) )
eventData.iconId = exdData.getRow< Excel::EventIconType >( quest.IconType )->data().MapAvailable + 1 + quest.Repeatable;
else
eventData.iconId = exdData.getRow< Excel::EventIconType >( quest.IconType )->data().MapInvalid + 1 + quest.Repeatable;
mapData.insert( eventData );
}
}
}
bool MapMgr::isQuestAvailable( Entity::Player& player, uint32_t questId, Excel::Quest& quest )
{
auto& exdData = Common::Service< Data::ExdData >::ref();
if( quest.GrandCompany || quest.GrandCompanyRank )
{
if( quest.GrandCompany != player.getGc() && quest.GrandCompanyRank > player.getGcRankArray()[ player.getGc() - 1 ] )
return false;
}
if( quest.InstanceContentOperator == 1 )
{
for( int32_t i = 0; i < 3; i++ )
{
if( quest.InstanceContent[ i ] == 0 )
continue;
return false;
}
return true;
}
else if( quest.InstanceContentOperator == 2 )
{
for( int32_t i = 0; i < 3; i++ )
{
if( quest.InstanceContent[ i ] == 0 )
continue;
return false;
}
}
if( quest.TimeBegin || quest.TimeEnd )
{
uint64_t curEorzeaTime = Util::getEorzeanTimeStamp();
uint32_t convTime = 100 * ( curEorzeaTime / 3600 % 24 ) + curEorzeaTime / 60 % 60;
if( quest.TimeBegin <= quest.TimeEnd )
{
if( convTime < quest.TimeBegin || convTime >= quest.TimeEnd )
return false;
}
else
{
if( convTime < quest.TimeBegin && convTime >= quest.TimeEnd )
return false;
}
}
auto classJobCategory = exdData.getRow< Excel::ClassJobCategory >( quest.ClassJob )->data().ClassJob;
if( !classJobCategory[ static_cast< uint8_t >( player.getClass() ) ] )
return false;
if( quest.ClassJob2 > 1 )
{
classJobCategory = exdData.getRow< Excel::ClassJobCategory >( quest.ClassJob2 )->data().ClassJob;
if( !classJobCategory[ static_cast< uint8_t >( player.getClass() ) ] )
return false;
}
return true;
}
bool MapMgr::isQuestVisible( Entity::Player& player, uint32_t questId, Excel::Quest& quest )
{
auto& exdData = Common::Service< Data::ExdData >::ref();
if( ( player.isQuestCompleted( questId ) && ( !quest.Repeatable && questId != 67114 ) ) || player.hasQuest( questId ) )
return false;
if( quest.ClassJobUnlock && quest.ClassJob != 1 )
{
if( quest.ClassJobUnlockFlag == 3 )
if( static_cast< uint8_t >( player.getClass() ) != quest.ClassJobUnlock )
return false;
else if( quest.ClassJobUnlockFlag == 4 )
if ( static_cast< uint8_t >( player.getClass() ) == quest.ClassJobUnlock )
return false;
else
return false;
}
// Was this really ever used?
if( quest.StartTown && quest.StartTown != player.getStartTown() )
return false;
if( Common::CURRENT_EXPANSION_ID < quest.Expansion )
return false;
if( quest.Mount && !player.hasMount( quest.Mount ) )
return false;
if( quest.GrandCompany && quest.GrandCompany != player.getGc() )
return false;
if( quest.Header != 0 && !player.hasReward( static_cast< Common::UnlockEntry >( quest.Header ) ) )
return false;
if( quest.PrevQuestOperator == 1 )
{
for( int32_t i = 0; i < 3; i++ )
{
if( quest.PrevQuest[ i ] == 0 )
continue;
if( !player.isQuestCompleted( quest.PrevQuest[ i ] ) )
{
// todo: see if this can be done in 3.x
/*if( i == 0 && questPtr->previousQuest0Sequence != 0 )
{
if( player.getQuestSeq( questPtr->previousQuest[ i ] ) < questPtr->previousQuest0Sequence )
return false;
}
else
{
return false;
}*/
return false;
}
}
}
else if( quest.PrevQuestOperator == 2 )
{
for( int32_t i = 0; i < 3; i++ )
{
if( quest.PrevQuest[ i ] == 0 )
continue;
if( player.isQuestCompleted( quest.PrevQuest[ i ] ) )
break;
if( i == 2 )
return false;
}
}
if( quest.ExcludeQuestOperator == 1 )
{
for( int32_t i = 0; i < 2; i++ )
{
if( quest.ExcludeQuest[ i ] == 0 )
continue;
if( !player.isQuestCompleted( quest.ExcludeQuest[ i ] ) && !player.hasQuest( quest.ExcludeQuest[ i ] ) )
break;
if( i == 1 )
return false;
}
}
else if( quest.ExcludeQuestOperator == 2 )
{
for( int32_t i = 0; i < 2; i++ )
{
if( quest.ExcludeQuest[ i ] == 0 )
continue;
if( player.isQuestCompleted( quest.ExcludeQuest[ i ] ) || player.hasQuest( quest.ExcludeQuest[ i ] ) )
return false;
}
}
if( quest.Festival )
{
auto& territoryMgr = Common::Service< Manager::TerritoryMgr >::ref();
auto& festival = territoryMgr.getCurrentFestival();
if( quest.Festival != festival.first && quest.Festival != festival.second )
return false;
// Don't show festivals with begin state other than 0 yet
if( quest.FestivalPhaseBegin != 0 )
return false;
}
if( ( quest.Type & 1 ) == 0 )
{
auto classJobCategory = exdData.getRow< Excel::ClassJobCategory >( quest.ClassJob )->data().ClassJob;
for( int32_t i = 1; i <= Common::CLASSJOB_TOTAL; i++ )
{
if( i == Common::CLASSJOB_TOTAL )
return false;
if( classJobCategory[ i ] )
{
if( player.getLevelForClass( static_cast< Common::ClassJob >( i ) ) >= quest.ClassLevel )
break;
}
}
}
else
{
if( player.getLevel() < quest.ClassLevel )
return false;
}
// TODO: I think this changed in 3.x to be for all relics, more research is needed.
for( int32_t i = 0; i < Common::CLASSJOB_TOTAL; i++ )
{
auto classJob = exdData.getRow< Excel::ClassJob >( i );
if( classJob->data().ARRRelicQuestId == questId )
{
for( int32_t j = 0; i < Common::CLASSJOB_TOTAL; i++ )
{
classJob = exdData.getRow< Excel::ClassJob >( i );
if( player.hasQuest( classJob->data().ARRRelicQuestId ) )
return false;
}
break;
}
}
if( quest.BeastTribe )
return false;
if( quest.House )
return false;
if( quest.DeliveryQuest )
return false;
// TODO: dunno if 3.x has this, have to check
/*if( player.getQuestSeq( questId ) == 0 )
{
auto& questAccept = exdData.getRow< Excel::QuestAcceptAdditionCondition >( questId );
if( questAccept )
{
for( int32_t i = 0; i < 2; i++ )
{
if( ( &questAccept->requirement0 )[ i ] >= 65536 )
{
if( !player.isActionLearned( 245 ) && !player.isQuestCompleted( ( &questAccept->requirement0 )[ i ] ) )
return false;
}
else
{
if( !player.isActionLearned( ( &questAccept->requirement0 )[ i ] ) )
return false;
}
}
}
}*/
return true;
}
bool MapMgr::isTripleTriadAvailable( Entity::Player& player, uint32_t tripleTriadId )
{
// TODO: map out Triple Triad sheet
/*auto& exdData = Common::Service< Data::ExdData >::ref();
auto tripleTriad = exdData.getRow< Excel::TripleTriad >( tripleTriadId );
if( tripleTriad->previousQuestJoin == 1 )
{
for( int32_t i = 0; i < 3; i++ )
{
if( tripleTriad->previousQuest[ i ] == 0 )
continue;
if( !player.isQuestCompleted( tripleTriad->previousQuest[ i ] ) )
return false;
}
}
else if( tripleTriad->previousQuestJoin == 2 )
{
for( int32_t i = 0; i < 3; i++ )
{
if( tripleTriad->previousQuest[ i ] == 0 )
continue;
if( player.isQuestCompleted( tripleTriad->previousQuest[ i ] ) )
break;
if( i == 2 )
return false;
}
}*/
return true;
}
void MapMgr::fillPacket( EventSet& mapData, uint32_t* iconIds, uint32_t* layoutIds, uint32_t* handlerIds )
{
int32_t i = 0;
for( auto& eventData : mapData )
{
iconIds[ i ] = eventData.iconId;
layoutIds[ i ] = eventData.layoutId;
handlerIds[ i ] = eventData.handlerId;
i++;
}
}
void MapMgr::sendPackets( Entity::Player& player, EventSet& mapData, UpdateMode updateMode )
{
auto& server = Common::Service< World::WorldServer >::ref();
server.queueForPlayer( player.getCharacterId(), makeActorControlSelf( player.getId(), Network::ActorControl::BeginMapUpdate, updateMode ) );
if( mapData.size() <= 2 )
{
auto mapUpdatePacket = makeZonePacket< FFXIVIpcMapMarker2 >( player.getId() );
mapUpdatePacket->data().numOfMarkers = mapData.size();
fillPacket( mapData, mapUpdatePacket->data().iconIds, mapUpdatePacket->data().layoutIds, mapUpdatePacket->data().handlerIds );
server.queueForPlayer( player.getCharacterId(), mapUpdatePacket );
}
else if( mapData.size() <= 4 )
{
auto mapUpdatePacket = makeZonePacket< FFXIVIpcMapMarker4 >( player.getId() );
mapUpdatePacket->data().numOfMarkers = mapData.size();
fillPacket( mapData, mapUpdatePacket->data().iconIds, mapUpdatePacket->data().layoutIds, mapUpdatePacket->data().handlerIds );
server.queueForPlayer( player.getCharacterId(), mapUpdatePacket );
}
else if( mapData.size() <= 8 )
{
auto mapUpdatePacket = makeZonePacket< FFXIVIpcMapMarker8 >( player.getId() );
mapUpdatePacket->data().numOfMarkers = mapData.size();
fillPacket( mapData, mapUpdatePacket->data().iconIds, mapUpdatePacket->data().layoutIds, mapUpdatePacket->data().handlerIds );
server.queueForPlayer( player.getCharacterId(), mapUpdatePacket );
}
else if( mapData.size() <= 16 )
{
auto mapUpdatePacket = makeZonePacket< FFXIVIpcMapMarker16 >( player.getId() );
mapUpdatePacket->data().numOfMarkers = mapData.size();
fillPacket( mapData, mapUpdatePacket->data().iconIds, mapUpdatePacket->data().layoutIds, mapUpdatePacket->data().handlerIds );
server.queueForPlayer( player.getCharacterId(), mapUpdatePacket );
}
else if( mapData.size() <= 32 )
{
auto mapUpdatePacket = makeZonePacket< FFXIVIpcMapMarker32 >( player.getId() );
mapUpdatePacket->data().numOfMarkers = mapData.size();
fillPacket( mapData, mapUpdatePacket->data().iconIds, mapUpdatePacket->data().layoutIds, mapUpdatePacket->data().handlerIds );
server.queueForPlayer( player.getCharacterId(), mapUpdatePacket );
}
else if( mapData.size() <= 64 )
{
auto mapUpdatePacket = makeZonePacket< FFXIVIpcMapMarker64 >( player.getId() );
mapUpdatePacket->data().numOfMarkers = mapData.size();
fillPacket( mapData, mapUpdatePacket->data().iconIds, mapUpdatePacket->data().layoutIds, mapUpdatePacket->data().handlerIds );
server.queueForPlayer( player.getCharacterId(), mapUpdatePacket );
}
else if( mapData.size() <= 128 )
{
auto mapUpdatePacket = makeZonePacket< FFXIVIpcMapMarker128 >( player.getId() );
mapUpdatePacket->data().numOfMarkers = mapData.size();
fillPacket( mapData, mapUpdatePacket->data().iconIds, mapUpdatePacket->data().layoutIds, mapUpdatePacket->data().handlerIds );
server.queueForPlayer( player.getCharacterId(), mapUpdatePacket );
}
server.queueForPlayer( player.getCharacterId(), makeActorControlSelf( player.getId(), Network::ActorControl::FinishMapUpdate ) );
}

View file

@ -0,0 +1,80 @@
#pragma once
#include <Common.h>
#include "ForwardsZone.h"
#include "Territory/Territory.h"
#include <bitset>
#include <map>
namespace Sapphire::World::Manager
{
using QuestMap = std::unordered_map< uint32_t, std::shared_ptr< Excel::ExcelStruct< Excel::Quest > > >;
class MapMgr
{
public:
enum UpdateMode : uint8_t
{
Quest = 1,
GuildLeveAssignment = 2,
GuildOrderGuide = 4,
TripleTriad = 8,
CustomTalk = 16,
PreHandler = 32,
Fates = 0x0F,
All = 0x3F
};
MapMgr() = default;
bool loadQuests();
void updateAll( Entity::Player& player );
void updateQuests( Entity::Player& player );
private:
struct EventData
{
uint32_t iconId;
uint32_t layoutId;
uint32_t handlerId;
};
struct less
{
constexpr bool operator()( const EventData& _Left, const EventData& _Right ) const
{
const uint16_t left = _Left.handlerId;
const uint16_t right = _Right.handlerId;
if( left == right )
{
const uint16_t typeLeft = _Left.handlerId >> 16;
const uint16_t typeRight = _Right.handlerId >> 16;
return typeLeft < typeRight;
}
return left < right;
}
};
using EventSet = std::multiset< EventData, less >;
QuestMap m_quests;
void insertQuest( Entity::Player& player, uint32_t questId, uint32_t layoutId, EventSet& mapData );
bool isQuestVisible( Entity::Player& player, uint32_t questId, Excel::Quest& quest );
bool isQuestAvailable( Entity::Player& player, uint32_t questId, Excel::Quest& quest );
bool isTripleTriadAvailable( Entity::Player& player, uint32_t tripleTriadId );
void fillPacket( EventSet& mapData, uint32_t* iconIds, uint32_t* levelIds, uint32_t* eventIds );
void sendPackets( Entity::Player& player, EventSet& mapData, UpdateMode updateMode );
};
}

View file

@ -16,6 +16,7 @@
#include <Network/PacketWrappers/ActorControlPacket.h>
#include <Manager/PlayerMgr.h>
#include <Manager/MapMgr.h>
#include "Territory/Territory.h"
#include "Actor/Player.h"
@ -103,6 +104,8 @@ void WarpMgr::finishWarp( Entity::Player& player )
player.sendToInRangeSet( setStatusPacket, true );
playerMgr.onUnsetStateFlag( player, PlayerStateFlag::BetweenAreas );
Common::Service< MapMgr >::ref().updateAll( player );
}
void WarpMgr::requestPlayerTeleport( Entity::Player& player, uint16_t aetheryteId, uint8_t teleportType )

View file

@ -49,7 +49,7 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
memcpy( m_data.Aetheryte, player.getAetheryteArray().data(), sizeof( m_data.Aetheryte ) );
// Set the class levels and exp.
for( uint8_t i = 0; i < Common::CLASSJOB_TOTAL; ++i )
for( uint8_t i = 0; i < Common::CLASSJOB_SLOTS; ++i )
{
m_data.Lv[ i ] = player.getClassArray()[ i ];
m_data.Exp[ i ] = player.getExpArray()[ i ];

View file

@ -191,6 +191,11 @@ namespace Sapphire::ScriptAPI
{
}
Event::EventHandler::QuestAvailability QuestScript::getQuestAvailability( Sapphire::Entity::Player& player, uint32_t eventId )
{
return Event::EventHandler::QuestAvailability::Available;
}
///////////////////////////////////////////////////////////////////
EventObjectScript::EventObjectScript( uint32_t eobjId ) : ScriptObject( eobjId, typeid( EventObjectScript ).hash_code() )

View file

@ -273,6 +273,8 @@ namespace Sapphire::ScriptAPI
virtual void onEObjHit( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId );
virtual Event::EventHandler::QuestAvailability getQuestAvailability( Sapphire::Entity::Player& player, uint32_t eventId );
World::Manager::EventMgr& eventMgr()
{
return Common::Service< World::Manager::EventMgr >::ref();

View file

@ -43,13 +43,16 @@ Sapphire::InstanceObjectCache::InstanceObjectCache()
std::string bgLgbPath( path + "/level/bg.lgb" );
std::string planmapLgbPath( path + "/level/planmap.lgb" );
std::string planeventLgbPath( path + "/level/planevent.lgb" );
std::string plannerLgbPath( path + "/level/planner.lgb" );
std::vector< char > bgSection;
std::vector< char > planmapSection;
std::vector< char > planeventSection;
std::vector< char > plannerSection;
std::unique_ptr< xiv::dat::File > bgFile;
std::unique_ptr< xiv::dat::File > planmap_file;
std::unique_ptr< xiv::dat::File > planevent_file;
std::unique_ptr< xiv::dat::File > planner_file;
try
{
@ -75,9 +78,23 @@ Sapphire::InstanceObjectCache::InstanceObjectCache()
LGB_FILE planmapLgb( &planmapSection[ 0 ], "planmap" );
LGB_FILE planeventLgb( &planeventSection[ 0 ], "planevent" );
std::vector< LGB_FILE > lgbList{ bgLgb, planmapLgb, planeventLgb };
uint32_t max_index = 0;
std::vector< LGB_FILE > lgbList;
try
{
planner_file = exdData.getGameData()->getFile( plannerLgbPath );
plannerSection = planner_file->access_data_sections().at( 0 );
LGB_FILE plannerLgb( &plannerSection[ 0 ], "planner" );
lgbList = { bgLgb, planmapLgb, planeventLgb, plannerLgb };
}
catch( std::runtime_error& )
{
lgbList = { bgLgb, planmapLgb, planeventLgb };
}
for( const auto& lgb : lgbList )
{
for( const auto& group : lgb.groups )
@ -110,12 +127,12 @@ Sapphire::InstanceObjectCache::InstanceObjectCache()
else if( pEntry->getType() == LgbEntryType::EventObject )
{
auto pEObj = std::reinterpret_pointer_cast< LGB_EOBJ_ENTRY >( pEntry );
m_eobjCache.insert( 0, pEObj );
m_eobjCache.insert( id, pEObj );
}
else if( pEntry->getType() == LgbEntryType::EventNpc )
{
auto pENpc = std::reinterpret_pointer_cast< LGB_ENPC_ENTRY >( pEntry );
m_enpcCache.insert( 0, pENpc );
m_enpcCache.insert( id, pENpc );
}
else if( pEntry->getType() == LgbEntryType::EventRange )
{
@ -129,8 +146,8 @@ Sapphire::InstanceObjectCache::InstanceObjectCache()
std::cout << "\n";
Logger::debug(
"InstanceObjectCache Cached: MapRange: {} ExitRange: {} PopRange: {} EventNpc: {} EventRange: {}",
m_mapRangeCache.size(), m_exitRangeCache.size(), m_popRangeCache.size(), m_enpcCache.size(), m_eventRangeCache.size()
"InstanceObjectCache Cached: MapRange: {} ExitRange: {} PopRange: {} EventObj: {} EventNpc: {} EventRange: {}",
m_mapRangeCache.size(), m_exitRangeCache.size(), m_popRangeCache.size(), m_eobjCache.size(), m_enpcCache.size(), m_eventRangeCache.size()
);
}
@ -165,6 +182,18 @@ Sapphire::InstanceObjectCache::ENpcPtr
return m_enpcCache.get( 0, eNpcId );
}
Sapphire::InstanceObjectCache::EObjMapPtr
Sapphire::InstanceObjectCache::getAllEObj( uint16_t zoneId )
{
return m_eobjCache.getAll( zoneId );
}
Sapphire::InstanceObjectCache::ENpcMapPtr
Sapphire::InstanceObjectCache::getAllENpc( uint16_t zoneId )
{
return m_enpcCache.getAll( zoneId );
}
Sapphire::InstanceObjectCache::EventRangePtr Sapphire::InstanceObjectCache::getEventRange( uint32_t eventRangeId )
{
return m_eventRangeCache.get( 0, eventRangeId );

View file

@ -41,6 +41,16 @@ namespace Sapphire
return nullptr;
}
ObjectMap* getAll( uint16_t zoneId )
{
auto it = m_objectCache.find( zoneId );
if( it != m_objectCache.end() )
{
return &it->second;
}
return nullptr;
}
void insert( uint16_t zoneId, std::shared_ptr< T > entry )
{
if( m_objectCache.find( zoneId ) == m_objectCache.end() )
@ -76,6 +86,9 @@ namespace Sapphire
using ENpcPtr = std::shared_ptr< LGB_ENPC_ENTRY >;
using EventRangePtr = std::shared_ptr< LGB_EVENT_RANGE_ENTRY >;
using EObjMapPtr = std::unordered_map< uint32_t, EObjPtr >*;
using ENpcMapPtr = std::unordered_map< uint32_t, ENpcPtr >*;
struct PopRangeInfo
{
Common::FFXIVARR_POSITION3 m_pos;
@ -95,6 +108,10 @@ namespace Sapphire
EObjPtr getEObj( uint32_t eObjId );
ENpcPtr getENpc( uint32_t eNpcId );
EObjMapPtr getAllEObj( uint16_t zoneId );
ENpcMapPtr getAllENpc( uint16_t zoneId );
EventRangePtr getEventRange( uint32_t eventRangeId );
private:

View file

@ -52,6 +52,7 @@
#include "Manager/BlacklistMgr.h"
#include "Manager/WarpMgr.h"
#include "Manager/FreeCompanyMgr.h"
#include "Manager/MapMgr.h"
#include "ContentFinder/ContentFinder.h"
@ -223,6 +224,16 @@ void WorldServer::run( int32_t argc, char* argv[] )
}
Common::Service< Manager::ActionMgr >::set( pActionMgr );
auto pMapMgr = std::make_shared< Manager::MapMgr >();
Logger::info( "MapMgr: Caching quests" );
if( !pMapMgr->loadQuests() )
{
Logger::fatal( "Unable to cache quests!" );
return;
}
Common::Service< Manager::MapMgr >::set( pMapMgr );
auto pNaviMgr = std::make_shared< Manager::NaviMgr >();
Common::Service< Manager::NaviMgr >::set( pNaviMgr );